Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 11:24:32 Player: Chair Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (229) 1145 Value Destroyed (8770) 8770 Prototype IDs (15) 300 Alien Tech Used (2) 400 Bonus (7301) 7301 TOTAL SCORE: 25416 Bonus ------- High Alert Combat Kills 1349 Follower Combat Kills 477 Entered Garrisons 200 Registered with UFD 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -25 Cogmind --------- Core Integrity 0/1600 Matter 299/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Advanced Focal Shield Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Centrium Wheel Improved Antigrav System Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced ECM Suite Graphene Brace Antimissile System Hacking Suite > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Advanced Trap Extractor Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Sigix Containment Pod [Rating: 144] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Field Propulsion Array Utility Advanced Cooling System Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Dual-blade Saw Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 . 2 . . . 4 2 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 6 | . . 1 . . . . . . . 1 . 2 . 2 . Utility 8 | . . 1 . . . 1 . . . 2 2 . . . 2 Weapon 3 | . . . . 2 . 1 . . . . . . . . . Parts Attached 290 | 6 7 32 . 6 15 21 16 5 9 46 18 15 37 48 9 Power 32 | 1 3 3 . . 1 . 1 . 1 5 3 2 5 5 2 Engine 14 | 1 3 3 . . 1 . 1 . 1 3 1 . . . . Core 4 | . . . . . . . . . . 2 1 1 . . . Reactor 14 | . . . . . . . . . . . 1 1 5 5 2 Propulsion 56 | 2 . 12 . . . 4 5 1 3 7 2 2 9 7 2 Treads 27 | . . 12 . . . 4 5 1 3 2 . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 15 | 2 . . . . . . . . . 3 . 1 4 5 . Hover 6 | . . . . . . . . . . 2 2 . 1 . 1 Flight 8 | . . . . . . . . . . . . 1 4 2 1 Utility 109 | 1 3 7 . 1 3 8 . 3 3 19 11 9 14 22 5 Device 62 | . . . . . 2 1 . 2 2 10 6 7 9 18 5 Storage 5 | 1 1 . . . . . . . . . 1 . 2 . . Processor 12 | . . . . . . . . . . 1 4 1 3 3 . Hackware 2 | . . . . . . . . . . . . 1 . 1 . Protection 28 | . 2 7 . 1 1 7 . 1 1 8 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 93 | 2 1 10 . 5 11 9 10 1 2 15 2 2 9 14 . Energy Gun 13 | . . . . . 1 2 . 1 2 1 . . . 6 . Energy Cannon 5 | . . . . . . . . . . 1 1 . 1 2 . Ballistic Gun 42 | 2 . 9 . 3 5 3 . . . 5 . 1 8 6 . Ballistic Cannon 16 | . . . . . . 4 6 . . 5 1 . . . . Launcher 14 | . 1 1 . 2 3 . 4 . . 3 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 . 1 . . 2 . . . . 2 2 1 . Parts Lost 96 | . 2 5 . . 1 1 . . . 32 . 8 13 24 10 Power 16 | . 1 . . . . . . . . 5 . 2 2 5 1 Propulsion 21 | . . 1 . . . . . . . 3 . 4 4 5 4 Utility 28 | . . 3 . . 1 . . . . 10 . 1 2 7 4 Weapon 31 | . 1 1 . . . 1 . . . 14 . 1 5 7 1 Highest Loss Streak 20 | . 2 1 . . 1 1 . . . 20 . 6 10 19 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 96 98 100 100 98 99 99 100 99 79 57 66 69 63 30 Engine 5 | . 14 11 11 9 7 7 7 7 7 4 . . . . . Reactor 1 | . . . . . . . . . . . 3 4 6 6 2 Treads 16 | . . 30 33 27 27 23 23 23 22 13 . . . . . Wheel 2 | . 28 1 . . . . . . . 2 . 3 3 10 . Hover 1 | . . . . . . . . . . . 13 11 1 . 2 Flight 1 | . . . . . . . . . . . . . 9 . 6 Device 11 | . . . . . 4 15 15 15 14 10 20 21 14 17 5 Storage 6 | . 14 11 11 9 9 7 7 7 7 4 . . 2 3 . Processor 2 | . . . . . . . . . . 4 10 9 9 7 6 Protection 7 | . 10 21 22 18 13 6 7 7 7 8 . . . . . Energy Gun 4 | . . . . . . 9 13 7 6 3 . . . 3 5 Ballistic Gun 9 | . 15 21 22 30 32 20 . . . . . . 12 4 . Ballistic Cannon 11 | . . . . . . 7 23 30 30 16 4 1 . . . Peak Build Rating 144 | 6 8 17 17 26 33 49 57 58 65 81 79 100 144 111 110 Average Rating 57 | 4 6 14 17 24 24 44 52 56 58 62 65 87 108 90 63 On Entrance 38 | . 6 8 17 17 24 33 47 57 58 59 30 79 39 52 84 Naked Turns 14 | . . . . . . . . . . 14 . . . . . Heaviest Build 94 | 13 33 40 40 48 48 69 76 76 72 90 52 40 78 94 40 Greatest Support 96 | 26 26 60 60 60 60 60 76 76 81 96 40 39 38 74 41 Greatest Overweight (x) 7 | . 1 1 . . . 1 1 . 1 3 1 1 7 5 1 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 10 10 5 Average Capacity 12 | 7 11 15 15 15 15 15 15 15 15 13 5 5 7 9 5 Most Carried 15 | 2 11 15 15 15 15 15 15 15 15 15 5 5 10 10 5 Average Carried 12 | 1 3 14 15 14 14 14 14 14 14 11 4 4 6 8 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 10 5 5 Final Carried 15 | 2 11 15 15 15 15 15 15 15 15 4 5 5 10 5 4 Class Distribution -------------------- 51% | Tank 11% | Scavenger-Skirmisher 11% | Scavenger-Mutant 10% | Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Tank | -7/Storage Tank | -7/Recycling Tank | -7/Scraptown Tank | -5/Factory Scout | -4/Factory Ninja | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Skirmisher | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Matter Collected 9226 | 241 51 1382 100 125 727 801 711 820 196 1728 395 173 600 1169 7 Remotely 599 | . . . . . . . . . . 599 . . . . . Salvage Created 9856 | . 260 1419 . 89 607 623 545 842 . 2641 310 167 666 1687 . Parts 494 | . 19 92 . 2 22 44 28 20 . 117 6 10 48 86 . Haulers Intercepted 7 | . 1 4 . . . . . . . 1 . . . 1 . Recyclers Shooed 14 | . 1 2 . . . 1 . 1 . 4 . . 1 3 1 Parts Field Recycled 2 | . . . . . . . . . . . 2 . . . . Retrieved Matter 27 | . . . . . . . . . . . 27 . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 145 | . 7 25 . 2 16 8 16 3 . 49 1 . 6 12 . Guns 65 | . . 23 . 2 11 5 3 2 . 7 . . 6 6 . Cannons 37 | . . . . . . 3 9 1 . 18 1 . . 5 . AOE 41 | . 7 2 . . 5 . 4 . . 23 . . . . . Classes Destroyed 17 | . 7 3 . . 1 2 2 . . 2 . . . . . Worker 17 | . 1 3 . . . . . . . 3 . 2 2 6 . Builder 12 | . 1 . . . . . 2 . . 9 . . . . . Hauler 7 | . 1 4 . . . . . . . 1 . . . 1 . Recycler 29 | . 1 . . . . 2 . 11 . 9 2 1 1 2 . Mechanic 3 | . . . . . . 1 . . . 1 . . . 1 . Operator 6 | . 1 . . . . 3 . . . . . 1 . 1 . Watcher 12 | . 1 3 . . . . . . . 2 . . 2 4 . Swarmer 14 | . . 2 . . 4 . . . . 8 . . . . . Saboteur 1 | . . . . . . . . . . 1 . . . . . Grunt 68 | . 7 13 . 1 9 5 6 . . 24 . . . 3 . Brawler 3 | . . . . . 1 . 2 . . . . . . . . Duelist 7 | . . 2 . . 2 . 2 . . 1 . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . Sentry 17 | . . 8 . 1 . 2 2 3 . 1 . . . . . Specialist 2 | . . . . . . . . . . 2 . . . . . Hunter 7 | . . . . . . . 1 . . 3 . . . 3 . Programmer 25 | . . . . . . 1 2 . . 9 1 . 6 6 . Best Kill Streak 16 | . 6 4 . 1 11 4 5 9 . 16 1 2 2 5 . Combat Bots Only 11 | . 4 4 . 1 11 3 4 2 . 8 1 . 2 2 . Max Kills in Single Turn 9 | . 2 2 . 1 4 2 5 1 . 9 1 1 1 2 . Gunslinging 1 | . . . . . 1 . . . . . . . . . . Exploded 5 | . 1 2 . . 4 . 4 . . 5 . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Hostile Shots Fired 1553 | . 7 127 . 19 60 45 113 30 . 413 6 133 182 225 193 Missed 527 | . 3 33 . 9 16 11 44 13 . 131 3 48 58 78 80 Damage Taken 20005 | . 308 1288 . 160 639 381 713 120 . 6155 101 1537 2773 3378 2452 Core 5110 | . 69 171 . 15 70 26 61 21 . 819 . 646 546 1045 1621 Absorbed by Shields 150 | . . . . . . . . . . 133 . . . 17 . Redirected to Shielding 12 | . 12 . . . . . . . . . . . . . . Regen/Repaired (Parts) 746 | . . 56 . . . 127 . . 563 . . . . . . Core Remaining (%) 61 | 100 72 . 57 . 84 . . . 84 18 100 . 8 27 . Volleys Fired 432 | . 18 102 . 14 28 23 31 20 . 76 13 1 40 65 1 Largest 5 | . 2 2 . 4 4 5 5 5 . 5 1 1 5 5 2 Hottest 345 | . 50 50 . 98 98 288 292 277 . 345 65 65 200 311 130 Shots Fired 1298 | . 22 200 . 32 104 110 150 100 . 264 13 1 90 210 2 Gun 813 | . 11 199 . 30 98 91 57 20 . 74 . . 79 152 2 Cannon 448 | . . . . . . 19 91 80 . 175 13 1 11 58 . Launcher 37 | . 11 1 . 2 6 . 2 . . 15 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 965 | . 11 199 . 30 98 87 91 80 . 169 13 1 79 107 . Thermal 294 | . . . . . . 23 57 20 . 80 . . 11 101 2 Explosive 37 | . 11 1 . 2 6 . 2 . . 15 . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . 2 . Robot Hit Streak 18 | . 4 12 . 5 11 8 11 9 . 18 3 1 8 10 . Robot Miss Streak 6 | . 2 5 . 3 2 6 6 3 . 6 2 . 6 4 . Penetration Max 2 | . . . . . . . 1 . . 1 . . 1 2 . Secondary Targets 10 | . . 3 . . 4 2 . . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . . 1 . . Shots Hit Robots 723 | . 8 130 . 14 60 55 83 47 . 150 6 9 48 113 . Core Hits 551 | . 25 50 . 5 34 26 56 18 . 254 4 5 20 53 1 Critical Kills 22 | . 1 . . . . . 2 3 . 3 . . 7 6 . Critical Parts Destroyed 36 | . . . . . . . 2 1 . 4 . . 18 11 . Critical Strikes 87 | . 1 . . . . . 16 8 . 19 1 . 25 17 . Burn 4 | . . . . . . . 3 1 . . . . . . . Meltdown 3 | . . . . . . . . . . 1 . . 1 1 . Destroy 58 | . 1 . . . . . 7 4 . 6 . . 24 16 . Blast 22 | . . . . . . . 6 3 . 12 1 . . . . Melee Attacks 18 | . . . . . 2 . . . . . . 16 . . . Impact 2 | . . . . . 2 . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . 16 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 24894 | . 741 2310 . 284 1517 1134 2722 1200 . 9716 284 417 1088 3409 72 Guns 9280 | . 79 2177 . 216 901 936 601 200 . 1624 . . 747 1799 . Cannons 7516 | . . . . . . 173 1266 1000 . 2955 284 46 224 1568 . Explosions 7340 | . 662 114 . 68 616 . 839 . . 5041 . . . . . Melee 299 | . . . . . . . . . . . . 299 . . . Ramming 459 | . . 19 . . . 25 16 . . 96 . 72 117 42 72 Kinetic 11351 | . 79 2177 . 216 901 768 1266 1000 . 2758 284 46 747 1109 . Thermal 6307 | . . . . . . 341 601 200 . 2739 . . 224 2202 . Explosive 6422 | . 662 114 . 68 616 . 839 . . 4123 . . . . . Electromagnetic 56 | . . . . . . . . . . . . . . 56 . Impact . | . . . . . . . . . . . . . . . . Slashing 299 | . . . . . . . . . . . . 299 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 1 . 18 1 2 15 14 3 Average Corruption 6 | . . . . . . . . 1 . 12 1 2 5 5 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 93 | . . . . . . . . 1 . 33 . . 27 32 . Message Errors 19 | . . . . . . . . . . 7 . . 6 6 . Matter Fused 21 | . . . . . . . . . . 5 . . 12 4 . Heat Flow Errors 6 | . . . . . . . . . . 1 . . 2 3 . Energy Discharges 7 | . . . . . . . . . . 4 . . 1 2 . Parts Rejected 2 | . . . . . . . . . . 1 . . . 1 . Data Loss (minor) 16 | . . . . . . . . 1 . 5 . . 2 8 . Data Loss (major) 3 | . . . . . . . . . . 2 . . . 1 . Misfires 3 | . . . . . . . . . . . . . 2 1 . Alerts 1 | . . . . . . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . 2 . . 1 1 . Weapon Failures 11 | . . . . . . . . . . 6 . . 1 4 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 508 | . 63 . . . 11 . 8 26 . 257 11 26 11 95 . Projectiles 233 | . . . . . . . 8 26 . 82 11 . 11 95 . Explosions 249 | . 63 . . . 11 . . . . 175 . . . . . Melee 26 | . . . . . . . . . . . . 26 . . . Knockbacks 45 | . . . . . . 1 10 3 . 29 2 . . . . Impact 2 | . . . . . . . 1 . . 1 . . . . . Kinetic 38 | . . . . . . 1 9 3 . 23 2 . . . . Secondary 5 | . . . . . . . . . . 5 . . . . . Self-Inflicted Damage 1117 | . 224 24 . . 39 . . . . 692 . 31 57 19 31 Shots 27 | . 3 1 . . 1 . . . . 22 . . . . . Rammed 83 | . . 3 . . . 3 3 . . 10 . 20 11 9 24 Targets Rammed 83 | . . 3 . . . 3 3 . . 10 . 20 11 9 24 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 592 | . 6 90 . 105 294 102 105 284 . 477 25 20 219 592 24 Average Temperature 75 | . 3 27 . 37 120 26 37 54 . 79 10 11 116 128 17 Received Heat Transfer 2889 | . 24 492 . 90 207 174 240 30 . 1002 33 141 276 81 99 Effects 19 | . . . . . 3 . . 2 . 1 . . . 13 . Shutdowns 5 | . . . . . . . . . . 1 . . . 4 . Energy Bleed 2 | . . . . . 1 . . . . . . . . 1 . Interference 6 | . . . . . 2 . . 2 . . . . . 2 . Matter Decay 2 | . . . . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . Robots Melted 3 | . . . . . . . . . . 1 . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . 1 . . . 1 . Parts Melted 13 | . . . . . . . 1 . . 7 . . 2 3 . Heat Transferred 8927 | . . . . . . 666 1499 518 . 3839 . . 222 2183 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Peak Influence 1524 | . 414 552 113 160 631 382 694 337 . 1524 826 341 215 363 301 Initial 741 | . . 111 113 43 106 331 66 270 . . 741 286 68 . 168 Average 250 | . 172 193 113 74 475 159 376 165 . 522 715 315 77 104 166 Maximum Alert Level 4 | . 2 2 . . 2 1 2 1 . 4 3 1 1 1 1 Low Security (%) 56 | 100 51 50 100 100 17 66 22 59 . 30 . 2 96 85 79 Level 1 24 | . 46 40 . . 8 33 35 40 . 20 . 97 3 14 20 Level 2 12 | . 2 9 . . 73 . 42 . . 19 33 . . . . Level 3 4 | . . . . . . . . . . 9 66 . . . . Level 4 2 | . . . . . . . . . . 19 . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 4 2 . 1 . 4 7 . . 20 4 5 7 7 4 Investigation 13 | . 3 2 . . . 1 1 . . 3 . 2 1 . . Extermination 13 | . . . . . . 1 1 . . 2 2 . 3 4 . Reinforcement 27 | . 1 . . . . 2 3 . . 8 1 3 2 3 4 Assault 3 | . . . . . . . 2 . . 1 . . . . . Garrison 9 | . . . . 1 . . . . . 6 1 . 1 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 1 . . 5 . . . . 1 Haulers Reinforced 3 | . . . . . . . 1 . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Distress Signals 14 | . 1 1 . . . . . . . 3 . 2 1 2 4 Communications Jammed 81 | . . . . . . . . . . . . . . 81 . Distress Signals 81 | . . . . . . . . . . . . . . 81 . Times Spotted 352 | . 12 35 . 3 17 14 26 3 . 84 8 31 37 53 29 Peak Tracking Total 19 | . 5 4 . 1 9 3 6 2 . 11 4 19 8 14 14 Tactical Retreats 43 | . . 2 . . 1 . 1 . . 7 1 6 12 9 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Traps Triggered 15 | . 2 . . . . 1 1 . . 4 2 1 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Machines Disabled 30 | . 4 3 . . 3 1 3 . . 14 . . 2 . . Max in Single Turn 4 | . 2 1 . . 1 1 1 . . 4 . . 1 . . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Machines Accessed 74 | . 6 11 . 1 2 5 2 13 6 7 8 3 8 . 2 Terminals 45 | . 4 8 . . 2 2 1 5 . 3 7 3 8 . 2 Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 4 | . . 1 . . . 2 . . . 1 . . . . . Recycling Units 16 | . 2 2 . . . . 1 8 . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 188 | . 9 25 . 2 2 14 2 29 38 20 19 10 14 . 4 Successful 101 | . 4 13 . 1 2 5 1 13 38 9 5 2 6 . 2 Failed 87 | . 5 12 . 1 . 9 1 16 . 11 14 8 8 . 2 Catastrophic 22 | . 1 4 . . . 1 . 3 . 4 3 2 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 67 | . 5 12 . . . . 2 19 . 12 8 5 3 . 1 Terminals 113 | . 6 21 . . 2 7 1 17 . 13 18 10 14 . 4 Fabricators 3 | . . . . . . 2 . . . . 1 . . . . Repair Stations 10 | . . 2 . . . 5 . . . 3 . . . . . Recycling Units 22 | . 3 2 . . . . 1 12 . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . Terminal Hacks 71 | . 2 8 . . 2 1 . 5 38 3 4 2 5 . 1 Record 40 | . . . . . . . . . 37 . . . 3 . . Robot Analysis 3 | . . 2 . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . 1 . . Open DSF 1 | . . . . . . . . . . . 1 . . . . Level Access Points 3 | . . . . . . . . . . 1 1 . . . 1 Branch Access Points 2 | . . . . . . . . . . . . 1 1 . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . 1 . 1 . . . Unreport Threat 9 | . 1 3 . . . 1 . 3 . . 1 . . . . Locate Traps 2 | . . 1 . . . . . . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . 2 . . . 3 . . . 1 . . . . . Scan Component 4 | . . 1 . . . 2 . . . 1 . . . . . Repair 2 | . . 1 . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 22 | . 2 3 . . . . 1 8 . 5 1 . 1 . 1 Terminals 8 | . . 1 . . . . . 1 . 3 1 . 1 . 1 Assimilate 1 | . . . . . . . . . . . . . 1 . . Botnet 6 | . . 1 . . . . . 1 . 2 1 . . . 1 Operators 1 | . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . Recycling Units 12 | . 2 2 . . . . 1 7 . . . . . . . Tunnel 12 | . 2 2 . . . . 1 7 . . . . . . . Fedlink 2 | . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . Hacking Detections 53 | . 5 9 . 1 1 4 2 8 . 5 7 3 6 . 2 Full Trace Events 10 | . . . . . . 1 . 6 . 1 . 2 . . . Feedback Events 2 | . . . . . . . . 1 . 1 . . . . . Corruption 2 | . . . . . . . . 1 . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . . . . . . Time 57 | . . 38 . . . 19 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 9 . . . . . . . . . . Machine Destruction 9 | . . . . . 9 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Total Allies 34 | . . . . . . . 2 . . . 1 . 1 23 7 Largest Group 8 | . . . . . . . 2 . . . 1 . 1 8 6 Highest-Rated Group 116 | . . . . . . . 62 . . . 12 . 45 116 86 Highest-Rated Ally 45 | . . . . . . . 31 . . . 12 . 45 15 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 152 | . . . . . . . 38 . . . 12 . . 78 24 Total Damage 2341 | . . . . . . . 438 . . . 134 . . 1331 438 Kills 14 | . . . . . . . 3 . . . 1 . . 8 2 Allies Corrupted 4 | . . . . . . . . . . . . . . 3 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Robot Analysis Total 3 | . . 2 . . . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Turns Passed 15220 | 48 288 1777 253 178 901 1529 363 921 3116 1522 534 412 1350 1781 247 Spaces Moved 9700 | 42 229 787 158 76 472 684 112 519 1895 766 897 501 983 1131 448 Core 295 | 2 . . . . . . . . . 29 . 1 17 112 134 Treads 5082 | . . 745 158 76 472 684 112 519 1895 421 . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 1473 | 40 229 42 . . . . . . . 167 . . 293 702 . Hover 1546 | . . . . . . . . . . 149 897 500 . . . Flight 1304 | . . . . . . . . . . . . . 673 317 314 Fastest Speed 34 | 50 90 105 160 160 160 160 160 160 153 46 38 38 37 37 34 Average Speed 119 | 88 97 157 160 160 160 183 190 160 162 128 41 50 71 94 40 Slowest Speed 250 | 100 105 240 160 160 160 240 240 160 240 243 108 118 250 190 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . . . . . . 8 4 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 51 75 42 11 64 15 25 97 92 26 20 19 85 28 21 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 13 | . 2 2 . . . . 1 7 1 . . . . . . Known Exits Taken 4 | . . . . 1 . . . . . 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 . . . 1 1 . Scrap Searched 7 | . . . 1 . . . . . 6 . . . . . . Spaces Dug 17 | . . . . 11 . . . . . 4 2 . . . . Terrain Destroyed 550 | . 64 8 . 11 21 9 60 27 . 319 4 . 8 19 . Melee . | . . . . . . . . . . . . . . . . Projectile 143 | . . . . . . 9 22 27 . 59 4 . 5 17 . AOE 402 | . 64 8 . 11 21 . 38 . . 260 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Qua Res Acc Total 12441 | 49 271 1166 160 108 569 911 178 557 1935 1101 1048 630 1559 1698 501 Wait 1599 | . 8 177 1 9 32 152 . 6 15 184 98 48 451 412 6 Move 9641 | 41 228 786 157 76 470 683 111 518 1894 766 896 500 966 1122 427 Hop 21 | . . . . . . . . . . . . . 8 4 9 Pick Up 107 | 2 8 26 1 1 11 12 3 3 5 5 6 3 14 7 . Fast Attach 143 | 6 2 7 . 1 1 6 7 . 4 21 14 9 25 34 6 Attach 66 | . 2 5 . 2 3 3 . . 2 20 2 3 9 12 3 Detach 43 | . 1 1 . 1 . . 1 . . 5 4 2 10 15 3 Swap 84 | . 3 21 . 3 11 12 9 5 3 5 2 3 5 2 . Drop 174 | . 1 38 1 1 11 17 13 5 12 10 10 12 20 16 7 Fire 432 | . 18 102 . 14 28 23 31 20 . 76 13 1 40 65 1 Melee 18 | . . . . . 2 . . . . . . 16 . . . Ram 71 | . . . . . . . . . . 7 . 20 11 9 24 Kick . | . . . . . . . . . . . . . . . . Crush 11 | . . 3 . . . 3 3 . . 2 . . . . . Escape Stasis 28 | . . . . . . . . . . . . 13 . . 15 Rewire 3 | . . . . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / [Mat]) -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 16) 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 747 | -9/Materials | Build established: Scavenger-Mutant 1345 | -9/Materials | Discovered new exit (range 10) 1790 | -9/Materials | Repaired Minigun 1941 | -9/Materials | Build established: Mutant 2114 | -9/Materials | Entered Mines 2324 | -9/Mines | Discovered new exit (range 3) 2367 | -9/Mines | Entered Materials 2367 | -8/Materials | Evolved 2 slots: Weapon x2 2475 | -8/Materials | Garrison activated, responded to threat 2545 | -8/Materials | Identified exit to Garrison 2545 | -8/Materials | Entered Garrison 2660 | -8/Garrison | Triggered checkpoint 2686 | -8/Garrison | Build established: Scavenger-Tank 2705 | -8/Garrison | Garrison Relay disabled 2755 | -8/Garrison | Triggered checkpoint 2819 | -8/Garrison | Destroyed 11 combat bots 2937 | -8/Garrison | Triggered checkpoint 2995 | -8/Garrison | Garrison Relay disabled 3080 | -8/Garrison | Build established: Tank 3093 | -8/Garrison | Discovered new exit (range 10) 3117 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3249 | -8/Garrison | Discovered new exit (range 10) 3262 | -8/Garrison | Discovered new exit (range 76) 3262 | -8/Garrison | Discovered new exit (range 9) 3262 | -8/Garrison | Discovered new exit (range 61) 3262 | -8/Garrison | Discovered new exit (range 21) 3446 | -8/Garrison | Entered Factory 3446 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3838 | -7/Factory | Repaired Imp. Light Armor Plating 4439 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 4927 | -7/Factory | Discovered new exit (range 11) 4975 | -7/Factory | Entered Storage 4995 | -7/Storage | Met a pair of Derelict thieves 5010 | -7/Storage | Found Prototype Launcher 5010 | -7/Storage | Identified Rocket Array 5013 | -7/Storage | Found Rocket Array 5016 | -7/Storage | Found Rocket Array 5332 | -7/Storage | Used back door to open Recycling access 5332 | -7/Storage | Discovered new exit (range 5) 5338 | -7/Storage | Entered Recycling 6123 | -7/Recycling | Discovered new exit (range 15) 6221 | -7/Recycling | Scanned before Scraplab entrance 6243 | -7/Recycling | Entered Scraplab 6256 | -7/Recycling | Discovered new exit (range 3) 6259 | -7/Recycling | Entered Scraptown 6259 | -7/Scraptown | System corruption cleaned by C-Scrubber 6581 | -7/Scraptown | Discovered new exit (range 5) 6667 | -7/Scraptown | Visited CR-KLE's Repair Center 6679 | -7/Scraptown | CR-KLE repaired 12 parts 6720 | -7/Scraptown | Visited Symbiants 6770 | -7/Scraptown | Visited Spacefarers 7076 | -7/Scraptown | Visited Comm Corps 7165 | -7/Scraptown | Visited Bundlers 7304 | -7/Scraptown | Visited UFD Registry 7327 | -7/Scraptown | Visited Cyclists 7443 | -7/Scraptown | Registered with UFD as "Plasmaslicer" 7473 | -7/Scraptown | Entered Cyclist Reading Room 7876 | -7/Scraptown | Visited Modified Component R&D 8027 | -7/Scraptown | Visited Sword Containment 8128 | -7/Scraptown | Visited A0-MCA Data Center 8138 | -7/Scraptown | Given a C+ rating by A0-MCA 8144 | -7/Scraptown | Found A0-MCA's Component Scanner 8278 | -7/Scraptown | Visited Research Penetration Think Tank 8329 | -7/Scraptown | Visited Cartography Club 8653 | -7/Scraptown | Discovered new exit (range 5) 8821 | -7/Scraptown | Visited Junk Repository 9076 | -7/Scraptown | Visited Abandonware Association 9103 | -7/Scraptown | Learned abandonware demo "REPAIR.EXE" 9103 | -7/Scraptown | Learned abandonware demo "MELTYB.EXE" 9143 | -7/Scraptown | Visited Derelict Rescue Squad 9165 | -7/Scraptown | Found DRS Beacon 9203 | -7/Scraptown | Visited Curators Association 9375 | -7/Scraptown | Entered Factory 9375 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 10218 | -5/Factory | Garrison activated, responded to threat 10392 | -5/Factory | Cargo convoy interrupted 10429 | -5/Factory | System corruption reached 10% 10464 | -5/Factory | Destroyed 7 combat bots 10531 | -5/Factory | Destroyed 7 combat bots 10559 | -5/Factory | Core integrity fell below 50% 10575 | -5/Factory | First assault squad dispatched 10595 | -5/Factory | Destroyed 8 combat bots 10600 | -5/Factory | Lost 20 parts (5p2n3u10w) 10673 | -5/Factory | Garrison activated, responded to threat 10751 | -5/Factory | Lost 8 parts (1n3u4w) 10791 | -5/Factory | Identified exit to Factory 10888 | -5/Factory | Core integrity fell below 20% 10897 | -5/Factory | Entered another Factory area 10897 | -4/Factory | Evolved 2 slots: Utility x2 10983 | -4/Factory | Build established: Mutant 11286 | -4/Factory | Build established: Scout 11380 | -4/Factory | Identified exit to Research 11428 | -4/Factory | Garrison activated, responded to threat 11431 | -4/Factory | Entered Research 11431 | -3/Research | Evolved 2 slots: Propulsion x2 11827 | -3/Research | Identified exit to Quarantine 11843 | -3/Research | Entered Quarantine 11865 | -3/Quarantine | Lost 6 parts (2p3n1w) 11892 | -3/Quarantine | Found Alien Artifact 11892 | -3/Quarantine | Identified Subatomic Replicator 12137 | -3/Quarantine | Core integrity fell below 50% 12320 | -3/Quarantine | Met incapacitated Sigix Warrior 12320 | -3/Quarantine | Lockdown squad dispatched 12321 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12321 | -3/Quarantine | Unlocked Sigix quarantine chamber 12326 | -3/Quarantine | Found Sigix Containment Pod 12372 | -3/Quarantine | Spotted Lightning 12413 | -3/Quarantine | Found Alien Artifact 12413 | -3/Quarantine | Identified Core Reset Matrix 12413 | -3/Quarantine | Used Core Reset Matrix 12417 | -3/Quarantine | Sensed 9 artifacts in vicinity 12787 | -3/Quarantine | Build established: Scavenger-Skirmisher 13023 | -3/Quarantine | System corruption reached 10% 13023 | -3/Quarantine | Garrison activated, responded to threat 13172 | -3/Quarantine | Core integrity fell below 20% 13180 | -3/Quarantine | Discovered new exit (range 10) 13193 | -3/Quarantine | Entered Research 13193 | -2/Research | Evolved 2 slots: Propulsion x2 13221 | -2/Research | Lost 10 parts (2p3n5w) 14565 | -2/Research | Found Prototype Device 14565 | -2/Research | Identified Thermal Barrier 14750 | -2/Research | Core integrity fell below 50% 14758 | -2/Research | Lost 19 parts (4p2n6u7w) 14772 | -2/Research | System corruption reached 10% 14775 | -2/Research | Emitted hypermatrix ping 14780 | -2/Research | Assembled emerged from beneath the floor 14858 | -2/Research | Lost 8 allies 14887 | -2/Research | Assembled emerged from beneath the floor 14931 | -2/Research | Lost 3 allies 14935 | -2/Research | Assembled emerged from beneath the floor 14959 | -2/Research | Discovered new exit (range 6) 14974 | -2/Research | Entered Access 14974 | -1/Access | Accompanied by 4 allies 14974 | -1/Access | Evolved 2 slots: Utility x2 15008 | -1/Access | Identified exit to Surface 15030 | -1/Access | Spotted B-99 Colossus 15174 | -1/Access | Lost 8 parts (1p3n4u) 15192 | -1/Access | Spotted B-99 Colossus 15196 | -1/Access | Core integrity fell below 50% 15204 | -1/Access | Emitted hypermatrix ping 15208 | -1/Access | Core integrity fell below 20% 15209 | -1/Access | Assembled emerged from beneath the floor 15221 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15205_ Knocked back. 15206_ Slammed into K-01 Serf. 15207_ Knocked back. 15207_ Slammed into K-01 Serf. 15209_ as-99314 sneak attacks. 15209_ Slammed into K-01 Serf. 15209_ H-81 Overseer calls for reinforcements. 15209_ ALERT: Hostile activity reported, dispatching reinforcements to area. 15209_ as-99314 destroyed. 15210_ Slammed into P-80 Master. 15211_ H-81 Overseer knocked back. 15212_ Slammed into P-80 Master. 15213_ Destabilizing: Core damaged (-16). 15214_ H-81 Overseer heat spikes uncontrollably. 15214_ H-81 Overseer critical meltdown. 15216_ P-80 Master resets K-01 Serf, system corruption cleaned. 15218_ ALERT: Hostile activity reported, dispatching reinforcements to area. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????????????#############/## # ! #?????????? | | ???????????????# #%!% # #?????????? | | ???????????????# % %/#### #?????????? | | ???????????????# " " " % ## #?????????? | | ???????????????#""" H # #########?????????? | | ???????????????# """ # # #?????????????????? | | ???????????????# " # # #?????????????????? | | ???????????????# ?# # = #?????????????????? | | ???????????????# ?# # #?????????????????? | | ???????????????########??# # #?????????????????? | | ?????????????????????????#a#####?????????????????? | | ???????????????????????### ###???????????????????? | | ???????????????????????# pp ######+####?????????? | | ???????????????????????# k ]]????????? | | ???????????????????????# ]]????????? | | ???????????????????????# k ]]????????? | | ???????????????????????# p ????????? | | ?????????????????######## ????????? | | ?????????????????# # ????????? | | ?????????????????# # !!! R ????????? | | ?????????????????# = + ! !!! ????????? | | ?????????????????# # !!! ????????? | | ?????????????????# # ????????? | | ?????????????????# ?# ????????? | | ?????????????????######?# ????????? | | ????????????????????????#@##############?????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# +??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????H????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 120 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 1200 Power Shielding 33 Weapon Cycling 20 Evasion (%) 75 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Achievements -------------- 20k Club Alien Roots Cya! False Reunion Challenges ------------ None Game ------ Seed SpectralBurstAmplifier Manual? 0 Play Time 03:20:10 Cumulative 90.3 hours Start 2025.03.01 @ 22:59:21 End 2025.03.02 @ 11:24:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c188f4a-ad7b-4b45-853f-a59b8959cb06