Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.30 @ 09:42:13 Player: ldi (hl). (hl) Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (123) 615 Value Destroyed (5227) 5227 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (777) 777 TOTAL SCORE: 11899 Bonus ------- High Alert Combat Kills 277 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 153/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Medium Storage Unit 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] Improved Target Analyzer > --- WEAPON (4) ------- Axe > --- INVENTORY (10) --- Huge Storage Unit High-powered Shock Rifle Storm Laser Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] Improved Light Armor Plating Makeshift Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Huge Storage Unit Storm Laser [Rating: 90] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Makeshift Hacking Suite Protection Power Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . 1 . . Utility 5 | . . 1 . 1 . . . . 2 . 1 . . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 120 | 6 2 12 13 4 4 1 13 15 . 5 30 8 7 Power 8 | 1 . 2 2 . . . . . . . 2 . 1 Engine 5 | 1 . 2 2 . . . . . . . . . . Core 3 | . . . . . . . . . . . 2 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 29 | 2 . 3 3 2 1 . 1 3 . 4 8 1 1 Treads 1 | . . . . . . . . . . . . . 1 Leg 14 | 2 . 3 3 2 1 . 1 1 . . . 1 . Wheel . | . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . 4 8 . . Flight 2 | . . . . . . . . 2 . . . . . Utility 36 | 1 2 3 2 2 . 1 3 4 . 1 15 2 . Device 12 | . . . . 1 . 1 3 . . . 7 . . Storage 4 | 1 1 . 1 . . . . . . . 1 . . Processor 8 | . . 2 1 1 . . . . . . 4 . . Hackware 3 | . . . . . . . . 1 . 1 1 . . Protection 9 | . 1 1 . . . . . 3 . . 2 2 . Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 . 4 6 . 3 . 9 8 . . 5 5 5 Energy Gun 15 | 1 . 2 4 . 1 . 5 1 . . . 1 . Energy Cannon 9 | . . 1 . . . . . 1 . . 4 2 1 Ballistic Gun 14 | 1 . 1 2 . 1 . 3 1 . . 1 2 2 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . 3 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . 1 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . 2 . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . 1 1 System Corruption 6 | . . . . . . . . . . . . 4 2 Parts Lost 48 | . . 2 2 . 1 . . 14 . 2 5 8 14 Power 2 | . . . . . . . . 1 . . . . 1 Propulsion 16 | . . 2 . . . . . 5 . 1 1 4 3 Utility 12 | . . . . . . . . 3 . 1 3 2 3 Weapon 18 | . . . 2 . 1 . . 5 . . 1 2 7 Highest Loss Streak 10 | . . 1 1 . 1 . . 7 . 2 3 6 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 94 93 96 100 99 100 99 65 . 41 90 93 73 Engine 4 | . 14 11 9 7 7 7 7 2 . . . . . Core 1 | . . . . . . . . . . . 4 5 4 Leg 17 | . 28 27 27 30 30 30 30 11 . . . 1 4 Hover 6 | . . . . . . . . . . 15 26 21 4 Device 5 | . . . . 7 7 7 6 3 . . 8 8 4 Storage 6 | . 14 11 9 7 7 7 7 5 . . 1 5 5 Processor 12 | . . 11 9 13 15 15 15 10 . . 9 17 17 Hackware 2 | . . . . . . . . 1 . 8 10 3 . Protection 3 | . 8 11 9 1 . . . 1 . 4 3 2 4 Energy Gun 11 | . 14 3 15 23 22 23 22 10 . . . 1 . Energy Cannon 5 | . . 9 4 . . . . 2 . . 17 10 3 Ballistic Gun 7 | . 14 8 11 7 6 7 6 4 . . 1 9 15 Naked Turns 1 | . . . . . . . . 1 . . . . . Heaviest Build 65 | 13 19 22 39 40 39 39 48 40 4 4 60 65 61 Greatest Support 58 | 20 20 33 33 40 40 40 40 40 10 36 58 52 23 Greatest Overweight (x) 9 | 1 . 1 1 . . . 1 9 . . 1 4 4 Average Overweight (x) . | . . . . . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 5 5 10 10 10 Average Capacity 11 | 7 9 10 12 15 15 15 15 12 5 5 6 10 10 Most Carried 15 | 2 10 10 12 14 15 15 15 15 5 5 10 10 10 Average Carried 10 | . 2 9 10 11 14 15 14 11 5 4 6 9 7 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 5 5 10 10 10 Final Carried 15 | 2 10 10 12 14 15 15 15 5 5 5 9 10 6 Class Distribution -------------------- 58% | Scavenger-Gunner 17% | Mutant 9% | Hacker-Tank 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/DSF Hacker-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Matter Collected 2132 | 203 140 230 181 49 27 88 124 321 . 6 441 205 117 Remotely . | . . . . . . . . . . . . . . Salvage Created 5794 | . 181 951 635 211 139 166 . 773 . . 1705 608 425 Parts 220 | . 10 35 31 12 5 7 . 21 . . 65 20 14 Haulers Intercepted 5 | . 1 2 . . . . . . . . 2 . . Recyclers Shooed 4 | . . 1 . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . 8 4 . 17 . . . 9 13 Prevented 10 | . . . . . 2 3 . . . . . 4 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Combat Hostiles Destroyed 108 | . 4 14 14 3 4 3 . 23 . . 23 12 8 Melee 5 | . . . . . . . . 1 . . 2 . 2 Guns 42 | . 4 6 9 2 1 2 . 5 . . . 8 5 Cannons 30 | . . 8 4 . . . . 1 . . 13 4 . AOE 24 | . . . . . 3 1 . 16 . . 4 . . Classes Destroyed 15 | . 2 3 3 1 . . . 1 . . 5 . . Worker 1 | . . . . . . . . . . . 1 . . Builder 2 | . . . . 1 . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . 1 . . Hauler 5 | . 1 2 . . . . . . . . 2 . . Recycler 4 | . . 2 . . . . . . . . 2 . . Watcher 2 | . . . 2 . . . . . . . . . . Swarmer 19 | . . . 4 . . . . 8 . . . 5 2 Grunt 54 | . 4 11 8 2 2 3 . 8 . . 11 2 3 Brawler 5 | . . 1 . . 1 . . 1 . . . 2 . Duelist 9 | . . . . . . . . 5 . . . 2 2 Sentry 10 | . . 2 1 1 1 . . 1 . . 2 1 1 Specialist 2 | . . . . . . . . . . . 2 . . Hunter 3 | . . . 1 . . . . . . . 2 . . Programmer 5 | . . . . . . . . . . . 5 . . Heavy 1 | . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 2 4 4 4 3 3 . 7 . . 5 8 3 Combat Bots Only 8 | . 2 3 4 3 3 3 . 7 . . 4 8 3 Max Kills in Single Turn 5 | . 1 1 1 1 1 1 . 3 . . 5 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 1 . 3 . . 4 . . Melee 1 | . . . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Damage Taken 8235 | . 230 571 423 105 144 155 . 1831 . 345 1830 816 1785 Core 2081 | . 53 123 56 . 35 18 . 620 . 172 395 95 514 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 214 | . 15 19 12 . . . . 6 . 57 105 . . Core Remaining (%) 69 | 100 78 69 89 . . . . 3 . 79 . . . Volleys Fired 234 | . 21 49 33 7 7 4 2 31 . . 44 18 18 Largest 4 | . 2 2 4 4 4 4 4 4 . . 4 4 4 Hottest 368 | . 60 118 158 155 155 173 250 203 . . 368 240 178 Shots Fired 654 | . 42 98 109 22 9 16 5 71 . . 164 71 47 Gun 387 | . 42 49 86 22 3 16 5 53 . . 18 48 45 Cannon 244 | . . 49 23 . . . . 1 . . 146 23 2 Launcher 23 | . . . . . 6 . . 17 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 229 | . 21 40 46 7 1 4 1 14 . . 18 37 40 Thermal 333 | . 21 58 42 . . 4 3 34 . . 146 23 2 Explosive 23 | . . . . . 6 . . 17 . . . . . Electromagnetic 69 | . . . 21 15 2 8 1 6 . . . 11 5 Robot Hit Streak 16 | . 7 15 12 16 10 11 . 12 . . 15 13 7 Robot Miss Streak 5 | . 5 2 3 3 . 1 . 4 . . 2 2 4 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets 7 | . . . . . . 2 . 4 . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . . . 1 Shots Hit Robots 444 | . 28 73 78 14 7 15 . 52 . . 90 45 42 Core Hits 237 | . 10 27 34 9 10 10 . 57 . . 45 20 15 Critical Kills 7 | . 1 . 1 . . . . . . . 3 1 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Critical Strikes 17 | . 1 1 4 . . . . . . . 6 2 3 Burn 3 | . . 1 2 . . . . . . . . . . Meltdown 4 | . . . 1 . . . . . . . 3 . . Destroy 4 | . 1 . 1 . . . . . . . . 1 1 Corrupt 1 | . . . . . . . . . . . . 1 . Sever 2 | . . . . . . . . . . . . . 2 Impale 3 | . . . . . . . . . . . 3 . . Melee Attacks 38 | . . . . . . . 1 1 . . 22 . 14 Impact 1 | . . . . . . . . . . . . . 1 Slashing 13 | . . . . . . . . . . . . . 13 Piercing 24 | . . . . . . . 1 1 . . 22 . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 Damage Inflicted 13109 | . 335 1236 1117 249 457 267 . 2491 . . 4499 1314 1144 Guns 4246 | . 335 498 690 249 46 173 . 622 . . 144 772 717 Cannons 4215 | . . 735 389 . . . . 26 . . 2490 542 33 Explosions 3660 | . . . 38 . 411 94 . 1819 . . 1298 . . Melee 985 | . . . . . . . . 24 . . 567 . 394 Ramming 3 | . . 3 . . . . . . . . . . . Kinetic 2523 | . 180 411 231 30 8 25 . 269 . . 144 571 654 Thermal 5421 | . 155 822 604 . 40 127 . 536 . . 2562 542 33 Explosive 3200 | . . . . . 371 . . 1603 . . 1226 . . Electromagnetic 977 | . . . 282 219 38 115 . 59 . . . 201 63 Impact 49 | . . . . . . . . . . . . . 49 Slashing 345 | . . . . . . . . . . . . . 345 Piercing 591 | . . . . . . . . 24 . . 567 . . Highest Corruption 16 | . . . . . . . . . . . 3 14 16 Average Corruption 11 | . . . . . . . . . . . 3 5 15 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 38 | . . . . . . . . . . . . 11 27 Message Errors 8 | . . . . . . . . . . . . 1 7 Matter Fused 10 | . . . . . . . . . . . . 2 8 Heat Flow Errors 4 | . . . . . . . . . . . . 2 2 Energy Discharges 5 | . . . . . . . . . . . . 2 3 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 355 | . . . 20 . 11 . . 96 . . 201 27 . Projectiles 147 | . . . 17 . . . . . . . 103 27 . Explosions 198 | . . . 3 . 11 . . 96 . . 88 . . Melee 10 | . . . . . . . . . . . 10 . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 441 | . . . . . 71 32 . 290 . . 48 . . Shots 14 | . . . . . 2 1 . 10 . . 1 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 444 | . 60 228 364 136 51 256 136 96 . . 444 357 234 Average Temperature 105 | . 33 99 112 50 32 137 60 30 . . 142 109 54 Received Heat Transfer 1956 | . 126 297 135 42 33 63 . 372 . . 330 153 405 Effects 5 | . . 1 1 . . . . . . . 2 1 . Shutdowns 1 | . . . . . . . . . . . 1 . . Energy Bleed 2 | . . 1 1 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 6 | . . . 2 . . . . . . . 4 . . Combat Hostiles 5 | . . . 1 . . . . . . . 4 . . Parts Melted 35 | . . 5 8 . . . . 2 . . 19 . 1 Heat Transferred 9485 | . 350 1665 1419 . 50 174 . 1027 . . 3900 850 50 Parts Sabotaged 2 | . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 1 1 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Peak Influence 776 | . 142 247 468 293 . . . . 157 109 776 . . Initial 173 | . . 59 104 173 . . . . 157 109 54 . . Average 284 | . 54 140 325 214 . . . . 157 100 406 . . Maximum Alert Level 3 | . . 1 2 1 . . . . . . 3 . . Low Security (%) 48 | 100 100 76 15 59 . . . . 100 100 33 . . Level 1 22 | . . 23 56 40 . . . . . . 11 . . Level 2 24 | . . . 28 . . . . . . . 44 . . Level 3 4 | . . . . . . . . . . . 10 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 2 1 . . . 1 . 1 7 . 1 Investigation 1 | . . . . . . . . . . . 1 . . Extermination 2 | . . . . . . . . . . . 2 . . Reinforcement 9 | . 1 . 2 1 . . . . . 1 4 . . Assault 2 | . . . . . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Distress Signals 7 | . 1 3 2 . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 154 | . 6 19 20 5 5 3 . 36 . 5 31 13 11 Peak Tracking Total 11 | . 3 7 6 3 3 3 . 7 . 4 5 9 11 Tactical Retreats 13 | . . . 3 . . . . 3 . 1 3 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Traps Triggered 1 | . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 4 | . . . . . 4 . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Machines Disabled 16 | . . . . . . . . 1 . . 15 . . Max in Single Turn 9 | . . . . . . . . 1 . . 9 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Machines Accessed 14 | . 3 . 3 . 1 . . . 1 . 6 . . Terminals 12 | . 3 . 3 . . . . . 1 . 5 . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 38 | . 10 . 8 . 1 . . . 2 . 17 . . Successful 16 | . 4 . 1 . 1 . . . 1 . 9 . . Failed 22 | . 6 . 7 . . . . . 1 . 8 . . Catastrophic 4 | . 1 . 3 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 12 | . 5 . 2 . . . . . . . 5 . . Terminals 34 | . 10 . 8 . . . . . 2 . 14 . . Fabricators 3 | . . . . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 13 | . 3 . 1 . 1 . . . 1 . 7 . . Part Schematic 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . . . . 2 . . Open Door 1 | . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . . . . 2 . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 3 . . . . . . . 6 . . Full Trace Events 2 | . 1 . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 2 . . . . . 15 . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . . . 1 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 88 | . . . . . . . . . . . 88 . . Items 88 | . . . . . . . . . . . 88 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Turns Passed 6839 | 53 302 576 582 164 521 596 964 781 7 32 1327 406 528 Spaces Moved 4510 | 39 179 281 283 108 404 479 764 599 20 41 939 235 139 Core 37 | 10 . . . . . . . 27 . . . . . Treads 126 | . . . . . . . . . . . . . 126 Legs 2776 | 29 179 281 283 108 404 479 764 227 . . . 21 1 Wheels . | . . . . . . . . . . . . . . Hover 1189 | . . . . . . . . . . 24 939 214 12 Flight 382 | . . . . . . . . 345 20 17 . . . Fastest Speed 32 | 50 120 120 120 120 120 120 120 32 32 32 48 44 160 Average Speed 121 | 109 120 138 146 120 120 120 120 98 32 58 101 138 306 Slowest Speed 500 | 120 120 190 190 120 120 120 190 500 32 80 138 400 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 38 25 26 4 56 55 76 84 1 44 22 41 32 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . 3 . . . . . 1 Known Exits Taken 3 | . . . . . . . . 1 1 . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . . 1 . Scrap Searched 8 | . . . . . . 2 1 2 . . . 2 1 Spaces Dug 35 | . . . . . . . . 19 . . 16 . . Terrain Destroyed 338 | . . . 10 . 54 4 . 114 . . 136 9 11 Melee . | . . . . . . . . . . . . . . Projectile 74 | . . . . . . . . . . . 54 9 11 AOE 264 | . . . 10 . 54 4 . 114 . . 82 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Total 5286 | 46 224 372 382 129 431 492 802 729 19 47 1158 273 182 Wait 286 | . 13 10 43 6 9 6 7 83 . . 98 7 4 Move 4497 | 38 178 280 282 107 403 478 763 598 19 40 938 234 139 Hop . | . . . . . . . . . . . . . . Pick Up 48 | 2 8 9 4 3 3 1 3 . . 1 9 4 1 Fast Attach 61 | 6 2 4 3 1 . . 6 6 . 4 23 4 2 Attach 28 | . . 3 3 2 1 . 2 5 . 1 3 3 5 Detach 10 | . 1 1 2 1 . . 1 . . . 4 . . Swap 31 | . . 5 7 1 3 1 5 4 . . 4 1 . Drop 49 | . 1 10 5 1 1 2 12 1 . 1 13 2 . Fire 234 | . 21 49 33 7 7 4 2 31 . . 44 18 18 Melee 37 | . . . . . . . 1 1 . . 22 . 13 Ram . | . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 4 | . . . . . 4 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 10) 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 914 | -9/Materials | Discovered new exit (range 14) 932 | -9/Materials | Entered another Materials area 932 | -8/Materials | Evolved 2 slots: Weapon x2 1328 | -8/Materials | Build established: Scavenger-Gunner 1510 | -8/Materials | Discovered new exit (range 3) 1514 | -8/Materials | Entered Factory 1514 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1665 | -7/Factory | Discovered new exit (range 11) 1678 | -7/Factory | Entered Lower Caves 1932 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2181 | -7/Lower Caves | Discovered new exit (range 15) 2199 | -7/Lower Caves | Entered another Lower Caves area 2699 | -7/Lower Caves | Encountered a Warlord checkpoint 2732 | -7/Lower Caves | Spotted B-75 Beast 2753 | -7/Lower Caves | Discovered new exit (range 13) 2795 | -7/Lower Caves | Entered Zion 2834 | -7/Zion | Found Prototype Energy Gun 2862 | -7/Zion | Identified Storm Laser 2943 | -7/Zion | Discovered new exit (range 11) 2996 | -7/Zion | Found CR-A16's Pointy Stick 3194 | -7/Zion | Learned location of Armory (-4) 3254 | -7/Zion | Identified exit to Deep Caves 3626 | -7/Zion | Found Prototype Device 3626 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3759 | -7/Zion | Entered Proximity Caves 4035 | -6/Proximity Caves | Destroyed 7 combat bots 4037 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 4112 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4304 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4315 | -6/Proximity Caves | Core integrity fell below 50% 4330 | -6/Proximity Caves | Core integrity fell below 20% 4358 | -6/Proximity Caves | Lost 7 parts (1n2u4w) 4380 | -6/Proximity Caves | Identified exit to Factory 4540 | -6/Proximity Caves | Entered Factory 4540 | -6/Factory | Evolved 2 slots: Utility x2 4546 | -6/Factory | Identified exit to DSF 4547 | -6/Factory | Entered DSF 4568 | -6/DSF | Discovered new exit (range 14) 4570 | -6/DSF | Additional patrols routed to DSF 4579 | -6/DSF | Entered Factory 4579 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4965 | -5/Factory | Identified exit to Upper Caves 5028 | -5/Factory | Build established: Hacker-Tank 5130 | -5/Factory | Fabricated 0b10 Decoder Chip [Looter] (x2) 5398 | -5/Factory | Lost 3 parts (1n1u1w) 5799 | -5/Factory | Build established: Scavenger-Gunner 5906 | -5/Factory | Entered Upper Caves 6161 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6184 | -5/Upper Caves | System corruption reached 10% 6214 | -5/Upper Caves | Lost 6 parts (3n2u1w) 6239 | -5/Upper Caves | Destroyed 8 combat bots 6298 | -5/Upper Caves | Discovered new exit (range 4) 6312 | -5/Upper Caves | Entered another Upper Caves area 6315 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6327 | -5/Upper Caves | Core integrity fell below 50% 6365 | -5/Upper Caves | Lost 4 parts (1p1u2w) 6758 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6809 | -5/Upper Caves | Core integrity fell below 20% 6840 | -5/Upper Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 06804_ Microactuators fries itself beyond repair. 06810_ Critical hit (Burn: +37). 06810_ G-50 Soldier destroyed. 06813_ S-27 Virus Autogun severed. 06814_ System corrupted: Heat flow error (+272). 06814_ G-50 Soldier heat damages core (-14). 06814_ Hvy. Laser melted. 06821_ Mak. Hammer follow-up attack on G-50 Soldier. 06821_ G-50 Soldier destroyed. 06823_ Lgt. Angular Momentum Engine fries itself beyond repair. 06823_ Penetrated by Slug. 06823_ Mak. Hammer destroyed. 06829_ System corrupted: Matter fused (-9). 06829_ Penetrated by Slug. 06829_ Railgun destroyed. 06830_ Carbon-fiber Leg fries itself beyond repair. 06832_ Y-72 Warden Quantum Rifle severed. 06834_ Penetrated by Slug. 06834_ Slug penetrates Wall. 06840_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????????????????????????????##?????# | | ?????????????????????????????????????????? ##### | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????###?????????????? | | ???????????????????????##;########?????? | | ???????????????????????#%@ % ;#???? | | ???????????????????????#Y#;#### #????????????# | | ??????????????????????#%% """#?????????????????## | | ?????????????????????# # #??????????????????## | | ????????????????????# ##* #/##??????? ? #?????# | | ???????????????????# #?# + #???#??? ## ???? | | ??????????????????# #??# # #?? #### ??? | | ??????????????????##???# # """"#? #?? | | ???????????????????????# ######## ##? | | ???????????????????????# #??# ? | | ???????????????????????#### #?## ?? | | ??????????????????????????### ## #### ??? | | ????????????????????????????# #???### #???? | | ????????????????????????????# #????# #????? | | ????????????????????????????# ###### #????# | | ????????????????????????????# ##???# | | ????????????????????????????# #???# | | ????????????????????????????###### #???? | | ?????????????????????????????????# ##### | | ?????????????????????????????????## | | ??????????????????????????????????# | | ??????????????????????????????????## ####### | | ???????????????????????????????????## ###?????# | | ????????????????????????????????????# #???????# | | ????????????????????????????????????# #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 33 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Salvage Targeting 1 Offensive Hacking 21 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Shock Absorption System | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Matter Filter | -7/Zion | Archive Beamcaster | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-28 Smith | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ 0b10 Decoder Chip [Looter] | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormAerolevBiocell Manual? 0 Play Time 01:09:23 Cumulative 547.8 hours Start 2022.09.30 @ 06:34:16 End 2022.09.30 @ 09:42:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 343 Rogue 343 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 82 Gallery% 84 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c283e1b2-d6ef-4965-8fdb-edf54daac09a