Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.12 @ 13:48:48 Player: ORION Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (122) 610 Value Destroyed (4668) 4668 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10438 Bonus ------- None Cogmind --------- Core Integrity 290/1150 Matter 300/300 Energy 49/100 System Corruption 14% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Improved Energy Well Advanced Sensor Array Advanced Targeting Computer Cloaking Device Cloaking Device System Guard Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Experimental Targeting Computer Layered Medium Armor Plating Improved Recalibrator > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Particle Cannon Cooled Particle Cannon Heavy Flak Cannon > --- INVENTORY -------- Micro Fission Core Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Power Amplifier Improved Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating EM Disruption Field System Guard Mini Drone Bay Gatling Laser High-powered Shotgun Coil Gun Coil Gun [Rating: 100] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Armored Leg Treads Armored Treads Leg Armored Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 2 1 . . . . . . . Utility 5 | . . . . 2 . 1 1 . . 1 Weapon 3 | . . . 1 . . 1 1 . . . Parts Attached 175 | 6 8 6 30 11 18 12 43 3 . 38 Power 22 | 1 2 . 5 1 1 3 4 . . 5 Engine 12 | 1 2 . 2 1 1 2 3 . . . Core 10 | . . . 3 . . 1 1 . . 5 Reactor . | . . . . . . . . . . . Propulsion 43 | 2 1 3 10 . 10 . 10 . . 7 Treads 10 | . . . . . 7 . 3 . . . Leg 32 | 2 1 2 10 . 3 . 7 . . 7 Wheel 1 | . . 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 42 | 1 3 . 3 3 1 4 12 2 . 13 Device 23 | . 2 . . 1 . 1 8 1 . 10 Storage 6 | 1 1 . 2 . . 1 . . . 1 Processor 4 | . . . 1 . . . 1 1 . 1 Hackware 2 | . . . . 1 . . 1 . . . Protection 7 | . . . . 1 1 2 2 . . 1 Artifact . | . . . . . . . . . . . Weapon 68 | 2 2 3 12 7 6 5 17 1 . 13 Energy Gun 26 | . 2 3 7 4 3 . 4 . . 3 Energy Cannon 12 | . . . . . 1 3 4 . . 4 Ballistic Gun 18 | 2 . . 4 2 . 2 3 . . 5 Ballistic Cannon 8 | . . . . 1 2 . 3 1 . 1 Launcher 4 | . . . 1 . . . 3 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 1 1 4 . . . Parts Lost 70 | . 1 . 4 4 10 . 9 1 . 41 Power 6 | . . . 1 . 1 . 1 . . 3 Propulsion 23 | . . . . 1 6 . 5 . . 11 Utility 17 | . 1 . 1 1 . . 2 . . 12 Weapon 24 | . . . 2 2 3 . 1 1 . 15 Highest Loss Streak 15 | . 1 . 3 2 7 . 3 1 . 15 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 96 | . 94 99 98 94 95 99 96 97 100 92 Engine 5 | . 14 11 5 7 6 5 4 5 5 1 Core 1 | . . . 3 . . . . . . 6 Treads 10 | . . . . . 21 33 20 . . . Leg 22 | . 28 43 44 36 13 . 7 29 29 24 Device 8 | . 8 11 1 . 2 3 12 14 11 12 Storage 6 | . 14 11 9 7 7 6 5 5 5 5 Processor 5 | . . . 7 7 7 6 1 7 11 12 Hackware 3 | . . . . 7 7 6 6 . . . Protection 3 | . . . . 3 3 8 5 5 5 4 Energy Gun 8 | . 6 22 18 6 11 . 2 11 11 8 Energy Cannon 8 | . . . . . 1 22 15 11 11 7 Ballistic Gun 4 | . 21 . 7 14 1 3 2 . . 3 Ballistic Cannon 2 | . . . . . 7 . 4 2 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 99 | 13 48 52 90 61 70 88 99 90 89 97 Greatest Support 110 | 20 20 40 85 81 108 108 110 80 80 92 Greatest Overweight (x) 15 | 2 2 2 1 . 2 . 5 1 1 15 Average Overweight (x) . | . . 1 . . . . . 1 1 . Largest Inventory Capacity 25 | 8 20 20 25 20 20 20 20 20 20 20 Average Capacity 19 | 7 9 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 15 20 20 20 20 20 20 20 20 Average Carried 17 | 3 7 11 18 19 17 19 18 19 20 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 15 20 20 20 20 19 20 20 8 Class Distribution -------------------- 43% | Gunner 17% | Scavenger-Gunner 11% | Scavenger-Mutant 10% | Mutant 10% | Tank 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Tank | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Matter Collected 3227 | 212 222 46 477 154 458 217 510 311 10 610 Remotely . | . . . . . . . . . . . Salvage Created 5349 | . 274 46 941 346 686 350 993 204 . 1509 Parts 226 | . 16 5 33 17 41 21 29 7 . 57 Haulers Intercepted 5 | . . . 1 . 3 . 1 . . . Recyclers Shooed 3 | . . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Combat Hostiles Destroyed 95 | . 7 3 17 7 12 6 14 6 . 23 Guns 49 | . 7 3 16 5 3 1 . 4 . 10 Cannons 42 | . . . . . 8 5 14 2 . 13 AOE 2 | . . . . 1 1 . . . . . Classes Destroyed 11 | . 1 1 6 1 2 . . . . . Worker 7 | . . . 2 . 2 . . . . 3 Builder 3 | . . . . . 1 . . . . 2 Hauler 5 | . . . 1 . 3 . 1 . . . Recycler 8 | . . . 2 . 2 1 2 . . 1 Watcher 4 | . . . 1 . 1 . 1 . . 1 Swarmer 31 | . . 3 5 2 4 4 4 5 . 4 Grunt 29 | . 7 . 7 2 3 . 4 . . 6 Duelist 1 | . . . . 1 . . . . . . Sentry 9 | . . . 4 1 3 1 . . . . Hunter 14 | . . . 1 1 . . 4 1 . 7 Programmer 11 | . . . . . 2 1 2 . . 6 Best Kill Streak 6 | . 3 3 6 2 5 5 5 5 . 6 Combat Bots Only 6 | . 3 3 3 2 4 4 3 5 . 6 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Damage Taken 14117 | . 344 152 1234 778 1417 410 2698 507 . 6577 Core 1704 | . 100 41 94 154 187 14 176 78 . 860 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 105 | . . . . 105 . . . . . . Core Remaining (%) 79 | 100 60 89 82 . 51 98 . . 74 . Volleys Fired 285 | . 28 7 70 23 33 8 52 8 . 56 Largest 5 | . 2 2 3 3 3 4 5 4 . 5 Hottest 330 | . 40 112 168 93 180 125 196 100 . 330 Shots Fired 822 | . 56 14 186 56 95 32 135 31 . 217 Gun 529 | . 56 14 186 56 45 4 17 15 . 136 Cannon 285 | . . . . . 50 28 110 16 . 81 Launcher 8 | . . . . . . . 8 . . . Special . | . . . . . . . . . . . Kinetic 337 | . 56 . 57 40 64 4 39 . . 77 Thermal 437 | . . 14 127 . 12 28 88 31 . 137 Explosive 2 | . . . . . . . 2 . . . Electromagnetic 46 | . . . 2 16 19 . 6 . . 3 Robot Hit Streak 30 | . 5 4 30 10 14 6 12 8 . 22 Robot Miss Streak 14 | . 2 3 3 3 14 2 7 2 . 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . . 1 . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . Shots Hit Robots 566 | . 37 7 127 41 63 8 94 17 . 172 Core Hits 321 | . 15 3 45 29 58 9 53 7 . 102 Critical Kills 2 | . . . 1 . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 . . . . 1 Critical Strikes 14 | . . 1 2 . 5 . 1 2 . 3 Burn 5 | . . 1 1 . . . . 2 . 1 Destroy 4 | . . . 1 . 1 . . . . 2 Blast 4 | . . . . . 3 . 1 . . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11778 | . 394 104 1644 757 1454 273 2735 366 . 4051 Guns 5931 | . 394 104 1636 508 504 23 259 230 . 2273 Cannons 5209 | . . . . . 844 250 2220 136 . 1759 Explosions 611 | . . . . 249 106 . 256 . . . Melee . | . . . . . . . . . . . Ramming 27 | . . . 8 . . . . . . 19 Kinetic 4427 | . 394 . 595 209 966 23 911 . . 1329 Thermal 6304 | . . 104 1041 110 216 250 1568 366 . 2649 Explosive 38 | . . . . . . . 38 . . . Electromagnetic 982 | . . . . 438 272 . 218 . . 54 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . 1 3 1 4 4 4 18 Average Corruption 3 | . . . . 1 2 1 3 4 4 4 Corruption Purged 4 | . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . Effects 91 | . . . . 4 11 . 34 12 6 24 Message Errors 16 | . . . . 1 3 . 7 1 1 3 Matter Fused 23 | . . . . 1 3 . 11 3 1 4 Heat Flow Errors 10 | . . . . 1 1 . 2 2 . 4 Energy Discharges 11 | . . . . . 1 . 4 2 . 4 Parts Rejected 2 | . . . . . 1 . . . . 1 Data Loss (minor) 15 | . . . . 1 1 . 6 2 2 3 Data Loss (major) 7 | . . . . . . . 2 1 1 3 Misfires 2 | . . . . . 1 . 1 . . . Alerts 3 | . . . . . . . 1 . 1 1 Weapon Failures 2 | . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 150 | . . . . 47 1 2 42 1 . 57 Projectiles 103 | . . . . . 1 2 42 1 . 57 Explosions 47 | . . . . 47 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 35 | . . . . . 11 . 8 . . 16 Impact . | . . . . . . . . . . . Kinetic 33 | . . . . . 10 . 8 . . 15 Secondary 2 | . . . . . 1 . . . . 1 Self-Inflicted Damage 209 | . . . . 152 . . 57 . . . Shots 7 | . . . . 5 . . 2 . . . Rammed . | . . . . . . . . . . . Targets Rammed 8 | . . . 1 . . . . . . 7 Kicked 8 | . . . 1 . . . . . . 7 Crushed . | . . . . . . . . . . . Highest Temperature 521 | . 12 48 521 130 254 80 198 159 . 352 Average Temperature 90 | . 6 22 129 37 75 34 49 79 . 107 Received Heat Transfer 1839 | . 186 . 531 153 432 24 252 . . 261 Effects 11 | . . . 9 . . . . . . 2 Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 2 | . . . . . . . . . . 2 Interference 4 | . . . 4 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . Damage (minor) 3 | . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 3 | . . . . 2 . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 24 | . . 1 3 . . . 3 5 . 12 Heat Transferred 10820 | . . 333 2490 150 350 333 2176 777 . 4211 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Peak Influence 383 | . 180 149 239 319 383 179 139 . . 226 Initial 108 | . . 76 . 108 58 102 16 . . 14 Average 85 | . 120 80 83 197 201 61 55 . . 60 Maximum Alert Level 1 | . . . 1 1 1 . . . . 1 Low Security (%) 91 | 100 100 100 93 62 38 100 100 . . 97 Level 1 8 | . . . 6 37 61 . . . . 2 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 . 2 1 2 1 8 . . 5 Investigation . | . . . . . . . . . . . Extermination 8 | . . . . . 1 1 3 . . 3 Reinforcement 9 | . 1 . 2 1 1 . 2 . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Distress Signals 7 | . . . 3 . . . 3 . . 1 Communications Jammed 10 | . . . . . . . 10 . . . Distress Signals 10 | . . . . . . . 10 . . . Times Spotted 138 | . 9 4 28 7 17 7 22 6 . 38 Peak Tracking Total 7 | . 3 3 4 2 7 3 3 5 . 7 Tactical Retreats 5 | . . . . . . . 1 . . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Traps Triggered 5 | . . . . 4 1 . . . . . Indirectly 3 | . . . . 3 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Machines Disabled 10 | . . . 1 5 1 . 3 . . . Max in Single Turn 4 | . . . 1 4 1 . 2 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Machines Accessed . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . Successful . | . . . . . . . . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 3 | . . . . . . . . 3 . . RETURN 3 | . . . . . . . . 3 . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches 3 | . . . . . . . . 3 . . Drone Recoveries 3 | . . . . . . . . 3 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Turns Passed 9870 | 89 362 625 1525 452 747 975 2551 785 333 1426 Spaces Moved 4528 | 65 177 306 836 248 372 498 948 389 176 513 Core 9 | 8 . . . . . . . . . 1 Treads 1454 | . . . . . 215 498 741 . . . Legs 3065 | 57 177 306 836 248 157 . 207 389 176 512 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 125 120 168 162 190 190 120 Average Speed 164 | 115 131 190 134 125 155 168 180 190 190 184 Slowest Speed 800 | 190 260 260 200 126 260 168 470 190 190 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 23 | 3 27 19 48 8 47 10 17 50 19 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 80 | . . . . 15 13 10 32 3 . 7 Melee . | . . . . . . . . . . . Projectile 39 | . . . . . 9 10 10 3 . 7 AOE 41 | . . . . 15 4 . 22 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Total 6346 | 76 263 335 1112 346 474 620 1688 416 175 841 Wait 1106 | . 33 6 113 47 21 79 592 12 . 203 Move 4518 | 64 176 305 835 247 371 497 947 388 175 513 Hop . | . . . . . . . . . . . Pick Up 129 | 6 7 8 27 10 21 10 25 3 . 12 Fast Attach 43 | 6 4 . 5 3 . 1 10 1 . 13 Attach 59 | . . 3 5 2 15 3 12 1 . 18 Detach 9 | . . 1 3 . . 2 2 . . 1 Swap 73 | . 4 3 20 6 3 8 21 1 . 7 Drop 116 | . 11 2 33 8 10 12 27 2 . 11 Fire 285 | . 28 7 70 23 33 8 52 8 . 56 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 8 | . . . 1 . . . . . . 7 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Propulsion x2 691 | -9/Materials | Build established: Scavenger-Mutant 1068 | -9/Materials | Discovered new exit (range 4) 1077 | -9/Materials | Entered another Materials area 1077 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1335 | -8/Materials | Lost 3 parts (1p1u1w) 2576 | -8/Materials | Discovered new exit (range 10) 2602 | -8/Materials | Entered Factory 2602 | -7/Factory | Evolved 2 slots: Utility x2 2969 | -7/Factory | Discovered new exit (range 9) 3054 | -7/Factory | Entered Storage 3394 | -7/Storage | Lost 7 parts (1p3n3w) 3581 | -7/Storage | Build established: Gunner 3748 | -7/Storage | Discovered new exit (range 9) 3801 | -7/Storage | Entered Factory 3801 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4098 | -6/Factory | Build established: Tank 4454 | -6/Factory | Build established: Gunner 4694 | -6/Factory | Spotted B-75 Beast 4761 | -6/Factory | Discovered new exit (range 8) 4776 | -6/Factory | Entered another Factory area 4776 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5780 | -5/Factory | Lost 3 parts (1n1u1w) 5981 | -5/Factory | Garrison activated, responded to threat 6022 | -5/Factory | Build established: Tank 6370 | -5/Factory | Build established: Hacker-Tank 7004 | -5/Factory | Found Prototype Processor 7004 | -5/Factory | Identified Exp. Targeting Computer 7299 | -5/Factory | Discovered new exit (range 15) 7327 | -5/Factory | Entered Upper Caves 7442 | -5/Upper Caves | Build established: Gunner 8091 | -5/Upper Caves | Discovered new exit (range 9) 8112 | -5/Upper Caves | Entered another Upper Caves area 8367 | -5/Upper Caves | Discovered new exit (range 9) 8445 | -5/Upper Caves | Entered Factory 8445 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9166 | -4/Factory | Lost 4 parts (2u2w) 9713 | -4/Factory | Lost 15 parts (2p3n3u7w) 9765 | -4/Factory | Crushed by falling debris 9765 | -4/Factory | System corruption reached 10% 9799 | -4/Factory | Lost 10 parts (1p4n2u3w) 9843 | -4/Factory | Core integrity fell below 50% 9871 | -4/Factory | Self-destructed Last Messages --------------- 09844_ Slug penetrates Wall. 09844_ System Restoration Module destroyed. 09850_ Acquired Imp. Kinecellerator. 09851_ Kicked S-27 Virus. 09855_ Kicked S-27 Virus out of the way. 09855_ Slug penetrates Wall. 09857_ Kicked S-27 Virus. 09858_ System corrupted: Arm. Leg rejected. 09858_ Slug penetrates Wall. 09858_ Power Amplifier destroyed. 09859_ S-27 Virus destroyed. 09859_ Slug penetrates Wall. 09859_ Kicked S-27 Virus out of the way. 09861_ Myomer Leg destroyed. 09862_ Slug penetrates Wall. 09862_ Penetrated by Slug. 09865_ Slug penetrates Wall. 09865_ Imp. Kinecellerator destroyed. 09865_ R-10 Processor collects Arm. Leg. 09868_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | %%############+#####????????????????????????????? | | = =[ ????????????????????????????? | | %!% ????????????????????????????? | | ????????????????????????????? | | #########???????????????????????????????? | | % "" #???????????????????????????????????????? | | "" #???????????????????????????????????????? | | " ###?????????????????????????????????????? | | # ###########???????????????????????????? | | # # #???????????????????????????? | | # # #???????????????????????????? | | ###% #???????????????????????????? | | %# #???????????????????????????? | | %%%/ #???????????????????????????? | | ! # #???????????????????????????? | | # #???????????????????????????? | | #+######## # #?#+#???????#???????????????? | | ## ###+######### #?????? #???????????????? | | ## ## ## #????? #???????????????? | | ## ## ## #???? #???????????????? | | ! ## ##= ## ##### #######?????????? | | ## ## # ????????? | | #? ## """" " ^ ????????? | | #? ## """" # R ????????? | | #? ## """" !####;########??????????????? | | #? ?# """" ## @ s #???????????????????? | | +? ?############ s %s#???????????????????? | | #?"????????????# """ #???????????????????? | | #? ????????????# """ #???????????????????? | | #########??????????????# """ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#""" #???????????????????? | | ???????????????????????#"Y ?????????????????????? | | ????????????????????????""???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Armor Coverage 375 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 28 Recoil Reduction 5 Kinecelleration 40 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Maybe Next Time I'll Detach My Launcher More Dakka Please Challenges ------------ None Game ------ Seed CouplerActuatorExoskeleton Manual? 0 Play Time 02:58:14 Cumulative 22.2 hours Start 2022.10.11 @ 08:13:10 End 2022.10.12 @ 13:48:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 11 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fc9db72-70db-4cf8-a445-d3f0eec845cc