Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.14 @ 16:16:53 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (133) 665 Value Destroyed (3971) 3971 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1286) 1286 TOTAL SCORE: 9882 Bonus ------- Follower Combat Kills 286 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 67/850 Matter 59/300 Energy 92/100 System Corruption 7% Temperature Warning (346) Movement Core (1350) Ox26 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Fusion Compressor Improved Heat Sink High-capacity Matter Pod (200) Experimental Sensor Array Experimental Terrain Scan Processor Thermal Shield Remote Shield Hacking Suite Mapping Drone Bay (3/3) Improved Assault Rifle Proton Missile Launcher Heavy Missile Launcher Long-range Missile Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Spiked Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector Advanced Targeting Computer Light Armor Plating Thermal Shield Remote Shield > --- WEAPON ----------- Advanced Beam Cannon Autogun Coil Gun > --- INVENTORY -------- Improved Treads Advanced Treads Advanced Treads High-capacity Matter Pod Experimental Sensor Array Experimental Terrain Scan Processor Hacking Suite Mapping Drone Bay Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Minigun Light Cannon Light Cannon Mini Grenade Launcher Heavy Missile Launcher Long-range Missile Launcher Datajack Katana [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . Utility 4 | . . . 1 . . . 3 . Weapon 1 | . . . . . . . 1 . Parts Attached 93 | 8 9 4 19 17 1 5 15 15 Power 10 | 1 1 . 1 4 . . . 3 Engine 7 | 1 1 . 1 4 . . . . Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 26 | 2 3 . 7 3 . 3 5 3 Treads 23 | . 3 . 7 3 . 3 4 3 Leg 2 | 2 . . . . . . . . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 2 3 2 4 4 1 1 5 3 Device 11 | 1 . 1 2 1 . 1 3 2 Storage 5 | 1 3 1 . . . . . . Processor 1 | . . . . 1 . . . . Hackware 2 | . . . . . . . 2 . Protection 6 | . . . 2 2 1 . . 1 Artifact . | . . . . . . . . . Weapon 32 | 3 2 2 7 6 . 1 5 6 Energy Gun 7 | 3 . . 1 1 . . . 2 Energy Cannon 7 | . . 1 5 1 . . . . Ballistic Gun 12 | . 1 . 1 2 . 1 3 4 Ballistic Cannon 3 | . . 1 . . . . 2 . Launcher 2 | . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 3 . . . . Parts Lost 55 | . 3 1 5 10 . . 18 18 Power 7 | . 1 . 1 2 . . 1 2 Propulsion 18 | . 1 . 2 3 . . 8 4 Utility 11 | . . . . 4 . . 3 4 Weapon 19 | . 1 1 2 1 . . 6 8 Highest Loss Streak 14 | . 2 1 1 3 . . 9 14 To Critical Strikes . | . . . . . . . . . Average Backups 20 | 3 9 16 22 24 25 24 22 16 Power 1 | . . 1 1 1 1 . 2 1 Propulsion 3 | 1 2 2 3 6 6 5 2 . Utility 4 | . 1 3 4 4 5 6 6 7 Weapon 9 | . 5 9 11 10 12 11 9 5 Tool/Special . | . . . . . . . . . Unused Backups 32 | . 1 . 11 5 . 6 1 8 Power 2 | . . . . 2 . . . . Propulsion 3 | . . . . 2 . 1 . . Utility 7 | . 1 . 1 . . 1 . 4 Weapon 18 | . . . 10 1 . 3 1 3 Tool/Special 2 | . . . . . . 1 . 1 Average Slot Usage (%) 95 | . 99 99 98 91 94 100 94 60 Engine 10 | . 13 14 10 10 11 11 5 . Treads 29 | . 22 28 31 32 33 33 30 9 Device 8 | . 14 14 15 8 . 2 9 7 Storage 11 | . 14 14 11 11 11 11 6 6 Processor 4 | . . . . . 11 11 6 5 Protection 4 | . . . 6 5 5 8 4 3 Energy Gun 4 | . 15 11 . . . . . 4 Energy Cannon 8 | . . 7 11 10 11 11 5 4 Ballistic Gun 7 | . 11 . . 11 11 11 10 7 Ballistic Cannon 2 | . . 7 9 . . . 1 . Peak Build Rating 41 | 7 8 21 26 26 21 30 41 40 Average Rating 20 | 5 7 14 20 21 20 26 38 30 On Entrance 16 | . 7 8 21 26 20 21 27 15 Avg Prop Armor Cover (%) 10 | . . . . . . . . 10 Naked Turns . | . . . . . . . . . Heaviest Build 108 | 14 50 97 104 101 98 100 108 101 Greatest Support 102 | 20 40 40 64 64 60 60 102 40 Greatest Overweight (x) 28 | . 1 2 2 4 1 1 7 28 Average Overweight (x) . | . . 1 1 1 1 1 . 3 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 Average Capacity 23 | 7 15 21 25 25 25 25 25 25 Most Carried 25 | 5 14 20 25 25 25 25 25 19 Average Carried 20 | 3 10 16 22 24 25 24 22 16 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 Final Carried 25 | 4 12 20 24 25 25 25 19 15 Class Distribution -------------------- 51% | Mutant 30% | Commander-Mutant 8% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Matter Collected 2635 | 264 303 70 562 489 292 83 374 198 Remotely . | . . . . . . . . . Salvage Created 4724 | 51 772 79 1089 1522 245 . 602 364 Parts 298 | 7 47 2 80 100 13 . 35 14 Haulers Intercepted 9 | . 2 . 1 5 . . 1 . Recyclers Shooed 5 | . . . . 3 . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Combat Hostiles Destroyed 105 | . 20 3 30 28 5 . 12 7 Guns 49 | . 19 2 . 18 2 . 3 5 Cannons 53 | . . 1 30 10 3 . 8 1 AOE 1 | . 1 . . . . . . . Classes Destroyed 16 | 1 6 1 2 1 3 . 2 . Worker 6 | . . . 2 3 . . 1 . Builder 5 | . 1 . . 1 1 . 2 . Tunneler 2 | 2 . . . . . . . . Hauler 9 | . 2 . 1 5 . . 1 . Recycler 1 | . . . . 1 . . . . Operator 4 | . 2 . 1 1 . . . . Watcher 3 | . 1 . 1 . . . 1 . Swarmer 20 | . 9 . 7 3 . . 1 . Grunt 49 | . 11 1 17 13 1 . 2 4 Brawler 1 | . . . . . 1 . . . Sentry 25 | . . . 6 12 1 . 4 2 Demolisher 1 | . . . . . 1 . . . Specialist 1 | . . . . . . . 1 . Hunter 3 | . . . . . . . 2 1 Programmer 3 | . . . . . 1 . 2 . Assembled 2 | . . 2 . . . . . . Best Kill Streak 5 | 1 5 1 4 5 1 . 5 5 Combat Bots Only 5 | . 5 1 4 3 1 . 3 5 Max Kills in Single Turn 2 | 1 2 1 1 2 1 . 1 1 Gunslinging 1 | . 1 . . 1 . . . . Exploded 1 | . 1 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Hostile Shots Fired 1023 | . 112 17 151 133 15 . 374 221 Missed 304 | . 34 4 52 33 2 . 122 57 Hits 719 | . 78 13 99 100 13 . 252 164 Projectile 719 | . 78 13 99 100 13 . 252 164 AOE 5 | . . . . . 5 . . . Critical Strikes 19 | . 2 . 2 5 1 . 4 5 Part Disruptions 5 | . . . . . . . 5 . Damage Taken 8661 | . 848 170 1146 1315 328 . 2555 2299 Core 1252 | . 137 45 136 137 14 . 368 415 Absorbed by Shields 294 | . . . . . 10 . 239 45 Regen/Repaired (Parts) 201 | . 49 . 152 . . . . . Core Remaining (%) 51 | 100 . 27 . . . 28 . . Volleys Fired 375 | 6 79 12 77 101 11 . 56 33 Largest 3 | 2 2 2 2 2 2 . 3 3 Hottest 176 | 90 90 97 136 136 91 . 128 176 Shots Fired 742 | 12 154 19 149 177 23 . 133 75 Gun 394 | 12 153 9 . 104 11 . 46 59 Cannon 341 | . . 10 148 68 12 . 87 16 Launcher 7 | . 1 . 1 5 . . . . Special . | . . . . . . . . . Kinetic 384 | . 62 5 65 104 11 . 92 45 Thermal 342 | 12 89 7 83 68 12 . 41 30 Explosive 7 | . 1 . 1 5 . . . . Electromagnetic 9 | . 2 7 . . . . . . Robot Hit Streak 17 | 6 9 4 14 17 7 . 13 16 Robot Miss Streak 5 | 1 5 3 5 3 2 . 5 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 517 | 8 102 10 93 135 15 . 90 64 Core Hits 230 | 3 43 5 33 63 10 . 38 35 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . 5 . 2 . 1 . 4 1 Burn 5 | . 5 . . . . . . . Meltdown 2 | . . . . . . . 1 1 Destroy 1 | . . . . . 1 . . . Blast 5 | . . . 2 . . . 3 . Melee Attacks 13 | . . . . 3 . . . 10 Impact . | . . . . . . . . . Slashing 13 | . . . . 3 . . . 10 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9837 | 106 1370 137 2248 2574 326 . 1872 1204 Guns 4672 | 106 1303 69 . 1475 155 . 605 959 Cannons 4978 | . . 66 2219 1074 167 . 1207 245 Explosions 40 | . 40 . . . . . . . Melee . | . . . . . . . . . Ramming 147 | . 27 2 29 25 4 . 60 . Kinetic 5019 | . 517 21 971 1475 155 . 1186 694 Thermal 4558 | 106 770 57 1248 1074 167 . 626 510 Explosive 40 | . 40 . . . . . . . Electromagnetic 73 | . 16 57 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 1 . 7 7 Average Corruption 2 | . . . . . 1 . 4 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . . . 12 . 10 16 Message Errors 12 | . . . . . 2 . 3 7 Matter Fused 10 | . . . . . 6 . 1 3 Heat Flow Errors 3 | . . . . . 2 . . 1 Energy Discharges 5 | . . . . . . . 2 3 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . Weapon Failures 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 44 | . . . 41 . . . 2 1 Projectiles 44 | . . . 41 . . . 2 1 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . 7 . . . 2 . Impact . | . . . . . . . . . Kinetic 8 | . . . 6 . . . 2 . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 6 | . . . . 6 . . . . Shots 1 | . . . . 1 . . . . Rammed 17 | . 5 1 3 3 1 . 4 . Targets Rammed 21 | . 5 1 4 5 1 . 5 . Kicked . | . . . . . . . . . Crushed 4 | . . . 1 2 . . 1 . Highest Temperature 392 | 90 210 180 279 384 256 . 309 392 Average Temperature 82 | 37 56 73 81 106 57 . 80 192 Received Heat Transfer 2843 | . 390 6 444 567 9 . 374 1053 Effects 8 | . . . . 3 . . 2 3 Energy Bleed 1 | . . . . 1 . . . . Interference 5 | . . . . 2 . . 2 1 Short Circuit 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Melted 20 | 1 7 . 1 7 . . 3 1 Heat Transferred 9255 | 297 2567 111 2072 1887 286 . 1110 925 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Maximum Alert Level 1 | . 1 . 1 1 . . . . Low Security (%) 87 | 100 96 100 72 52 100 . 100 100 Level 1 12 | . 3 . 27 47 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 384 | 5 218 31 313 384 135 . 156 77 Initial 135 | . . 31 . 124 135 . . . Average 90 | . 115 . 155 221 31 . 41 26 Influence Increases 3412 | 10 658 24 833 885 283 . 542 177 Destroy 0b10 Robot/C 2240 | . 400 20 600 560 200 . 320 140 Destroy 0b10 Robot/NC 155 | 10 30 . 25 55 10 . 25 . Destroy Leader 532 | . 96 . 144 190 . . 92 10 Allied During Kill 84 | . . . . . 44 . 40 . Successful Hack 89 | . 34 . 22 8 8 . 17 . Disable Machine 75 | . . . 15 45 . . . 15 Destroy Structure 147 | . 8 4 27 27 21 . 48 12 Partial Spotted 30 | . 30 . . . . . . . Lose Combat Pursuer 60 | . 60 . . . . . . . Influence Decreases 3412 | 10 578 104 538 833 602 28 541 178 Entered New Map 461 | . . 49 . 171 212 28 . 1 Time Decay 2311 | 10 548 45 488 562 370 . 288 . Lost Part 537 | . 30 10 50 100 . . 170 177 Lost Ally 103 | . . . . . 20 . 83 . Squads Dispatched 29 | . 6 1 8 6 . . 8 . Investigation 16 | . 3 1 5 3 . . 4 . Extermination 1 | . . . . . . . 1 . Reinforcement 10 | . 3 . 3 2 . . 2 . Assault . | . . . . . . . . . Garrison 2 | . . . . 1 . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Distress Signals 15 | . 3 . 4 6 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 169 | . 40 6 43 43 7 . 22 8 Peak Tracking Total 6 | . 5 4 6 4 2 . 5 5 Tactical Retreats 3 | . 2 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Traps Triggered 10 | . 3 . 2 2 . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Machines Disabled 6 | . . . 2 3 . . . 1 Max in Single Turn 1 | . . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Machines Accessed 45 | . 4 1 11 10 7 5 7 . Terminals 30 | . 3 . 8 10 5 . 4 . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . 1 . 2 . . . . . Recycling Units 2 | . . . . . 1 . 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 120 | . 9 1 27 19 14 35 15 . Successful 84 | . 7 1 15 7 11 35 8 . Failed 36 | . 2 . 12 12 3 . 7 . Catastrophic 5 | . . . 1 4 . . . . Database Lockouts . | . . . . . . . . . Manual 54 | . 7 . 17 13 8 . 9 . Terminals 59 | . 7 . 17 19 8 . 8 . Fabricators 2 | . . . . . . . 2 . Repair Stations 8 | . 2 . 6 . . . . . Recycling Units 3 | . . . . . 1 . 2 . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 49 | . 1 1 1 3 5 35 3 . Record 39 | . . . . . 5 34 . . Robot Analysis 1 | . 1 . . . . . . . Open Door 4 | . . 1 . 3 . . . . Branch Access Points 2 | . . . 1 . . . 1 . Recycling Unit Index 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Proto ID Catalog 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 7 | . 2 . 5 . . . . . Scan Component 4 | . 1 . 3 . . . . . Repair 3 | . 1 . 2 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 21 | . 4 . 6 4 5 . 2 . Terminals 20 | . 4 . 6 4 5 . 1 . Botnet 1 | . . . . . . . 1 . Operators 1 | . 1 . . . . . . . Skim 18 | . 3 . 6 4 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Fedlink 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 1 . 8 7 5 . 6 . Full Trace Events 9 | . . . 3 3 . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 73 | . . . . . . . 73 . Total Part Build Rating 3 | . . . . . . . 3 . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired 3 | . 1 . 2 . . . . . Time 160 | . 26 . 134 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 24 | . . . . . 24 . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Total Allies 24 | . . . . . 24 . . . Largest Group 14 | . . . . . 14 10 10 . Highest-Rated Group 193 | . . . . . 193 185 185 . Highest-Rated Ally 34 | . . . . . 34 34 34 . Initial UFD Resources 32 | . . . . . . . 22 32 Total Orders 28 | . . . . . . 28 . . STAY 8 | . . . . . . 8 . . ROAM 1 | . . . . . . 1 . . FOLLOW 9 | . . . . . . 9 . . EXPLORE 4 | . . . . . . 4 . . RETURN 6 | . . . . . . 6 . . Ally Attacks 38 | . . . . . 24 . 14 . Total Damage 1246 | . . . . . 359 . 887 . Kills 13 | . . . . . 6 . 7 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Active Infowar (turns) 6078 | 9 1718 2147 1348 . . . 856 . Sensors 1304 | . . 993 311 . . . . . Structural 1067 | . . . 1067 . . . . . Seismic 4380 | 9 1718 1154 643 . . . 856 . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 6 | . . . . . . 6 . . Drone Recoveries 6 | . . . . . . 6 . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Turns Passed 13140 | 173 1718 2147 1729 1678 1506 2706 1038 445 Spaces Moved 4855 | 126 728 566 564 612 564 1225 366 104 Core 21 | 20 . . . . . . . 1 Treads 4509 | . 522 566 564 612 564 1225 363 93 Legs 312 | 106 206 . . . . . . . Wheels 13 | . . . . . . . 3 10 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 240 200 200 200 200 157 215 Average Speed 211 | 108 187 270 222 210 200 204 208 263 Slowest Speed 1450 | 120 240 320 320 320 200 220 465 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 4 | . . . . 3 . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 5 94 98 53 86 80 93 12 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 1 . 2 . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . Scrap Searched 4 | . . 1 . . . 3 . . Spaces Dug 8 | . . . . 6 . . . 2 Terrain Destroyed 61 | . 6 4 20 29 . . . 2 Melee 2 | . . . . . . . . 2 Projectile 18 | . . 4 14 . . . . . AOE 41 | . 6 . 6 29 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Total 7008 | 148 922 1160 893 811 919 1434 531 190 Wait 1142 | . 79 565 171 46 25 175 76 5 Move 4847 | 125 727 565 563 611 563 1224 365 104 Hop . | . . . . . . . . . Pick Up 106 | 9 15 10 28 10 . 13 9 12 Fast Attach 14 | 2 . . 3 8 1 . . . Attach 56 | 5 4 1 9 5 . 1 14 17 Detach 2 | . . . 1 . . . . 1 Swap 58 | 1 8 4 14 14 . 7 4 6 Drop 54 | . 5 2 23 8 . 14 2 . Fire 375 | 6 79 12 77 101 11 . 56 33 Melee 13 | . . . . 3 . . . 10 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 21 | . 5 1 4 5 1 . 5 . Escape Stasis 2 | . . . . . . . . 2 Rewire 318 | . . . . . 318 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: [*Fac] / Low x2 / Ext x2 / Gar) -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 491 | -10/Materials | Discovered new exit (range 7) 739 | -10/Materials | Discovered new exit (range 8) 884 | -10/Materials | Repaired Assault Rifle 1068 | -10/Materials | Discovered new exit (range 5) 1350 | -10/Materials | Discovered new exit (range 7) 1843 | -10/Materials | Core integrity fell below 50% 1892 | -10/Materials | Entered Mines 1893 | -10/Mines | Assembled infested the area 2498 | -10/Mines | Learned location of Storage (-9) 2712 | -10/Mines | Discovered new exit (range 9) 2746 | -10/Mines | Met a Derelict shopkeep closing up shop 3040 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3045 | -10/Mines | Found Prototype Device 3046 | -10/Mines | Identified Exp. Sensor Array 3093 | -10/Mines | Discovered new exit (range 8) 3642 | -10/Mines | Learned location of 1 exit from Materials 3901 | -10/Mines | Discovered new exit (range 8) 4039 | -10/Mines | Entered Materials 4039 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4040 | -9/Materials | Identified exit to Mines 4582 | -9/Materials | Repaired Lgt. Treads 4842 | -9/Materials | Discovered new exit (range 16) 4871 | -9/Materials | Discovered new exit (range 8) 5122 | -9/Materials | Identified exit to Storage 5165 | -9/Materials | Learned location of 1 exit from Storage 5181 | -9/Materials | Build established: Scavenger-Mutant 5200 | -9/Materials | Learned Storage security intel 5237 | -9/Materials | Learned 2 Storage zone layouts 5238 | -9/Materials | Learned Storage emergency access door positions 5239 | -9/Materials | Loaded intel: 7 trap records 5253 | -9/Materials | Learned location of 1 exit from Recycling 5273 | -9/Materials | Learned location of 1 exit from Storage 5583 | -9/Materials | Repaired Exp. Sensor Array 5634 | -9/Materials | Build established: Mutant 5768 | -9/Materials | Entered Storage 5769 | -9/Storage | Identified exit to Recycling 5769 | -9/Storage | Identified exit to Materials 6524 | -9/Storage | Core integrity fell below 50% 7038 | -9/Storage | Used back door to open Recycling access 7127 | -9/Storage | Garrison activated, responded to threat 7158 | -9/Storage | Build established: Scavenger-Mutant 7380 | -9/Storage | Lost 3 parts (1p1n1u) 7446 | -9/Storage | Entered Recycling 7447 | -9/Recycling | Identified exit to Scraptown 7941 | -9/Recycling | Build established: Commander-Mutant 8034 | -9/Recycling | Discovered new exit (range 8) 8438 | -9/Recycling | Lost 9 allies 8756 | -9/Recycling | Learned location of 1 exit from Storage 8782 | -9/Recycling | Learned location of Mines (-8) 8800 | -9/Recycling | Learned 2 Materials zone layouts 8849 | -9/Recycling | Learned Materials emergency access door positions 8882 | -9/Recycling | Scanned before Scraplab entrance 8912 | -9/Recycling | Entered Scraplab 8952 | -9/Recycling | Entered Scraptown 8952 | -9/Scraptown | Accompanied by 10 allies 8952 | -9/Scraptown | System corruption cleaned by C-Scrubber 8986 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9659 | -9/Scraptown | Visited CPS Storage 9699 | -9/Scraptown | Visited SPCMW 9795 | -9/Scraptown | Visited UFD Registry 9795 | -9/Scraptown | Registered with UFD as "Powereater" 9847 | -9/Scraptown | Visited Scrapoid Pod Storage 9911 | -9/Scraptown | Visited Cartography Club 9978 | -9/Scraptown | Discovered new exit (range 40) 10395 | -9/Scraptown | Discovered new exit (range 49) 10701 | -9/Scraptown | Visited Science Guys 10775 | -9/Scraptown | Visited Infowarlord's Domain 10789 | -9/Scraptown | Found Exp. Terrain Scan Processor 10822 | -9/Scraptown | Visited Curators Association 10852 | -9/Scraptown | Visited DA-N13 Charitable Foundation 10870 | -9/Scraptown | Found DCF Scrap (27 items) 11085 | -9/Scraptown | Visited Research Penetration Think Tank 11133 | -9/Scraptown | Visited Scrapoid Research Area 11518 | -9/Scraptown | Met Optimus 11518 | -9/Scraptown | Accepted into 0bPrime 11658 | -9/Scraptown | Entered Factory 11658 | -6/Factory | Accompanied by 10 allies 11658 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 11762 | -6/Factory | Discovered new exit (range 9) 11827 | -6/Factory | Loaded intel: 8 recycling unit locations 11922 | -6/Factory | Lost 4 allies 12214 | -6/Factory | Fabricated Hacking Suite (x1) 12243 | -6/Factory | Lost 4 allies 12307 | -6/Factory | Identified exit to Lower Caves 12307 | -6/Factory | Identified exit to Extension 12313 | -6/Factory | Build established: Scavenger-Gunner 12372 | -6/Factory | P-60 Hacker assimilated allied Transporter 2a 12558 | -6/Factory | Garrison activated, responded to threat 12643 | -6/Factory | Lost 5 parts (4n1w) 12665 | -6/Factory | Identified exit to Garrison 12696 | -6/Factory | Entered Garrison 12722 | -6/Garrison | Lost 9 parts (1p3n2u3w) 12740 | -6/Garrison | Core integrity fell below 50% 12780 | -6/Garrison | Triggered checkpoint 12786 | -6/Garrison | Lost 4 parts (1p2n1w) 13038 | -6/Garrison | Triggered checkpoint 13096 | -6/Garrison | Spotted B-75 Beast 13123 | -6/Garrison | Core integrity fell below 20% 13141 | -6/Garrison | Self-destructed Last Messages --------------- 13090_ G-50 Soldier destroyed. 13099_ Acquired Hvy. Assault Rifle. 13101_ Flak Gun destroyed. 13104_ System corrupted: Matter fused (-8). 13106_ Acquired Hvy. Laser. 13109_ Garrison Terminal disabled. 13109_ Gauss Rifle destroyed. 13112_ Acquired 56 matter. 13121_ WRUSQESG5QWBPSMT9DH#,HKMZI8JG 13121_ System corrupted: Hvy. Assault Rifle jammed. 13125_ Adv. Targeting Computer destroyed. 13131_ Imp. Heat Sink destroyed. 13131_ Lgt. Treads+ destroyed. 13137_ Critical hit (Meltdown: +330). 13137_ Lgt. Nuclear Core destroyed. 13137_ Critical hit (Blast). 13137_ Hvy. Assault Rifle destroyed. 13138_ System corrupted: Matter fused (-8). 13141_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# #?????????????????# #?? | | ???????????????????????# #?????????????????# #?? | | ???????????????????????# #???????????????### #?? | | ???????????????????????# #???????????????# #?? | | ???????????????????????# #???????????????# #?? | | ???????????????????????# #???????????????# #?? | | ??????????????????????## #???????????????### #?? | | ??????????????????????#" #?????????????????# #?? | | ???????????????????????# #?????????????????# #?? | | ???????????????????????# #?????????????????# #?? | | ??????????????????????## #?????????????????# #?? | | ??????????????????????#" #?????????????????# #?? | | ??????????????????????## #?????????????????# #?? | | ???????????????????????# #?????????????????? #?? | | ???????????????????????#;;############??????? #?? | | ???????????????????????# ???? #?? | | ???????????????????????# ???? #?? | | ???????????????????????# ############???????##??? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ^#??????????????????????? | | ???????????????????????# ^#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#%%#??????????????????????? | | ?????????????????# ##%=##?????????????????????? | | ????????????# %@ #?????????????????????? | | ?????????? BB =% #????????????????????? | | ?????????? BB % ##????????????????????? | | ???????????## ## ## #?????????????????????? | | ????????????# ???# ?# #?????????????????????? | | ???????????????? ?? ?????????????????????? | | ?????????????? ?? ?????????????????????? | | ????????????? ?? ????????????????????? | | ????????????? ?? ????????????????????? | | ????????????? ##?? ## ##????????????????????? | | ?????????????? ????? ?# #?????????????????????? | | ??????????????????? ?? ?????????????????????? | | ??????????????????? ?? ?????????????????????? | | ??????????????????? ??? #?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Repaired ---------- Assault Rifle | 51% | -10/Materials Lgt. Treads | 6% | -9/Materials Exp. Sensor Array | 27% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PartitionSuperdenseScreen Manual? 0 Play Time 01:26:37 Cumulative 275.6 hours Start 2026.05.14 @ 14:22:27 End 2026.05.14 @ 16:16:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 392 Rogue 374 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a1fd895-efd6-4486-a0a4-d8e21a1c43bb