Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 22:02:56

Player: polar

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (205)     1025
Value Destroyed (9746)     9746
Prototype IDs (44)         880
Alien Tech Used (2)        400
Bonus (5012)               5012
              TOTAL SCORE: 26763

 Bonus
-------
High Alert Combat Kills    716
Follower Combat Kills      719
Entered Garrisons          400
Met Data Miner             300
Acquired ECA               300
Win                        3000
Friendly Fire              -423

 Cogmind 
---------
Core Integrity             1437/1600
Matter                     121/300
Energy                     27/100
System Corruption          0%
Temperature                Cool (21)
Movement                   Flying (23)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (9) ---
        Combat Linear Gravjet
        Combat Linear Gravjet
        Cooled Nuclear Pulse Thruster
               Impulse Thruster Array
        Cooled Q-thruster
>              --- UTILITY (10) -----
  Experimental Heat Sink
               Machine Analyzer
  Experimental Optical Array
      Advanced Targeting Computer
      Improved Weapon Cycler
               Stasis Canceller
     Makeshift Transmission Jammer
      Advanced Reaction Control System
      Advanced System Shield
      Improved Corruption Screen
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Warp Gun
      Enhanced Nova Cannon
               Hellfire Missile Launcher
      Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
>              --- PROPULSION -------
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Cooled Nuclear Pulse Thruster
               Field Propulsion Array
               Impulse Thruster Array
        Cooled Q-thruster
>              --- UTILITY ----------
  Experimental Heat Sink
               Machine Analyzer
  Experimental Optical Array
      Advanced Targeting Computer
      Improved Weapon Cycler
               Stasis Canceller
     Makeshift Transmission Jammer
      Advanced Reaction Control System
      Advanced System Shield
      Improved Corruption Screen
>              --- WEAPON -----------
               Warp Gun
        Cooled Phase Cannon
               Hellfire Missile Launcher
>              --- INVENTORY --------
      Enhanced Quantum Rifle
      Enhanced Nova Cannon
      Improved Plasma Cutter
               Thunder Hammer
[Rating: 166]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Impulse Thruster Array
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Advanced Plasma Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Multitool
  Impact Weapon            Mace
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com 
Slots Evolved              18   | .   .   .   4   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   .   .   2   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   .   
  Utility                  8    | .   .   .   3   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             408  | 7   3   14  36  28  18  25  .   3   9   7   36  24  37  16  3   21  5   6   8   7   23  23  29  4   10  6   
  Power                    24   | 1   .   1   3   1   1   2   .   .   .   .   2   3   1   2   .   1   .   1   1   .   1   .   2   1   .   .   
    Engine                 12   | 1   .   1   3   .   1   1   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   1   .   .   
  Propulsion               63   | 2   1   2   8   1   2   2   .   .   .   1   2   6   7   .   .   3   .   1   .   .   5   7   7   1   4   1   
    Treads                 20   | .   .   2   1   1   2   .   .   .   .   .   .   6   3   .   .   .   .   .   .   .   3   2   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Wheel                  24   | 2   1   .   5   .   .   2   .   .   .   1   2   .   4   .   .   3   .   1   .   .   2   1   .   .   .   .   
    Hover                  8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   3   .   
    Flight                 9    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   1   1   
  Utility                  168  | 2   .   2   8   5   4   15  .   2   5   2   17  9   18  9   3   13  5   2   5   5   9   11  10  2   4   1   
    Device                 111  | 1   .   .   3   4   1   11  .   1   3   1   10  7   16  8   2   9   5   2   2   4   6   6   7   1   .   1   
    Storage                6    | 1   .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              21   | .   .   .   2   .   .   2   .   .   1   .   3   1   1   .   1   .   .   .   .   .   .   5   3   1   1   .   
    Hackware               12   | .   .   .   .   .   1   .   .   .   .   .   4   .   1   1   .   1   .   .   .   .   2   .   .   .   2   .   
    Protection             18   | .   .   2   2   1   1   1   .   1   1   .   .   1   .   .   .   3   .   .   3   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   153  | 2   2   9   17  21  11  6   .   1   4   4   15  6   11  5   .   4   .   2   2   2   8   5   10  .   2   4   
    Energy Gun             14   | 1   .   1   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   2   .   1   2   
    Energy Cannon          34   | .   .   .   1   3   2   4   .   1   2   1   3   1   7   1   .   2   .   .   .   .   3   1   2   .   .   .   
    Ballistic Gun          13   | 1   .   3   3   1   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       15   | .   .   .   1   4   1   .   .   .   .   .   .   .   2   2   .   1   .   1   .   1   1   1   .   .   .   .   
    Launcher               29   | .   1   1   .   3   3   1   .   .   .   3   2   .   1   2   .   1   .   1   1   1   4   .   3   .   .   1   
    Special Weapon         17   | .   1   1   6   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   1   .   
    Impact Weapon          20   | .   .   2   6   5   2   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   4   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   1   1   9   1   .   1   
Parts Lost                 69   | .   1   4   2   2   .   4   2   .   1   4   5   10  2   1   .   2   .   2   .   1   10  11  .   .   1   4   
  Power                    13   | .   .   1   .   .   .   1   .   .   .   1   1   2   .   1   .   1   .   1   .   .   2   1   .   .   .   1   
  Propulsion               25   | .   1   1   1   1   .   .   .   .   .   1   1   3   2   .   .   .   .   1   .   .   4   6   .   .   1   2   
  Utility                  17   | .   .   1   .   1   .   2   1   .   1   1   2   5   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Weapon                   14   | .   .   1   1   .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   4   3   .   .   .   1   
  Highest Loss Streak      6    | .   1   2   2   2   .   2   2   .   1   2   3   4   1   1   .   1   .   2   .   1   6   3   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   98  91  97  83  87  82  83  84  83  78  83  92  83  80  85  84  88  87  85  88  75  50  50  66  73  77  
  Engine                   4    | .   14  9   8   2   7   4   .   .   .   .   .   4   3   2   5   5   5   5   3   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   6   1   1   7   7   7   6   5   1   2   5   5   2   5   4   5   5   1   .   .   .   .   .   
  Treads                   6    | .   .   22  8   9   9   .   .   .   .   .   .   19  7   .   .   .   .   .   .   .   4   4   .   .   .   .   
  Wheel                    9    | .   26  .   17  9   9   15  15  15  15  14  12  2   9   11  11  10  11  10  11  11  8   .   .   .   .   .   
  Device                   10   | .   14  .   9   9   9   15  14  7   8   5   8   10  5   8   17  15  17  17  13  18  10  8   25  29  20  19  
  Storage                  7    | .   14  14  9   9   9   7   7   7   7   12  9   6   6   5   5   5   5   5   5   5   5   2   .   .   2   .   
  Processor                9    | .   .   .   7   9   9   11  15  15  15  15  19  16  13  11  8   11  11  11  11  6   .   7   4   8   14  16  
  Hackware                 7    | .   .   .   .   .   6   7   7   7   7   7   13  14  13  11  11  11  11  11  11  11  20  14  .   .   1   4   
  Protection               5    | .   .   13  17  12  8   2   .   7   5   .   .   1   6   3   .   .   .   .   .   1   4   .   .   .   .   .   
  Energy Gun               1    | .   14  4   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Energy Cannon            7    | .   .   .   3   4   12  14  14  15  8   10  5   5   10  11  11  11  11  11  11  11  8   1   2   4   4   4   
  Ballistic Gun            2    | .   11  10  8   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   4   .   1   5   4   1   2   2   1   .   .   .   .   
  Impact Weapon            2    | .   .   12  4   5   3   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          166  | 7   7   14  41  43  45  59  56  57  58  57  75  75  76  86  88  89  91  90  98  101 116 112 142 142 161 166 
  Average Rating           60   | 4   6   13  27  39  43  55  55  56  55  53  69  67  71  83  84  86  88  88  89  100 104 75  94  132 145 145 
  On Entrance              66   | .   7   7   12  41  40  45  56  49  57  54  52  75  65  76  85  88  89  88  90  98  100 73  2   142 131 161 
Naked Turns                80   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   71  9   .   .   .   
Heaviest Build             151  | 13  14  16  111 114 118 118 106 109 109 106 103 120 126 140 127 129 129 127 134 151 150 118 38  32  52  43  
  Greatest Support         145  | 20  20  40  30  28  28  56  56  56  56  56  56  96  88  56  56  56  56  56  56  56  145 110 38  37  52  50  
  Greatest Overweight (x)  5    | .   1   .   5   4   4   3   1   1   1   3   3   2   4   2   2   2   2   2   2   2   4   2   1   .   1   1   
  Average Overweight (x)   1    | .   .   .   1   3   3   2   1   1   1   1   1   .   2   2   2   2   2   2   1   2   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   15  5   
  Average Capacity         20   | 7   8   8   17  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  17  5   5   10  5   
  Most Carried             25   | 5   8   8   25  25  25  25  25  24  25  24  25  25  25  25  25  25  25  25  25  25  25  23  5   5   15  5   
  Average Carried          19   | 2   7   7   9   24  24  24  24  23  23  22  23  23  24  24  23  24  24  23  23  24  23  15  4   4   8   4   
  Final Capacity           25   | 8   8   8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   5   
  Final Carried            25   | 5   8   7   25  25  25  25  25  23  23  23  21  25  25  24  25  25  24  22  25  25  24  5   5   5   2   4   

 Class Distribution 
--------------------
 44% | Mutant
 11% | Hacker-Mutant
  8% | Hacker-Gunner
  7% | Hacker-Tank
  5% | Hacker-Skirmisher
  5% | Skirmisher
  4% | Sprinter
  4% | Wizard-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Subcaves
            Mutant | -8/Materials
            Mutant | -8/Garrison
  Commander-Mutant | -8/Materials
            Mutant | -7/Factory
        Skirmisher | -7/Lower Caves
            Mutant | -7/Lower Caves
            Mutant | -7/Data Miner
            Mutant | -6/Proximity Caves
            Mutant | -6/Factory
     Hacker-Mutant | -6/Garrison
     Hacker-Mutant | -6/Factory
 Hacker-Skirmisher | -5/Factory
 Hacker-Skirmisher | -5/Waste
     Hacker-Gunner | -5/Factory
     Hacker-Gunner | -5/Upper Caves
       Hacker-Tank | -5/Upper Caves
     Hacker-Gunner | -5/Zhirov
       Hacker-Tank | -4/Proximity Caves
       Wizard-Tank | -4/Factory
     Wizard-Mutant | -3/Research
            Mutant | -3/Testing
          Sprinter | -2/Research
          Sprinter | -1/Access
          Sprinter | -1/Command

 Resources                      | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  Com  
Matter Collected           7320 | 171  187  213  412  986  210  335  12   153  25   371  638  314  526  299  273  260  40   202  480  153  309  253  147  88   150  113  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8943 | 29   254  257  314  663  263  453  .    48   25   195  851  619  513  664  329  278  65   318  480  100  1374 124  76   88   281  282  
  Parts                    407  | 2    23   7    16   30   19   30   .    .    2    18   36   24   31   27   .    6    3    5    22   9    50   9    6    4    16   12   
Haulers Intercepted        5    | .    .    .    3    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    2    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59   | .    .    9    .    .    .    .    3    .    .    16   .    .    .    .    .    .    4    5    16   6    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com 
Combat Hostiles Destroyed  161  | .   9   7   6   19  4   8   .   2   .   11  17  10  8   10  2   6   1   8   .   5   14  2   1   .   3   8   
  Melee                    9    | .   .   1   .   .   .   .   .   .   .   .   4   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     26   | .   9   .   4   4   .   .   .   .   .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Cannons                  58   | .   .   .   2   7   2   3   .   2   .   2   4   5   4   7   1   2   1   4   .   1   8   1   1   .   .   1   
  AOE                      50   | .   .   2   .   6   1   4   .   .   .   9   4   .   2   3   1   1   .   4   .   4   2   .   .   .   .   7   
Classes Destroyed          23   | 1   4   2   2   2   2   1   .   1   .   1   .   .   1   1   1   2   .   .   .   .   1   .   1   .   .   .   
  Worker                   6    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Builder                  10   | .   .   .   .   .   1   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   5    | .   .   .   3   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   .   1   .   1   2   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  40   | .   9   .   3   6   1   3   .   .   .   6   5   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   
  Grunt                    49   | .   .   .   .   8   1   .   .   1   .   3   8   .   3   3   .   1   1   5   .   .   11  .   .   .   .   4   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   24   | .   .   .   3   2   1   3   .   .   .   .   .   9   .   1   .   .   .   1   .   1   2   .   .   .   .   1   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   3   .   .   .   .   .   1   .   1   2   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Programmer               22   | .   .   .   .   .   .   2   .   .   .   .   4   .   2   6   .   2   .   .   .   .   .   2   1   .   3   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Artisan                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   6   2   3   3   4   8   .   1   1   3   4   3   3   3   1   2   1   5   .   4   10  1   1   2   2   7   
  Combat Bots Only         7    | .   5   2   3   3   1   4   .   1   .   3   4   3   3   3   1   2   1   5   .   4   6   1   1   .   2   7   
Max Kills in Single Turn   5    | 1   1   1   1   2   1   5   .   1   1   2   3   1   2   3   1   1   1   1   .   4   5   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   2   1   2   .   .   .   2   3   .   2   1   1   1   .   1   .   4   1   .   .   .   .   2   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  Com  
Hostile Shots Fired        1774  | .    29   48   49   141  25   142  19   9    26   33   92   321  71   69   .    29   7    68   .    20   283  148  36   .    36   73   
  Missed                   623   | .    9    10   14   39   9    60   3    5    13   9    27   116  18   21   .    5    3    25   .    3    85   53   25   .    26   45   
Damage Taken               19438 | .    176  779  380  1432 272  1053 248  79   618  451  1217 1817 1331 892  26   625  145  694  .    158  3455 2264 262  .    414  650  
  Core                     3443  | .    32   160  54   237  31   179  32   .    93   156  277  329  121  23   .    37   37   55   .    27   385  1015 .    .    76   87   
  Absorbed by Shields      572   | .    .    .    .    154  .    69   .    .    .    62   .    .    .    .    .    .    .    12   .    171  86   .    .    .    .    18   
  Reduced by Siege Mode    320   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    320  .    .    .    .    .    
  Redirected to Shielding  299   | .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    264  .    .    .    .    .    
  Ignored by Resistances   748   | .    .    .    .    .    .    .    .    .    .    .    .    153  .    .    .    .    .    83   .    8    504  .    .    .    .    .    
  Regen/Repaired (Parts)   3107  | .    .    .    119  .    .    119  .    .    .    .    295  .    740  591  151  749  .    .    .    .    343  .    .    .    .    .    
Core Remaining (%)         56    | 100  .    23   .    .    41   .    .    .    .    34   .    .    14   .    .    .    .    .    .    82   63   .    21   100  .    89   
Volleys Fired              833   | 3    43   5    34   74   16   53   7    17   23   18   52   40   41   39   15   25   21   20   46   17   53   27   27   16   41   60   
  Largest                  3     | 1    2    2    2    2    2    2    1    2    2    2    2    2    2    3    2    2    2    3    1    3    3    2    1    1    1    2    
  Hottest                  286   | 20   100  100  113  108  170  170  90   170  170  170  155  120  180  233  180  196  196  249  98   236  286  130  60   40   90   180  
Shots Fired                1234  | 3    72   9    50   109  28   81   7    35   26   25   80   56   66   89   19   44   42   40   46   37   90   36   26   16   41   61   
  Gun                      221   | 3    59   5    21   36   .    .    .    .    .    .    35   15   7    .    .    .    .    .    .    .    .    13   .    .    16   11   
  Cannon                   863   | .    .    .    25   60   27   78   7    35   26   11   41   41   57   84   8    42   42   34   2    36   76   20   25   16   25   45   
  Launcher                 78    | .    .    3    .    6    1    3    .    .    .    14   4    .    2    5    11   2    .    6    .    1    14   .    1    .    .    5    
  Special                  72    | .    13   1    4    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    3    .    .    .    .    
  Kinetic                  208   | 3    30   5    24   64   .    .    .    .    .    .    7    15   12   21   .    .    .    6    .    4    6    11   .    .    .    .    
  Thermal                  904   | .    13   1    26   37   27   78   7    35   26   11   69   41   52   63   8    42   42   28   46   32   70   12   25   16   41   56   
  Explosive                66    | .    .    3    .    6    1    3    .    .    .    14   4    .    2    5    11   2    .    6    .    1    2    .    1    .    .    5    
  Electromagnetic          56    | .    29   .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   13   .    .    .    .    
  Robot Hit Streak         25    | 1    7    3    18   11   13   7    .    4    5    8    14   19   6    15   8    5    4    6    6    10   25   7    9    10   16   6    
  Robot Miss Streak        8     | 2    8    .    5    5    5    2    .    3    .    2    8    1    6    4    1    3    3    3    2    1    2    5    .    1    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           686   | 1    25   36   35   112  14   27   .    14   2    13   59   36   29   52   14   21   9    22   34   10   64   18   7    7    19   6    
  Core Hits                401   | 1    14   4    9    36   5    21   .    2    1    21   37   37   20   46   4    8    4    19   17   6    55   11   2    2    8    11   
  Critical Kills           5     | .    .    .    .    .    2    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11    | .    .    2    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         26    | .    1    4    4    6    2    .    .    .    .    .    3    2    1    .    .    1    .    .    .    .    .    .    .    .    2    .    
    Burn                   3     | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               5     | .    .    .    .    .    2    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Blast                  2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  11    | .    .    4    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              255   | .    .    92   21   87   .    .    .    .    1    .    27   27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   183   | .    .    80   21   68   .    .    .    .    .    .    2    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12    | .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 40    | .    .    .    .    .    .    .    .    .    .    .    25   15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            26    | .    .    3    3    19   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6     | .    .    3    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29241 | 14   363  1832 911  2924 597  1693 .    426  33   1188 2057 1225 1260 2544 1781 964  306  1430 344  613  3467 426  402  249  621  1571 
  Guns                     2923  | 14   363  42   286  470  .    .    .    .    .    .    662  269  99   .    .    .    .    .    .    .    .    74   .    .    512  132  
  Cannons                  11755 | .    .    .    204  834  472  834  .    426  33   167  691  450  831  1891 195  722  306  470  69   312  1786 220  300  249  109  184  
  Explosions               10388 | .    .    226  .    789  94   859  .    .    .    1021 298  .    321  653  1586 242  .    960  .    301  1681 .    102  .    .    1255 
  Melee                    3648  | .    .    1564 378  794  .    .    .    .    .    .    406  506  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  115   | .    .    .    .    .    31   .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    75   .    .    .    .    
  Kinetic                  2961  | 14   170  42   332  806  .    .    .    .    .    .    114  269  201  503  .    .    .    78   .    115  168  149  .    .    .    .    
  Thermal                  12220 | .    .    .    201  507  472  1020 .    426  33   167  1239 450  842  1388 195  722  306  392  344  197  1705 128  300  249  621  316  
  Explosive                8920  | .    .    226  .    789  94   673  .    .    .    1021 298  .    208  653  1586 242  .    960  .    301  512  .    102  .    .    1255 
  Electromagnetic          1377  | .    193  .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1082 74   .    .    .    .    
  Impact                   2563  | .    .    1203 378  794  .    .    .    .    .    .    47   141  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 361   | .    .    361  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 724   | .    .    .    .    .    .    .    .    .    .    .    359  365  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    1    .    .    5    5    5    5    5    5    .    4    4    .    3    3    .    .    .    .    3    9    9    .    .    .    
  Average Corruption       3     | .    1    1    .    .    5    4    5    5    5    5    .    4    4    .    3    2    .    .    .    .    2    6    9    .    .    .    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       32    | .    .    .    .    .    .    .    .    .    .    .    2    6    .    4    15   1    .    .    .    .    .    .    3    .    1    .    
  Effects                  217   | .    4    22   .    .    8    31   10   13   15   15   .    10   46   .    1    14   .    .    .    .    1    13   14   .    .    .    
    Message Errors         52    | .    .    6    .    .    2    7    4    6    5    1    .    2    9    .    .    5    .    .    .    .    .    3    2    .    .    .    
    Matter Fused           60    | .    1    5    .    .    1    7    3    2    8    6    .    3    11   .    .    6    .    .    .    .    1    5    1    .    .    .    
    Heat Flow Errors       21    | .    .    3    .    .    1    4    1    1    .    1    .    1    4    .    1    .    .    .    .    .    .    1    3    .    .    .    
    Energy Discharges      28    | .    1    3    .    .    2    4    .    2    .    2    .    .    6    .    .    3    .    .    .    .    .    2    3    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      25    | .    1    1    .    .    .    1    1    1    2    3    .    2    10   .    .    .    .    .    .    .    .    1    2    .    .    .    
    Data Loss (major)      11    | .    .    1    .    .    .    5    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Misfires               7     | .    .    1    .    .    .    1    .    1    .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 6     | .    .    2    .    .    1    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overflow Damage            1440  | .    .    343  130  238  .    58   .    45   .    10   46   .    3    52   20   62   27   5    41   43   74   5    8    8    37   185  
  Projectiles              465   | .    .    .    14   101  .    23   .    45   .    .    46   .    3    52   .    62   27   .    41   .    30   5    8    8    .    .    
  Explosions               414   | .    .    .    .    35   .    35   .    .    .    10   .    .    .    .    20   .    .    5    .    43   44   .    .    .    37   185  
  Melee                    561   | .    .    343  116  102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    3    .    3    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      801   | .    .    .    .    135  15   103  .    .    .    103  66   .    69   62   26   .    .    .    .    .    72   19   .    .    131  .    
  Shots                    22    | .    .    .    .    4    .    3    .    .    .    6    2    .    2    1    1    .    .    .    .    .    2    .    .    .    1    .    
  Rammed                   24    | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    21   .    .    .    .    
Targets Rammed             26    | .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    22   .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        454   | .    120  200  393  279  247  447  73   249  21   131  374  180  260  382  242  15   240  198  10   290  454  158  256  15   308  279  
  Average Temperature      91    | .    45   103  117  96   92   119  46   87   14   50   94   31   74   129  118  5    77   79   7    99   134  71   60   9    93   61   
  Received Heat Transfer   3364  | .    .    72   54   399  117  102  .    9    .    105  345  462  135  111  .    36   66   132  .    12   1008 169  12   .    .    18   
  Effects                  21    | .    .    .    5    .    .    6    .    .    .    .    5    .    .    2    .    .    .    .    .    .    3    .    .    .    .    .    
    Shutdowns              4     | .    .    .    1    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           9     | .    .    .    2    .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Total Turns              70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    .    
  Longest Duration         47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    
Robots Corrupted           11    | .    .    4    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Combat Hostiles          9     | .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Parts Fried              15    | .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Impact Corruptions       23    | .    .    11   5    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              10    | .    .    .    .    .    2    1    .    .    .    .    2    1    .    .    .    3    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          9     | .    .    .    .    .    1    1    .    .    .    .    2    1    .    .    .    3    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             47    | .    .    .    1    1    4    3    .    1    .    .    4    3    4    1    .    12   .    .    1    .    8    .    .    1    3    .    
  Heat Transferred         18128 | .    .    .    862  882  620  1294 .    596  37   274  2222 481  1059 1950 300  1050 450  600  1005 300  2418 185  259  259  703  322  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  Com  
Peak Influence             1396 | 5    319  .    117  1396 1029 640  .    .    .    .    410  658  345  512  280  394  .    .    .    .    586  371  464  354  507  765  
  Initial                  680  | .    3    .    .    29   680  373  .    .    .    .    181  266  345  49   138  196  .    .    .    .    .    302  168  261  212  303  
  Average                  344  | 1    178  .    34   701  901  499  .    .    .    .    281  468  130  241  242  227  .    .    .    .    245  243  256  306  356  608  
Maximum Alert Level        4    | .    1    .    .    4    3    2    .    .    .    .    2    2    1    2    1    1    .    .    .    .    2    1    2    1    2    3    
  Low Security (%)         37   | 100  62   .    100  12   .    .    .    .    .    .    26   .    74   50   9    48   .    .    .    .    35   45   37   .    .    .    
  Level 1                  30   | .    37   .    .    15   .    9    .    .    .    .    72   25   25   40   90   51   .    .    .    .    41   54   54   100  70   24   
  Level 2                  18   | .    .    .    .    14   3    90   .    .    .    .    .    74   .    9    .    .    .    .    .    .    22   .    8    .    29   29   
  Level 3                  10   | .    .    .    .    42   96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
  Level 4                  1    | .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    2    .    2    .    3    6    .    .    .    .    7    .    9    7    .    3    .    .    .    .    4    7    1    .    1    1    
  Investigation            19   | .    2    .    2    .    2    3    .    .    .    .    2    .    2    1    .    2    .    .    .    .    2    1    .    .    .    .    
  Extermination            13   | .    .    .    .    .    .    1    .    .    .    .    1    .    3    2    .    1    .    .    .    .    1    2    1    .    1    .    
  Reinforcement            17   | .    .    .    .    .    .    2    .    .    .    .    3    .    4    4    .    .    .    .    .    .    1    3    .    .    .    .    
  Assault                  3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       4    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com 
Distress Signals           13   | .   1   .   1   .   .   1   .   .   .   .   1   .   2   2   .   2   .   .   .   .   .   2   .   .   1   .   
Communications Jammed      74   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   27  25  5   1   10  5   
  Distress Signals         63   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   27  25  5   1   2   2   
Times Spotted              376  | .   15  7   13  22  20  14  13  4   4   12  32  10  20  17  6   25  4   9   .   2   39  30  13  1   11  33  
  Peak Tracking Total      16   | .   3   2   5   3   5   6   13  3   4   3   4   3   3   3   5   5   2   5   .   4   10  8   6   1   5   16  
  Tactical Retreats        35   | .   1   1   5   4   .   1   1   .   .   .   1   .   .   .   .   .   2   .   .   .   5   8   2   .   3   1   

 Traps                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com 
Traps Triggered            38   | .   2   .   1   12  1   2   .   .   .   .   3   4   2   1   .   2   .   .   .   .   .   2   1   .   1   4   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   4   4   4   4   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com 
Machines Disabled          51   | .   1   .   .   7   1   9   .   .   1   .   2   3   6   7   .   3   .   .   .   .   4   1   3   1   1   1   
  Max in Single Turn       3    | .   1   .   .   1   1   3   .   .   1   .   1   1   2   2   .   1   .   .   .   .   2   1   1   1   1   1   
  Garrison Access          6    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           6    | .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com 
Machines Accessed          104  | .   2   3   13  2   7   11  1   .   3   .   4   2   12  4   .   9   1   .   4   .   3   5   4   3   5   6   
  Terminals                53   | .   2   .   8   2   5   4   1   .   .   .   1   2   6   1   .   1   .   .   .   .   .   4   3   2   5   6   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          18   | .   .   .   2   .   1   2   .   .   .   .   2   .   2   1   .   4   .   .   .   .   2   .   1   1   .   .   
  Recycling Units          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   1   .   1   3   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                280  | .   7   6   37  3   16  27  6   .   9   .   8   4   38  9   .   29  1   .   16  .   13  17  5   10  9   10  
  Successful               174  | .   5   6   27  .   9   11  6   .   9   .   5   2   24  4   .   25  1   .   16  .   10  9   .   1   3   1   
  Failed                   104  | .   1   .   9   3   7   16  .   .   .   .   3   2   14  5   .   4   .   .   .   .   3   8   5   9   6   9   
    Catastrophic           24   | .   .   .   3   2   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   3   .   2   6   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   80   | .   6   .   20  .   10  9   .   .   .   .   2   .   12  2   .   1   .   .   .   .   1   10  2   4   1   .   
  Terminals                141  | .   7   .   21  3   11  13  6   .   .   .   2   4   22  3   .   3   .   .   .   .   .   16  4   7   9   10  
  Fabricators              17   | .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   .   5   .   .   .   .   4   .   .   .   .   .   
  Repair Stations          58   | .   .   .   4   .   4   5   .   .   .   .   5   .   6   3   .   18  .   .   .   .   9   .   1   3   .   .   
  Recycling Units          5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              13   | .   .   .   8   .   .   1   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   2   .   1   5   .   .   .   .   1   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             72   | .   3   6   3   .   2   2   6   .   9   .   .   2   8   1   .   1   1   .   16  .   .   7   .   1   3   1   
  Record                   17   | .   .   4   .   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Part Schematic           7    | .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   4   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       44   | .   .   .   4   .   2   3   .   .   .   .   4   .   5   2   .   17  .   .   .   .   7   .   .   .   .   .   
  Scan Component           25   | .   .   .   2   .   2   2   .   .   .   .   2   .   3   1   .   9   .   .   .   .   4   .   .   .   .   .   
  Repair                   19   | .   .   .   2   .   .   1   .   .   .   .   2   .   2   1   .   8   .   .   .   .   3   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   8   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   1   .   1   2   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         28   | .   2   .   11  .   4   3   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Terminals                24   | .   2   .   9   .   4   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Track                  7    | .   .   .   4   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   2   .   3   .   2   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         74   | .   2   .   10  2   5   9   .   .   .   .   4   1   11  3   .   6   .   .   .   .   2   5   2   3   3   6   
  Full Trace Events        14   | .   1   .   1   1   1   3   .   .   .   .   1   1   2   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   4   .   .   .   .   .   3   .   .   .   1   .   .   1   .   .   3   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Time                   203  | .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   126 .   .   .   .   46  .   .   .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   10  .   .   .   .   7   .   .   .   .   .   
Parts Repaired             19   | .   .   .   2   .   .   1   .   .   .   .   2   .   2   1   .   8   .   .   .   .   3   .   .   .   .   .   
  Time                     820  | .   .   .   82  .   .   28  .   .   .   .   78  .   100 25  .   369 .   .   .   .   138 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    33   | .   .   .   .   20  .   4   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      29   | .   .   .   .   20  .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  Com  
Total Allies               28   | .    .    .    .    7    .    .    .    .    .    .    .    .    2    1    18   .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            18   | .    .    .    .    7    7    .    .    .    .    .    .    .    2    2    18   18   .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      656  | .    .    .    .    190  190  .    .    .    .    .    .    .    74   73   656  656  .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    40   40   .    .    .    .    .    .    .    37   37   50   50   .    .    .    .    .    .    .    .    .    .    
Warlord Squad Rendezvous   8    | .    .    .    .    .    .    .    .    .    .    .    1    .    3    1    .    2    .    .    .    .    1    .    .    .    .    .    
  Dakka                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Infantry                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Pyro                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Chimera                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Ghost                    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               9    | .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               183  | .    .    .    .    .    42   .    .    .    .    .    .    .    6    21   51   63   .    .    .    .    .    .    .    .    .    .    
  Total Damage             7110 | .    .    .    .    .    1094 .    .    .    .    .    .    .    296  262  3393 2065 .    .    .    .    .    .    .    .    .    .    
  Kills                    33   | .    .    .    .    .    12   .    .    .    .    .    .    .    2    2    4    13   .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com 
Robot Analysis Total       8    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  Com  
Turns Passed               23637 | 65   446  2830 1850 2020 851  1759 341  479  589  497  927  1041 1956 1003 245  1600 758  528  427  500  726  997  354  207  348  293  
Spaces Moved               14537 | 57   315  1604 895  856  463  825  274  367  323  362  494  413  996  611  146  720  399  350  232  330  356  835  544  475  769  526  
  Core                     560   | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    522  32   .    .    .    
  Treads                   2222  | .    .    1527 4    .    .    .    .    .    .    .    .    279  150  .    .    .    .    .    .    .    79   183  .    .    .    .    
  Legs                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Wheels                   9343  | 51   315  77   891  856  463  825  274  367  323  362  494  134  846  611  146  720  399  350  232  330  277  .    .    .    .    .    
  Hover                    161   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  32   .    .    .    
  Flight                   2250  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    480  475  769  526  
  Fastest Speed            20    | 50   80   80   95   145  145  115  115  115  115  115  115  115  130  130  130  130  130  130  115  130  115  40   32   27   25   20   
  Average Speed            116   | 76   80   156  118  145  155  130  115  115  115  115  116  199  148  130  130  130  130  130  129  130  132  91   40   30   25   28   
  Slowest Speed            560   | 80   95   160  560  160  160  145  115  115  115  145  145  320  320  130  130  130  130  130  130  130  270  305  125  32   99   99   
  Overloaded Moves         32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    7    
  Cave-ins Triggered       2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       44    | 5    56   89   65   81   46   30   46   53   83   55   15   41   25   18   78   21   67   62   60   47   9    24   68   10   19   22   
  Regions Visited          26
    Branch Regions         11
  Pre-discovered Areas     9     | .    .    1    .    .    .    .    2    .    1    1    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    1    .    .    1    1    1    1    1    1    .    1    .    .    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             18    | .    .    11   .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    2    .    2    .    .    .    .    .    .    
Spaces Dug                 281   | .    1    15   17   12   2    27   7    5    2    .    11   12   22   4    1    5    20   .    .    14   38   5    14   7    14   26   
Terrain Destroyed          1045  | .    1    25   22   43   23   134  7    12   4    83   31   13   46   119  104  22   33   69   .    42   74   13   30   8    35   52   
  Melee                    41    | .    .    15   6    12   .    .    .    .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               334   | .    1    .    16   1    11   34   7    12   4    .    8    10   25   17   2    16   33   13   .    27   16   13   14   8    17   29   
  AOE                      670   | .    .    10   .    30   12   100  .    .    .    83   18   .    21   102  102  6    .    56   .    15   58   .    16   .    18   23   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  Com  
Total                      19694 | 71   406  1830 1592 1398 563  1424 293  389  514  417  720  535  1409 743  179  1334 596  384  314  368  521  1027 640  529  871  627  
  Wait                     3170  | .    39   105  550  247  49   498  11   3    147  21   82   17   291  69   15   555  168  8    3    9    78   90   27   28   26   34   
  Move                     14485 | 56   314  1603 894  855  462  824  273  366  322  361  494  411  995  611  145  719  398  349  231  329  355  835  539  474  758  512  
  Hop                      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    6    
  Pick Up                  167   | 5    5    6    29   10   3    8    1    .    3    7    12   13   13   4    1    8    .    1    10   2    6    6    1    1    11   1    
  Fast Attach              139   | 7    1    2    12   2    7    9    .    .    .    1    7    4    13   2    .    7    2    .    6    1    6    12   26   4    6    2    
  Attach                   79    | .    .    3    7    3    .    7    .    2    3    3    7    10   3    5    1    2    1    2    1    1    4    6    3    .    3    2    
  Detach                   42    | .    .    .    4    .    .    4    .    .    3    .    3    1    3    1    .    1    1    .    1    .    3    3    7    1    1    5    
  Swap                     192   | .    2    9    17   23   11   9    .    1    6    3    22   10   21   9    2    12   2    4    2    5    14   5    .    .    1    2    
  Drop                     176   | .    2    8    19   11   11   11   1    .    2    3    7    4    27   3    .    5    3    .    13   4    2    22   6    5    4    3    
  Fire                     833   | 3    43   5    34   74   16   53   7    17   23   18   52   40   41   39   15   25   21   20   46   17   53   27   27   16   41   60   
  Melee                    249   | .    .    89   21   87   .    .    .    .    1    .    27   24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      15    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Escape Stasis            59    | .    .    .    .    58   .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   29    | .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Trap                     11    | .    .    .    .    .    .    .    .    .    4    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            25    | .    .    .    5    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    15   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Ext / Gar)
-6/Garrison
-6/Factory (discovered 8 exits: *Fac x4 / Low x2 / *Ext x2)
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Discovered new exit (range 15)
    66 | -11/Scrapyard      | Entered Materials
   264 | -10/Materials      | Discovered new exit (range 7)
   282 | -10/Materials      | Central database locked down
   300 | -10/Materials      | Build established: Mutant
   360 | -10/Materials      | Discovered new exit (range 16)
   506 | -10/Materials      | Discovered new exit (range 3)
   512 | -10/Materials      | Entered Subcaves
   577 | -10/Subcaves       | Disturbed a concealed Subdweller
   881 | -10/Subcaves       | Discovered new exit (range 6)
   897 | -10/Subcaves       | Visited Clippyterm
   902 | -10/Subcaves       | Learned location of Section 7 (-2)
  1694 | -10/Subcaves       | Discovered new exit (range 14)
  1917 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1931 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2083 | -10/Subcaves       | Curiously followed by a Cobbler waking with a query about "LVR3C"
  2290 | -10/Subcaves       | Disturbed a concealed Subdweller
  2504 | -10/Subcaves       | Core integrity fell below 50%
  2545 | -10/Subcaves       | Disturbed a concealed Subdweller
  2608 | -10/Subcaves       | Learned Materials non-interactive machine intel
  2972 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  2991 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  3342 | -10/Subcaves       | Entered Materials
  3342 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3343 | -8/Materials       | Loaded intel: 38 non-interactive machine locations
  3708 | -8/Materials       | Repaired Hvy. Battle Rifle
  3738 | -8/Materials       | Build established: Scavenger-Mutant
  3945 | -8/Materials       | Discovered new exit (range 3)
  4045 | -8/Materials       | Build established: Mutant
  4406 | -8/Materials       | Central database locked down
  4431 | -8/Materials       | Discovered new exit (range 5)
  5024 | -8/Materials       | Repaired Imp. Sensor Array
  5190 | -8/Materials       | Identified exit to Garrison
  5192 | -8/Materials       | Entered Garrison
  5396 | -8/Garrison        | Triggered checkpoint
  5461 | -8/Garrison        | Garrison Relay disabled
  5923 | -8/Garrison        | Warlord forces raided the area
  5936 | -8/Garrison        | Discovered new exit (range 11)
  5958 | -8/Garrison        | Triggered checkpoint
  5988 | -8/Garrison        | Triggered checkpoint
  6018 | -8/Garrison        | Triggered checkpoint
  6023 | -8/Garrison        | Triggered checkpoint
  6024 | -8/Garrison        | Triggered checkpoint
  6028 | -8/Garrison        | Garrison Relay disabled
  6060 | -8/Garrison        | Triggered checkpoint
  6278 | -8/Garrison        | Triggered checkpoint
  6318 | -8/Garrison        | Discovered new exit (range 17)
  6324 | -8/Garrison        | Triggered checkpoint
  6397 | -8/Garrison        | Core integrity fell below 50%
  6585 | -8/Garrison        | Garrison Relay disabled
  6985 | -8/Garrison        | Discovered new exit (range 11)
  7043 | -8/Garrison        | Garrison Relay disabled
  7212 | -8/Garrison        | Entered Materials
  7212 | -8/Materials       | Accompanied by 7 allies
  7444 | -8/Materials       | Build established: Commander-Mutant
  7970 | -8/Materials       | Build established: Mutant
  8012 | -8/Materials       | First assault squad dispatched
  8016 | -8/Materials       | Discovered new exit (range 12)
  8063 | -8/Materials       | Entered Factory
  8063 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8763 | -7/Factory         | Crushed by falling debris
  8825 | -7/Factory         | Discovered new exit (range 20)
  8891 | -7/Factory         | Identified exit to Factory
  8978 | -7/Factory         | Repaired Hvy. Phase Cannon
  9158 | -7/Factory         | Discovered new exit (range 20)
  9186 | -7/Factory         | Identified exit to Lower Caves
  9281 | -7/Factory         | Build established: Skirmisher
  9822 | -7/Factory         | Entered Lower Caves
  9828 | -7/Lower Caves     | Met a Warlord Commander
  9829 | -7/Lower Caves     | Learned location of Warlord (-4)
  9830 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  9831 | -7/Lower Caves     | Found Encrypted Comm Array
  9835 | -7/Lower Caves     | Identified exit to Lower Caves
 10142 | -7/Lower Caves     | Learned location of Extension (-6)
 10142 | -7/Lower Caves     | Learned Factory terminal intel
 10142 | -7/Lower Caves     | Learned Factory emergency access door positions
 10142 | -7/Lower Caves     | Learned Extension trap positions
 10142 | -7/Lower Caves     | Learned 8 Factory zone layouts
 10143 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 10163 | -7/Lower Caves     | Entered another Lower Caves area
 10256 | -7/Lower Caves     | Learned Factory terminal intel
 10453 | -7/Lower Caves     | Build established: Mutant
 10612 | -7/Lower Caves     | Discovered new exit (range 5)
 10614 | -7/Lower Caves     | Identified exit to Data Miner
 10642 | -7/Lower Caves     | Entered Data Miner
 10642 | -7/Data Miner      | Discovered new exit (range 6)
 10647 | -7/Data Miner      | Identified exit to Proximity Caves
 10664 | -7/Data Miner      | Met Data Miner
 10704 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10725 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10946 | -7/Data Miner      | Destroyed Data Miner
 10946 | -7/Data Miner      | Data Conduit disabled
 10949 | -7/Data Miner      | Found System Mapper
 11231 | -7/Data Miner      | Entered Proximity Caves
 11286 | -6/Proximity Caves | Core integrity fell below 50%
 11342 | -6/Proximity Caves | Learned Factory stockpile data
 11660 | -6/Proximity Caves | Spotter reported a threat
 11728 | -6/Proximity Caves | Entered Factory
 11728 | -6/Factory         | Evolved 2 slots: Utility x2
 11732 | -6/Factory         | Loaded intel: 27 terminal locations
 12084 | -6/Factory         | Discovered new exit (range 22)
 12471 | -6/Factory         | Repaired Hvy. Phase Cannon
 12480 | -6/Factory         | Lost 3 parts (1p1n1u)
 12485 | -6/Factory         | Repaired Arm. Huge Wheel
 12569 | -6/Factory         | Joined by Warlord Ghost squad
 12591 | -6/Factory         | Garrison activated, responded to threat
 12655 | -6/Factory         | Identified exit to Garrison
 12655 | -6/Factory         | Entered Garrison
 12730 | -6/Garrison        | Garrison Relay disabled
 12853 | -6/Garrison        | Triggered checkpoint
 12898 | -6/Garrison        | Core integrity fell below 50%
 12922 | -6/Garrison        | Lost 4 parts (1p1n2u)
 12993 | -6/Garrison        | Build established: Hacker-Mutant
 13208 | -6/Garrison        | Crushed by falling debris
 13251 | -6/Garrison        | Discovered new exit (range 13)
 13435 | -6/Garrison        | Triggered checkpoint
 13486 | -6/Garrison        | Garrison Relay disabled
 13693 | -6/Garrison        | Identified exit to Factory
 13696 | -6/Garrison        | Entered Factory
 13697 | -6/Factory         | Loaded intel: 26 terminal locations
 13892 | -6/Factory         | Build established: Scavenger-Mutant
 13905 | -6/Factory         | Repaired Arm. Huge Wheel
 13965 | -6/Factory         | Repaired Hvy. Phase Cannon
 14155 | -6/Factory         | Core integrity fell below 20%
 14163 | -6/Factory         | Specialist reinforcements revealed to be Infiltrators
 14292 | -6/Factory         | Joined by Warlord Dakka squad
 14317 | -6/Factory         | Discovered new exit (range 16)
 14338 | -6/Factory         | Identified exit to Factory
 14383 | -6/Factory         | Joined by Warlord Ghost squad
 14473 | -6/Factory         | Build established: Hacker-Mutant
 14538 | -6/Factory         | Discovered new exit (range 14)
 15117 | -6/Factory         | Joined by Warlord Pyro squad
 15124 | -6/Factory         | Fabricated P-60 Hacker?
 15375 | -6/Factory         | Fabricated Multitool (x1)
 15606 | -6/Factory         | Identified exit to Lower Caves
 15606 | -6/Factory         | Identified exit to Extension
 15652 | -6/Factory         | Entered another Factory area
 15652 | -5/Factory         | Accompanied by 2 allies
 15652 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 16102 | -5/Factory         | Hacker 5b assimilated hostile W-25 Informer
 16129 | -5/Factory         | Spotted B-75 Beast
 16155 | -5/Factory         | Destroyed B-75 Beast
 16273 | -5/Factory         | Build established: Hacker-Tank
 16374 | -5/Factory         | Discovered new exit (range 15)
 16398 | -5/Factory         | Identified exit to Factory
 16449 | -5/Factory         | Joined by Warlord Infantry squad
 16454 | -5/Factory         | Repaired Imp. Heavy Armor Plating?
 16496 | -5/Factory         | Cargo convoy interrupted
 16539 | -5/Factory         | Lost 3 allies
 16651 | -5/Factory         | Build established: Hacker-Skirmisher
 16655 | -5/Factory         | Sucked down chute
 16655 | -5/Factory         | Entered Waste
 16660 | -5/Waste           | 1 allies followed down the chute
 16662 | -5/Waste           | Spotted C-40 Crusher
 16670 | -5/Waste           | EMP discharged
 16678 | -5/Waste           | Spotted C-40 Crusher
 16722 | -5/Waste           | Spotted C-40 Crusher
 16724 | -5/Waste           | Spotted C-40 Crusher
 16726 | -5/Waste           | Spotted C-40 Crusher
 16748 | -5/Waste           | Met Warlord forces unprepared to attack
 16754 | -5/Waste           | Allies destroyed C-40 Crusher
 16757 | -5/Waste           | Allies destroyed C-40 Crusher
 16759 | -5/Waste           | Destroyed C-40 Crusher
 16763 | -5/Waste           | Allies destroyed C-40 Crusher
 16763 | -5/Waste           | Allies destroyed C-40 Crusher
 16770 | -5/Waste           | EMP discharged
 16774 | -5/Waste           | Spotted C-40 Crusher
 16781 | -5/Waste           | Destroyed C-40 Crusher
 16858 | -5/Waste           | Discovered new exit (range 10)
 16868 | -5/Waste           | Identified exit to Factory
 16870 | -5/Waste           | EMP discharged
 16900 | -5/Waste           | Entered Factory
 16900 | -5/Factory         | Accompanied by 18 allies
 16964 | -5/Factory         | Repaired Arm. Huge Wheel
 17009 | -5/Factory         | Repaired Arm. Huge Wheel
 17079 | -5/Factory         | Repaired Imp. Heavy Siege Treads
 17227 | -5/Factory         | Lost 14 allies
 17254 | -5/Factory         | Fabricated Exp. Targeting Computer (x1)
 17312 | -5/Factory         | Lost 3 allies
 17347 | -5/Factory         | Repaired Lrn. Missile Launcher
 17433 | -5/Factory         | Joined by Warlord Dakka squad
 17702 | -5/Factory         | Fabricated Exp. Targeting Computer (x1)
 17781 | -5/Factory         | Build established: Hacker-Gunner
 17833 | -5/Factory         | Repaired Hvy. Phase Cannon
 17872 | -5/Factory         | Repaired Hvy. Flail
 17922 | -5/Factory         | Repaired Adv. Heat Sink
 18074 | -5/Factory         | Lost 3 allies
 18089 | -5/Factory         | Joined by Warlord Chimera squad
 18355 | -5/Factory         | Repaired Arm. Huge Wheel
 18408 | -5/Factory         | Identified exit to Upper Caves
 18500 | -5/Factory         | Entered Upper Caves
 18668 | -5/Upper Caves     | Encountered a Warlord checkpoint
 18983 | -5/Upper Caves     | Spotted B-75 Beast
 19246 | -5/Upper Caves     | Discovered new exit (range 10)
 19257 | -5/Upper Caves     | Identified exit to Upper Caves
 19258 | -5/Upper Caves     | Entered another Upper Caves area
 19340 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 19392 | -5/Upper Caves     | Encountered a Warlord checkpoint
 19413 | -5/Upper Caves     | Build established: Hacker-Tank
 19546 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19730 | -5/Upper Caves     | Discovered new exit (range 14)
 19768 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 19783 | -5/Upper Caves     | Identified exit to Zhirov
 19786 | -5/Upper Caves     | Entered Zhirov
 19786 | -5/Zhirov          | Discovered new exit (range 3)
 19833 | -5/Zhirov          | Learned location of Quarantine (-2)
 19833 | -5/Zhirov          | Learned location of Testing (-3)
 19833 | -5/Zhirov          | Learned location of Command (-1)
 19882 | -5/Zhirov          | Found Alien Artifact
 19882 | -5/Zhirov          | Identified Integrated Reactor
 19882 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 19902 | -5/Zhirov          | Found Alien Artifact
 19953 | -5/Zhirov          | Build established: Hacker-Gunner
 20211 | -5/Zhirov          | Identified exit to Proximity Caves
 20213 | -5/Zhirov          | Entered Proximity Caves
 20285 | -4/Proximity Caves | Learned Research terminal intel
 20358 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 20405 | -4/Proximity Caves | Build established: Hacker-Tank
 20693 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 20713 | -4/Proximity Caves | Entered Factory
 20713 | -4/Factory         | Evolved 2 slots: Propulsion x2
 20714 | -4/Factory         | Identified exit to Research
 20828 | -4/Factory         | Repaired Adv. Plasma Cannon?
 20923 | -4/Factory         | Discovered new exit (range 6)
 20948 | -4/Factory         | Repaired Adv. Plasma Cannon?
 21048 | -4/Factory         | Joined by Warlord Dakka squad
 21191 | -4/Factory         | Repaired Exp. Utility Shielding
 21391 | -4/Factory         | Fabricated Assault Drone Bay?
 21421 | -4/Factory         | Identified Transdimensional Reconstructor
 21421 | -4/Factory         | Warped through subspace
 21439 | -4/Factory         | Entered Research
 21439 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 21440 | -3/Research        | Loaded intel: 21 terminal locations
 21450 | -3/Research        | Lost 6 parts (2n4w)
 21611 | -3/Research        | Identified exit to Armory
 21611 | -3/Research        | Identified exit to Testing
 21676 | -3/Research        | Build established: Wizard-Mutant
 21840 | -3/Research        | Lost 3 parts (1n2w)
 22099 | -3/Research        | Spotted B-86 Titan
 22285 | -3/Research        | Core integrity fell below 50%
 22436 | -3/Research        | Entered Testing
 22456 | -3/Testing         | Found Prototype Device
 22456 | -3/Testing         | Identified Exp. Focal Shield
 22464 | -3/Testing         | Found Prototype Launcher
 22464 | -3/Testing         | Identified Hellfire Missile Launcher
 22499 | -3/Testing         | Found Prototype Processor
 22499 | -3/Testing         | Identified Spectral Analyzer
 22543 | -3/Testing         | Spotted Striker
 22556 | -3/Testing         | Build established: Mutant
 22565 | -3/Testing         | Found Hellfire Missile Launcher
 22649 | -3/Testing         | Found Unknown Launcher
 22649 | -3/Testing         | Identified Fusion Bomb Launcher
 22683 | -3/Testing         | Found Prototype Energy Gun
 22683 | -3/Testing         | Identified Warp Gun
 22714 | -3/Testing         | Spotted Superbehemoth
 22763 | -3/Testing         | Discovered new exit (range 8)
 22772 | -3/Testing         | Found Prototype Ballistic Gun
 22772 | -3/Testing         | Identified Hyp. Multirail
 22790 | -3/Testing         | Entered Research
 22790 | -2/Research        | Evolved 2 slots: Propulsion x2
 22791 | -2/Research        | Discovered new exit (range 15)
 22938 | -2/Research        | Build established: Sprinter
 22997 | -2/Research        | Entered Access
 22997 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 23146 | -1/Access          | Found Prototype Device
 23277 | -1/Access          | Search patrols dispatched
 23343 | -1/Access          | Discovered new exit (range 7)
 23345 | -1/Access          | Entered Command
 23413 | -1/Command         | Spotted B-99 Colossus
 23444 | -1/Command         | Destroyed 7 combat bots
 23471 | -1/Command         | Spotted B-99 Colossus
 23558 | -1/Command         | Spotted Striker
 23560 | -1/Command         | Spotted Executioner
 23562 | -1/Command         | Spotted Alpha 7
 23562 | -1/Command         | Spotted Striker
 23565 | -1/Command         | Spotted Executioner
 23595 | -1/Command         | First assault squad dispatched
 23613 | -1/Command         | Spotted Executioner
 23632 | -1/Command         | Spotted B-99 Colossus
 23633 | -1/Command         | Spotted Alpha 7
 23633 | -1/Command         | Spotted Executioner
 23636 | -1/Command         | Discovered new exit (range 12)
 23638 | ***                | Escaped!

 Last Messages 
---------------
23636_ Access Shell breached.
23636_ EXIT=FOUND
23636_ Knocked back.
23636_ Triggered Stasis Trap.
23636_ Penetrated by Slug.
23636_ Slug penetrates Wall.
23636_ Slug penetrates Access Shell.
23636_ Slug penetrates Wall.
23636_ A bubble of rippling energy engulfs the
  area.
23636_ Stasis field depleted.
23636_ Knocked back.
23637_ Acquired 2 matter.
23637_ The Access Shell folds into the floor.
23637_ Triggered Stasis Trap.
23637_ A bubble of rippling energy engulfs the
  area.
23637_ Stasis field depleted.
23637_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
| ???#                       +    #????????????????? |
| ???#    ###"               #    #????????????????? |
| ???##  ##?##               #    #????????????????? |
| ????#  #####/####          #    #????????????????? |
| ????#  ##       #          #    #????????????????? |
| ????#  ##       +          ######????????????????? |
| ????#  ##       ####"#;    #?????????????????????? |
| ????#  ##       #??###;    #?????????????????????? |
| ????#  ####"#"###????#;;;;;##????????????????????? |
| ????#  #        #????#   BB #????????????????????? |
| ????#  #        ######   BB ##???????????????????? |
| ????#  #     "" "  ##       %#???????????????????? |
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| ????#  +      T " ###K       #???????????????????? |
| ????#  #     """"# ###      ##???????????????????? |
| ????#" #     "" # ###     %  #???????????????????? |
| ????#%"#        "# ###E     ##???????????????????? |
| ????+" "        "####E       #???????????????????? |
| ????+  #########"###;;      ####?????????????????? |
| ??? +  #???##???###            #?????????????????? |
| ??? +  #### #####?# BB         #?????????????????? |
| ???##  #        #?# BB         #?????????????????? |
| ????#  #        #?#            #?????????????????? |
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| ????#  #      ""#?#     ""     #?????????????????? |
| ????#  #      ""#?#     "@     #?????????????????? |
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| ????#  #      T"#?#            ;#????????????????? |
| ????#  #    ] ""#?#            ##????????????????? |
| ????#  +      ""#?#            #?????????????????? |
| ????# ##    * ""#?##############?????????????????? |
| ????# ##      ""#????????????????????????????????? |
| ????# ##       "#????????????????????????????????? |
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| ????#                  #?????????????????????????? |
| ????#                  #?????????????????????????? |
| ????#   """"  """"     #?????????????????????????? |
| ????#   """"  """"     #?????????????????????????? |
| ????#   """"  """"     #?????????????????????????? |
| ????#   """"  """"     #?????????????????????????? |
| ????#                  #?????????????????????????? |
| ????#                  #?????????????????????????? |
| ????##########+######+##??#+##???????????????????? |
| ???????????#     #?????###   #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           124
Energy Generation          48
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Base Temperature (-)       200
Corruption Containment     8
Corruption Block           15
Armor Coverage             600
Resistance: KI             30
Resistance: TH             25
Core Shielding             20
Utility Shielding          90
Weapon Cycling             20
Evasion (%)                77
Targeting Accuracy         24
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Offensive Hacking          46
Defensive Hacking          14
Authchip Count             3
Trap Extractor Capacity    6

 Item Schematics 
-----------------
       Huge Storage Unit | -8/Materials  | Hacked
               Multitool | -8/Materials  | Scanalyzed
      Hvy. Armor Plating | -8/Materials  | Scanalyzed
   Hvy. Deuterium Engine | -8/Materials  | Scanalyzed
   Adv. Shield Generator | -7/Data Miner | Free
 Exp. Targeting Computer | -7/Data Miner | Free
        Combat Drone Bay | -7/Data Miner | Free
         Arm. Huge Wheel | -6/Factory    | Scanalyzed
        Missile Launcher | -5/Factory    | Scanalyzed
       Assault Drone Bay | -5/Zhirov     | Free
          Exp. Heat Sink | -5/Zhirov     | Free
      Exp. Optical Array | -5/Zhirov     | Free

 Robot Schematics 
------------------
 H-55 Commando | -7/Data Miner | Free
   P-60 Hacker | -6/Factory    | Hacked

 Fabricated
------------
             P-60 Hacker | x2 | -6/Factory | Authchip
               Multitool | x1 | -6/Factory 
 Exp. Targeting Computer | x1 | -5/Factory 
 Exp. Targeting Computer | x1 | -5/Factory | Authchip
       Assault Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingNovaGuard
  Manual?         0
Play Time         05:55:16
  Cumulative      309.2 hours
  Start           2024.09.21 @ 14:55:03
  End             2024.09.21 @ 22:02:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           112
  Adventurer      0
  Explorer        2
Win Type          0
  Total           8
  Types           6/0/1/1/0/0/0/0/0
Lore%             67
Gallery%          80
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2a9da749-ab47-4bdb-b60a-f1e1586c0046