Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.20 @ 16:26:50 Player: Btuck Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (119) 595 Value Destroyed (4551) 4551 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 13244 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 458 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -659 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Matter Neutralizer Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Light Armored Exoskeleton Makeshift Leg Thunder Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Advanced Targeting Computer Melee Analysis Suite Heart of Steel > --- WEAPON ----------- Railgun Tesla Bomb Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Reinforced Deuterium Engine Neutrino Core Advanced Heat Sink Advanced Terrain Scanner Advanced Target Analyzer Heavy Riot Gun Advanced Plasma Cannon Matter Neutralizer Heavy Battle Rifle Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Shock Bomb Launcher Makeshift Axe GAL Module [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Impulse Thruster Utility Heart of Steel Device Heart of Steel Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Tesla Bomb Launcher Special Weapon Welding Torch Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 . . . 2 2 2 . . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . 1 . . . . . 2 . . . . . . 1 . . . . . Utility 6 | . . . . . . 2 2 . . . . . . . 1 . . . . 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 96 | 6 7 5 1 1 1 8 11 4 2 5 2 1 4 4 4 9 2 . 6 13 Power 13 | 1 1 1 . . . 1 2 . 1 . . . . 1 . 2 . . 1 2 Engine 7 | 1 1 1 . . . 1 2 . . . . . . . . 1 . . . . Core 5 | . . . . . . . . . 1 . . . . 1 . 1 . . 1 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 26 | 2 2 1 . 1 . 2 1 2 1 3 . . 2 . 1 2 . . 1 5 Treads 5 | 2 . . . . . . . . . . . . . . . . . . . 3 Leg 18 | . 2 1 . 1 . 2 1 2 1 3 . . 1 . 1 2 . . 1 . Wheel 1 | . . . . . . . . . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . 2 Utility 22 | 1 1 1 1 . . 1 3 . . 1 1 1 2 1 2 1 . . 3 2 Device 10 | . . 1 . . . . 2 . . 1 1 1 2 . 1 . . . 1 . Storage 4 | 1 1 . . . . 1 . . . . . . . . 1 . . . . . Processor 7 | . . . 1 . . . 1 . . . . . . 1 . 1 . . 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 3 2 . . 1 4 5 2 . 1 1 . . 2 1 4 2 . 1 4 Energy Gun 8 | . . 1 . . . 2 4 . . . . . . . . . 1 . . . Energy Cannon 6 | . 2 . . . . 1 . 2 . . . . . . . . . . . 1 Ballistic Gun 6 | 2 . 1 . . . . . . . . . . . . . 1 1 . . 1 Ballistic Cannon 5 | . . . . . . 1 . . . 1 . . . . 1 1 . . . 1 Launcher 5 | . . . . . 1 . 1 . . . . . . . . 2 . . 1 . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . . . 2 1 . 1 1 . 1 . . . 1 . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . 1 . . 1 . System Corruption 14 | . . . . . . . . . . . . . . . . 8 . . 6 . Parts Lost 34 | . 1 1 . . . . 3 . 6 . 4 . . . . 2 2 . 8 7 Power 5 | . . . . . . . 1 . 1 . 1 . . . . . . . 1 1 Propulsion 11 | . 1 . . . . . 1 . 2 . 1 . . . . 1 2 . 1 2 Utility 6 | . . . . . . . . . 1 . . . . . . 1 . . 3 1 Weapon 12 | . . 1 . . . . 1 . 2 . 2 . . . . . . . 3 3 Highest Loss Streak 6 | . 1 1 . . . . 2 . 5 . 2 . . . . 1 1 . 6 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . Average Backups 14 | . 8 13 20 19 18 25 36 37 38 31 30 4 4 4 5 10 12 13 12 5 Power . | . . . 1 1 1 1 . 1 1 . . . . . 1 1 2 2 1 1 Propulsion 1 | . . 2 4 3 3 5 7 4 3 1 1 1 . . . . . . . . Utility 5 | . 5 6 9 8 8 10 14 16 17 16 15 3 2 1 2 2 3 3 2 . Weapon 5 | . 1 2 4 5 5 7 12 14 15 12 12 . 1 2 2 6 7 8 7 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . . 1 2 1 . 5 4 . . 4 18 . . 1 1 . . . . 3 Power 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . . . . 3 1 . . 1 . . . . . . . . . . Utility 17 | . . . . 1 . 1 2 . . 1 12 . . . . . . . . . Weapon 16 | . . 1 1 . . 1 1 . . 2 6 . . 1 1 . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 94 96 100 100 100 80 82 85 66 67 62 12 28 49 67 69 67 64 59 31 Engine 4 | . 13 8 11 11 11 9 6 6 2 6 2 . . . . 1 . . . . Core 1 | . . . . . . . . . 1 . . . . 5 5 3 5 5 4 2 Treads 3 | . 21 . . . . . . . . . . . . . . . . . . 3 Leg 14 | . 6 33 33 33 33 27 22 32 23 19 15 . 3 6 9 14 14 11 10 3 Wheel 1 | . . . . . . . . . . . . . 4 6 5 2 . . . . Device 7 | . . 9 6 . . . 6 6 4 2 5 5 12 16 17 11 11 11 9 2 Storage 8 | . 27 12 11 11 11 9 7 6 6 6 5 . . . 4 5 5 5 5 2 Processor 6 | . . . 4 11 11 9 15 13 13 13 12 . . . 5 10 11 11 11 9 Energy Gun 4 | . . 3 11 11 11 10 17 11 4 5 5 . . . . . 4 5 5 . Energy Cannon 5 | . 9 22 22 22 12 7 . 5 9 5 5 . . . . . . . . 1 Ballistic Gun 3 | . 15 7 . . . . . . . . . . . . . 2 5 5 3 . Ballistic Cannon 1 | . . . . . . 1 . . . 5 5 . . . 4 4 . . . 2 Launcher 1 | . . . . . 9 7 2 2 . . . . . . . 3 2 5 4 . Piercing Weapon 1 | . . . . . . . . . . . . . . 5 5 5 2 . . . Peak Build Rating 84 | 6 8 13 13 16 17 55 66 72 72 75 75 28 43 55 68 84 81 71 73 79 Average Rating 43 | 4 7 10 13 14 16 47 60 68 62 70 69 26 35 49 65 74 73 71 65 30 On Entrance 40 | . 6 7 13 13 16 17 55 64 72 42 75 4 28 39 55 68 84 71 71 56 Naked Turns 162 | . . . . . . . . . . . 2 . . . . . . . . 160 Heaviest Build 81 | 14 56 55 55 54 55 55 29 41 41 26 26 13 15 23 52 67 58 58 60 81 Greatest Support 88 | 40 40 30 30 30 30 42 42 55 55 70 70 3 16 16 53 88 68 45 55 76 Greatest Overweight (x) 5 | 1 5 1 1 1 1 1 . . 1 1 . 4 4 1 1 3 1 1 1 2 Average Overweight (x) . | . 1 1 1 1 1 . . . . . . 3 . . . . . 1 . . Largest Inventory Capacity 40 | 8 20 20 20 20 20 40 40 40 40 40 40 5 5 5 15 15 15 15 15 15 Average Capacity 18 | 7 19 20 20 20 20 39 40 40 40 40 38 5 5 5 13 15 15 15 15 9 Most Carried 39 | . 13 20 20 20 20 36 38 39 39 36 33 5 5 5 12 15 14 14 14 12 Average Carried 14 | . 8 13 19 19 20 26 36 37 38 32 31 5 4 4 6 11 13 14 13 5 Final Capacity 40 | 8 20 20 20 20 20 40 40 40 40 40 5 5 5 5 15 15 15 15 15 5 Final Carried 39 | . 13 20 20 20 20 36 37 39 37 33 5 5 5 5 12 14 14 14 11 2 Class Distribution -------------------- 46% | Mutant 17% | Gunner 15% | Hauler-Skirmisher 7% | Gladiator 6% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Waste Hauler-Skirmisher | -6/Factory Hauler-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Gladiator | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Gunner | -5/Warlord Gunner | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 4671 | 237 372 206 10 . 31 63 218 . 139 207 150 70 78 50 307 614 682 . 899 338 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5478 | 22 592 549 . . 13 121 345 50 194 66 247 74 . . 51 485 558 . 1700 411 Parts 237 | 3 37 43 . . 4 12 12 2 2 1 2 4 . . 2 17 14 . 70 12 Haulers Intercepted 5 | . 2 1 . . . 1 . . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . . 2 6 2 16 . 9 . . 16 . Prevented 71 | . . . . . . . . . . . . 1 . 1 . 6 14 . 49 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 98 | . 13 9 . . 4 5 8 1 1 2 2 1 . . . 10 8 . 29 5 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . Guns 22 | . 8 1 . . . . 5 1 . 1 . . . . . . 2 . 4 . Cannons 24 | . 5 8 . . . 1 . . 1 1 1 . . . . 4 . . . 3 AOE 34 | . . . . . 4 4 2 . . . . . . . . 5 4 . 15 . Classes Destroyed 16 | 1 7 1 . . . . 2 . 1 . 1 1 . . . 1 1 . . . Worker 1 | . 1 . . . . . . . . . . . . . . . . . . . Builder 3 | . 1 2 . . . . . . . . . . . . . . . . . . Tunneler 3 | 1 . . . . . 1 . . . . . . . . 1 . . . . . Hauler 5 | . 2 1 . . . 1 . . . . . . . . . . . . . 1 Recycler 3 | . 1 1 . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . Watcher 5 | . 2 2 . . . . . . . . . . . . 1 . . . . . Swarmer 35 | . 6 . . . 4 4 4 . . . . . . . . 5 . . 12 . Grunt 31 | . 7 8 . . . . . . . . . . . . . 3 4 . 7 2 Brawler 4 | . . . . . . . . . . . . . . . . . 1 . 3 . Duelist 4 | . . . . . . . . . . . . . . . . 1 . . 3 . Sentry 13 | . . 1 . . . 1 3 1 . 2 . . . . . 1 1 . 2 1 Hunter 8 | . . . . . . . . . . . 2 . . . . . 2 . 2 2 Programmer 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Compactor 1 | . . . . . . . . . 1 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 1 3 4 . . 4 6 4 1 1 1 1 1 . . 1 5 3 . 8 4 Combat Bots Only 8 | . 3 3 . . 4 4 4 1 1 1 1 1 . . . 5 3 . 8 3 Max Kills in Single Turn 4 | 1 2 2 . . 4 2 3 1 1 1 1 1 . . 1 4 2 . 4 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 2 2 . . . . . . . . 4 2 . 3 . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 816 | . 61 30 . . 2 13 95 24 6 76 140 16 . 12 . 44 41 . 87 169 Missed 293 | . 15 8 . . . 4 33 11 . 39 49 6 . 4 . 10 13 . 27 74 Hits 523 | . 46 22 . . 2 9 62 13 6 37 91 10 . 8 . 34 28 . 60 95 Melee 28 | . . . . . . . . . 6 . . . . . . 7 . . 9 6 Projectile 495 | . 46 22 . . 2 9 62 13 . 37 91 10 . 8 . 27 28 . 51 89 Critical Strikes 25 | . . . . . . . 1 . 2 1 4 1 . . . 4 . . 4 8 Damage Taken 8713 | . 471 271 . . 19 99 760 83 233 319 1537 151 . 47 . 815 602 . 1368 1938 Core 2163 | . 82 . . . . 12 56 . 127 33 394 29 . . . 69 36 . 174 1151 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 250 | . . . . . . . . . . . . . 238 . . . . 12 . . Core Remaining (%) 79 | 100 67 . . . 100 97 92 . . . . . . 31 . . . . 72 . Volleys Fired 269 | 1 65 36 . . 1 12 26 2 10 9 19 . . . 1 12 20 . 39 16 Largest 3 | 2 2 3 . . 3 3 3 3 3 3 3 . . . 1 2 3 . 3 3 Hottest 260 | 40 120 176 . . 149 176 240 240 260 177 177 . . . 47 94 139 . 141 192 Shots Fired 574 | 2 115 108 . . 3 24 46 6 27 28 44 . . . 1 20 40 . 76 34 Gun 273 | 2 80 36 . . 1 7 34 6 7 9 6 . . . . . 34 . 51 . Cannon 236 | . 31 72 . . 1 12 . . 20 19 38 . . . 1 14 . . . 28 Launcher 56 | . . . . . 1 5 7 . . . . . . . . 6 6 . 25 6 Special 9 | . 4 . . . . . 5 . . . . . . . . . . . . . Kinetic 223 | 2 80 30 . . . . . . . 11 20 . . . 1 14 17 . 29 19 Thermal 256 | . 35 78 . . 2 19 39 6 27 17 24 . . . . . . . . 9 Explosive 13 | . . . . . 1 5 7 . . . . . . . . . . . . . Electromagnetic 82 | . . . . . . . . . . . . . . . . 6 23 . 47 6 Robot Hit Streak 19 | 1 15 13 . . . 11 19 7 15 9 11 . . . 8 15 11 . 11 5 Robot Miss Streak 8 | 1 3 8 . . . 3 3 1 2 2 4 . . . . 3 2 . 7 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 358 | 1 67 53 . . . 13 26 4 25 21 26 4 . . 3 14 32 . 49 20 Core Hits 217 | 1 26 21 . . 4 7 26 5 7 7 10 3 . . 2 17 19 . 48 14 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . 1 . . . . . 1 . . . . . . . 4 Burn 1 | . . . . . . 1 . . . . . . . . . . . . . . Blast 4 | . . . . . . . . . . . . . . . . . . . . 4 Smash 1 | . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 53 | . . . . . . . . . . . . 6 18 1 8 6 2 . . 12 Thermal 10 | . . . . . . . . . . . . . . . . . . . . 10 Impact 24 | . . . . . . . . . . . . 6 18 . . . . . . . Slashing 4 | . . . . . . . . . . . . . . . 2 . . . . 2 Piercing 15 | . . . . . . . . . . . . . . 1 6 6 2 . . . Sneak Attacks 3 | . . . . . . . . . . . . 1 . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12308 | 11 934 913 . . 160 512 965 106 748 487 550 325 . . 175 938 1044 . 3306 1134 Guns 3719 | 11 580 229 . . . 102 753 106 175 207 131 . . . . . 541 . 884 . Cannons 3254 | . 318 678 . . . 106 . . 573 280 419 . . . 36 296 . . . 548 Explosions 4695 | . . . . . 160 299 212 . . . . . . . . 528 503 . 2422 571 Melee 578 | . . . . . . . . . . . . 325 . . 139 114 . . . . Ramming 60 | . 34 6 . . . 5 . . . . . . . . . . . . . 15 Kinetic 2726 | 11 580 196 . . . . . . . 185 214 . . . 36 296 306 . 555 347 Thermal 4396 | . 320 711 . . . 306 753 106 748 302 336 . . . . 97 74 . 442 201 Explosive 573 | . . . . . 160 201 212 . . . . . . . . . . . . . Electromagnetic 3975 | . . . . . . . . . . . . . . . . 431 664 . 2309 571 Impact 325 | . . . . . . . . . . . . 325 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 253 | . . . . . . . . . . . . . . . 139 114 . . . . Highest Corruption 17 | . . . . . . 2 . . 15 15 17 17 17 . . 8 9 9 17 . Average Corruption 11 | . . . . . . 2 . . 9 15 17 17 17 . . 8 8 9 14 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 170 | . . . . . . 7 . . 6 16 40 24 8 . . 11 39 7 12 . Message Errors 39 | . . . . . . 2 . . . 3 12 3 1 . . 3 10 . 5 . Matter Fused 47 | . . . . . . 2 . . 2 2 6 9 2 . . 4 13 5 2 . Heat Flow Errors 19 | . . . . . . 1 . . 1 1 9 1 . . . 1 1 2 2 . Energy Discharges 25 | . . . . . . . . . . 4 4 8 2 . . 2 5 . . . Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Data Loss (minor) 15 | . . . . . . 1 . . . 1 3 1 1 . . 1 5 . 2 . Data Loss (major) 9 | . . . . . . 1 . . 1 . 1 1 2 . . . 2 . 1 . Misfires 5 | . . . . . . . . . . 2 1 . . . . . 2 . . . Alerts 3 | . . . . . . . . . . 2 . 1 . . . . . . . . Misdirections 2 | . . . . . . . . . . . 2 . . . . . . . . . Weapon Failures 4 | . . . . . . . . . 2 1 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 320 | . . . . . . 96 35 . . . 1 64 . . 38 7 8 . 65 6 Projectiles 1 | . . . . . . . . . . . 1 . . . . . . . . . Explosions 217 | . . . . . . 96 35 . . . . . . . . 7 8 . 65 6 Melee 102 | . . . . . . . . . . . . 64 . . 38 . . . . . Knockbacks 7 | . . . . . . . . . . . 2 1 . . . . . . . 4 Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . Kinetic 6 | . . . . . . . . . . . 2 . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 445 | . . . . . . . 208 . . . . . . . . 83 79 . 58 17 Shots 14 | . . . . . . . 4 . . . . . . . . 3 3 . 3 1 Rammed 9 | . 5 . . . . . . . . . . . . . . . . . . 4 Targets Rammed 14 | . 7 2 . . . 1 . . . . . . . . . . . . . 4 Kicked 3 | . . 2 . . . 1 . . . . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . . . . . . . . . . Highest Temperature 402 | . 225 345 . . 78 402 197 222 378 143 326 249 . . . 230 104 183 174 303 Average Temperature 90 | . 75 91 . . 44 135 75 115 143 50 100 138 . . . 73 40 96 57 110 Received Heat Transfer 1272 | . 210 141 . . . 27 114 12 . 102 135 . . . . 117 90 . 103 221 Effects 3 | . . 1 . . . 1 . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . . . . . . . . . . . . 1 2 . 10 3 Combat Hostiles 15 | . . . . . . . . . . . . . . . . 1 2 . 10 2 Parts Fried 27 | . . . . . . . . . . . . 1 . . . 5 4 . 11 6 Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Parts Melted 16 | . 1 1 . . . . 10 1 . 1 2 . . . . . . . . . Heat Transferred 8195 | . 691 1480 . . . 568 1625 250 1300 598 633 . . . . 150 50 . 550 300 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . . . . . . 1 1 . 7 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . . . 2 Low Security (%) 94 | 100 100 100 100 . 100 100 100 100 100 100 . . . . 100 . . . . 13 Level 1 2 | . . . . . . . . . . . . . . . . . . . . 43 Level 2 2 | . . . . . . . . . . . . . . . . . . . . 42 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 496 | 5 71 106 18 . 91 165 132 44 1 65 . . . . 99 . . . . 496 Initial 182 | . . 27 18 . . . 18 44 1 . . . . . 46 . . . . 182 Average 42 | . 13 66 . . 22 45 44 28 . 14 . . . . 12 . . . . 360 Influence Increases 3794 | 5 388 278 . . 101 207 293 30 . 106 100 30 . 353 166 240 180 . 695 622 Destroy 0b10 Robot/C 2260 | . 260 180 . . 80 100 160 20 . 40 40 20 . 180 100 200 160 . 600 120 Destroy 0b10 Robot/NC 120 | 5 35 30 . . . 10 10 . . . 5 . . . 15 5 . . . 5 Destroy Leader 410 | . 68 36 . . 10 22 50 10 . 20 10 10 . 30 22 20 20 . 50 32 Allied During Kill 168 | . . . . . . . . . . . . . . 113 15 . . . 30 10 Successful Hack 14 | . 10 . . . . 4 . . . . . . . . . . . . . . Disable Machine 150 | . . . . . . 30 30 . . 45 . . . . . . . . . 45 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . 150 Destroy Structure 132 | . . 2 . . 11 41 43 . . 1 . . . . 14 . . . . 20 Partial Spotted 15 | . 15 . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 375 | . . 30 . . . . . . . . 45 . . 30 . 15 . . 15 240 Influence Decreases 3306 | 5 321 296 49 . 101 166 242 118 4 51 110 69 6 278 241 240 180 . 404 425 Entered New Map 319 | . . 40 31 . . . 23 48 3 . 21 9 6 . 29 . . . . 109 Time Decay 2627 | 5 311 246 18 . 101 166 189 70 1 51 79 60 . 238 152 230 170 . 334 206 Lost Part 220 | . 10 10 . . . . 30 . . . 10 . . . . 10 10 . 70 70 Lost Ally 140 | . . . . . . . . . . . . . . 40 60 . . . . 40 Squads Dispatched 17 | . 4 1 . . . 1 1 . . 1 . . . . 3 . . . 1 5 Investigation 3 | . 2 . . . . . . . . . . . . . . . . . . 1 Extermination 4 | . . . . . . . 1 . . 1 . . . . 2 . . . . . Reinforcement 6 | . 2 1 . . . 1 . . . . . . . . 1 . . . . 1 Assault 3 | . . . . . . . . . . . . . . . . . . . 1 2 Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 8 | . 2 1 . . . . 1 . . . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 192 | . 32 16 . . 1 6 10 1 6 4 13 1 . 7 2 11 8 . 32 42 Peak Tracking Total 11 | . 4 4 . . 4 2 4 1 5 2 9 1 . 4 1 5 3 . 9 11 Tactical Retreats 9 | . . 1 . . . . . . . . 1 . . 1 . 1 . . 1 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 8 | . 3 . . . . 1 1 1 . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 12 | . . . . . . 2 2 . . 3 . . . . . . . . 1 4 Max in Single Turn 2 | . . . . . . 2 2 . . 1 . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 21 | . 5 . . 1 . 3 1 . . 2 1 1 . . 3 1 1 . . 2 Terminals 13 | . 4 . . . . 3 1 . . 2 1 . . . 1 . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 43 | . 14 . . 1 . 9 1 . . 3 5 1 . . 5 1 1 . . 2 Successful 20 | . 4 . . 1 . 4 1 . . . 5 1 . . 1 1 1 . . 1 Failed 23 | . 10 . . . . 5 . . . 3 . . . . 4 . . . . 1 Catastrophic 5 | . 3 . . . . 1 . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 20 | . 10 . . 1 . 5 1 . . 1 . . 1 . 1 . . . . . Terminals 31 | . 10 . . . . 9 1 . . 3 5 . . . 2 . . . . 1 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 4 . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 17 | . 2 . . 1 . 3 1 . . . 5 1 . . 1 1 1 . . 1 Record 7 | . . . . . . . . . . . 5 . . . 1 . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . 1 . . . 1 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 5 . . . . 1 . . . 2 1 . . . 1 . . . . 1 Full Trace Events 4 | . 3 . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 5 | . 5 . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 10 | . . . . . . . . . . . . . 8 . . . . . 2 . Largest Group 8 | . . . . . . . . . . . . . 8 8 4 . . . 2 2 Highest-Rated Group 239 | . . . . . . . . . . . . . 239 239 118 . . . 97 97 Highest-Rated Ally 51 | . . . . . . . . . . . . . 51 51 39 . . . 49 49 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 92 | . . . . . . . . . . . . . . 63 19 . . . 2 8 Total Damage 2378 | . . . . . . . . . . . . . . 1636 462 . . . 72 208 Kills 18 | . . . . . . . . . . . . . . 10 6 . . . 1 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Active Infowar (turns) 7177 | . . . . . . . 326 . . . 318 . 1299 588 944 809 1146 511 1141 95 Terrain 936 | . . . . . . . 326 . . . 318 . . . . . . . 197 95 Structural 2847 | . . . . . . . . . . . . . 1299 588 944 16 . . . . Seismic 4033 | . . . . . . . . . . . . . . . 623 809 1146 511 944 . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . 1 . . . . . . . 2 . 2 1 . 2 3 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 14878 | 94 2085 522 708 421 416 756 651 144 167 370 796 681 1424 588 944 809 1146 511 1222 423 Spaces Moved 8365 | 61 704 181 371 220 216 532 434 86 103 220 476 276 1100 485 548 465 667 233 508 479 Core 889 | 14 . . . . . . . . 37 . 71 276 136 . . . . . . 355 Treads 612 | 47 523 . . . . . . . . . . . . . . . . . . 42 Legs 5211 | . 181 181 371 220 216 532 434 86 66 220 405 . . . 397 462 667 233 508 32 Wheels 1603 | . . . . . . . . . . . . . 964 485 151 3 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 50 | . . . . . . . . . . . . . . . . . . . . 50 Fastest Speed 40 | 50 160 190 190 190 190 120 120 120 100 126 50 50 100 100 115 126 126 220 130 40 Average Speed 151 | 135 240 190 190 190 190 122 121 120 118 134 124 228 118 113 125 154 152 220 201 65 Slowest Speed 470 | 160 470 190 190 190 190 190 123 120 190 190 140 250 250 115 130 210 220 220 250 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 85 24 74 59 62 32 15 2 74 6 64 47 89 63 15 53 72 30 60 15 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 6 | . . . 1 . . . . . . . 1 . 3 1 . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 . . 1 1 . . . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 . . . . . . . . . 1 1 1 . 1 1 1 . . Scrap Searched 15 | . . . 1 . 1 . . . . . 1 . 3 3 . 2 3 . 1 . Spaces Dug 52 | . . . . . . 9 32 . . . . . 3 . 4 . 2 . . 2 Terrain Destroyed 204 | . . . . . 13 52 68 . . 1 . . 3 . 4 8 6 . 39 10 Melee 11 | . . . . . . . . . . . . . 3 . 4 . 2 . . 2 Projectile 20 | . . . . . . . . . . 1 . . . . . 6 . . 5 8 AOE 173 | . . . . . 13 52 68 . . . . . . . . 2 4 . 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 9900 | 67 970 278 375 225 219 615 509 121 124 273 636 315 1187 517 789 523 753 232 638 534 Wait 869 | . 169 32 . . 2 18 24 23 10 23 99 28 61 22 221 16 59 . 61 1 Move 8346 | 60 703 180 370 219 215 531 433 86 102 219 475 275 1099 484 547 464 666 232 507 479 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 109 | . 13 15 2 1 . 36 8 3 . 5 1 . 3 3 8 6 1 . 2 2 Fast Attach 46 | 6 4 1 . . . 3 4 2 . 3 1 1 2 3 3 3 . . 2 8 Attach 47 | . 1 4 . 1 . 2 5 2 2 9 . . 2 2 1 2 1 . 5 8 Detach 19 | . . 1 . . . 4 4 2 . 4 . . . . 1 1 . . . 2 Swap 32 | . 7 2 1 . 1 5 4 1 . . 2 . . . . 4 4 . . 1 Drop 25 | . 1 5 2 3 . 3 1 . . 1 1 . 1 2 1 3 . . . 1 Fire 269 | 1 65 36 . . 1 12 26 2 10 9 19 . . . 1 12 20 . 39 16 Melee 51 | . . . . . . . . . . . . 6 18 1 6 6 2 . . 12 Ram 4 | . . . . . . . . . . . . . . . . . . . . 4 Kick 3 | . . 2 . . . 1 . . . . . . . . . . . . . . Crush 7 | . 7 . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 73 | . . . . 1 . . . . . . 38 5 1 . . 6 . . 22 . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x3]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Upp) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 1160 | -10/Materials | Discovered new exit (range 4) 1626 | -10/Materials | Discovered new exit (range 15) 2132 | -10/Materials | Discovered new exit (range 12) 2180 | -10/Materials | Entered another Materials area 2180 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2598 | -9/Materials | Build established: Scavenger-Gunner 2645 | -9/Materials | Discovered new exit (range 11) 2702 | -9/Materials | Entered Mines 2997 | -9/Mines | Learned location of Zion (-6) 3046 | -9/Mines | Discovered new exit (range 11) 3125 | -9/Mines | Identified exit to Materials 3191 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3388 | -9/Mines | Build established: Gunner 3400 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3402 | -9/Mines | Discovered new exit (range 5) 3408 | -9/Mines | Identified exit to Exiles 3410 | -9/Mines | Entered Exiles 3456 | -9/Exiles | Met 8R-AWN 3488 | -9/Exiles | Met EX-HEX 3554 | -9/Exiles | Met EX-BIN 3577 | -9/Exiles | Aligned with FarCom system 3579 | -9/Exiles | Given EX-Vault access code 3628 | -9/Exiles | Opened EX-Vault 3648 | -9/Exiles | Found Lightpack 2.0 3685 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3709 | -9/Exiles | Exiles lab attacked by MAIN.C 3810 | -9/Exiles | Discovered new exit (range 14) 3829 | -9/Exiles | Identified exit to Mines 3831 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3831 | -9/Exiles | Entered Mines 4128 | -8/Mines | Build established: Skirmisher 4228 | -8/Mines | Discovered exit to Materials (range 10) 4247 | -8/Mines | Entered Materials 4247 | -8/Materials | Evolved 2 slots: Utility x2 4547 | -8/Materials | Build established: Hauler-Skirmisher 4972 | -8/Materials | Discovered new exit (range 3) 4974 | -8/Materials | Identified exit to Factory 5003 | -8/Materials | Entered Factory 5003 | -7/Factory | Evolved 2 slots: Utility x2 5578 | -7/Factory | Allied Derelicts emerged from ambush trap array 5602 | -7/Factory | Discovered new exit (range 9) 5610 | -7/Factory | Identified exit to Factory 5654 | -7/Factory | Entered another Factory area 5654 | -6/Factory | Evolved 2 slots: Propulsion x2 5798 | -6/Factory | Sucked down chute 5798 | -6/Factory | Entered Waste 5811 | -6/Waste | Spotted C-40 Crusher 5813 | -6/Waste | EMP discharged 5822 | -6/Waste | Spotted C-40 Crusher 5826 | -6/Waste | Destroyed C-40 Crusher 5827 | -6/Waste | Spotted C-40 Crusher 5866 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5898 | -6/Waste | Spotted C-40 Crusher 5904 | -6/Waste | Spotted C-40 Crusher 5911 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5913 | -6/Waste | EMP discharged 5913 | -6/Waste | System corruption reached 10% 5914 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5917 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5918 | -6/Waste | Crushed by Compactor (1 part destroyed) 5929 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5935 | -6/Waste | Spotted C-40 Crusher 5954 | -6/Waste | Discovered new exit (range 12) 5960 | -6/Waste | Lost 5 parts (1p1n1u2w) 5964 | -6/Waste | Identified exit to Factory 5965 | -6/Waste | Entered Factory 6288 | -6/Factory | Discovered new exit (range 14) 6334 | -6/Factory | Identified exit to Lower Caves 6335 | -6/Factory | Entered Lower Caves 6991 | -6/Lower Caves | Build established: Hauler-Gunner 7046 | -6/Lower Caves | Identified exit to Lower Caves 7057 | -6/Lower Caves | Learned Factory stockpile data 7085 | -6/Lower Caves | Attracted the attention of an 0b10 base 7086 | -6/Lower Caves | Learned location of Armory (-3) 7086 | -6/Lower Caves | Learned location of 1 exit from Factory 7094 | -6/Lower Caves | Released all parts (6) 7113 | -6/Lower Caves | Core integrity fell below 50% 7131 | -6/Lower Caves | Entered another Lower Caves area 7147 | -6/Lower Caves | Murdered Warlord Statue 7183 | -6/Lower Caves | Found Prototype Device 7183 | -6/Lower Caves | Identified Heart of Steel 7394 | -6/Lower Caves | Build established: Mutant 7767 | -6/Lower Caves | Discovered new exit (range 16) 7812 | -6/Lower Caves | Entered Zion 7938 | -6/Zion | Found CR-A16's Pointy Stick 7952 | -6/Zion | Discovered new exit (range 8) 8024 | -6/Zion | System corruption cleaned by Quarantine Array 8112 | -6/Zion | Learned location of Quarantine (-3) 8295 | -6/Zion | Received a hallucinogenic algorithm 8295 | -6/Zion | Ran a hallucination algorithm 8482 | -6/Zion | Visited the Megawrench Repair Shop 8482 | -6/Zion | Megawrench repaired 4 parts 8585 | -6/Zion | Rebuked by Imprinter 8745 | -6/Zion | Found GAL Module 8797 | -6/Zion | Gained Derelict followers 8870 | -6/Zion | Gained Derelict followers 9086 | -6/Zion | Gained Derelict followers 9090 | -6/Zion | Learned Factory security intel 9236 | -6/Zion | Entered Proximity Caves 9236 | -5/Proximity Caves | Accompanied by 8 allies 9438 | -5/Proximity Caves | Spotted B-75 Beast 9470 | -5/Proximity Caves | Allies destroyed B-75 Beast 9784 | -5/Proximity Caves | Discovered new exit (range 16) 9824 | -5/Proximity Caves | Entered Factory 9824 | -5/Factory | Accompanied by 4 allies 9824 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9825 | -5/Factory | Identified exit to Upper Caves 9931 | -5/Factory | Discovered new exit (range 13) 10027 | -5/Factory | Build established: Gladiator 10720 | -5/Factory | Discovered exit to Upper Caves (range 7) 10733 | -5/Factory | Allied Derelicts emerged from ambush trap array 10740 | -5/Factory | Found Prototype Launcher 10768 | -5/Factory | Entered Upper Caves 10782 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10807 | -5/Upper Caves | Learned location of 1 exit from Factory 11089 | -5/Upper Caves | Build established: Mutant 11109 | -5/Upper Caves | Identified Tesla Bomb Launcher 11389 | -5/Upper Caves | Learned location of 1 exit from Factory 11495 | -5/Upper Caves | Discovered new exit (range 15) 11510 | -5/Upper Caves | Found DCF Scrap (13 items) 11577 | -5/Upper Caves | Entered another Upper Caves area 11737 | -5/Upper Caves | Encountered a Warlord checkpoint 11788 | -5/Upper Caves | Learned 12 Factory zone layouts 12210 | -5/Upper Caves | Learned Factory security intel 12283 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12443 | -5/Upper Caves | Learned Factory emergency access door positions 12589 | -5/Upper Caves | Build established: Gunner 12712 | -5/Upper Caves | Discovered new exit (range 5) 12723 | -5/Upper Caves | Entered Warlord 12877 | -5/Warlord | System corruption cleaned by Quarantine Array 13115 | -5/Warlord | Discovered new exit (range 15) 13234 | -5/Warlord | Entered Proximity Caves 13462 | -4/Proximity Caves | Identified exit to Factory 14094 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 14138 | -4/Proximity Caves | Destroyed 8 combat bots 14182 | -4/Proximity Caves | System corruption reached 10% 14212 | -4/Proximity Caves | Lost 6 parts (1p1n3u1w) 14311 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14456 | -4/Proximity Caves | Entered Factory 14456 | -4/Factory | Accompanied by 2 allies 14456 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14457 | -4/Factory | Identified exit to Research 14457 | -4/Factory | Identified exit to Upper Caves 14504 | -4/Factory | Garrison activated, responded to threat 14637 | -4/Factory | Released all parts (13) 14748 | -4/Factory | Core integrity fell below 50% 14840 | -4/Factory | Core integrity fell below 20% 14879 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- investigation squad. 14831_ Acquired Field Propulsion Drive. 14835_ Assembly Bed disabled. 14836_ Field Propulsion Drive destroyed. 14841_ Acquired Impulse Thruster. 14852_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14859_ Impulse Thruster destroyed. 14860_ O-24 Administrator uses terminal to summon reinforcements. 14860_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 14860_ O-24 Administrator locks terminal. 14872_ Critical hit (Burn: +50). 14873_ K-01 Serf destroyed. 14873_ K-01 Serf collects debris. 14873_ Extracted 8 matter. 14873_ K-01 Serf collects debris. 14874_ Slammed into U-05 Engineer. 14877_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | # ##????????? ???????????##### | | # # ??????? ???????????# | | + # ??????# #????####### | | # # ??????# | | # # ??????# ??######### | | # # ??????# ??????????# | | # # ??????# ????????######/## | | # # ??????# ????????# | | # # ??????# ##+####### """"" | | ############# / ??????# # # """"" | | ????????????# # ??????# # T """ + """ | | ????????????# # ??????# # """ # | | ############# ######### # """ # | | # p #"" | | ??????????????? w + """ #"" | | ?????????????? = # ! """ #"T | | ?????????????? g g* # """ #"" | | ?????????????? gk # #"" [ | | ?????????????????############g############ | | ???????????????????????# ss% #????######### | | ???????????????????????# ss #????????????? | | ???????????????????????# s"""""" #????????????? | | ???????????????????????# """""" #????????????? | | ???????????????????????# """""" #????????????? | | ???????????????????????# u"""""" #????????????? | | ???????????????????????# @ !#????????????? | | ???????????????????????# """""" #????????????? | | ???????????????????????# """""" ?????????????? | | ???????????????????????# """"""????????????????? | | ???????????????????????# """"""????????????????? | | ???????????????????????# k ??????????????????? | | ???????????????????????##+#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????????? + | | ????????????????????????????????????????????? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed SignalCompanionThrower Manual? 0 Play Time 02:15:26 Cumulative 71.9 hours Start 2025.06.07 @ 17:45:38 End 2025.06.20 @ 16:26:50 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 41 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37b0609a-7f97-413a-87b5-46d3f52eb5a3