Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.10 @ 01:39:41

Player: albenzo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (645)      645
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (193)                193
              TOTAL SCORE: 3548

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      191

 Cogmind 
---------
Core Integrity             700/700
Matter                     7/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (360) Ox4
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
               Flight Unit
>              --- UTILITY (4) ------
         Large Storage Unit
               Machine Analyzer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (15) ---
               Titanium Leg
               Titanium Leg
               Titanium Leg
               Flight Unit
               Flight Unit
               Flight Unit
               Flight Unit
               Scrap Engine
         Small Storage Unit
        Medium Storage Unit
               Assault Rifle
  High-powered Shotgun
               Scythe
               Scythe

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Machine Analyzer
           Sensor Array
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Heat Sink
     Small Storage Unit
    Medium Storage Unit
     Light Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
           Scythe
           Scythe
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   2   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             40   | 6   6   1   10  15  2   
  Power                    3    | 1   .   .   1   1   .   
    Engine                 3    | 1   .   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   2   .   5   6   2   
    Treads                 7    | .   2   .   4   1   .   
    Leg                    8    | 2   .   .   1   5   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  11   | 1   3   1   3   3   .   
    Device                 5    | .   1   1   1   2   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   1   .   1   5   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   1   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   1   .   .   8   .   
  Power                    2    | .   .   .   .   2   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   3   .   
  Weapon                   3    | .   1   .   .   2   .   
  Highest Loss Streak      5    | .   1   .   .   5   .   
  To Critical Strikes      1    | .   1   .   .   .   .   
Average Slot Usage (%)     92   | .   94  100 99  92  30  
  Engine                   10   | .   14  14  11  6   .   
  Treads                   17   | .   8   28  28  8   .   
  Leg                      11   | .   19  .   4   25  .   
  Device                   10   | .   9   14  10  12  .   
  Storage                  11   | .   14  14  11  9   7   
  Processor                2    | .   .   .   .   8   7   
  Protection               4    | .   .   .   11  4   .   
  Ballistic Gun            21   | .   27  28  22  15  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 14  30  29  38  39  20  
  Greatest Support         86   | 20  40  40  66  86  8   
  Greatest Overweight (x)  2    | 2   .   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 6   11  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  
  Average Carried          12   | 4   10  15  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac 
Matter Collected           635  | 211 136 .   253 35  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            637  | .   306 .   91  240 .   
  Parts                    46   | .   30  .   6   10  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  21   | .   12  .   2   7   .   
  Guns                     17   | .   12  .   2   3   .   
  AOE                      4    | .   .   .   .   4   .   
Classes Destroyed          5    | .   3   .   1   1   .   
  Builder                  1    | .   1   .   .   .   .   
  Swarmer                  8    | .   8   .   .   .   .   
  Grunt                    9    | .   4   .   1   4   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   1   2   .   
Best Kill Streak           5    | .   5   .   1   4   .   
  Combat Bots Only         5    | .   5   .   1   4   .   
Max Kills in Single Turn   2    | .   1   .   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               2062 | .    242  .    147  1673 .    
  Core                     300  | .    13   .    .    287  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   12   | .    .    .    12   .    .    
Core Remaining (%)         85   | 100  .    94   100  47   .    
Volleys Fired              65   | .    26   .    11   28   .    
  Largest                  2    | .    2    .    2    2    .    
  Hottest                  53   | .    40   .    40   53   .    
Shots Fired                113  | .    47   .    22   44   .    
  Gun                      105  | .    47   .    22   36   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    8    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  105  | .    47   .    22   36   .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                8    | .    .    .    .    8    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | .    4    .    8    10   .    
  Robot Miss Streak        5    | .    3    .    5    2    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           73   | .    27   .    12   34   .    
  Core Hits                58   | .    16   .    7    35   .    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1666 | .    347  .    112  1207 .    
  Guns                     843  | .    347  .    112  384  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               823  | .    .    .    .    823  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  843  | .    347  .    112  384  .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                823  | .    .    .    .    823  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            15   | .    .    .    .    15   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               15   | .    .    .    .    15   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      124  | .    .    .    .    124  .    
  Shots                    4    | .    .    .    .    4    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        57   | .    .    .    21   57   .    
  Average Temperature      22   | .    .    .    11   28   .    
  Received Heat Transfer   936  | .    36   .    63   837  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             405  | .   405 83  286 313 126 
  Initial                  126  | .   .   79  31  59  126 
  Average                  141  | .   148 81  132 221 126 
Maximum Alert Level        2    | .   2   .   1   1   .   
  Low Security (%)         69   | 100 61  100 69  46  100 
  Level 1                  27   | .   29  .   30  53  .   
  Level 2                  2    | .   8   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   .   7   .   
  Investigation            3    | .   1   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   5   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           6    | .   3   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              49   | .   20  .   11  18  .   
  Peak Tracking Total      9    | .   6   .   6   9   .   
  Tactical Retreats        5    | .   3   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          12   | .   3   1   5   3   .   
  Terminals                9    | .   3   1   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                29   | .   9   3   10  7   .   
  Successful               13   | .   4   1   7   1   .   
  Failed                   16   | .   5   2   3   6   .   
    Catastrophic           4    | .   2   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   6   .   .   7   .   
  Terminals                25   | .   9   3   7   6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             8    | .   3   1   4   .   .   
  Part Schematic           1    | .   1   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   .   
  Terminals                1    | .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   3   1   4   3   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               4    | .   .   3   .   1   .   
  Largest Group            3    | .   .   3   3   1   .   
  Highest-Rated Group      40   | .   .   40  40  16  .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               49   | .   .   .   41  8   .   
  Total Damage             597  | .   .   .   478 119 .   
  Kills                    12   | .   .   .   11  1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac 
Turns Passed               1744 | 81  456 196 585 324 102 
Spaces Moved               937  | 52  247 119 320 149 50  
  Core                     14   | 14  .   .   .   .   .   
  Treads                   532  | .   62  119 320 31  .   
  Legs                     341  | 38  185 .   .   118 .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   50   | .   .   .   .   .   50  
  Fastest Speed            50   | 50  120 160 145 130 197 
  Average Speed            146  | 128 130 160 154 137 197 
  Slowest Speed            270  | 190 160 160 160 270 197 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       26   | 4   58  42  31  24  2   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          40   | .   .   .   .   40  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      40   | .   .   .   .   40  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Total                      1201 | 63  335 125 397 227 54  
  Wait                     106  | .   38  5   40  23  .   
  Move                     932  | 51  246 118 319 148 50  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 6   13  .   6   2   1   
  Fast Attach              18   | 6   3   1   2   6   .   
  Attach                   9    | .   .   .   2   5   2   
  Detach                   5    | .   1   .   .   4   .   
  Swap                     13   | .   3   .   6   4   .   
  Drop                     25   | .   5   1   11  7   1   
  Fire                     65   | .   26  .   11  28  .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  500 | -10/Materials | Discovered new exit (range 16)
  538 | -10/Materials | Entered Mines
  545 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  702 | -10/Mines     | Discovered new exit (range 14)
  734 | -10/Mines     | Entered Materials
  734 | -9/Materials  | Accompanied by 3 allies
  734 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  872 | -9/Materials  | Repaired Sensor Array
 1292 | -9/Materials  | Discovered new exit (range 13)
 1319 | -9/Materials  | Entered another Materials area
 1319 | -8/Materials  | Accompanied by 1 ally
 1319 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1477 | -8/Materials  | Garrison activated, responded to threat
 1635 | -8/Materials  | Discovered new exit (range 5)
 1637 | -8/Materials  | Core integrity fell below 50%
 1643 | -8/Materials  | Entered Factory
 1643 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1662 | -7/Factory    | Found Scrap Engine
 1669 | -7/Factory    | Lost 5 parts (1p1n2u1w)
 1745 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01631_ Titanium Leg destroyed.
01632_ M-13 Machinist repairs G-47 Trooper.
01635_ EXIT=FOUND
01635_ M-13 Machinist repairs Aluminum Leg.
01637_ >> Machine Analyzer network decryption results:
01637_   Recycling Unit x1
01638_ Heat Sink destroyed.
01638_ Critical hit (Burn: +37).
A mysterious object appears at your location!
01643_ >> Machine Analyzer network decryption results:
01643_   DSF Access x1
01643_   Terminal x2
PARAMETERS=PROPULSION+2
LOCATION=UNKNOWN
GOAL=ESCAPE
01643_ Dropped Titanium Leg.
01662_ Acquired Scrap Engine.
01744_ Triggered Blade Trap.
01744_ Massive razor-sharp blades shoot up from within the floor.
01744_ Flight Unit severed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Structural Scanner | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaMassInverter
  Manual?         0
Play Time         00:19:40
  Cumulative      65.0 hours
  Start           2022.09.10 @ 00:51:40
  End             2022.09.10 @ 01:39:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          55
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40f47528-20ee-431a-a6fd-9ad16665a9f1