Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.27 @ 17:30:35

Player: Sputz

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (177)     885
Value Destroyed (5446)     5446
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-6)                 -6
              TOTAL SCORE: 10925

 Bonus
-------
High Alert Combat Kills    75
Follower Combat Kills      321
Friendly Fire              -402

 Cogmind 
---------
Core Integrity             0/1000
Matter                     144/550
Energy                     16/100
System Corruption          15%
Temperature                Cool (-141)
Movement                   Core (1500) Ox29
Location                   -5/Factory

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (7) ------
      Improved Cryofiber Web
               Huge Storage Unit
               Matter Compressor
      Improved Targeting Computer
      Improved Core Shielding
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (25) ---
               Carbon-fiber Leg
         Large Storage Unit
               Targeting Computer
               Targeting Computer
  Experimental ECM Suite
               Hacking Suite
               Variable Charge Gun
         Heavy Shock Bomb Launcher
               Rocket Array

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
               Angular Momentum Engine
         Light Fission Core
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
               Huge Storage Unit
               Matter Compressor
      Improved Targeting Computer
      Improved Targeting Computer
      Advanced Targeting Computer
               Recoil Nullifier
               Matter Filter
>              --- WEAPON -----------
               KE Penetrator
               Magnetic Acceleration Cannon
               Mass Driver
>              --- INVENTORY --------
      Improved Deuterium Engine
               Antimatter Reactor
      Improved Titanium Leg
      Improved Titanium Leg
      Improved VSS Leg
      Improved Cryofiber Web
         Large Storage Unit
  Experimental ECM Suite
      Improved Reaction Control System
      Improved Core Shielding
               Propulsion Shielding
               Reactive Plating
               Hacking Suite
  High-powered Shock Rifle
               Variable Charge Gun
         Heavy Proton Cannon
         Heavy Proton Cannon
      Advanced Plasma Cannon
         Heavy Shock Bomb Launcher
               Tesla Bomb Launcher
         Heavy Rocket Launcher
         Heavy Missile Launcher
               Rocket Array
[Rating: 87]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Matter Filter
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac 
Slots Evolved              11   | .   1   2   2   2   .   .   2   2   .   .   
  Power                    2    | .   .   1   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   1   .   .   
  Utility                  5    | .   1   1   .   1   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             155  | 5   5   16  18  53  3   3   12  8   .   32  
  Power                    28   | 1   .   1   5   9   .   2   3   .   .   7   
    Engine                 20   | 1   .   1   4   9   .   .   2   .   .   3   
    Core                   6    | .   .   .   1   .   .   1   1   .   .   3   
    Reactor                2    | .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               26   | .   2   .   2   11  1   1   2   1   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | .   2   .   2   11  1   1   2   1   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 2   1   2   2   8   .   .   2   4   .   7   
    Device                 5    | .   .   .   .   .   .   .   .   1   .   4   
    Storage                4    | .   1   1   .   .   .   .   .   2   .   .   
    Processor              7    | 2   .   .   1   4   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   1   1   4   .   .   2   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   2   13  9   25  2   .   5   3   .   12  
    Energy Gun             4    | 1   .   .   .   .   .   .   1   .   .   2   
    Energy Cannon          16   | .   .   2   .   8   1   .   .   2   .   3   
    Ballistic Gun          9    | 1   .   .   2   3   1   .   .   .   .   2   
    Ballistic Cannon       15   | .   2   6   3   1   .   .   1   1   .   1   
    Launcher               29   | .   .   5   4   13  .   .   3   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   .   .   1   .   2   
Parts Lost                 50   | .   .   .   2   10  1   .   2   .   .   35  
  Power                    13   | .   .   .   .   5   .   .   1   .   .   7   
  Propulsion               15   | .   .   .   1   3   1   .   .   .   .   10  
  Utility                  12   | .   .   .   1   2   .   .   1   .   .   8   
  Weapon                   10   | .   .   .   .   .   .   .   .   .   .   10  
  Highest Loss Streak      16   | .   .   .   1   2   1   .   2   .   .   16  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     96   | .   99  100 98  98  84  96  96  99  100 91  
  Engine                   11   | .   12  20  17  17  7   7   5   5   5   5   
  Core                     4    | .   .   .   5   2   .   5   8   11  11  8   
  Leg                      25   | .   25  20  23  27  27  28  25  27  27  24  
  Device                   1    | .   .   .   .   .   .   .   .   .   .   6   
  Storage                  8    | .   12  10  8   7   7   7   6   11  11  11  
  Processor                17   | .   25  20  16  16  21  21  18  16  16  13  
  Protection               8    | .   .   10  8   11  7   7   11  11  11  5   
  Energy Cannon            3    | .   .   .   .   4   6   7   6   2   5   .   
  Ballistic Gun            2    | .   6   .   2   2   6   7   1   .   .   3   
  Ballistic Cannon         5    | .   10  17  7   1   .   .   3   7   5   6   
  Launcher                 4    | .   .   2   5   5   1   .   6   5   5   4   
Peak Build Rating          87   | 5   11  16  25  44  38  48  63  78  79  87  
  Average Rating           44   | 3   9   13  20  36  34  44  57  74  78  76  
  On Entrance              35   | .   5   11  14  24  36  35  48  63  77  79  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             148  | 9   23  43  47  66  45  59  79  148 148 148 
  Greatest Support         96   | 3   20  20  35  66  66  66  76  96  96  96  
  Greatest Overweight (x)  37   | 2   1   2   1   2   .   .   1   1   1   37  
  Average Overweight (x)   .    | 1   .   1   1   .   .   .   .   .   1   1   
Largest Inventory Capacity 25   | 5   10  15  15  15  15  15  15  25  25  25  
  Average Capacity         16   | 5   10  12  15  15  15  15  15  16  25  25  
  Most Carried             25   | 5   10  15  15  15  15  15  15  17  18  25  
  Average Carried          14   | 4   7   10  14  13  14  14  14  15  17  20  
  Final Capacity           25   | 5   10  15  15  15  15  15  15  25  25  25  
  Final Carried            18   | 5   10  15  13  12  15  15  15  17  18  9   

 Class Distribution 
--------------------
 68% | Hacker-Mutant
 31% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves
 Hacker-Gunner | -6/Factory
 Hacker-Gunner | -5/Factory
 Hacker-Gunner | -5/Waste
 Hacker-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Was  Fac  
Matter Collected           4560 | 262  33   513  379  1176 169  288  432  283  72   953  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5440 | 106  23   744  444  1353 15   163  666  156  .    1770 
  Parts                    313  | 2    2    53   34   87   .    7    25   6    .    97   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    2    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac 
Combat Hostiles Destroyed  95   | .   .   19  11  26  1   2   11  .   .   25  
  Guns                     10   | .   .   .   2   3   .   .   .   .   .   5   
  Cannons                  41   | .   .   14  2   9   1   2   2   .   .   11  
  AOE                      41   | .   .   5   7   12  .   .   8   .   .   9   
Classes Destroyed          16   | 2   1   6   1   3   .   1   .   .   .   2   
  Worker                   16   | 1   .   2   1   9   .   .   1   1   .   1   
  Builder                  28   | .   .   2   3   5   .   .   1   .   .   17  
  Tunneler                 3    | .   .   1   .   1   .   .   .   .   .   1   
  Recycler                 14   | 1   .   2   2   3   .   .   1   1   .   4   
  Minesweeper              1    | .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 3    | .   .   .   .   1   .   .   1   .   .   1   
  Operator                 3    | .   .   1   .   .   .   .   2   .   .   .   
  Watcher                  12   | .   1   5   2   2   .   .   .   1   .   1   
  Swarmer                  10   | .   .   4   3   .   .   2   .   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    53   | .   .   12  4   17  .   .   5   .   .   15  
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   13   | .   .   3   3   4   .   .   1   .   .   2   
  Hunter                   9    | .   .   .   1   1   1   .   4   .   .   2   
  Programmer               7    | .   .   .   .   3   .   .   1   .   .   3   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           12   | 2   1   8   12  6   1   2   3   1   .   9   
  Combat Bots Only         5    | .   .   5   5   3   1   2   3   .   .   5   
Max Kills in Single Turn   5    | 1   1   4   4   4   1   1   2   1   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   3   .   .   2   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Was  Fac  
Hostile Shots Fired        931   | .    .    71   39   329  14   3    76   .    .    399  
  Missed                   261   | .    .    34   7    104  3    .    29   .    .    84   
Damage Taken               7912  | .    .    301  347  2154 154  31   520  .    .    4405 
  Core                     1626  | .    .    67   37   434  20   .    60   .    .    1008 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  370   | .    .    19   33   29   28   5    89   .    .    167  
  Ignored by Resistances   4364  | .    .    195  216  1172 94   18   431  .    .    2238 
  Regen/Repaired (Parts)   198   | .    .    .    9    104  .    .    50   .    .    35   
Core Remaining (%)         83    | 100  100  83   93   .    .    35   92   .    .    .    
Volleys Fired              291   | 4    2    43   19   104  4    8    29   4    .    74   
  Largest                  3     | 2    2    2    2    2    2    2    3    2    .    3    
  Hottest                  206   | 70   70   120  78   138  105  92   161  122  .    206  
Shots Fired                564   | 8    4    86   38   188  8    16   64   8    .    144  
  Gun                      111   | 8    4    .    7    36   2    8    6    .    .    40   
  Cannon                   359   | .    .    76   15   115  4    8    43   8    .    90   
  Launcher                 94    | .    .    10   16   37   2    .    15   .    .    14   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  316   | 4    2    70   22   69   2    8    17   6    .    116  
  Thermal                  90    | 4    2    6    .    70   .    .    .    1    .    7    
  Explosive                94    | .    .    10   16   37   2    .    15   .    .    14   
  Electromagnetic          64    | .    .    .    .    12   4    8    32   1    .    7    
  Robot Hit Streak         87    | 6    3    13   34   87   29   40   60   66   .    67   
  Robot Miss Streak        3     | .    1    2    .    3    .    .    1    .    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           425   | 6    3    55   21   150  5    11   57   6    .    111  
  Core Hits                334   | 3    1    38   36   106  1    6    37   3    .    103  
  Critical Kills           2     | .    .    .    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         12    | .    .    1    1    4    .    .    1    .    .    5    
    Meltdown               2     | .    .    .    .    2    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    1    
    Blast                  8     | .    .    1    1    1    .    .    1    .    .    4    
    Corrupt                1     | .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16838 | 81   38   1740 1255 4785 183  241  2387 187  .    5941 
  Guns                     1657  | 81   38   .    84   360  .    63   75   .    .    956  
  Cannons                  7534  | .    .    1158 203  2187 93   178  1149 187  .    2379 
  Explosions               7615  | .    .    582  968  2238 90   .    1153 .    .    2584 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  32    | .    .    .    .    .    .    .    10   .    .    22   
  Kinetic                  5812  | 44   25   1044 287  873  .    63   410  119  .    2947 
  Thermal                  2108  | 37   13   114  .    1423 .    .    254  38   .    229  
  Explosive                7053  | .    .    582  968  2205 90   .    899  .    .    2309 
  Electromagnetic          1833  | .    .    .    .    284  93   178  814  30   .    434  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    4    4    4    .    .    .    15   
  Average Corruption       3     | .    .    .    .    2    4    4    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  101   | .    .    .    .    41   10   24   .    .    .    26   
    Message Errors         29    | .    .    .    .    15   1    5    .    .    .    8    
    Matter Fused           21    | .    .    .    .    9    2    6    .    .    .    4    
    Heat Flow Errors       10    | .    .    .    .    4    2    2    .    .    .    2    
    Energy Discharges      12    | .    .    .    .    4    .    5    .    .    .    3    
    Parts Rejected         2     | .    .    .    .    1    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    1    .    1    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    4    3    2    .    .    .    4    
    Data Loss (major)      5     | .    .    .    .    1    2    2    .    .    .    .    
    Misfires               2     | .    .    .    .    2    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    1    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            388   | .    .    24   11   60   8    9    95   15   .    166  
  Projectiles              195   | .    .    24   .    34   .    9    44   15   .    69   
  Explosions               193   | .    .    .    11   26   8    .    51   .    .    97   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    6    3    6    .    .    2    .    .    13   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  27    | .    .    6    2    5    .    .    2    .    .    12   
  Secondary                2     | .    .    .    1    1    .    .    .    .    .    .    
Self-Inflicted Damage      592   | .    .    .    112  104  53   .    107  .    .    216  
  Shots                    30    | .    .    .    5    8    2    .    3    .    .    12   
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    1    .    .    2    
  Kicked                   3     | .    .    .    .    .    .    .    1    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        996   | 36   9    194  126  538  261  225  483  144  .    996  
  Average Temperature      155   | 19   6    59   38   134  96   70   142  62   .    313  
  Received Heat Transfer   2595  | .    .    120  108  891  .    .    150  .    .    1326 
  Effects                  119   | .    .    .    .    26   .    .    18   .    .    75   
    Shutdowns              44    | .    .    .    .    12   .    .    7    .    .    25   
    Energy Bleed           11    | .    .    .    .    1    .    .    2    .    .    8    
    Interference           23    | .    .    .    .    3    .    .    9    .    .    11   
    Matter Decay           11    | .    .    .    .    2    .    .    .    .    .    9    
    Short Circuit          7     | .    .    .    .    2    .    .    .    .    .    5    
    Damage (minor)         6     | .    .    .    .    .    .    .    .    .    .    6    
    Damage (major)         10    | .    .    .    .    3    .    .    .    .    .    7    
    Damage (core)          7     | .    .    .    .    3    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    1    .    .    2    .    .    .    
  Combat Hostiles          2     | .    .    .    .    1    .    .    1    .    .    .    
  Parts Fried              12    | .    .    .    .    2    1    2    7    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    6    .    .    .    .    .    .    
  Heat Transferred         3127  | 111  37   185  .    2220 .    .    200  37   .    337  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    2    .    .    2    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac 
Peak Influence             543  | 10  11  322 413 296 .   .   325 78  24  543 
  Initial                  78   | .   4   3   78  73  .   .   .   37  18  12  
  Average                  122  | .   9   116 255 85  .   .   76  51  17  214 
Maximum Alert Level        2    | .   .   1   2   1   .   .   1   .   .   2   
  Low Security (%)         71   | 100 100 73  21  85  .   .   88  100 100 43  
  Level 1                  24   | .   .   26  77  14  .   .   11  .   .   41  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   15  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   .   4   2   20  .   .   5   .   .   14  
  Investigation            14   | .   .   2   2   6   .   .   2   .   .   2   
  Extermination            6    | .   .   .   .   3   .   .   1   .   .   2   
  Reinforcement            17   | .   .   2   .   8   .   .   2   .   .   5   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 6    | .   .   .   .   3   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   2   .   .   .   .   .   3   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac 
Distress Signals           8    | .   .   5   2   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   .   32  14  34  1   2   13  1   1   40  
  Peak Tracking Total      6    | .   .   5   6   5   1   2   3   1   1   5   
  Tactical Retreats        3    | .   .   1   .   1   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac 
Traps Triggered            4    | .   .   2   .   1   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac 
Machines Disabled          31   | .   .   4   3   7   .   .   9   .   .   8   
  Max in Single Turn       4    | .   .   1   1   2   .   .   4   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac 
Machines Accessed          40   | .   5   6   5   9   1   1   5   2   .   6   
  Terminals                16   | .   4   2   3   3   .   1   1   1   .   1   
  Fabricators              6    | .   .   .   .   2   .   .   2   .   .   2   
  Repair Stations          6    | .   .   .   1   3   .   .   1   .   .   1   
  Recycling Units          9    | .   1   2   1   1   .   .   1   1   .   2   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                119  | .   15  27  16  28  1   1   13  4   .   14  
  Successful               94   | .   14  24  10  19  1   1   10  3   .   12  
  Failed                   25   | .   1   3   6   9   .   .   3   1   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                40   | .   12  8   9   5   .   1   2   2   .   1   
  Fabricators              18   | .   .   .   .   10  .   .   5   .   .   3   
  Repair Stations          22   | .   .   .   4   10  .   .   3   .   .   5   
  Recycling Units          25   | .   3   6   3   3   .   .   3   2   .   5   
  Scanalyzers              13   | .   .   13  .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   11  8   4   1   1   1   1   2   .   1   
  Record                   10   | .   6   3   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   1   .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   
  Security Status          2    | .   1   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   2   2   .   .   .   .   .   .   .   
Fabricator Hacks           18   | .   .   .   .   10  .   .   5   .   .   3   
  Network Status           2    | .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           9    | .   .   .   .   6   .   .   2   .   .   1   
  Build                    7    | .   .   .   .   4   .   .   1   .   .   2   
Repair Station Hacks       17   | .   .   .   4   6   .   .   2   .   .   5   
  Scan Component           10   | .   .   .   2   4   .   .   1   .   .   3   
  Repair                   7    | .   .   .   2   2   .   .   1   .   .   2   
Recycling Unit Hacks       18   | .   3   5   2   2   .   .   2   1   .   3   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   2   .   .   .   .   .   .   .   .   
  Retrieve Matter          6    | .   .   1   1   1   .   .   2   .   .   1   
  Retrieve Components      8    | .   1   2   1   1   .   .   .   1   .   2   
Scanalyzer                 11   | .   .   11  .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   6   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   5   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   3   5   3   9   .   .   4   2   .   4   
  Full Trace Events        15   | .   2   2   2   5   .   .   2   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   5   .   .   .   .   .   .   .   .   
  Parts Built              8    | .   .   .   .   3   .   .   2   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   353  | .   .   .   .   189 .   .   51  .   .   113 
  Total Part Build Rating  15   | .   .   .   .   4   .   .   2   .   .   9   
Parts Repaired             7    | .   .   .   2   2   .   .   1   .   .   2   
  Time                     218  | .   .   .   58  44  .   .   22  .   .   94  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   1   10  .   .   .   .   .   2   .   10  
Parts Scanalyzed           5    | .   .   5   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   5   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   3   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   1   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Was  Fac  
Total Allies               20   | .    .    .    .    .    .    .    .    .    20   .    
  Largest Group            20   | .    .    .    .    .    .    .    .    .    20   5    
  Highest-Rated Group      789  | .    .    .    .    .    .    .    .    .    789  238  
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               97   | .    .    .    .    .    .    .    .    .    46   51   
  Total Damage             2919 | .    .    .    .    .    .    .    .    .    1639 1280 
  Kills                    16   | .    .    .    .    .    .    .    .    .    4    12   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Was  Fac  
Turns Passed               9963 | 121  356  1125 621  2669 495  978  1122 195  342  1939 
Spaces Moved               5319 | 86   232  502  271  1351 390  771  651  128  175  762  
  Core                     87   | 86   .    .    .    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5232 | .    232  502  271  1351 390  771  651  128  175  761  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  122  122  122  120  120  190  190  
  Average Speed            161  | 108  142  190  190  163  122  122  150  129  190  207  
  Slowest Speed            1900 | 150  190  260  190  260  123  122  192  190  190  1900 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 6    34   59   27   35   53   88   16   4    75   20   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    .    1    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          913  | .    .    59   101  431  17   .    145  2    .    158  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               30   | .    .    1    1    .    .    .    1    2    .    25   
  AOE                      883  | .    .    58   100  431  17   .    144  .    .    133  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Was  Fac  
Total                      6139 | 105  256  584  336  1604 400  792  735  151  186  990  
  Wait                     192  | .    .    2    22   50   .    7    25   .    .    86   
  Move                     5310 | 85   231  501  270  1350 389  770  650  128  174  762  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  116  | 9    12   14   4    29   4    2    9    5    4    24   
  Fast Attach              15   | 3    2    .    .    1    .    2    3    4    .    .    
  Attach                   60   | 2    3    2    4    17   1    .    5    2    .    24   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Swap                     80   | .    .    14   14   35   2    1    4    2    .    8    
  Drop                     67   | 2    6    8    3    18   .    2    9    6    3    10   
  Fire                     291  | 4    2    43   19   104  4    8    29   4    .    74   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    1    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    5    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Identified exit to Materials
    7 | -11/Scrapyard  | Discovered exit to Materials (range 16)
  122 | -11/Scrapyard  | Entered Materials
  122 | -10/Materials  | Evolved 1 slot: Utility x1
  187 | -10/Materials  | Identified exit to Mines
  187 | -10/Materials  | Discovered exit to Mines (range 9)
  280 | -10/Materials  | Identified exit to Materials
  280 | -10/Materials  | Discovered exit to Materials (range 5)
  357 | -10/Materials  | Build established: Hacker-Mutant
  478 | -10/Materials  | Entered another Materials area
  478 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
  874 | -9/Materials   | Identified exit to Mines
  874 | -9/Materials   | Discovered exit to Mines (range 8)
 1574 | -9/Materials   | Identified exit to Materials
 1574 | -9/Materials   | Discovered exit to Materials (range 16)
 1603 | -9/Materials   | Entered another Materials area
 1603 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 1965 | -8/Materials   | Identified exit to Storage
 2035 | -8/Materials   | Repaired Ion Engine
 2067 | -8/Materials   | Repaired Salvage Targeting Computer
 2128 | -8/Materials   | Met 7R-MNS
 2195 | -8/Materials   | Identified exit to Factory
 2195 | -8/Materials   | Discovered exit to Factory (range 16)
 2224 | -8/Materials   | Entered Factory
 2224 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2225 | -7/Factory     | Caught up to 7R-MNS
 2273 | -7/Factory     | Fabricated Aluminum Leg?
 2910 | -7/Factory     | Found Prototype Launcher
 2957 | -7/Factory     | Cargo convoy interrupted
 3607 | -7/Factory     | Core integrity fell below 50%
 3694 | -7/Factory     | Identified Rocket Array
 4114 | -7/Factory     | Repaired Imp. Deuterium Engine
 4435 | -7/Factory     | Garrison activated, responded to threat
 4486 | -7/Factory     | Fabricated Mni. Grenade Launcher (x1)
 4736 | -7/Factory     | Repaired Imp. Deuterium Engine
 4867 | -7/Factory     | Identified exit to Lower Caves
 4867 | -7/Factory     | Discovered exit to Lower Caves (range 5)
 4893 | -7/Factory     | Entered Lower Caves
 4904 | -7/Lower Caves | Encountered a Warlord checkpoint
 5198 | -7/Lower Caves | Identified exit to Lower Caves
 5273 | -7/Lower Caves | Learned Factory trap positions
 5388 | -7/Lower Caves | Entered another Lower Caves area
 5421 | -7/Lower Caves | Learned Factory emergency access door positions
 5972 | -7/Lower Caves | Encountered a Warlord checkpoint
 6356 | -7/Lower Caves | Identified exit to Factory
 6356 | -7/Lower Caves | Discovered exit to Factory (range 5)
 6366 | -7/Lower Caves | Entered Factory
 6366 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6367 | -6/Factory     | Loaded intel: 113 trap records
 6483 | -6/Factory     | Repaired Imp. Deuterium Engine
 6663 | -6/Factory     | Build established: Hacker-Gunner
 7006 | -6/Factory     | Fabricated Weapon Shielding?
 7462 | -6/Factory     | Identified exit to Factory
 7462 | -6/Factory     | Discovered exit to Factory (range 11)
 7488 | -6/Factory     | Entered another Factory area
 7488 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7683 | -5/Factory     | Sucked down chute
 7683 | -5/Factory     | Entered Waste
 7684 | -5/Waste       | Joined by Warlord forces that had cleared the area
 7748 | -5/Waste       | Found Prototype Launcher
 7983 | -5/Waste       | Identified exit to Factory
 7983 | -5/Waste       | Discovered exit to Factory (range 11)
 8003 | -5/Waste       | A Compactor rumbled back to life
 8004 | -5/Waste       | Spotted C-40 Crusher
 8021 | -5/Waste       | Allies destroyed C-40 Crusher
 8025 | -5/Waste       | Entered Factory
 8025 | -5/Factory     | Accompanied by 5 allies
 8051 | -5/Factory     | Lost 6 allies
 8109 | -5/Factory     | Fabricated Aluminum Leg?
 8280 | -5/Factory     | Fabricated Exp. ECM Suite?
 8728 | -5/Factory     | Identified exit to Upper Caves
 8780 | -5/Factory     | Repaired Reactive Plating
 8836 | -5/Factory     | Repaired Neutrino Core
 8856 | -5/Factory     | Garrison activated, responded to threat
 9498 | -5/Factory     | System corruption reached 10%
 9504 | -5/Factory     | Core integrity fell below 50%
 9525 | -5/Factory     | First assault squad dispatched
 9528 | -5/Factory     | Core integrity fell below 20%
 9595 | -5/Factory     | Lost 16 parts (3p6n4u3w)
 9663 | -5/Factory     | Lost 7 parts (2p1n1u3w)
 9908 | -5/Factory     | Identified Tesla Bomb Launcher
 9942 | -5/Factory     | Build established: Hacker-Mutant
 9964 | -5/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Hvy. Rocket Launcher destroyed.
Destroyed Hvy. Rocket Launcher.
R-10 Processor destroyed.
U-05 Engineer destroyed.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
System corrupted: Energy discharge (-11).
U-05 Engineer lays Concrete. <x4>
Destroyed Hpw. Shock Rifle.
U-05 Engineer builds a Wall.
R-10 Processor collects Terrain Scanner.
Broken Tesla Bomb Launcher destroyed.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer destroyed.
Adv. Plasma Cannon destroyed.
U-05 Engineer builds a Wall.
Imp. Targeting Computer destroyed.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| +??????#       #??######???#####             #???? |
| #??????#    ##+#####????  ?    #             #???? |
|   ?????#    #      #????"" """ #        ####+##### |
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| #??????#    #  !!  #?#         #        #        # |
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| ?????       #????????????????##    ###  """"       |
| ??????      #?????????????????#    # #  """"   ""  |
| ???????#+## ????????????#######    # #  """" *[""  |
| ????????????????????????#          # #  """"]= Y"  |
| ????????????????????????# ########+### | """=][""  |
| ????????????????????????# #??#        !%%  %  =""  |
| ????????????????????????# #??#       # =   !       |
| ??????????????????????### ####   [[  ####+#######+ |
| ????????????????????#####=# ##       #% %    ####  |
| ????????????????????#  *%!!   ########   %      %  |
| ?????????????##########|=|           g             |
| ??????????????     = uu%=           ^^g    %       |
| ??????????????########!=%@          %^             |
| ?????????????????#      *%p  #########             |
| ?????????????????# ""R  %!!!  #?????##       ##### |
| ?????????????????# "Y #  % = ##?????##"####### [   |
| ?????????????????# ""?#!%     #??????# #######     |
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| ??????????????????????+  =   +???????????????#     |
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| ???????????????????? ?????????? ?????????????#     |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          44
Energy Capacity            565
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Density       210
Base Temperature (-)       150
Armor Coverage             450
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         20
Recoil Reduction           6
Matter Filtering           30
Salvage Targeting          2
Offensive Hacking          20

 Item Schematics 
-----------------
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
     Imp. Light Cannon | -9/Materials | Scanalyzed
      Weapon Shielding | -9/Materials | Scanalyzed
            EM Shotgun | -9/Materials | Scanalyzed
          Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
          Aluminum Leg | x2 | -7/Factory 
 Mni. Grenade Launcher | x1 | -7/Factory 
      Weapon Shielding | x2 | -6/Factory 
          Aluminum Leg | x2 | -5/Factory 
        Exp. ECM Suite | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Oh No You Don't!
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              ScanGodAmplifier
  Manual?         0
Play Time         02:17:07
  Cumulative      16.8 hours
  Start           2024.12.27 @ 12:21:03
  End             2024.12.27 @ 17:30:35
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          15
  Rogue           0
  Adventurer      0
  Explorer        15
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00a94122-b1d5-4f2a-ab3e-ea448fb4778c