Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.13 @ 20:37:30 Player: Salamander Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (2680) 2680 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (203) 203 TOTAL SCORE: 5748 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 173 Friendly Fire -5 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 124/125 System Corruption 2% Temperature Cool (10) Movement Hovering (150) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Combat Airjet > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Transmission Jammer System Shield > --- WEAPON (2) ------- Katana Katana > --- INVENTORY (10) --- Cooling System Compact Battery (200) Improved Sensor Array Core Shielding Hardened Light Armor Plating Component Analysis Suite Drone Bay (2/2) Mini Grenade Launcher Katana Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Aerolev Unit Combat Airjet Cooled VTOL Module > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Transmission Jammer System Shield > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Improved Hover Unit Cooling System Compact Battery Improved Sensor Array Core Shielding Hardened Light Armor Plating Component Analysis Suite Mini Grenade Launcher Katana Katana [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 115 | 6 20 3 20 47 19 Power 12 | 1 2 . 1 6 2 Engine 7 | 1 1 . 1 3 1 Core 5 | . 1 . . 3 1 Reactor . | . . . . . . Propulsion 45 | 2 6 . 7 24 6 Treads 8 | 2 6 . . . . Leg 20 | . . . 6 14 . Wheel 1 | . . . 1 . . Hover 14 | . . . . 9 5 Flight 2 | . . . . 1 1 Utility 31 | 1 5 2 7 8 8 Device 9 | . . . 3 1 5 Storage 6 | 1 1 1 1 1 1 Processor 4 | . . 1 1 1 1 Hackware 3 | . . . . 2 1 Protection 9 | . 4 . 2 3 . Artifact . | . . . . . . Weapon 27 | 2 7 1 5 9 3 Energy Gun 7 | . . 1 5 1 . Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 7 . . 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 6 | . . . . 3 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 3 1 Parts Lost 35 | . 2 2 6 20 5 Power 6 | . . . 1 4 1 Propulsion 16 | . 1 . 2 9 4 Utility 6 | . . 1 1 4 . Weapon 7 | . 1 1 2 3 . Highest Loss Streak 11 | . 1 2 5 11 4 Average Slot Usage (%) 94 | . 96 99 93 94 92 Engine 6 | . 10 . 8 4 . Core 4 | . 3 14 1 4 8 Treads 9 | . 27 28 4 . . Leg 11 | . . . 25 16 . Hover 8 | . . . . 17 29 Device 4 | . . . 8 6 9 Storage 11 | . 14 14 11 9 9 Processor 4 | . . 13 3 6 9 Hackware 2 | . . . . 4 8 Protection 7 | . 12 . 7 6 . Energy Gun 6 | . . 12 19 3 . Ballistic Gun 9 | . 27 16 2 1 . Launcher 1 | . . . . 2 . Slashing Weapon 4 | . . . . 9 18 Naked Turns . | . . . . . . Heaviest Build 48 | 11 31 48 48 45 21 Greatest Support 46 | 40 40 40 40 46 33 Greatest Overweight (x) 7 | . 7 1 4 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | 8 15 20 20 15 15 Average Capacity 14 | 7 12 17 16 15 10 Most Carried 15 | 4 9 8 15 15 14 Average Carried 10 | 3 6 7 10 13 9 Final Capacity 20 | 8 15 20 15 15 10 Final Carried 15 | 4 7 8 15 15 10 Class Distribution -------------------- 47% | Scavenger-Mutant 42% | Mutant 5% | Hacker-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1673 | 239 315 132 185 528 274 Remotely . | . . . . . . Salvage Created 3510 | . 519 70 852 1616 453 Parts 229 | . 41 1 52 96 39 Haulers Intercepted 6 | . 1 . 1 3 1 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 75 | . 13 7 15 32 8 Melee 20 | . . . . 12 8 Guns 46 | . 13 7 14 12 . AOE 7 | . . . . 7 . Classes Destroyed 15 | . 6 2 3 3 1 Worker 3 | . 1 . . 1 1 Builder 4 | . 1 . . 2 1 Tunneler 1 | . . . . 1 . Hauler 6 | . 1 . 1 3 1 Recycler 6 | . . . 4 2 . Operator 4 | . . . 2 1 1 Watcher 11 | . 3 . 3 4 1 Swarmer 20 | . 6 . 5 6 3 Cutter 4 | . . . . 4 . Grunt 28 | . 7 . 6 14 1 Duelist 2 | . . . . 2 . Sentry 13 | . . . 4 6 3 Demolisher 2 | . . 2 . . . Hunter 1 | . . . . . 1 Assembled 5 | . . 5 . . . Best Kill Streak 10 | . 5 3 5 10 4 Combat Bots Only 5 | . 3 3 3 5 4 Max Kills in Single Turn 2 | . 2 1 2 2 1 Gunslinging 1 | . 1 . 1 . . Exploded 2 | . . . . 2 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 4103 | . 270 467 529 2299 538 Core 707 | . 16 86 45 373 187 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 . 59 88 . . Volleys Fired 193 | 1 39 23 76 54 . Largest 2 | 2 2 2 2 2 . Hottest 130 | 40 40 70 130 121 . Shots Fired 351 | 2 78 46 134 91 . Gun 337 | 2 78 46 134 77 . Cannon . | . . . . . . Launcher 14 | . . . . 14 . Special . | . . . . . . Kinetic 155 | 2 78 34 7 34 . Thermal 182 | . . 12 127 43 . Explosive 14 | . . . . 14 . Electromagnetic . | . . . . . . Robot Hit Streak 26 | 2 19 15 26 24 . Robot Miss Streak 4 | . 4 3 4 2 . Penetration Max . | . . . . . . Secondary Targets 11 | . 4 1 2 4 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 362 | 2 57 35 105 136 27 Core Hits 195 | 1 29 15 66 71 13 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 9 | . . 1 2 6 . Burn 6 | . . 1 2 3 . Destroy 1 | . . . . 1 . Sever 2 | . . . . 2 . Melee Attacks 112 | . . . . 78 34 Impact 10 | . . . . 10 . Slashing 102 | . . . . 68 34 Piercing . | . . . . . . Sneak Attacks 14 | . . . . 10 4 Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . . 7 2 Damage Inflicted 8109 | 24 620 366 1420 4509 1170 Guns 3543 | 24 620 366 1420 1113 . Cannons . | . . . . . . Explosions 527 | . . . . 527 . Melee 4039 | . . . . 2869 1170 Ramming . | . . . . . . Kinetic 1430 | 24 620 254 54 478 . Thermal 2113 | . . 112 1366 635 . Explosive 527 | . . . . 527 . Electromagnetic . | . . . . . . Impact 271 | . . . . 271 . Slashing 3768 | . . . . 2598 1170 Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 446 | . . . . 394 52 Projectiles . | . . . . . . Explosions 12 | . . . . 12 . Melee 434 | . . . . 382 52 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 59 | . . . . 59 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 105 | . 43 98 105 13 99 Average Temperature 25 | . 11 27 35 4 50 Received Heat Transfer 1755 | . 174 . 249 1170 162 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 2 | . . . . 2 . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 10 | . . . 6 4 . Heat Transferred 5258 | . . 407 3202 1649 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 552 | . 210 71 331 546 552 Initial 185 | . . 41 23 3 185 Average 121 | . 73 56 119 158 192 Maximum Alert Level 2 | . 1 . 1 2 2 Low Security (%) 82 | 100 99 100 81 72 63 Level 1 14 | . . . 18 22 29 Level 2 2 | . . . . 4 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 . 2 7 5 Investigation 7 | . 2 . 1 2 2 Extermination . | . . . . . . Reinforcement 8 | . . . 1 4 3 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 8 | . 2 1 2 2 1 Communications Jammed 25 | . . . . 16 9 Distress Signals 25 | . . . . 16 9 Times Spotted 140 | . 21 16 30 51 22 Peak Tracking Total 7 | . 3 6 5 5 7 Tactical Retreats 10 | . 1 1 1 6 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 8 | . 6 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . . . 1 Reprogrammed 6 | . . . . . 6 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 40 | . 9 . 4 14 13 Terminals 30 | . 7 . 3 9 11 Fabricators . | . . . . . . Repair Stations 3 | . . . . 2 1 Recycling Units 4 | . 2 . . 1 1 Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 162 | . 29 . 12 54 67 Successful 104 | . 22 . 8 38 36 Failed 57 | . 7 . 4 15 31 Catastrophic 4 | . . . . . 4 Database Lockouts 1 | . . . . 1 . Manual 90 | . 20 . 2 33 35 Terminals 135 | . 27 . 7 42 59 Fabricators . | . . . . . . Repair Stations 6 | . . . . 4 2 Recycling Units 12 | . 2 . . 4 6 Scanalyzers 7 | . . . 5 2 . Garrison Access 2 | . . . . 2 . Terminal Hacks 49 | . 10 . 3 14 22 Part Schematic 2 | . . . . . 2 Robot Analysis 6 | . 3 . . 2 1 Prototype ID Bank 7 | . 1 . 1 3 2 Open Door 4 | . . . . . 4 Branch Access Points 1 | . . . . 1 . Machine Index 1 | . . . . . 1 Terminal Index 1 | . . . . . 1 Alert Level 2 | . . . . . 2 Unreport Threat 5 | . 1 . 1 . 3 Locate Traps 5 | . 2 . . 3 . Disarm Traps 1 | . . . . . 1 Reprogram Traps 2 | . . . . . 2 Recall Reinforcements 2 | . . . . 1 1 Hauler Manifests 2 | . 1 . . 1 . Zone Layout 8 | . 2 . 1 3 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . 4 2 Scan Component 3 | . . . . 2 1 Repair 3 | . . . . 2 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 4 2 . Insert Component 3 | . . . 2 1 . Analyze 3 | . . . 2 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 41 | . 11 . 1 17 12 Terminals 30 | . 9 . . 13 8 Track 10 | . 3 . . 4 3 Assimilate 2 | . . . . 2 . Botnet 13 | . 5 . . 5 3 Disrupt 1 | . . . . 1 . Operators 4 | . 1 . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 2 . . 4 4 Monitor 2 | . . . . 1 1 Reject 2 | . . . . 1 1 Recyclers 2 | . . . . 1 1 Mask 2 | . . . . 1 1 Tunnel 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 32 | . 7 . 3 13 9 Full Trace Events 6 | . 1 . . 2 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 12 | . . . 9 1 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 2 1 Time 160 | . . . . 110 50 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 2 1 . Part Schematics Acquired 3 | . . . 2 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 11 | . . . . 1 10 Largest Group 10 | . . . . 1 10 Highest-Rated Group 173 | . . . . 10 173 Highest-Rated Ally 29 | . . . . 10 29 Total Orders . | . . . . . . Ally Attacks 53 | . . . . . 53 Total Damage 694 | . . . . . 694 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 6 | . 3 . . 2 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 4217 | 89 1056 279 943 1475 375 Spaces Moved 2502 | 48 564 101 343 1057 389 Core 3 | 2 1 . . . . Treads 775 | 46 563 101 65 . . Legs 549 | . . . 269 280 . Wheels 9 | . . . 9 . . Hover 1166 | . . . . 777 389 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 50 50 Average Speed 119 | 155 161 207 198 86 54 Slowest Speed 400 | 160 400 240 400 190 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 4 93 40 38 69 61 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . 2 . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 36 | . . . . 34 2 Terrain Destroyed 123 | . . . . 121 2 Melee 8 | . . . . 6 2 Projectile . | . . . . . . AOE 115 | . . . . 115 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 3219 | 58 632 129 474 1425 501 Wait 194 | . 4 1 13 126 50 Move 2497 | 47 563 100 342 1056 389 Hop . | . . . . . . Pick Up 59 | 4 4 2 14 33 2 Fast Attach 52 | 6 17 . 6 18 5 Attach 32 | . 2 2 8 16 4 Detach 3 | . . . . 3 . Swap 31 | . 1 1 6 13 10 Drop 54 | . 2 . 9 36 7 Fire 193 | 1 39 23 76 54 . Melee 100 | . . . . 70 30 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . . . 4 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 8) 454 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Discovered new exit (range 15) 837 | -10/Materials | Discovered new exit (range 6) 1146 | -10/Materials | Entered Mines 1147 | -10/Mines | Assembled infested the area 1152 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1401 | -10/Mines | Discovered new exit (range 9) 1425 | -10/Mines | Entered Materials 1425 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1631 | -9/Materials | Lost 5 parts (1p2n1u1w) 1897 | -9/Materials | Build established: Scavenger-Mutant 2013 | -9/Materials | Discovered new exit (range 4) 2247 | -9/Materials | Discovered new exit (range 10) 2368 | -9/Materials | Entered another Materials area 2368 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2385 | -8/Materials | Central database locked down 2839 | -8/Materials | Lost 11 parts (1p5n2u3w) 3211 | -8/Materials | Repaired Cmb. Airjet 3454 | -8/Materials | Discovered new exit (range 4) 3492 | -8/Materials | Core integrity fell below 50% 3625 | -8/Materials | Repaired Aerolev Unit 3716 | -8/Materials | Identified exit to Storage 3788 | -8/Materials | Discovered new exit (range 12) 3843 | -8/Materials | Entered Storage 3872 | -8/Storage | Lost 4 parts (1p2n1u) 3913 | -8/Storage | Repaired Cmb. Airjet 4028 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4194 | -8/Storage | Core integrity fell below 20% 4218 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04199_ >> MONITOR: Recycling Unit S001 accepting Wheel(85%). 04200_ S-10 Pest destroyed. 04200_ K-01 Serf collects debris. 04202_ Imp. Hover Unit destroyed. 04203_ K-01 Serf cleans the Compression Vault. 04204_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S015. 04204_ S-10 Pest destroyed. 04208_ K-01 Serf collects debris. 04208_ R-06 Scavenger collects Flight Unit. 04209_ Acquired Lgt. Ion Engine. 04211_ R-06 Scavenger collects Flight Unit. 04213_ System corrupted: Heat flow error (+125). 04213_ Slug penetrates Wall. 04214_ K-01 Serf destroyed. 04215_ Compression Vault explodes. 04215_ K-01 Serf destroyed. 04215_ U-05 Engineer lays Concrete. 04215_ R-06 Scavenger collects Lgt. Assault Rifle. 04216_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????# | | ???????????????????????# | | ???????????????????????# """ """? | | ?????????????????????????""" ""?? | | ??????????????????????????"?????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????##+#???????????????? | | ????????????? ???????????????? | | ????????????? ???????????????? | | ????????????? ???????????????? | | ????????????? ?????????####### | | ???""????????# #?????????# | | ??""""???????# #?o???????# ##### | | ??""""???????# #?????????# #???? | | ?? ??????# !#?????????# #???? | | ??"""""?###### #?????????# #???? | | ??""""" # Y #?????????# #???? | | # """"" # #?????????# #???? | | # @ """ *#?????????#=#???? | | # Y # """=%#?????????#%#???? | | ??### ### """% #?????????# #???? | | ????#??# %==#????###??# #???? | | ???????# *rg%###### #### #???? | | ???????# ]]= !## # #???? | | ???????# ]]= ## # #???? | | ???????# ]==ua## """" #%##### | | ??????? ## """" # | | ??????? / """" / | | ?????? ## """" # | | ?????? ## r%[####### | | ????? ## = ###### | | ????? + s## ##!!! | | ???? # ############!!! | | ???? # #??????????#####T | | ??????"## "Y" #??????????????## | | ????????# """ +???????????????? | | ????????# #???????????????? | | ????????# ?? #???????????????? | | ?????????????# #???????????????? | | ?????????????# #???????????????? | | ?????????????? ????????????????? | | ?????????????? ????????????????? | | ?????????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Lrg. Matter Pod | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Seismic Analyzer | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Katana | -8/Materials | Scanalyzed Airjet | -8/Storage | Hacked Gravmag System | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumSchematicBoosters Manual? 0 Play Time 00:43:43 Cumulative 141.5 hours Start 2021.11.12 @ 21:12:34 End 2021.11.13 @ 20:37:30 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 124 Rogue 14 Adventurer 108 Explorer 2 Win Type - Total 7 Types 3/0/1/0/0/1/1/1/0 Lore% 72 Gallery% 79 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 955c0244-1aeb-44e6-bcdb-49bff0624e50