Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.08 @ 13:42:24 Player: Human Yoyo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2498) 2498 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (801) 801 TOTAL SCORE: 7119 Bonus ------- High Alert Combat Kills 414 Follower Combat Kills 87 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Energy Filter Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Lightpack 2.0 Energy Filter Layered Light Armor Plating > --- WEAPON ----------- Plasma Cannon Gauss Rifle Proton Missile Launcher Proton Missile Launcher Longsword +1 > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Advanced Visual Processing Unit Advanced Terrain Scanner Targeting Computer Advanced Targeting Computer Melee Analysis Suite Improved ECM Suite Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Lightning Gun Precision Shock Rifle Proton Missile Launcher Rocket Launcher [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Lightpack 2.0 Device Supersonic Drone Bay Storage Lightpack 2.0 Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Longsword +1 Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Flak Gun Launcher Proton Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 4 | . . . . . 2 . 2 Weapon 3 | . . . . . 2 1 . Parts Attached 83 | 5 2 5 3 . 12 46 10 Power 12 | 1 . 2 1 . . 8 . Engine 8 | 1 . 2 1 . . 4 . Core 4 | . . . . . . 4 . Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 . . 3 5 1 Treads . | . . . . . . . . Leg 13 | 2 . 2 . . 3 5 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | . 2 . 1 . 4 11 3 Device 11 | . . . . . 4 6 1 Storage 2 | . 1 . 1 . . . . Processor 2 | . 1 . . . . 1 . Hackware 1 | . . . . . . . 1 Protection 5 | . . . . . . 4 1 Artifact . | . . . . . . . . Weapon 37 | 2 . 1 1 . 5 22 6 Energy Gun 16 | . . 1 . . 2 9 4 Energy Cannon 4 | . . . . . 2 2 . Ballistic Gun 8 | 2 . . . . 1 4 1 Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . . . . 7 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 2 1 Parts Lost 52 | . . . . . . 36 16 Power 7 | . . . . . . 5 2 Propulsion 5 | . . . . . . 3 2 Utility 13 | . . . . . . 9 4 Weapon 27 | . . . . . . 19 8 Highest Loss Streak 11 | . . . . . . 11 11 Average Slot Usage (%) 81 | . 92 100 91 85 88 74 73 Engine 10 | . 14 14 14 14 9 11 . Core 2 | . . . . . . . 11 Leg 17 | . 28 28 28 28 17 14 9 Device 6 | . . . . . 17 8 2 Storage 7 | . 10 14 14 14 9 6 . Processor 3 | . 10 14 5 . . . 6 Protection 4 | . . . . . . 5 11 Energy Gun 9 | . . 2 14 14 17 6 14 Energy Cannon 2 | . . . . . 8 3 . Ballistic Gun 7 | . 28 25 5 . . 3 8 Launcher 2 | . . . . . . 6 . Slashing Weapon 4 | . . . 8 14 9 3 . Naked Turns . | . . . . . . . . Heaviest Build 53 | 6 10 19 22 22 34 53 37 Greatest Support 40 | 20 20 30 30 30 40 40 35 Greatest Overweight (x) 5 | . . . . . 1 5 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 24 | 4 6 6 24 24 24 24 4 Average Capacity 16 | 4 5 6 16 24 24 22 4 Most Carried 24 | 4 4 6 6 11 24 22 4 Average Carried 11 | 2 2 5 5 8 19 14 3 Final Capacity 24 | 4 6 6 24 24 24 4 4 Final Carried 22 | 3 4 6 6 11 22 4 3 Class Distribution -------------------- 38% | Hauler-Mutant 15% | Mutant 13% | Scavenger-Tank 11% | Hauler-Tank 5% | Scavenger-Mutant 4% | Hauler-Skirmisher 4% | Hauler-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1841 | 250 72 83 . 30 95 1122 189 Remotely . | . . . . . . . . Salvage Created 2793 | . 128 72 . . 155 2173 265 Parts 141 | . 14 6 . . 9 93 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 50 | . 4 1 . . 3 36 6 Melee 4 | . . . . . 3 . 1 Guns 21 | . 4 1 . . . 12 4 Cannons 2 | . . . . . . 2 . AOE 21 | . . . . . . 20 1 Classes Destroyed 11 | . 4 1 . . 1 5 . Worker 4 | . 1 . . . . 1 2 Builder 2 | . . 1 . . . 1 . Operator 2 | . . . . . . 2 . Watcher 2 | . 1 . . . . 1 . Swarmer 12 | . 3 . . . . 6 3 Grunt 23 | . 1 1 . . 2 19 . Brawler 2 | . . . . . . 2 . Duelist 2 | . . . . . 1 1 . Sentry 5 | . . . . . . 3 2 Hunter 1 | . . . . . . 1 . Programmer 5 | . . . . . . 4 1 Best Kill Streak 6 | . 3 1 . . 3 6 3 Combat Bots Only 6 | . 3 1 . . 3 6 3 Max Kills in Single Turn 3 | . 2 1 . . 1 3 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . . . 3 1 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 6094 | . 82 168 . . 136 3612 2096 Core 1253 | . 10 29 . . 42 312 860 Absorbed by Shields 71 | . . . . . 38 33 . Core Remaining (%) 82 | 100 . . . 84 92 55 . Volleys Fired 178 | . 15 7 . . 3 118 35 Largest 5 | . 2 2 . . 3 5 4 Hottest 312 | . 40 95 . . 180 312 233 Shots Fired 388 | . 30 14 . . 8 255 81 Gun 294 | . 30 14 . . 6 163 81 Cannon 28 | . . . . . 2 26 . Launcher 66 | . . . . . . 66 . Special . | . . . . . . . . Kinetic 146 | . 30 13 . . . 71 32 Thermal 107 | . . 1 . . 5 71 30 Explosive 4 | . . . . . . 4 . Electromagnetic 131 | . . . . . 3 109 19 Robot Hit Streak 18 | . 5 8 . . 6 18 10 Robot Miss Streak 12 | . 2 1 . . 1 10 12 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 263 | . 19 10 . . 11 167 56 Core Hits 167 | . 7 3 . . 4 121 32 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 6 | . . . . . 5 . 1 Impact 1 | . . . . . . . 1 Slashing 5 | . . . . . 5 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6605 | . 233 98 . . 294 4888 1092 Guns 2895 | . 233 98 . . 48 1803 713 Cannons 346 | . . . . . 46 300 . Explosions 3098 | . . . . . . 2785 313 Melee 260 | . . . . . 200 . 60 Ramming 6 | . . . . . . . 6 Kinetic 1624 | . 233 76 . . . 988 327 Thermal 2270 | . . 22 . . 66 1609 573 Explosive 235 | . . . . . . 235 . Electromagnetic 2210 | . . . . . 28 2056 126 Impact 60 | . . . . . . . 60 Slashing 200 | . . . . . 200 . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . . . 21 1 Average Corruption 8 | . . . . . . 9 1 Corruption Purged 1 | . . . . . . 1 . Effects 103 | . . . . . . 101 2 Message Errors 15 | . . . . . . 15 . Matter Fused 19 | . . . . . . 19 . Heat Flow Errors 8 | . . . . . . 8 . Energy Discharges 7 | . . . . . . 7 . Parts Rejected 3 | . . . . . . 3 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 2 | . . . . . . 2 . Misfires 4 | . . . . . . 4 . Alerts 1 | . . . . . . 1 . Misdirections 3 | . . . . . . 3 . Targeting Errors 29 | . . . . . . 27 2 Weapon Failures 10 | . . . . . . 10 . Overload Shots . | . . . . . . . . Overflow Damage 729 | . . . . . . 490 239 Projectiles 4 | . . . . . . 4 . Explosions 725 | . . . . . . 486 239 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 866 | . . . . . . 600 266 Shots 21 | . . . . . . 18 3 Rammed 2 | . . . . . . . 2 Targets Rammed 3 | . . . . . . . 3 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 601 | . 6 58 . . 240 558 601 Average Temperature 138 | . 6 12 . . 126 125 190 Received Heat Transfer 1029 | . 36 57 . . 18 507 411 Effects 35 | . . . . . . 19 16 Shutdowns 11 | . . . . . . 5 6 Energy Bleed 4 | . . . . . . 2 2 Interference 5 | . . . . . . 1 4 Short Circuit 3 | . . . . . . 1 2 Damage (minor) 3 | . . . . . . 2 1 Damage (major) 8 | . . . . . . 8 . Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried 9 | . . . . . . 9 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 2881 | . . 37 . . 111 2130 603 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . . 5 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 842 | . 147 133 . . 115 842 494 Initial 419 | . . 57 . . . 13 419 Average 283 | . 70 82 . . 26 390 420 Maximum Alert Level 3 | . . . . . . 3 2 Low Security (%) 52 | 100 100 100 . 100 100 38 . Level 1 4 | . . . . . . 3 16 Level 2 39 | . . . . . . 50 83 Level 3 3 | . . . . . . 7 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . . . . . 14 2 Investigation . | . . . . . . . . Extermination 6 | . . . . . . 5 1 Reinforcement 6 | . . . . . . 5 1 Assault 1 | . . . . . . 1 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . 3 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . . . . . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 7 7 . . 9 60 13 Peak Tracking Total 6 | . 3 4 . . 5 6 4 Tactical Retreats 16 | . . . . . 1 11 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . 1 1 1 Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 24 | . . 1 . . . 20 3 Max in Single Turn 5 | . . . . . . 5 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 1 | . . . 1 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . . . 9 . . . . Successful 9 | . . . 9 . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 4 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . . 9 . . . . Record 9 | . . . 9 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 41 | . . 41 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . 15 . . . . . Total Damage 209 | . . 209 . . . . . Kills 5 | . . 5 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 2 | . . . . . 1 1 . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 5649 | 64 240 522 572 194 625 2602 830 Spaces Moved 2974 | 49 159 402 464 158 211 1112 419 Core 11 | 9 . . . . . 2 . Treads . | . . . . . . . . Legs 2963 | 40 159 402 464 158 211 1110 419 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 120 Average Speed 135 | 107 120 120 120 120 134 149 147 Slowest Speed 300 | 120 120 120 120 120 160 300 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 31 78 79 38 17 24 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 . . 1 1 . 1 . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 213 | . . . . . . 184 29 Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 212 | . . . . . . 183 29 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 4262 | 60 181 430 482 162 542 1833 572 Wait 882 | . 3 6 . . 284 506 83 Move 2967 | 48 158 401 463 157 210 1111 419 Hop . | . . . . . . . . Pick Up 101 | 7 3 5 8 5 23 40 10 Fast Attach 11 | 1 . 1 1 . . 5 3 Attach 68 | 4 2 . 2 . 12 41 7 Detach 4 | . . . . . 1 3 . Swap 4 | . . 4 . . . . . Drop 33 | . . 6 8 . 4 9 6 Fire 178 | . 15 7 . . 3 118 35 Melee 6 | . . . . . 5 . 1 Ram . | . . . . . . . . Kick 3 | . . . . . . . 3 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 9) 287 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 493 | -10/Mines | Learned location of Storage (-8) 697 | -10/Mines | Learned location of 2 exits from Materials 821 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 822 | -10/Mines | Discovered new exit (range 5) 826 | -10/Mines | Identified exit to Exiles 827 | -10/Mines | Entered Exiles 845 | -10/Exiles | Discovered new exit (range 15) 863 | -10/Exiles | Met 8R-AWN 886 | -10/Exiles | Met EX-HEX 939 | -10/Exiles | Met EX-BIN 964 | -10/Exiles | Aligned with FarCom system 965 | -10/Exiles | Given EX-Vault access code 1022 | -10/Exiles | Opened EX-Vault 1030 | -10/Exiles | Found Prototype Device 1036 | -10/Exiles | Found Prototype Slashing Weapon 1047 | -10/Exiles | Found Prototype Storage 1053 | -10/Exiles | Identified Lightpack 2.0 1069 | -10/Exiles | Identified Longsword +1 1100 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1132 | -10/Exiles | Met EX-DEC 1173 | -10/Exiles | Visited The Gauntlet 1337 | -10/Exiles | Build established: Hauler-Mutant 1399 | -10/Exiles | Stole three prototypes: Lightpack 2.0, Longsword +1, Supersonic Drone Bay 1399 | -10/Exiles | Entered Mines 1528 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1582 | -9/Mines | Discovered new exit (range 10) 1593 | -9/Mines | Entered Materials 1593 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1593 | -8/Materials | Identified Supersonic Drone Bay 1594 | -8/Materials | Identified exit to Factory 1594 | -8/Materials | Identified exit to Storage 2218 | -8/Materials | Entered Factory 2218 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2220 | -7/Factory | FarCom data flow suspended 2503 | -7/Factory | Lost 5 parts (1u4w) 3160 | -7/Factory | Lost 3 parts (1n1u1w) 3818 | -7/Factory | First assault squad dispatched 4082 | -7/Factory | System corruption reached 10% 4140 | -7/Factory | Lost 11 parts (3p1n1u6w) 4557 | -7/Factory | Garrison activated, responded to threat 4593 | -7/Factory | Build established: Hauler-Tank 4682 | -7/Factory | Lost 7 parts (3u4w) 4780 | -7/Factory | Discovered new exit (range 13) 4820 | -7/Factory | Entered another Factory area 4820 | -6/Factory | Evolved 2 slots: Utility x2 5127 | -6/Factory | Build established: Scavenger-Tank 5271 | -6/Factory | Lost 4 parts (1n1u2w) 5621 | -6/Factory | Core integrity fell below 50% 5639 | -6/Factory | Lost 11 parts (2p1n3u5w) 5639 | -6/Factory | Core integrity fell below 20% 5650 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05573_ R-10 Processor collects VTOL Module. 05576_ S-27 Virus destroyed. 05585_ Imp. Terrain Scanner destroyed. 05590_ Shock Rifle destroyed. 05590_ Slammed into S-27 Virus. 05592_ S-27 Virus destroyed. 05593_ Acquired 30 matter. 05594_ K-01 Serf cleans the Power Conduit. 05594_ Acquired Autogun. 05594_ Lgt. Nuclear Core destroyed. 05596_ Imp. Light Armor Plating destroyed. 05599_ K-01 Serf cleans the Power Conduit. 05602_ U-05 Engineer builds a Door. 05602_ K-01 Serf cleans the Power Conduit. 05604_ S-27 Virus destroyed. 05607_ K-01 Serf cleans the Power Conduit. 05608_ Flexi-carbon Leg destroyed. 05622_ K-01 Serf collects debris. 05633_ U-05 Engineer builds a Door. 05640_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | " #??????????????????????????????????????? | | " #??????????????????????????????????????? | | " #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | #####+########???????????????????????????????????? | | # #???????????????????????????????????? | | + #???????????????????????????????????? | | # """ """ #???????????????????????????????????? | | # """ """ #???????????????????????????????????? | | # """ """ #???????????????????????????????????? | | # ##??????????? ?????##?????? ??????? | | # *""" """ #?????????????????#???????? ??????? | | # """ """ #??????#???###+########### ?????? | | #= """ """ [ #########??# ??? ??? | | # # ! #?#?# R ??? | | # [ # [[!#???# u""""""""" ???? | | # # = [!#???# ???? | | ###+########## ! #???# * "" "?????? | | ??# #????????# = #???# ""F"?????? | | ??# #???###### !#???# g """ ???? | | ??# ##### =###+######### g +?? | | ??# u u@%% ! #?? | | ??# ##### ### ###########+##### ##### #?? | | ### #???## ##?# #??????# % #???#??#??? ? #?? | | #????# #??# ##?????# #?#????????????????? | | #????# #??# ##?????# #??????????????????? | | #????# #??# ######## !! #??????? ??????????? | | #??#?# ##?# + !! #??????? ??????????? | | #?#??# #??########## ! #?? ???#???????????? | | #????# #??#????#???########??????????????????? | | #????# #????????????????#????????????????????? | | ##???# #??#??????????????????????# ??????????? | | ######+#####?????????????????? ??????????????? | | ## #?????????????????????????????????? | | ###### #????#????????????????????????????? | | ?????# #?????????????"???????????????????? | | ?????# #????????????????? ?? ????????????? | | ?????###########?????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Energy Filtering 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed BoreBurstGravjet Manual? 0 Play Time 00:59:45 Cumulative 9.6 hours Start 2021.08.08 @ 12:44:11 End 2021.08.08 @ 13:42:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 471870bc-09dd-42e4-9bb1-c0391e71fa05