Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 15:52:20 Player: Duduxx Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (89) 445 Value Destroyed (3496) 3496 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 10283 Bonus ------- Entered Garrisons 200 Met Data Miner 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/1150 Matter 206/300 Energy 21/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Target Analyzer > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (5) ---- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Weight Redist. System Transmission Jammer Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System Advanced Weight Redist. System Enhanced Optical Array Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Phase Shifter > --- WEAPON ----------- Wave Gun Wave Gun > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Advanced Cooling System Transmission Jammer Plasma Rifle [Rating: 102] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Slots Evolved 12 | . . . 2 . 2 2 . . . 2 2 2 . Power 2 | . . . . . 1 . . . . . 1 . . Propulsion 3 | . . . 1 . . 1 . . . . . 1 . Utility 7 | . . . 1 . 1 1 . . . 2 1 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 189 | 6 4 . 4 4 44 7 2 . 6 21 28 . 63 Power 31 | 1 . . . 1 8 . 1 . . 6 4 . 10 Engine 15 | 1 . . . 1 5 . . . . 5 2 . 1 Core 12 | . . . . . 3 . 1 . . 1 2 . 5 Reactor 4 | . . . . . . . . . . . . . 4 Propulsion 63 | 2 . . 1 2 15 3 . . 3 4 13 . 20 Treads 4 | 2 . . 1 . . . . . . . 1 . . Leg 38 | . . . . 2 11 3 . . . 4 7 . 11 Wheel . | . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 5 . 1 Flight 15 | . . . . . 4 . . . 3 . . . 8 Utility 57 | 1 2 . 3 1 11 3 1 . 2 7 6 . 20 Device 22 | . . . . . 4 2 . . . 2 3 . 11 Storage 4 | 1 1 . . . 1 . . . . . . . 1 Processor 13 | . . . 1 . 2 1 . . 2 3 1 . 3 Hackware . | . . . . . . . . . . . . . . Protection 18 | . 1 . 2 1 4 . 1 . . 2 2 . 5 Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 2 . . . 10 1 . . 1 4 5 . 13 Energy Gun 25 | 1 2 . . . 4 1 . . . 4 4 . 9 Energy Cannon 2 | . . . . . 1 . . . . . . . 1 Ballistic Gun 2 | 1 . . . . . . . . . . . . 1 Ballistic Cannon 4 | . . . . . 4 . . . . . . . . Launcher 2 | . . . . . 1 . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . . 1 . . Corrupted Parts 2 | . . . . . . . . . . . . . 2 System Corruption 5 | . . . . . . . . . . . . . 5 Parts Lost 80 | . . . . 4 12 . 3 . 4 8 9 . 40 Power 20 | . . . . 1 4 . 1 . 2 3 1 . 8 Propulsion 27 | . . . . 2 2 . 1 . . 4 4 . 14 Utility 18 | . . . . 1 3 . 1 . 2 1 2 . 8 Weapon 15 | . . . . . 3 . . . . . 2 . 10 Highest Loss Streak 18 | . . . . 2 3 . 3 . 3 8 3 . 18 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 100 94 90 99 90 90 84 71 85 83 73 75 Engine 4 | . 14 14 11 10 5 . . . . 5 2 . . Core 6 | . . . . . 12 15 15 15 5 1 7 10 7 Treads 6 | . 28 28 28 15 . . . . . . . . . Leg 13 | . . . . 8 26 18 21 15 12 6 11 15 15 Flight 2 | . . . . . . 4 . . 7 18 . . 1 Device 8 | . . . . . 10 16 15 15 10 5 12 15 15 Storage 8 | . 14 14 11 11 9 7 7 7 7 6 5 5 4 Processor 11 | . . . 3 11 9 13 13 7 8 28 17 10 13 Protection 6 | . . 14 17 11 7 . 1 7 4 . 5 5 2 Energy Gun 13 | . 16 28 22 22 11 13 15 15 10 8 9 10 6 Peak Build Rating 102 | 6 9 9 13 13 39 42 42 38 38 61 81 64 102 Average Rating 37 | 4 6 9 12 12 33 41 41 38 32 45 65 64 72 On Entrance 28 | . 6 9 9 13 13 38 42 38 38 32 38 64 64 Naked Turns 4 | . . . . . . . . . . . . . 4 Heaviest Build 84 | 14 54 52 61 58 64 27 35 35 35 34 62 47 84 Greatest Support 119 | 40 40 40 60 60 60 60 60 40 40 50 65 50 119 Greatest Overweight (x) 15 | . 1 1 1 5 6 1 . . . 2 15 . 3 Average Overweight (x) . | . . 1 . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 10 10 15 Average Capacity 12 | 7 18 20 20 20 10 10 10 10 10 10 10 10 9 Most Carried 10 | 1 5 6 9 9 10 10 9 8 8 10 10 10 10 Average Carried 8 | . 2 5 7 8 9 9 8 8 7 8 8 10 7 Final Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 5 6 8 8 10 9 8 8 8 9 10 10 5 Class Distribution -------------------- 52% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Matter Collected 2424 | 259 23 30 112 35 596 125 10 . 114 171 311 . 638 Remotely . | . . . . . . . . . . . . . . Salvage Created 3589 | . 41 62 264 247 1129 131 164 . 103 223 374 . 851 Parts 174 | . 2 5 21 21 62 4 1 . 4 11 15 . 28 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Combat Hostiles Destroyed 79 | . 1 4 12 12 22 2 3 . 1 2 6 . 14 Melee 4 | . . . . . . . . . . . 4 . . Guns 59 | . 1 4 12 12 11 2 3 . 1 2 1 . 10 Cannons 10 | . . . . . 8 . . . . . . . 2 AOE 2 | . . . . . 2 . . . . . . . . Classes Destroyed 14 | . 1 1 2 . 4 . 1 . 2 1 . . 2 Worker 2 | . . . . . . . . . . 2 . . . Recycler 1 | . . . . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . Mechanic 2 | . . . . . 1 . . . . 1 . . . Watcher 4 | . . . 1 . 3 . . . . . . . . Swarmer 16 | . . 3 7 6 . . . . . . . . . Cutter 2 | . . . . . . . . . . . . . 2 Grunt 41 | . 1 1 2 6 15 1 2 . . 1 5 . 7 Brawler 1 | . . . . . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . Sentry 13 | . . . 3 . 5 1 . . . 1 1 . 2 Hunter 2 | . . . . . . . . . 1 . . . 1 Programmer 2 | . . . . . . . . . . . . . 2 Heavy 1 | . . . . . 1 . . . . . . . . Best Kill Streak 5 | . 1 3 4 3 5 1 2 . 1 3 5 . 3 Combat Bots Only 5 | . 1 3 4 3 4 1 2 . 1 1 5 . 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 1 . 1 1 1 . 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Hostile Shots Fired 904 | . 4 12 51 53 157 38 20 . 55 73 38 . 403 Missed 314 | . . 5 15 11 50 15 10 . 21 17 6 . 164 Damage Taken 10417 | . 46 57 349 420 1929 168 165 . 658 838 866 . 4921 Core 2030 | . 12 6 91 45 176 43 14 . 154 195 134 . 1160 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 1 | . . 1 . . . . . . . . . . . Regen/Repaired (Parts) 79 | . . . . . . . . . . . 79 . . Core Remaining (%) 79 | 100 . 92 . 66 68 . . . 69 77 86 . . Volleys Fired 269 | . 6 5 19 20 92 8 12 . 6 9 8 . 84 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 . 2 Hottest 190 | . 130 130 130 130 143 122 122 . 122 170 170 . 190 Shots Fired 482 | . 12 10 38 34 170 13 24 . 13 18 13 . 137 Gun 361 | . 12 10 38 34 76 13 24 . 13 18 13 . 110 Cannon 115 | . . . . . 89 . . . . . . . 26 Launcher 5 | . . . . . 5 . . . . . . . . Special 1 | . . . . . . . . . . . . . 1 Kinetic 67 | . 4 . . . 49 . . . . . . . 14 Thermal 410 | . 8 10 38 34 116 13 24 . 13 18 13 . 123 Explosive 5 | . . . . . 5 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 18 | . 8 4 10 7 12 4 6 . 3 8 12 . 18 Robot Miss Streak 10 | . 4 6 10 6 7 2 4 . 4 2 3 . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . . . 5 2 . . . . . . . . 2 Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . 1 Shots Hit Robots 354 | . 10 8 32 32 107 7 16 . 7 15 20 . 100 Core Hits 237 | . 3 9 47 47 48 5 7 . 3 10 12 . 46 Critical Kills 1 | . . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 18 | . . . . . 3 . 2 . 1 2 5 . 5 Burn 13 | . . . . . 1 . 2 . 1 2 2 . 5 Meltdown 1 | . . . . . 1 . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . Sever 3 | . . . . . . . . . . . 3 . . Melee Attacks 22 | . . . . . . . . . 3 9 10 . . Impact . | . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . 3 9 10 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7739 | . 118 90 383 397 2559 152 320 . 221 514 606 . 2379 Guns 4836 | . 118 90 367 397 999 140 320 . 120 252 180 . 1853 Cannons 1685 | . . . . . 1169 . . . . . . . 516 Explosions 391 | . . . . . 391 . . . . . . . . Melee 774 | . . . . . . . . . 101 262 411 . . Ramming 43 | . . . 16 . . 12 . . . . 15 . . Kinetic 945 | . 37 . . . 660 . . . . . . . 248 Thermal 5586 | . 81 90 367 397 1508 140 320 . 120 252 180 . 2131 Explosive 391 | . . . . . 391 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 774 | . . . . . . . . . 101 262 411 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . 3 3 3 . . . 16 Average Corruption 4 | . . . . . . . 3 3 3 . . . 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 46 | . . . . . . . . 6 14 . . . 26 Message Errors 10 | . . . . . . . . 1 3 . . . 6 Matter Fused 16 | . . . . . . . . 3 6 . . . 7 Heat Flow Errors 2 | . . . . . . . . . 1 . . . 1 Energy Discharges 7 | . . . . . . . . 1 2 . . . 4 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 1 1 . . . 4 Data Loss (major) 3 | . . . . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 64 | . . . . . 3 . . . 61 . . . . Projectiles 3 | . . . . . 3 . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 61 | . . . . . . . . . 61 . . . . Knockbacks 8 | . . . . . 8 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 7 | . . . . . 7 . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . Targets Rammed 4 | . . . 1 . . 2 . . . . 1 . . Kicked 3 | . . . . . . 2 . . . . 1 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 683 | . 138 138 342 451 451 11 13 . 192 576 372 . 683 Average Temperature 141 | . 52 56 128 164 121 4 5 . 96 218 182 . 282 Received Heat Transfer 2079 | . 24 12 54 135 909 48 81 . 156 159 210 . 291 Effects 38 | . . . 2 6 9 . . . . 5 1 . 15 Shutdowns 10 | . . . . 2 2 . . . . 1 . . 5 Energy Bleed 3 | . . . . . 1 . . . . 1 1 . . Interference 9 | . . . 1 2 6 . . . . . . . . Matter Decay 5 | . . . 1 . . . . . . 2 . . 2 Damage (minor) 4 | . . . . . . . . . . 1 . . 3 Damage (major) 7 | . . . . 2 . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 1 . . . . . 1 . 2 Combat Hostiles 4 | . . . . . 1 . . . . . 1 . 2 Parts Melted 26 | . . . . . 6 . 2 . 2 1 2 . 13 Heat Transferred 10937 | . 161 105 460 490 2761 259 740 . 296 900 700 . 4065 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Peak Influence 343 | . 20 97 329 214 260 121 . . . 266 226 19 343 Initial 91 | . . 7 37 84 53 56 . . . 91 91 19 13 Average 138 | . 13 79 186 154 128 101 . . . 144 103 19 200 Maximum Alert Level 1 | . . . 1 1 1 . . . . 1 1 . 1 Low Security (%) 73 | 100 100 100 43 63 91 100 . . . 82 73 100 44 Level 1 26 | . . . 56 36 8 . . . . 17 26 . 55 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 8 | . . . 2 . 3 . . . 1 . 2 . . Investigation 2 | . . . 2 . . . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 4 | . . . . . 3 . . . . . 1 . . Assault 1 | . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Distress Signals 6 | . . . 3 . 2 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 130 | . 2 2 16 11 34 3 3 . 12 12 15 . 20 Peak Tracking Total 9 | . 1 1 4 3 5 1 3 . 9 5 6 . 5 Tactical Retreats 15 | . . . 1 . 2 . . . 6 1 4 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Traps Triggered 6 | . . . 1 . 1 . . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Machines Disabled 1 | . . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Machines Accessed 10 | . . . 2 . . . . 4 . 1 1 1 1 Terminals 3 | . . . 2 . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 46 | . . . 5 . . . . 30 . 2 4 3 2 Successful 35 | . . . 2 . . . . 30 . . 2 1 . Failed 11 | . . . 3 . . . . . . 2 2 2 2 Catastrophic 3 | . . . 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 4 | . . . . . . . . 3 . 1 . . . Terminals 7 | . . . 5 . . . . . . . . . 2 Fabricators 2 | . . . . . . . . . . 2 . . . Repair Stations 4 | . . . . . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 3 . Terminal Hacks 32 | . . . 2 . . . . 30 . . . . . Record 12 | . . . 1 . . . . 11 . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . . . 2 . . . . . . 1 . 1 1 Full Trace Events 2 | . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . Time 89 | . . . . . . . . . . . 89 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Total Allies 2 | . . . . 2 . . . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . . . Highest-Rated Group 44 | . . . . 44 44 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . 5 . . . . . . . . Total Damage 85 | . . . . . 85 . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Turns Passed 6814 | 77 230 218 602 740 1450 246 292 138 687 369 798 11 956 Spaces Moved 4559 | 44 85 85 256 296 808 248 191 107 855 551 498 9 526 Core 45 | 2 . . . . . . . . . . 3 . 40 Treads 660 | 42 85 85 256 188 . . . . . . 4 . . Legs 2455 | . . . . 108 793 131 191 107 349 16 340 9 411 Wheels . | . . . . . . . . . . . . . . Hover 195 | . . . . . . . . . . . 151 . 44 Flight 1204 | . . . . . 15 117 . . 506 535 . . 31 Fastest Speed 29 | 50 160 240 160 160 102 29 130 130 39 39 92 120 30 Average Speed 119 | 155 223 240 204 229 135 85 132 130 76 43 118 120 115 Slowest Speed 800 | 160 240 240 240 470 540 133 133 130 130 200 800 120 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . 2 6 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 15 23 27 63 51 11 27 75 90 19 11 1 48 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 5 | . . . . . . 1 . 1 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 . . . 1 . . Scrap Searched 3 | . . 1 . 1 . . . . 1 . . . . Spaces Dug 8 | . . . . . . . . . 2 6 . . . Terrain Destroyed 43 | . . . . . 27 . 3 . 2 6 . . 5 Melee 8 | . . . . . . . . . 2 6 . . . Projectile 12 | . . . . . 4 . 3 . . . . . 5 AOE 23 | . . . . . 23 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Fac Gar Total 5365 | 50 115 90 299 322 987 268 206 106 871 640 671 9 731 Wait 182 | . 11 . 9 . 8 . 1 . . 17 106 . 30 Move 4531 | 43 84 84 255 295 807 247 190 106 850 538 497 9 526 Hop 8 | . . . . . . . . . 2 6 . . . Pick Up 52 | 1 4 1 5 1 18 . 1 . 1 7 6 . 7 Fast Attach 99 | 6 4 . 3 3 4 . . . 2 11 21 . 45 Attach 49 | . . . 1 1 15 3 2 . 4 7 5 . 11 Detach 28 | . 3 . 2 1 2 2 . . 3 5 4 . 6 Swap 42 | . . . . . 25 4 . . . 3 3 . 7 Drop 60 | . 3 . 4 1 16 1 . . . 10 10 . 15 Fire 269 | . 6 5 19 20 92 8 12 . 6 9 8 . 84 Melee 22 | . . . . . . . . . 3 9 10 . . Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . . . 2 . . . . 1 . . Crush 1 | . . . 1 . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . . . Rewire 1 | . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Garrison (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 432 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 504 | -10/Mines | Discovered new exit (range 10) 526 | -10/Mines | Entered Materials 526 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1063 | -9/Materials | Discovered new exit (range 15) 1128 | -9/Materials | Entered Mines 1829 | -9/Mines | Discovered new exit (range 15) 1868 | -9/Mines | Entered Materials 1868 | -8/Materials | Accompanied by 2 allies 1868 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1873 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2054 | -8/Materials | Lost 3 parts (2p1w) 2153 | -8/Materials | Build established: Scavenger-Mutant 2463 | -8/Materials | Lost 3 parts (2u1w) 2504 | -8/Materials | Build established: Mutant 2831 | -8/Materials | Lost 3 parts (1p2n) 2899 | -8/Materials | Build established: Scavenger-Mutant 3166 | -8/Materials | Discovered new exit (range 14) 3318 | -8/Materials | Entered Factory 3318 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3557 | -7/Factory | Discovered new exit (range 5) 3562 | -7/Factory | Identified exit to Lower Caves 3564 | -7/Factory | Entered Lower Caves 3845 | -7/Lower Caves | Lost 3 parts (1p1n1u) 3854 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3856 | -7/Lower Caves | Entered Data Miner 3856 | -7/Data Miner | Discovered new exit (range 6) 3881 | -7/Data Miner | Met Data Miner 3920 | -7/Data Miner | Learned location of Section 7 (-2) 3920 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3949 | -7/Data Miner | Received God Mode back door access code from Data Miner 3993 | -7/Data Miner | Identified exit to Proximity Caves 3994 | -7/Data Miner | Entered Proximity Caves 4374 | -6/Proximity Caves | Build established: Mutant 4437 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4511 | -6/Proximity Caves | Lost 3 parts (1p2u) 4588 | -6/Proximity Caves | Learned Factory terminal intel 4656 | -6/Proximity Caves | Learned 4 Factory zone layouts 4675 | -6/Proximity Caves | Discovered new exit (range 10) 4681 | -6/Proximity Caves | Identified exit to Factory 4681 | -6/Proximity Caves | Entered Factory 4681 | -6/Factory | Evolved 2 slots: Utility x2 4683 | -6/Factory | Loaded intel: 25 terminal locations 5043 | -6/Factory | Discovered new exit (range 7) 5049 | -6/Factory | Identified exit to Factory 5050 | -6/Factory | Entered another Factory area 5050 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5071 | -5/Factory | Lost 8 parts (3p4n1u) 5345 | -5/Factory | Build established: Scavenger-Mutant 5384 | -5/Factory | Spotted B-75 Beast 5517 | -5/Factory | Lost 3 parts (1p1n1u) 5719 | -5/Factory | Repaired Faulty Cld. Gravmag System 5830 | -5/Factory | Discovered new exit (range 16) 5848 | -5/Factory | Entered another Factory area 5848 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5859 | -4/Factory | Identified exit to Garrison 5859 | -4/Factory | Entered Garrison 5925 | -4/Garrison | Warlord forces raided the area 5937 | -4/Garrison | Spotted B-86 Titan 5968 | -4/Garrison | Triggered checkpoint 5977 | -4/Garrison | Triggered checkpoint 5985 | -4/Garrison | Triggered checkpoint 6053 | -4/Garrison | Triggered checkpoint 6104 | -4/Garrison | Found Hvy. Reflective Plating 6140 | -4/Garrison | Lost 3 allies 6153 | -4/Garrison | Triggered checkpoint 6276 | -4/Garrison | Lost 11 parts (4p2n4u1w) 6305 | -4/Garrison | Triggered checkpoint 6356 | -4/Garrison | Lost 4 parts (2n1u1w) 6475 | -4/Garrison | Triggered checkpoint 6591 | -4/Garrison | Discovered new exit (range 19) 6605 | -4/Garrison | Spotted B-86 Titan 6635 | -4/Garrison | System corruption reached 10% 6651 | -4/Garrison | Released all parts (8) 6660 | -4/Garrison | Core integrity fell below 50% 6732 | -4/Garrison | Lost 18 parts (3p8n1u6w) 6772 | -4/Garrison | Garrison Relay disabled 6785 | -4/Garrison | Core integrity fell below 20% 6801 | -4/Garrison | Lost 5 allies 6815 | -4/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06774_ Switching to secondary target: Y-64 Sentinel. 06776_ Penetrated by Slug. 06778_ Slug penetrates Wall. 06781_ Penetrated by Slug. 06784_ Field Laser destroyed. 06786_ Y-64 Sentinel heat damages Imp. Treads. 06787_ Y-64 Sentinel heat short circuits Wave Gun. 06787_ Penetrated by Slug. 06788_ System corrupted: Matter fused (-7). 06791_ Slug penetrates Wall. 06793_ Destroyed Imp. Treads. 06795_ Penetrated by Slug. 06801_ Adv. Heat Sink destroyed. 06803_ Slug penetrates Wall. 06804_ System corrupted: Plasma Rifle rejected. 06805_ Penetrated by Slug. 06807_ Acquired Plasma Rifle. 06807_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????#######???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????### #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# !#???????????????????????????? | | ???????????????# %#???????????????????????????? | | ???????????????# ##??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# ##??????????????????????????? | | ???????????????# #???????????????????????????? | | ?#########?????# #???????????????????????????? | | ?#!! 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"""""#??????????????? | | ?#]] !!#?????# #????#!#######??????????????? | | ?####+####?????# #????#@#????????????????????? | | ????# #????????# #??###Y#????????????????????? | | ??### ########## #### %#????????????????????? | | ??# " "!%+ % #????????????????????? | | ??# ####### #### #### #????????????????????? | | ??# #?????# #??# #??### #????????????????????? | | ??# #?????###### ###### #????????????????????? | | ??# #?????# #????????????????????? | | ### #?????# #### ########????????????????????? | | #?????# #??# #???????????????????????????? | | ### #?????# #??# #???????????????????????????? | | #?# #?????# #??# "???????????????????????????? | | ### #?????# #??# #???????????????????????????? | | #"#"####### ###" #???????????????????????????? | | / #???????????????????????????? | | =% "???????????????????????????? | | ^ #???????????????????????????? | | ""% ###############???????????????????????????? | | "%[ ###???????????????????????????????????????? | | ! #???????????????????????????????????????? | | %#???????????????????????????????????????? | | [ #???????????????????????????????????????? | | !% #???????????????????????????????????????? | | ""%=%###???????????????????????????????????????? | | ##!%%############??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 49 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 600 Resistance: TH 25 Core Shielding 30 Utility Shielding 33 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 13 Melee Accuracy 8 Target Analysis 6 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Cryofiber Web | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultitargetingScanBox Manual? 0 Play Time 01:36:57 Cumulative 82.9 hours Start 2025.03.23 @ 00:38:56 End 2025.03.23 @ 15:52:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ac59f12-685d-4a79-ba65-e24d151c25ef