Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 11:03:53 Player: TheProctologist Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1437) 1437 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4707 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 301/700 Matter 63/300 Energy 160/160 System Corruption 6% Temperature Warm (129) Movement Treading (245) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Improved Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Layered Light Armor Plating > --- WEAPON (5) ------- Particle Gun Heavy Laser Autogun Autogun Shotgun > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Light Nuclear Core Experimental Sensor Array Target Analyzer Armor Integrity Analyzer Matter Filter Weapon Cycler Hardened Heavy Armor Plating Improved Light Armor Plating Trap Reconfigurator Powered Hammer Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Shotgun High-powered Shotgun Flak Gun Powered Hammer > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Experimental Sensor Array Target Analyzer Armor Integrity Analyzer Matter Filter Hardened Heavy Armor Plating Improved Light Armor Plating Trap Reconfigurator Assault Rifle Chainsword [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . 1 1 Weapon 3 | . . . . . 3 . Parts Attached 53 | 8 5 1 . 4 15 20 Power 4 | 2 . . . . 1 1 Engine 2 | 2 . . . . . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 7 | 2 . . . . 2 3 Treads 7 | 2 . . . . 2 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 2 . . . 2 8 Device 7 | 1 . . . . 2 4 Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 4 | . . . . . . 4 Artifact . | . . . . . . . Weapon 28 | 2 3 1 . 4 10 8 Energy Gun 8 | 2 1 . . 1 2 2 Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 11 | . 1 . . 1 5 4 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 . 1 Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 6 | . . . . . . 6 Parts Lost 9 | . . . . . 3 6 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 2 | . . . . . . 2 Weapon 5 | . . . . . 2 3 Highest Loss Streak 4 | . . . . . 3 4 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 96 | . 100 100 100 100 94 91 Engine 9 | . 14 14 14 14 7 . Core 2 | . . . . . 1 7 Treads 25 | . 28 28 28 28 17 22 Device 3 | . 5 . . . 8 7 Storage 11 | . 14 14 14 14 9 7 Processor 9 | . 8 14 14 14 9 1 Protection 1 | . . . . . . 6 Energy Gun 11 | . 13 14 14 6 12 8 Energy Cannon 1 | . . . . 8 6 . Ballistic Gun 11 | . 12 . . 4 20 25 Launcher 6 | . 2 14 14 8 . . Peak Build Rating 44 | 9 9 9 10 17 30 44 Average Rating 18 | 6 7 8 9 13 24 38 On Entrance 11 | . 9 8 9 10 17 30 Naked Turns . | . . . . . . . Heaviest Build 67 | 15 30 30 30 33 43 67 Greatest Support 63 | 40 40 40 40 40 49 63 Greatest Overweight (x) 3 | 3 . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 3 9 14 15 15 15 15 Average Carried 12 | 2 5 10 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 9 14 15 15 14 14 Class Distribution -------------------- 63% | Mutant 29% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1084 | 280 117 77 . 10 335 265 Remotely . | . . . . . . . Salvage Created 1355 | 125 213 200 . . 486 331 Parts 69 | 6 13 19 . . 21 10 Haulers Intercepted 3 | . 2 . . . 1 . Recyclers Shooed 3 | 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 32 | . 3 10 . . 10 9 Melee 4 | . . . . . . 4 Guns 11 | . 2 1 . . 5 3 Cannons 2 | . . . . . 2 . AOE 13 | . 1 9 . . 3 . Classes Destroyed 11 | 2 2 2 . . 4 1 Worker 1 | . . 1 . . . . Tunneler 3 | 2 . 1 . . . . Hauler 3 | . 2 . . . 1 . Recycler 2 | 1 . . . . . 1 Operator 1 | . . . . . . 1 Swarmer 10 | . . 6 . . . 4 Grunt 14 | . 3 4 . . 3 4 Sentry 4 | . . . . . 3 1 Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . 1 . Heavy 1 | . . . . . 1 . Best Kill Streak 8 | 3 2 5 . . 8 5 Combat Bots Only 8 | . 2 3 . . 8 4 Max Kills in Single Turn 3 | 1 1 3 . . 2 1 Gunslinging 1 | . . . . . 1 . Exploded 3 | . 1 3 . . 2 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 263 | . 7 18 . . 60 178 Missed 66 | . 2 8 . . 17 39 Damage Taken 2862 | . 56 148 . . 831 1827 Core 577 | . . 26 . . 152 399 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 . . . 89 72 . Volleys Fired 65 | 6 17 7 . . 10 25 Largest 5 | 2 2 2 . . 5 5 Hottest 223 | 100 70 80 . . 223 203 Shots Fired 184 | 12 34 14 . . 48 76 Gun 162 | 12 32 7 . . 35 76 Cannon 8 | . . . . . 8 . Launcher 14 | . 2 7 . . 5 . Special . | . . . . . . . Kinetic 105 | . 17 . . . 22 66 Thermal 57 | 12 15 7 . . 13 10 Explosive 14 | . 2 7 . . 5 . Electromagnetic 8 | . . . . . 8 . Robot Hit Streak 14 | 4 14 7 . . 5 9 Robot Miss Streak 9 | 2 3 2 . . 9 6 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . . 2 2 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 140 | 7 26 9 . . 31 67 Core Hits 76 | 4 10 18 . . 26 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . . . . . 1 3 Burn 1 | . . . . . 1 . Smash 1 | . . . . . . 1 Sever 2 | . . . . . . 2 Melee Attacks 33 | . . . . . 1 32 Impact 12 | . . . . . . 12 Slashing 21 | . . . . . 1 20 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 1 2 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 4036 | 86 409 563 . . 1186 1792 Guns 1599 | 86 328 75 . . 386 724 Cannons 145 | . . . . . 145 . Explosions 1469 | . 77 486 . . 597 309 Melee 817 | . . . . . 58 759 Ramming 6 | . 4 2 . . . . Kinetic 1059 | . 179 . . . 248 632 Thermal 970 | 86 149 75 . . 259 401 Explosive 1039 | . 77 486 . . 476 . Electromagnetic 145 | . . . . . 145 . Impact 334 | . . . . . . 334 Slashing 483 | . . . . . 58 425 Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 2 6 Average Corruption 3 | . . . . . 2 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . 5 6 Message Errors 2 | . . . . . 1 1 Matter Fused 4 | . . . . . 2 2 Heat Flow Errors 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 1 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 152 | . . . . . 9 143 Projectiles 1 | . . . . . 1 . Explosions 28 | . . . . . 8 20 Melee 123 | . . . . . . 123 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 193 | . . 40 . . 64 89 Shots 5 | . . 1 . . 2 2 Rammed 2 | . 1 1 . . . . Targets Rammed 2 | . 1 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 765 | 117 45 78 . . 492 765 Average Temperature 212 | 46 18 31 . . 206 402 Received Heat Transfer 798 | . 33 39 . . 180 546 Effects 33 | . . . . . 2 31 Shutdowns 7 | . . . . . 1 6 Energy Bleed 3 | . . . . . . 3 Interference 4 | . . . . . . 4 Matter Decay 6 | . . . . . 1 5 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 5 | . . . . . . 5 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 3 | . . . . . . 3 Impact Corruptions 5 | . . . . . . 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . 4 . Heat Transferred 1880 | 259 444 222 . . 520 435 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 371 | 15 121 329 . . 361 371 Initial 72 | . 9 10 . . . 72 Average 108 | 6 51 147 . . 96 164 Maximum Alert Level 1 | . . 1 . . 1 1 Low Security (%) 85 | 100 100 86 . 100 92 69 Level 1 14 | . . 13 . . 7 30 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 3 . . 1 3 5 Investigation 4 | . 2 . . 1 . 1 Extermination . | . . . . . . . Reinforcement 6 | . 1 . . . 3 2 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 7 10 . . 12 17 Peak Tracking Total 6 | . 3 3 . . 6 5 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 9 | . . 1 . . 1 7 Max in Single Turn 4 | . . 1 . . 1 4 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 7 | . 2 . . 1 2 2 Terminals 5 | . 2 . . . 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 17 | . 7 . . 1 5 4 Successful 9 | . 3 . . 1 2 3 Failed 8 | . 4 . . . 3 1 Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 4 | . 2 . 2 . . . Terminals 13 | . 7 . . . 2 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 . . 1 1 3 Record 1 | . 1 . . . . . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . . . 1 Surveillance Status 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . . . 2 1 Full Trace Events 4 | . 2 . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 46 | . . 46 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 3520 | 125 485 474 884 212 437 903 Spaces Moved 1799 | 63 262 279 552 125 226 292 Core 10 | 10 . . . . . . Treads 1789 | 53 262 279 552 125 226 292 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 164 | 149 160 160 160 160 162 186 Slowest Speed 245 | 200 160 160 160 160 240 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 50 56 79 25 22 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 147 | . 8 53 . . 48 38 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 147 | . 8 53 . . 48 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 2174 | 78 291 292 553 140 267 553 Wait 171 | . . . . . 2 169 Move 1793 | 62 261 278 551 124 225 292 Hop . | . . . . . . . Pick Up 29 | 2 6 5 1 3 7 5 Fast Attach 19 | 7 . . . 3 2 7 Attach 12 | . . . . . 7 5 Detach 8 | . . . . 3 1 4 Swap 22 | 1 5 1 . 1 6 8 Drop 19 | . 1 . . 6 6 6 Fire 65 | 6 17 7 . . 10 25 Melee 33 | . . . . . 1 32 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 1 1 . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 11) 545 | -10/Materials | Discovered new exit (range 11) 596 | -10/Materials | Identified exit to Mines 611 | -10/Materials | Entered Mines 654 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 657 | -10/Mines | Found Prototype Device 859 | -10/Mines | Discovered new exit (range 5) 956 | -10/Mines | Learned 2 Materials zone layouts 1071 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1073 | -10/Mines | Discovered new exit (range 5) 1085 | -10/Mines | Entered Exiles 1085 | -10/Exiles | Accompanied by 1 ally 1115 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1124 | -10/Exiles | Met 8R-AWN 1153 | -10/Exiles | Met EX-HEX 1199 | -10/Exiles | Met EX-BIN 1217 | -10/Exiles | Aligned with FarCom system 1218 | -10/Exiles | Given EX-Vault access code 1258 | -10/Exiles | Opened EX-Vault 1263 | -10/Exiles | Found Prototype Device 1294 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1342 | -10/Exiles | Met EX-DEC 1416 | -10/Exiles | Discovered new exit (range 11) 1599 | -10/Exiles | Visited The Gauntlet 1759 | -10/Exiles | Discovered new exit (range 15) 1969 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1969 | -10/Exiles | Entered Mines 2004 | -9/Mines | Met a Derelict bent on vengeance 2047 | -9/Mines | Discovered new exit (range 9) 2087 | -9/Mines | Met a Derelict shopkeep closing up shop 2181 | -9/Mines | Entered Materials 2181 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 2335 | -8/Materials | Identified Exp. Sensor Array 2555 | -8/Materials | Discovered new exit (range 12) 2575 | -8/Materials | Build established: Skirmisher 2582 | -8/Materials | Lost 3 parts (1n2w) 2589 | -8/Materials | Destroyed 8 combat bots 2618 | -8/Materials | Entered Factory 2618 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3235 | -7/Factory | Garrison activated, responded to threat 3290 | -7/Factory | Core integrity fell below 50% 3313 | -7/Factory | Lost 4 parts (1n1u2w) 3521 | -7/Factory | Self-destructed Last Messages --------------- Retrieving latest reported positions... Found 8 active surveillance squads. Downloaded coordinate data. 03395_ ALERT: Suspicious activity at Terminal F015. Dispatching Investigation squad. 03409_ System corrupted: Matter fused (-9). 03425_ Acquired Lyr. Light Armor Plating. 03426_ System corrupted: Component data lost. 03442_ EWXD|RJGVFT,CB=,,XS0C 03510_ U-05 Engineer builds a Wall. 03514_ U-05 Engineer lays Concrete. 03518_ C-30 ARC bursts open, deploying its payload. 03518_ G-50 Soldier unfolds itself. 03518_ G-47 Trooper unfolds itself. 03519_ U-05 Engineer lays Concrete. 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