Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.13 @ 18:26:22 Player: ok-primus Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (367) 367 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 3112 Bonus ------- Follower Combat Kills 272 Met Imprinter 300 Was Imprinted 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 98/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Improved Aluminum Leg Sensor Array Advanced Targeting Computer Improved Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scan Processor Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Light Assault Rifle Precision Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Sensor Array Advanced Targeting Computer Mini Grenade Launcher Chainsword [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 31 | 8 . 5 12 . 3 3 Power 4 | 1 . 1 2 . . . Engine 4 | 1 . 1 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 2 3 . . 1 Treads . | . . . . . . . Leg 8 | 2 . 2 3 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 . . 3 . . . Device 2 | 1 . . 1 . . . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 14 | 3 . 2 4 . 3 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 3 . 2 3 . 2 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 9 | . . . . . . 9 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 4 | . . . . . . 4 Weapon 2 | . . . . . . 2 Highest Loss Streak 9 | . . . . . . 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 100 100 100 100 99 95 Engine 11 | . 14 14 11 11 11 10 Leg 22 | . 28 28 22 22 22 21 Device 11 | . 14 14 14 11 11 10 Storage 11 | . 14 14 11 11 11 11 Processor 9 | . . . 11 11 11 10 Protection 8 | . . . 7 11 11 10 Ballistic Gun 18 | . 28 28 21 22 14 21 Launcher 4 | . . . . . 7 . Naked Turns . | . . . . . . . Heaviest Build 31 | 12 12 12 28 26 31 26 Greatest Support 26 | 20 20 20 26 26 26 26 Greatest Overweight (x) 1 | 1 . . 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 8 8 5 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 704 | 285 . 171 172 . 40 36 Remotely 254 | 19 . 171 64 . . . Salvage Created 536 | 55 . 151 281 . . 49 Parts 38 | 3 . 12 17 . . 6 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 13 | . . 7 4 . . 2 Guns 13 | . . 7 4 . . 2 Classes Destroyed 6 | 1 . 2 3 . . . Hauler 1 | . . . 1 . . . Recycler 1 | 1 . . . . . . Watcher 1 | . . . 1 . . . Swarmer 7 | . . 5 . . . 2 Grunt 4 | . . 2 2 . . . Sentry 2 | . . . 2 . . . Best Kill Streak 3 | 1 . 3 2 . . 2 Combat Bots Only 3 | . . 3 2 . . 2 Max Kills in Single Turn 1 | 1 . 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1611 | . . 281 145 . . 1185 Core 443 | . . 33 . . . 410 Absorbed by Shields 92 | . . . 40 . . 52 Core Remaining (%) 93 | 100 . 86 . . . . Volleys Fired 71 | 3 . 30 18 . . 20 Largest 2 | 2 . 2 2 . . 2 Hottest 40 | 40 . 40 40 . . 40 Shots Fired 137 | 6 . 60 36 . . 35 Gun 137 | 6 . 60 36 . . 35 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 137 | 6 . 60 36 . . 35 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 2 . 7 11 . . 12 Robot Miss Streak 6 | 1 . 6 4 . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 96 | 3 . 37 26 . . 30 Core Hits 36 | 3 . 8 12 . . 13 Critical Kills 2 | 1 . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 3 | 1 . 1 1 . . . Destroy 3 | 1 . 1 1 . . . Melee Attacks 4 | . . . 1 . . 3 Impact . | . . . . . . . Slashing 4 | . . . 1 . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 972 | 24 . 400 261 . . 287 Guns 908 | 24 . 400 261 . . 223 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 64 | . . . . . . 64 Ramming . | . . . . . . . Kinetic 908 | 24 . 400 261 . . 223 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 64 | . . . . . . 64 Piercing . | . . . . . . . Highest Corruption 12 | . . . . . . 12 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 25 | . . 12 10 . . 25 Average Temperature 4 | . . 7 3 . . 4 Received Heat Transfer 305 | . . 66 63 . . 176 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 228 | 5 23 228 203 24 . . Initial 88 | . 3 8 88 24 . . Average 86 | 1 8 138 86 24 . . Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 90 | 100 100 86 89 100 . . Level 1 9 | . . 13 10 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 1 . . 1 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 1 10 9 . . 14 Peak Tracking Total 6 | . 1 3 2 . . 6 Tactical Retreats 2 | . . 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 9 | . 3 1 4 . 1 . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 6 1 13 . 2 . Successful 13 | . 2 1 8 . 2 . Failed 9 | . 4 . 5 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . 5 . 1 . Terminals 14 | . 6 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 2 1 4 . 2 . Part Schematic 2 | . . . . . 2 . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 1 | . . . 1 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . 4 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 154 | . . . . . 154 154 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 41 | . . . . . . 41 Total Damage 993 | . . . . . . 993 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3177 | 81 85 278 601 11 1782 339 Spaces Moved 1804 | 49 69 139 248 10 1101 188 Core 8 | 7 . . . . . 1 Treads . | . . . . . . . Legs 1796 | 42 69 139 248 10 1101 187 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 149 | 112 120 120 162 120 159 119 Slowest Speed 190 | 120 120 120 190 120 190 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 19 30 25 6 90 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 5 . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 1 | . . . 1 . . . Melee 1 | . . . 1 . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2158 | 67 71 200 415 9 1126 270 Wait 199 | . . 14 119 . 10 56 Move 1798 | 48 68 138 247 9 1100 188 Hop . | . . . . . . . Pick Up 26 | 8 2 4 7 . 5 . Fast Attach 10 | 6 . . 1 . 3 . Attach 5 | 1 . . 2 . . 2 Detach . | . . . . . . . Swap 16 | 1 . 5 9 . . 1 Drop 29 | . 1 9 11 . 8 . Fire 71 | 3 . 30 18 . . 20 Melee 4 | . . . 1 . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 9) 167 | -10/Materials | Entered Mines 231 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 333 | -10/Mines | Build established: Mutant 336 | -10/Mines | Discovered new exit (range 10) 349 | -10/Mines | Learned location of Storage (-8) 363 | -10/Mines | Met a Derelict shopkeep closing up shop 445 | -10/Mines | Entered Materials 445 | -9/Materials | Evolved 2 slots: Utility x2 1036 | -9/Materials | Discovered new exit (range 9) 1046 | -9/Materials | Entered Mines 1047 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1057 | -9/Mines | Entered Zion 1219 | -7/Zion | Learned location of Data Miner (-6) 1415 | -7/Zion | Imprinted 1418 | -7/Zion | Declared Zion's savior 2604 | -7/Zion | Received a visual enhancement algorithm 2805 | -7/Zion | Discovered new exit (range 16) 2839 | -7/Zion | Entered Proximity Caves 2839 | -6/Proximity Caves | Accompanied by 4 allies 3119 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3157 | -6/Proximity Caves | System corruption reached 10% 3165 | -6/Proximity Caves | Core integrity fell below 50% 3177 | -6/Proximity Caves | Core integrity fell below 20% 3178 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03150_ Penetrated by Slug. 03152_ Autogun fries itself beyond repair. 03153_ Penetrated by Slug. 03156_ Lgt. Assault Rifle destroyed. 03156_ System corrupted by crushing effect (+2). 03156_ Penetrated by Slug. 03161_ Imp. Aluminum Leg destroyed. 03161_ System corrupted by crushing effect (+1). 03164_ Penetrated by Slug. 03164_ B-48 Gladiator destroyed. 03167_ Acquired 20 matter. 03167_ Penetrated by Slug. 03167_ Lgt. Assault Rifle destroyed. 03170_ Penetrated by Slug. 03171_ Imp. Light Armor Plating fries itself beyond repair. 03172_ System corrupted: Titanium Leg rejected. 03174_ Sml. Storage Unit destroyed. 03176_ Penetrated by Slug. 03178_ Mace fries itself beyond repair. 03178_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????? #????????????????????????????????????????? | | ???? ##??????????????????????????????????????? | | ???? ## ??????????????????????????????????? | | ???? #????????????????????????????????? | | ???? ?????????????????????????????????? | | ???? #?????????????????????????????????? | | #???? ####??????????????????????????????? | | ##??? ???????????????????????????????? | | #???# ????????????????????????????????? | | #???# #?#???????????????????????????????? | | #????# #? #????????#??????????????????????? | | ##???# ## ##?#????? ??????????????????????? | | ###?? #?# ???? ##????????????????????? | | #### #?# ???? ????????????????????? | | % % %!| #??## ??? ????????????????????? | | # %%!%% #??## ??? ????????????????????? | | ### ##%=% ##### ?? #????????????????????? | | #?# ##=! #?## ### ### #????????????????????? | | #?# ### %% ### #" # #????????????????????? | | ### #?#### ## #? #=#????????????????????? | | # #????## ## #??# =*=#????????????????????? | | ## #?????# #" ##!!%=#????????????????????? | | ### #?????# ## #" |!"%#????????????????????? | | #?# ?????# ## #""""""# #????????????????????? | | ??# ?????# ## ######## #????????????????????? | | ??# #### ## Y % ==@g #????????????????????? | | ??# ####### ##???????????????????? | | ??## ##??????????????????? | | ???### ##### #??????????????????? | | ?????#### #### ##???# #?????????????????? | | ????????##???#######????# #?????????????????? | | ????????????????????????# ##?????????????????? | | ????????????????????????# ##??????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetActiveGun Manual? 0 Play Time 00:45:33 Cumulative 37.4 hours Start 2022.11.13 @ 17:40:08 End 2022.11.13 @ 18:26:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d9fd4d4-6c43-40c4-82ee-f1c411bfbff4