Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 19:22:04

Player: Daffa0360

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (37)      185
Value Destroyed (1431)     1431
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1968)               1968
              TOTAL SCORE: 7644

 Bonus
-------
Follower Combat Kills      111
Delivered SUBCON Basin     2000
Registered with UFD        300
Friendly Fire              -443

 Cogmind 
---------
Core Integrity             519/1000
Matter                     182/300
Energy                     97/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (10) -----
  Enhanced Optical Array
  Improved Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Flexi-carbon Leg
           Scrap Suit

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Micro Fission Core
>              --- PROPULSION -------
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Weight Redist. System
      Enhanced Optical Array
      Improved Target Analyzer
      Improved Target Analyzer
               Core Analyzer
      Improved Kinecellerator
               Weapon Cycler
      Improved Reaction Control System
               Tech Extrapolator
>              --- WEAPON -----------
               Tesla Rifle
               Slug Cannon
>              --- INVENTORY --------
      Improved Carbon-fiber Leg
       Compact Wheel
    Subdweller Monowheel
               Scrap Suit
      Advanced Terrain Scan Processor
       Layered Heavy Armor Plating
               Point Defense System
      Improved Field Recycling Unit
  High-powered Shock Rifle
               Variable Charge Gun
        Cooled Plasma Rifle
      Advanced Plasma Cannon
         Heavy Phase Cannon
      Improved Remote Datajack
               CPS Tube
     Makeshift Sword
               Greatsword
               Vortex Trap
               Vortex Trap
               Vortex Trap
               Scrap Shield Fragment
               DRS Beacon
[Rating: 97]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Tech Extrapolator
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -7  -7  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was 
Slots Evolved              10   | .   .   .   .   .   .   10  .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   .   .   .   .   8   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             68   | 2   2   1   15  1   9   36  2   
  Power                    8    | .   .   .   1   .   1   6   .   
    Engine                 4    | .   .   .   1   .   1   2   .   
    Core                   4    | .   .   .   .   .   .   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   1   .   1   1   7   7   1   
    Treads                 9    | 1   .   .   1   1   4   2   .   
    Leg                    4    | .   .   .   .   .   .   4   .   
    Wheel                  7    | 1   1   .   .   .   3   1   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | .   1   .   6   .   .   17  .   
    Device                 11   | .   .   .   3   .   .   8   .   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   6   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             5    | .   .   .   3   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | .   .   1   7   .   1   6   1   
    Energy Gun             7    | .   .   .   4   .   .   3   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   2   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   1   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   
Parts Lost                 20   | .   .   .   2   .   .   11  7   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   .   .   2   .   
  Utility                  12   | .   .   .   .   .   .   8   4   
  Weapon                   4    | .   .   .   1   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   1   .   .   4   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   85  85  98  100 88  83  69  
  Engine                   12   | .   14  14  14  14  14  5   .   
  Treads                   10   | .   7   .   8   14  14  5   .   
  Wheel                    13   | .   21  28  18  14  13  4   1   
  Device                   5    | .   .   .   10  .   .   17  18  
  Storage                  12   | .   14  14  14  14  14  5   1   
  Processor                3    | .   .   .   .   .   .   16  23  
  Protection               9    | .   .   .   3   14  14  4   .   
  Energy Gun               11   | .   .   .   12  14  14  4   1   
  Ballistic Gun            2    | .   28  18  9   .   .   .   .   
  Launcher                 2    | .   .   .   .   14  3   .   .   
Peak Build Rating          97   | 6   7   7   33  30  27  97  92  
  Average Rating           26   | 5   6   7   23  28  13  65  65  
  On Entrance              23   | 6   6   7   7   29  12  27  92  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             120  | 12  87  87  95  94  99  120 119 
  Greatest Support         93   | 20  20  20  20  10  41  93  65  
  Greatest Overweight (x)  9    | 1   4   4   9   9   9   9   1   
  Average Overweight (x)   6    | .   2   4   6   9   7   5   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         24   | 8   15  25  25  25  25  25  10  
  Most Carried             25   | 8   9   9   25  21  25  25  24  
  Average Carried          15   | 6   7   9   20  19  9   24  9   
  Final Capacity           25   | 8   25  25  25  25  25  25  5   
  Final Carried            25   | 6   9   9   22  7   25  25  3   

 Class Distribution 
--------------------
 71% | Mutant
 18% | Derelict-Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -7/Recycling
           Mutant | -7/Scraptown
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Waste

 Resources                      | -11  -10  -10  -10  -7   -7   -5   -5   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  
Matter Collected           1288 | 230  74   .    274  .    207  503  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1779 | 128  114  .    428  .    .    1109 .    
  Parts                    87   | 8    12   .    19   .    .    48   .    
Haulers Intercepted        2    | .    1    .    .    .    .    1    .    
Recyclers Shooed           2    | .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    9    .    .    .    .    
  Prevented                1    | .    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -7  -7  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was 
Combat Hostiles Destroyed  26   | .   4   .   9   .   .   13  .   
  Guns                     17   | .   4   .   8   .   .   5   .   
  Cannons                  6    | .   .   .   .   .   .   6   .   
  AOE                      2    | .   .   .   1   .   .   1   .   
Classes Destroyed          10   | 2   3   .   2   .   .   3   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   1   .   
  Recycler                 3    | 1   .   .   .   .   .   2   .   
  Watcher                  2    | .   .   .   .   .   .   2   .   
  Swarmer                  6    | .   3   .   3   .   .   .   .   
  Grunt                    3    | .   1   .   .   .   .   2   .   
  Sentry                   4    | .   .   .   1   .   .   3   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               6    | .   .   .   .   .   .   6   .   
  Subdweller               5    | .   .   .   5   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   2   .   
Best Kill Streak           4    | 2   4   .   3   .   .   4   .   
  Combat Bots Only         3    | .   3   .   3   .   .   2   .   
Max Kills in Single Turn   2    | 1   1   .   1   .   .   2   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 1    | .   .   .   1   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   -7   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  
Hostile Shots Fired        183  | .    13   .    43   .    .    118  9    
  Missed                   49   | .    2    .    14   .    .    32   1    
Damage Taken               3269 | .    96   .    609  .    .    2068 496  
  Core                     604  | .    13   .    110  .    .    295  186  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    .    .    .    50   .    .    
Volleys Fired              174  | 7    9    3    76   .    .    79   .    
  Largest                  2    | 2    2    1    2    .    .    2    .    
  Hottest                  120  | 40   40   100  120  .    .    113  .    
Shots Fired                255  | 14   18   3    113  .    .    107  .    
  Gun                      171  | 14   18   .    82   .    .    57   .    
  Cannon                   50   | .    .    .    .    .    .    50   .    
  Launcher                 16   | .    .    .    16   .    .    .    .    
  Special                  18   | .    .    3    15   .    .    .    .    
  Kinetic                  98   | 14   18   .    33   .    .    33   .    
  Thermal                  82   | .    .    3    24   .    .    55   .    
  Explosive                16   | .    .    .    16   .    .    .    .    
  Electromagnetic          59   | .    .    .    40   .    .    19   .    
  Robot Hit Streak         17   | 8    3    .    17   .    .    15   .    
  Robot Miss Streak        6    | 2    3    .    2    .    .    6    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    .    
Shots Hit Robots           162  | 9    6    .    68   .    .    74   5    
  Core Hits                65   | 4    6    .    22   .    .    32   1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    6    .    
  Critical Strikes         11   | .    .    .    .    .    .    9    2    
    Burn                   3    | .    .    .    .    .    .    3    .    
    Destroy                4    | .    .    .    .    .    .    4    .    
    Smash                  2    | .    .    .    .    .    .    2    .    
    Sever                  2    | .    .    .    .    .    .    .    2    
Melee Attacks              19   | .    .    .    5    .    .    9    5    
  Impact                   7    | .    .    .    .    .    .    7    .    
  Slashing                 12   | .    .    .    5    .    .    2    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    .    
Damage Inflicted           4048 | 113  85   .    1246 .    .    2478 126  
  Guns                     2324 | 113  85   .    1063 .    .    1063 .    
  Cannons                  696  | .    .    .    .    .    .    696  .    
  Explosions               618  | .    .    .    183  .    .    435  .    
  Melee                    410  | .    .    .    .    .    .    284  126  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  958  | 113  85   .    299  .    .    461  .    
  Thermal                  1631 | .    .    .    167  .    .    1464 .    
  Explosive                139  | .    .    .    139  .    .    .    .    
  Electromagnetic          910  | .    .    .    641  .    .    269  .    
  Impact                   245  | .    .    .    .    .    .    245  .    
  Slashing                 165  | .    .    .    .    .    .    39   126  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    6    13   
  Average Corruption       5    | .    .    .    .    .    .    5    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    .    38   4    
    Message Errors         16   | .    .    .    .    .    .    14   2    
    Matter Fused           8    | .    .    .    .    .    .    8    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    
    Energy Discharges      6    | .    .    .    .    .    .    5    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    3    1    
    Data Loss (major)      3    | .    .    .    .    .    .    3    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            254  | .    .    .    .    .    .    254  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               103  | .    .    .    .    .    .    103  .    
  Melee                    151  | .    .    .    .    .    .    151  .    
Knockbacks                 3    | .    .    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    .    
  Secondary                1    | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      315  | .    .    .    76   .    .    239  .    
  Shots                    6    | .    .    .    3    .    .    3    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        322  | .    6    20   322  .    .    225  .    
  Average Temperature      92   | .    6    12   181  .    .    88   .    
  Received Heat Transfer   638  | .    18   .    326  .    .    294  .    
  Effects                  7    | .    .    .    3    .    .    4    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    
    Interference           4    | .    .    .    .    .    .    4    .    
    Short Circuit          2    | .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    2    .    .    1    .    
  Combat Hostiles          3    | .    .    .    2    .    .    1    .    
  Parts Fried              6    | .    .    .    5    .    .    1    .    
  Impact Corruptions       3    | .    .    .    .    .    .    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    .    .    9    .    
  Heat Transferred         2703 | .    .    .    200  .    .    2503 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    .    .    2    .    

 Alert                          | -11 -10 -10 -10 -7  -7  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was 
Peak Influence             289  | 20  121 46  .   60  .   289 81  
  Initial                  81   | .   13  46  .   60  .   .   81  
  Average                  144  | 11  72  46  .   60  .   176 59  
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   
  Low Security (%)         60   | 100 100 100 .   100 .   46  100 
  Level 1                  39   | .   .   .   .   .   .   53  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   .   3   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  -7  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Was 
Distress Signals           2    | .   1   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              49   | .   10  .   16  .   .   21  2   
  Peak Tracking Total      5    | .   5   .   3   .   .   4   2   
  Tactical Retreats        4    | .   .   .   2   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -7  -7  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was 
Traps Triggered            2    | .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   
  Triggered                1    | .   .   .   1   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   3   3   3   

 Machines                       | -11 -10 -10 -10 -7  -7  -5  -5  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Was 
Machines Disabled          15   | .   .   .   .   .   .   15  .   
  Max in Single Turn       10   | .   .   .   .   .   .   10  .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  -7  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Was 
Machines Accessed          12   | .   2   .   3   1   4   2   .   
  Terminals                3    | .   2   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                32   | .   3   .   7   3   14  5   .   
  Successful               29   | .   3   .   7   3   14  2   .   
  Failed                   3    | .   .   .   .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                6    | .   3   .   .   .   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   3   .   7   3   14  1   .   
  Record                   14   | .   2   .   5   2   5   .   .   
  Robot Analysis           8    | .   .   .   .   .   8   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
  Release Object           2    | .   .   .   1   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  -7  -5  -5  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  -7  -5  -5  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac Was 
Total Allies               3    | .   .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   .   3   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   .   .   35  .   
  Total Damage             529  | .   .   .   .   .   .   529 .   
  Kills                    3    | .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  -7  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was 
Robot Analysis Total       8    | .   .   .   .   .   8   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -7   -7   -5   -5   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  
Turns Passed               9660 | 71   159  32   2347 346  4801 1833 71   
Spaces Moved               4480 | 15   110  11   1137 149  2274 756  28   
  Core                     1    | .    .    .    .    .    .    1    .    
  Treads                   44   | .    .    .    .    .    42   2    .    
  Legs                     197  | 13   .    .    .    .    .    156  28   
  Wheels                   4238 | 2    110  11   1137 149  2232 597  .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            95   | 95   95   140  140  215  195  145  120  
  Average Speed            194  | 116  114  140  178  215  205  196  142  
  Slowest Speed            500  | 120  140  140  215  215  250  500  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 2    39   5    45   26   88   13   45   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    .    
Scrap Searched             14   | .    .    .    5    .    9    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          199  | .    .    .    118  .    .    81   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    .    15   .    
  AOE                      184  | .    .    .    118  .    .    66   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -7   -7   -5   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  
Total                      5123 | 55   125  18   1302 176  2398 999  50   
  Wait                     272  | 28   .    4    47   25   82   78   8    
  Move                     4474 | 14   109  10   1136 148  2273 756  28   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  70   | 2    4    .    12   1    22   26   3    
  Fast Attach              8    | .    .    .    .    .    1    7    .    
  Attach                   31   | 2    .    .    4    1    3    20   1    
  Detach                   2    | .    .    .    .    .    2    .    .    
  Swap                     29   | .    2    1    11   .    5    9    1    
  Drop                     40   | 2    1    .    11   1    5    17   3    
  Fire                     174  | 7    9    3    76   .    .    79   .    
  Melee                    17   | .    .    .    5    .    .    7    5    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    5    .    .    
  Trap                     1    | .    .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 3)
   72 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Identified exit to Mines
  231 | -10/Materials | Entered Mines
  260 | -10/Mines     | Discovered new exit (range 3)
  263 | -10/Mines     | Entered Subcaves
  285 | -10/Subcaves  | Learned location of Zion (-6)
  312 | -10/Subcaves  | Build established: Mutant
  619 | -10/Subcaves  | Learned Materials emergency access door positions
  637 | -10/Subcaves  | Discovered new exit (range 15)
 1058 | -10/Subcaves  | Found SUBCON Basin
 1202 | -10/Subcaves  | Visited Clippyterm
 1208 | -10/Subcaves  | Identified exit to Materials
 1208 | -10/Subcaves  | Identified exit to Recycling
 2476 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2536 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2610 | -10/Subcaves  | Entered Recycling
 2805 | -7/Recycling  | Scanned before Scraplab entrance
 2835 | -7/Recycling  | Entered Scraplab
 2952 | -7/Recycling  | Discovered new exit (range 2)
 2956 | -7/Recycling  | Entered Scraptown
 3281 | -7/Scraptown  | Discovered new exit (range 11)
 3563 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3597 | -7/Scraptown  | Visited UFD Registry
 3597 | -7/Scraptown  | Registered with UFD as "Hammerrider"
 3765 | -7/Scraptown  | Visited Analyses Database
 3799 | -7/Scraptown  | Visited Scrapoid Research Area
 3976 | -7/Scraptown  | Visited Science Guys
 4010 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 4034 | -7/Scraptown  | Found DCF Scrap (27 items)
 4333 | -7/Scraptown  | Visited Derelict Rescue Squad
 4361 | -7/Scraptown  | Visited Chapter 10
 4983 | -7/Scraptown  | Visited Bundlers
 5005 | -7/Scraptown  | Visited Shadow of the Wyrm
 5018 | -7/Scraptown  | Visited Symbiants
 5106 | -7/Scraptown  | Visited Fellowship of the Rings
 6137 | -7/Scraptown  | Visited Spacefarers
 6184 | -7/Scraptown  | Visited SPCMW
 6305 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 6311 | -7/Scraptown  | Learned 8 Research zone layouts
 6313 | -7/Scraptown  | Learned Factory emergency access door positions
 6504 | -7/Scraptown  | Guru changed UFD alias to "Gammasink"
 7035 | -7/Scraptown  | Visited Supply Room
 7142 | -7/Scraptown  | Build established: Derelict-Mutant
 7174 | -7/Scraptown  | Found DRS Beacon
 7399 | -7/Scraptown  | Discovered new exit (range 3)
 7461 | -7/Scraptown  | Found Scrap Suit
 7757 | -7/Scraptown  | Entered Factory
 7757 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x1, Utility x8
 8103 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 8295 | -5/Factory    | P-70 Sage assimilated allied AY-ZBF(g)
 8342 | -5/Factory    | Lost 4 parts (1p3u)
 8691 | -5/Factory    | Lost 3 parts (2n1u)
 8989 | -5/Factory    | Build established: Scavenger-Mutant
 9590 | -5/Factory    | Sucked down chute
 9590 | -5/Factory    | Entered Waste
 9603 | -5/Waste      | Spotted C-40 Crusher
 9605 | -5/Waste      | EMP discharged
 9605 | -5/Waste      | System corruption reached 10%
 9610 | -5/Waste      | Spotted C-40 Crusher
 9611 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 9628 | -5/Waste      | Spotted C-40 Crusher
 9646 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 9649 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 9652 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 9654 | -5/Waste      | Spotted C-40 Crusher
 9658 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 9661 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 9661 | -5/Waste      | Self-destructed

 Last Messages 
---------------
09633_ Slug Cannon destroyed.
09639_ NQ IEA#KT|XQHE4ZUZJ5UN6M  WD
09646_ Weapon Cycler crushed.
09646_ Enh. Flexi-carbon Leg crushed.
09648_ C-40 Crusher Unknown Device severed.
09649_ Unknown Device crushed.
09649_ Imp. Kinecellerator crushed.
09652_ Imp. Reaction Control System crushed.
09652_ Mic. Fission Core crushed.
09657_ C-40 Crusher Antimatter Reactor severed.
09658_ Antimatter Reactor crushed.
09658_ Neutrino Core crushed.
09660_ Imp. Kinecellerator crushed.
09660_ Critical hit (Destroy).
09660_ Greatsword destroyed.
09660_ Acquired Enh. Flexi-carbon Leg.
09661_ System corrupted: Component data lost.
09661_ Adv. Weight Redist. System crushed.
09661_ Tech Extrapolator crushed.
09661_ Core Analyzer crushed.

 Map 
-----
+----------------------------------------------------+
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| ##########?#"    "     ##*   #???????????????????? |
|          #?##    "    ###    #???????????????????? |
|          #??#    "    ??#    #???????????????????? |
|          ####    "  ##??#    #???????????????????? |
|                  ###????#    #???????????????????? |
|    =      &      #??????#    #???????????????????? |
|              ]   #??????#    #???????????????????? |
|             [|   #??????#    #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          29
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             325
Weapon Cycling             15
Evasion (%)                60
Target Analysis            6
Core Analysis              6
Recoil Reduction           2
Kinecelleration            40
Offensive Hacking          10

 Item Schematics 
-----------------
 Mak. Medium Armor Plating | -5/Factory | Extrapolated
       Mak. Ablative Armor | -5/Factory | Extrapolated
                  Humpback | -5/Factory | Extrapolated

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              BraceThrowingKatana
  Manual?         0
Play Time         00:43:13
  Cumulative      79.1 hours
  Start           2024.08.30 @ 05:44:15
  End             2024.08.30 @ 19:22:04
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          133
  Rogue           129
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          47
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 050bef64-6800-4ba1-9ebd-0247ccb42a16