Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.07 @ 11:55:52 Player: Gregathol Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (4770) 4770 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1104) 1104 TOTAL SCORE: 10119 Bonus ------- High Alert Combat Kills 404 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Advanced Sensor Array Matter Filter Hardened Heavy Armor Plating Improved Light Armor Plating Relay Coupler [Swarmer] (43) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Proton Cannon Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Advanced Sensor Array Matter Filter Energy Filter Hardened Heavy Armor Plating Improved Light Armor Plating Improved Shield Generator Relay Coupler [Swarmer] Heavy Flail Chainsword [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . 1 . 1 . . 1 . Weapon 2 | . . 1 1 . . . . . Parts Attached 114 | 6 5 4 19 13 26 15 21 5 Power 17 | 1 1 2 2 1 5 1 4 . Engine 7 | 1 . 1 1 1 1 . 2 . Core 10 | . 1 1 1 . 4 1 2 . Reactor . | . . . . . . . . . Propulsion 35 | 2 1 . 5 3 13 3 6 2 Treads 1 | . . . . . . . 1 . Leg 32 | 2 1 . 5 3 13 3 5 . Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 24 | 1 1 . 5 3 2 4 6 2 Device 12 | . 1 . 3 3 . 1 3 1 Storage 5 | 1 . . 1 . 1 1 1 . Processor . | . . . . . . . . . Hackware 1 | . . . . . . 1 . . Protection 6 | . . . 1 . 1 1 2 1 Artifact . | . . . . . . . . . Weapon 38 | 2 2 2 7 6 6 7 5 1 Energy Gun 15 | . . . 5 3 3 2 2 . Energy Cannon 3 | . . 1 . 1 . . 1 . Ballistic Gun 12 | 2 2 1 2 2 2 . 1 . Ballistic Cannon 4 | . . . . . . 3 1 . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . Parts Lost 53 | . . . 5 . 19 11 2 16 Power 7 | . . . 1 . 3 1 . 2 Propulsion 19 | . . . . . 7 6 . 6 Utility 8 | . . . . . 2 2 . 4 Weapon 19 | . . . 4 . 7 2 2 4 Highest Loss Streak 11 | . . . 2 . 5 4 2 11 Average Slot Usage (%) 81 | . 89 88 92 99 75 84 70 57 Engine 3 | . 11 . . 3 . . 6 8 Core 5 | . 2 11 7 3 5 5 5 . Leg 17 | . 28 22 22 30 19 20 2 15 Device 8 | . 4 11 14 15 7 5 6 4 Storage 12 | . 14 11 9 7 14 12 13 10 Hackware 2 | . . . . . . 7 3 . Protection 2 | . . . 2 7 1 3 2 5 Energy Gun 5 | . . . 9 18 2 5 1 3 Energy Cannon 2 | . . 11 5 2 1 . 3 . Ballistic Gun 9 | . 28 22 19 8 13 4 1 3 Ballistic Cannon 4 | . . . . . . 8 11 1 Launcher 1 | . . . . . 4 . . . Impact Weapon 1 | . . . . . . 2 4 . Naked Turns . | . . . . . . . . . Heaviest Build 87 | 13 16 20 29 42 42 44 87 79 Greatest Support 62 | 20 20 20 47 62 62 45 60 60 Greatest Overweight (x) 24 | 2 . . 1 . 7 11 24 5 Average Overweight (x) 1 | . . . . . . . 5 . Largest Inventory Capacity 18 | 6 6 6 8 8 8 12 18 14 Average Capacity 9 | 4 6 6 6 8 8 10 13 12 Most Carried 14 | 2 6 6 6 8 8 11 14 14 Average Carried 7 | 1 3 4 5 6 6 8 9 11 Final Capacity 14 | 6 6 6 8 8 8 12 14 10 Final Carried 14 | 2 5 6 6 8 7 11 14 7 Class Distribution -------------------- 37% | Scavenger-Tank 18% | Scavenger-Gunner 17% | Mutant 16% | Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Matter Collected 3154 | 230 76 224 436 189 579 565 790 65 Remotely . | . . . . . . . . . Salvage Created 5111 | . 76 391 797 427 855 782 1476 307 Parts 223 | . 5 22 41 24 44 35 47 5 Haulers Intercepted 3 | . . . 2 . . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Combat Hostiles Destroyed 94 | . 2 11 12 5 30 17 12 5 Melee 4 | . . . . . . 2 . 2 Guns 60 | . 2 7 8 4 22 7 7 3 Cannons 24 | . . 4 4 . 3 8 5 . AOE 6 | . . . . 1 5 . . . Classes Destroyed 13 | . 1 3 5 2 1 . 1 . Worker 5 | . . . 1 . . 1 3 . Builder 7 | . . . 1 1 . . 5 . Tunneler 1 | . . . . . . . 1 . Hauler 3 | . . . 2 . . . 1 . Recycler 7 | . . . . 1 . 1 5 . Watcher 4 | . . . 2 1 . . 1 . Swarmer 27 | . . 4 . . 17 3 3 . Grunt 34 | . 2 4 5 . 8 9 6 . Brawler 6 | . . 1 . . . 1 1 3 Duelist 4 | . . . . . 2 . . 2 Sentry 16 | . . 2 5 2 2 4 1 . Hunter 4 | . . . 2 1 1 . . . Programmer 3 | . . . . 2 . . 1 . Best Kill Streak 8 | . 2 4 8 3 7 6 5 2 Combat Bots Only 7 | . 2 4 4 1 7 6 3 2 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 2 1 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . . . . 1 2 . . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Damage Taken 8099 | . 161 212 788 442 2040 1204 798 2454 Core 1395 | . 36 47 50 48 213 134 106 761 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 85 88 90 . . 43 . . Volleys Fired 246 | . 10 20 44 20 58 34 51 9 Largest 4 | . 2 3 4 4 4 3 4 2 Hottest 215 | . 40 114 188 215 188 165 206 97 Shots Fired 734 | . 20 60 159 77 163 96 142 17 Gun 525 | . 20 40 138 63 133 51 63 17 Cannon 201 | . . 20 21 14 22 45 79 . Launcher 8 | . . . . . 8 . . . Special . | . . . . . . . . . Kinetic 449 | . 20 40 91 22 98 68 101 9 Thermal 179 | . . 20 68 20 51 12 . 8 Explosive 8 | . . . . . 8 . . . Electromagnetic 98 | . . . . 35 6 16 41 . Robot Hit Streak 58 | . 6 21 18 51 58 15 29 21 Robot Miss Streak 8 | . 2 3 2 2 4 3 8 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 6 | . . . . . 6 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 562 | . 14 45 114 66 109 79 108 27 Core Hits 279 | . 5 14 33 19 64 39 87 18 Critical Hits 3 | . . 1 1 . . . . 1 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 Melee Attacks 23 | . . . . . . 12 1 10 Impact 6 | . . . . . . 5 1 . Slashing 17 | . . . . . . 7 . 10 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . 4 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11871 | . 178 810 1694 950 2476 2165 2910 688 Guns 6498 | . 178 433 1314 657 1585 691 1274 366 Cannons 3613 | . . 369 371 235 409 802 1427 . Explosions 718 | . . . . 51 482 . 185 . Melee 991 | . . . . . . 672 . 319 Ramming 51 | . . 8 9 7 . . 24 3 Kinetic 6059 | . 178 433 764 343 1097 1167 1864 213 Thermal 3028 | . . 369 921 375 838 187 185 153 Explosive 482 | . . . . . 482 . . . Electromagnetic 1260 | . . . . 225 59 139 837 . Impact 364 | . . . . . . 364 . . Slashing 627 | . . . . . . 308 . 319 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 1 1 1 . 5 Average Corruption 1 | . . . . 1 1 1 . 5 Corruption Purged . | . . . . . . . . . Effects 23 | . . . . 1 12 6 . 4 Message Errors 8 | . . . . . 4 4 . . Matter Fused 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . 2 . . . Data Loss (minor) 6 | . . . . 1 4 1 . . Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 4 | . . . . . 2 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 230 | . . . . . 20 172 35 3 Projectiles 45 | . . . . . . 10 35 . Explosions 20 | . . . . . 20 . . . Melee 165 | . . . . . . 162 . 3 Knockbacks 10 | . . . . . . 3 7 . Impact 1 | . . . . . . 1 . . Kinetic 8 | . . . . . . 2 6 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 229 | . . 4 . . 162 . 62 1 Shots 10 | . . . . . 8 . 2 . Rammed 7 | . . 1 2 . . . 1 3 Targets Rammed 13 | . . 1 5 1 . . 3 3 Kicked 6 | . . . 3 1 . . 2 . Crushed . | . . . . . . . . . Highest Temperature 475 | . 2 52 199 192 199 293 475 63 Average Temperature 95 | . 2 15 93 86 104 97 127 29 Received Heat Transfer 2451 | . 123 84 315 48 435 489 264 693 Effects 8 | . . . . . . 1 7 . Shutdowns 3 | . . . . . . . 3 . Energy Bleed 1 | . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 1 . 1 2 . Impact Corruptions 3 | . . . . . . 3 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 1 2 1 . 1 . Heat Transferred 5736 | . . 666 1813 648 1643 370 300 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Peak Influence 1050 | . 65 333 401 218 1050 581 310 . Average Influence 289 | . 22 181 222 82 634 490 95 . Maximum Alert Level 3 | . . 1 2 1 3 2 1 . Low Security (%) 50 | 100 100 47 49 94 7 . 90 . Level 1 15 | . . 52 49 5 8 6 9 . Level 2 24 | . . . . . 39 93 . . Level 3 8 | . . . . . 44 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 2 . 3 . 3 1 . Investigation 2 | . . 1 . 1 . . . . Extermination 4 | . . . . 2 . 1 1 . Reinforcement 3 | . . 1 . . . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Distress Signals 5 | . . . 2 . . 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 3 13 24 14 31 20 20 12 Peak Tracking Total 9 | . 2 5 6 5 9 5 5 9 Tactical Retreats 10 | . . . 3 1 2 1 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Traps Triggered 3 | . . . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Machines Disabled 6 | . . . . 1 3 2 . . Max in Single Turn 1 | . . . . 1 1 1 . . Garrison Access 2 | . . . . . . 1 1 . Garrison Relay 3 | . . . . . 3 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Machines Accessed 8 | . 1 1 1 2 . 2 1 . Terminals 4 | . 1 1 1 . . 1 . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . Total Hacks 11 | . 1 2 1 3 . 3 1 . Successful 5 | . 1 . 1 1 . 1 1 . Failed 6 | . . 2 . 2 . 2 . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 1 2 1 . . 2 . . Terminals 6 | . 1 2 1 . . 2 . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . Terminal Hacks 2 | . 1 . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 1 . Unlock Access 1 | . . . . 1 . . . . Seal Access 2 | . . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 1 . 1 . 1 . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 13 | . . . . . 13 . . . Machine Destruction 13 | . . . . . 13 . . . Attached 1 | . . . . . . 1 . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 20 | . . . . . . . . 20 Highest-Rated Ally 20 | . . . . . . . . 20 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 Total Damage 51 | . . . . . . . . 51 Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Turns Passed 6698 | 64 246 394 807 788 1269 1127 1660 343 Spaces Moved 3197 | 47 140 231 423 525 656 562 389 224 Core 215 | 7 . . . . 78 30 99 1 Treads 192 | . . . . . . . 192 . Legs 2684 | 40 140 231 423 525 578 532 98 117 Wheels . | . . . . . . . . . Hover 106 | . . . . . . . . 106 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 120 120 150 56 Average Speed 165 | 114 120 120 134 122 156 156 365 115 Slowest Speed 1250 | 150 120 120 150 122 400 600 1250 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 20 19 32 18 78 13 12 43 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 55 | . . . . . 23 8 24 . Melee . | . . . . . . . . . Projectile 21 | . . . . . 2 8 11 . AOE 34 | . . . . . 21 . 13 . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Total 4008 | 54 200 301 555 626 772 719 510 271 Wait 308 | . 34 45 47 49 13 83 24 13 Move 3188 | 46 139 230 422 524 654 561 388 224 Hop . | . . . . . . . . . Pick Up 47 | 2 6 1 7 6 8 8 9 . Fast Attach 44 | 6 1 . 6 3 11 7 10 . Attach 30 | . . 1 3 2 12 4 4 4 Detach 3 | . . . . . 1 1 1 . Swap 44 | . 4 3 10 8 7 4 7 1 Drop 50 | . 6 . 11 11 5 5 12 . Fire 246 | . 10 20 44 20 58 34 51 9 Melee 23 | . . . . . . 12 1 10 Ram 3 | . . . . . . . . 3 Kick 10 | . . 1 5 1 . . 3 . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . 3 . . . Rewire 9 | . . . . 2 . . . 7 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 598 | -9/Materials | Build established: Gunner 693 | -9/Materials | Discovered new exit (range 4) 705 | -9/Materials | Entered another Materials area 705 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 971 | -8/Materials | Build established: Scavenger-Gunner 1493 | -8/Materials | Discovered new exit (range 10) 1512 | -8/Materials | Entered Factory 1512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1553 | -7/Factory | Build established: Scavenger-Tank 2259 | -7/Factory | Identified exit to Garrison 2300 | -7/Factory | Entered Garrison 2342 | -7/Garrison | Triggered checkpoint 2394 | -7/Garrison | Garrison Relay disabled 2534 | -7/Garrison | Destroyed 7 combat bots 2541 | -7/Garrison | Lost 5 parts (1p1n3w) 2568 | -7/Garrison | Triggered checkpoint 2624 | -7/Garrison | Triggered checkpoint 2638 | -7/Garrison | Triggered checkpoint 2666 | -7/Garrison | Triggered checkpoint 2706 | -7/Garrison | Lost 4 parts (3n1w) 2728 | -7/Garrison | Triggered checkpoint 2776 | -7/Garrison | Lost 5 parts (1p2n1u1w) 3041 | -7/Garrison | Build established: Gunner 3193 | -7/Garrison | Discovered new exit (range 10) 3210 | -7/Garrison | Triggered checkpoint 3251 | -7/Garrison | Garrison Relay disabled 3384 | -7/Garrison | Discovered new exit (range 9) 3489 | -7/Garrison | Discovered new exit (range 9) 3506 | -7/Garrison | Triggered checkpoint 3522 | -7/Garrison | Garrison Relay disabled 3558 | -7/Garrison | Build established: Scavenger-Mutant 3563 | -7/Garrison | Installed Relay Interface Framework 3569 | -7/Garrison | Entered Factory 4047 | -7/Factory | Build established: Scavenger-Tank 4166 | -7/Factory | Lost 3 parts (2n1w) 4466 | -7/Factory | Discovered new exit (range 14) 4496 | -7/Factory | Core integrity fell below 50% 4542 | -7/Factory | Lost 4 parts (1p2n1w) 4696 | -7/Factory | Entered another Factory area 4696 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4794 | -6/Factory | Build established: Mutant 5577 | -6/Factory | Build established: Gunner 6032 | -6/Factory | Build established: Scavenger-Tank 6271 | -6/Factory | Discovered new exit (range 8) 6356 | -6/Factory | Entered Lower Caves 6442 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6600 | -6/Lower Caves | Core integrity fell below 50% 6626 | -6/Lower Caves | Lost 11 parts (2p3n3u3w) 6690 | -6/Lower Caves | Core integrity fell below 20% 6699 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06595_ Chainsword destroyed. 06595_ Slug penetrates Wall. 06596_ Slammed into B-48 Gladiator. 06601_ Penetrated by Slug. 06601_ B-48 Gladiator destroyed. 06602_ Rnf. Deuterium Engine fries itself beyond repair. 06603_ Acquired 10 matter. 06605_ System corrupted: Substantial component data lost. 06605_ Acquired 10 matter. 06605_ Imp. Light Armor Plating fries itself beyond repair. 06626_ System corrupted: Matter fused (-10). 06636_ C-30 ARC bursts open, deploying its payload. 06636_ L-41 Fighter unfolds itself. 06636_ G-50 Soldier unfolds itself. 06649_ Gravmag System destroyed. 06669_ System corrupted: Matter fused (-9). 06683_ Slammed into L-41 Fighter. 06684_ Gravmag System destroyed. 06684_ Slammed into L-41 Fighter. 06695_ Imp. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????###?????????? | | ????????????????????????????# #?????## ##??????## | | ????????????????????????????# ###### ##????## | | ????????????????????????????# #???## | | ????????????????????????????# #???# | | ?????????????????????????????# ?# #???# | | ?????????????????????#####???# #??# ##??## | | ????????????????????## ##??# #?## ##??# | | ???????????????????## ##### ### ##?# | | ???????????????????# #?# #### | | ???????????????????# @ #### #?# | | ???????????????????# l g### ## ### | | ???????????????????# g #### | | ???????????????????## ### #??# | | ????????????????????# #??#### g #?# | | ????????????????????##??????##### #?# | | ????????????????????????????????## #?## | | ?????????????????????????????????# #?# " | | ?????????????????????????????????## #?# "%" | | ??????????????????????????????????? #?# " | | ???????????????????????????????????#### ## | | ????????????????????????????????????? ##### | | ???????????????????????????????????? ???## | | ???????????????????????????????????? ????## | | ????????????????????????????????????? ??????## | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????? ?????? | | ???????????????????????????????????????# ????? | | ???????????????????????????????????????# #???# | | ???????????????????????????????????????# #### | | ????????????????????????????????????? ## | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? % | | ????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 29 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 53 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeIntegratedGenerator Manual? 0 Play Time 00:50:23 Cumulative 105.1 hours Start 2020.01.06 @ 23:52:00 End 2020.01.07 @ 11:55:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 81 Rogue 71 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 42 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a21a3dcc-a18a-42dd-9ea5-f51f238f446f