Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 18:41:46 Player: ZOT Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1009) 1009 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4624 Bonus ------- None Cogmind --------- Core Integrity 127/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (140) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Makeshift Leg > --- UTILITY (6) ------ Improved Cooling System Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Angular Momentum Engine Angular Momentum Engine Improved Power Shielding Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Makeshift Leg Improved Gravmag System Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Target Analyzer Makeshift Transmission Jammer > --- WEAPON ----------- Gatling Laser Thermic Laser > --- INVENTORY -------- Deuterium Engine Angular Momentum Engine Angular Momentum Engine Improved Power Shielding Heavy Plasma Cannon [Rating: 55] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 . 1 . Utility 4 | . . . 1 . 2 1 . Weapon 1 | . . . 1 . . . . Parts Attached 47 | 7 1 1 5 8 3 14 8 Power 8 | 1 . . . 2 . 3 2 Engine 5 | 1 . . . 1 . 2 1 Core 3 | . . . . 1 . 1 1 Reactor . | . . . . . . . . Propulsion 11 | 2 . . 2 1 1 3 2 Treads . | . . . . . . . . Leg 4 | 2 . . . . . 1 1 Wheel . | . . . . . . . . Hover 3 | . . . . . 1 2 . Flight 4 | . . . 2 1 . . 1 Utility 14 | 2 . 1 1 . 2 6 2 Device 7 | 2 . . 1 . 1 2 1 Storage . | . . . . . . . . Processor 6 | . . 1 . . . 4 1 Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | 2 1 . 2 5 . 2 2 Energy Gun 7 | 1 1 . 1 1 . 1 2 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 . . . 4 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 23 | . . . . 1 . 17 5 Power 4 | . . . . . . 3 1 Propulsion 6 | . . . . . . 4 2 Utility 6 | . . . . . . 5 1 Weapon 7 | . . . . 1 . 5 1 Highest Loss Streak 6 | . . . . 1 . 6 4 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 4 4 4 4 4 4 4 Power 1 | . . . . . 1 1 2 Propulsion . | . . . . . . . . Utility 1 | . 1 1 1 2 1 2 . Weapon 1 | 1 2 2 2 1 1 1 . Tool/Special . | . . . . . . . . Unused Backups 8 | . 1 2 . 1 . 1 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 1 . . . 1 2 Weapon 4 | . 1 1 . 1 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 80 | . 100 100 99 87 92 66 70 Engine 6 | . 14 14 11 12 7 3 . Core 3 | . . . . 2 7 4 5 Leg 6 | . 28 28 4 . . . 5 Hover 1 | . . . . . . . 6 Flight 10 | . . . 17 23 22 13 5 Device 17 | . 28 27 21 18 22 16 11 Processor 13 | . . . 11 9 7 13 26 Hackware 1 | . . . . . 7 5 . Energy Gun 7 | . 14 14 11 9 7 3 5 Ballistic Gun 6 | . 14 14 11 11 8 4 . Special Melee Weapon 1 | . . . 10 2 . . . Peak Build Rating 55 | 9 10 11 21 32 37 46 55 Average Rating 30 | 5 9 10 19 25 35 34 48 On Entrance 18 | . 9 10 11 21 32 36 27 Avg Prop Armor Cover (%) 9 | . . . . . . . 9 Naked Turns . | . . . . . . . . Heaviest Build 24 | 10 12 12 13 24 22 24 23 Greatest Support 24 | 20 20 20 20 24 24 24 20 Greatest Overweight (x) 2 | . . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 1 5 Class Distribution -------------------- 32% | Mutant 25% | Derelict-Mutant 20% | Scavenger-Sprinter 16% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Derelict-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Matter Collected 1016 | 223 . 129 30 226 . 144 264 Remotely . | . . . . . . . . Salvage Created 1541 | 108 . 211 88 717 . 202 215 Parts 107 | 12 . 14 5 52 . 10 14 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 14 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 26 | . . 4 1 14 . 2 5 Guns 25 | . . 4 1 13 . 2 5 AOE 1 | . . . . 1 . . . Classes Destroyed 13 | 2 . 2 2 4 . 1 2 Worker 1 | . . 1 . . . . . Tunneler 3 | 3 . . . . . . . Hauler 1 | . . . . 1 . . . Recycler 3 | 1 . . . 2 . . . Operator 1 | . . . . 1 . . . Watcher 4 | . . . 1 . . 3 . Swarmer 11 | . . . . 8 . . 3 Grunt 7 | . . 4 . 2 . 1 . Brawler 1 | . . . . . . . 1 Sentry 4 | . . . 1 3 . . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . 1 . Mutant 1 | . . . . . . . 1 Best Kill Streak 11 | 4 . 2 1 11 . 2 3 Combat Bots Only 8 | . . 2 1 8 . 1 3 Max Kills in Single Turn 2 | 1 . 2 1 2 . 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Hostile Shots Fired 326 | . . 17 6 58 . 193 52 Missed 163 | . . 5 3 25 . 109 21 Hits 163 | . . 12 3 33 . 84 31 Melee 1 | . . . . . . . 1 Projectile 162 | . . 12 3 33 . 84 30 Critical Strikes 5 | . . . . 3 . 2 . Damage Taken 2461 | . . 156 43 412 . 1351 499 Core 910 | . . 31 . 156 . 534 189 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 80 | . . . . 80 . . . Core Remaining (%) 91 | 100 . 87 100 71 100 . . Volleys Fired 111 | 7 2 15 5 28 . 32 22 Largest 3 | 2 2 2 2 3 . 2 1 Hottest 123 | 60 60 65 70 101 . 123 85 Shots Fired 189 | 14 4 28 10 61 . 49 23 Gun 188 | 14 4 28 10 61 . 48 23 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 1 | . . . . . . 1 . Kinetic 100 | 7 2 15 5 38 . 33 . Thermal 33 | 7 2 . . . . 1 23 Explosive . | . . . . . . . . Electromagnetic 56 | . . 13 5 23 . 15 . Robot Hit Streak 10 | 6 3 10 9 8 . 9 4 Robot Miss Streak 6 | 3 1 5 1 6 . 3 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 1 . 4 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 127 | 7 3 21 9 39 . 34 14 Core Hits 73 | 5 1 12 4 29 . 13 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . 1 . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2237 | 105 37 299 124 756 . 664 252 Guns 2026 | 105 37 299 124 648 . 561 252 Cannons . | . . . . . . . . Explosions 168 | . . . . 108 . 60 . Melee . | . . . . . . . . Ramming 19 | . . . . . . 19 . Kinetic 985 | 61 26 131 52 314 . 401 . Thermal 499 | 44 11 . . 108 . 84 252 Explosive . | . . . . . . . . Electromagnetic 734 | . . 168 72 334 . 160 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 3 4 Average Corruption 2 | . . . . . . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . . . 9 12 Message Errors 5 | . . . . . . 2 3 Matter Fused 6 | . . . . . . 2 4 Heat Flow Errors 4 | . . . . . . 2 2 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 3 | . . . . 3 . . . Projectiles . | . . . . . . . . Explosions 3 | . . . . 3 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 8 | . . . . . . 8 . Shots . | . . . . . . . . Rammed 4 | . . . . . . 4 . Targets Rammed 4 | . . . . . . 4 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 504 | . . 39 9 504 . 198 280 Average Temperature 106 | . . 15 7 166 . 54 146 Received Heat Transfer 453 | . . 93 9 108 . 168 75 Effects 5 | . . . . 5 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . 1 . 1 . . . Combat Hostiles 2 | . . 1 . 1 . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 1075 | 100 25 . . 150 . 100 700 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 2 . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Maximum Alert Level 1 | . . . . 1 . 1 . Low Security (%) 92 | 100 100 100 100 77 100 88 . Level 1 7 | . . . . 22 . 11 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 296 | 5 . 75 30 296 129 225 . Initial 129 | . . . . . 129 38 . Average 84 | . . 25 4 148 107 135 . Influence Increases 1381 | 20 . 105 40 446 . 660 110 Destroy 0b10 Robot/C 520 | . . 80 20 280 . 40 100 Destroy 0b10 Robot/NC 65 | 20 . 5 5 20 . 15 . Destroy Leader 120 | . . 20 12 62 . 16 10 Successful Hack 48 | . . . 3 3 . 42 . Destroy Structure 13 | . . . . 6 . 7 . Partial Spotted 75 | . . . . 15 . 60 . Lose Combat Pursuer 540 | . . . . 60 . 480 . Influence Decreases 1381 | 20 . 105 37 163 207 553 296 Entered New Map 270 | . . . . 3 157 41 69 Time Decay 921 | 20 . 105 37 150 50 342 217 Lost Part 190 | . . . . 10 . 170 10 Squads Dispatched 10 | . 1 . 1 2 . 6 . Investigation 3 | . . . . 1 . 2 . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . 1 . 1 1 . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Distress Signals 3 | . . . . 2 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 1 5 3 21 . 44 11 Peak Tracking Total 11 | . 1 2 2 7 . 11 5 Tactical Retreats 16 | . . . . 2 . 14 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts 1 | . . . 1 . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Accessed 21 | . 1 . 3 4 2 11 . Terminals 11 | . 1 . 2 1 . 7 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . . . . 1 1 2 . Scanalyzers 4 | . . . 1 1 . 2 . Garrison Access 1 | . . . . . 1 . . Total Hacks 54 | . 2 . 8 13 2 29 . Successful 26 | . 1 . 3 7 . 15 . Failed 28 | . 1 . 5 6 2 14 . Catastrophic 8 | . . . 2 2 1 3 . Database Lockouts . | . . . . . . . . Manual 20 | . 1 . 6 1 . 12 . Terminals 27 | . 2 . 6 2 . 17 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 5 . . . Recycling Units 10 | . . . . 5 1 4 . Scanalyzers 11 | . . . 2 1 . 8 . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 5 | . . . . . . 5 . Record 2 | . . . . . . 2 . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . 5 . . . Scan Component 3 | . . . . 3 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 6 | . . . . 2 . 4 . Process 2 | . . . . 1 . 1 . Report Inventory 3 | . . . . 1 . 2 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer 8 | . . . 2 . . 6 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Retrieve Study 4 | . . . 2 . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Track 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 19 | . 1 . 3 4 2 9 . Full Trace Events 4 | . . . 1 1 . 2 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . 1 . . 2 . Parts Repaired 2 | . . . . 2 . . . Time 64 | . . . . 64 . . . Parts Recycled . | . . . . . . . . Recycled Matter 50 | . . . . 47 . 3 . Retrieved Matter 3 | . . . . . . 3 . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Active Infowar (turns) 2540 | 48 99 315 296 292 105 682 703 Terrain 1837 | 48 99 315 296 292 105 682 . Seismic 480 | 24 99 310 47 . . . . Decoding 696 | . . . . . . . 696 Jamming 619 | . . . . . . . 619 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Turns Passed 2767 | 127 99 315 296 305 105 778 742 Spaces Moved 3139 | 66 72 208 143 218 301 1649 482 Core 159 | 17 . . . . 1 141 . Treads . | . . . . . . . . Legs 816 | 49 72 208 36 . . . 451 Wheels . | . . . . . . . . Hover 121 | . . . . . . 91 30 Flight 2043 | . . . 107 218 300 1417 1 Fastest Speed 29 | 50 120 120 32 29 29 29 110 Average Speed 59 | 101 120 120 54 30 29 33 139 Slowest Speed 210 | 120 120 120 120 32 100 112 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . . 4 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 20 41 19 23 7 33 60 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 16 | . . . . 7 . 9 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 16 | . . . . 7 . 9 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total 3862 | 111 81 246 350 407 317 1820 530 Wait 494 | 22 2 19 189 141 9 105 7 Move 3124 | 65 71 207 142 217 300 1640 482 Hop 4 | . . . . . . 4 . Pick Up 39 | 10 3 2 4 5 1 8 6 Fast Attach 16 | . 1 . 1 3 2 4 5 Attach 30 | 7 . . 2 3 2 13 3 Detach 7 | . . . . . 1 4 2 Swap 10 | . . 1 3 4 . 2 . Drop 22 | . 2 2 3 6 2 4 3 Fire 111 | 7 2 15 5 28 . 32 22 Melee . | . . . . . . . . Ram 4 | . . . . . . 4 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . 1 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 128 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 12) 227 | -10/Materials | Entered Mines 248 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 265 | -10/Mines | Learned location of Zion (-7) 309 | -10/Mines | Build established: Mutant 465 | -10/Mines | Learned location of Storage (-7) 531 | -10/Mines | Discovered new exit (range 7) 539 | -10/Mines | Identified exit to Materials 542 | -10/Mines | Entered Materials 542 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 831 | -9/Materials | Discovered new exit (range 6) 838 | -9/Materials | Identified exit to Materials 838 | -9/Materials | Entered another Materials area 838 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 905 | -8/Materials | Build established: Sprinter 993 | -8/Materials | Repaired Cesium-ion Thruster 1021 | -8/Materials | Repaired Ion Engine 1124 | -8/Materials | Destroyed 8 combat bots 1135 | -8/Materials | Discovered new exit (range 9) 1137 | -8/Materials | Identified exit to Factory 1143 | -8/Materials | Entered Factory 1143 | -7/Factory | Evolved 2 slots: Utility x2 1191 | -7/Factory | Discovered new exit (range 15) 1195 | -7/Factory | Identified exit to Factory 1248 | -7/Factory | Entered another Factory area 1248 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1432 | -6/Factory | Build established: Scavenger-Sprinter 1694 | -6/Factory | Lost 4 parts (1p1n2w) 1778 | -6/Factory | Lost 4 parts (1p1n1u1w) 1926 | -6/Factory | Lost 6 parts (1p1n2u2w) 1963 | -6/Factory | Core integrity fell below 50% 1966 | -6/Factory | Lost 3 parts (1n2u) 2021 | -6/Factory | Discovered new exit (range 3) 2022 | -6/Factory | Identified exit to Lower Caves 2026 | -6/Factory | Entered Lower Caves 2027 | -6/Lower Caves | Encountered a Warlord checkpoint 2044 | -6/Lower Caves | Found DCF Scrap (14 items) 2245 | -6/Lower Caves | P-60 Hacker assimilated allied BK-KXH(M) 2353 | -6/Lower Caves | Build established: Derelict-Mutant 2740 | -6/Lower Caves | Learned Factory security intel 2744 | -6/Lower Caves | Spotted B-75 Beast 2767 | -6/Lower Caves | Core integrity fell below 20% 2768 | -6/Lower Caves | Self-destructed Last Messages --------------- 02573_ Lgt. Nuclear Core+ fries itself beyond repair. 02601_ System corrupted: Matter fused (-8). 02655_ B-48 Gladiator springs to life. 02668_ System corrupted: Heat flow error (+294). 02684_ Mak. Transmission Jammer destroyed. 02684_ System corrupted by crushing effect (+1). 02684_ Knocked back. 02685_ Imp. Light Armor Plating melted. 02685_ B-48 Gladiator destroyed. 02688_ Acquired 3 matter. 02689_ System corrupted: Matter fused (-9). 02689_ Acquired 9 matter. 02699_ Lgt. Treads fries itself beyond repair. 02740_ Acquired derelict log, extracted data. Data stored: Factory security intel. 02749_ Xenon Bombardment Thruster destroyed. 02763_ Imp. Gravmag System destroyed. 02763_ Lgt. Fission Core+ destroyed. 02763_ Thermic Laser destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????? ??? ???????????????????? | | ????????????????????? ??? ??????????????????? | | ????????????????????? ??? #?????????????????? | | ????????????????????? ### #?????????????????? | | ????????????????????? #?????##??????????? | | ?????????????????????# ????## #####?????? | | ?????????????????????# ?????# #?????? | | ?????????????????????? ?????## ##????? | | ?????????????????????? ?????### ##???? | | ?????????????????????? ??????# #???? | | ??????????????????????# BB ??????# ##### | | ??????????????????????" BB???????# "" # | | ?????????????????????## #??????## """" ### # | | ?????????????????????#; #????### """ #?# # | | ???????????????????#?# #????# " ### # | | ???????????????#X ##; ###### " # # | | ???????????????????# """" | | ???????????????????#;;; " | | ??????????????????##;# g#### ## | | ?????????????????## ggg ### ####### #? | | ???????????????### @ ## #?????# ##? | | ???????????????# ## ???# #?? | | ??????????????# #### #?######?? | | ??????????????# ##????????? | | ??????????????## #?????????? | | ???????????????# ## ##### #????????? | | ???????????????# #########???# ????????? | | ???????????????# ???????????# #??????# | | ???????????????### ???????????# #??????# | | ?????????????????## ????????????# ####??????## | | ???????????????????#?????????????###??????????# | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Evasion (%) 72 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -6/Factory | Scanalyzed Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cesium-ion Thruster | 8% | -8/Materials Ion Engine | 5% | -8/Materials Studied --------- Datajack | -9/Materials | Hacked Lgt. Fission Core | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Challenges ------------ None Game ------ Seed DiametricResetBarrier Manual? 0 Play Time 01:15:39 Cumulative 108.0 hours Start 2025.12.02 @ 21:45:27 End 2025.12.03 @ 18:41:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 38 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bcc1c09-e6b8-4a49-9ac0-19231b2c65db