Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.27 @ 17:30:35 Player: Sputz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (177) 885 Value Destroyed (5446) 5446 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-6) -6 TOTAL SCORE: 10925 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 321 Friendly Fire -402 Cogmind --------- Core Integrity 0/1000 Matter 144/550 Energy 16/100 System Corruption 15% Temperature Cool (-141) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Cryofiber Web Huge Storage Unit Matter Compressor Improved Targeting Computer Improved Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Carbon-fiber Leg Large Storage Unit Targeting Computer Targeting Computer Experimental ECM Suite Hacking Suite Variable Charge Gun Heavy Shock Bomb Launcher Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Matter Compressor Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Recoil Nullifier Matter Filter > --- WEAPON ----------- KE Penetrator Magnetic Acceleration Cannon Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Antimatter Reactor Improved Titanium Leg Improved Titanium Leg Improved VSS Leg Improved Cryofiber Web Large Storage Unit Experimental ECM Suite Improved Reaction Control System Improved Core Shielding Propulsion Shielding Reactive Plating Hacking Suite High-powered Shock Rifle Variable Charge Gun Heavy Proton Cannon Heavy Proton Cannon Advanced Plasma Cannon Heavy Shock Bomb Launcher Tesla Bomb Launcher Heavy Rocket Launcher Heavy Missile Launcher Rocket Array [Rating: 87] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Matter Filter Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Slots Evolved 11 | . 1 2 2 2 . . 2 2 . . Power 2 | . . 1 1 . . . . . . . Propulsion 3 | . . . 1 1 . . . 1 . . Utility 5 | . 1 1 . 1 . . 1 1 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 155 | 5 5 16 18 53 3 3 12 8 . 32 Power 28 | 1 . 1 5 9 . 2 3 . . 7 Engine 20 | 1 . 1 4 9 . . 2 . . 3 Core 6 | . . . 1 . . 1 1 . . 3 Reactor 2 | . . . . . . 1 . . . 1 Propulsion 26 | . 2 . 2 11 1 1 2 1 . 6 Treads . | . . . . . . . . . . . Leg 26 | . 2 . 2 11 1 1 2 1 . 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 2 1 2 2 8 . . 2 4 . 7 Device 5 | . . . . . . . . 1 . 4 Storage 4 | . 1 1 . . . . . 2 . . Processor 7 | 2 . . 1 4 . . . . . . Hackware . | . . . . . . . . . . . Protection 12 | . . 1 1 4 . . 2 1 . 3 Artifact . | . . . . . . . . . . . Weapon 73 | 2 2 13 9 25 2 . 5 3 . 12 Energy Gun 4 | 1 . . . . . . 1 . . 2 Energy Cannon 16 | . . 2 . 8 1 . . 2 . 3 Ballistic Gun 9 | 1 . . 2 3 1 . . . . 2 Ballistic Cannon 15 | . 2 6 3 1 . . 1 1 . 1 Launcher 29 | . . 5 4 13 . . 3 . . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . 1 . 2 Parts Lost 50 | . . . 2 10 1 . 2 . . 35 Power 13 | . . . . 5 . . 1 . . 7 Propulsion 15 | . . . 1 3 1 . . . . 10 Utility 12 | . . . 1 2 . . 1 . . 8 Weapon 10 | . . . . . . . . . . 10 Highest Loss Streak 16 | . . . 1 2 1 . 2 . . 16 To Critical Strikes 3 | . . . . . . . . . . 3 Average Slot Usage (%) 96 | . 99 100 98 98 84 96 96 99 100 91 Engine 11 | . 12 20 17 17 7 7 5 5 5 5 Core 4 | . . . 5 2 . 5 8 11 11 8 Leg 25 | . 25 20 23 27 27 28 25 27 27 24 Device 1 | . . . . . . . . . . 6 Storage 8 | . 12 10 8 7 7 7 6 11 11 11 Processor 17 | . 25 20 16 16 21 21 18 16 16 13 Protection 8 | . . 10 8 11 7 7 11 11 11 5 Energy Cannon 3 | . . . . 4 6 7 6 2 5 . Ballistic Gun 2 | . 6 . 2 2 6 7 1 . . 3 Ballistic Cannon 5 | . 10 17 7 1 . . 3 7 5 6 Launcher 4 | . . 2 5 5 1 . 6 5 5 4 Peak Build Rating 87 | 5 11 16 25 44 38 48 63 78 79 87 Average Rating 44 | 3 9 13 20 36 34 44 57 74 78 76 On Entrance 35 | . 5 11 14 24 36 35 48 63 77 79 Naked Turns . | . . . . . . . . . . . Heaviest Build 148 | 9 23 43 47 66 45 59 79 148 148 148 Greatest Support 96 | 3 20 20 35 66 66 66 76 96 96 96 Greatest Overweight (x) 37 | 2 1 2 1 2 . . 1 1 1 37 Average Overweight (x) . | 1 . 1 1 . . . . . 1 1 Largest Inventory Capacity 25 | 5 10 15 15 15 15 15 15 25 25 25 Average Capacity 16 | 5 10 12 15 15 15 15 15 16 25 25 Most Carried 25 | 5 10 15 15 15 15 15 15 17 18 25 Average Carried 14 | 4 7 10 14 13 14 14 14 15 17 20 Final Capacity 25 | 5 10 15 15 15 15 15 15 25 25 25 Final Carried 18 | 5 10 15 13 12 15 15 15 17 18 9 Class Distribution -------------------- 68% | Hacker-Mutant 31% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Waste Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Matter Collected 4560 | 262 33 513 379 1176 169 288 432 283 72 953 Remotely . | . . . . . . . . . . . Salvage Created 5440 | 106 23 744 444 1353 15 163 666 156 . 1770 Parts 313 | 2 2 53 34 87 . 7 25 6 . 97 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 95 | . . 19 11 26 1 2 11 . . 25 Guns 10 | . . . 2 3 . . . . . 5 Cannons 41 | . . 14 2 9 1 2 2 . . 11 AOE 41 | . . 5 7 12 . . 8 . . 9 Classes Destroyed 16 | 2 1 6 1 3 . 1 . . . 2 Worker 16 | 1 . 2 1 9 . . 1 1 . 1 Builder 28 | . . 2 3 5 . . 1 . . 17 Tunneler 3 | . . 1 . 1 . . . . . 1 Recycler 14 | 1 . 2 2 3 . . 1 1 . 4 Minesweeper 1 | . . . . . . 1 . . . . Mechanic 3 | . . . . 1 . . 1 . . 1 Operator 3 | . . 1 . . . . 2 . . . Watcher 12 | . 1 5 2 2 . . . 1 . 1 Swarmer 10 | . . 4 3 . . 2 . . . 1 Saboteur 1 | . . . . . . . . . . 1 Grunt 53 | . . 12 4 17 . . 5 . . 15 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . Sentry 13 | . . 3 3 4 . . 1 . . 2 Hunter 9 | . . . 1 1 1 . 4 . . 2 Programmer 7 | . . . . 3 . . 1 . . 3 Thug 2 | . . . . . . . . . . 2 Best Kill Streak 12 | 2 1 8 12 6 1 2 3 1 . 9 Combat Bots Only 5 | . . 5 5 3 1 2 3 . . 5 Max Kills in Single Turn 5 | 1 1 4 4 4 1 1 2 1 . 5 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 3 3 . . 2 . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Hostile Shots Fired 931 | . . 71 39 329 14 3 76 . . 399 Missed 261 | . . 34 7 104 3 . 29 . . 84 Damage Taken 7912 | . . 301 347 2154 154 31 520 . . 4405 Core 1626 | . . 67 37 434 20 . 60 . . 1008 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 370 | . . 19 33 29 28 5 89 . . 167 Ignored by Resistances 4364 | . . 195 216 1172 94 18 431 . . 2238 Regen/Repaired (Parts) 198 | . . . 9 104 . . 50 . . 35 Core Remaining (%) 83 | 100 100 83 93 . . 35 92 . . . Volleys Fired 291 | 4 2 43 19 104 4 8 29 4 . 74 Largest 3 | 2 2 2 2 2 2 2 3 2 . 3 Hottest 206 | 70 70 120 78 138 105 92 161 122 . 206 Shots Fired 564 | 8 4 86 38 188 8 16 64 8 . 144 Gun 111 | 8 4 . 7 36 2 8 6 . . 40 Cannon 359 | . . 76 15 115 4 8 43 8 . 90 Launcher 94 | . . 10 16 37 2 . 15 . . 14 Special . | . . . . . . . . . . . Kinetic 316 | 4 2 70 22 69 2 8 17 6 . 116 Thermal 90 | 4 2 6 . 70 . . . 1 . 7 Explosive 94 | . . 10 16 37 2 . 15 . . 14 Electromagnetic 64 | . . . . 12 4 8 32 1 . 7 Robot Hit Streak 87 | 6 3 13 34 87 29 40 60 66 . 67 Robot Miss Streak 3 | . 1 2 . 3 . . 1 . . 1 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 425 | 6 3 55 21 150 5 11 57 6 . 111 Core Hits 334 | 3 1 38 36 106 1 6 37 3 . 103 Critical Kills 2 | . . . . 2 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 12 | . . 1 1 4 . . 1 . . 5 Meltdown 2 | . . . . 2 . . . . . . Destroy 1 | . . . . . . . . . . 1 Blast 8 | . . 1 1 1 . . 1 . . 4 Corrupt 1 | . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16838 | 81 38 1740 1255 4785 183 241 2387 187 . 5941 Guns 1657 | 81 38 . 84 360 . 63 75 . . 956 Cannons 7534 | . . 1158 203 2187 93 178 1149 187 . 2379 Explosions 7615 | . . 582 968 2238 90 . 1153 . . 2584 Melee . | . . . . . . . . . . . Ramming 32 | . . . . . . . 10 . . 22 Kinetic 5812 | 44 25 1044 287 873 . 63 410 119 . 2947 Thermal 2108 | 37 13 114 . 1423 . . 254 38 . 229 Explosive 7053 | . . 582 968 2205 90 . 899 . . 2309 Electromagnetic 1833 | . . . . 284 93 178 814 30 . 434 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . 4 4 4 . . . 15 Average Corruption 3 | . . . . 2 4 4 . . . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 101 | . . . . 41 10 24 . . . 26 Message Errors 29 | . . . . 15 1 5 . . . 8 Matter Fused 21 | . . . . 9 2 6 . . . 4 Heat Flow Errors 10 | . . . . 4 2 2 . . . 2 Energy Discharges 12 | . . . . 4 . 5 . . . 3 Parts Rejected 2 | . . . . 1 . . . . . 1 Parts Fused 2 | . . . . 1 . 1 . . . . Data Loss (minor) 13 | . . . . 4 3 2 . . . 4 Data Loss (major) 5 | . . . . 1 2 2 . . . . Misfires 2 | . . . . 2 . . . . . . Alerts 2 | . . . . . . 1 . . . 1 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 388 | . . 24 11 60 8 9 95 15 . 166 Projectiles 195 | . . 24 . 34 . 9 44 15 . 69 Explosions 193 | . . . 11 26 8 . 51 . . 97 Melee . | . . . . . . . . . . . Knockbacks 30 | . . 6 3 6 . . 2 . . 13 Impact 1 | . . . . . . . . . . 1 Kinetic 27 | . . 6 2 5 . . 2 . . 12 Secondary 2 | . . . 1 1 . . . . . . Self-Inflicted Damage 592 | . . . 112 104 53 . 107 . . 216 Shots 30 | . . . 5 8 2 . 3 . . 12 Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . . . . . . 1 . . 2 Kicked 3 | . . . . . . . 1 . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 996 | 36 9 194 126 538 261 225 483 144 . 996 Average Temperature 155 | 19 6 59 38 134 96 70 142 62 . 313 Received Heat Transfer 2595 | . . 120 108 891 . . 150 . . 1326 Effects 119 | . . . . 26 . . 18 . . 75 Shutdowns 44 | . . . . 12 . . 7 . . 25 Energy Bleed 11 | . . . . 1 . . 2 . . 8 Interference 23 | . . . . 3 . . 9 . . 11 Matter Decay 11 | . . . . 2 . . . . . 9 Short Circuit 7 | . . . . 2 . . . . . 5 Damage (minor) 6 | . . . . . . . . . . 6 Damage (major) 10 | . . . . 3 . . . . . 7 Damage (core) 7 | . . . . 3 . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . 2 . . . Combat Hostiles 2 | . . . . 1 . . 1 . . . Parts Fried 12 | . . . . 2 1 2 7 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 6 | . . . . 6 . . . . . . Heat Transferred 3127 | 111 37 185 . 2220 . . 200 37 . 337 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Peak Influence 543 | 10 11 322 413 296 . . 325 78 24 543 Initial 78 | . 4 3 78 73 . . . 37 18 12 Average 122 | . 9 116 255 85 . . 76 51 17 214 Maximum Alert Level 2 | . . 1 2 1 . . 1 . . 2 Low Security (%) 71 | 100 100 73 21 85 . . 88 100 100 43 Level 1 24 | . . 26 77 14 . . 11 . . 41 Level 2 3 | . . . . . . . . . . 15 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 45 | . . 4 2 20 . . 5 . . 14 Investigation 14 | . . 2 2 6 . . 2 . . 2 Extermination 6 | . . . . 3 . . 1 . . 2 Reinforcement 17 | . . 2 . 8 . . 2 . . 5 Assault 2 | . . . . . . . . . . 2 Garrison 6 | . . . . 3 . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . 2 . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Distress Signals 8 | . . 5 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 138 | . . 32 14 34 1 2 13 1 1 40 Peak Tracking Total 6 | . . 5 6 5 1 2 3 1 1 5 Tactical Retreats 3 | . . 1 . 1 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Traps Triggered 4 | . . 2 . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Machines Disabled 31 | . . 4 3 7 . . 9 . . 8 Max in Single Turn 4 | . . 1 1 2 . . 4 . . 2 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Machines Accessed 40 | . 5 6 5 9 1 1 5 2 . 6 Terminals 16 | . 4 2 3 3 . 1 1 1 . 1 Fabricators 6 | . . . . 2 . . 2 . . 2 Repair Stations 6 | . . . 1 3 . . 1 . . 1 Recycling Units 9 | . 1 2 1 1 . . 1 1 . 2 Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 119 | . 15 27 16 28 1 1 13 4 . 14 Successful 94 | . 14 24 10 19 1 1 10 3 . 12 Failed 25 | . 1 3 6 9 . . 3 1 . 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 40 | . 12 8 9 5 . 1 2 2 . 1 Fabricators 18 | . . . . 10 . . 5 . . 3 Repair Stations 22 | . . . 4 10 . . 3 . . 5 Recycling Units 25 | . 3 6 3 3 . . 3 2 . 5 Scanalyzers 13 | . . 13 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 30 | . 11 8 4 1 1 1 1 2 . 1 Record 10 | . 6 3 . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . . Open DSF 1 | . . . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 . . Repair Station Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 3 | . 1 1 . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Security Status 2 | . 1 . . . . . . 1 . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 4 | . . 2 2 . . . . . . . Fabricator Hacks 18 | . . . . 10 . . 5 . . 3 Network Status 2 | . . . . . . . 2 . . . Load Schematic 9 | . . . . 6 . . 2 . . 1 Build 7 | . . . . 4 . . 1 . . 2 Repair Station Hacks 17 | . . . 4 6 . . 2 . . 5 Scan Component 10 | . . . 2 4 . . 1 . . 3 Repair 7 | . . . 2 2 . . 1 . . 2 Recycling Unit Hacks 18 | . 3 5 2 2 . . 2 1 . 3 Process 1 | . 1 . . . . . . . . . Report Inventory 3 | . 1 2 . . . . . . . . Retrieve Matter 6 | . . 1 1 1 . . 2 . . 1 Retrieve Components 8 | . 1 2 1 1 . . . 1 . 2 Scanalyzer 11 | . . 11 . . . . . . . . Insert Component 6 | . . 6 . . . . . . . . Analyze 5 | . . 5 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 3 5 3 9 . . 4 2 . 4 Full Trace Events 15 | . 2 2 2 5 . . 2 . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . Parts Built 8 | . . . . 3 . . 2 . . 3 Authchips . | . . . . . . . . . . . Time 353 | . . . . 189 . . 51 . . 113 Total Part Build Rating 15 | . . . . 4 . . 2 . . 9 Parts Repaired 7 | . . . 2 2 . . 1 . . 2 Time 218 | . . . 58 44 . . 22 . . 94 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 23 | . 1 10 . . . . . 2 . 10 Parts Scanalyzed 5 | . . 5 . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . 3 . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Programmers 3 | . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Total Allies 20 | . . . . . . . . . 20 . Largest Group 20 | . . . . . . . . . 20 5 Highest-Rated Group 789 | . . . . . . . . . 789 238 Highest-Rated Ally 50 | . . . . . . . . . 50 50 Total Orders . | . . . . . . . . . . . Ally Attacks 97 | . . . . . . . . . 46 51 Total Damage 2919 | . . . . . . . . . 1639 1280 Kills 16 | . . . . . . . . . 4 12 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Turns Passed 9963 | 121 356 1125 621 2669 495 978 1122 195 342 1939 Spaces Moved 5319 | 86 232 502 271 1351 390 771 651 128 175 762 Core 87 | 86 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 5232 | . 232 502 271 1351 390 771 651 128 175 761 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 122 122 122 120 120 190 190 Average Speed 161 | 108 142 190 190 163 122 122 150 129 190 207 Slowest Speed 1900 | 150 190 260 190 260 123 122 192 190 190 1900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 6 34 59 27 35 53 88 16 4 75 20 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 4 | . . . . . 1 3 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 913 | . . 59 101 431 17 . 145 2 . 158 Melee . | . . . . . . . . . . . Projectile 30 | . . 1 1 . . . 1 2 . 25 AOE 883 | . . 58 100 431 17 . 144 . . 133 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Total 6139 | 105 256 584 336 1604 400 792 735 151 186 990 Wait 192 | . . 2 22 50 . 7 25 . . 86 Move 5310 | 85 231 501 270 1350 389 770 650 128 174 762 Hop . | . . . . . . . . . . . Pick Up 116 | 9 12 14 4 29 4 2 9 5 4 24 Fast Attach 15 | 3 2 . . 1 . 2 3 4 . . Attach 60 | 2 3 2 4 17 1 . 5 2 . 24 Detach . | . . . . . . . . . . . Swap 80 | . . 14 14 35 2 1 4 2 . 8 Drop 67 | 2 6 8 3 18 . 2 9 6 3 10 Fire 291 | 4 2 43 19 104 4 8 29 4 . 74 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . . . . . . 1 . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . . . . . . . 5 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 122 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Evolved 1 slot: Utility x1 187 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Discovered exit to Mines (range 9) 280 | -10/Materials | Identified exit to Materials 280 | -10/Materials | Discovered exit to Materials (range 5) 357 | -10/Materials | Build established: Hacker-Mutant 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 874 | -9/Materials | Identified exit to Mines 874 | -9/Materials | Discovered exit to Mines (range 8) 1574 | -9/Materials | Identified exit to Materials 1574 | -9/Materials | Discovered exit to Materials (range 16) 1603 | -9/Materials | Entered another Materials area 1603 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1965 | -8/Materials | Identified exit to Storage 2035 | -8/Materials | Repaired Ion Engine 2067 | -8/Materials | Repaired Salvage Targeting Computer 2128 | -8/Materials | Met 7R-MNS 2195 | -8/Materials | Identified exit to Factory 2195 | -8/Materials | Discovered exit to Factory (range 16) 2224 | -8/Materials | Entered Factory 2224 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2225 | -7/Factory | Caught up to 7R-MNS 2273 | -7/Factory | Fabricated Aluminum Leg? 2910 | -7/Factory | Found Prototype Launcher 2957 | -7/Factory | Cargo convoy interrupted 3607 | -7/Factory | Core integrity fell below 50% 3694 | -7/Factory | Identified Rocket Array 4114 | -7/Factory | Repaired Imp. Deuterium Engine 4435 | -7/Factory | Garrison activated, responded to threat 4486 | -7/Factory | Fabricated Mni. Grenade Launcher (x1) 4736 | -7/Factory | Repaired Imp. Deuterium Engine 4867 | -7/Factory | Identified exit to Lower Caves 4867 | -7/Factory | Discovered exit to Lower Caves (range 5) 4893 | -7/Factory | Entered Lower Caves 4904 | -7/Lower Caves | Encountered a Warlord checkpoint 5198 | -7/Lower Caves | Identified exit to Lower Caves 5273 | -7/Lower Caves | Learned Factory trap positions 5388 | -7/Lower Caves | Entered another Lower Caves area 5421 | -7/Lower Caves | Learned Factory emergency access door positions 5972 | -7/Lower Caves | Encountered a Warlord checkpoint 6356 | -7/Lower Caves | Identified exit to Factory 6356 | -7/Lower Caves | Discovered exit to Factory (range 5) 6366 | -7/Lower Caves | Entered Factory 6366 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6367 | -6/Factory | Loaded intel: 113 trap records 6483 | -6/Factory | Repaired Imp. Deuterium Engine 6663 | -6/Factory | Build established: Hacker-Gunner 7006 | -6/Factory | Fabricated Weapon Shielding? 7462 | -6/Factory | Identified exit to Factory 7462 | -6/Factory | Discovered exit to Factory (range 11) 7488 | -6/Factory | Entered another Factory area 7488 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7683 | -5/Factory | Sucked down chute 7683 | -5/Factory | Entered Waste 7684 | -5/Waste | Joined by Warlord forces that had cleared the area 7748 | -5/Waste | Found Prototype Launcher 7983 | -5/Waste | Identified exit to Factory 7983 | -5/Waste | Discovered exit to Factory (range 11) 8003 | -5/Waste | A Compactor rumbled back to life 8004 | -5/Waste | Spotted C-40 Crusher 8021 | -5/Waste | Allies destroyed C-40 Crusher 8025 | -5/Waste | Entered Factory 8025 | -5/Factory | Accompanied by 5 allies 8051 | -5/Factory | Lost 6 allies 8109 | -5/Factory | Fabricated Aluminum Leg? 8280 | -5/Factory | Fabricated Exp. ECM Suite? 8728 | -5/Factory | Identified exit to Upper Caves 8780 | -5/Factory | Repaired Reactive Plating 8836 | -5/Factory | Repaired Neutrino Core 8856 | -5/Factory | Garrison activated, responded to threat 9498 | -5/Factory | System corruption reached 10% 9504 | -5/Factory | Core integrity fell below 50% 9525 | -5/Factory | First assault squad dispatched 9528 | -5/Factory | Core integrity fell below 20% 9595 | -5/Factory | Lost 16 parts (3p6n4u3w) 9663 | -5/Factory | Lost 7 parts (2p1n1u3w) 9908 | -5/Factory | Identified Tesla Bomb Launcher 9942 | -5/Factory | Build established: Hacker-Mutant 9964 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hvy. Rocket Launcher destroyed. Destroyed Hvy. Rocket Launcher. R-10 Processor destroyed. U-05 Engineer destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. System corrupted: Energy discharge (-11). U-05 Engineer lays Concrete. Destroyed Hpw. Shock Rifle. U-05 Engineer builds a Wall. R-10 Processor collects Terrain Scanner. Broken Tesla Bomb Launcher destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer destroyed. Adv. Plasma Cannon destroyed. U-05 Engineer builds a Wall. Imp. Targeting Computer destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | +??????# #??######???##### #???? | | #??????# ##+#####???? ? # #???? | | ?????# # #????"" 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"" | | ???????????????????? ?????????? ?????????????# | | ??????????????????? ???????????? ????????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 44 Energy Capacity 565 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 450 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 6 Matter Filtering 30 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -7/Factory Mni. Grenade Launcher | x1 | -7/Factory Weapon Shielding | x2 | -6/Factory Aluminum Leg | x2 | -5/Factory Exp. ECM Suite | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Librarian Oh No You Don't! We Are Legion Challenges ------------ None Game ------ Seed ScanGodAmplifier Manual? 0 Play Time 02:17:07 Cumulative 16.8 hours Start 2024.12.27 @ 12:21:03 End 2024.12.27 @ 17:30:35 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 0 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 00a94122-b1d5-4f2a-ab3e-ea448fb4778c