Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 17:45:13 Player: Crehl Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (71) 355 Value Destroyed (1948) 1948 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (4600) 4600 TOTAL SCORE: 16403 Bonus ------- Entered DSFs 1000 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Cogmind --------- Core Integrity 1375/1600 Matter 17/300 Energy 97/100 System Corruption 0% Temperature Cool (9) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Fusion Compressor > --- PROPULSION (8) --- Field Propulsion Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY (12) ----- Advanced Cryofiber Web Structural Scanner Advanced Signal Interpreter Stasis Canceller Hacking Suite Hacking Suite System Shield Improved System Guard > --- WEAPON (3) ------- YOLO Cannon > --- INVENTORY (5) ---- Light Angular Momentum Engine Micro-nuke Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- VTOL Module Field Propulsion Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Structural Scanner Advanced Signal Interpreter Stasis Canceller Hacking Suite Hacking Suite System Shield Improved System Guard > --- WEAPON ----------- YOLO Cannon Micro-nuke Launcher > --- INVENTORY -------- Light Angular Momentum Engine Scythe [Rating: 118] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Layered Medium Armor Plating Weapon Scythe Energy Gun Small Laser Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Launcher Micro-nuke Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 . . . . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . . . 1 1 . 1 . . . . . 1 . . 1 . . 1 Utility 10 | . . . . . 2 1 . . . . . . 2 1 . . 1 . 2 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 79 | 7 4 4 2 3 14 2 . 7 . . . 1 7 6 3 . 1 . 2 16 Power 9 | 1 1 1 . . 1 . . 2 . . . . . . 1 . . . . 2 Engine 5 | 1 . . . . 1 . . 2 . . . . . . 1 . . . . . Core 3 | . 1 1 . . . . . . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 24 | 2 . 2 . . 5 1 . 2 . . . 1 1 3 1 . . . 1 5 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . Leg 7 | . . 2 . . 5 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . 2 . . . . . 2 Flight 11 | . . . . . . 1 . 2 . . . 1 1 1 1 . . . 1 3 Utility 31 | 2 1 . 1 1 3 1 . 3 . . . . 6 3 1 . 1 . . 8 Device 18 | 1 . . . . 3 1 . 1 . . . . 5 2 1 . 1 . . 3 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . . . . . . . . . . 2 Hackware 5 | . . . . . . . . 1 . . . . 1 . . . . . . 3 Protection 3 | . . . . 1 . . . 1 . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 15 | 2 2 1 1 2 5 . . . . . . . . . . . . . 1 1 Energy Gun 2 | 1 . . . . 1 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . Ballistic Gun 8 | 1 1 1 1 1 3 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . 1 . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . 1 . . . 1 1 . . . . . 1 . Parts Lost 41 | . . 2 . 1 11 . . . . 1 . 2 6 2 1 . . 1 2 12 Power 7 | . . 1 . . 1 . . . . . . . 1 1 1 . . 1 . 1 Propulsion 16 | . . 1 . . 5 . . . . . . 1 3 . . . . . 2 4 Utility 15 | . . . . 1 2 . . . . 1 . 1 2 1 . . . . . 7 Weapon 3 | . . . . . 3 . . . . . . . . . . . . . . . Highest Loss Streak 8 | . . 2 . 1 8 . . . . 1 . 2 3 2 1 . . 1 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 5 | 4 9 9 9 9 8 4 3 4 4 4 4 4 3 3 4 4 3 3 3 2 Power . | 1 1 1 1 1 . . . . . . . . . . . . . . . . Propulsion . | 1 2 1 . . . . . . . . . . . . . . . . . . Utility 1 | . 1 2 3 3 4 1 1 1 2 3 3 2 2 1 . 1 . . . . Weapon 2 | 1 3 4 3 4 2 2 2 2 1 1 1 1 1 2 3 3 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 18 | . 3 1 3 . 4 1 1 1 1 . . 1 . . . . 1 . . 1 Power 3 | . 1 . . . 1 . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 6 | . . . 1 . 3 . . 1 . . . 1 . . . . . . . . Weapon 8 | . 2 1 1 . . 1 1 . 1 . . . . . . . 1 . . . Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 100 94 99 96 87 16 30 45 60 53 53 55 58 60 69 68 62 64 48 52 Engine 2 | . 9 . . . . . . 3 6 6 6 6 4 8 4 5 4 3 . . Core 4 | . 4 9 14 14 8 . . . . . . . . . . . . . . 1 Treads 3 | . 28 18 . . . . . . . . . . . . . . . . . . Leg 8 | . . 8 28 28 24 . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 8 10 10 9 9 1 1 Flight 8 | . . . . . . 2 7 16 20 20 20 22 21 5 11 15 14 14 13 17 Device 14 | . 14 14 13 . 12 6 15 11 13 13 13 12 17 23 26 21 20 23 21 16 Storage 5 | . 14 14 13 14 8 . . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . 4 6 . . . 2 5 5 5 4 4 4 4 Protection 4 | . . . . 13 8 . . 1 6 6 6 6 5 3 5 5 4 4 4 2 Energy Gun 2 | . 14 12 . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 12 14 14 21 16 . . . . . . . . . . . . . . . Special Weapon 1 | . 1 1 14 . 1 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 7 7 7 6 6 6 6 5 4 4 5 5 4 4 4 4 Peak Build Rating 118 | 7 10 11 12 30 30 11 11 34 34 34 31 33 64 80 91 82 83 83 78 118 Average Rating 41 | 6 8 9 11 17 23 7 10 24 33 31 31 31 42 55 82 82 82 81 66 89 On Entrance 35 | . 7 10 11 12 14 5 11 11 33 34 31 31 23 28 80 82 82 83 78 74 Avg Prop Armor Cover (%) 6 | . . 8 . . 26 . . . . . . . 4 3 7 7 7 7 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 43 | 12 19 20 21 43 35 5 5 17 17 17 17 17 38 22 25 25 26 26 17 42 Greatest Support 52 | 40 40 40 20 20 40 5 5 17 17 17 17 21 22 24 26 26 29 29 29 52 Greatest Overweight (x) 3 | 3 . . 1 2 1 . . . . . . . 1 . . . . 1 . . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 10 10 35 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 9 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 7 | 5 9 9 9 9 9 4 4 4 5 5 5 5 4 4 4 5 4 5 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 60% | Mutant 15% | Sprinter 9% | Assassin 8% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Infiltrator-Mutant | -4/Factory Infiltrator-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Matter Collected 1630 | 312 188 31 60 149 383 . . . 71 34 . 20 40 40 85 . . . 5 212 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1996 | 156 304 79 . 247 331 . . . . . . 90 170 100 53 . 57 . 90 319 Parts 132 | 11 18 14 . 7 25 . . . . . . 8 14 2 3 . 5 . 11 14 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . 10 . . 5 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Combat Hostiles Destroyed 46 | . 10 6 . 5 5 . . . . . . 4 7 . 2 . . . 2 5 Melee 7 | . . . . . 1 . . . . . . 4 . . 2 . . . . . Guns 23 | . 10 6 . 3 4 . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . 2 . . . . . . . AOE 13 | . . . . 1 . . . . . . . . 5 . . . . . 2 5 Classes Destroyed 12 | 2 3 . . 3 2 . . . . . . . 1 1 . . . . . . Worker 4 | . . . . 1 1 . . . . . . . . . . . . . . 2 Builder 8 | . . . . . 2 . . . . . . . 1 . . . 3 . 1 1 Tunneler 7 | 5 . . . . 1 . . . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . . . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . . Carrier 1 | . . . . 1 . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . . . . . . . . . . . . . Swarmer 23 | . 6 6 . . . . . . . . . 4 5 . 2 . . . . . Grunt 16 | . 4 . . 4 5 . . . . . . . . . . . . . . 3 Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . . . . . . . 2 . . . . . 2 2 Best Kill Streak 7 | 2 3 3 . 4 3 . . . . . . 4 7 1 1 . 1 . 2 3 Combat Bots Only 7 | . 3 3 . 2 3 . . . . . . 4 7 . 1 . . . 2 3 Max Kills in Single Turn 3 | 1 1 1 . 2 1 . . . . . . 1 3 1 1 . 1 . 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . . . . . . 2 . . . . . 2 2 Melee 1 | . . . . . 1 . . . . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Hostile Shots Fired 567 | . 60 32 . 29 158 . 5 . . 11 . 64 28 32 39 . . 4 4 101 Missed 219 | . 14 8 . 6 31 . 5 . . 10 . 41 14 16 20 . . 3 3 48 Hits 348 | . 46 24 . 23 127 . . . . 1 . 23 14 16 19 . . 1 1 53 Melee 4 | . . . . 3 . . . . . . . 1 . . . . . . . . Projectile 344 | . 46 24 . 20 127 . . . . 1 . 22 14 16 19 . . 1 1 53 Critical Strikes 8 | . 1 . . . 2 . . . . . . . . . . . . . 1 4 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 5690 | . 502 184 . 323 1742 . . . . 11 . 390 297 272 290 . . 78 212 1389 Core 1160 | . 81 36 . 80 471 . . . . . . 54 14 42 97 . . . 60 225 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 84 | . . . . . 64 . . . . . . . . 20 . . . . . . Core Remaining (%) 79 | 100 . . . 21 14 . 100 . . . . 93 98 . . 87 . 100 95 85 Volleys Fired 148 | 14 48 13 . 21 30 . . . . . . . 4 . . . . . 2 16 Largest 3 | 2 2 2 . 2 3 . . . . . . . 1 . . . . . 1 1 Hottest 100 | 60 100 100 . 100 100 . . . . . . . 100 . . . . . 49 100 Shots Fired 258 | 28 88 24 . 35 61 . . . . . . . 4 . . . . . 2 16 Gun 217 | 28 80 22 . 28 59 . . . . . . . . . . . . . . . Cannon 12 | . . . . 2 . . . . . . . . 4 . . . . . . 6 Launcher 12 | . . . . . . . . . . . . . . . . . . . 2 10 Special 17 | . 8 2 . 5 2 . . . . . . . . . . . . . . . Kinetic 150 | 14 40 11 . 28 57 . . . . . . . . . . . . . . . Thermal 96 | 14 48 13 . 7 4 . . . . . . . 4 . . . . . . 6 Explosive 12 | . . . . . . . . . . . . . . . . . . . 2 10 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 12 6 6 . 14 11 . . . . . . . 1 . . . . . 2 3 Robot Miss Streak 3 | 1 3 3 . 3 3 . . . . . . . 1 . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 . 2 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 200 | 19 53 13 . 25 46 . . . . . . 6 4 3 8 . 6 . 4 13 Core Hits 97 | 7 18 6 . 10 16 . . . . . . 4 7 2 2 . 1 . 4 20 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . 1 . . . . . . . 1 . . 2 . . . . 1 Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . 1 . . 2 . . . . 1 Melee Attacks 210 | . . . . . 31 . . 6 . 2 . 19 19 19 14 . 22 . 20 58 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 210 | . . . . . 31 . . 6 . 2 . 19 19 19 14 . 22 . 20 58 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . 6 . . . . . . . 1 1 . . 4 . 2 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 6962 | 220 643 162 . 639 1049 . . . . . . 204 983 133 269 . 339 . 362 1959 Guns 1894 | 220 640 162 . 240 632 . . . . . . . . . . . . . . . Cannons 398 | . . . . 215 . . . . . . . . 183 . . . . . . . Explosions 2367 | . . . . 181 . . . . . . . . 687 . . . . . 231 1268 Melee 2286 | . . . . . 406 . . . . . . 204 113 133 269 . 339 . 131 691 Ramming 17 | . 3 . . 3 11 . . . . . . . . . . . . . . . Kinetic 1366 | 108 322 84 . 240 612 . . . . . . . . . . . . . . . Thermal 1947 | 112 318 78 . 396 20 . . . . . . . 870 . . . . . . 153 Explosive 1346 | . . . . . . . . . . . . . . . . . . . 231 1115 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2286 | . . . . . 406 . . . . . . 204 113 133 269 . 339 . 131 691 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . 1 . . . . . 6 5 Average Corruption 4 | . . . . . . . . . . . . . 1 . . . . . 6 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . . . . . . . . . . . . 19 7 Message Errors 2 | . . . . . . . . . . . . . . . . . . . 2 . Matter Fused 10 | . . . . . . . . . . . . . . . . . . . 6 4 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . 3 1 Energy Discharges 4 | . . . . . . . . . . . . . . . . . . . 3 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . 4 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 900 | . . . . 25 110 . . . . . . . 123 . 7 . 149 . 97 389 Projectiles 25 | . . . . 25 . . . . . . . . . . . . . . . . Explosions 199 | . . . . . . . . . . . . . 91 . . . . . 16 92 Melee 676 | . . . . . 110 . . . . . . . 32 . 7 . 149 . 81 297 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 139 | . . . . . 5 . . . . . . . . . . . . . . 134 Shots 2 | . . . . . . . . . . . . . . . . . . . . 2 Rammed 4 | . 1 . . . 3 . . . . . . . . . . . . . . . Targets Rammed 5 | . 1 . . 1 3 . . . . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 226 | . 117 56 . 96 207 . . . . . . 6 26 . . . . . 226 72 Average Temperature 47 | . 35 18 . 37 85 . . . . . . 6 13 . . . . . 100 28 Received Heat Transfer 1191 | . 219 . . 120 774 . . . . 6 . 18 . 18 . . . . . 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 11 | . 3 . . 5 . . . . . . . . 3 . . . . . . . Heat Transferred 2217 | 250 725 175 . 320 37 . . . . . . . 550 . . . . . . 160 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Maximum Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . 1 Low Security (%) 98 | 100 100 100 . 100 100 100 100 100 . . . . 82 100 . . 100 100 100 95 Level 1 1 | . . . . . . . . . . . . . 17 . . . . . . 4 Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 342 | 10 85 70 . 94 170 74 74 38 . . . . 342 147 . . 62 3 116 333 Initial 147 | . . 22 . . . 74 44 38 . . . . 53 147 . . 34 3 . 58 Average 39 | . 28 19 . 18 11 69 53 18 . . . . 80 63 . . 27 2 10 108 Influence Increases 3008 | 30 289 140 . 169 378 . 30 6 . 45 . 195 466 102 115 . 109 . 175 759 Destroy 0b10 Robot/C 940 | . 200 120 . 120 100 . . . . . . 80 140 . 40 . . . 40 100 Destroy 0b10 Robot/NC 120 | 30 5 . . 5 25 . . . . . . . 5 5 . . 15 . 5 25 Destroy Leader 164 | . 42 20 . 20 20 . . . . . . 10 20 2 . . . . 10 20 Trap Triggered on 0b10 10 | . . . . . 10 . . . . . . . . . . . . . . . Successful Hack 143 | . 17 . . . 18 . . . . . . . 28 33 . . 47 . . . Disable Machine 90 | . . . . . . . . . . . . . 60 . . . . . . 30 Destroy Structure 686 | . 10 . . 24 25 . . 6 . . . . 108 32 . . 32 . 105 344 Partial Spotted 60 | . . . . . . . . . . . . . 15 . . . 15 . 15 15 Lose Combat Pursuer 795 | . 15 . . . 180 . 30 . . 45 . 105 90 30 75 . . . . 225 Influence Decreases 2675 | 30 230 199 . 169 212 102 20 80 . 40 5 110 249 392 62 13 156 5 77 524 Entered New Map 455 | . . 37 . . . 92 20 36 . . 5 . 32 155 5 13 18 2 . 40 Time Decay 1890 | 30 230 142 . 159 151 10 . 44 . 40 . 90 157 217 47 . 138 . 71 364 Lost Part 330 | . . 20 . 10 61 . . . . . . 20 60 20 10 . . 3 6 120 Squads Dispatched 22 | . . 1 . . 3 . 1 . . . . . 3 3 . . . . 2 9 Investigation 3 | . . 1 . . 1 . . . . . . . 1 . . . . . . . Extermination 11 | . . . . . . . . . . . . . 1 2 . . . . 2 6 Reinforcement 8 | . . . . . 2 . 1 . . . . . 1 1 . . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Distress Signals 8 | . 2 . . . 2 . . . . . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 140 | . 18 6 . 4 27 . 2 . . 3 . 22 17 9 7 . . 1 2 22 Peak Tracking Total 11 | . 4 3 . 3 11 . 2 . . 3 . 10 7 7 4 . . 1 2 5 Tactical Retreats 27 | . 1 . . . 6 . 2 . . 2 . 5 2 1 2 . . . . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Traps Triggered 3 | . . . . . 2 . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Machines Disabled 7 | . . . . . . . . . . . . 1 4 . . . . . . 2 Max in Single Turn 4 | . . . . . . . . . . . . 1 4 . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Machines Accessed 48 | . 4 1 2 . 6 1 . 5 . . 4 1 4 6 . . 5 . 1 8 Terminals 28 | . 4 . . . 4 1 . 2 . . . . 3 5 . . 3 . 1 5 Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 Repair Stations 3 | . . . . . 1 . . . . . . . . 1 . . . . . 1 Recycling Units 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . 1 . . 1 Total Hacks 103 | . 5 1 2 . 20 1 . 6 . . 17 1 10 11 . . 15 . 1 13 Successful 54 | . 3 1 2 . 12 1 . 2 . . 17 1 4 5 . . 6 . . . Failed 48 | . 2 . . . 8 . . 4 . . . . 6 6 . . 8 . 1 13 Catastrophic 10 | . 1 . . . 1 . . 2 . . . . . . . . 3 . . 3 Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 . . . Manual 14 | . 2 . 1 . 5 . . . . . . . 1 2 . . 3 . . . Terminals 56 | . 5 . . . 14 1 . 2 . . . . 7 8 . . 11 . 1 7 Fabricators 5 | . . . . . . . . 1 . . . . 3 . . . . . . 1 Repair Stations 7 | . . . . . 2 . . . . . . . . 3 . . . . . 2 Recycling Units 6 | . . . . . 4 . . 2 . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . 3 . . . Garrison Access 5 | . . . . . . . . 1 . . . . . . . . 1 . . 3 Terminal Hacks 40 | . 3 1 2 . 6 1 . . . . 17 1 3 2 . . 4 . . . Record 8 | . . . 1 . . . . . . . 2 1 1 . . . 3 . . . Part Schematic 8 | . . . . . . . . . . . 8 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . Open DSF 4 | . . . . . . 1 . . . . . . 1 1 . . 1 . . . Branch Access Points 2 | . 1 . . . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 5 | . . . . . 2 . . . . . . . . 3 . . . . . . Scan Component 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Repair 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . . . Retrieve Study 2 | . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 . . . 5 1 . 4 . . . . 3 6 . . 4 . 1 8 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . 8 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . . . . . . 2 . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Time 64 | . . . . . 26 . . . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Active Infowar (turns) 7443 | 76 857 504 525 32 1124 15 48 107 123 103 24 275 318 522 . . 302 30 1010 1448 Terrain 327 | . . . . . . . . . . . . . . . . . . . . 327 Structural 4020 | . . . . . 939 . . . . . . . 318 522 . . 100 30 1010 1101 Traps 1036 | . . . . . 1036 . . . . . . . . . . . . . . . Seismic 2770 | 76 857 504 525 32 81 15 48 107 123 103 24 275 . . . . . . . . Cloaking 1163 | . . . . . . . . . . . . . 83 . . . 302 21 . 757 ECM 7 | . . . . . . 1 . . . . . . 6 . . . . . . . Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . 1 1 . 2 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Turns Passed 9011 | 291 857 504 534 820 1421 33 48 107 123 103 24 291 340 537 173 15 302 30 1010 1448 Spaces Moved 9257 | 148 411 254 431 321 566 58 108 224 377 307 75 718 588 547 356 45 405 70 812 2436 Core 206 | 8 . . . . 165 33 . . . . . . . . . . . . . . Treads 758 | 140 411 207 . . . . . . . . . . . . . . . . . . Legs 1200 | . . 47 431 321 401 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 413 | . . . . . . . . . . . . . . 413 . . . . . . Flight 6680 | . . . . . . 25 108 224 377 307 75 718 588 134 356 45 405 70 812 2436 Fastest Speed 24 | 50 160 120 120 190 50 35 35 32 32 32 32 28 29 39 34 34 34 34 34 24 Average Speed 60 | 158 160 152 120 198 112 43 35 32 32 32 32 29 30 53 36 34 34 42 39 32 Slowest Speed 260 | 200 160 160 190 260 190 50 35 35 32 32 32 32 109 56 39 34 34 119 40 40 Overloaded Moves 49 | . . . . . . . . . . . . . . . . . . . . 49 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 . . . . . Potential Cave-ins 5 | . . . . . 2 . . . . . . 3 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 7 68 42 91 47 48 2 81 7 63 60 68 62 19 21 62 6 8 86 16 50 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 3 | . . . 1 . . . . . . . 1 . . . . 1 . . . . Known Exits Taken 5 | . 1 . . . . 1 . . . . . 1 . 1 . . 1 . . . Unknown Exits Taken 13 | 1 . 1 1 1 1 . . 1 1 1 1 . 1 . 1 1 . . 1 . Scrap Searched 7 | . . 1 . 2 . . . . 1 1 . 1 . . 1 . . . . . Spaces Dug 145 | . 8 . . 5 25 . . 6 . 2 . 7 17 16 . . 16 . 15 28 Terrain Destroyed 432 | . 8 . . 27 25 . . 6 . 2 . 7 55 16 . . 16 . 76 194 Melee 128 | . . . . . 23 . . 6 . 2 . 7 17 16 . . 16 . 15 26 Projectile 22 | . 8 . . 5 2 . . . . . . . 1 . . . . . . 6 AOE 282 | . . . . 22 . . . . . . . . 37 . . . . . 61 162 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc Total 12062 | 174 507 345 449 456 1247 65 118 246 379 308 74 768 706 760 376 44 536 69 1465 2970 Wait 2244 | . 30 63 2 100 577 . 9 2 1 . . 28 80 186 2 . 106 . 629 429 Move 9235 | 147 410 253 430 320 565 58 107 223 376 306 74 717 587 546 353 44 404 69 811 2435 Hop 1 | . . . . . . . . . . . . . . . 1 . . . . . Pick Up 47 | 6 6 5 7 3 6 3 1 3 1 . . . 2 1 1 . 1 . . 1 Fast Attach 69 | 7 . 3 3 2 13 1 . 6 . . . 2 7 7 1 . 1 . 1 15 Attach 28 | . . 2 . 2 6 2 . 2 . . . . 2 1 2 . . . 1 8 Detach 12 | . . . . 1 . . . . . . . 1 1 . 1 . . . 1 7 Swap 15 | . 7 . 1 2 4 . . . . . . . 1 . . . . . . . Drop 50 | . 5 6 6 4 12 1 1 4 1 . . 1 3 . 1 . 2 . . 3 Fire 148 | 14 48 13 . 21 30 . . . . . . . 4 . . . . . 2 16 Melee 208 | . . . . . 31 . . 6 . 2 . 19 19 19 14 . 22 . 20 56 Ram 3 | . . . . . 3 . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Qua / DSF) -3/DSF -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 292 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 16) 682 | -10/Materials | Discovered new exit (range 8) 741 | -10/Materials | Discovered new exit (range 10) 905 | -10/Materials | Discovered new exit (range 14) 1011 | -10/Materials | Identified exit to Mines 1149 | -10/Materials | Entered Mines 1561 | -10/Mines | Met a Derelict shopkeep closing up shop 1617 | -10/Mines | Discovered new exit (range 2) 1638 | -10/Mines | Found a hidden stash of uninstalled traps 1648 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1653 | -10/Mines | Entered Exiles 1669 | -10/Exiles | Discovered new exit (range 15) 1693 | -10/Exiles | Met 8R-AWN 1712 | -10/Exiles | Met EX-HEX 1751 | -10/Exiles | Met EX-BIN 1765 | -10/Exiles | Aligned with FarCom system 1766 | -10/Exiles | Given EX-Vault access code 1796 | -10/Exiles | Opened EX-Vault 1804 | -10/Exiles | Found YOLO Cannon 1829 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1932 | -10/Exiles | Met EX-DEC 1952 | -10/Exiles | Visited The Gauntlet 2087 | -10/Exiles | Learned location of Zion (-7) 2173 | -10/Exiles | Discovered new exit (range 14) 2187 | -10/Exiles | Left Exiles lab with YOLO Cannon 2187 | -10/Exiles | Entered Mines 2189 | -9/Mines | Core integrity fell below 50% 2199 | -9/Mines | Met a Derelict bent on vengeance 2754 | -9/Mines | Assembled infested the area 2759 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2992 | -9/Mines | Discovered new exit (range 9) 3007 | -9/Mines | Entered Materials 3007 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3052 | -8/Materials | Repaired Aluminum Leg 3751 | -8/Materials | Build established: Assassin 4319 | -8/Materials | Discovered new exit (range 14) 4339 | -8/Materials | Lost 8 parts (1p4n1u2w) 4367 | -8/Materials | Core integrity fell below 50% 4415 | -8/Materials | Core integrity fell below 20% 4426 | -8/Materials | Discovered new exit (range 6) 4428 | -8/Materials | Entered Factory 4428 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4429 | -7/Factory | Identified exit to Storage 4461 | -7/Factory | Identified exit to DSF 4461 | -7/Factory | Entered DSF 4487 | -7/DSF | Additional patrols routed to DSF 4504 | -7/DSF | Discovered new exit (range 12) 4509 | -7/DSF | Entered Factory 4509 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4593 | -6/Factory | Discovered new exit (range 4) 4603 | -6/Factory | Discovered new exit (range 16) 4616 | -6/Factory | Entered Lower Caves 4699 | -6/Lower Caves | Learned Factory emergency access door positions 4709 | -6/Lower Caves | Discovered new exit (range 9) 4739 | -6/Lower Caves | Entered another Lower Caves area 4806 | -6/Lower Caves | Build established: Sprinter 4822 | -6/Lower Caves | Learned Factory interactive machine intel 4840 | -6/Lower Caves | Discovered new exit (range 7) 4842 | -6/Lower Caves | Entered Data Miner 4842 | -6/Data Miner | Discovered new exit (range 6) 4849 | -6/Data Miner | Met Data Miner 4855 | -6/Data Miner | Learned location of Section 7 (-2) 4859 | -6/Data Miner | Received God Mode back door access code from Data Miner 4866 | -6/Data Miner | Entered Proximity Caves 4895 | -5/Proximity Caves | Found Alien Artifact 4895 | -5/Proximity Caves | Identified Dimensional Node Initializer 4895 | -5/Proximity Caves | Initialized slip node 4935 | -5/Proximity Caves | Spotted B-75 Beast 4953 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 5026 | -5/Proximity Caves | Identified exit to Factory 5032 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5036 | -5/Proximity Caves | Spotted B-75 Beast 5113 | -5/Proximity Caves | Learned Factory emergency access door positions 5139 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 5157 | -5/Proximity Caves | Entered Factory 5157 | -5/Factory | Evolved 2 slots: Utility x2 5159 | -5/Factory | Loaded intel: 56 interactive machine locations 5458 | -5/Factory | Destroyed 7 combat bots 5465 | -5/Factory | Lost 3 parts (1p1n1u) 5494 | -5/Factory | Discovered new exit (range 10) 5497 | -5/Factory | Entered another Factory area 5497 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5528 | -4/Factory | Lost 3 parts (2n1u) 5600 | -4/Factory | Repaired Scythe 5700 | -4/Factory | Build established: Infiltrator-Mutant 5720 | -4/Factory | Identified exit to Upper Caves 6034 | -4/Factory | Entered Upper Caves 6202 | -4/Upper Caves | Discovered new exit (range 15) 6207 | -4/Upper Caves | Entered another Upper Caves area 6207 | -4/Upper Caves | Discovered new exit (range 9) 6222 | -4/Upper Caves | Entered Research 6222 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6307 | -3/Research | Central database locked down 6433 | -3/Research | Discovered new exit (range 6) 6445 | -3/Research | Build established: Mutant 6464 | -3/Research | Identified exit to Quarantine 6524 | -3/Research | Identified exit to DSF 6524 | -3/Research | Entered DSF 6549 | -3/DSF | Discovered new exit (range 14) 6554 | -3/DSF | Additional patrols routed to DSF 6554 | -3/DSF | Entered Research 6554 | -2/Research | Evolved 2 slots: Utility x2 6712 | -2/Research | Crushed by falling debris 7540 | -2/Research | Discovered new exit (range 11) 7564 | -2/Research | Entered Access 7564 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8365 | -1/Access | Lost 4 parts (1n3u) 8410 | -1/Access | Build established: Sprinter 9005 | -1/Access | Discovered new exit (range 12) 9012 | -1/Access | Identified exit to Surface 9012 | *** | Escaped! Last Messages --------------- A015. 08957_ O-32 Director locks terminal. 08960_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08968_ Acquired Stasis Canceller. 08971_ Acquired Impulse Thruster Array. 08986_ Dropped Greatsword. 08989_ Imp. Terrain Scanner destroyed. 08992_ Destroyed Adv. Heat Sink. 08993_ The unstable cave ceiling collapses. 08995_ Mic. Antimatter Reactor destroyed. 08996_ P-80 Master destroyed. 09001_ The unstable cave ceiling collapses. 09002_ Destroyed Gamma Rifle. 09004_ VTOL Module destroyed. 09005_ EXIT=FOUND 09006_ U-05 Engineer builds a Wall. 09010_ U-05 Engineer lays Concrete. 09012_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????BB????????????? | | ???????????????????????""""""??????BB????????????? | | ???????????????????????" "????????????????????? | | ????????????????????"??" "" "?"??????????????????? | | ????????????????????" ?" @" " "??????????????????? | | ????????????????????" " " "??????????????????? | | ????????????????????" " "????BB????????????? | | ????????????????????" "????BB????????????? | | ????????????????????" ""?????????????????? | | ????????????????????"#### #####?????????????????? | | ????????????p?????##### ############# ????? | | ???????????p???????#### ################????? | | ??????????????????? + ????? | | ??????????????????? ###" ????? | | ??????????????????? ###" ?????? | | ??????????????????? #### / """ ?????????? | | ??????????????????? + """"?????????? | | ?????????????????? # """""??? ????? | | ?????????????????? # """"????????? | | ???????????H?????? """""????????? | | ???????????????? """"?????????? | | ??????????????? """ ?????????? | | ??????????????? ] [ ?????? | | ??????????????# = ?????? | | ??????????????### % ?????? | | ?????########### ################ ?????? | | ?????############ ################ ?????? | | ????? ### = ##????????????????? | | ????? ##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Corruption Containment 12 Armor Coverage 225 Evasion (%) 75 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 28% | -8/Materials Scythe | 60% | -4/Factory Studied --------- Field Propulsion Array | -3/Research | Hacked Field Propulsion Drive | -3/Research | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Dodgeball, But With Guns Epsilon Run Fitting Room Myspace Preemptive Strike Challenges ------------ None Game ------ Seed OpticalChromionGutpuncher Manual? 0 Play Time 02:42:42 Cumulative 48.5 hours Start 2026.07.25 @ 00:00:08 End 2026.07.25 @ 17:45:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4a6bf94-42e5-4758-8ed9-e14a225648e5