Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 06:48:42 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (276) 276 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1446 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Armored Treads Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Particle Gun Light Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Huge Storage Unit Structural Scanner Advanced Visual Processing Unit Salvage Targeting Computer Target Analyzer Improved Propulsion Shielding Weapon Shielding Weapon Shielding Weapon Shielding Weapon Shielding Improved Light Armor Plating Hacking Suite System Shield Pulse Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Huge Storage Unit Structural Scanner Advanced Visual Processing Unit Salvage Targeting Computer Target Analyzer Improved Propulsion Shielding Weapon Shielding Weapon Shielding Weapon Shielding Weapon Shielding Improved Light Armor Plating Hacking Suite System Shield Pulse Rifle Grenade Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Visual Processing Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 15 | 5 3 5 2 Power 2 | . 1 1 . Engine 2 | . 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 1 2 Treads 1 | . . . 1 Leg 4 | 2 . 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 2 . . Device . | . . . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 . 3 . Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . 1 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 95 99 67 Engine 13 | . 12 14 11 Treads 1 | . . . 10 Leg 23 | . 28 27 1 Storage 13 | . 14 14 11 Processor 12 | . 11 14 11 Energy Gun 7 | . . 9 11 Ballistic Gun 19 | . 28 18 11 Naked Turns . | . . . . Heaviest Build 49 | 7 45 49 49 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | . 2 4 4 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 13 20 20 Most Carried 20 | 5 9 17 20 Average Carried 12 | 1 4 15 17 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 1 9 17 20 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 419 | 173 144 68 34 Remotely . | . . . . Salvage Created 375 | . 170 84 121 Parts 29 | . 15 4 10 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 10 | . 5 2 3 Guns 10 | . 5 2 3 Classes Destroyed 4 | . 3 . 1 Recycler 1 | . . . 1 Watcher 3 | . 2 . 1 Swarmer 6 | . 3 . 3 Grunt 4 | . 2 2 . Best Kill Streak 4 | . 4 2 3 Combat Bots Only 4 | . 4 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 82 | . 36 20 26 Missed 17 | . 7 4 6 Damage Taken 571 | . 266 183 122 Core 89 | . 43 46 . Absorbed by Shields . | . . . . Ignored by Resistances 178 | . 81 55 42 Core Remaining (%) 82 | 100 . 64 . Volleys Fired 44 | . 21 9 14 Largest 2 | . 2 2 2 Hottest 85 | . 40 40 85 Shots Fired 87 | . 42 18 27 Gun 87 | . 42 18 27 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 74 | . 42 18 14 Thermal 13 | . . . 13 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 21 | . 10 19 21 Robot Miss Streak 2 | . 2 . 2 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 64 | . 29 17 18 Core Hits 28 | . 14 6 8 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 . 1 Burn 1 | . . . 1 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 608 | . 246 128 234 Guns 605 | . 243 128 234 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 3 | . 3 . . Kinetic 455 | . 243 128 84 Thermal 150 | . . . 150 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 95 | . 12 48 95 Average Temperature 30 | . 7 28 36 Received Heat Transfer 219 | . 75 132 12 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 444 | . . . 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 142 | . 142 96 62 Initial 46 | . . 46 . Average 23 | . 52 17 4 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 8 2 11 Peak Tracking Total 5 | . 5 2 4 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 7 | . 4 2 1 Terminals 5 | . 4 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 14 2 3 Successful 11 | . 6 2 3 Failed 8 | . 8 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 9 | . 7 . 2 Terminals 17 | . 14 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 2 2 Open Door 2 | . . 2 . Terminal Index 1 | . . . 1 Alert Level 1 | . 1 . . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . . . 1 Registered Prototypes 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 2 . 1 Terminals 3 | . 2 . 1 Botnet 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3426 | 62 787 2078 499 Spaces Moved 1239 | 50 379 676 134 Core 12 | 12 . . . Treads 119 | . . . 119 Legs 1108 | 38 379 676 15 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 260 330 Average Speed 232 | 103 160 261 337 Slowest Speed 400 | 120 260 400 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 3 50 97 22 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1717 | 60 525 976 156 Wait 380 | . 110 270 . Move 1236 | 49 378 675 134 Hop . | . . . . Pick Up 34 | 6 11 13 4 Fast Attach 1 | . . . 1 Attach 9 | 5 2 1 1 Detach . | . . . . Swap 5 | . 1 4 . Drop 7 | . 1 4 2 Fire 44 | . 21 9 14 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 6) 850 | -10/Materials | Entered Mines 931 | -10/Mines | Discovered new exit (range 18) 1482 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1671 | -10/Mines | Learned location of Storage (-7) 1712 | -10/Mines | Discovered new exit (range 10) 1758 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1815 | -10/Mines | Build established: Scavenger-Mutant 1881 | -10/Mines | Met a Derelict shopkeep closing up shop 2928 | -10/Mines | Entered Materials 2928 | -9/Materials | Evolved 2 slots: Utility x2 3037 | -9/Materials | Discovered new exit (range 13) 3427 | -9/Materials | Self-destructed Last Messages --------------- 03342_ R-06 Scavenger collects Heat Sink. 03343_ K-01 Serf collects debris. 03346_ Acquired Aluminum Leg. 03346_ K-01 Serf collects debris. 03347_ R-06 Scavenger destroyed. 03348_ K-01 Serf collects debris. 03356_ Acquired 2 matter. 03358_ K-01 Serf collects debris. 03363_ Acquired Aluminum Leg. 03364_ R-06 Scavenger collects Heat Sink. 03364_ Acquired 10 matter. 03368_ R-06 Scavenger collects Com. Wheel. 03373_ R-06 Scavenger collects Flight Unit. 03377_ R-06 Scavenger collects Heat Sink. 03382_ R-06 Scavenger collects Lgt. Ion Engine. 03384_ S-10 Pest destroyed. 03391_ Acquired 1 matter. 03392_ R-06 Scavenger collects Flight Unit. 03399_ R-06 Scavenger collects Lgt. Assault Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? #??????????? | | ????????????????????????????????????? #??????????? | | ?????????????????????????############+###????????? | | ?????????????????????????#= !## #????????? | | ?????????????????????????# ## """ #????????? | | ?????????????????????????# ## """ #????????? | | ?????????????????????????# "T" ## """ #????????? | | ????????????????########?# """ ?# #????????? | | ????????????????? ?# ??? % !??????????? | | ???????????????# "T" """ #/##+######+############# | | ???????????????# """ #g % % | | ???????????????# """ @% % % % % | | ???????????????# # % k | | ???????????????# r ####+########## #### | | ???????????????# ???# % # # #??? | | ???????????????# ???# # # #??? | | ???????????????###+####????# # ""%+ #??? | | ???????????????????????????# # Y" # #??? | | ???????????????????????????# !# "" # #??? | | ???????????????????????????# # # #??? | | ???????????????????????????# #####+### #??? | | ???????????????????????????# #???# #?# #??? | | ???????????????????????????/ #???# #?# #??? | | ???????????????????????????######???# #?# #??? | | ????????????????????????????????????# #?# #??? | | ????????????????????????????????????# #?? #??? | | ??????????????????????????#?????????# #?? #??? | | ??????????????????????????# ???????# #?? #??? | | ??????????????????????????# ?????# #?? #??? | | ??????????????????????????# ??## ##? #??? | | ??????????????????????????# # #? #??? | | ??????????????????????????# / ## #??? | | ??????????????????????????# # ## #??? | | ??????????????????????????# # ## #??? | | ??????????????????????????# ?# #### | | ??????????????????????????# ??# ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneDrainedDoomcannon Manual? 0 Play Time 00:15:19 Cumulative 41.9 hours Start 2024.07.18 @ 22:31:27 End 2024.07.19 @ 06:48:42 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 70 Rogue 0 Adventurer 70 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 812087b1-2666-419b-a235-0a0f13d24d0f