Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.13 @ 12:40:12 Player: Robit-69-420 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (942) 942 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2697 Bonus ------- None Cogmind --------- Core Integrity 281/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Axe > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Small Storage Unit Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Recoil Stabilizer > --- WEAPON ----------- Beam Rifle Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Flight Unit Flight Unit Improved Heat Sink Small Storage Unit Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Datajack Axe [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 45 | 6 2 11 26 Power 6 | 1 . 1 4 Engine 6 | 1 . 1 4 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 1 5 Treads . | . . . . Leg . | . . . . Wheel 3 | 2 . 1 . Hover 3 | . . . 3 Flight 2 | . . . 2 Utility 11 | 1 2 4 4 Device 8 | . 2 2 4 Storage 3 | 1 . 2 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 20 | 2 . 5 13 Energy Gun 8 | 1 . 2 5 Energy Cannon 1 | . . . 1 Ballistic Gun 6 | 1 . 2 3 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 2 | . . . 2 Unidentified Prototypes . | . . . . Parts Lost 21 | . . 5 16 Power 2 | . . . 2 Propulsion 6 | . . 1 5 Utility 5 | . . 2 3 Weapon 8 | . . 2 6 Highest Loss Streak 12 | . . 4 12 Average Slot Usage (%) 92 | . 99 97 85 Engine 13 | . 14 11 16 Wheel 15 | . 28 21 6 Hover 5 | . . . 13 Device 17 | . 13 20 15 Storage 10 | . 14 11 9 Energy Gun 11 | . 14 10 10 Ballistic Gun 14 | . 14 21 8 Naked Turns . | . . . . Heaviest Build 44 | 10 11 29 44 Greatest Support 32 | 32 32 32 27 Greatest Overweight (x) 8 | . . 1 8 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 8 | 5 6 9 10 Most Carried 10 | 6 6 10 10 Average Carried 7 | 3 5 7 9 Final Capacity 10 | 6 6 10 10 Final Carried 8 | 6 6 8 7 Class Distribution -------------------- 37% | Mutant 37% | Tank 19% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 846 | 260 38 283 265 Remotely . | . . . . Salvage Created 892 | . 68 416 408 Parts 57 | . 6 27 24 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 4 15 12 Melee 1 | . . . 1 Guns 24 | . 4 13 7 Cannons 1 | . . . 1 AOE 5 | . . 2 3 Classes Destroyed 3 | . 2 1 . Swarmer 11 | . 3 4 4 Grunt 15 | . 1 8 6 Sentry 5 | . . 3 2 Best Kill Streak 4 | . 3 4 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1864 | . 48 556 1260 Core 368 | . 8 91 269 Absorbed by Shields 206 | . . 92 114 Core Remaining (%) 91 | 100 96 77 . Volleys Fired 75 | . 6 31 38 Largest 3 | . 2 3 3 Hottest 131 | . 60 105 131 Shots Fired 165 | . 12 85 68 Gun 150 | . 12 81 57 Cannon 9 | . . . 9 Launcher 6 | . . 4 2 Special . | . . . . Kinetic 90 | . 6 57 27 Thermal 69 | . 6 24 39 Explosive 6 | . . 4 2 Electromagnetic . | . . . . Robot Hit Streak 14 | . 7 10 14 Robot Miss Streak 11 | . 1 11 2 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 119 | . 9 52 58 Core Hits 81 | . 5 42 34 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 10 | . . . 10 Impact . | . . . . Slashing 3 | . . . 3 Piercing . | . . . . Sneak Attacks 5 | . . . 5 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2102 | . 105 983 1014 Guns 1354 | . 105 687 562 Cannons 125 | . . . 125 Explosions 545 | . . 296 249 Melee 78 | . . . 78 Ramming . | . . . . Kinetic 631 | . 52 371 208 Thermal 848 | . 53 316 479 Explosive 545 | . . 296 249 Electromagnetic . | . . . . Impact . | . . . . Slashing 78 | . . . 78 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 74 | . . 44 30 Projectiles . | . . . . Explosions 74 | . . 44 30 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 268 | . 18 268 125 Average Temperature 49 | . 11 60 35 Received Heat Transfer 776 | . 18 215 543 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1474 | . 125 420 929 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 242 | . 130 242 197 Average Influence 110 | . 67 125 124 Maximum Alert Level 1 | . . 1 . Low Security (%) 93 | 100 100 81 100 Level 1 6 | . . 18 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 5 22 17 Peak Tracking Total 5 | . 2 5 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 4 10 1 Successful 13 | . 4 8 1 Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 3 4 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 6 | . . 6 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 3 3 1 Record 6 | . 2 3 1 Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 5 | . . 5 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Components 2 | . . 2 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . 1 . Recycled Matter 30 | . . 30 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . . 2 Non-combat 2 | . . . 2 Combat . | . . . . Robot Hacks Applied 3 | . . . 3 parse_system 2 | . . . 2 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1690 | 77 267 632 714 Spaces Moved 1099 | 63 244 408 384 Core 14 | 2 . . 12 Treads . | . . . . Legs . | . . . . Wheels 840 | 61 244 408 127 Hover 240 | . . . 240 Flight 5 | . . . 5 Fastest Speed 50 | 50 100 90 100 Average Speed 108 | 98 100 100 125 Slowest Speed 520 | 100 100 110 520 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 5 34 31 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 38 | . . 20 18 Melee . | . . . . Projectile 4 | . . . 4 AOE 34 | . . 20 14 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1438 | 74 255 563 546 Wait 175 | . 1 106 68 Move 1096 | 62 243 407 384 Hop . | . . . . Pick Up 18 | 6 1 7 4 Fast Attach 22 | 6 1 3 12 Attach 9 | . . 4 5 Detach 4 | . . . 4 Swap 14 | . 1 4 9 Drop 15 | . 2 1 12 Fire 75 | . 6 31 38 Melee 10 | . . . 10 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 633 | -9/Materials | Build established: Tank 923 | -9/Materials | Discovered new exit (range 15) 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 986 | -8/Materials | Lost 4 parts (1n1u2w) 1200 | -8/Materials | Lost 3 parts (3w) 1688 | -8/Materials | Lost 12 parts (2p5n2u3w) 1691 | -8/Materials | Self-destructed Last Messages --------------- Beam Rifle destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. Imp. Ion Engine destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. Hvy. Particle Cannon destroyed. U-05 Engineer builds a Wall. Airjet destroyed. Imp. Heat Sink destroyed. Recoil Stabilizer destroyed. Flight Unit destroyed. Imp. Ion Engine destroyed. U-05 Engineer lays Concrete. Flight Unit destroyed. Datajack destroyed. G-50 Soldier destroyed. K-01 Serf collects debris. Acquired 49 matter. K-01 Serf collects debris. 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