Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 22:35:37 Player: Hadza Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (142) 710 Value Destroyed (4789) 4789 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 10637 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 154 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 58/100 System Corruption 3% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON (3) ------- Shock Bomb Launcher > --- INVENTORY (20) --- Armored Wheel Improved Cryofiber Web High-capacity Storage Unit Targeting Computer Energy Filter Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Propulsion Shielding Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Plasma Rifle Heavy Ion Cannon Coil Gun > --- INVENTORY -------- Angular Momentum Engine Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Targeting Computer Target Analyzer Armor Integrity Analyzer Improved Medium Armor Plating Hacking Suite Precision Beam Rifle EM Pulse Cannon Gauss Rifle Shock Bomb Launcher Shock Bomb Launcher Improved Datajack Remote Datajack [Rating: 49] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Hacking Suite Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . . . . Utility 5 | . . . 2 . . . 1 . . . . . 2 Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 112 | 6 6 . 10 7 . 8 6 9 19 10 2 . 29 Power 22 | 1 1 . 2 1 . 2 . 2 3 3 1 . 6 Engine 13 | 1 1 . 1 1 . 1 . . 2 2 1 . 3 Core 9 | . . . 1 . . 1 . 2 1 1 . . 3 Reactor . | . . . . . . . . . . . . . . Propulsion 24 | 2 1 . 3 2 . 1 2 3 6 . 1 . 3 Treads 18 | 2 1 . 3 2 . 1 2 1 6 . . . . Leg 2 | . . . . . . . . 2 . . . . . Wheel 4 | . . . . . . . . . . . 1 . 3 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 35 | 1 3 . 3 3 . 1 1 1 8 3 . . 11 Device 10 | . 1 . 1 . . 1 1 1 2 . . . 3 Storage 4 | 1 . . . 1 . . . . 2 . . . . Processor 5 | . . . 1 . . . . . . . . . 4 Hackware 4 | . 1 . . . . . . . 2 . . . 1 Protection 12 | . 1 . 1 2 . . . . 2 3 . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 31 | 2 1 . 2 1 . 4 3 3 2 4 . . 9 Energy Gun 15 | . 1 . . . . 4 3 3 2 . . . 2 Energy Cannon 3 | . . . . . . . . . . 1 . . 2 Ballistic Gun 8 | 2 . . 2 1 . . . . . 2 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . 1 . . 2 Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . 1 Parts Lost 59 | . 3 . 2 1 . 3 1 8 7 2 1 . 31 Power 12 | . 1 . . . . . . 1 1 2 . . 7 Propulsion 12 | . 1 . . . . . 1 3 2 . 1 . 4 Utility 19 | . . . 2 1 . 1 . 2 2 . . . 11 Weapon 16 | . 1 . . . . 2 . 2 2 . . . 9 Highest Loss Streak 12 | . 3 . 1 1 . 1 1 4 2 1 1 . 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 11 | 1 3 6 6 3 2 3 7 6 11 18 16 18 12 Power 1 | . . 1 1 . . 1 1 1 3 3 1 1 . Propulsion . | . . . 1 . . . . . . . . 1 . Utility 4 | . 1 3 1 1 1 1 . . 4 8 7 9 6 Weapon 3 | . . 1 1 . . . 4 4 3 5 5 5 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 20 | . . . 5 . . . . . 3 6 . . 6 Power 2 | . . . 1 . . . . . 1 . . . . Propulsion 2 | . . . . . . . . . . . . . 2 Utility 9 | . . . . . . . . . 1 4 . . 4 Weapon 6 | . . . 4 . . . . . . 2 . . . Tool/Special 1 | . . . . . . . . . 1 . . . . Average Slot Usage (%) 91 | . 93 100 98 98 100 97 84 75 88 98 79 84 79 Engine 8 | . 14 14 9 6 11 9 . . . 9 13 15 4 Core 3 | . . . 1 4 . 1 9 8 8 4 . . 4 Treads 15 | . 26 28 21 22 22 22 18 9 16 22 . . . Wheel 1 | . . . . . . . . . . . 3 7 8 Device 6 | . 4 . 4 . . 2 13 18 15 7 7 7 7 Storage 8 | . 14 14 11 11 11 11 9 9 9 7 7 7 6 Processor 3 | . . . 5 11 11 11 9 2 . . . . 5 Hackware 10 | . 4 14 5 . . . . . 16 15 15 15 12 Protection 8 | . 1 . 17 20 22 18 9 2 1 6 7 7 10 Energy Gun 13 | . 11 14 11 4 . 7 15 17 18 14 23 23 6 Energy Cannon 1 | . . . . . . . . . . 6 . . 2 Ballistic Gun 6 | . 16 14 11 17 22 13 . . . . . . 5 Peak Build Rating 49 | 6 10 10 16 17 15 24 32 30 34 44 40 40 49 Average Rating 29 | 4 8 10 14 15 15 18 25 26 31 40 38 40 42 On Entrance 20 | . 6 10 10 13 15 15 22 29 27 32 33 40 40 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 90 | 11 17 14 25 54 52 57 34 32 57 72 66 66 90 Greatest Support 69 | 40 40 40 40 40 40 42 64 62 69 60 20 10 36 Greatest Overweight (x) 29 | . . . 1 1 1 1 1 10 1 20 21 6 29 Average Overweight (x) 2 | . . . . . 1 . . . . 1 7 6 4 Largest Inventory Capacity 20 | 8 8 8 8 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 8 8 8 15 15 15 15 15 15 20 20 20 20 Most Carried 20 | 5 7 6 8 6 2 7 13 9 20 20 18 19 18 Average Carried 11 | 1 4 6 6 3 2 3 7 6 11 18 16 18 12 Final Capacity 20 | 8 8 8 8 15 15 15 15 15 20 20 20 20 20 Final Carried 19 | 1 6 6 6 2 2 3 9 7 16 17 17 19 7 Class Distribution -------------------- 33% | Scavenger-Mutant 24% | Scavenger-Tank 19% | Hacker-Tank 14% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Scavenger-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Matter Collected 2089 | 179 224 12 193 87 . 170 53 117 193 177 137 6 541 Remotely . | . . . . . . . . . . . . . . Salvage Created 5901 | . 308 66 379 115 . 458 142 657 1350 898 122 40 1366 Parts 302 | . 18 8 26 10 . 18 17 39 55 36 6 2 67 Haulers Intercepted 2 | . . . . . . . . . . 1 . . 1 Recyclers Shooed 5 | . . . . 1 . . . . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 4 . . Prevented 4 | . . . . . . . . . . . 4 . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Combat Hostiles Destroyed 104 | . 5 3 8 3 . 9 4 22 23 15 2 . 10 Guns 91 | . 5 3 8 3 . 9 4 22 22 7 2 . 6 Cannons 9 | . . . . . . . . . . 6 . . 3 Classes Destroyed 17 | . 3 2 3 . . . 1 3 2 1 1 1 . Worker 12 | . . . . . . . . . 2 1 . . 9 Builder 7 | . . . . . . . 1 . 3 1 . . 2 Tunneler 2 | . . 1 . . . . . . . . . . 1 Hauler 2 | . . . . . . . . . . 1 . . 1 Recycler 5 | . 1 . . . . . . . . 1 . . 3 Minesweeper 1 | . . . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . . 1 . . . 1 Operator 5 | . 1 . . . . . 1 . 1 1 . . 1 Watcher 2 | . . . 1 . . . . . 1 . . . . Swarmer 14 | . . 2 . . . . 3 9 . . . . . Cutter 3 | . . . . . . . . 3 . . . . . Grunt 52 | . 5 1 4 2 . 9 . 6 13 9 1 . 2 Duelist 4 | . . . 1 1 . . . 1 . 1 . . . Sentry 12 | . . . 3 . . . 1 . 5 . 1 . 2 Hunter 12 | . . . . . . . . 2 5 1 . . 4 Programmer 7 | . . . . . . . . 1 . 4 . . 2 Samaritan 1 | . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 3 2 3 2 . 3 4 5 7 4 1 . 7 Combat Bots Only 5 | . 2 2 2 2 . 3 4 5 5 3 1 . 2 Max Kills in Single Turn 2 | . 2 1 1 2 . 1 1 2 2 2 1 1 2 Gunslinging 1 | . . . . 1 . . . 1 . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Hostile Shots Fired 882 | . 52 10 58 15 . 75 39 139 96 63 27 . 308 Missed 240 | . 10 1 20 2 . 20 17 44 28 14 11 . 73 Hits 642 | . 42 9 38 13 . 55 22 95 68 49 16 . 235 Melee 16 | . . . 2 4 . . . 6 . 4 . . . Projectile 626 | . 42 9 36 9 . 55 22 89 68 45 16 . 235 AOE 2 | . . . . . . . . 1 . . . . 1 Critical Strikes 22 | . . . 2 . . 1 . 5 4 3 . . 7 Damage Taken 9907 | . 555 68 646 277 . 989 223 1317 1197 882 121 . 3632 Core 1859 | . 102 8 120 42 . 158 31 286 129 120 10 . 853 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 138 | . . . . 2 . 15 7 16 . . . . 98 Regen/Repaired (Parts) 372 | . . . . . . . 165 . . 207 . . . Core Remaining (%) 55 | 100 . 56 . . . 20 . . 18 . . 81 . Volleys Fired 391 | . 30 12 35 10 . 29 13 57 75 38 5 2 85 Largest 3 | . 2 2 2 2 . 2 2 2 2 3 3 3 3 Hottest 203 | . 85 85 88 88 . 134 134 122 122 187 191 191 203 Shots Fired 833 | . 60 24 70 20 . 56 26 112 151 108 16 6 184 Gun 747 | . 60 24 70 20 . 56 26 112 151 71 16 6 135 Cannon 68 | . . . . . . . . . . 29 . . 39 Launcher 15 | . . . . . . . . . . 8 . . 7 Special 3 | . . . . . . . . . . . . . 3 Kinetic 194 | . 42 12 35 10 . 35 . . . 1 . . 59 Thermal 618 | . 18 12 35 10 . 21 26 112 151 99 16 6 112 Explosive . | . . . . . . . . . . . . . . Electromagnetic 18 | . . . . . . . . . . 8 . . 10 Robot Hit Streak 33 | . 7 5 6 12 . 10 11 20 21 33 9 4 20 Robot Miss Streak 7 | . 4 3 6 4 . 2 3 2 2 2 1 1 7 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 16 | . 1 . . 2 . 4 1 8 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 1 . . . . . Shots Hit Robots 596 | . 31 13 38 14 . 44 19 92 120 81 9 4 131 Core Hits 274 | . 13 9 16 6 . 24 8 40 55 36 5 3 59 Critical Kills 1 | . . . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 Critical Strikes 35 | . . 1 . . . 1 . 7 11 4 1 . 10 Burn 32 | . . 1 . . . . . 7 11 4 1 . 8 Destroy 3 | . . . . . . 1 . . . . . . 2 Melee Attacks 1 | . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11598 | . 383 188 599 221 . 715 332 1612 2148 1867 158 74 3301 Guns 9629 | . 383 184 595 203 . 715 332 1612 2081 1134 158 74 2158 Cannons 1338 | . . . . . . . . . . 501 . . 837 Explosions 571 | . . . . . . . . . 57 225 . . 289 Melee . | . . . . . . . . . . . . . . Ramming 60 | . . 4 4 18 . . . . 10 7 . . 17 Kinetic 1993 | . 257 56 268 99 . 436 . . . . . . 877 Thermal 8885 | . 126 128 327 104 . 279 332 1612 2081 1635 158 74 2029 Explosive 57 | . . . . . . . . . 57 . . . . Electromagnetic 603 | . . . . . . . . . . 225 . . 378 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 3 6 6 2 2 2 3 Average Corruption 3 | . . . . . . . 3 5 6 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 96 | . . . . . . . 3 16 33 11 19 2 12 Message Errors 34 | . . . . . . . 1 6 11 2 8 1 5 Matter Fused 19 | . . . . . . . . 3 5 5 5 . 1 Heat Flow Errors 9 | . . . . . . . . 3 4 1 1 . . Energy Discharges 10 | . . . . . . . 1 . 6 . 1 . 2 Data Loss (minor) 8 | . . . . . . . 1 3 1 . 1 1 1 Data Loss (major) 5 | . . . . . . . . . 2 . 2 . 1 Misfires 6 | . . . . . . . . 1 3 . 1 . 1 Alerts 1 | . . . . . . . . . . 1 . . . Weapon Failures 4 | . . . . . . . . . 1 2 . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 84 | . . . . . . . . . 62 11 . . 11 Projectiles 21 | . . . . . . . . . . 11 . . 10 Explosions 63 | . . . . . . . . . 62 . . . 1 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . . . . . . . . . 65 57 . . 52 Shots 7 | . . . . . . . . . 1 3 . . 3 Rammed 11 | . . 2 1 2 . . . . 3 2 . . 1 Targets Rammed 11 | . . 2 1 2 . . . . 3 2 . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 551 | . 235 208 543 336 . 551 3 254 224 250 180 144 466 Average Temperature 126 | . 111 93 169 177 . 181 2 104 50 89 80 78 120 Received Heat Transfer 2547 | . 309 . 222 54 . 513 45 306 432 243 36 . 387 Effects 26 | . . . 7 . . 9 . . . 3 . . 7 Shutdowns 3 | . . . 1 . . 2 . . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . 2 Interference 7 | . . . 1 . . 1 . . . 3 . . 2 Short Circuit 4 | . . . 1 . . 1 . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 6 | . . . 3 . . 3 . . . . . . . Damage (core) 2 | . . . 1 . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 1 . 2 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 1 2 . . 1 Combat Hostiles 4 | . . . . . . . . . 1 2 . . 1 Parts Melted 47 | . . . . . . 1 2 10 10 11 3 . 10 Heat Transferred 20097 | . 296 370 777 259 . 592 703 3361 5365 3256 407 148 4563 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Maximum Alert Level 2 | . . . . . . . . 2 2 . . . . Low Security (%) 83 | 100 100 100 100 100 . 100 100 13 11 100 . . 100 Level 1 9 | . . . . . . . . 30 62 . . . . Level 2 7 | . . . . . . . . 56 25 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 492 | . 55 81 140 50 . 60 90 492 478 122 . . 79 Initial 239 | . . . 21 25 . . . 52 239 122 . . . Average 82 | . 17 15 67 11 . 22 14 345 305 30 . . 20 Influence Increases 3446 | . 164 167 402 70 . 210 125 520 787 499 45 . 457 Destroy 0b10 Robot/C 2240 | . 100 120 260 60 . 180 80 440 460 300 40 . 200 Destroy 0b10 Robot/NC 195 | . 10 5 10 . . . 10 . 40 25 5 . 90 Destroy Leader 530 | . 30 20 84 10 . 30 20 30 152 82 . . 72 Allied During Kill 38 | . . 22 16 . . . . . . . . . . Successful Hack 75 | . 24 . . . . . . . 11 40 . . . Disable Machine 120 | . . . 15 . . . 15 . 15 45 . . 30 Anti-Garrison Action 50 | . . . . . . . . 50 . . . . . Destroy Structure 48 | . . . 2 . . . . . 34 7 . . 5 Partial Spotted 30 | . . . 15 . . . . . 15 . . . . Lose Combat Pursuer 120 | . . . . . . . . . 60 . . . 60 Influence Decreases 3446 | . 164 112 392 135 . 208 47 108 1009 661 153 . 457 Entered New Map 546 | . . . 34 40 . . 2 28 253 148 41 . . Time Decay 2068 | . 134 112 278 95 . 178 35 . 386 503 112 . 235 Lost Part 472 | . 30 . 20 . . 30 10 80 70 10 . . 222 Lost Ally 60 | . . . 60 . . . . . . . . . . Purge Threat 300 | . . . . . . . . . 300 . . . . Squads Dispatched 19 | . 1 . 1 . . . 1 . 6 7 . . 3 Investigation 7 | . . . . . . . . . 3 3 . . 1 Extermination 5 | . . . . . . . . . . 4 . . 1 Reinforcement 6 | . 1 . 1 . . . . . 3 . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 3 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Distress Signals 6 | . . . 2 . . . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 165 | . 8 6 23 3 . 9 7 24 36 18 2 . 29 Peak Tracking Total 6 | . 3 3 4 3 . 3 6 5 6 4 1 . 4 Tactical Retreats 5 | . . . . . . . . . 3 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Traps Triggered 10 | . . . . 1 . . 1 . 1 6 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Machines Disabled 8 | . . . 1 . . . 1 . 1 3 . . 2 Max in Single Turn 1 | . . . 1 . . . 1 . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Machines Accessed 24 | . 1 . . 2 1 . 3 1 3 9 2 . 2 Terminals 13 | . 1 . . 1 . . 1 1 3 5 . . 1 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 4 | . . . . . . . 1 . . 2 . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 94 | . 5 . . 2 23 . 7 3 17 25 7 . 5 Successful 66 | . 2 . . 2 23 . 4 . 12 14 7 . 2 Failed 27 | . 3 . . . . . 3 3 5 10 . . 3 Catastrophic 4 | . . . . . . . . 2 . 1 . . 1 Database Lockouts 1 | . . . . . . . . . . 1 . . . Manual . | . . . . . . . . . . . . . . Terminals 46 | . 5 . . 1 . . 3 3 17 15 . . 2 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 10 | . . . . . . . 2 . . 5 . . 3 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 4 . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Terminal Hacks 55 | . 2 . . 2 23 . 1 . 12 8 7 . . Record 31 | . . . . . 23 . . . 2 . 6 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . 1 . . Open DSF 2 | . . . . . . . . . . 2 . . . Emergency Access Points 2 | . . . . . . . . . 1 1 . . . Alert Level 2 | . . . . . . . . . 2 . . . . Unreport Threat 2 | . . . . . . . . . 2 . . . . Locate Traps 2 | . 1 . . . . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . Hauler Manifests 4 | . . . . . . . 1 . 2 1 . . . Registered Components 1 | . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . . . 1 1 . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 8 | . . . . . . . 2 . . 4 . . 2 Scan Component 4 | . . . . . . . 1 . . 2 . . 1 Repair 4 | . . . . . . . 1 . . 2 . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . Retrieve Study 1 | . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . . . . . 1 1 2 4 . . 2 Full Trace Events 4 | . . . . . . . . 1 2 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . 1 . . . Parts Repaired 3 | . . . . . . . 1 . . 2 . . . Time 171 | . . . . . . . 38 . . 73 . . 60 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 3 Non-combat 1 | . . . . . . . . . . . . . 1 Combat 2 | . . . . . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . . . . . 3 parse_system 2 | . . . . . . . . . . . . . 2 find_chute 1 | . . . . . . . . . . . . . 1 Relay Couplers Released 8 | . . . . . . . . 4 . . . . 4 Programmers 8 | . . . . . . . . 4 . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Total Allies 5 | . . 3 . . . . . . . . 2 . . Largest Group 3 | . . 3 3 . . . . . . . 2 . . Highest-Rated Group 51 | . . 40 40 . . . . . . . 51 . . Highest-Rated Ally 31 | . . 16 16 . . . . . . . 31 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 44 | . . 15 29 . . . . . . . . . . Total Damage 499 | . . 176 323 . . . . . . . . . . Kills 9 | . . 3 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Active Infowar (turns) 3060 | . . . 559 383 1072 503 252 167 . . . . 124 Optics 2809 | . . . 308 383 1072 503 252 167 . . . . 124 Structural 251 | . . . 251 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . 1 . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Turns Passed 11286 | 70 440 851 612 383 1072 503 252 639 908 2510 1805 153 1088 Spaces Moved 4226 | 48 195 402 202 144 447 185 102 231 319 902 637 86 326 Core 98 | 16 . . . . . . . 5 . 3 68 . 6 Treads 3018 | 32 195 402 202 144 447 185 102 94 250 899 66 . . Legs 201 | . . . . . . . . 132 69 . . . . Wheels 909 | . . . . . . . . . . . 503 86 320 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 152 145 152 120 200 170 170 101 Average Speed 209 | 123 160 160 163 231 240 207 171 185 172 235 280 170 162 Slowest Speed 1500 | 160 160 160 240 240 240 240 240 550 240 1050 1100 170 1500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 4 30 79 25 27 81 66 13 52 27 22 77 17 9 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . 1 . . . . . 2 . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 . 1 . Scrap Searched 7 | . . 1 . 1 . 1 . . . . 2 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 36 | . . . . . . . . . 30 4 1 . 1 Melee . | . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . 4 1 . 1 AOE 30 | . . . . . . . . . 30 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Total 5902 | 58 268 587 419 174 447 251 154 332 531 1208 647 89 737 Wait 954 | . 24 172 145 4 . 16 19 21 72 224 . . 257 Move 4213 | 47 194 401 201 143 446 184 101 230 318 901 636 85 326 Hop . | . . . . . . . . . . . . . . Pick Up 138 | 5 10 . 14 3 . 9 12 9 31 20 3 2 20 Fast Attach 4 | 2 . . 2 . . . . . . . . . . Attach 120 | 4 7 . 9 7 . 8 6 11 17 13 3 . 35 Detach 7 | . 2 . . . . . . . . . . . 5 Swap 5 | . . . . . . . 1 . 2 2 . . . Drop 56 | . 1 . 12 5 . 5 2 3 13 8 . . 7 Fire 391 | . 30 12 35 10 . 29 13 57 75 38 5 2 85 Melee 1 | . . . . . . . . . . . . . 1 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 10 | . . 2 1 2 . . . . 3 2 . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . 1 . . 1 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 10) 254 | -10/Materials | Lost 3 parts (1p1n1w) 303 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 16) 511 | -10/Materials | Entered Mines 518 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 542 | -10/Mines | Met a Derelict bent on vengeance 571 | -10/Mines | Learned Materials trap positions 617 | -10/Mines | Learned Materials garrison access intel 1078 | -10/Mines | Learned location of Mines (-9) 1344 | -10/Mines | Discovered new exit (range 10) 1362 | -10/Mines | Entered Materials 1362 | -9/Materials | Accompanied by 3 allies 1362 | -9/Materials | Evolved 2 slots: Utility x2 1363 | -9/Materials | Loaded intel: 14 trap records 1891 | -9/Materials | Discovered new exit (range 17) 1908 | -9/Materials | Discovered new exit (range 5) 1965 | -9/Materials | Build established: Scavenger-Mutant 1974 | -9/Materials | Entered Mines 1980 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2026 | -9/Mines | Learned Materials terminal intel 2188 | -9/Mines | Assembled infested the area 2347 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2347 | -9/Mines | Discovered new exit (range 5) 2357 | -9/Mines | Entered Exiles 2393 | -9/Exiles | Discovered new exit (range 15) 2425 | -9/Exiles | Met 8R-AWN 2463 | -9/Exiles | Met EX-HEX 2552 | -9/Exiles | Met EX-DEC 2569 | -9/Exiles | Learned location of Zion (-6) 2667 | -9/Exiles | Discovered new exit (range 11) 2866 | -9/Exiles | Visited The Gauntlet 3429 | -9/Exiles | Entered Mines 3796 | -8/Mines | Core integrity fell below 50% 3867 | -8/Mines | Discovered new exit (range 7) 3932 | -8/Mines | Entered Materials 3932 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3933 | -8/Materials | Loaded intel: 12 terminal locations 3934 | -8/Materials | Loaded intel: 1 garrison access location 4020 | -8/Materials | Repaired Adv. Treads 4113 | -8/Materials | Garrison activated, responded to threat 4180 | -8/Materials | Identified exit to Garrison 4184 | -8/Materials | Entered Garrison 4404 | -8/Garrison | Lost 4 parts (1n2u1w) 4434 | -8/Garrison | Triggered checkpoint 4503 | -8/Garrison | Core integrity fell below 50% 4508 | -8/Garrison | Lost 4 parts (1p2n1w) 4722 | -8/Garrison | Triggered checkpoint 4794 | -8/Garrison | Discovered new exit (range 14) 4823 | -8/Garrison | Entered Materials 5274 | -8/Materials | Build established: Hacker-Mutant 5615 | -8/Materials | Discovered new exit (range 16) 5618 | -8/Materials | Core integrity fell below 20% 5731 | -8/Materials | Entered Factory 5731 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6018 | -7/Factory | Build established: Scavenger-Tank 6427 | -7/Factory | Repaired Prc. Beam Rifle 6553 | -7/Factory | Repaired Lgt. Treads 7720 | -7/Factory | Central database locked down 8190 | -7/Factory | Discovered new exit (range 3) 8241 | -7/Factory | Entered Lower Caves 8430 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8536 | -7/Lower Caves | Build established: Hacker-Tank 9202 | -7/Lower Caves | Learned 8 Factory zone layouts 9239 | -7/Lower Caves | Identified exit to Lower Caves 9702 | -7/Lower Caves | Entered an active Warlord outpost 9710 | -7/Lower Caves | A Commander dispatched an escort 9732 | -7/Lower Caves | Learned location of Extension (-5) 9732 | -7/Lower Caves | Learned location of Armory (-4) 9732 | -7/Lower Caves | Learned Extension emergency access door positions 9732 | -7/Lower Caves | Learned Extension security intel 9855 | -7/Lower Caves | Encountered a Warlord checkpoint 10046 | -7/Lower Caves | Entered another Lower Caves area 10046 | -7/Lower Caves | Accompanied by 2 allies 10047 | -7/Lower Caves | Commander's escort returned to base 10047 | -7/Lower Caves | Commander's escort returned to base 10159 | -7/Lower Caves | Discovered new exit (range 11) 10199 | -7/Lower Caves | Entered Factory 10199 | -6/Factory | Evolved 2 slots: Utility x2 10200 | -6/Factory | Identified exit to Factory 10398 | -6/Factory | Lost 4 parts (2p1u1w) 10713 | -6/Factory | Build established: Scavenger-Tank 10797 | -6/Factory | Core integrity fell below 50% 10859 | -6/Factory | Lost 7 parts (2p2u3w) 11079 | -6/Factory | Lost 6 parts (2p3u1w) 11258 | -6/Factory | Core integrity fell below 20% 11283 | -6/Factory | Crushed by falling debris 11287 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11275_ H-66 Slayer heat damages Gauss Rifle, Targeting Computer, Targeting Computer. 11275_ H-66 Slayer suffers critical hit (Burn). 11277_ Slug penetrates Wall. 11277_ Hvy. Laser destroyed. 11279_ H-66 Slayer heat spikes uncontrollably. 11280_ R-10 Processor collects Hvy. Assault Rifle. 11280_ Slug penetrates U-05 Engineer. 11282_ H-66 Slayer heat short circuits Targeting Computer. 11283_ H-66 Slayer heat damages Gauss Rifle. 11283_ The unstable cave ceiling collapses. 11283_ Crushed by falling debris. 11283_ Lgt. Fission Core crushed. 11283_ U-05 Engineer builds a Wall. 11283_ Slug penetrates Wall. 11286_ Wall collapses. 11287_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?? # """ # #?????# # #?????????????? | | # + #?????# # #?????????????? | | " # """ # #?????# # #?????????????? | | " # """ # ################ #?????????????? | | " # """ # #?????????????? | | " # # +?????????????? | | " # + #?????????????? | | # # """"" """"" #?????????????? | | ####### """"" """"" #?????????????? | | #?????# """ """ !!#?????????????? | | ########### ]!#?????????????? | | % % % % """"" """"" #?????????????? | | % % """"" """"" #?????????????? | | """ " " #?????????????? | | ! #?????????????? | | % #?????????????? | | ################ #####+##### ###?????????????? | | #?????????# ## # #???????????????? | | #?????????# ## """ # #???????????????? | | #?????????+ ##= """"" # #???????????????? | | #?????????# ## """"" # #???????????????? | | #?????????# ## # #???????????????? | | !! #?????????# ## """ # #???????????????? | | !! #?????????# ## """"" # #???????????????? | | !! #?????????# ##*=""""" # #???????????????? | | #?????????# ##![@ #+########????????? | | #?????????+ ##u#;###### #????????? | | #?????????# ^|!%mhR + """ #????????? | | #?????????# ##/##/##### """ #????????? | | ######?????????# #!% ??# """ #????????? | | ???????????????# # # #????????? | | ???????????????# # # """ #????????? | | ???????????????# # # """ #????????? | | ???????????????# + # """ #????????? | | ???????????????? # # #????????? | | ???????????????? # ##########????????? | | ???????????????? ??# #?????????????????? | | ?????????????????????########+##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 2% | -8/Materials Prc. Beam Rifle | 13% | -7/Factory Lgt. Treads | 20% | -7/Factory Studied --------- Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Botjacking Junior Dev Not Today, Chutes Novice Programmer Challenges ------------ None Game ------ Seed LaunchSwarmBay Manual? 0 Play Time 02:37:07 Cumulative 13.5 hours Start 2026.07.10 @ 12:02:03 End 2026.07.10 @ 22:35:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd81c850-0468-4560-bd6c-eab93f53976d