Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 00:44:15

Player: Toa of Guts

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (418)      418
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2503

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             110/550
Matter                     1/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Hacking Suite
>          --- WEAPON (2) -------
           Flak Gun
>          --- INVENTORY (5) ----
           Ion Engine
           Nuclear Core
  Improved Signal Interpreter
           Flak Gun
           Flail

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
    Medium Storage Unit
>          --- WEAPON -----------
     Light Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
     Light Deuterium Engine
           Nuclear Core
           Aluminum Leg
           Aluminum Leg
     Light Assault Rifle
     Light Cannon
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 5   5   1   7   19  
  Power                    5    | 1   1   .   .   3   
    Engine                 4    | 1   1   .   .   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   .   .   7   7   
    Treads                 8    | .   .   .   3   5   
    Leg                    4    | .   .   .   2   2   
    Wheel                  4    | 2   .   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   1   .   2   
    Device                 1    | .   .   .   .   1   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 1   3   .   .   7   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   .   3   
    Ballistic Cannon       5    | .   2   .   .   3   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   .   .   4   15  
  Power                    2    | .   .   .   .   2   
  Propulsion               8    | .   .   .   2   6   
  Utility                  3    | .   .   .   1   2   
  Weapon                   6    | .   .   .   1   5   
  Highest Loss Streak      7    | .   .   .   4   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     73   | .   93  87  78  58  
  Engine                   8    | .   14  11  11  5   
  Treads                   7    | .   .   .   1   13  
  Leg                      2    | .   .   .   4   3   
  Wheel                    11   | .   28  22  15  .   
  Device                   2    | .   .   .   .   4   
  Storage                  16   | .   14  21  22  16  
  Processor                5    | .   12  11  7   .   
  Hackware                 1    | .   .   .   .   2   
  Energy Gun               1    | .   6   .   .   .   
  Ballistic Gun            3    | .   10  .   .   2   
  Ballistic Cannon         8    | .   6   22  15  4   
  Launcher                 2    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 9   16  26  26  25  
  Greatest Support         60   | 26  26  26  26  60  
  Greatest Overweight (x)  5    | .   .   .   2   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 7   8   9   10  9   
  Most Carried             10   | 7   8   8   10  9   
  Average Carried          7    | 4   7   8   8   6   
  Final Capacity           10   | 8   8   10  10  5   
  Final Carried            10   | 7   8   8   10  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           544  | 250 2   48  132 112 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            374  | .   .   62  50  262 
  Parts                    38   | .   .   5   1   32  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  11   | .   .   1   3   7   
  Guns                     3    | .   .   .   .   3   
  Cannons                  7    | .   .   1   3   3   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          10   | .   .   2   2   6   
  Builder                  2    | .   .   .   .   2   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  4    | .   .   1   .   3   
  Swarmer                  4    | .   .   .   .   4   
  Grunt                    2    | .   .   1   .   1   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   1    | .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   
  Assembled                2    | .   .   .   2   .   
Best Kill Streak           4    | .   .   1   2   4   
  Combat Bots Only         2    | .   .   1   2   2   
Max Kills in Single Turn   2    | .   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        250  | .    .    2    47   201  
  Missed                   62   | .    .    .    12   50   
Damage Taken               2694 | .    .    29   542  2123 
  Core                     578  | .    .    .    138  440  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  100  .    65   .    
Volleys Fired              66   | .    2    2    5    57   
  Largest                  2    | .    2    2    2    2    
  Hottest                  70   | .    70   70   70   65   
Shots Fired                89   | .    4    4    10   71   
  Gun                      26   | .    .    .    .    26   
  Cannon                   48   | .    4    4    10   30   
  Launcher                 15   | .    .    .    .    15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  74   | .    4    4    10   56   
  Thermal                  .    | .    .    .    .    .    
  Explosive                15   | .    .    .    .    15   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         6    | .    2    2    3    6    
  Robot Miss Streak        4    | .    2    .    1    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           53   | .    2    2    5    44   
  Core Hits                40   | .    .    2    4    34   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    3    
    Blast                  3    | .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1498 | .    15   39   81   1363 
  Guns                     138  | .    .    .    .    138  
  Cannons                  420  | .    15   39   81   285  
  Explosions               940  | .    .    .    .    940  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  558  | .    15   39   81   423  
  Thermal                  .    | .    .    .    .    .    
  Explosive                940  | .    .    .    .    940  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         11   | .    .    .    11   .    
  Average Corruption       8    | .    .    .    8    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    1    .    
    Message Errors         1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    3    
  Projectiles              .    | .    .    .    .    .    
  Explosions               3    | .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    1    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    1    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    .    .    78   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        20   | .    9    .    20   6    
  Average Temperature      9    | .    6    .    14   4    
  Received Heat Transfer   687  | .    .    9    84   594  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             349  | .   16  88  79  349 
  Initial                  34   | .   .   6   34  14  
  Average                  108  | .   4   48  66  195 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         71   | 100 100 100 100 40  
  Level 1                  28   | .   .   .   .   59  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   4   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   1   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   3   7   11  25  
  Peak Tracking Total      10   | .   2   6   10  7   
  Tactical Retreats        4    | .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   .   1   1   1   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   2   .   .   .   
  Successful               2    | .   2   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Record                   2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               904  | 53  206 110 97  438 
Spaces Moved               610  | 43  204 113 70  180 
  Core                     44   | 6   .   .   .   38  
  Treads                   113  | .   .   .   .   113 
  Legs                     43   | .   .   .   14  29  
  Wheels                   410  | 37  204 113 56  .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  50  
  Average Speed            108  | 83  90  90  97  152 
  Slowest Speed            300  | 90  90  90  120 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 3   34  18  28  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          96   | .   .   .   .   96  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      96   | .   .   .   .   96  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      760  | 59  221 116 87  277 
  Wait                     13   | .   4   1   1   7   
  Move                     606  | 42  203 112 69  180 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 12  4   .   3   10  
  Fast Attach              3    | .   2   1   .   .   
  Attach                   22   | 5   .   .   3   14  
  Detach                   3    | .   .   .   2   1   
  Swap                     12   | .   3   .   4   5   
  Drop                     6    | .   3   .   .   3   
  Fire                     66   | .   2   2   5   57  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 13)
   54 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Discovered new exit (range 3)
  260 | -10/Materials | Entered another Materials area
  260 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  313 | -9/Materials  | Build established: Mutant
  332 | -9/Materials  | Discovered new exit (range 12)
  370 | -9/Materials  | Entered Mines
  371 | -9/Mines      | Assembled infested the area
  376 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  448 | -9/Mines      | System corruption reached 10%
  449 | -9/Mines      | Discovered new exit (range 14)
  467 | -9/Mines      | Entered Materials
  467 | -8/Materials  | Evolved 2 slots: Utility x2
  478 | -8/Materials  | Lost 4 parts (2n1u1w)
  778 | -8/Materials  | Lost 7 parts (1p3n1u2w)
  815 | -8/Materials  | Core integrity fell below 50%
  857 | -8/Materials  | Lost 4 parts (2n2w)
  900 | -8/Materials  | Lost 3 parts (1n1u1w)
  905 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Slug penetrates Material Processor.
Slug penetrates Wall. <x3>
Arm. Treads destroyed.
Penetrated by Slug.
Dropped Med. Storage Unit.
Penetrated by Slug.
Sml. Storage Unit destroyed.
Penetrated by Slug.
Lgt. Assault Rifle destroyed.
Acquired Flak Gun. <x2>
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
O-16 Technician uses terminal to summon
  reinforcements.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M009.
O-16 Technician locks terminal.
K-01 Serf collects debris.
Slug penetrates Wall.
Acquired Flail.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????########??????             |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Let's See Who's Tougher
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              AntigravMagneticWeb
  Manual?         0
Play Time         00:24:12
  Cumulative      7.5 hours
  Start           2024.04.01 @ 00:20:53
  End             2024.04.01 @ 00:44:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          12
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 155c5422-9260-43be-9153-c42d3b218ee3