Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 14:07:46 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (145) 725 Value Destroyed (4543) 4543 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (2796) 2796 TOTAL SCORE: 12024 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 2851 Aligned with FarCom 300 Friendly Fire -378 Cogmind --------- Core Integrity 337/700 Matter 300/300 Energy 900/900 System Corruption 0% Temperature Cool (0) Movement Treading (166) Location -7/Scraptown Parts ------- > --- POWER (1) -------- Hybrid Fission Core > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Deep Structural Scanner Makeshift Salvage Targeting Computer Advanced Targeting Computer Expert System (Blank) Tech Extrapolator > --- WEAPON (3) ------- Heavy Machine Gun Heavy Machine Gun Longsword +1 > --- INVENTORY (5) ---- Medium Treads Compact Wheel Tractor Beam Gauss Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Tri-treads > --- UTILITY ---------- Army-in-a-Box > --- WEAPON ----------- Siege Cannon > --- INVENTORY -------- Improved Deuterium Engine Compact Wheel High-capacity Matter Pod Tractor Beam Heavy Missile Launcher [Rating: 95] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Hybrid Fission Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon CPS Tube Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . . . 3 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 114 | 6 14 2 2 3 25 16 5 13 28 Power 10 | 1 2 . . . 1 2 1 1 2 Engine 9 | 1 2 . . . 1 2 1 1 1 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 26 | 2 2 1 2 . 8 3 1 2 5 Treads 23 | 2 2 1 . . 8 2 1 2 5 Leg . | . . . . . . . . . . Wheel 3 | . . . 2 . . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 38 | 1 5 1 . . 8 8 1 1 13 Device 15 | . 3 . . . 1 3 . 1 7 Storage 5 | 1 2 . . . 1 1 . . . Processor 7 | . . . . . 2 1 . . 4 Hackware . | . . . . . . . . . . Protection 11 | . . 1 . . 4 3 1 . 2 Artifact . | . . . . . . . . . . Weapon 40 | 2 5 . . 3 8 3 2 9 8 Energy Gun 5 | 1 3 . . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 1 . . . . 6 . . 3 4 Ballistic Cannon 14 | . 2 . . 2 2 2 1 3 2 Launcher 2 | . . . . 1 . 1 . . . Special Weapon 2 | . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . 2 Corrupted Parts 1 | . 1 . . . . . . . . System Corruption 4 | . 4 . . . . . . . . Parts Lost 18 | . 3 2 . . 5 . 3 1 4 Power 3 | . 1 . . . . . 1 . 1 Propulsion 4 | . 1 1 . . 1 . 1 . . Utility 6 | . . 1 . . 1 . 1 . 3 Weapon 5 | . 1 . . . 3 . . 1 . Highest Loss Streak 3 | . 1 2 . . 3 . 3 1 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 77 | . 98 90 85 76 96 90 91 88 67 Engine 6 | . 13 14 14 14 9 7 7 7 4 Core 1 | . . . . . . . . . 2 Treads 19 | . 27 28 19 . 25 7 6 18 19 Wheel 1 | . . . 8 28 . 6 7 1 . Device 9 | . 13 1 . . 3 11 15 15 9 Storage 4 | . 14 14 14 14 9 7 7 7 . Processor 9 | . . . . . 13 15 15 15 10 Protection 5 | . . 3 14 14 16 9 6 7 2 Energy Gun 1 | . 14 . . . . . . 1 . Ballistic Gun 8 | . 1 . . . 15 7 . 7 9 Ballistic Cannon 5 | . 12 28 14 4 2 13 17 3 1 Slashing Weapon 1 | . . . . . . . . . 2 Peak Build Rating 95 | 6 11 9 15 18 37 53 51 55 95 Average Rating 50 | 4 9 8 10 15 32 51 49 45 65 On Entrance 23 | . 6 9 9 15 18 37 51 51 38 Naked Turns 3 | . . . . . . . . . 3 Heaviest Build 116 | 11 53 52 52 53 67 113 116 116 112 Greatest Support 68 | 40 40 40 40 24 62 62 28 68 68 Greatest Overweight (x) 4 | . 1 1 1 2 2 4 4 4 2 Average Overweight (x) . | . . 1 1 1 . 2 3 1 . Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 25 25 25 Average Capacity 13 | 7 13 20 20 20 20 20 25 25 7 Most Carried 25 | 3 16 20 20 20 20 21 23 25 25 Average Carried 12 | 1 9 19 19 19 19 20 20 24 7 Final Capacity 25 | 8 20 20 20 20 20 25 25 25 5 Final Carried 25 | 3 16 20 20 18 20 21 20 25 5 Class Distribution -------------------- 36% | Mutant 16% | Scavenger-Mutant 15% | Commander-Gunner 12% | Commander-Mutant 11% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Storage Commander-Mutant | -7/Recycling Commander-Gunner | -7/Scraptown Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Matter Collected 4722 | 163 335 184 . 147 902 354 450 580 1607 Remotely 286 | . 11 . . . . . . . 275 Salvage Created 6331 | . 652 134 . 39 1213 404 286 1160 2443 Parts 305 | . 46 14 . 11 69 26 10 29 100 Haulers Intercepted 6 | . 2 . . . 4 . . . . Recyclers Shooed 6 | . . . . . 1 . . 5 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Combat Hostiles Destroyed 111 | . 20 5 . 7 13 11 9 10 36 Melee 13 | . . . . . . . . . 13 Guns 34 | . 12 . . . 13 1 . 4 4 Cannons 54 | . 6 5 . 3 . 6 9 6 19 AOE 10 | . 2 . . 4 . 4 . . . Classes Destroyed 24 | . 5 1 . . 4 1 . 2 11 Worker 8 | . 2 2 . . 2 . 1 1 . Builder 3 | . . . . . 2 1 . . . Hauler 6 | . 2 . . . 4 . . . . Recycler 12 | . . . . . 4 1 . 7 . Drone 1 | . . . . . . . . . 1 Watcher 4 | . 1 . . . 2 1 . . . Swarmer 27 | . 9 3 . 7 4 4 . . . Grunt 21 | . 11 . . . 3 . 2 5 . Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 . Sentry 15 | . . 2 . . 4 2 6 1 . Hunter 6 | . . . . . 1 4 1 . . Programmer 3 | . . . . . . 1 . 2 . Heavy 1 | . . . . . 1 . . . . Bolteater 2 | . . . . . . . . . 2 Federalist 2 | . . . . . . . . . 2 Explorer 2 | . . . . . . . . . 2 Ranger 4 | . . . . . . . . . 4 Guru 7 | . . . . . . . . . 7 Scientist 4 | . . . . . . . . . 4 Scrapper 14 | . . . . . . . . . 14 Elite 5 | . . . . . . . . . 5 Zionite 1 | . . . . . . . . . 1 Tinkerer 2 | . . . . . . . . . 2 Best Kill Streak 11 | . 5 3 . 4 4 4 3 8 11 Combat Bots Only 11 | . 4 3 . 4 3 4 2 6 11 Max Kills in Single Turn 3 | . 1 1 . 3 2 2 2 2 2 Gunslinging 1 | . . . . . 1 . . . . Exploded 3 | . 1 . . 3 . 2 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Triborg (-7/Scraptown) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Hostile Shots Fired 641 | . 99 35 . 15 47 97 181 41 126 Missed 201 | . 22 11 . 6 7 38 83 8 26 Damage Taken 5664 | . 642 289 . 74 871 572 802 594 1820 Core 491 | . 70 27 . 16 15 39 69 71 184 Absorbed by Shields 158 | . 127 31 . . . . . . . Reduced by Siege Mode 258 | . . . . . . . . . 258 Redirected to Shielding 4 | . . . . . 4 . . . . Ignored by Resistances 3 | . . . . . . . . . 3 Regen/Repaired (Parts) 46 | . . . . . 46 . . . . Core Remaining (%) 83 | 100 . . . 54 97 . . . . Volleys Fired 310 | 1 65 14 . 7 64 31 28 22 78 Largest 3 | 2 2 2 . 2 2 3 3 3 2 Hottest 144 | 70 90 70 . 70 76 124 144 144 70 Shots Fired 556 | 2 121 28 . 12 127 69 67 42 88 Gun 251 | 2 76 . . . 123 17 . 13 20 Cannon 299 | . 45 28 . 10 4 49 67 29 67 Launcher 5 | . . . . 2 . 3 . . . Special 1 | . . . . . . . . . 1 Kinetic 472 | 1 46 28 . 10 127 66 67 40 87 Thermal 4 | 1 1 . . . . . . 2 . Explosive 5 | . . . . 2 . 3 . . . Electromagnetic 74 | . 74 . . . . . . . . Robot Hit Streak 23 | . 6 9 . 11 11 23 22 9 6 Robot Miss Streak 5 | 2 5 3 . 1 3 2 2 4 3 Penetration Max 1 | . . . . . 1 . . 1 1 Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 392 | . 67 15 . 6 83 40 49 38 94 Core Hits 200 | . 27 8 . 7 39 22 18 36 43 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . Critical Strikes 24 | . 2 . . . 3 1 11 2 5 Destroy 3 | . . . . . 3 . . . . Blast 18 | . . . . . . 1 11 2 4 Corrupt 2 | . 2 . . . . . . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 78 | . . . . . . . . 9 69 Impact . | . . . . . . . . . . Slashing 78 | . . . . . . . . 9 69 Piercing . | . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . 6 8 Combat Hostiles 2 | . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14359 | . 1332 333 . 220 1587 1214 1382 1763 6528 Guns 2999 | . 739 . . . 1504 267 . 207 282 Cannons 6878 | . 463 329 . 83 83 616 1382 727 3195 Explosions 751 | . 119 . . 137 . 331 . 164 . Melee 3716 | . . . . . . . . 665 3051 Ramming 15 | . 11 4 . . . . . . . Kinetic 9136 | . 472 329 . 83 1587 883 1382 923 3477 Thermal 143 | . 132 . . . . . . 11 . Explosive 632 | . . . . 137 . 331 . 164 . Electromagnetic 717 | . 717 . . . . . . . . Impact . | . . . . . . . . . . Slashing 3716 | . . . . . . . . 665 3051 Piercing . | . . . . . . . . . . Highest Corruption 4 | . 4 4 4 4 . 2 2 4 4 Average Corruption 3 | . 4 4 4 4 . 2 2 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 103 | . 13 22 8 9 . 1 7 43 . Message Errors 21 | . 2 4 3 1 . . 3 8 . Matter Fused 23 | . 3 3 2 3 . . 3 9 . Heat Flow Errors 18 | . 1 4 . 2 . . 1 10 . Energy Discharges 15 | . 2 4 1 1 . . . 7 . Parts Rejected 2 | . . . . . . . . 2 . Data Loss (minor) 15 | . 2 4 2 2 . 1 . 4 . Data Loss (major) 2 | . 1 1 . . . . . . . Misfires 4 | . 1 . . . . . . 3 . Alerts 2 | . . 2 . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1248 | . . . . . . 9 . 277 962 Projectiles 203 | . . . . . . 9 . 14 180 Explosions . | . . . . . . . . . . Melee 1045 | . . . . . . . . 263 782 Knockbacks 26 | . 4 2 . 1 . 6 3 3 7 Impact . | . . . . . . . . . . Kinetic 26 | . 4 2 . 1 . 6 3 3 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . . 41 . Shots 1 | . . . . . . . . 1 . Rammed 3 | . 2 1 . . . . . . . Targets Rammed 4 | . 3 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 306 | 30 201 278 . 242 87 48 189 240 306 Average Temperature 69 | 18 65 80 . 71 34 12 78 72 92 Received Heat Transfer 1249 | . 235 69 . . 198 36 216 54 441 Effects 1 | . . 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Siege Activations 6 | . . . . . . . . . 6 Total Turns 1331 | . . . . . . . . . 1331 Longest Duration 942 | . . . . . . . . . 942 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . 5 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 162 | . 137 . . . . . . 25 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Peak Influence 468 | . 468 322 . 164 222 304 375 316 . Initial 152 | . . 152 . . 63 71 25 145 . Average 147 | . 298 192 . 18 102 145 211 102 . Maximum Alert Level 2 | . 2 1 . . 1 1 1 1 . Low Security (%) 75 | 100 22 55 . 100 98 85 37 91 . Level 1 21 | . 60 44 . . 1 14 62 8 . Level 2 2 | . 17 . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 3 . . . 1 7 2 . . Investigation 4 | . 1 . . . . 2 1 . . Extermination 2 | . . . . . . 2 . . . Reinforcement 7 | . 2 . . . 1 3 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Distress Signals 7 | . 2 . . 1 3 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 161 | . 35 4 . 4 24 19 10 12 53 Peak Tracking Total 6 | . 6 3 . 3 5 4 4 6 5 Tactical Retreats 7 | . 4 1 . . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Traps Triggered 5 | . . . . . 2 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Machines Disabled 28 | . 3 5 . 1 . . 2 2 15 Max in Single Turn 2 | . 1 1 . 1 . . 1 2 2 Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Machines Accessed 22 | . 1 . 1 . 4 5 2 6 3 Terminals 12 | . 1 . . . 2 4 1 4 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 3 | . . . . . . . 1 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 54 | . 4 . 1 . 5 7 5 7 25 Successful 38 | . . . 1 . 4 3 . 5 25 Failed 16 | . 4 . . . 1 4 5 2 . Catastrophic 9 | . 3 . . . 1 3 2 . . Database Lockouts . | . . . . . . . . . . Manual 19 | . 4 . 1 . 2 2 1 9 . Terminals 21 | . 4 . . . 2 6 4 5 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 3 | . . . . . . . 1 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Terminal Hacks 28 | . . . 1 . . 2 . . 25 Record 25 | . . . . . . . . . 25 Branch Access Points 1 | . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks 6 | . . . . . 1 . . 5 . Terminals 4 | . . . . . 1 . . 3 . Skim 4 | . . . . . 1 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . Tunnel 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . . . . 4 2 2 . Full Trace Events 3 | . 1 . . . . 1 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . 13 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 8 | . . . . . . . . 8 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Total Allies 10 | . . 2 . . . . . 8 . Largest Group 5 | . . 2 2 . . . . 5 4 Highest-Rated Group 125 | . . 42 42 . . . . 125 95 Highest-Rated Ally 32 | . . 31 31 . . . . 32 32 Total Orders 128 | . . . . . . . . . 128 STAY 23 | . . . . . . . . . 23 FOLLOW 51 | . . . . . . . . . 51 RETURN 54 | . . . . . . . . . 54 Ally Attacks 660 | . . . . . . . . 11 649 Total Damage 10096 | . . . . . . . . 397 9699 Kills 103 | . . . . . . . . 2 101 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 124 | . . . . . . . . . 124 Drone Recoveries 94 | . . . . . . . . . 94 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Turns Passed 18101 | 87 1098 886 405 485 1522 1359 349 1873 10037 Spaces Moved 7836 | 47 447 348 221 431 668 896 134 763 3881 Core 9 | 2 . . . . . . . . 7 Treads 5991 | 45 447 348 118 . 629 28 3 499 3874 Legs . | . . . . . . . . . . Wheels 1836 | . . . 103 431 39 868 131 264 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 105 105 120 130 145 145 50 Average Speed 186 | 155 188 240 177 107 178 135 158 212 199 Slowest Speed 490 | 160 240 240 240 120 240 235 480 490 340 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 4 63 79 60 55 54 33 30 98 92 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 7 | . . 1 . 1 . . . 2 3 Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 6 | . . . . 1 . . . . 5 Spaces Dug 17 | . . . . . . 5 . . 12 Terrain Destroyed 113 | . 4 . . 9 5 26 19 21 29 Melee 12 | . . . . . . . . . 12 Projectile 62 | . . . . . 4 14 19 8 17 AOE 38 | . 4 . . 9 . 12 . 13 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Total 10763 | 56 586 372 241 442 875 986 197 971 6037 Wait 2073 | . 27 . . 2 68 10 18 13 1935 Move 7827 | 46 446 347 220 430 667 895 133 762 3881 Hop . | . . . . . . . . . . Pick Up 97 | 3 20 7 6 . 23 9 3 11 15 Fast Attach 59 | 6 4 . . . 13 5 . 7 24 Attach 27 | . 4 2 2 2 4 2 5 3 3 Detach 6 | . . . . . . . 1 3 2 Swap 29 | . 6 . . 1 9 9 . 3 1 Drop 112 | . 11 1 13 . 27 17 1 13 29 Fire 310 | 1 65 14 . 7 64 31 28 22 78 Melee 78 | . . . . . . . . 9 69 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . 3 1 . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . Rewire 125 | . . . . . . . . 125 . Trap . | . . . . . . . . . . Miscellaneous 8 | . . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: [*Fac x2] / *Sto x2 / Low x2) -7/Storage -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 16) 1001 | -10/Materials | Discovered new exit (range 6) 1098 | -10/Materials | Discovered new exit (range 16) 1186 | -10/Materials | Entered Mines 1657 | -10/Mines | Learned location of Storage (-7) 1779 | -10/Mines | Discovered new exit (range 7) 1985 | -10/Mines | Discovered new exit (range 13) 1989 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2060 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2060 | -10/Mines | Discovered new exit (range 5) 2072 | -10/Mines | Entered Exiles 2072 | -10/Exiles | Accompanied by 2 allies 2102 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2137 | -10/Exiles | Met 8R-AWN 2166 | -10/Exiles | Met EX-HEX 2240 | -10/Exiles | Met EX-BIN 2269 | -10/Exiles | Aligned with FarCom system 2272 | -10/Exiles | Given EX-Vault access code 2330 | -10/Exiles | Opened EX-Vault 2372 | -10/Exiles | Found Army-in-a-Box 2374 | -10/Exiles | Found Longsword +1 2379 | -10/Exiles | Found Chronowheel 2401 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2430 | -10/Exiles | Met EX-DEC 2468 | -10/Exiles | Discovered new exit (range 10) 2477 | -10/Exiles | Stole three prototypes: Army-in-a-Box, Chronowheel, Longsword +1 2477 | -10/Exiles | Entered Mines 2487 | -9/Mines | Met a Derelict bent on vengeance 2554 | -9/Mines | Assembled infested the area 2957 | -9/Mines | Discovered new exit (range 5) 2962 | -9/Mines | Entered Materials 2962 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3026 | -8/Materials | Repaired Lgt. Treads 3930 | -8/Materials | Build established: Scavenger-Mutant 4383 | -8/Materials | Discovered new exit (range 13) 4424 | -8/Materials | Lost 3 parts (1n1u1w) 4484 | -8/Materials | Entered Factory 4484 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4486 | -7/Factory | FarCom data flow suspended 5207 | -7/Factory | Discovered new exit (range 19) 5259 | -7/Factory | Build established: Skirmisher 5479 | -7/Factory | Identified exit to Storage 5479 | -7/Factory | Identified exit to Lower Caves 5531 | -7/Factory | Discovered new exit (range 15) 5843 | -7/Factory | Entered Storage 5876 | -7/Storage | Build established: Gunner 6114 | -7/Storage | Lost 3 parts (1p1n1u) 6170 | -7/Storage | Used back door to open Recycling access 6170 | -7/Storage | Discovered new exit (range 5) 6192 | -7/Storage | Entered Recycling 6962 | -7/Recycling | Build established: Scavenger-Mutant 7282 | -7/Recycling | Build established: Commander-Mutant 7767 | -7/Recycling | Build established: Scavenger-Gunner 7769 | -7/Recycling | Discovered new exit (range 8) 7998 | -7/Recycling | Scanned before Scraplab entrance 8032 | -7/Recycling | Discovered new exit (range 11) 8039 | -7/Recycling | Entered Scraplab 8065 | -7/Recycling | Entered Scraptown 8065 | -7/Scraptown | Accompanied by 4 allies 8068 | -7/Scraptown | System corruption cleaned by C-Scrubber 8330 | -7/Scraptown | Build established: Commander-Mutant 8364 | -7/Scraptown | Visited Cyclists 8393 | -7/Scraptown | Visited Junk Repository 8630 | -7/Scraptown | Visited Fellowship of the Rings 8650 | -7/Scraptown | Visited SPCMW 8669 | -7/Scraptown | Visited Red Mages 8721 | -7/Scraptown | Visited Assassins FH 8755 | -7/Scraptown | Visited TADAMA 9117 | -7/Scraptown | Discovered new exit (range 13) 9975 | -7/Scraptown | Build established: Commander-Gunner 10424 | -7/Scraptown | Turned away by UFD registrar 12148 | -7/Scraptown | Attacked by Scraptown defenders 12149 | -7/Scraptown | Allies destroyed Triborg 12158 | -7/Scraptown | Found Tri-treads 12169 | -7/Scraptown | Found Prototype Ballistic Cannon 12169 | -7/Scraptown | Identified Siege Cannon 12679 | -7/Scraptown | Lost 3 allies 12815 | -7/Scraptown | Build established: Gunner 13802 | -7/Scraptown | Destroyed 11 combat bots 13825 | -7/Scraptown | Lost 21 allies 13903 | -7/Scraptown | Released all parts (3) 14021 | -7/Scraptown | Core integrity fell below 50% 14056 | -7/Scraptown | Destroyed 8 combat bots 14165 | -7/Scraptown | Visited Supply Room 14195 | -7/Scraptown | Build established: Mutant 14209 | -7/Scraptown | Visited Abandonware Association 14233 | -7/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 14270 | -7/Scraptown | Visited A0-MCA Data Center 14320 | -7/Scraptown | Visited Scrap Suit Storage 14370 | -7/Scraptown | Visited Chapter 10 14407 | -7/Scraptown | Visited Cartography Club 14422 | -7/Scraptown | Learned location of Cetus (-5) 14422 | -7/Scraptown | Learned 12 Materials zone layouts 14422 | -7/Scraptown | Learned 8 Factory zone layouts 14422 | -7/Scraptown | Learned 4 Access zone layouts 14422 | -7/Scraptown | Learned 16 Lower Caves zone layouts 14422 | -7/Scraptown | Learned 4 Recycling zone layouts 14422 | -7/Scraptown | Learned 16 Upper Caves zone layouts 14422 | -7/Scraptown | Learned 24 Upper Caves zone layouts 14422 | -7/Scraptown | Learned 4 Hub_04(d) zone layouts 14422 | -7/Scraptown | Learned 4 Armory zone layouts 14422 | -7/Scraptown | Learned Factory emergency access door positions 14422 | -7/Scraptown | Learned location of 2 exits from Proximity Caves 14422 | -7/Scraptown | Learned location of 3 exits from Proximity Caves 14606 | -7/Scraptown | Visited Science Testing Area 14772 | -7/Scraptown | Visited DA-N13 Charitable Foundation 14780 | -7/Scraptown | Found DCF Scrap (29 items) 15024 | -7/Scraptown | Visited Derelict Rescue Squad 15127 | -7/Scraptown | Found Unknown Device 15127 | -7/Scraptown | Identified Deep Structural Scanner 15312 | -7/Scraptown | Visited Infowarlord's Domain 15352 | -7/Scraptown | Found Prototype Processor 15352 | -7/Scraptown | Identified Expert System 16007 | -7/Scraptown | Entered Cyclist Reading Room 16276 | -7/Scraptown | Discovered new exit (range 11) 16610 | -7/Scraptown | Build established: Scavenger-Mutant 17149 | -7/Scraptown | Tech Extrapolator generated special schematic: Machine Rigger 18102 | -7/Scraptown | Self-destructed Last Messages --------------- Targeting Computer. 17086_ Tech Extrapolator generates new schematic "Mak. Light Armor Plating". Influences: Hrd. Light Armor Plating, Imp. Light Armor Plating. 17149_ Tech Extrapolator generates new schematic "Machine Rigger". Influences: Machine Analyzer, Recalibrator. 17396_ Tech Extrapolator generates new schematic "Mak. Coolant Network". Influences: Imp. Cooling System, Heat Sink, Imp. Heat Sink. 17463_ Tech Extrapolator generates new schematic "0b10 Decoder Chip [Generic]". Influences: Exp. Sensor Array, Signal Interpreter, Trap Scanner, Structural Scanner, Machine Analyzer. 17516_ Tech Extrapolator generates new schematic "0b10 Decoder Chip [Scout]". Influences: Signal Interpreter, Trap Scanner, Structural Scanner, Machine Analyzer. 17614_ Tech Extrapolator generates new schematic "0b10 Decoder Chip [Skirmisher]". Influences: Exp. Sensor Array, Signal Interpreter, Machine Analyzer. 17678_ Tech Extrapolator generates new schematic "Hvy. Battle Rifle". Influences: Hvy. Assault Rifle, Battle Rifle. 17754_ Machine disabled. Map ----- +----------------------------------------------------+ | ### """#############"" "##""""""""""####????? | | !% % " " """""""" "## """""""""####????? | | !*"=[ ! [ """""""""" """""""""####????? | | [%[%!*%!! !%* "## " """"####????? | | !!=/%==!= = "## """"####????? | | ==%%!%!!! % "## """"####????? | | *=!/=%*%%! ## """ """""####????? | | =%!%[!/!! # "" """"""####????? | | =!==%[!* " """" """"" ## """""""""####????? | | #####*# ########### ###### ################????? | | ###!*!* #### ## ################????? | | ###!=]= * #### ## ################????? | | ###!]|!=!% #### """"" ## ###############?????? | | ###*%|[[=%=#### "###" ## ###############?????? | | ###==]##]! #### "#X#" #" ###############?????? | | ###*=*## #### "# #" #" ###############?????? | | ############### ## # #?????? | | ############### " " " ## ## ?????? | | ###############"""""""""## # ?????? | | ########################## # ?????? | | ########################## # ##?????? | | ########################## ###############?????? | | ########################## ###############?????? | | ##"""##"""##"""##"""##"|"# """###########?????? | | ## ""##" "##"""##""|##" # "" "###########?????? | | @ "####????????????? | | " "####????????????? | | [| """"####????????????? | | ##"""##"" ##" "##!!%##""|## #########????????????? | | ##"""##"""##"""##"""##"""############????????????? | | #####################################????????????? | | #####################################????????????? | | ################################?????????????????? | | #############################????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 4 Item Schematics ----------------- Spk. Treads | -7/Scraptown | Extrapolated Spk. Medium Treads | -7/Scraptown | Extrapolated Mak. Leg | -7/Scraptown | Extrapolated Structural Scanner | -7/Scraptown | Extrapolated Mak. Terrain Scan Processor | -7/Scraptown | Extrapolated Mak. Targeting Computer | -7/Scraptown | Extrapolated Mak. Light Armor Plating | -7/Scraptown | Extrapolated Machine Rigger | -7/Scraptown | Extrapolated Mak. Coolant Network | -7/Scraptown | Extrapolated 0b10 Decoder Chip [Generic] | -7/Scraptown | Extrapolated 0b10 Decoder Chip [Scout] | -7/Scraptown | Extrapolated 0b10 Decoder Chip [Skirmisher] | -7/Scraptown | Extrapolated Hvy. Battle Rifle | -7/Scraptown | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentMagneticAnalyzer Manual? 0 Play Time 01:43:15 Cumulative 224.0 hours Start 2024.08.11 @ 11:36:26 End 2024.08.11 @ 14:07:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 198 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0 Lore% 59 Gallery% 81 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf6e3847-541b-4350-b668-57c46a492525