Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 11:29:45

Player: J1ang-5h1

Result: Destroyed by AG-82785 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (119)     595
Value Destroyed (3354)     3354
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1566)               1566
              TOTAL SCORE: 10255

 Bonus
-------
High Alert Combat Kills    204
Follower Combat Kills      1310
Registered with UFD        300
Met Imprinter              300
Friendly Fire              -548

 Cogmind 
---------
Core Integrity             0/850
Matter                     170/300
Energy                     36/100
System Corruption          5%
Temperature                Cool (6)
Movement                   Walking (470) Ox5
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
      Enhanced Flexi-carbon Leg
>              --- UTILITY (7) ------
               Cargo Storage Unit
  Experimental Signal Interpreter
  Experimental Armor Integrity Analyzer
               Phase Shifter
  Experimental System Shield
>              --- WEAPON (2) -------
       Zionite Laser-S
>              --- INVENTORY (30) ---
               Flexi-carbon Leg
               Vortex Trap

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
       Improved Medium Treads
        Zionite Glidesys I
>               --- UTILITY ----------
   Experimental Heat Sink
                Humpback
   Experimental Signal Interpreter
   Experimental Armor Integrity Analyzer
        Zionite Weapon Casing
   Experimental System Shield
>               --- WEAPON -----------
        Zionite Phaser-S
        Zionite Phaser-S
>               --- INVENTORY --------
                Flexi-carbon Leg
                Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
                Huge Storage Unit
                Cargo Storage Unit
  High-capacity Battery
          Large Matter Pod
                Structural Scanner
                Trap Scanner
       Improved Terrain Scanner
   Experimental Terrain Scan Processor
                Seismic Detector
       Advanced ECM Suite
                Phase Shifter
        Zionite Weapon Casing
        Zionite Light Carapace
        Zionite Heavy Carapace
       Improved Shield Generator
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
        Zionite Laser-S
                EMP Blaster
                Grenade Launcher
                Rocket Launcher
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                Great Maul
                CR-A16's Pointy Stick
                Vortex Trap
                Vortex Trap
                Vortex Trap
[Rating: 102]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fusion Compressor
  Reactor                  Zionite Light DM Reactor
Propulsion                 Armored Wheel
  Treads                   Medium Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Zionite Glidesys I
Utility                    Humpback
  Device                   Advanced Heat Sink
  Storage                  Humpback
  Processor                Experimental Signal Interpreter
  Hackware                 Experimental System Shield
  Protection               Utility Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   4   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             156  | 1   31  4   13  14  4   10  14  10  16  17  22  
  Power                    19   | .   3   .   3   3   .   .   1   1   2   4   2   
    Engine                 15   | .   3   .   3   3   .   .   .   1   1   4   .   
    Core                   2    | .   .   .   .   .   .   .   1   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               37   | .   12  2   1   2   1   1   4   3   6   3   2   
    Treads                 9    | .   3   .   .   .   .   .   .   .   3   3   .   
    Leg                    12   | .   4   .   .   .   .   .   4   1   2   .   1   
    Wheel                  15   | .   5   2   1   2   1   1   .   2   1   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   4   2   5   3   1   7   6   4   6   7   11  
    Device                 19   | 1   1   2   1   .   .   3   2   2   2   1   4   
    Storage                7    | .   2   .   .   .   .   3   .   .   .   .   2   
    Processor              5    | .   .   .   .   .   .   .   1   .   .   4   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   1   .   
    Protection             24   | .   1   .   4   3   1   1   2   2   4   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | .   12  .   4   6   2   2   3   2   2   3   7   
    Energy Gun             6    | .   .   .   .   .   .   .   .   .   .   .   6   
    Energy Cannon          19   | .   9   .   .   4   2   1   1   1   .   1   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       4    | .   .   .   3   .   .   .   .   .   .   1   .   
    Launcher               10   | .   3   .   1   2   .   .   2   1   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   1   .   .   .   .   .   4   11  
Parts Lost                 22   | .   .   .   1   .   1   .   2   .   4   .   14  
  Power                    3    | .   .   .   1   .   .   .   .   .   .   .   2   
  Propulsion               8    | .   .   .   .   .   1   .   1   .   2   .   4   
  Utility                  7    | .   .   .   .   .   .   .   1   .   2   .   4   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      12   | .   .   .   1   .   1   .   2   .   4   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   86  100 97  98  99  94  86  93  84  87  88  
  Engine                   8    | .   11  14  10  11  11  11  6   12  7   6   1   
  Core                     1    | .   .   .   .   .   .   .   3   .   4   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   10  
  Treads                   11   | .   7   .   .   .   .   .   .   .   8   24  20  
  Leg                      4    | .   14  11  .   .   .   .   20  13  12  .   .   
  Wheel                    10   | .   1   16  32  32  32  33  4   12  4   1   .   
  Device                   6    | .   12  14  4   .   .   6   7   8   7   7   6   
  Storage                  8    | .   14  14  11  11  11  11  6   6   6   6   5   
  Processor                5    | .   .   .   .   .   .   .   5   6   1   12  13  
  Hackware                 3    | .   .   .   .   .   .   .   5   6   6   5   6   
  Protection               7    | .   1   .   15  21  22  10  9   10  7   3   1   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   10  
  Energy Cannon            9    | .   17  28  6   14  22  22  11  11  8   .   .   
  Ballistic Cannon         1    | .   .   .   15  6   .   .   .   .   .   .   1   
  Impact Weapon            3    | .   .   .   .   .   .   .   .   .   4   12  .   
Peak Build Rating          102  | 8   15  15  20  23  24  32  61  61  61  82  102 
  Average Rating           49   | 6   11  13  17  21  23  26  55  59  53  63  94  
  On Entrance              32   | 6   8   15  13  20  23  23  32  61  61  46  82  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             245  | 13  90  90  103 104 104 236 237 245 245 235 243 
  Greatest Support         106  | 20  40  26  36  36  36  36  66  66  48  106 106 
  Greatest Overweight (x)  46   | .   27  3   3   2   4   6   9   10  19  19  46  
  Average Overweight (x)   4    | .   2   3   2   2   2   2   4   9   8   6   10  
Largest Inventory Capacity 35   | 8   25  25  25  25  25  35  35  35  35  35  35  
  Average Capacity         30   | 8   21  25  25  25  25  27  35  35  35  35  34  
  Most Carried             35   | 8   25  25  25  25  25  35  35  35  35  35  35  
  Average Carried          29   | 6   19  25  24  24  24  26  34  35  34  33  34  
  Final Capacity           35   | 8   25  25  25  25  25  35  35  35  35  35  30  
  Final Carried            35   | 8   25  25  25  25  25  35  35  35  35  35  2   

 Class Distribution 
--------------------
 47% | Hauler-Mutant
 22% | Mutant
 13% | Commander-Mutant
 13% | Hauler-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
 Hauler-Gladiator | -6/Zion
    Hauler-Mutant | -6/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Matter Collected           4450 | 194 454 60  783 300 60  130 263 94  976 577 559 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4248 | 124 830 .   863 987 327 .   413 63  396 110 135 
  Parts                    233  | 7   46  .   58  63  9   .   27  2   11  5   5   
Haulers Intercepted        6    | .   2   .   1   3   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      27   | .   .   .   .   .   .   .   .   2   18  7   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Combat Hostiles Destroyed  83   | .   19  .   19  19  5   .   11  1   8   .   1   
  Guns                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  62   | .   18  .   16  13  5   .   2   1   7   .   .   
  AOE                      16   | .   .   .   3   5   .   .   8   .   .   .   .   
Classes Destroyed          16   | 2   4   .   3   3   1   .   .   .   1   1   1   
  Worker                   3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   2   1   .   .   2   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   2   .   1   3   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   5   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  5    | .   2   .   2   1   .   .   .   .   .   .   .   
  Swarmer                  18   | .   3   .   8   .   .   .   4   .   3   .   .   
  Grunt                    37   | .   16  .   6   10  .   .   5   .   .   .   .   
  Brawler                  2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   5   8   3   .   1   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Zionite                  5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           14   | 2   3   .   14  4   2   .   4   1   3   2   1   
  Combat Bots Only         5    | .   3   .   5   4   2   .   4   1   3   .   1   
Max Kills in Single Turn   3    | 1   1   .   3   2   1   .   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-6/Zion)

 Combat                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        401  | .    44   .    64   48   28   .    40   18   71   20   68   
  Missed                   112  | .    18   .    15   11   5    .    17   10   17   8    11   
Damage Taken               6257 | .    318  .    544  517  362  .    540  63   1047 411  2455 
  Core                     1146 | .    86   .    87   38   35   .    65   .    .    81   754  
  Absorbed by Shields      59   | .    .    .    .    .    32   .    27   .    .    .    .    
  Redirected to Shielding  32   | .    .    .    3    .    3    .    .    .    13   13   .    
  Regen/Repaired (Parts)   240  | .    50   .    29   161  .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    65   .    .    .    60   .    .    .    .    .    
Volleys Fired              296  | 15   60   .    62   59   16   .    19   2    32   15   16   
  Largest                  2    | 2    2    .    2    2    2    .    2    2    2    2    2    
  Hottest                  136  | 70   120  .    120  136  136  .    136  136  136  101  90   
Shots Fired                535  | 29   113  .    121  94   32   .    24   3    66   30   23   
  Gun                      53   | 29   .    .    .    .    .    .    .    .    .    15   9    
  Cannon                   449  | .    109  .    118  90   32   .    13   2    66   15   4    
  Launcher                 33   | .    4    .    3    4    .    .    11   1    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  196  | 15   .    .    114  35   .    .    .    .    .    24   8    
  Thermal                  304  | 14   109  .    4    55   32   .    13   2    66   6    3    
  Explosive                33   | .    4    .    3    4    .    .    11   1    .    .    10   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         17   | 10   13   .    10   9    10   .    5    4    17   6    2    
  Robot Miss Streak        9    | 4    9    .    4    3    3    .    3    .    4    3    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           291  | 15   54   .    66   50   23   .    10   2    44   22   5    
  Core Hits                161  | 4    26   .    33   32   7    .    28   2    16   5    8    
  Critical Kills           5    | .    1    .    .    1    .    .    1    .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | 1    1    .    3    2    .    .    1    .    .    2    .    
    Burn                   1    | 1    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               3    | .    1    .    .    1    .    .    1    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Blast                  4    | .    .    .    3    1    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              19   | .    .    .    .    .    .    .    .    .    .    19   .    
  Impact                   19   | .    .    .    .    .    .    .    .    .    .    19   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    1    .    
Damage Inflicted           8404 | 197  1013 .    1787 1655 557  .    923  44   909  670  649  
  Guns                     501  | 197  .    .    .    .    .    .    .    .    .    199  105  
  Cannons                  5550 | .    974  .    1542 1190 545  .    149  44   909  163  34   
  Explosions               2032 | .    38   .    245  465  .    .    774  .    .    .    510  
  Melee                    308  | .    .    .    .    .    .    .    .    .    .    308  .    
  Ramming                  13   | .    1    .    .    .    12   .    .    .    .    .    .    
  Kinetic                  2395 | 123  .    .    1525 403  .    .    .    .    .    262  82   
  Thermal                  3623 | 74   974  .    17   787  545  .    149  44   909  100  24   
  Explosive                2032 | .    38   .    245  465  .    .    774  .    .    .    510  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   308  | .    .    .    .    .    .    .    .    .    .    308  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   33   | .    .    .    .    .    .    .    .    .    .    .    33   
Highest Corruption         12   | .    2    2    .    .    .    .    .    .    12   12   5    
  Average Corruption       4    | .    2    2    .    .    .    .    .    .    11   3    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  282  | .    28   16   .    .    .    .    .    .    67   79   92   
    Message Errors         77   | .    10   4    .    .    .    .    .    .    22   18   23   
    Matter Fused           81   | .    8    4    .    .    .    .    .    .    14   26   29   
    Heat Flow Errors       28   | .    2    3    .    .    .    .    .    .    5    9    9    
    Energy Discharges      34   | .    2    1    .    .    .    .    .    .    7    12   12   
    Parts Fused            4    | .    .    1    .    .    .    .    .    .    2    1    .    
    Data Loss (minor)      30   | .    3    3    .    .    .    .    .    .    8    6    10   
    Data Loss (major)      10   | .    1    .    .    .    .    .    .    .    3    4    2    
    Misfires               7    | .    2    .    .    .    .    .    .    .    2    .    3    
    Alerts                 11   | .    .    .    .    .    .    .    .    .    4    3    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            228  | .    .    .    20   16   27   .    .    .    .    161  4    
  Projectiles              64   | .    .    .    4    16   27   .    .    .    .    17   .    
  Explosions               20   | .    .    .    16   .    .    .    .    .    .    .    4    
  Melee                    144  | .    .    .    .    .    .    .    .    .    .    144  .    
Knockbacks                 13   | .    .    .    10   2    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    9    2    .    .    .    .    .    1    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    .    .    6    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             2    | .    1    .    .    .    1    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        330  | 90   300  244  190  283  330  .    122  42   240  215  255  
  Average Temperature      78   | 35   82   109  52   78   119  .    41   25   88   83   94   
  Received Heat Transfer   1178 | .    165  .    126  225  36   .    56   18   81   102  369  
  Effects                  2    | .    .    .    .    1    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    1    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       9    | .    .    .    .    .    .    .    .    .    .    9    .    
Robots Melted              4    | .    1    .    .    1    .    .    1    .    1    .    .    
  Combat Hostiles          4    | .    1    .    .    1    .    .    1    .    1    .    .    
  Parts Melted             16   | 2    4    .    .    4    1    .    3    .    2    .    .    
  Heat Transferred         6833 | 296  2072 .    37   1332 925  .    259  74   1616 185  37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Peak Influence             840  | 15  266 39  528 840 365 .   123 .   .   .   .   
  Initial                  283  | .   9   39  .   165 283 .   .   .   .   .   .   
  Average                  184  | 7   116 16  233 495 212 .   55  .   .   .   .   
Maximum Alert Level        3    | .   1   .   2   3   1   .   .   .   .   .   .   
  Low Security (%)         67   | 100 87  100 44  10  51  .   100 .   .   .   .   
  Level 1                  20   | .   12  .   26  28  48  .   .   .   .   .   .   
  Level 2                  8    | .   .   .   29  36  .   .   .   .   .   .   .   
  Level 3                  3    | .   .   .   .   24  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   1   2   6   .   .   2   .   .   .   .   
  Investigation            7    | .   2   1   1   3   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   .   .   .   .   .   .   .   
  Assault                  3    | .   .   .   .   2   .   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Distress Signals           12   | .   3   .   6   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              165  | .   30  .   32  32  7   .   11  1   10  35  7   
  Peak Tracking Total      12   | .   4   .   7   6   3   .   4   1   5   12  4   
  Tactical Retreats        10   | .   2   .   3   3   .   .   .   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Traps Triggered            6    | .   5   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   3   3   3   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Machines Disabled          13   | .   1   .   1   4   .   .   .   .   .   6   1   
  Max in Single Turn       1    | .   1   .   1   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Machines Accessed          47   | .   9   1   4   14  11  4   4   .   .   .   .   
  Terminals                28   | .   6   1   2   11  6   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   1   .   1   2   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   1   5   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                144  | .   26  3   17  40  32  18  8   .   .   .   .   
  Successful               96   | .   16  1   9   26  23  18  3   .   .   .   .   
  Failed                   47   | .   10  2   8   13  9   .   5   .   .   .   .   
    Catastrophic           7    | .   1   1   1   2   1   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   89   | .   15  3   12  22  23  .   .   .   .   14  .   
  Terminals                87   | .   18  3   12  32  19  .   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          13   | .   3   .   3   7   .   .   .   .   .   .   .   
  Recycling Units          19   | .   5   .   .   1   13  .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   2   1   1   11  5   18  1   .   .   .   .   
  Record                   12   | .   .   .   .   .   .   12  .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           11   | .   .   1   1   3   .   6   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   2   2   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   2   6   .   .   .   .   .   .   .   
  Scan Component           5    | .   1   .   1   3   .   .   .   .   .   .   .   
  Repair                   5    | .   1   .   1   3   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   3   .   .   1   6   .   .   .   .   .   .   
  Report Inventory         8    | .   2   .   .   1   5   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   2   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         33   | .   9   .   4   8   12  .   .   .   .   .   .   
  Terminals                26   | .   7   .   4   8   7   .   .   .   .   .   .   
    Botnet                 8    | .   2   .   2   2   2   .   .   .   .   .   .   
    Skim                   18   | .   5   .   2   6   5   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   5   .   .   .   .   .   .   
    Tunnel                 7    | .   2   .   .   .   5   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         35   | .   7   1   4   12  8   .   3   .   .   .   .   
  Full Trace Events        6    | .   1   1   1   3   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   1   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   2   .   1   .   .   16  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   1   3   .   .   .   .   .   .   .   
  Time                     160  | .   32  .   32  96  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   .   .   10  .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   11  .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  
Total Allies               36   | .    .    .    .    10   11   .    .    .    7    7    1    
  Largest Group            13   | .    .    .    .    10   9    4    4    .    7    13   2    
  Highest-Rated Group      635  | .    .    .    .    88   126  50   50   .    280  635  173  
  Highest-Rated Ally       119  | .    .    .    .    16   34   15   15   .    47   96   119  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               327  | .    .    .    .    74   11   .    7    .    24   177  34   
  Total Damage             8102 | .    .    .    .    683  745  .    152  .    407  4831 1284 
  Kills                    80   | .    .    .    .    12   7    .    .    .    4    44   13   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Robot Analysis Total       11   | .   .   1   1   3   .   6   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  
Turns Passed               24666 | 89   2598 943  809  1248 1602 2800 925  859  2585 6026 4182 
Spaces Moved               8990  | 35   860  405  443  724  1100 2041 292  272  577  1761 480  
  Core                     35    | .    34   .    .    .    .    .    .    .    .    .    1    
  Treads                   2054  | .    323  .    .    .    .    .    .    .    220  1310 201  
  Legs                     746   | 35   426  52   .    .    .    .    194  6    30   .    3    
  Wheels                   5880  | .    77   353  443  724  1100 2041 98   266  327  451  .    
  Hover                    275   | .    .    .    .    .    .    .    .    .    .    .    275  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 120  120  135  120  120  120  90   180  225  225  322  322  
  Average Speed            246   | 120  262  160  121  120  120  134  283  237  404  332  853  
  Slowest Speed            2350  | 120  1400 330  135  120  150  180  335  335  720  375  2350 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 3    95   59   27   83   99   89   7    40   57   88   70   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     15    | .    2    1    .    2    8    .    .    .    .    2    .    
  Known Exits Taken        4     | .    .    .    1    1    1    .    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    .    .    1    1    1    1    .    .    
Scrap Searched             13    | .    .    1    .    .    .    5    .    1    1    5    .    
Spaces Dug                 8     | .    .    .    .    .    .    .    .    8    .    .    .    
Terrain Destroyed          133   | .    30   .    21   30   .    .    36   8    .    5    3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               14    | .    .    .    4    2    .    .    .    .    .    5    3    
  AOE                      119   | .    30   .    17   28   .    .    36   8    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  
Total                      10932 | 53   1087 698  596  1011 1340 2109 361  480  765  1880 552  
  Wait                     972   | .    72   290  59   187  11   .    32   195  112  14   .    
  Move                     8979  | 34   859  404  442  723  1099 2040 291  271  576  1760 480  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  167   | 3    42   .    10   11   4    43   5    .    8    28   13   
  Fast Attach              34    | .    3    .    1    4    .    5    3    .    2    5    11   
  Attach                   42    | 1    7    .    2    2    1    2    5    .    7    7    8    
  Detach                   3     | .    .    .    .    .    .    .    .    .    2    .    1    
  Swap                     80    | .    21   4    10   8    3    3    6    10   7    5    3    
  Drop                     127   | .    22   .    10   14   4    16   .    2    6    33   20   
  Fire                     296   | 15   60   .    62   59   16   .    19   2    32   15   16   
  Melee                    13    | .    .    .    .    .    .    .    .    .    .    13   .    
  Ram                      1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   217   | .    .    .    .    3    201  .    .    .    13   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-10/Mines
-9/Materials (discovered 5 exits: Mat x2 / Min x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
    17 | -11/Scrapyard  | Discovered new exit (range 2)
    90 | -11/Scrapyard  | Entered Materials
   327 | -10/Materials  | Build established: Mutant
   542 | -10/Materials  | Discovered new exit (range 16)
   746 | -10/Materials  | Discovered new exit (range 9)
   834 | -10/Materials  | Discovered new exit (range 8)
  1075 | -10/Materials  | Discovered new exit (range 16)
  1746 | -10/Materials  | Repaired Arm. Wheel
  1923 | -10/Materials  | Discovered new exit (range 15)
  2110 | -10/Materials  | Discovered new exit (range 10)
  2112 | -10/Materials  | Loaded intel: 2 recycling unit locations
  2190 | -10/Materials  | Learned Storage stockpile data
  2258 | -10/Materials  | Learned location of 1 exit from Storage
  2403 | -10/Materials  | Learned Storage stockpile data
  2507 | -10/Materials  | Learned location of 2 exits from Materials
  2688 | -10/Materials  | Entered Mines
  2689 | -10/Mines      | Learned location of Storage (-9)
  2729 | -10/Mines      | Assembled infested the area
  2734 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  3615 | -10/Mines      | Discovered new exit (range 15)
  3631 | -10/Mines      | Entered Materials
  3631 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3632 | -9/Materials   | Identified exit to Mines
  3632 | -9/Materials   | Identified exit to Storage
  3633 | -9/Materials   | Identified exit to Materials
  3830 | -9/Materials   | Repaired Arm. Wheel
  4440 | -9/Materials   | Entered Storage
  4441 | -9/Storage     | Identified exit to Recycling
  4495 | -9/Storage     | Repaired Arm. Wheel
  4529 | -9/Storage     | Repaired Arm. Wheel
  4908 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  5143 | -9/Storage     | Repaired Med. Armor Plating
  5180 | -9/Storage     | Discovered exit to Materials (range 5)
  5202 | -9/Storage     | Build established: Commander-Mutant
  5240 | -9/Storage     | First assault squad dispatched
  5246 | -9/Storage     | Lost 3 allies
  5320 | -9/Storage     | Central database locked down
  5368 | -9/Storage     | Learned location of 3 exits from Materials
  5444 | -9/Storage     | Learned location of 2 exits from Materials
  5508 | -9/Storage     | Learned location of Recycling (-9)
  5546 | -9/Storage     | Build established: Mutant
  5580 | -9/Storage     | Used back door to open Recycling access
  5604 | -9/Storage     | Learned Materials trap positions
  5660 | -9/Storage     | Learned location of Mines (-9)
  5688 | -9/Storage     | Entered Recycling
  6030 | -9/Recycling   | Lost 5 allies
  6114 | -9/Recycling   | Build established: Commander-Mutant
  6351 | -9/Recycling   | Scanned before Scraplab entrance
  6594 | -9/Recycling   | Discovered new exit (range 9)
  6971 | -9/Recycling   | Learned Storage interactive machine intel
  7083 | -9/Recycling   | Learned Materials emergency access door positions
  7121 | -9/Recycling   | Learned location of 1 exit from Storage
  7149 | -9/Recycling   | Learned Materials terminal intel
  7168 | -9/Recycling   | Identified exit to Scraptown
  7235 | -9/Recycling   | Learned Storage stockpile data
  7266 | -9/Recycling   | Entered Scraplab
  7290 | -9/Recycling   | Entered Scraptown
  7290 | -9/Scraptown   | Accompanied by 4 allies
  7476 | -9/Scraptown   | Visited TADAMA
  7509 | -9/Scraptown   | Visited The Evicted
  7858 | -9/Scraptown   | Discovered new exit (range 3)
  7963 | -9/Scraptown   | Visited Spacefarers
  7974 | -9/Scraptown   | Visited SPCMW
  8008 | -9/Scraptown   | Visited Cave Peace
  8039 | -9/Scraptown   | Visited Awakened
  8095 | -9/Scraptown   | Visited UFD Registry
  8095 | -9/Scraptown   | Registered with UFD as "Metacycle"
  8113 | -9/Scraptown   | Visited Cyclists
  8125 | -9/Scraptown   | Entered Cyclist Reading Room
  8196 | -9/Scraptown   | Visited Analyses Database
  8227 | -9/Scraptown   | Visited Chapter 10
  8261 | -9/Scraptown   | Visited LU-1G1's Boring Crew
  8285 | -9/Scraptown   | Visited Junk Repository
  8491 | -9/Scraptown   | Visited Scrapoid Pod Storage
  8499 | -9/Scraptown   | Found Scrapoid Pod
  8563 | -9/Scraptown   | Visited A0-MCA Data Center
  8656 | -9/Scraptown   | Discovered new exit (range 5)
  8700 | -9/Scraptown   | Visited Junk Cannon Lab
  8736 | -9/Scraptown   | Visited Botcube Research
  8787 | -9/Scraptown   | Visited Science Guys
  9211 | -9/Scraptown   | Build established: Hauler-Mutant
  9280 | -9/Scraptown   | Found Botcube
  9336 | -9/Scraptown   | Given a B- rating by A0-MCA
  9342 | -9/Scraptown   | Found A0-MCA's Component Scanner
 10090 | -9/Scraptown   | Entered Factory
 10090 | -6/Factory     | Accompanied by 4 allies
 10090 | -6/Factory     | Evolved 6 slots: Power x1, Propulsion x1, Utility x4
 10096 | -6/Factory     | Identified exit to DSF
 10258 | -6/Factory     | Garrison activated, responded to threat
 10691 | -6/Factory     | Discovered new exit (range 10)
 11015 | -6/Factory     | Entered Lower Caves
 11693 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 11830 | -6/Lower Caves | Discovered new exit (range 9)
 11874 | -6/Lower Caves | Entered another Lower Caves area
 11875 | -6/Lower Caves | Encountered a Warlord checkpoint
 11903 | -6/Lower Caves | Discovered new exit (range 15)
 12540 | -6/Lower Caves | Attacked by a faux Warlord
 12599 | -6/Lower Caves | System corruption reached 10%
 12629 | -6/Lower Caves | Lost 4 parts (2n2u)
 12858 | -6/Lower Caves | Scrapoid Pod released 06L05-D (x5)
 14408 | -6/Lower Caves | Discovered new exit (range 12)
 14459 | -6/Lower Caves | Entered Zion
 14459 | -6/Zion        | Accompanied by 6 allies
 14531 | -6/Zion        | Given A8's code to call for help
 14652 | -6/Zion        | System corruption cleaned by Quarantine Array
 14880 | -6/Zion        | Learned Factory emergency access door positions
 15584 | -6/Zion        | Found CR-A16's Pointy Stick
 15717 | -6/Zion        | Gained Derelict followers
 15829 | -6/Zion        | Turned away by Imprinter
 16760 | -6/Zion        | Found Prototype Hackware
 16761 | -6/Zion        | Identified Exp. System Shield
 16765 | -6/Zion        | Found Prototype Processor
 16766 | -6/Zion        | Identified Exp. Melee Analysis Suite
 16771 | -6/Zion        | Found Prototype Processor
 16772 | -6/Zion        | Identified Exp. Signal Interpreter
 16780 | -6/Zion        | Found Prototype Processor
 16781 | -6/Zion        | Identified Exp. Armor Integrity Analyzer
 16785 | -6/Zion        | Found Prototype Processor
 17064 | -6/Zion        | Build established: Hauler-Gladiator
 17213 | -6/Zion        | Found Prototype Special Weapon
 17222 | -6/Zion        | Found Prototype Special Weapon
 17226 | -6/Zion        | Found Prototype Special Weapon
 17491 | -6/Zion        | Found Prototype Device
 17537 | -6/Zion        | Discovered new exit (range 9)
 17830 | -6/Zion        | Found Exp. Armor Integrity Analyzer
 18919 | -6/Zion        | Botcube activated
 18943 | -6/Zion        | Botcube completed mutation into legged form, armed with 2 cannons.
 19026 | -6/Zion        | Found Prototype Special Weapon
 19678 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 19684 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 20020 | -6/Zion        | Attacked by Zionites
 20105 | -6/Zion        | Lost 5 allies
 20139 | -6/Zion        | Extracted access codes from Imprinter's data core
 20417 | -6/Zion        | Opened final containment barrier to the Deep Caves
 20462 | -6/Zion        | Discovered new exit (range 5)
 20465 | -6/Zion        | Build established: Hauler-Mutant
 20468 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 20475 | -6/Zion        | Identified exit to Deep Caves
 20485 | -6/Zion        | Entered Deep Caves
 20485 | -6/Deep Caves  | Accompanied by 1 ally
 20489 | -6/Deep Caves  | Met 5H-AD0
 20948 | -6/Deep Caves  | Z-Facility disabled
 21382 | -6/Deep Caves  | Found Prototype Protection
 21382 | -6/Deep Caves  | Identified Zio. Weapon Casing
 21519 | -6/Deep Caves  | Build established: Scavenger-Mutant
 21696 | -6/Deep Caves  | Found Prototype Protection
 21724 | -6/Deep Caves  | Identified Mobile Refinery Mk. CCLXVII
 21738 | -6/Deep Caves  | Found Zio. Weapon Casing
 22019 | -6/Deep Caves  | Build established: Hauler-Mutant
 24572 | -6/Deep Caves  | Spotted AG-82785
 24615 | -6/Deep Caves  | Core integrity fell below 50%
 24638 | -6/Deep Caves  | Core integrity fell below 20%
 24646 | -6/Deep Caves  | Identified Zio. Heavy Carapace
 24657 | -6/Deep Caves  | Lost 12 parts (2p4n2u4w)
 24667 | -6/Deep Caves  | Destroyed by AG-82785 with Assembled Focal Cannon

 Last Messages 
---------------
24601_ Zio. Light DM Reactor destroyed.
24605_ Humpback destroyed.
24611_ Rocket Launcher destroyed.
24611_ Med. Treads destroyed.
24611_ Zio. Light DM Reactor destroyed.
24614_ Acquired Prototype Leg.
24615_ Identified Enh. Flexi-carbon Leg.
24618_ Imp. Medium Treads destroyed.
24619_ Acquired Zio. Laser-S.
24621_ Zio. Laser-S destroyed.
24621_ Arm. Treads destroyed.
24626_ Exp. Heat Sink destroyed.
24640_ GMWO44/0#9A3RI38P%VK36=YJNX V
24645_ Acquired Zio. Laser-S.
24646_ Identified Zio. Heavy Carapace.
24652_ O2-FTW(g) destroyed.
24656_ Acquired Phase Shifter.
24657_ Zio. Heavy Carapace destroyed.
24663_ Acquired Corrupted Unknown Leg.
[Achievement: I Was Wrong!]

 Map 
-----
+----------------------------------------------------+
|  ???????????????????????????????????????????       |
|  ???????????????????????????????????????????       |
|  ???????????????????????????????????????????       |
|  ????????????????????????????????????????????#     |
|  ?????????????????????????????????????????????#    |
|  ?????????????????????????????????????????????#    |
|  ???????????????????????????????????????????????   |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ???????????????????????   #?????????????????????? |
|  ?????????????????????      ?????????????????????# |
|  ?????????????????? *        ???????????????????## |
|  ???????????????? [  *      #???????????????????#  |
|  ??????????????             ##??????????????????#  |
|  ????????????  *     **      #???????###????????## |
|  ????????????                #???  ###  #???????## |
|  ???????????  *              #???        ####??##  |
|  ???????????   *             #???            ###   |
|  ??????????  g   ***h        #?????#               |
|  ??????????             g    #??????#              |
|  ?????????"        =         #??????#              |
|  ?????????"         ==       ##??????#             |
|  ?????????"  *     != = |     #??????##            |
|  ????????#            !=!]&   #???????######       |
|  ????????"         ! ]!%=g/|  #????????????##      |
|  ????????"           !==%@!/  ###############      |
|  ????????"        G  !!!  !     *                  |
|  ??????????"       =  =  !|    !%!                 |
|  ????????"       !     !!!      [                # |
|  ?????????"                   ###  ;##########   # |
|  ????????"                    ##    #????????    # |
|  ????????""                  ###     #??????     # |
|  ?????????             # #   ;###      ????? ##### |
|  ?????????       #### ## ## ###?#      #????#????? |
|  ?????????""   #????# ?# ####???## #####?????????? |
|  ??????????   ??????##?# ?????????##?????????????? |
|  ??????????#????????????#????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          49
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1200
Utility Shielding          33
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                55
Melee Accuracy             8
Armor Integrity Analysis   50
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          16

 Item Schematics 
-----------------
              Hpw. Tractor Beam | -9/Recycling | Hacked
              Huge Storage Unit | -9/Recycling | Hacked
             Cargo Storage Unit | -6/Factory   | Scanalyzed
              Matter Compressor | -6/Zion      | Archive
              Lrn. Tractor Beam | -6/Zion      | Archive
 Adv. System Restoration Module | -6/Zion      | Archive
               Hpw. Shock Rifle | -6/Zion      | Archive
         Field Propulsion Drive | -6/Zion      | Archive
             Imp. Medium Treads | -6/Zion      | Archive
               Dispersion Rifle | -6/Zion      | Archive
             Arm. Medium Treads | -6/Zion      | Archive
        Angular Momentum Engine | -6/Zion      | Archive
            EM Disruption Field | -6/Zion      | Archive
            Adv. Cooling System | -6/Zion      | Archive
             Hvy. Plasma Cannon | -6/Zion      | Archive
           Imp. Remote Datajack | -6/Zion      | Archive
               Stasis Canceller | -6/Zion      | Archive
            Adv. Thermal Shield | -6/Zion      | Archive
                    HERF Cannon | -6/Zion      | Archive

 Robot Schematics 
------------------
      S-10 Pest | -9/Recycling | Hacked
  A-15 Conveyor | -6/Zion      | Archive
  W-25 Informer | -6/Zion      | Archive
 B-48 Gladiator | -6/Zion      | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Was Wrong!

 Challenges 
------------
None

 Game 
------
Seed              WarlordSuspensionPrototype
  Manual?         0
Play Time         02:32:22
  Cumulative      288.9 hours
  Start           2024.09.13 @ 08:28:02
  End             2024.09.13 @ 11:29:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          210
  Rogue           200
  Adventurer      0
  Explorer        10
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             75
Gallery%          72
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3403e50f-81d2-46ac-bc2e-031618eaf342