Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 23:49:57 Player: wojo Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (61) 305 Value Destroyed (2338) 2338 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 8440 Bonus ------- Follower Combat Kills 56 Entered Garrisons 200 Friendly Fire -19 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Weapon Cycler HERF Cannon HERF Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor Fusion Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Triangulator Advanced Visual Processing Unit Advanced Signal Interpreter Targeting Computer Target Analyzer Improved Reaction Control System > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Cooled Plasma Rifle Heavy Phase Cannon > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Weapon Cycler Improved Remote Datajack [Rating: 97] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Phase Shifter Storage Medium Matter Pod Processor Advanced Visual Processing Unit Weapon Gauss Rifle Energy Gun Field Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 2 . Power 2 | . . . 1 . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . Utility 6 | . . 1 . 1 . . 1 . . 1 2 . Weapon 2 | . . . 1 . . . . . . 1 . . Parts Attached 169 | 6 3 7 17 16 1 5 10 28 . 70 6 . Power 24 | 1 . 2 4 3 . 2 1 5 . 6 . . Engine 11 | 1 . 2 4 1 . . . 2 . 1 . . Core 11 | . . . . 2 . 2 1 3 . 3 . . Reactor 2 | . . . . . . . . . . 2 . . Propulsion 48 | 2 . 2 3 1 . 2 3 5 . 29 1 . Treads 3 | . . . . . . . . 3 . . . . Leg 21 | 2 . . . . . . . . . 18 1 . Wheel 1 | . . . . . . . . 1 . . . . Hover 5 | . . . . . . . . . . 5 . . Flight 18 | . . 2 3 1 . 2 3 1 . 6 . . Utility 40 | 1 2 . 3 5 1 . 4 7 . 15 2 . Device 23 | . . . 2 1 . . 3 4 . 11 2 . Storage 4 | 1 2 . . . . . . 1 . . . . Processor 13 | . . . 1 4 1 . 1 2 . 4 . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 57 | 2 1 3 7 7 . 1 2 11 . 20 3 . Energy Gun 16 | . . . 4 2 . . 1 1 . 8 . . Energy Cannon 7 | . . . . . . . . 1 . 3 3 . Ballistic Gun 14 | 2 . 2 . 2 . . . 5 . 3 . . Ballistic Cannon 4 | . . . . . . 1 . . . 3 . . Launcher 9 | . 1 . 1 2 . . 1 3 . 1 . . Special Weapon 2 | . . . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 5 | . . 1 2 1 . . . 1 . . . . Unidentified Prototypes 6 | . . . 1 1 . . 1 . . 3 . . Corrupted Parts 9 | . . . . . . . . 5 . 4 . . System Corruption 57 | . . . . . . . . 40 . 17 . . Parts Lost 85 | . . 9 4 3 . 5 4 19 3 26 4 8 Power 15 | . . 2 1 1 . 3 . 2 1 4 1 . Propulsion 22 | . . 3 2 1 . 1 2 7 . 5 . 1 Utility 20 | . . . . 1 . . 1 4 . 7 . 7 Weapon 28 | . . 4 1 . . 1 1 6 2 10 3 . Highest Loss Streak 8 | . . 4 4 1 . 5 2 5 3 6 3 8 To Critical Strikes 2 | . . . . . . . . 1 . . 1 . Average Slot Usage (%) 73 | . 98 60 36 64 69 72 70 77 80 78 72 37 Engine 4 | . 14 9 6 4 7 6 . 5 6 . . . Core 6 | . . . . 3 . 1 1 11 13 3 4 . Treads 2 | . . . . . . . . 4 6 1 . . Leg 4 | . 28 11 . . . . . . . 12 17 3 Wheel 1 | . . . . . . . . 2 . . . . Flight 4 | . . 4 11 15 15 18 24 1 . . . . Device 6 | . . . 2 3 . . 2 7 13 9 19 14 Storage 1 | . 26 19 . . . . . . . . . . Processor 21 | . . . 1 24 30 30 26 24 20 23 21 19 Energy Gun 4 | . . . 6 6 15 12 11 2 . 6 . . Energy Cannon 1 | . . . . . . . . 1 6 3 7 . Ballistic Gun 4 | . 15 10 . 1 . . . 6 6 2 2 . Launcher 3 | . 12 4 . 1 . . . 5 6 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 60 | 14 22 22 7 21 10 18 22 54 54 60 57 5 Greatest Support 112 | 20 20 20 8 14 10 18 22 28 28 112 104 28 Greatest Overweight (x) 15 | 2 1 6 2 2 . . 1 12 1 15 1 . Average Overweight (x) . | . . . . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 9 9 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 3 3 Average Carried 4 | . 3 3 4 4 4 4 3 4 5 3 2 3 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 4 5 5 5 3 3 5 5 3 3 3 Class Distribution -------------------- 57% | Scavenger-Gunner 30% | Mutant 7% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Matter Collected 2720 | 155 70 134 98 221 193 141 . 799 . 909 . . Remotely 189 | . . . . 128 . . . . . 61 . . Salvage Created 2245 | . 182 103 98 256 . 156 . 329 . 1121 . . Parts 124 | . 18 11 7 15 . 11 . 19 . 43 . . Haulers Intercepted 3 | . 2 . . 1 . . . . . . . . Recyclers Shooed 3 | . 1 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 8 . 8 . . . . Prevented 7 | . . . . . . . . 7 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 48 | . 8 4 4 3 . 4 . 6 . 19 . . Guns 24 | . 2 4 4 . . 3 . 5 . 6 . . Cannons 12 | . . . . . . 1 . . . 11 . . AOE 10 | . 6 . . 3 . . . 1 . . . . Classes Destroyed 12 | . 6 1 . 2 . 1 . 2 . . . . Worker 2 | . . . . 2 . . . . . . . . Builder 4 | . 2 1 . 1 . . . . . . . . Tunneler 2 | . . . . 2 . . . . . . . . Hauler 3 | . 2 . . 1 . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 11 | . 5 2 3 . . 1 . . . . . . Grunt 21 | . 3 1 . 3 . 2 . . . 12 . . Sentry 3 | . . 1 1 . . . . . . 1 . . Hunter 6 | . . . . . . 1 . 4 . 1 . . Programmer 6 | . . . . . . . . 1 . 5 . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 5 | . 5 2 2 4 . 2 . 1 . 4 . . Combat Bots Only 4 | . 3 2 2 3 . 2 . 1 . 4 . . Max Kills in Single Turn 3 | . 3 1 1 3 . 1 . 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . . 2 . . . 1 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Hostile Shots Fired 966 | . 34 128 51 40 . 25 68 190 20 252 50 108 Missed 337 | . 8 38 16 20 . 11 44 68 7 79 20 26 Damage Taken 10039 | . 350 988 370 350 . 271 354 1698 119 3544 566 1429 Core 3334 | . 112 379 142 104 . 98 48 461 23 807 47 1113 Absorbed by Shields 35 | . . . . . . . 10 15 . . . 10 Regen/Repaired (Parts) 66 | . . . . . . . . . . 66 . . Core Remaining (%) 51 | 100 55 5 74 . . 71 . . 37 19 . . Volleys Fired 236 | . 15 28 20 27 . 9 3 65 . 69 . . Largest 4 | . 2 2 2 2 . 2 3 3 . 4 . . Hottest 244 | . 50 50 119 99 . 143 188 123 . 244 . . Shots Fired 411 | . 29 40 21 35 . 18 6 92 . 170 . . Gun 319 | . 16 38 21 30 . 15 4 84 . 111 . . Cannon 60 | . . . . . . 3 1 2 . 54 . . Launcher 29 | . 13 2 . 5 . . 1 6 . 2 . . Special 3 | . . . . . . . . . . 3 . . Kinetic 166 | . 16 38 . 3 . 3 1 69 . 36 . . Thermal 165 | . . . 21 27 . 15 2 11 . 89 . . Explosive 23 | . 13 2 . 5 . . . 3 . . . . Electromagnetic 54 | . . . . . . . 3 9 . 42 . . Robot Hit Streak 28 | . 7 5 8 8 . 10 5 19 . 28 . . Robot Miss Streak 6 | . 3 2 2 3 . 3 3 4 . 6 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 290 | . 16 30 19 22 . 14 4 66 . 119 . . Core Hits 128 | . 19 8 5 14 . 9 1 24 . 46 . 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Critical Strikes 7 | . . . . 1 . . . 1 . 5 . . Burn 5 | . . . . 1 . . . . . 4 . . Destroy 1 | . . . . . . . . 1 . . . . Blast 1 | . . . . . . . . . . 1 . . Melee Attacks 7 | . . 2 3 1 . . . 1 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . 3 1 . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7231 | . 1078 406 270 736 . 334 114 1321 . 2884 . 88 Guns 4151 | . 132 321 270 267 . 248 83 1163 . 1667 . . Cannons 1239 | . . . . . . 86 . . . 1153 . . Explosions 1713 | . 946 85 . 458 . . 31 158 . 35 . . Melee . | . . . . . . . . . . . . . Ramming 128 | . . . . 11 . . . . . 29 . 88 Kinetic 2159 | . 132 321 . 18 . 86 . 985 . 617 . . Thermal 3194 | . 312 . 270 249 . 248 65 143 . 1907 . . Explosive 1287 | . 634 85 . 458 . . . 110 . . . . Electromagnetic 463 | . . . . . . . 49 83 . 331 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 44 | . . . . . . 3 . 44 44 24 . 10 Average Corruption 26 | . . . . . . 3 . 33 44 12 . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 220 | . . . . . . . . 139 5 75 . 1 Message Errors 60 | . . . . . . . . 38 3 19 . . Matter Fused 47 | . . . . . . . . 33 . 14 . . Heat Flow Errors 23 | . . . . . . . . 15 . 8 . . Energy Discharges 21 | . . . . . . . . 10 . 10 . 1 Parts Rejected 2 | . . . . . . . . 1 . 1 . . Parts Fused 4 | . . . . . . . . 2 . 2 . . Data Loss (minor) 34 | . . . . . . . . 22 2 10 . . Data Loss (major) 8 | . . . . . . . . 6 . 2 . . Misfires 11 | . . . . . . . . 10 . 1 . . Alerts 1 | . . . . . . . . . . 1 . . Misdirections 6 | . . . . . . . . 1 . 5 . . Weapon Failures 3 | . . . . . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 146 | . 71 . . 11 . . . 9 . 55 . . Projectiles 41 | . . . . . . . . . . 41 . . Explosions 91 | . 71 . . 11 . . . 9 . . . . Melee 14 | . . . . . . . . . . 14 . . Knockbacks 3 | . . . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 3 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 288 | . 128 19 . 77 . . . 16 . 12 . 36 Shots 11 | . 5 1 . 2 . . . 2 . 1 . . Rammed 30 | . . . . 4 . . . . . . . 26 Targets Rammed 42 | . . . . 4 . . . . . 1 . 37 Kicked 12 | . . . . . . . . . . 1 . 11 Crushed . | . . . . . . . . . . . . . Highest Temperature 536 | . 14 20 14 70 . 194 90 265 4 536 . . Average Temperature 107 | . 6 6 8 22 . 75 44 93 4 161 . . Received Heat Transfer 2167 | . 45 357 81 147 . 81 63 36 45 1267 45 . Effects 13 | . . . . . . . . . . 13 . . Shutdowns 5 | . . . . . . . . . . 5 . . Energy Bleed 2 | . . . . . . . . . . 2 . . Interference 3 | . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . Robots Melted 2 | . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . 2 . . Parts Melted 15 | . . . 1 1 . 1 . 3 . 9 . . Heat Transferred 5853 | . 200 . 592 629 . 560 150 325 . 3397 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Peak Influence 468 | . 392 288 277 468 . . 367 . . 212 90 55 Initial 165 | . . 165 127 126 . . 127 . . . 75 55 Average 137 | . 184 194 206 249 . . 202 . . 82 72 40 Maximum Alert Level 2 | . 1 1 1 2 . . 1 . . 1 . . Low Security (%) 75 | 100 57 54 43 36 . . 73 . . 94 100 100 Level 1 23 | . 42 45 56 60 . . 26 . . 5 . . Level 2 . | . . . . 3 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 1 4 . 1 1 . . 6 . . Investigation 5 | . . . 1 1 . . . . . 3 . . Extermination 2 | . . . . . . . . . . 2 . . Reinforcement 7 | . 1 1 . 3 . . 1 . . 1 . . Assault 1 | . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Distress Signals 5 | . 2 1 1 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 146 | . 10 16 8 22 . 12 21 8 3 36 4 6 Peak Tracking Total 10 | . 5 10 3 6 . 10 8 2 3 6 4 6 Tactical Retreats 17 | . . 2 . 6 . . 4 1 . 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Traps Triggered 5 | . . . . . . . . . . 3 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Machines Disabled 14 | . 8 . 1 1 . . . 1 . 3 . . Max in Single Turn 3 | . 3 . 1 1 . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Machines Accessed 17 | . 1 1 2 5 1 . 3 . . 3 1 . Terminals 9 | . 1 1 2 3 . . 2 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . Recycling Units 2 | . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . Total Hacks 35 | . 2 2 6 11 1 . 4 . . 8 1 . Successful 17 | . 2 . 3 4 1 . 3 . . 3 1 . Failed 18 | . . 2 3 7 . . 1 . . 5 . . Catastrophic 6 | . . 1 . 3 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 19 | . 2 2 6 7 . . 2 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 6 | . . . . . . . . . . 6 . . Recycling Units 4 | . . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 2 1 . Terminal Hacks 11 | . 2 . 3 3 1 . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Open DSF 3 | . . . . 1 . . 2 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . . . 3 . . Scan Component 2 | . . . . . . . . . . 2 . . Repair 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 1 2 4 . . . . . 3 1 . Full Trace Events 6 | . . 1 1 1 . . . . . 3 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 128 | . . . . . . . 128 . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . Time 56 | . . . . . . . . . . 56 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . 1 . 1 . . . 1 . . . . Non-combat 2 | . . . . 1 . . . 1 . . . . Combat 1 | . . 1 . . . . . . . . . . Robot Hacks Applied 3 | . . 1 . 1 . . . 1 . . . . parse_system 2 | . . 1 . . . . . 1 . . . . no_distress 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 3 . 2 . . Allies Hacked 1 | . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Total Allies 5 | . . . . . . . . 3 . 2 . . Largest Group 3 | . . . . . . . . 3 2 1 . . Highest-Rated Group 60 | . . . . . . . . 60 40 49 . . Highest-Rated Ally 49 | . . . . . . . . 20 20 49 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . 2 . 3 . . Total Damage 127 | . . . . . . . . 81 . 46 . . Kills 1 | . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 1 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Turns Passed 7411 | 65 197 290 221 647 300 152 216 3208 92 1679 215 129 Spaces Moved 6259 | 46 91 163 340 1233 797 323 496 1705 39 805 152 69 Core 80 | 4 . 5 4 9 . . . 27 . 16 . 15 Treads 1110 | . . . . . . . . 1041 39 30 . . Legs 1009 | 42 91 69 . . . . . . . 601 152 54 Wheels 170 | . . . . . . . . 170 . . . . Hover 138 | . . . . . . . . . . 138 . . Flight 3752 | . . 89 336 1224 797 323 496 467 . 20 . . Fastest Speed 28 | 50 120 37 37 34 37 28 28 28 240 34 120 50 Average Speed 99 | 118 162 129 39 44 37 35 32 171 240 158 125 104 Slowest Speed 800 | 150 190 360 150 197 37 37 114 650 240 800 190 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 22 | . . . 1 11 1 2 7 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 38 20 26 34 88 62 14 96 7 17 10 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 16 | . . . . . 7 1 . 8 . . . . Spaces Dug 2 | . . . . . . . . . . 2 . . Terrain Destroyed 130 | . 37 12 . 33 . . . 31 . 17 . . Melee . | . . . . . . . . . . . . . Projectile 20 | . . . . . . . . 3 . 17 . . AOE 110 | . 37 12 . 33 . . . 28 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Gar Total 7040 | 53 111 203 402 1287 800 336 535 1902 38 1075 174 124 Wait 197 | . . . 10 2 1 . 29 34 . 90 13 18 Move 6205 | 45 90 162 337 1210 794 318 482 1704 38 804 152 69 Hop 21 | . . . 1 11 1 2 6 . . . . . Pick Up 36 | 2 3 1 1 3 2 1 2 11 . 8 2 . Fast Attach 113 | 6 . 3 12 10 . 3 6 18 . 51 4 . Attach 45 | . 1 4 5 5 1 2 3 8 . 14 2 . Detach 28 | . . 2 8 6 . . 1 4 . 7 . . Swap 11 | . 2 . . 1 . . 1 2 . 5 . . Drop 50 | . . 1 5 7 1 1 2 6 . 26 1 . Fire 236 | . 15 28 20 27 . 9 3 65 . 69 . . Melee 7 | . . 2 3 1 . . . 1 . . . . Ram 30 | . . . . 4 . . . . . . . 26 Kick 12 | . . . . . . . . . . 1 . 11 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 49 | . . . . . . . . 49 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Garrison History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 231 | -10/Materials | Identified exit to Mines 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 463 | -9/Materials | Core integrity fell below 50% 477 | -9/Materials | Lost 4 parts (1p1n2w) 506 | -9/Materials | Core integrity fell below 20% 550 | -9/Materials | Discovered new exit (range 8) 553 | -9/Materials | Entered another Materials area 553 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 672 | -8/Materials | Lost 4 parts (1p2n1w) 725 | -8/Materials | Discovered new exit (range 4) 774 | -8/Materials | Entered Factory 774 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1228 | -7/Factory | Discovered new exit (range 8) 1344 | -7/Factory | Discovered new exit (range 4) 1356 | -7/Factory | Identified exit to Lower Caves 1421 | -7/Factory | Entered Lower Caves 1421 | -7/Lower Caves | Spotted B-75 Beast 1553 | -7/Lower Caves | Discovered new exit (range 7) 1562 | -7/Lower Caves | Identified exit to Lower Caves 1626 | -7/Lower Caves | Learned 12 Factory zone layouts 1721 | -7/Lower Caves | Entered another Lower Caves area 1762 | -7/Lower Caves | Discovered new exit (range 5) 1764 | -7/Lower Caves | Identified exit to Factory 1770 | -7/Lower Caves | Identified exit to Zion 1824 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1873 | -7/Lower Caves | Entered Factory 1873 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1874 | -6/Factory | Identified exit to Lower Caves 1875 | -6/Factory | Identified exit to Factory 1875 | -6/Factory | Identified exit to DSF 1892 | -6/Factory | Lost 5 parts (3p1n1w) 2089 | -6/Factory | Entered Lower Caves 2156 | -6/Lower Caves | Lost 5 parts (2n2u1w) 2158 | -6/Lower Caves | Encountered a Warlord checkpoint 2369 | -6/Lower Caves | Core integrity fell below 50% 2399 | -6/Lower Caves | Lost 4 parts (1n1u2w) 2465 | -6/Lower Caves | System corruption reached 10% 2963 | -6/Lower Caves | Build established: Scavenger-Gunner 3366 | -6/Lower Caves | Spotted B-75 Beast 3717 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3719 | -6/Lower Caves | System corruption reached 30% 3773 | -6/Lower Caves | Lost 4 parts (1p2n1w) 4223 | -6/Lower Caves | Allies destroyed B-75 Beast 5276 | -6/Lower Caves | Discovered new exit (range 10) 5295 | -6/Lower Caves | Identified exit to Lower Caves 5297 | -6/Lower Caves | Entered another Lower Caves area 5297 | -6/Lower Caves | Accompanied by 2 allies 5355 | -6/Lower Caves | Discovered exit to Factory (range 6) 5383 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5389 | -6/Lower Caves | Entered Factory 5389 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5419 | -5/Factory | Lost 3 parts (1p2w) 5595 | -5/Factory | Spotted B-75 Beast 5863 | -5/Factory | Repaired Neutrino Core 5916 | -5/Factory | System corruption reached 10% 5938 | -5/Factory | Lost 4 parts (2n1u1w) 6219 | -5/Factory | Core integrity fell below 50% 6262 | -5/Factory | Lost 6 parts (1p2n3u) 6700 | -5/Factory | Lost 3 parts (1u2w) 6810 | -5/Factory | Discovered new exit (range 19) 6996 | -5/Factory | Discovered new exit (range 20) 7022 | -5/Factory | Lost 3 parts (3w) 7036 | -5/Factory | Core integrity fell below 20% 7066 | -5/Factory | Identified exit to Factory 7068 | -5/Factory | Entered another Factory area 7068 | -4/Factory | Evolved 2 slots: Utility x2 7242 | -4/Factory | Lost 3 parts (3w) 7283 | -4/Factory | Identified exit to Garrison 7283 | -4/Factory | Entered Garrison 7387 | -4/Garrison | Core integrity fell below 50% 7403 | -4/Garrison | Core integrity fell below 20% 7410 | -4/Garrison | System corruption reached 10% 7412 | -4/Garrison | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07398_ Destabilizing: Core damaged (-34). 07400_ Slammed into S-27 Virus. 07403_ System corrupted: Energy discharge (-39). 07403_ Slammed into S-27 Virus. 07404_ Destabilizing: System interference. 07404_ Adv. Visual Processing Unit temporarily disabled. 07404_ Target Analyzer temporarily disabled. 07404_ Targeting Computer temporarily disabled. 07405_ Slammed into S-27 Virus. 07405_ Adv. Visual Processing Unit destroyed. 07405_ System corrupted by crushing effect (+4). 07406_ Slammed into S-27 Virus. 07409_ Slammed into P-70 Sage. 07409_ Targeting Computer destroyed. 07409_ System corrupted by crushing effect (+1). 07410_ Slammed into P-70 Sage. 07411_ Destabilizing: Core damaged (-23). 07412_ Slammed into P-70 Sage. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ##???????????????????????????????????? | | ?????????? ????? ??????????????????????????? | | ??????????? ???? ??????????????????????????? | | ???????????? ??? ??????????????????????????? | | ?????????????# ?# #?????????????????????????? | | ????????????## ## #?????????????????????????? | | ????????????? "?????????????????????????? | | ?????????????? "?????????????????????????? | | ???????????????? "?????????????????????????? | | ?????????????????? "?????????????????????????? | | ?????????????#?????# #?????????????????????????? | | ????????# ## ## ###########???????????????? | | ????? % #???????????????? | | ????? %% %% #???????????????? | | ????????# ###+####% #???????????????? | | ?????????# ##""""###/#??#%#??#% #???????????????? | | ????????????????????#%#??# #??#% #???????????????? | | ????????????????????#%#??# #??# #???????????????? | | ????????????????????#%#### ####^ #???????????????? | | ????????????????????#p%%%@p + #???????????????? | | ????????????????????###### #### #???????????????? | | ?????????????????????????# #??# #???????????????? | | ?????????????????????????# #??# #???????????????? | | ?????????????????????????# #??# #???????????????? | | ??????????????????????######### #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# ####### ############????? | | ??????????????????????# #?????# #????? | | ??????????????????????# #?????# #????? | | ??????????????????????# "?????########### #????? | | ??????????????????????# "???????????????# #????? | | ??????????????????????# "???????????????#####????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 43 Energy Capacity 565 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 18 Target Analysis 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed CloakStructuralLance Manual? 0 Play Time 02:06:25 Cumulative 19.7 hours Start 2024.06.02 @ 16:36:46 End 2024.06.02 @ 23:49:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86bbc0b8-e482-404d-9fcf-5470a7e02ab2