Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 22:47:11 Player: Xorko Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1789) 1789 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5664 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 3/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Layered Light Armor Plating Arc Projector Heavy Battle Rifle Makeshift Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Makeshift Light Armor Plating Heart of Steel > --- WEAPON ----------- Beamcaster Heavy Battle Rifle Heavy Flak Cannon > --- INVENTORY -------- Deuterium Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Armored Leg Improved Cooling System Improved Sensor Array Advanced ECM Suite Layered Light Armor Plating Layered Light Armor Plating Heavy EM Shotgun Missile Launcher Heavy Rocket Launcher Makeshift Axe [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Beamcaster Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 4 | . . 1 . 1 . . 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 84 | 5 3 14 11 13 13 4 19 2 Power 8 | 1 . 1 2 1 1 . 2 . Engine 7 | 1 . 1 2 . 1 . 2 . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 26 | 3 . 5 4 6 . 2 6 . Treads 2 | 1 . 1 . . . . . . Leg 24 | 2 . 4 4 6 . 2 6 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 2 . 3 5 . 4 1 Device 6 | . 1 . . 2 2 . 1 . Storage 2 | 1 . . . 1 . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 8 | . . 2 . . 2 . 3 1 Artifact . | . . . . . . . . . Weapon 33 | . 2 6 5 3 7 2 7 1 Energy Gun 9 | . 1 2 2 1 1 . 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | . 1 4 2 1 3 . 2 . Ballistic Cannon 3 | . . . 1 . . 1 1 . Launcher 5 | . . . . 1 1 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 25 | . . 1 . 1 . 1 14 8 Power 2 | . . . . . . . 1 1 Propulsion 11 | . . . . . . 1 8 2 Utility 8 | . . 1 . 1 . . 2 4 Weapon 4 | . . . . . . . 3 1 Highest Loss Streak 9 | . . 1 . 1 . 1 9 8 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 89 | . 75 89 86 88 99 99 70 58 Engine 5 | . 14 11 9 . 5 7 4 5 Core 1 | . . . . 6 1 . . . Leg 33 | . 28 28 32 38 38 37 24 17 Device 6 | . 4 5 . 4 8 7 6 5 Storage 7 | . 14 11 9 7 7 7 6 5 Processor 3 | . . . . . 6 7 2 . Protection 6 | . . 9 9 6 5 7 5 5 Energy Gun 5 | . 6 8 10 6 5 7 3 5 Ballistic Gun 7 | . 7 13 10 7 8 7 4 2 Ballistic Cannon 3 | . . . 6 7 2 1 5 5 Slashing Weapon 2 | . . . . . 4 5 2 . Naked Turns 7 | . . . . . . . . 7 Heaviest Build 73 | 10 14 29 36 53 50 51 72 73 Greatest Support 92 | 20 20 30 43 92 92 92 89 39 Greatest Overweight (x) 4 | 3 . . 1 . . . 3 4 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 13 15 15 15 13 Most Carried 15 | 8 7 8 8 15 15 15 15 15 Average Carried 12 | 5 6 7 7 11 14 14 13 13 Final Capacity 15 | 8 8 8 8 15 15 15 15 5 Final Carried 15 | 6 7 8 8 15 15 14 15 5 Class Distribution -------------------- 31% | Derelict-Mutant 18% | Mutant 13% | Tank 10% | Gunner 7% | Scavenger-Tank 7% | Derelict-Gunner 4% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Mutant | -6/Factory Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Matter Collected 1798 | 232 36 258 110 154 400 131 477 . Remotely . | . . . . . . . . . Salvage Created 1710 | . 36 348 264 60 338 147 517 . Parts 87 | . 2 19 18 5 10 5 28 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 35 | . . . . . 27 8 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 39 | . 1 10 3 1 11 4 9 . Melee 1 | . . . . . . . 1 . Guns 22 | . 1 10 2 . 3 3 3 . Cannons 9 | . . . 1 1 5 . 2 . AOE 7 | . . . . . 3 1 3 . Classes Destroyed 11 | . 1 3 3 1 1 . 2 . Builder 3 | . . . 1 . . . 2 . Tunneler 1 | . . . . . . . 1 . Recycler 2 | . . . 1 . . . 1 . Watcher 2 | . . . 1 1 . . . . Swarmer 10 | . . 4 . . 6 . . . Grunt 12 | . 1 3 2 . . 4 2 . Duelist 2 | . . 1 1 . . . . . Sentry 6 | . . 2 . . 1 . 3 . Hunter 3 | . . . . . . . 3 . Programmer 2 | . . . . 1 . . 1 . Butcher 3 | . . . . . 3 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 5 | . 1 4 5 1 4 4 3 . Combat Bots Only 4 | . 1 4 3 1 4 4 3 . Max Kills in Single Turn 3 | . 1 1 1 1 3 2 1 . Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . . . . 3 1 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Hostile Shots Fired 544 | . 13 65 8 67 72 22 278 19 Missed 170 | . 5 11 6 27 24 8 88 1 Damage Taken 5528 | . 102 774 29 393 548 237 2568 877 Core 1130 | . 53 55 . 51 88 . 297 586 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 30 | . . . . . . . 30 . Core Remaining (%) 88 | 100 78 86 100 . . 80 . . Volleys Fired 113 | . 3 32 8 5 16 7 41 1 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 172 | . 60 79 125 138 152 161 166 172 Shots Fired 235 | . 6 64 24 15 41 19 63 3 Gun 176 | . 6 64 16 9 25 14 41 1 Cannon 48 | . . . 8 5 15 3 16 1 Launcher 11 | . . . . 1 1 2 6 1 Special . | . . . . . . . . . Kinetic 152 | . 3 38 16 9 29 10 46 1 Thermal 67 | . 3 26 8 . 11 7 11 1 Explosive 11 | . . . . 1 1 2 6 1 Electromagnetic 5 | . . . . 5 . . . . Robot Hit Streak 18 | . 6 15 18 3 12 3 13 12 Robot Miss Streak 6 | . . 2 2 2 2 6 4 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 3 . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 177 | . 6 48 14 6 31 13 56 3 Core Hits 99 | . 2 18 10 3 20 11 32 3 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . . 2 . 1 . 4 . Burn 3 | . . . 1 . 1 . 1 . Destroy 1 | . . . . . . . 1 . Blast 2 | . . . 1 . . . 1 . Sever 1 | . . . . . . . 1 . Melee Attacks 11 | . . . . . 1 . 10 . Impact . | . . . . . . . . . Slashing 11 | . . . . . 1 . 10 . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4647 | . 74 566 266 133 895 511 1886 316 Guns 2004 | . 74 564 169 32 355 221 555 34 Cannons 877 | . . . 97 54 313 60 327 26 Explosions 1139 | . . . . 47 192 230 416 254 Melee 574 | . . . . . 35 . 539 . Ramming 53 | . . 2 . . . . 49 2 Kinetic 2033 | . 41 321 167 79 502 173 724 26 Thermal 841 | . 33 243 99 . 166 108 158 34 Explosive 1139 | . . . . 47 192 230 416 254 Electromagnetic 7 | . . . . 7 . . . . Impact . | . . . . . . . . . Slashing 574 | . . . . . 35 . 539 . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . 2 2 2 6 15 Average Corruption 3 | . . . . 1 2 2 5 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . . . . 2 22 10 17 9 Message Errors 9 | . . . . 1 3 . 4 1 Matter Fused 15 | . . . . 1 4 3 4 3 Heat Flow Errors 4 | . . . . . 2 2 . . Energy Discharges 14 | . . . . . 5 1 5 3 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 6 | . . . . . 3 1 2 . Data Loss (major) 3 | . . . . . 2 1 . . Alerts 5 | . . . . . 3 1 1 . Misdirections 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 158 | . . . . 7 . . 151 . Projectiles 32 | . . . . . . . 32 . Explosions 7 | . . . . 7 . . . . Melee 119 | . . . . . . . 119 . Knockbacks 16 | . . . 1 . 5 5 5 . Impact . | . . . . . . . . . Kinetic 15 | . . . 1 . 4 5 5 . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 156 | . . . . . 28 . 127 1 Shots 7 | . . . . . 1 . 6 . Rammed 1 | . . . . . . . . 1 Targets Rammed 6 | . . 2 . . . . 3 1 Kicked 5 | . . 2 . . . . 3 . Crushed . | . . . . . . . . . Highest Temperature 529 | . 12 124 329 162 312 529 429 96 Average Temperature 112 | . 10 32 140 68 111 203 126 50 Received Heat Transfer 876 | . 51 141 18 42 93 162 369 . Effects 15 | . . . 4 . 5 5 1 . Shutdowns 2 | . . . . . . 1 1 . Energy Bleed 4 | . . . 1 . 1 2 . . Interference 9 | . . . 3 . 4 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 2 1 1 1 . 1 . Heat Transferred 1971 | . 75 562 333 . 370 185 371 75 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Peak Influence 320 | . 50 320 191 108 . . 179 45 Initial 86 | . . 20 56 86 . . 50 36 Average 86 | . 17 131 125 63 . . 88 28 Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 96 | 100 100 81 100 100 . . 100 100 Level 1 3 | . . 18 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 2 . 1 . . 6 . Investigation 1 | . . 1 . . . . . . Extermination 2 | . . . . 1 . . 1 . Reinforcement 3 | . . 1 . . . . 2 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 8 14 5 4 15 4 10 6 Peak Tracking Total 8 | . 7 4 3 3 8 4 3 6 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Disabled 6 | . . . 1 1 . . 4 . Max in Single Turn 3 | . . . 1 1 . . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Accessed 4 | . . 1 . 1 2 . . . Terminals 2 | . . 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . . 4 . 2 2 . . . Successful 5 | . . 3 . . 2 . . . Failed 3 | . . 1 . 2 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . . 4 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . 3 . . 2 . . . Record 3 | . . 3 . . . . . . Open Door 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 Total Damage 148 | . . . . . . . . 148 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Turns Passed 5154 | 57 125 522 248 627 1806 638 989 142 Spaces Moved 3455 | 38 79 303 154 468 1350 480 516 67 Core 31 | 26 . . . . . . . 5 Treads 1 | . . 1 . . . . . . Legs 3423 | 12 79 302 154 468 1350 480 516 62 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 120 50 Average Speed 127 | 110 120 120 123 121 122 122 151 190 Slowest Speed 400 | 200 120 160 190 122 122 122 330 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 20 25 20 12 97 65 11 41 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . . . . 6 4 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 68 | . . . 2 8 16 22 9 11 Melee . | . . . . . . . . . Projectile 2 | . . . 2 . . . . . AOE 66 | . . . . 8 16 22 9 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total 3992 | 52 102 401 199 517 1476 516 653 76 Wait 223 | . 15 34 13 10 78 24 45 4 Move 3446 | 37 78 302 153 467 1347 479 516 67 Hop 1 | . . . . . 1 . . . Pick Up 56 | 10 3 6 4 11 7 1 14 . Fast Attach 16 | . 1 3 2 2 4 . 3 1 Attach 24 | 4 2 2 1 2 1 1 11 . Detach 2 | . . . . 1 . . 1 . Swap 44 | 1 . 9 8 9 8 3 5 1 Drop 49 | . . 11 10 10 13 1 4 . Fire 113 | . 3 32 8 5 16 7 41 1 Melee 11 | . . . . . 1 . 10 . Ram 2 | . . . . . . . . 2 Kick 5 | . . 2 . . . . 3 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 334 | -9/Materials | Build established: Mutant 687 | -9/Materials | Discovered new exit (range 16) 705 | -9/Materials | Entered another Materials area 705 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 935 | -8/Materials | Discovered new exit (range 16) 953 | -8/Materials | Entered Factory 953 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -7/Factory | Build established: Scavenger-Tank 1410 | -7/Factory | Build established: Tank 1534 | -7/Factory | Discovered new exit (range 16) 1580 | -7/Factory | Entered Lower Caves 1911 | -7/Lower Caves | Build established: Gunner 2040 | -7/Lower Caves | Attacked by a faux Warlord 2226 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2354 | -7/Lower Caves | Learned Factory stockpile data 2550 | -7/Lower Caves | Build established: Derelict-Mutant 2927 | -7/Lower Caves | Found Prototype Device 3330 | -7/Lower Caves | Discovered new exit (range 15) 3357 | -7/Lower Caves | Learned 12 Factory zone layouts 3386 | -7/Lower Caves | Entered another Lower Caves area 3394 | -7/Lower Caves | Encountered a Warlord checkpoint 3455 | -7/Lower Caves | Discovered new exit (range 6) 3532 | -7/Lower Caves | Learned Factory emergency access door positions 4024 | -7/Lower Caves | Entered Factory 4024 | -6/Factory | Evolved 2 slots: Utility x2 4025 | -6/Factory | Identified exit to Lower Caves 4025 | -6/Factory | Identified exit to Factory 4025 | -6/Factory | Identified Heart of Steel 4288 | -6/Factory | Discovered exit to Factory (range 16) 4320 | -6/Factory | Garrison activated, responded to threat 4323 | -6/Factory | Build established: Derelict-Gunner 4348 | -6/Factory | Lost 3 parts (3n) 4552 | -6/Factory | Found Hvy. Insulated Plating 4553 | -6/Factory | Lost 9 parts (1p3n2u3w) 4589 | -6/Factory | Found Hvy. Insulated Plating 4815 | -6/Factory | Build established: Mutant 5013 | -6/Factory | Sucked down chute 5013 | -6/Factory | Entered Waste 5014 | -6/Waste | Met a frightened Derelict 5028 | -6/Waste | EMP discharged 5028 | -6/Waste | System corruption reached 10% 5070 | -6/Waste | Spotted C-40 Crusher 5076 | -6/Waste | Spotted C-40 Crusher 5080 | -6/Waste | Spotted C-40 Crusher 5081 | -6/Waste | Spotted C-40 Crusher 5112 | -6/Waste | Spotted C-40 Crusher 5117 | -6/Waste | Spotted C-40 Crusher 5128 | -6/Waste | EMP discharged 5130 | -6/Waste | Crushed by Compactor (1 part destroyed) 5131 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5133 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5134 | -6/Waste | Crushed by Compactor (1 part destroyed) 5136 | -6/Waste | Crushed by Compactor (1 part destroyed) 5140 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5144 | -6/Waste | Core integrity fell below 50% 5149 | -6/Waste | Crushed by Compactor (1 part destroyed) 5151 | -6/Waste | Core integrity fell below 20% 5155 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05137_ Magnetic Acceleration Cannon crushed. 05137_ Adv. ECM Suite crushed. 05137_ Imp. Deuterium Engine crushed. 05137_ Imp. Cooling System crushed. 05137_ Imp. Sensor Array crushed. 05137_ Mak. Light Armor Plating crushed. 05138_ Critical hit (Destroy). 05138_ Hvy. Insulated Plating destroyed. 05139_ Missile Launcher crushed. 05139_ Lgt. Angular Momentum Engine crushed. 05140_ Deuterium Engine crushed. 05140_ Imp. Aluminum Leg crushed. 05142_ Slammed into C-40 Crusher. 05143_ Hvy. Rocket Launcher crushed. 05143_ Gatling Laser crushed. 05143_ Imp. Aluminum Leg crushed. 05147_ Critical hit (Destroy). 05147_ Heart of Steel destroyed. 05148_ Acquired Lyr. Light Armor Plating. 05149_ Lyr. Light Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????######??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #???###? ????????????? | | ???????### ########= #### # ???????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????### ######## #### ???????????? | | #######??# !#??????# #????? ????????????? | | #??# #??????# #??????? ?????????????? | | #??# #??????# #??????????????????????? | | #### ######## #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | CC#??????????????????????? | | CC#??????????????????????? | | #### ######## CC#??????????????????????? | | #??# #??????# CC#??????????????????????? | | #??# #??????# CC #??????????????????????? | | #######??# !#??????# CC@#??????????????????????? | | ?????????# #??????#CCCC#??????????????????????? | | ????????? #??????#CCCC#??????????????????????? | | ????????? #??????# CC#??????????????????????? | | ????????? #??????# CC#??????????????????????? | | ????????? #??????# #??????????????????????? | | ????????## #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????? #??????# #??????????????????????? | | ?????????? #??????# #??????????????????????? | | ?????????? ???????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 30 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackSystemGravjet Manual? 0 Play Time 00:52:23 Cumulative 15.1 hours Start 2024.05.27 @ 21:49:11 End 2024.05.27 @ 22:47:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 25 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 700dcbd7-6f06-467f-9020-f6ddd23e340f