Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 12:29:38 Player: P9H Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3577) 3577 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 7365 Bonus ------- High Alert Combat Kills 423 Friendly Fire -100 Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 284/300 System Corruption 1% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Heat Sink Huge Storage Unit Compact Battery > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Cooling System Large Storage Unit Compact Battery (200) Large Matter Pod (150) Advanced Targeting Computer Particle Charger Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Laser Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Flight Unit Heat Sink Heat Sink Heat Sink Cooling System Large Storage Unit Compact Battery Compact Battery Large Matter Pod Improved Terrain Scanner Matter Filter Particle Charger Core Shielding Shield Generator Shock Rifle EM Pulse Cannon EM Pulse Cannon High-powered Shotgun Flak Gun Flak Gun Rocket Launcher Ripper [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power 2 | . . . 1 . 1 . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . . 1 . 1 Weapon 1 | . . . . . . . 1 Parts Attached 112 | 7 5 2 13 2 38 26 19 Power 24 | 1 . . 6 . 8 5 4 Engine 14 | 1 . . 4 . 4 2 3 Core 10 | . . . 2 . 4 3 1 Reactor . | . . . . . . . . Propulsion 21 | 2 2 . 3 1 8 4 1 Treads 2 | . . . . . . 1 1 Leg 3 | . . . . . 3 . . Wheel 16 | 2 2 . 3 1 5 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 3 1 . . 3 4 7 Device 14 | 1 1 . . . 3 3 6 Storage 4 | 1 1 1 . . . . 1 Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 47 | 2 . 1 4 1 19 13 7 Energy Gun 8 | 1 . . . . 4 2 1 Energy Cannon 4 | . . . . . 2 . 2 Ballistic Gun 22 | 1 . . 2 . 11 6 2 Ballistic Cannon 1 | . . 1 . . . . . Launcher 7 | . . . 1 1 1 3 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . 1 . 1 2 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 61 | . . . 8 . 12 17 24 Power 20 | . . . 3 . 5 5 7 Propulsion 16 | . . . 4 . 4 5 3 Utility 10 | . . . . . . 4 6 Weapon 15 | . . . 1 . 3 3 8 Highest Loss Streak 15 | . . . 4 . 4 5 15 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 85 | . 99 100 88 85 88 75 65 Engine 11 | . 14 14 16 . 8 13 9 Core 9 | . . . 2 22 15 10 3 Wheel 16 | . 27 28 25 20 17 5 7 Device 6 | . 9 . . . 9 7 12 Storage 10 | . 14 14 11 11 9 9 7 Processor 7 | . 4 14 11 11 9 2 . Protection 1 | . . . . . . 6 3 Energy Gun 3 | . 14 . . . 5 1 8 Ballistic Gun 10 | . 14 14 5 11 10 13 1 Ballistic Cannon 2 | . . 13 5 . . . . Launcher 1 | . . . 2 10 . . . Slashing Weapon 1 | . . . 7 . . . 2 Peak Build Rating 36 | 9 9 9 18 26 36 30 31 Average Rating 20 | 5 8 8 14 24 27 23 22 On Entrance 15 | . 9 8 9 18 26 30 25 Naked Turns . | . . . . . . . . Heaviest Build 114 | 13 28 88 97 97 108 112 114 Greatest Support 38 | 26 26 20 30 38 38 30 20 Greatest Overweight (x) 37 | . 1 4 9 9 34 37 33 Average Overweight (x) 3 | . . 2 3 2 2 7 6 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 Average Capacity 23 | 7 14 21 25 25 25 25 25 Most Carried 25 | 4 15 19 25 25 25 25 18 Average Carried 20 | 2 11 15 24 24 24 20 14 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 25 | 4 15 19 25 25 25 18 7 Class Distribution -------------------- 51% | Mutant 43% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Matter Collected 2785 | 227 108 72 204 60 1150 662 302 Remotely . | . . . . . . . . Salvage Created 3525 | 19 108 92 451 . 1358 1111 386 Parts 197 | 5 7 9 26 . 77 53 20 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 3 | . . . . . 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 80 | . 2 2 9 . 32 29 6 Melee 5 | . . . 4 . 1 . . Guns 52 | . 2 1 1 . 23 21 4 Cannons 6 | . . 1 2 . 1 . 2 AOE 17 | . . . 2 . 7 8 . Classes Destroyed 13 | 1 2 . 3 . 5 2 . Worker 14 | . . . . . 9 3 2 Builder 3 | . . . . . 2 1 . Tunneler 3 | 1 . 1 . . 1 . . Hauler 1 | . . . . . . 1 . Recycler 4 | . . . 1 . 1 2 . Operator 2 | . . . . . . 2 . Watcher 5 | . 1 . 1 . 1 1 1 Swarmer 9 | . . . . . 4 5 . Grunt 47 | . 2 2 4 . 18 18 3 Brawler 3 | . . . . . 2 1 . Duelist 4 | . . . 1 . 2 1 . Sentry 14 | . . . 4 . 3 4 3 Hunter 3 | . . . . . 3 . . Thug 1 | . . . . . 1 . . Best Kill Streak 18 | 1 3 3 4 . 18 6 4 Combat Bots Only 12 | . 2 2 4 . 12 6 4 Max Kills in Single Turn 5 | 1 2 1 2 . 3 5 1 Gunslinging 1 | . 1 . . . . 1 . Exploded 2 | . . . 2 . 2 2 . Melee 1 | . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Hostile Shots Fired 689 | . 14 4 63 . 179 142 287 Missed 208 | . 3 2 15 . 55 33 100 Damage Taken 6043 | . 196 22 661 36 1557 1578 1993 Core 1422 | . 60 . 107 12 192 340 711 Absorbed by Shields 137 | . . . . . . 137 . Redirected to Shielding 33 | . . . . . . 23 10 Core Remaining (%) 62 | 100 . 76 . 70 . 3 . Volleys Fired 229 | 4 9 4 30 3 75 75 29 Largest 3 | 2 2 2 2 1 2 2 3 Hottest 175 | 60 60 55 56 23 132 119 175 Shots Fired 392 | 8 18 8 34 3 142 130 49 Gun 334 | 8 18 4 18 3 126 118 39 Cannon 30 | . . 4 14 . 3 . 9 Launcher 28 | . . . 2 . 13 12 1 Special . | . . . . . . . . Kinetic 292 | 4 9 8 32 3 114 112 10 Thermal 31 | . . . . . 7 3 21 Explosive 28 | . . . 2 . 13 12 1 Electromagnetic 41 | 4 9 . . . 8 3 17 Robot Hit Streak 21 | 2 4 5 8 2 10 15 21 Robot Miss Streak 14 | 2 3 1 3 1 14 6 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . . . 3 2 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 321 | 4 10 6 29 2 113 114 43 Core Hits 319 | 1 6 3 18 . 153 111 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . Critical Strikes 9 | 2 . . 5 . 1 1 . Burn 1 | . . . . . 1 . . Destroy 1 | 1 . . . . . . . Blast 2 | . . . 2 . . . . Corrupt 1 | 1 . . . . . . . Sever 4 | . . . 3 . . 1 . Melee Attacks 20 | . . . 13 . 4 3 . Impact . | . . . . . . . . Slashing 20 | . . . 13 . 4 3 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8609 | 58 156 89 794 35 3239 3248 990 Guns 5229 | 58 156 37 159 35 1999 1993 792 Cannons 421 | . . 52 171 . 43 . 155 Explosions 2309 | . . . 84 . 1049 1134 42 Melee 649 | . . . 380 . 148 121 . Ramming 1 | . . . . . . . 1 Kinetic 4582 | 28 74 89 330 35 1903 1900 223 Thermal 523 | . . . . . 58 36 429 Explosive 2309 | . . . 84 . 1049 1134 42 Electromagnetic 545 | 30 82 . . . 81 57 295 Impact . | . . . . . . . . Slashing 649 | . . . 380 . 148 121 . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . . 10 11 . Message Errors 5 | . . . . . 2 3 . Matter Fused 4 | . . . . . 2 2 . Heat Flow Errors 5 | . . . . . 2 3 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 2 | . . . . . 2 . . Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 111 | . . . . . 27 84 . Projectiles . | . . . . . . . . Explosions 64 | . . . . . 13 51 . Melee 47 | . . . . . 14 33 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 44 | . . . . . . 44 . Shots 2 | . . . . . . 2 . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 338 | . 102 6 63 18 338 236 102 Average Temperature 65 | . 48 3 18 10 84 73 35 Received Heat Transfer 2619 | . 102 12 288 . 468 762 987 Effects 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 1 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1142 | . . . . . 185 74 883 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Peak Influence 687 | 5 78 55 193 37 662 687 370 Initial 312 | . 3 30 21 37 14 265 312 Average 285 | 1 41 31 108 37 396 526 267 Maximum Alert Level 2 | . . . . . 2 2 1 Low Security (%) 48 | 100 100 100 100 100 30 . 21 Level 1 12 | . . . . . 4 12 78 Level 2 39 | . . . . . 65 87 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . . 1 2 . 9 10 7 Investigation 5 | . . 1 . . 2 1 1 Extermination . | . . . . . . . . Reinforcement 10 | . . . 2 . 4 2 2 Assault . | . . . . . . . . Garrison 14 | . . . . . 3 7 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 3 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Distress Signals 16 | . . . 1 . 9 6 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 5 2 13 . 55 37 11 Peak Tracking Total 7 | . 2 1 5 . 7 5 5 Tactical Retreats 2 | . . . . . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Traps Triggered 4 | . 1 . . 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Disabled 3 | . . . 1 . 1 1 . Max in Single Turn 1 | . . . 1 . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Accessed 15 | . 2 1 2 1 5 2 2 Terminals 12 | . 2 1 2 . 4 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 32 | . 6 3 3 1 12 4 3 Successful 15 | . 3 1 2 1 8 . . Failed 17 | . 3 2 1 . 4 4 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 9 | . 3 2 1 . 3 . . Terminals 27 | . 6 3 3 . 10 4 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 13 | . 3 1 2 1 6 . . Record 4 | . 1 . 1 . 2 . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Alert Level 4 | . 1 . 1 . 2 . . Maintenance Status 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 1 . . 4 1 2 Full Trace Events 7 | . 2 1 . . 3 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Turns Passed 4952 | 66 306 615 600 268 1459 1127 511 Spaces Moved 2466 | 43 258 485 326 198 762 231 163 Core 39 | 7 . . . . 4 20 8 Treads 48 | . . . . . . 39 9 Legs 17 | . . . . . 17 . . Wheels 2362 | 36 258 485 326 198 741 172 146 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 95 110 120 120 125 155 Average Speed 158 | 83 99 122 139 126 141 364 247 Slowest Speed 1900 | 90 105 140 215 215 1750 1900 1700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 30 89 29 52 62 48 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 169 | . . . 17 . 73 78 1 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 169 | . . . 17 . 73 78 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total 3105 | 64 288 501 429 213 1005 380 225 Wait 136 | . . 4 13 6 74 32 7 Move 2459 | 42 257 484 325 197 761 230 163 Hop . | . . . . . . . . Pick Up 105 | 11 14 5 24 2 32 11 6 Fast Attach 5 | . . . 1 2 2 . . Attach 72 | 7 2 1 9 . 17 19 17 Detach 2 | . . . . . . 2 . Swap 35 | . 3 1 3 . 19 7 2 Drop 41 | . 3 2 11 3 21 1 . Fire 229 | 4 9 4 30 3 75 75 29 Melee 20 | . . . 13 . 4 3 . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 373 | -10/Materials | Entered Mines 955 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 977 | -10/Mines | Discovered new exit (range 3) 980 | -10/Mines | Identified exit to Materials 988 | -10/Mines | Entered Materials 988 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1086 | -9/Materials | Lost 3 parts (1p2n) 1417 | -9/Materials | Build established: Scavenger-Mutant 1445 | -9/Materials | Discovered new exit (range 7) 1451 | -9/Materials | Identified exit to Mines 1511 | -9/Materials | Lost 4 parts (2p2n) 1588 | -9/Materials | Entered Mines 1609 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1740 | -9/Mines | Build established: Mutant 1845 | -9/Mines | Discovered new exit (range 9) 1855 | -9/Mines | Identified exit to Materials 1856 | -9/Mines | Entered Materials 1856 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1857 | -8/Materials | Identified exit to Storage 2314 | -8/Materials | Garrison activated, responded to threat 2338 | -8/Materials | Destroyed 12 combat bots 2339 | -8/Materials | Lost 4 parts (2p2n) 2421 | -8/Materials | Lost 4 parts (3p1w) 2935 | -8/Materials | Discovered new exit (range 14) 2950 | -8/Materials | Identified exit to Factory 2995 | -8/Materials | Build established: Scavenger-Mutant 3315 | -8/Materials | Entered Storage 3486 | -8/Storage | Lost 3 parts (1p2n) 3528 | -8/Storage | Garrison activated, responded to threat 3538 | -8/Storage | Core integrity fell below 50% 3593 | -8/Storage | Lost 5 parts (2p2n1u) 3697 | -8/Storage | Lost 3 parts (1u2w) 3730 | -8/Storage | Core integrity fell below 20% 3756 | -8/Storage | Lost 3 parts (2p1u) 3928 | -8/Storage | Garrison activated, responded to threat 4275 | -8/Storage | Garrison activated, responded to threat 4434 | -8/Storage | Discovered exit to Factory (range 6) 4442 | -8/Storage | Entered Factory 4442 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4792 | -7/Factory | Lost 15 parts (5p2n3u5w) 4911 | -7/Factory | Core integrity fell below 50% 4918 | -7/Factory | Garrison activated, responded to threat 4929 | -7/Factory | Core integrity fell below 20% 4953 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04918_ K-01 Serf collects debris. 04918_ G-47 Trooper calls for garrison reinforcements. 04918_ ALERT: Activating Garrison Access F001. 04918_ G-47 Trooper destroyed. 04919_ K-01 Serf collects debris. 04921_ Gatling Laser destroyed. 04921_ Critical hit (Burn: +37). 04922_ K-01 Serf collects debris. 04924_ U-05 Engineer builds a Wall. 04924_ K-01 Serf collects debris. 04930_ Heat Sink destroyed. 04930_ U-05 Engineer builds a Wall. 04933_ K-01 Serf collects debris. 04934_ U-05 Engineer lays Concrete. 04937_ Critical hit (Burn: +37). 04941_ Slug penetrates Wall. 04947_ Ripper destroyed. 04948_ Critical hit (Burn: +37). 04953_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###+#????????????????????????????????? | | ????????????# ?????????##?????????????????????? | | ????????????# ???????? =? ???????????????????? | | ????????????# ???????# o?????????????????? | | ????????????+ ???????# " " "???????????###???? | | ????????????# ???????# " " " ?????????? ??#? | | ????????????# ??###??# " " " "?????????" "? #? | | ????######### ### #### " " " " ???????"" "" #? | | ??? ""G"" # " " " " ???# """ Y" #? | | ??????? ""*"" # " " " " T?# "" #? | | ??????????" """ =%=*= # " " " " ""?# """ "" #? | | ??????????" """ ![! s @ " " " " ""?# """ #? | | ??????????" """ | % sg# " " " " ""#? """ #? | | ??????? =%* u h # = g #??? ??? | | ??????? !! #########;;"#######+##### | | ?????? = =% u %= | | ??????? = ! | | ?????? | | ?????? """"""""" | | ?????? | | ??????? """"""""" | | ??????? | | ????????? """"""""" | | ??????????? | | ???????????? """"""""" | | ????????????? | | ?????????????? | | ????????????????" ""#" ""#??########### | | ?????????????????? ??????????????? | | ????????????????????? " " " ## ?????????????????? | | ??????????????????????? ? ? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 32 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 42 Recoil Reduction 1 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Close Call Novice Programmer Challenges ------------ None Game ------ Seed FirePersonalDisintegrator Manual? 0 Play Time 00:54:45 Cumulative 18.8 hours Start 2024.08.09 @ 11:35:06 End 2024.08.09 @ 12:29:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24431c82-c336-4e74-aa18-042db782420f