Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 16:07:28 Player: Chair Result: Destroyed by Q996-a with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (416) 2080 Value Destroyed (17606) 17606 Prototype IDs (54) 1080 Alien Tech Used (2) 400 Bonus (12044) 12044 TOTAL SCORE: 41210 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5372 Follower Combat Kills 2193 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -421 Cogmind --------- Core Integrity 0/1450 Matter 292/300 Energy 100/100 System Corruption 69% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Gamma Rifle Heavy Machine Gun Sigix Containment Pod Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Energy Well Machine Analyzer Experimental Signal Interpreter Advanced Target Analyzer Advanced Transmission Jammer Advanced Remote Shield Phase Redirector > --- WEAPON ----------- Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Tiamat Missile Launcher > --- INVENTORY -------- Particle Reactor Quantum Reactor Light Quantum Reactor Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads Advanced Heavy Siege Treads Experimental Matter Compressor Long-range Sensor Array High-powered Tractor Beam Compact HERF Cannon Enhanced Nova Cannon Railgun Hypervelocity Multirail [Rating: 204] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Advanced Transmission Jammer Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Smartbomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 2 . 2 . 2 . Power 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 2 . . . . . . . . . . 2 . . . . . . Utility 7 | . . 2 . . . . . . 1 . . . . . 1 . 2 . 1 . Weapon 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . Parts Attached 261 | 7 8 21 11 9 8 4 3 6 15 6 10 . 6 31 31 19 4 10 23 29 Power 36 | 1 1 4 . . 2 . 2 . 3 1 1 . 1 4 3 4 . 3 1 5 Engine 16 | 1 1 4 . . 2 . 2 . 1 1 1 . 1 2 . . . . . . Core 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Reactor 18 | . . . . . . . . . 1 . . . . 2 3 3 . 3 1 5 Propulsion 63 | 4 1 4 5 4 . 1 . . 6 2 2 . 3 9 5 4 1 . 4 8 Treads 60 | 2 . 4 5 4 . 1 . . 6 2 2 . 3 9 5 4 1 . 4 8 Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 82 | . 4 7 2 1 3 . . 1 1 2 2 . 2 11 13 5 2 5 11 10 Device 39 | . . 1 . 1 2 . . . 1 1 1 . 1 8 7 3 1 2 6 4 Storage 11 | . 1 1 . . . . . . . . . . . 1 2 1 1 2 1 1 Processor 14 | . 2 3 2 . . . . 1 . . . . . 1 1 . . . 2 2 Hackware 1 | . 1 . . . . . . . . . . . . . . . . . . . Protection 16 | . . 2 . . 1 . . . . 1 1 . 1 1 3 1 . 1 2 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon 80 | 2 2 6 4 4 3 3 1 5 5 1 5 . . 7 10 6 1 2 7 6 Energy Gun 12 | 2 . 1 4 2 1 1 . . . . . . . . 1 . . . . . Energy Cannon 14 | . 2 3 . . . . . . . . . . . . 2 2 . . 1 4 Ballistic Gun 36 | . . 1 . 1 . . . 3 4 1 5 . . 5 6 3 1 2 4 . Ballistic Cannon 2 | . . . . 1 . . . . . . . . . 1 . . . . . . Launcher 10 | . . . . . 2 2 . 1 . . . . . 1 1 1 . . 2 . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 Piercing Weapon 2 | . . . . . . . . 1 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . 2 2 . . . 1 . 3 . . . . 3 6 . 1 7 4 3 Corrupted Parts 7 | . . 2 3 . . . . . . . . . . . . . . . . 2 System Corruption 40 | . . 14 20 . . . . . . . . . . . . . . . . 6 Parts Lost 72 | . . 2 3 . . 1 . 1 1 1 1 . 7 1 3 1 . . 17 33 Power 9 | . . . . . . . . . . . . . 2 . . . . . 1 6 Propulsion 13 | . . . . . . . . . . . . . 1 . 1 . . . 2 9 Utility 24 | . . . 1 . . . . . . 1 . . 3 1 . . . . 8 10 Weapon 26 | . . 2 2 . . 1 . 1 1 . 1 . 1 . 2 1 . . 6 8 Highest Loss Streak 15 | . . 1 1 . . 1 . 1 1 1 1 . 4 1 1 1 . . 12 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Backups 19 | 3 6 16 19 19 19 19 20 19 19 19 19 20 18 21 20 22 19 20 19 17 Power . | . . . 1 . . 1 1 . . 1 1 1 . 1 . 1 1 1 . 1 Propulsion 5 | 1 3 5 6 5 5 4 4 5 7 5 4 4 4 5 5 5 4 4 4 8 Utility 5 | . . 4 3 4 4 6 6 5 4 5 6 7 5 6 6 5 6 7 5 3 Weapon 8 | . 1 6 9 9 9 8 8 7 7 7 7 8 7 9 8 9 8 8 9 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 67 | . 4 4 5 8 . . 3 . 4 1 3 . . 6 5 7 . 2 1 14 Power 6 | . 1 . . . . . . . . . . . . 2 1 1 . . . 1 Propulsion 14 | . . 2 . 2 . . . . 1 1 . . . . . 3 . . . 5 Utility 18 | . . 1 2 5 . . 2 . 2 . 1 . . 1 1 . . 2 . 1 Weapon 25 | . 2 . 3 1 . . 1 . 1 . 2 . . 3 3 3 . . 1 5 Tool/Special 4 | . 1 1 . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 94 98 99 99 99 99 100 99 99 99 99 77 99 99 93 84 73 75 79 78 Engine 9 | . 14 11 9 15 15 15 15 15 12 13 13 13 10 5 3 . . . . . Reactor 3 | . . . . . . . . . . . . . 1 4 6 9 9 9 13 11 Treads 25 | . . 20 35 30 30 29 30 30 26 26 25 26 25 34 30 22 14 14 13 13 Device 8 | . . 1 . 5 . . . 2 12 13 14 20 15 14 9 9 18 18 17 13 Storage 6 | . 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 4 4 4 5 Processor 11 | . 6 24 26 17 15 15 15 15 13 8 6 6 6 6 5 5 4 4 7 13 Protection 3 | . . 4 . . 6 7 7 4 . 3 4 . 3 . 4 5 4 3 3 . Energy Gun 7 | . 23 . 15 17 19 22 23 15 . . . . . . . . . . . . Energy Cannon 2 | . 4 21 2 . . . . . . . . . . . . 1 9 9 5 11 Ballistic Gun 11 | . . . . 1 . . . 4 23 25 25 4 25 21 21 23 4 4 8 2 Peak Build Rating 204 | 5 10 18 25 47 47 47 51 53 73 72 70 65 66 101 125 157 180 186 199 204 Average Rating 80 | 4 7 16 23 37 45 45 47 48 65 69 66 51 64 88 109 130 165 178 192 176 On Entrance 73 | . 5 10 18 24 47 47 46 48 51 72 70 65 65 66 97 125 144 180 178 185 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . . . . . . . 6 . . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 229 | 6 18 61 59 70 79 79 82 80 86 101 103 96 96 144 165 188 200 220 227 229 Greatest Support 240 | 40 20 40 80 112 112 112 112 112 112 114 116 116 116 176 174 225 235 235 235 240 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . . 1 . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 8 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 Average Capacity 21 | 5 7 19 20 20 20 20 20 20 20 20 20 20 20 24 25 25 25 25 25 24 Most Carried 25 | 5 8 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 Average Carried 20 | 3 6 16 19 19 19 19 19 19 19 19 19 20 18 23 24 24 24 24 23 20 Final Capacity 25 | 5 8 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 5 Final Carried 25 | 5 8 20 20 20 20 20 20 20 20 20 20 20 18 25 25 25 25 25 24 5 Class Distribution -------------------- 34% | Gunner 18% | Tank 15% | Scavenger-Tank 11% | Scavenger-Gunner 8% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Tank | -4/Armory Tank | -3/Research Tank | -3/Testing Tank | -2/Research Scavenger-Tank | -2/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Matter Collected 18512 | 270 57 747 136 223 525 134 58 310 176 1099 1467 . 1023 2191 3246 1651 560 1407 2202 1030 Remotely 4731 | . . . . . . . . . . . . . 496 1112 1548 745 232 268 . 330 Salvage Created 22230 | 94 128 1525 1136 357 287 100 . 453 188 964 1420 . 929 2591 3725 1423 259 663 4321 1667 Parts 1008 | 2 9 85 41 21 11 6 . 10 12 39 53 . 35 144 184 65 7 20 192 72 Haulers Intercepted 17 | . . 3 3 1 . . . . 1 . . . . 1 3 . 1 . 4 . Recyclers Shooed 16 | . . 4 2 . . . . . . . . . . 5 2 . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 137 | . . . . . 13 5 1 17 . 35 34 . 32 . . . . . . . Prevented 8 | . . . . . 4 2 . 2 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Combat Hostiles Destroyed 290 | . 2 28 15 6 7 2 . 10 2 17 32 . 16 26 29 23 . 4 54 17 Melee 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Guns 165 | . 2 7 4 3 2 2 . 5 2 16 22 . 15 19 24 15 . . 27 . Cannons 44 | . . 17 6 1 . . . 1 . . . . . . 3 1 . 2 9 4 AOE 59 | . . . 2 2 4 . . 3 . . 10 . . 6 2 6 . 2 17 5 Classes Destroyed 23 | 1 4 4 2 1 . 1 . 2 1 . . . . . 2 3 . . 1 1 Worker 28 | . 1 2 . . . . . . . . . . . 2 6 . . 2 12 3 Builder 29 | . . . 1 . . . . . 1 . . . . 6 8 . . . 11 2 Tunneler 1 | . . . . . . . . . . . . . . . 1 . . . . . Hauler 17 | . . 3 3 1 . . . . 1 . . . . 1 3 . 1 . 4 . Recycler 30 | 1 . 4 2 1 . . . . . . . . . 8 6 . 1 3 2 2 Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . 1 . . 1 1 Operator 2 | . 1 . . . . . . . . . . . . 1 . . . . . . Drone 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Watcher 12 | . 1 2 . . . . . . . . . . . . 3 1 . . 5 . Swarmer 62 | . . 12 3 3 . 2 . 5 . 3 11 . . 10 . . . . 13 . Saboteur 4 | . . . . . . . . . . . . . . . . 4 . . . . Grunt 95 | . 2 9 7 1 7 . . 2 . 8 15 . 8 . 8 10 . 4 13 1 Brawler 8 | . . 2 . . . . . . . 3 1 . 1 . . . . . . 1 Duelist 8 | . . . 1 . . . . . . 1 . . 1 . . 2 . . 1 2 Researcher 2 | . . . . . . . . . . . . . . . . . . . . 2 Sentry 32 | . . 5 4 1 . . . 1 1 1 1 . 1 4 8 2 . . 3 . Specialist 5 | . . . . . . . . . . . . . . . . 2 . . . 3 Hunter 27 | . . . . . . . . . 1 . . . 2 4 2 . . . 12 6 Programmer 37 | . . . . 1 . . . . . . . . . 7 11 3 . . 11 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Behemoth 4 | . . . . . . . . 1 . 1 . . 1 1 . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . Butcher 3 | . . . . . . . . . . . 3 . . . . . . . . . Best Kill Streak 13 | 1 1 5 6 4 4 2 . 4 1 9 10 . 6 8 9 4 1 2 11 13 Combat Bots Only 10 | . 1 4 6 3 4 2 . 4 1 9 10 . 6 5 5 4 . 2 8 4 Max Kills in Single Turn 4 | 1 1 2 2 2 2 1 . 3 1 2 4 . 1 2 2 2 1 1 4 4 Gunslinging 1 | . . . . . . . . . . 1 1 . . . . . . . 1 . Exploded 4 | . . . 1 2 2 . . 3 . . 4 . . 2 1 2 . 1 4 2 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Hostile Shots Fired 2013 | . 10 117 61 15 17 15 . 61 24 52 104 . 130 118 164 150 6 10 523 436 Missed 559 | . 3 44 20 4 5 2 . 24 8 16 35 . 38 37 46 28 2 4 145 98 Hits 1454 | . 7 73 41 11 12 13 . 37 16 36 69 . 92 81 118 122 4 6 378 338 Melee 37 | . . . . . . 3 . . . 7 3 . 2 . . 13 . . 3 6 Projectile 1417 | . 7 73 41 11 12 10 . 37 16 29 66 . 90 81 118 109 4 6 375 332 AOE 16 | . . . . . . . . . . . . . . 2 1 13 . . . . Critical Strikes 70 | . . 2 1 . . . . . 1 3 6 . 4 2 5 7 . . 19 20 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . 1 1 3 Damage Taken 28055 | . 79 813 563 173 170 293 . 438 97 408 1022 . 1685 1194 2463 2698 70 94 7159 8636 Core 2176 | . 12 168 67 13 . 55 . 38 5 12 53 . 67 95 75 46 . . 440 1030 Absorbed by Shields 5832 | . . . . . . . . . 47 289 308 . 144 400 250 576 74 102 3089 553 Reduced by Siege Mode 1309 | . . . . . . . . . . . . . . . . 244 . . 641 424 Redirected to Core 173 | . . . . . . . . . . . . . . . . . . . . 173 Regen/Repaired (Parts) 937 | . . 67 204 . . . 28 . . . . . . 171 . . . 467 . . Core Remaining (%) 87 | 100 95 58 87 . . . . 84 . . . . 83 90 . 89 . 100 . . Volleys Fired 841 | 6 16 72 49 15 13 14 . 17 4 35 54 . 45 65 117 49 9 32 161 68 Largest 5 | 2 2 2 2 3 3 3 . 3 4 4 4 . 4 4 5 5 2 2 5 3 Hottest 360 | 90 112 112 112 145 150 150 . 140 113 90 132 . 112 148 183 240 240 240 240 360 Shots Fired 2396 | 12 32 135 88 37 31 32 . 46 16 140 207 . 179 218 432 187 16 47 439 102 Gun 1762 | 12 30 15 50 34 23 27 . 36 14 140 195 . 179 203 350 171 . . 283 . Cannon 565 | . 2 120 38 3 . . . 9 2 . . . . 12 78 10 16 45 134 96 Launcher 69 | . . . . . 8 5 . 1 . . 12 . . 3 4 6 . 2 22 6 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1647 | . . 6 . 6 . . . 24 16 140 195 . 179 215 412 171 . . 283 . Thermal 303 | 12 30 . . . . . . . . . . . . . . 10 16 45 134 56 Explosive 69 | . . . . . 8 5 . 1 . . 12 . . 3 4 6 . 2 22 6 Electromagnetic 377 | . 2 129 88 31 23 27 . 21 . . . . . . 16 . . . . 40 Robot Hit Streak 43 | 2 5 29 42 43 13 7 . 20 10 13 15 . 16 19 16 16 5 8 20 11 Robot Miss Streak 7 | 2 3 4 1 3 3 3 . 6 4 3 5 . 5 5 7 4 1 4 5 6 Penetration Max 2 | . . . . . . . . . . 1 1 . 1 2 2 1 . . 2 . Secondary Targets 36 | . . . . . . 1 . . . 8 6 . 2 3 1 2 . . 13 . Max Gunslinging Chain 2 | . . . . . . 1 . . . 1 1 . 1 1 1 1 . . 2 . Shots Hit Robots 1488 | 6 18 94 80 22 21 25 . 34 12 88 132 . 117 133 247 110 7 18 260 64 Core Hits 817 | 2 8 45 38 22 19 12 . 31 12 32 73 . 42 73 123 64 3 13 170 35 Critical Kills 71 | . . . . . . . . . 1 . . . 3 8 29 11 1 . 18 . Critical Parts Destroyed 86 | . . . . . . . . . . . 4 . 3 17 19 22 . . 21 . Critical Strikes 182 | . . 1 2 . . . . . 3 . 4 . 6 30 56 35 1 . 39 5 Meltdown 3 | . . . . . . . . . . . . . . . . . 1 . 2 . Destroy 160 | . . . . . . . . . 1 . 4 . 6 26 51 35 . . 37 . Blast 5 | . . . . . . . . . . . . . . . 5 . . . . . Corrupt 5 | . . 1 2 . . . . . . . . . . . . . . . . 2 Sever 3 | . . . . . . . . . . . . . . . . . . . . 3 Impale 6 | . . . . . . . . . 2 . . . . 4 . . . . . . Melee Attacks 72 | . . 4 . 1 10 . . 5 5 2 6 . 1 21 3 2 . . . 12 Impact 15 | . . 4 . 1 10 . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . . . . . . . . . 12 Piercing 45 | . . . . . . . . 5 5 2 6 . 1 21 3 2 . . . . Sneak Attacks 15 | . . . . . . . . . 2 . . . . 10 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45650 | 73 246 2372 1950 526 815 594 . 1013 358 1923 4164 . 2367 3566 5549 2621 303 1282 11820 4108 Guns 22405 | 73 210 127 920 348 261 295 . 562 187 1923 2747 . 2367 2096 3559 1607 . . 5123 . Cannons 10761 | . 36 2005 696 61 . . . 151 21 . . . . 38 1007 174 303 883 2845 2541 Explosions 10453 | . . 203 334 117 554 299 . 196 . . 1015 . . 698 686 822 . 341 3812 1376 Melee 1792 | . . . . . . . . 104 150 . 402 . . 734 224 . . . . 178 Ramming 239 | . . 37 . . . . . . . . . . . . 73 18 . 58 40 13 Kinetic 21019 | . . 44 . 147 . . . 438 208 1923 2747 . 2367 2134 4281 1607 . . 5123 . Thermal 7071 | 73 210 203 334 117 . . . . . . . . . 257 111 174 303 883 2845 1561 Explosive 9383 | . . . . . 554 299 . 196 . . 1015 . . 441 575 822 . 341 3812 1328 Electromagnetic 6146 | . 36 2088 1616 262 261 295 . 275 . . . . . . 285 . . . . 1028 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 178 | . . . . . . . . . . . . . . . . . . . . 178 Piercing 1614 | . . . . . . . . 104 150 . 402 . . 734 224 . . . . . Highest Corruption 68 | . . 14 20 2 2 2 2 1 . 4 4 4 4 2 11 16 . 1 10 68 Average Corruption 5 | . . 13 18 1 2 2 2 1 . 4 4 4 4 1 6 12 . 1 6 29 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 342 | . . 3 1 7 28 16 3 9 . 24 44 1 27 6 39 52 . 1 29 52 Message Errors 83 | . . 1 . 1 7 4 . 1 . 3 9 1 8 . 11 13 . 1 10 13 Matter Fused 68 | . . 1 . 2 8 3 . 2 . 6 9 . 6 1 10 8 . . 4 8 Heat Flow Errors 53 | . . . . 1 4 3 . 2 . 3 11 . 6 2 4 11 . . 2 4 Energy Discharges 33 | . . . . . 2 2 1 1 . 3 7 . 2 1 6 2 . . 1 5 Parts Rejected 4 | . . . . . . . . . . . 1 . . . . 1 . . 1 1 Parts Fused 3 | . . . . 1 1 . . . . . . . . . . 1 . . . . Data Loss (minor) 43 | . . 1 . 1 5 3 1 1 . 7 2 . 5 . 1 8 . . 4 4 Data Loss (major) 12 | . . . 1 1 . 1 1 1 . . . . . . 1 2 . . 1 3 Misfires 15 | . . . . . . . . 1 . . 4 . . 1 3 2 . . 2 2 Alerts 6 | . . . . . 1 . . . . 2 . . . . . 1 . . 1 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 18 | . . . . . . . . . . . 1 . . 1 3 3 . . 3 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1663 | . 17 60 19 . 28 49 . 5 . . 150 . . 753 104 30 . 76 244 128 Projectiles 290 | . 17 50 3 . . . . . . . . . . . 18 . . 34 88 80 Explosions 625 | . . 10 16 . 28 49 . 5 . . 70 . . 178 6 30 . 29 156 48 Melee 748 | . . . . . . . . . . . 80 . . 575 80 . . 13 . . Knockbacks 14 | . . . . . . . . 3 2 . . . . . 8 . . 1 . . Impact 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Kinetic 11 | . . . . . . . . 2 2 . . . . . 7 . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 589 | . . 32 . . . 152 . . . . . . . . 57 50 . . 146 152 Shots 12 | . . 1 . . . 3 . . . . . . . . 1 1 . . 4 2 Rammed 15 | . . 5 . . . . . . . 1 . . . . 2 1 . 3 1 2 Targets Rammed 19 | . . 6 . . . . . . . 1 . . . . 3 1 . 4 2 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 . . . . . . . . . . . . 1 . . 1 1 . Highest Temperature 608 | 120 196 290 239 186 340 305 . 204 109 259 418 . 290 140 285 608 180 258 402 243 Average Temperature 93 | 54 62 91 57 62 100 93 . 79 40 96 115 . 72 31 101 144 89 63 76 74 Received Heat Transfer 2565 | . 42 198 279 9 81 . . 51 13 60 331 . 260 27 144 387 12 14 459 198 Effects 20 | . . 1 . . . 1 . . . . . . . . 3 14 . . 1 . Shutdowns 6 | . . . . . . . . . . . . . . . . 6 . . . . Energy Bleed 2 | . . 1 . . . . . . . . . . . . . 1 . . . . Interference 5 | . . . . . . 1 . . . . . . . . 3 1 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . 2 . . 1 . Damage (major) 3 | . . . . . . . . . . . . . . . . 3 . . . . Siege Activations 23 | . . . . . . . . . . . . . . . . 6 . . 12 5 Total Turns 407 | . . . . . . . . . . . . . . . . 97 . . 220 90 Longest Duration 53 | . . . . . . . . . . . . . . . . 38 . . 44 53 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . 4 3 . 1 . . . . . . . . . . . . . . 7 Combat Hostiles 15 | . . 4 3 . 1 . . . . . . . . . . . . . . 7 Parts Fried 40 | . . 16 12 1 1 . . . . . . . . . . . . . . 10 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 3 | . . . . . . . . . . . . . . . . . 1 . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 10 | . 1 1 . . . . . . . . . . . . . . 2 . 5 1 Heat Transferred 6460 | 186 546 300 350 50 . . . . . . . . . 150 50 129 259 740 2405 1295 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . 5 . . . . Parts Stolen 3 | . . . . . . 3 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . 5 5 2 . . . . . . . . . . 1 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Maximum Alert Level 5 | . . 1 1 . . . . . . . . . . 3 4 5 3 3 5 5 Low Security (%) 31 | 100 100 75 78 100 . . . . 100 . . . . 14 . . . . . . Level 1 17 | . . 24 21 . . . . . . . . . . 42 36 . . . 10 . Level 2 22 | . . . . . . . . . . . . . . 25 40 37 . 87 29 . Level 3 14 | . . . . . . . . . . . . . . 17 17 19 100 12 25 . Level 4 10 | . . . . . . . . . . . . . . . 4 30 . . 13 89 Level 5 2 | . . . . . . . . . . . . . . . . 11 . . 3 10 High Security 2 | . . . . . . . . . . . . . . . . . . . 17 . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 2315 | 5 40 356 235 78 . . . . 192 . . . . 854 1222 1873 1049 725 2315 1614 Initial 1284 | . . . 114 49 . . . . 182 . . . . 325 412 595 978 582 382 1284 Average 566 | . 5 145 139 17 . . . . 69 . . . . 429 537 1029 953 668 1061 1469 Influence Increases 13019 | 5 104 854 460 178 205 70 . 358 224 425 654 . 430 1484 1516 1784 281 540 2655 792 Destroy 0b10 Robot/C 6600 | . 40 560 300 120 140 40 . 240 40 340 580 . 280 540 720 760 140 200 1180 380 Destroy 0b10 Robot/NC 680 | 5 15 55 30 10 . 5 . 15 10 . 5 . 10 90 145 25 15 25 180 40 Destroy Leader 1326 | . 12 140 76 32 20 10 . 40 22 30 50 . 50 142 212 116 34 30 250 60 Allied During Kill 460 | . . . . . . . . 63 . 10 4 . . 9 87 128 56 66 37 . Successful Hack 100 | . 37 . 5 12 . . . . . . . . . 22 . . . 24 . . Disable Machine 855 | . . 75 . . . . . . . . . . . 180 120 225 . 105 60 90 Destroy Structure 2158 | . . 24 19 4 . . . . 2 . . . . 186 202 530 36 90 873 192 Advance Influence 450 | . . . . . . . . . 150 . . . . 300 . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 375 | . . . 30 . 45 15 . . . 45 15 . 90 15 30 . . . 60 30 Influence Decreases 11687 | 5 104 582 622 287 206 70 . 305 277 425 628 26 390 682 1142 1137 1107 897 1050 1745 Entered New Map 3972 | . . . 158 61 1 . . . 21 . . 26 . 15 430 621 885 455 298 1001 Time Decay 6465 | 5 104 412 434 226 205 70 . 235 246 415 598 . 320 607 622 486 222 362 522 374 Lost Part 710 | . . 20 30 . . . . 10 10 10 10 . 70 10 30 10 . . 170 330 Lost Ally 390 | . . . . . . . . 60 . . 20 . . 50 60 20 . 80 60 40 Purge Threat 150 | . . 150 . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 3 6 2 . . . . 1 . 1 . . 8 9 7 3 2 16 6 Investigation 7 | . . 2 1 . . . . . . . 1 . . 1 . . 1 . 1 . Extermination 20 | . . . . 1 . . . . 1 . . . . 3 5 3 1 1 3 2 Reinforcement 12 | . 1 1 . 1 . . . . . . . . . . 2 . . 1 3 3 Assault 20 | . . . 2 . . . . . . . . . . 1 2 4 1 . 9 1 Garrison 6 | . . . 3 . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . 1 1 2 1 . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . 1 . . . . . . . . . . 2 . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Distress Signals 17 | . 1 5 1 . . . . . . . . . . . 3 1 . 1 5 . Communications Jammed 206 | . . . . . . . . . 7 . . . . 3 55 36 . 1 71 33 Distress Signals 189 | . . . . . . . . . 7 . . . . 3 45 36 . 1 65 32 Times Spotted 446 | . 8 42 19 8 10 7 . 14 3 17 33 . 22 30 55 42 8 10 78 40 Peak Tracking Total 14 | . 3 5 4 3 3 3 . 4 1 9 7 . 8 5 7 6 2 3 9 14 Tactical Retreats 18 | . . . 2 . 2 1 . . . 1 1 . 3 1 2 . . . 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Traps Triggered 10 | . . 1 . 1 . . . . . . . . . . . 4 . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . 5 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Machines Disabled 61 | . . 5 . . . 2 . . . . 2 . . 12 8 15 . 7 4 6 Max in Single Turn 4 | . . 1 . . . 2 . . . . 1 . . 4 4 2 . 1 1 2 Garrison Access 3 | . . . 1 . . . . . 1 . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Machines Accessed 49 | . 5 7 5 2 2 . 1 1 4 1 1 4 . 5 2 1 1 4 1 2 Terminals 16 | . 4 4 3 1 . . . 1 . . 1 . . . . . . . . 2 Fabricators 4 | . . . . . . . . . 2 . . . . 1 . 1 . . . . Repair Stations 6 | . . 1 1 . . . . . . . . . . 2 . . . 2 . . Recycling Units 9 | . 1 1 1 1 . . . . 1 . . . . 1 1 . 1 . 1 . Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . 1 . . . . 1 1 . . 1 . . Total Hacks 148 | . 23 15 11 6 4 . 6 2 5 1 3 35 . 12 5 3 3 8 2 4 Successful 97 | . 13 8 5 2 4 . 6 2 1 1 3 35 . 7 2 1 3 3 . 1 Failed 50 | . 9 7 6 4 . . . . 4 . . . . 5 3 2 . 5 2 3 Catastrophic 12 | . . 2 2 2 . . . . . . . . . 1 1 . . 2 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 115 | . 15 3 2 1 . . . . 6 . . . . 15 10 18 11 3 18 13 Terminals 42 | . 19 8 5 1 . . . 2 . . 3 . . . . . . . . 4 Fabricators 8 | . . . . . . . . . 2 . . . . 3 . 3 . . . . Repair Stations 16 | . . 2 4 . . . . . . . . . . 6 . . . 4 . . Recycling Units 25 | . 4 2 2 5 . . . . 2 . . . . 2 3 . 3 . 2 . Scanalyzers 5 | . . 3 . . . . . . . . . . . . . . . 2 . . Garrison Access 6 | . . . . . . . . . 1 . . . . 1 2 . . 2 . . Terminal Hacks 64 | . 7 4 . 1 4 . 6 2 . 1 3 35 . . . . . . . 1 Record 20 | . . . . . 3 . . 2 . . 3 11 . . . . . . . 1 Part Schematic 19 | . . . . . . . 6 . . . . 13 . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 3 . 1 . . . . Load Schematic 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Build 2 | . . . . . . . . . . . . . . 2 . . . . . . Repair Station Hacks 12 | . . 2 4 . . . . . . . . . . 3 . . . 3 . . Scan Component 7 | . . 1 2 . . . . . . . . . . 2 . . . 2 . . Repair 5 | . . 1 2 . . . . . . . . . . 1 . . . 1 . . Recycling Unit Hacks 4 | . 1 . . . . . . . . . . . . 1 1 . 1 . . . Retrieve Components 4 | . 1 . . . . . . . . . . . . 1 1 . 1 . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Seal Access 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Unauthorized Hacks 9 | . 5 . 1 1 . . . . . . . . . . . . 2 . . . Terminals 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . 1 . . . . . . . . . . . . 2 . . . Reject 3 | . 1 . . 1 . . . . . . . . . . . . 1 . . . Recyclers 2 | . 1 . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 7 5 2 . . . . 3 . 1 . . 5 2 1 . 4 1 1 Full Trace Events 3 | . . . 1 . . . . . . . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . 8 . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . . . 6 . . . . 13 . 8 . . . . . 8 Parts Built 3 | . . . . . . . . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 234 | . . . . . . . . . . . . . . 234 . . . . . . Total Part Build Rating 21 | . . . . . . . . . . . . . . 21 . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 1 2 . . . . . . . . . . 1 . . . 1 . . Time 162 | . . 32 52 . . . . . . . . . . 50 . . . 28 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 3 . . . . . . . . . . . . 2 3 . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . 2 . . . . . . . . . . . . . . . . 4 Machine Destruction 2 | . . . 2 . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Total Allies 31 | . . . . . . . 4 . . 2 . . . 4 4 6 4 . 5 2 Largest Group 4 | . . . . . . . 4 4 . 2 2 . . 3 3 3 4 4 3 2 Highest-Rated Group 412 | . . . . . . . 156 156 . 50 50 . . 210 309 292 412 412 271 192 Highest-Rated Ally 138 | . . . . . . . 41 41 . 30 30 . . 70 103 138 103 103 122 96 Zionite Dispatches 12 | . . . . . . . . . . . . . . 2 2 3 2 . 3 . Heavy 5 | . . . . . . . . . . . . . . . 2 . 2 . 1 . Light 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Total Orders 4 | . . . . . . . . . . . . . . 2 . . . . 2 . STAY 2 | . . . . . . . . . . . . . . 1 . . . . 1 . DROP 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Ally Attacks 198 | . . . . . . . . 39 . . 8 . . 13 35 41 16 22 17 7 Total Damage 12495 | . . . . . . . . 725 . . 86 . . 804 2599 4666 657 1487 1207 264 Kills 57 | . . . . . . . . 4 . . 1 . . 2 9 20 8 6 7 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Active Infowar (turns) 10505 | . . 220 . 630 45 . . . 652 2 . . 314 1699 2003 1039 477 826 1743 855 Optics 2710 | . . . . . . . . . . . . . . 1246 1464 . . . . . Sensors 3881 | . . 220 . . . . . . . . . . . . 260 868 411 730 1001 391 Seismic 1208 | . . . . . . . . . . . . . . . 1208 . . . . . Machine Analysis 1075 | . . . . . . . . . . . . . . . . . . . 220 855 Triangulation 2 | . . . . . . . . . . . . . . . . . . . 2 . Cloaking 641 | . . . . . . . . . . . . . . . . . 1 12 628 . Jamming 9898 | . . . . 630 45 . . . 652 2 . . 314 1699 1938 781 476 826 1742 793 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 2 . . . 1 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . 1 . . . . 2 1 3 1 . 2 2 Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 2 | . . . . . . . . . . . . . . . 1 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . 1 . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Turns Passed 26265 | 99 487 1449 1069 837 2258 1137 1804 1831 653 2229 1905 160 1071 1973 2106 1277 477 826 1756 861 Spaces Moved 13189 | 44 324 514 492 452 1332 657 1094 1074 360 1271 1040 96 553 871 799 530 270 419 661 336 Core 15 | 3 . . . . . . . . . . . . . . . . . . . 12 Treads 12775 | 40 . 440 492 452 1332 657 1094 1074 360 1271 1040 96 553 871 799 530 270 419 661 324 Legs 399 | 1 324 74 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 160 160 160 160 160 160 160 163 155 155 155 150 50 Average Speed 160 | 151 120 200 160 160 160 160 160 160 160 160 160 160 160 161 164 167 155 156 154 153 Slowest Speed 246 | 160 120 240 160 160 160 160 160 160 160 160 160 160 240 163 246 245 155 232 232 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . 3 . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 57 62 40 17 98 63 89 98 11 98 96 74 69 32 32 40 11 45 28 34 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . Known Exits Taken 9 | . . . . . . 1 . . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 . 1 1 1 . . . . . . . . Scrap Searched 30 | . . . . . 10 2 3 1 . 8 5 . 1 . . . . . . . Spaces Dug 145 | . . 4 . 1 10 . . 12 2 . . . . 12 15 . 2 9 75 3 Terrain Destroyed 999 | . . 22 17 3 37 41 . 12 2 4 49 . 5 92 94 162 9 39 306 105 Melee 27 | . . 4 . 1 10 . . . 2 . . . . 7 . . . . . 3 Projectile 200 | . . . . . . . . . . 4 1 . 5 13 53 16 9 19 69 11 AOE 754 | . . 18 17 2 27 41 . 12 . . 48 . . 68 40 140 . 20 230 91 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Res Tes Res Qua Total 16472 | 61 391 781 693 542 1409 715 1149 1143 426 1410 1174 103 637 1252 1324 804 310 541 1052 555 Wait 1114 | . 26 103 101 13 24 30 41 17 4 26 28 . 16 137 249 85 13 37 104 60 Move 13169 | 43 323 513 491 451 1331 656 1093 1073 359 1270 1039 95 552 870 798 529 269 418 660 336 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 248 | 5 8 26 18 16 4 3 4 6 12 8 11 . 3 33 18 24 4 6 20 19 Fast Attach 134 | 5 4 4 5 1 6 1 3 4 4 2 1 4 2 14 20 14 2 12 12 14 Attach 115 | . 1 7 9 3 1 3 . 3 4 1 2 . 7 9 7 11 3 . 21 23 Detach 45 | . 3 4 3 1 1 . . 1 2 . . . 1 1 9 5 . 2 4 8 Swap 369 | 2 3 26 2 15 10 3 1 9 12 11 23 . 9 55 62 45 7 13 52 9 Drop 291 | . 7 16 15 18 9 . 7 8 20 13 10 4 1 47 38 38 3 17 16 4 Fire 841 | 6 16 72 49 15 13 14 . 17 4 35 54 . 45 65 117 49 9 32 161 68 Melee 72 | . . 4 . 1 10 . . 5 5 2 6 . 1 21 3 2 . . . 12 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 19 | . . 6 . . . . . . . 1 . . . . 3 1 . 4 2 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 50 | . . . . 8 . . . . . 41 . . . . . 1 . . . . Trap 5 | . . . . . . 5 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 3 exits: *Res x2 / *Arm) -4/Armory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 3) 326 | -10/Materials | Central database locked down 326 | -10/Materials | Identified exit to Mines 410 | -10/Materials | Discovered new exit (range 13) 587 | -10/Materials | Entered another Materials area 587 | -9/Materials | Evolved 2 slots: Utility x2 1482 | -9/Materials | Repaired Lgt. EM Pulse Cannon+ 1524 | -9/Materials | Discovered new exit (range 7) 1713 | -9/Materials | Build established: Scavenger-Mutant 1991 | -9/Materials | System corruption reached 10% 2012 | -9/Materials | Discovered new exit (range 10) 2036 | -9/Materials | Entered another Materials area 2036 | -8/Materials | Evolved 2 slots: Propulsion x2 2047 | -8/Materials | Garrison activated, responded to threat 2690 | -8/Materials | Repaired Lgt. Treads+ 2717 | -8/Materials | Repaired Lgt. Treads+ 2814 | -8/Materials | Build established: Mutant 2951 | -8/Materials | Discovered new exit (range 16) 3090 | -8/Materials | System corruption reached 10% 3105 | -8/Materials | Entered Factory 3105 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3402 | -7/Factory | Build established: Gunner 3923 | -7/Factory | Discovered new exit (range 9) 3942 | -7/Factory | Entered Lower Caves 4895 | -7/Lower Caves | Encountered a Warlord checkpoint 5101 | -7/Lower Caves | Learned location of 1 exit from Factory 5527 | -7/Lower Caves | Entered an active Warlord outpost 5552 | -7/Lower Caves | Learned location of Armory (-4) 5552 | -7/Lower Caves | Learned location of 1 exit from Factory 5552 | -7/Lower Caves | Learned Armory emergency access door positions 5638 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5925 | -7/Lower Caves | Discovered new exit (range 4) 6200 | -7/Lower Caves | Entered another Lower Caves area 6272 | -7/Lower Caves | Discovered new exit (range 12) 6283 | -7/Lower Caves | Learned Factory garrison access intel 6430 | -7/Lower Caves | Encountered a Warlord checkpoint 6788 | -7/Lower Caves | Identified exit to Zion 7337 | -7/Lower Caves | Entered Zion 7448 | -7/Zion | System corruption cleaned by Quarantine Array 7465 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7521 | -7/Zion | Learned location of Warlord (-4) 7645 | -7/Zion | Discovered new exit (range 10) 7867 | -7/Zion | Learned Factory garrison access intel 7958 | -7/Zion | Found CR-A16's Pointy Stick 8149 | -7/Zion | Given A8's code to call for help 8242 | -7/Zion | Found Prototype Special Weapon 8242 | -7/Zion | Identified RU-N14's Throwing Claymores 8814 | -7/Zion | Met Imprinter 8841 | -7/Zion | Imprinted 8843 | -7/Zion | Declared Zion's savior 9141 | -7/Zion | Entered Proximity Caves 9141 | -6/Proximity Caves | Accompanied by 4 allies 9144 | -6/Proximity Caves | Spotter reported a threat 9544 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9571 | -6/Proximity Caves | Spotted B-75 Beast 9593 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 9598 | -6/Proximity Caves | Destroyed B-75 Beast 10399 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10425 | -6/Proximity Caves | Lost 3 allies 10769 | -6/Proximity Caves | Discovered new exit (range 12) 10972 | -6/Proximity Caves | Entered Factory 10972 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10973 | -6/Factory | Identified exit to Lower Caves 10973 | -6/Factory | Identified exit to Factory 10974 | -6/Factory | Loaded intel: 4 garrison access locations 11347 | -6/Factory | Retrieved Zion intel report: Trap Installations 11625 | -6/Factory | Entered Lower Caves 11638 | -6/Lower Caves | Spotted B-75 Beast 11667 | -6/Lower Caves | Destroyed B-75 Beast 12254 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12350 | -6/Lower Caves | Destroyed 9 combat bots 12711 | -6/Lower Caves | Build established: Tank 13144 | -6/Lower Caves | Discovered new exit (range 14) 13155 | -6/Lower Caves | Learned Factory stockpile data 13854 | -6/Lower Caves | Entered another Lower Caves area 13854 | -6/Lower Caves | Accompanied by 2 allies 13909 | -6/Lower Caves | Discovered exit to Factory (range 9) 14134 | -6/Lower Caves | Attracted the attention of an 0b10 base 14174 | -6/Lower Caves | Destroyed 10 combat bots 14390 | -6/Lower Caves | Build established: Scavenger-Tank 14474 | -6/Lower Caves | Encountered a Warlord checkpoint 14660 | -6/Lower Caves | Ambushed by wild Derelicts 14894 | -6/Lower Caves | Learned 4 Factory zone layouts 14908 | -6/Lower Caves | Learned Factory trap positions 14954 | -6/Lower Caves | Build established: Scavenger-Gunner 15639 | -6/Lower Caves | Discovered new exit (range 10) 15759 | -6/Lower Caves | Entered Data Miner 15759 | -6/Data Miner | Discovered new exit (range 7) 15792 | -6/Data Miner | Met Data Miner 15856 | -6/Data Miner | Learned location of Section 7 (-2) 15856 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15869 | -6/Data Miner | Received God Mode back door access code from Data Miner 15919 | -6/Data Miner | Entered Proximity Caves 15922 | -5/Proximity Caves | Spotter reported a threat 16086 | -5/Proximity Caves | Spotter reported a threat 16502 | -5/Proximity Caves | Learned Factory machine intel 16551 | -5/Proximity Caves | Attracted the attention of an 0b10 base 16651 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 16737 | -5/Proximity Caves | Spotted B-75 Beast 16757 | -5/Proximity Caves | Destroyed B-75 Beast 16867 | -5/Proximity Caves | Discovered exit to Factory (range 5) 16990 | -5/Proximity Caves | Entered Factory 16990 | -5/Factory | Evolved 2 slots: Propulsion x2 16991 | -5/Factory | Identified exit to Factory 16992 | -5/Factory | Loaded intel: 115 trap records 16994 | -5/Factory | Loaded intel: 269 machine locations 16995 | -5/Factory | Loaded intel: 4 garrison access locations 17100 | -5/Factory | Repaired Imp. Medium Treads 17299 | -5/Factory | Fabricated Adv. Medium Treads (x2) 17327 | -5/Factory | Incoming investigation squad redirected 17422 | -5/Factory | Fabricated Hvy. Siege Treads (x1) 17679 | -5/Factory | Zion Explosive Resupply teleported in 17691 | -5/Factory | Found Smartbomb Launcher 17901 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 18038 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 18039 | -5/Factory | Zion Light squad teleported in 18167 | -5/Factory | Garrison activated, responded to threat 18322 | -5/Factory | Terminal network hard line cut 18450 | -5/Factory | Build established: Scavenger-Tank 18516 | -5/Factory | Spotted B-75 Beast 18524 | -5/Factory | Destroyed B-75 Beast 18790 | -5/Factory | First assault squad dispatched 18902 | -5/Factory | Discovered exit to Factory (range 5) 18963 | -5/Factory | Entered another Factory area 18963 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 19055 | -4/Factory | Found Prototype Hackware 19090 | -4/Factory | Discovered new exit (range 20) 20221 | -4/Factory | Retrieved Zion intel report: Guard Positions 20222 | -4/Factory | Zion Heavy squad teleported in 20241 | -4/Factory | Zion Heavy squad teleported in 20245 | -4/Factory | Found Prototype Protection 20245 | -4/Factory | Identified Zio. Weapon Casing 20326 | -4/Factory | Terminal network hard line cut 20438 | -4/Factory | Found Prototype Processor 20438 | -4/Factory | Identified Exp. Signal Interpreter 20566 | -4/Factory | Discovered new exit (range 16) 20712 | -4/Factory | System corruption reached 10% 20902 | -4/Factory | Discovered new exit (range 14) 20963 | -4/Factory | First assault squad dispatched 20990 | -4/Factory | Incoming assault squad redirected 20998 | -4/Factory | Identified exit to Armory 21069 | -4/Factory | Entered Armory 21319 | -4/Armory | First assault squad dispatched 21342 | -4/Armory | Incoming assault squad redirected 21677 | -4/Armory | Retrieved Zion intel report: Prototype Stockpiles 21678 | -4/Armory | Zion Light squad teleported in 21701 | -4/Armory | Build established: Tank 21879 | -4/Armory | Zion hero teleported in (99-TNT) 21924 | -4/Armory | Retrieved Zion intel report: Guard Positions 22085 | -4/Armory | Incoming assault squad redirected 22131 | -4/Armory | Retrieved Zion intel report: Active Terminals 22132 | -4/Armory | Zion Hacker squad teleported in 22328 | -4/Armory | Discovered new exit (range 12) 22329 | -4/Armory | P-70 Sage assimilated allied 99-TNT 22344 | -4/Armory | Identified exit to Research 22346 | -4/Armory | Entered Research 22346 | -3/Research | Evolved 2 slots: Utility x2 22553 | -3/Research | Zion Heavy squad teleported in 22596 | -3/Research | First assault squad dispatched 22616 | -3/Research | Incoming assault squad redirected 22736 | -3/Research | Retrieved Zion intel report: Branch Access 22736 | -3/Research | Identified exit to Testing 22737 | -3/Research | Zion Heavy squad teleported in 22823 | -3/Research | Entered Testing 22823 | -3/Testing | Accompanied by 4 allies 23102 | -3/Testing | Found Prototype Ballistic Gun 23102 | -3/Testing | Identified Hyp. Multirail 23250 | -3/Testing | Found Prototype Protection 23250 | -3/Testing | Identified Zio. Heavy Carapace 23415 | -3/Testing | Repaired Lyr. Heavy Armor Plating 23548 | -3/Testing | Discovered new exit (range 8) 23556 | -3/Testing | Identified exit to Research 23649 | -3/Testing | Entered Research 23649 | -2/Research | Evolved 2 slots: Power x1, Utility x1 23769 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 23920 | -2/Research | Build established: Infiltrator-Tank 24017 | -2/Research | Retrieved Zion intel report: Component Stockpiles 24018 | -2/Research | Zion Explosive Resupply teleported in 24025 | -2/Research | Found Prototype Launcher 24025 | -2/Research | Identified Mni. Smartbomb Launcher 24265 | -2/Research | Zion Heavy squad teleported in 24423 | -2/Research | Build established: Tank 24613 | -2/Research | Found Prototype Device 24613 | -2/Research | Identified Adv. EM Shield 24649 | -2/Research | First assault squad dispatched 24710 | -2/Research | Zion Hacker squad teleported in 24858 | -2/Research | Terminal network hard line cut 25051 | -2/Research | System corruption reached 10% 25075 | -2/Research | Destroyed 8 combat bots 25096 | -2/Research | Build established: Scavenger-Tank 25102 | -2/Research | High security lockdown imminent 25164 | -2/Research | Lost 12 parts (1p2n6u3w) 25182 | -2/Research | High security lockdown engaged 25386 | -2/Research | Discovered new exit (range 11) 25404 | -2/Research | Identified exit to Quarantine 25405 | -2/Research | Entered Quarantine 25435 | -2/Quarantine | Found Unknown Device 25435 | -2/Quarantine | Identified Quantum Capacitor 25439 | -2/Quarantine | Lost 4 parts (2u2w) 25544 | -2/Quarantine | Scanned by Researcher 25565 | -2/Quarantine | Found Alien Artifact 25565 | -2/Quarantine | Identified Phase Redirector 25655 | -2/Quarantine | First assault squad dispatched 25681 | -2/Quarantine | Incoming assault squad redirected 25739 | -2/Quarantine | Core integrity fell below 50% 25754 | -2/Quarantine | System corruption reached 30% 25810 | -2/Quarantine | Lost 15 parts (4p4n3u4w) 25854 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 25960 | -2/Quarantine | Found Hvy. Reflective Plating 26021 | -2/Quarantine | Met incapacitated Sigix Warrior 26021 | -2/Quarantine | Lockdown squad dispatched 26027 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 26030 | -2/Quarantine | Unlocked Sigix quarantine chamber 26031 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 26032 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 26038 | -2/Quarantine | Found Sigix Containment Pod 26059 | -2/Quarantine | Spotted Lightning 26059 | -2/Quarantine | Spotted Lightning 26060 | -2/Quarantine | Spotted Lightning 26061 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 26149 | -2/Quarantine | Lost 3 parts (1p2u) 26227 | -2/Quarantine | Found Alien Artifact 26227 | -2/Quarantine | Identified Terrabomb 26227 | -2/Quarantine | Used Terrabomb 26232 | -2/Quarantine | Lost 10 parts (1p2n4u3w) 26236 | -2/Quarantine | Found Terrabomb 26251 | -2/Quarantine | Spotted Alpha 7 26260 | -2/Quarantine | Released all parts (10) 26262 | -2/Quarantine | Core integrity fell below 20% 26266 | -2/Quarantine | Destroyed by Q996-a with Gamma Rifle Last Messages --------------- 26260_ Centrium Heavy Treads destroyed. 26260_ Penetrated by Slug. 26260_ Released Biometal Medium Treads. 26260_ Released Mic. Antimatter Reactor. 26260_ Released Quantum Reactor. 26260_ Released Adv. Target Analyzer. 26260_ Released Com. HERF Cannon. 26260_ Released Huge Storage Unit. 26260_ Released Exp. Signal Interpreter. 26260_ Released Machine Analyzer. 26260_ Released Power Sword. 26260_ Released Biometal Medium Treads. 26260_ K-01 Serf collects debris. 26261_ Door malfunctions. 26263_ Penetrated by Slug. 26263_ Triggered Blade Trap. 26263_ Massive razor-sharp blades shoot up from within the floor. 26263_ U-05 Engineer builds a Wall. 26263_ Slug penetrates Wall. 26264_ EMDS Slug penetrates Terminal. Map ----- +----------------------------------------------------+ | ??????"""?"""????????????????????????????????????? | | ??????"""?"""????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????"??"???##????????????????????????? | | ? ???? ???" "?" ??? ?????????????????????? | | ? 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"""## ####???????????????? | | " """"""""""" [ " ""#?###???""?????????????? | | " """] """""" " !""#???????"T?????????????? | | " """"""""""" ! + ""????????????????????????? | | " "" """ "" ! " "?????????????????????????? | | " """"""T ? " ###???????????????????+???+??? | | " ???? ??"" ##????????????????????????????? | | ???????"""???"" ???????????????????????????????? | | ???????#"????## ?????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ?????????????????????????????????????????????=???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????"""S"""??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 81 Energy Capacity 1190 Matter Stores 482 Matter Capacity 800 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Armor Coverage 1200 Resistance: TH 25 Core Shielding 30 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 12 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Ripper | -7/Zion | Free Plasma Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Smartbomb Launcher | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Mic. Fission Core | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Cld. Cesium-ion Thruster | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Adv. EM Disruption Field | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Cld. Antigrav System | -2/Quarantine | Archive Diametric Drive | -2/Quarantine | Archive Exp. Flexi-carbon Leg | -2/Quarantine | Archive Shock Maul | -2/Quarantine | Archive Coolant Network | -2/Quarantine | Archive Exp. Shield Generator | -2/Quarantine | Archive Helical Railgun | -2/Quarantine | Archive Proton Burst Cannon | -2/Quarantine | Archive Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free M-36 Artificer | -2/Quarantine | Archive A-02 Transporter | -2/Quarantine | Archive T-07 Excavator | -2/Quarantine | Archive Fabricated ------------ Adv. Medium Treads | x2 | -5/Factory | Preloaded Hvy. Siege Treads | x1 | -5/Factory Repaired ---------- Lgt. EM Pulse Cannon | 4% | -9/Materials Lgt. Treads | 20% | -8/Materials Lgt. Treads | 33% | -8/Materials Imp. Medium Treads | 14% | -5/Factory Lyr. Heavy Armor Plating | 37% | -3/Testing Studied --------- Lgt. EM Pulse Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- Phase Redirector Terrabomb Achievements -------------- A Problem For Future Me Betrayal Most Foul Botjacking Deadly Precision Immobile And Lovin' It Like A Rock Look Less Dangerous Next Time My Bad Tailor-made The Robot, The Myth, The Legend Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed HypertargetingSwordShell Manual? 0 Play Time 07:17:19 Cumulative 265.2 hours Start 2026.04.17 @ 21:13:22 End 2026.04.20 @ 16:07:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 17 Types 17/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9ee39a97-443e-406e-9092-a0962ec10114