Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 23:55:58 Player: 5NDR-4 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (2287) 2287 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7887 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 101/300 Energy 84/200 System Corruption 3% Temperature Critical (613) Movement Rolling (100) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Advanced Targeting Computer > --- WEAPON (4) ------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Gauss Cannon > --- INVENTORY (15) --- Micro Nuclear Core Armored Huge Wheel Advanced Heat Sink Component Analysis Suite Precision Beam Rifle AWS/Autocannon Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Coil Gun > --- INVENTORY -------- Micro Nuclear Core Armored Huge Wheel Advanced Heat Sink Component Analysis Suite Precision Beam Rifle AWS/Autocannon Heavy Pick [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Component Analysis Suite Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Slots Evolved 8 | . . . . . 4 . 2 . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 . 1 . 1 . Utility 2 | . . . . . 1 . 1 . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 68 | 7 4 1 . 1 3 21 . 6 24 1 Power 10 | 1 . 1 . . . 2 . . 6 . Engine 7 | 1 . 1 . . . . . . 5 . Core 3 | . . . . . . 2 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 19 | 3 . . . . . 9 . 4 3 . Treads 15 | 2 . . . . . 9 . 4 . . Leg 1 | 1 . . . . . . . . . . Wheel 3 | . . . . . . . . . 3 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | 1 2 . . . 1 3 . 1 7 . Device 6 | . . . . . . . . 1 5 . Storage 3 | 1 1 . . . . . . . 1 . Processor 3 | . 1 . . . . 1 . . 1 . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . 1 2 . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 2 . . 1 2 7 . 1 8 1 Energy Gun 11 | 1 1 . . 1 . 3 . . 5 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 1 1 . . . 1 1 . 1 1 . Ballistic Cannon 4 | . . . . . 1 1 . . 1 1 Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . Parts Lost 24 | . 1 1 . . . 1 . 10 9 2 Power 5 | . . 1 . . . . . 1 3 . Propulsion 4 | . . . . . . . . 2 1 1 Utility 6 | . . . . . . 1 . 3 2 . Weapon 9 | . 1 . . . . . . 4 3 1 Highest Loss Streak 10 | . 1 1 . . . 1 . 10 5 2 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 8 | 4 5 7 8 11 11 12 13 12 3 8 Power 1 | . 1 1 1 1 1 2 2 2 . 1 Propulsion 1 | 2 2 2 2 2 2 1 1 1 . 1 Utility 2 | . 1 3 3 3 2 4 5 4 . 2 Weapon 3 | 1 . 1 2 5 5 5 5 4 2 4 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . . . . . . 1 . 5 . 4 Power 2 | . . . . . . . . 1 . 1 Propulsion 3 | . . . . . . 1 . 1 . 1 Utility 3 | . . . . . . . . 2 . 1 Weapon 2 | . . . . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 90 98 100 100 85 96 84 89 68 85 Engine 7 | . 14 12 14 14 9 1 . . 7 13 Core 3 | . . . . . . 7 7 7 2 . Treads 19 | . 28 28 28 28 18 25 23 26 1 . Wheel 3 | . . . . . . . . . 11 18 Device 3 | . . . . . . . . 3 11 13 Storage 9 | . 14 14 14 14 9 9 7 7 2 6 Processor 9 | . 5 14 14 14 9 9 7 7 9 6 Protection 3 | . . . . . 7 8 7 6 . . Energy Gun 12 | . 8 . . 12 9 22 23 20 8 20 Ballistic Gun 11 | . 19 28 28 15 23 5 . . 4 5 Ballistic Cannon 2 | . . . . . . 5 7 6 2 . Peak Build Rating 62 | 6 7 7 10 14 40 39 38 48 62 62 Average Rating 26 | 4 6 6 8 13 17 30 38 42 45 61 On Entrance 19 | . 6 7 7 10 14 18 38 38 14 62 Avg Prop Armor Cover (%) 11 | . . . . . . 11 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 11 26 25 25 28 33 48 47 52 55 51 Greatest Support 112 | 40 40 40 40 40 40 60 60 112 66 66 Greatest Overweight (x) 5 | . . . . . . 1 . . 5 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 12 15 15 15 15 15 15 14 9 15 Most Carried 15 | 6 7 8 11 14 15 15 15 15 11 11 Average Carried 10 | 4 5 7 9 13 13 14 15 14 6 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 15 15 Final Carried 15 | 4 7 8 11 14 15 15 15 5 11 10 Class Distribution -------------------- 50% | Mutant 23% | Skirmisher 21% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Tank | -7/DSF Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Matter Collected 1620 | 220 104 25 . 10 27 684 . 60 490 . Remotely . | . . . . . . . . . . . Salvage Created 2251 | . 226 48 . . . 1078 . 97 695 107 Parts 113 | . 19 7 . . . 43 . 7 30 7 Haulers Intercepted 2 | . . . . . . 1 . . 1 . Recyclers Shooed 2 | . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 7 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Combat Hostiles Destroyed 53 | . 9 3 . . . 21 . 2 15 3 Guns 36 | . 8 3 . . . 15 . 1 6 3 Cannons 14 | . . . . . . 6 . 1 7 . AOE 3 | . 1 . . . . . . . 2 . Classes Destroyed 9 | . 2 . . . . 4 . 1 2 . Worker 2 | . . . . . . 2 . . . . Hauler 2 | . . . . . . 1 . . 1 . Operator 1 | . . . . . . . . . 1 . Watcher 2 | . . . . . . 2 . . . . Swarmer 14 | . 6 3 . . . . . . 3 2 Grunt 28 | . 3 . . . . 14 . . 10 1 Sentry 7 | . . . . . . 7 . . . . Specialist 2 | . . . . . . . . 2 . . Programmer 2 | . . . . . . . . . 2 . Best Kill Streak 8 | . 3 3 . . . 8 . 2 3 3 Combat Bots Only 5 | . 3 3 . . . 5 . 2 3 3 Max Kills in Single Turn 2 | . 1 1 . . . 2 . 1 2 2 Gunslinging 1 | . . . . . . 1 . . . 1 Exploded 2 | . 1 . . . . . . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Hostile Shots Fired 346 | . 39 16 . . 2 56 . 105 80 48 Missed 88 | . 11 4 . . 1 16 . 30 13 13 Hits 258 | . 28 12 . . 1 40 . 75 67 35 Projectile 258 | . 28 12 . . 1 40 . 75 67 35 AOE 2 | . . 1 . . . . . . 1 . Critical Strikes 8 | . . . . . . 2 . 3 3 . Damage Taken 4857 | . 331 133 . . 15 792 . 1294 1706 586 Core 1283 | . 99 25 . . . 186 . 88 639 246 Absorbed by Shields 16 | . . . . . . . . 16 . . Core Remaining (%) 75 | 100 . . . 50 . 66 . 87 . . Volleys Fired 136 | . 20 8 . . . 42 . 6 52 8 Largest 4 | . 2 2 . . . 4 . 4 4 4 Hottest 241 | . 60 40 . . . 241 . 241 213 223 Shots Fired 362 | . 39 16 . . . 146 . 21 108 32 Gun 300 | . 39 16 . . . 123 . 16 75 31 Cannon 60 | . . . . . . 21 . 5 33 1 Launcher 2 | . . . . . . 2 . . . . Special . | . . . . . . . . . . . Kinetic 169 | . 22 16 . . . 48 . 6 69 8 Thermal 164 | . 2 . . . . 84 . 15 39 24 Explosive . | . . . . . . . . . . . Electromagnetic 29 | . 15 . . . . 14 . . . . Robot Hit Streak 23 | . 6 2 . . . 19 . 23 10 6 Robot Miss Streak 7 | . 2 4 . . . 5 . 1 7 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 2 1 . . . 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . 1 Shots Hit Robots 260 | . 24 6 . . . 110 . 20 78 22 Core Hits 155 | . 13 4 . 1 . 62 . 6 63 6 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 10 | . . . . . . 3 . . 5 2 Burn 7 | . . . . . . 3 . . 3 1 Destroy 2 | . . . . . . . . . 2 . Blast 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5337 | . 270 49 . 9 . 2351 . 424 1845 389 Guns 3596 | . 234 49 . . . 1802 . 321 831 359 Cannons 1130 | . . . . . . 362 . 97 641 30 Explosions 546 | . 36 . . . . 174 . . 336 . Melee . | . . . . . . . . . . . Ramming 65 | . . . . 9 . 13 . 6 37 . Kinetic 2058 | . 104 49 . . . 563 . 117 1111 114 Thermal 2564 | . 59 . . . . 1568 . 301 361 275 Explosive 336 | . . . . . . . . . 336 . Electromagnetic 314 | . 107 . . . . 207 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 3 Average Corruption 2 | . . . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . . . . . . . 8 2 Matter Fused 6 | . . . . . . . . . 5 1 Heat Flow Errors 3 | . . . . . . . . . 3 . Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . . 2 . . 5 . Impact 1 | . . . . . . 1 . . . . Kinetic 6 | . . . . . . 1 . . 5 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 152 | . 93 . . . . . . . 59 . Shots 4 | . 3 . . . . . . . 1 . Rammed 9 | . . . . 1 . 4 . 2 2 . Targets Rammed 9 | . . . . 1 . 4 . 2 2 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 948 | . 76 . . . . 948 . 303 854 614 Average Temperature 244 | . 32 . . . . 272 . 134 247 371 Received Heat Transfer 1386 | . 36 . . . 9 360 . 459 405 117 Effects 85 | . . . . . . 50 . 3 25 7 Shutdowns 20 | . . . . . . 10 . . 8 2 Energy Bleed 10 | . . . . . . 8 . . . 2 Interference 15 | . . . . . . 5 . 3 7 . Matter Decay 6 | . . . . . . 5 . . 1 . Short Circuit 6 | . . . . . . 5 . . 1 . Damage (minor) 9 | . . . . . . 5 . . 3 1 Damage (major) 12 | . . . . . . 10 . . 2 . Damage (core) 7 | . . . . . . 2 . . 3 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . . . . 7 . 1 . . Heat Transferred 5915 | . 50 . . . . 3515 . 670 1014 666 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Maximum Alert Level 1 | . . . . . . 1 . . 1 . Low Security (%) 89 | 100 100 100 . 100 100 68 100 100 96 . Level 1 10 | . . . . . . 31 . . 3 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 272 | . 95 66 . . . 272 88 91 207 . Initial 88 | . . 16 . . . . 88 26 . . Average 73 | . 53 26 . . . 146 63 48 50 . Influence Increases 1626 | . 292 70 . . . 631 . 65 508 60 Destroy 0b10 Robot/C 1060 | . 180 60 . . . 420 . 40 300 60 Destroy 0b10 Robot/NC 35 | . . . . . . 25 . . 10 . Destroy Leader 238 | . 30 10 . . . 126 . 10 62 . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . Successful Hack 16 | . 9 . . . . 7 . . . . Disable Machine 135 | . 60 . . . . . . . 75 . Destroy Structure 42 | . 3 . . . . 8 . . 31 . Lose Combat Pursuer 90 | . . . . . . 45 . 15 30 . Influence Decreases 1537 | . 249 113 . . . 435 158 103 349 130 Entered New Map 207 | . . 27 . . . . 108 12 . 60 Time Decay 1149 | . 239 76 . . . 425 50 . 309 50 Lost Part 181 | . 10 10 . . . 10 . 91 40 20 Squads Dispatched 18 | . 1 . . 1 . 7 . 2 7 . Investigation 4 | . 1 . . 1 . 1 . . 1 . Extermination 3 | . . . . . . . . . 3 . Reinforcement 8 | . . . . . . 3 . 2 3 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Distress Signals 2 | . . . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 91 | . 13 7 . 2 3 24 . 15 22 5 Peak Tracking Total 17 | . 4 17 . 2 3 4 . 12 3 5 Tactical Retreats 5 | . . . . . . 2 . 1 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Traps Triggered 3 | . . . . . . 1 . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Machines Disabled 9 | . 4 . . . . . . . 5 . Max in Single Turn 2 | . 2 . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Machines Accessed 21 | . 4 . 5 1 1 6 2 . 2 . Terminals 13 | . 4 . . . . 6 2 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 57 | . 8 . 28 1 3 9 3 . 5 . Successful 41 | . 6 . 28 1 . 4 1 . 1 . Failed 16 | . 2 . . . 3 5 2 . 4 . Catastrophic 2 | . . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 3 | . 1 . 2 . . . . . . . Terminals 23 | . 8 . . . . 9 3 . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 39 | . 5 . 28 1 . 4 1 . . . Record 27 | . . . 27 . . . . . . . Open Door 3 | . . . . 1 . 2 . . . . Open DSF 1 | . . . . . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . . . 1 3 1 . 2 . Full Trace Events 2 | . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Active Infowar (turns) 70 | . . . . . . . . . 70 . Terrain 70 | . . . . . . . . . 70 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Turns Passed 4528 | 71 525 225 563 311 124 1218 117 198 1071 105 Spaces Moved 2504 | 46 287 123 352 191 72 441 69 87 751 85 Core 26 | 11 . . . . . . . . 15 . Treads 1819 | 22 287 123 352 191 72 441 69 87 175 . Legs 13 | 13 . . . . . . . . . . Wheels 646 | . . . . . . . . . 561 85 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 170 160 93 93 Average Speed 147 | 122 160 160 160 160 160 180 170 163 113 93 Slowest Speed 300 | 160 160 160 160 160 160 240 170 170 300 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 63 35 67 39 10 73 1 59 16 15 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . . 1 . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 45 | . 2 . . . . 8 . . 35 . Melee . | . . . . . . . . . . . Projectile 8 | . . . . . . 5 . . 3 . AOE 37 | . 2 . . . . 3 . . 32 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Low Total 3071 | 58 317 139 352 195 82 758 70 129 877 94 Wait 269 | . 2 6 . . . 220 . 23 18 . Move 2494 | 45 286 122 351 190 71 440 68 86 750 85 Hop . | . . . . . . . . . . . Pick Up 59 | 6 5 2 1 3 4 11 1 2 24 . Fast Attach 17 | 4 . . . . . 3 . 4 6 . Attach 35 | 2 2 1 . . 5 2 . 2 20 1 Detach 3 | . . . . . 2 . . . 1 . Swap 23 | 1 2 . . 1 . 18 . . 1 . Drop 26 | . . . . . . 18 1 4 3 . Fire 136 | . 20 8 . . . 42 . 6 52 8 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush 8 | . . . . 1 . 4 . 2 1 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 4) 584 | -10/Materials | Discovered new exit (range 7) 597 | -10/Materials | Entered Mines 622 | -10/Mines | Met a Derelict bent on vengeance 705 | -10/Mines | Assembled infested the area 717 | -10/Mines | Met 8R-AWN 816 | -10/Mines | Discovered new exit (range 5) 822 | -10/Mines | Entered Exiles 872 | -10/Exiles | Welcomed by 8R-AWN 896 | -10/Exiles | Met EX-HEX 954 | -10/Exiles | Met EX-BIN 976 | -10/Exiles | Aligned with FarCom system 978 | -10/Exiles | Given EX-Vault access code 1018 | -10/Exiles | Opened EX-Vault 1090 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1154 | -10/Exiles | Found AWS/Autocannon 1230 | -10/Exiles | Met EX-DEC 1367 | -10/Exiles | Discovered new exit (range 11) 1385 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1385 | -10/Exiles | Entered Mines 1394 | -9/Mines | Met a Derelict shopkeep closing up shop 1427 | -9/Mines | Learned Materials stockpile data 1499 | -9/Mines | Learned 2 Materials zone layouts 1508 | -9/Mines | Discovered new exit (range 9) 1696 | -9/Mines | Entered Materials 1696 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1697 | -8/Materials | Identified exit to Storage 1759 | -8/Materials | Discovered exit to Storage (range 14) 1820 | -8/Materials | Entered Storage 2008 | -8/Storage | Build established: Skirmisher 2187 | -8/Storage | Garrison activated, responded to threat 2379 | -8/Storage | Build established: Scavenger-Skirmisher 2872 | -8/Storage | Build established: Skirmisher 3029 | -8/Storage | Discovered new exit (range 6) 3038 | -8/Storage | Entered Factory 3038 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3153 | -7/Factory | Identified exit to DSF 3155 | -7/Factory | Entered DSF 3190 | -7/DSF | Additional patrols routed to DSF 3339 | -7/DSF | Discovered new exit (range 10) 3353 | -7/DSF | Entered Factory 3353 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3383 | -6/Factory | Lost 10 parts (1p2n3u4w) 3649 | -6/Factory | Build established: Mutant 3720 | -6/Factory | Lost 5 parts (1p1n1u2w) 4115 | -6/Factory | Core integrity fell below 50% 4377 | -6/Factory | Discovered new exit (range 15) 4424 | -6/Factory | Entered Lower Caves 4515 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4527 | -6/Lower Caves | Core integrity fell below 20% 4530 | -6/Lower Caves | Core destroyed Last Messages --------------- Autogun fries itself beyond repair. Destroyed Lgt. Angular Momentum Engine. Slug penetrates G-50 Soldier. Carbon-fiber Leg fries itself beyond repair. VTOL Module fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Lrg. Storage Unit damaged (-75). Hvy. Laser fries itself beyond repair. Y-54 Guardian suffers critical hit (Burn). Coil Gun destroyed. Power failure, Lgt. Angular Momentum Engine shutdown. Adv. Heat Sink fries itself beyond repair. Overheating: Core damaged (-102). Overheating: Energy bleed (-33). Y-54 Guardian Imp. Heat Sink blasted off. Overheating: Core damaged (-110). 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