Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.04 @ 21:25:55 Player: viper Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (307) 1535 Value Destroyed (14945) 14945 Prototype IDs (27) 540 Alien Tech Used (5) 1000 Bonus (2480) 2480 TOTAL SCORE: 26400 Bonus ------- Pacifist 200 High Alert Combat Kills 958 Follower Combat Kills 147 Scanned by Researcher 1000 Pursued by Intercept 500 Friendly Fire -325 Cogmind --------- Core Integrity 0/1300 Matter 14/300 Energy 161/170 System Corruption 11% Temperature Cool (0) Movement Core (950) Ox18 Location -3/Section 7 Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Advanced Salvage Targeting Computer Improved Target Analyzer Advanced Target Analyzer > --- WEAPON (5) ------- Linked Autogun Compact Mass Driver > --- INVENTORY (12) --- Light Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Visual Processing Unit Terrabomb Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Improved Target Analyzer Layered Light Armor Plating Improved Powered Armor Recalibrator Matter Drive > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Railgun Railgun > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Advanced Coolant Injector System Restoration Module Gauss Rifle Coil Gun Compact Mass Driver Sigix Broadsword [Rating: 157] Favorites ----------- Power Antimatter Reactor Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Utility High-capacity Storage Unit Device Advanced Coolant Injector Storage High-capacity Storage Unit Processor Improved Target Analyzer Protection Core Shielding Artifact Matter Drive Weapon Enhanced Autogun Energy Gun Gamma Rifle Energy Cannon Core Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Slots Evolved 15 | . 1 2 2 2 2 2 2 . . 2 . . Power 1 | . . . 1 . . . . . . . . . Propulsion 4 | . . . . 2 . 1 1 . . . . . Utility 7 | . 1 1 . . 2 1 . . . 2 . . Weapon 3 | . . 1 1 . . . 1 . . . . . Parts Attached 247 | 7 1 15 6 12 5 12 41 15 32 13 46 42 Power 32 | 1 . 3 1 4 2 1 5 2 2 2 6 3 Engine 11 | 1 . 3 1 2 2 1 1 . . . . . Core 4 | . . . . 2 . . . . . . . 2 Reactor 17 | . . . . . . . 4 2 2 2 6 1 Propulsion 94 | 2 . 5 3 7 . 3 16 6 14 5 12 21 Treads . | . . . . . . . . . . . . . Leg 94 | 2 . 5 3 7 . 3 16 6 14 5 12 21 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 50 | 2 1 2 1 1 2 1 9 1 6 4 12 8 Device 22 | . . . . . 1 . 3 1 3 1 7 6 Storage 8 | 1 . 2 . 1 . 1 1 . 1 . . 1 Processor 10 | . 1 . 1 . . . 4 . . . 3 1 Hackware . | . . . . . . . . . . . . . Protection 9 | 1 . . . . 1 . 1 . 2 3 1 . Artifact 1 | . . . . . . . . . . . 1 . Weapon 71 | 2 . 5 1 . 1 7 11 6 10 2 16 10 Energy Gun 3 | . . . . . . . . 1 . . . 2 Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 56 | 2 . 5 1 . 1 7 9 5 7 2 10 7 Ballistic Cannon 7 | . . . . . . . 2 . 3 . 1 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 4 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 3 . 2 1 . 2 1 . . 7 6 Parts Lost 96 | . . 1 . 1 1 1 16 7 5 1 33 30 Power 9 | . . 1 . 1 . . 1 . . . 5 1 Propulsion 33 | . . . . . . . 6 2 . . 11 14 Utility 24 | . . . . . . . 4 1 2 1 8 8 Weapon 30 | . . . . . 1 1 5 4 3 . 9 7 Highest Loss Streak 16 | . . 1 . 1 1 1 4 6 2 1 16 15 Average Slot Usage (%) 96 | . 100 96 100 100 99 99 98 93 98 99 89 82 Engine 4 | . 12 9 16 9 12 10 1 1 . . . . Core 1 | . . . . 4 . . . . . . . 7 Reactor 4 | . . . . . . . 8 6 9 9 8 . Leg 26 | . 25 19 16 28 25 26 29 26 29 27 24 23 Device 6 | . . . . . 6 5 5 10 13 15 9 13 Storage 12 | . 12 17 16 14 12 16 13 10 9 9 9 8 Processor 9 | . 12 10 8 7 6 5 7 10 10 9 13 14 Protection 6 | . 12 10 8 7 12 11 7 5 2 6 5 . Ballistic Gun 21 | . 25 30 33 28 24 21 20 15 18 22 15 7 Ballistic Cannon 2 | . . . . . . . 4 6 6 . . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 151 | 17 17 52 63 71 75 87 101 94 126 144 151 91 Greatest Support 161 | 20 20 20 32 70 70 85 130 145 145 153 153 161 Greatest Overweight (x) 9 | 3 . 9 6 1 1 1 1 1 1 1 3 2 Average Overweight (x) . | . . . 2 . . . . . . . . . Largest Inventory Capacity 20 | 8 8 12 12 12 12 12 12 12 20 20 20 20 Average Capacity 13 | 7 8 8 12 12 12 12 12 12 15 20 20 15 Most Carried 20 | 1 1 8 11 12 12 12 12 12 17 20 20 10 Average Carried 10 | . . 5 8 11 10 11 8 8 10 17 16 6 Final Capacity 20 | 8 8 12 12 12 12 12 12 12 20 20 20 12 Final Carried 20 | 1 1 8 11 12 11 12 12 4 17 20 9 5 Class Distribution -------------------- 51% | Hacker-Gunner 28% | Scavenger-Gunner 7% | Scavenger-Tank 7% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Gunner | -3/Section 7 Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Matter Collected 12161 | 216 52 612 396 970 377 487 2744 611 1582 602 2423 1089 Remotely . | . . . . . . . . . . . . . Salvage Created 17561 | . . 1110 646 1398 823 998 3647 1322 1731 862 3946 1078 Parts 814 | . . 70 38 94 34 47 146 16 84 31 190 64 Haulers Intercepted 11 | . . 3 . 4 1 . 3 . . . . . Recyclers Shooed 6 | . . . . 1 1 . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Combat Hostiles Destroyed 215 | . . 21 9 18 10 15 44 5 25 8 46 14 Melee 4 | . . . . . . . . . . . 4 . Guns 182 | . . 21 9 18 10 15 35 5 16 8 38 7 Cannons 25 | . . . . . . . 8 . 7 . 4 6 AOE 3 | . . . . . . . 1 . 2 . . . Classes Destroyed 18 | . . 8 3 3 . . 2 1 . . 1 . Worker 21 | . . 2 1 6 1 1 8 . . 1 1 . Builder 17 | . . . 1 1 1 . 5 . 3 . 5 1 Tunneler 2 | . . . 1 . . . . . 1 . . . Hauler 11 | . . 3 . 4 1 . 3 . . . . . Recycler 10 | . . . 2 . 1 1 2 . 2 2 . . Mechanic 4 | . . . . . . . 1 . 1 . 1 1 Operator 6 | . . 2 1 2 . . . . . . . 1 Watcher 14 | . . 2 2 3 . . 3 . . . 3 1 Swarmer 19 | . . 3 2 . 2 2 8 . . 2 . . Grunt 90 | . . 13 5 9 6 6 17 . 7 . 27 . Brawler 3 | . . . . 1 1 . 1 . . . . . Duelist 1 | . . 1 . . . . . . . . . . Researcher 6 | . . . . . . . . . . . 5 1 Sentry 19 | . . 4 2 2 . 2 1 . 2 4 . 2 Hunter 39 | . . . . 2 . . 9 . 12 2 8 6 Programmer 37 | . . . . 4 1 5 8 . 4 . 11 4 Behemoth 1 | . . . . . . . 1 . . . . . Compactor 5 | . . . . . . . . 5 . . . . S7 Guard 1 | . . . . . . . . . . . . 1 Tracker 1 | . . . . . . . . . . . . 1 Best Kill Streak 10 | . . 10 7 7 7 5 9 2 7 7 9 6 Combat Bots Only 6 | . . 5 4 3 4 4 6 2 6 4 6 4 Max Kills in Single Turn 3 | . . 1 1 3 1 2 2 1 2 1 3 1 Gunslinging 1 | . . . . . . 1 1 . . . 1 . Exploded 2 | . . . . . . . 1 . 2 . . . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Damage Taken 17284 | . . 427 110 242 219 440 2884 228 1808 487 6213 4226 Core 1841 | . . 35 12 5 17 18 306 14 177 47 589 621 Absorbed by Shields 444 | . . . . . . . . . . . 444 . Core Remaining (%) 92 | 100 100 91 97 99 98 98 . . 56 . . . Volleys Fired 613 | . 1 54 29 45 28 27 120 22 67 22 128 70 Largest 5 | . 2 3 4 4 4 4 5 5 5 5 5 5 Hottest 400 | . 40 75 100 100 100 121 183 215 196 160 400 236 Shots Fired 2464 | . 2 162 112 180 110 108 582 102 313 110 493 190 Gun 2173 | . 2 162 112 180 110 108 496 74 235 110 459 125 Cannon 291 | . . . . . . . 86 28 78 . 34 65 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 2422 | . 2 162 112 180 110 108 582 92 313 110 490 161 Thermal 18 | . . . . . . . . 10 . . 3 5 Explosive . | . . . . . . . . . . . . . Electromagnetic 24 | . . . . . . . . . . . . 24 Robot Hit Streak 78 | . 1 31 21 37 55 24 32 29 26 10 78 49 Robot Miss Streak 7 | . 1 2 3 1 1 1 5 3 3 7 2 2 Penetration Max 2 | . . . . . . 1 2 1 1 1 2 1 Secondary Targets 42 | . . 6 2 2 4 7 2 . . 1 17 1 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . . 1 1 1 Shots Hit Robots 1792 | . 1 123 80 133 94 90 399 88 207 66 364 147 Core Hits 738 | . . 49 27 61 35 38 208 23 79 25 140 53 Critical Hits 135 | . . . . . . 4 40 11 17 8 35 20 Critical Kills 37 | . . . . . . . 10 1 6 4 11 5 Critical Parts Destroyed 80 | . . . . . . 4 29 1 9 2 24 11 Melee Attacks 17 | . . . . . . . . . . . 17 . Impact . | . . . . . . . . . . . . . Slashing 17 | . . . . . . . . . . . 17 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 41534 | . . 1646 1228 2373 1588 1942 8715 2100 5073 1625 10956 4288 Guns 32208 | . . 1579 1228 2373 1588 1942 7339 1432 3217 1625 7690 2195 Cannons 6554 | . . . . . . . 1244 668 1316 . 1498 1828 Explosions 857 | . . 67 . . . . 132 . 478 . 180 . Melee 1587 | . . . . . . . . . . . 1587 . Ramming 328 | . . . . . . . . . 62 . 1 265 Kinetic 37402 | . . 1579 1228 2373 1588 1942 8583 1870 4533 1625 8588 3493 Thermal 1460 | . . 67 . . . . . 230 478 . 600 85 Explosive 312 | . . . . . . . 132 . . . 180 . Electromagnetic 445 | . . . . . . . . . . . . 445 Impact . | . . . . . . . . . . . . . Slashing 1587 | . . . . . . . . . . . 1587 . Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 3 19 19 . 4 10 Average Corruption 7 | . . . . . . . 2 9 17 . 3 3 Corruption Purged 7 | . . . . . . . . . 4 . . 3 Effects 224 | . . . . . . . 27 24 133 . 23 17 Message Errors 34 | . . . . . . . 8 2 17 . 4 3 Matter Fused 34 | . . . . . . . 2 4 16 . 5 7 Heat Flow Errors 9 | . . . . . . . 3 1 4 . 1 . Energy Discharges 12 | . . . . . . . 1 1 6 . 2 2 Parts Rejected 4 | . . . . . . . . . 4 . . . Data Loss (minor) 9 | . . . . . . . . 3 5 . 1 . Data Loss (major) 2 | . . . . . . . . . 2 . . . Misfires 8 | . . . . . . . . 1 7 . . . Alerts 1 | . . . . . . . . . 1 . . . Misdirections 16 | . . . . . . . . 1 15 . . . Targeting Errors 85 | . . . . . . . 10 10 51 . 10 4 Weapon Failures 10 | . . . . . . . 3 1 5 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 801 | . . . . . . . 14 . 38 . 664 85 Projectiles 443 | . . . . . . . 4 . 38 . 322 79 Explosions 10 | . . . . . . . 10 . . . . . Melee 348 | . . . . . . . . . . . 342 6 Knockbacks 60 | . . . . . . . 25 . 9 . 8 18 Impact 2 | . . . . . . . . . . . . 2 Kinetic 54 | . . . . . . . 23 . 9 . 6 16 Secondary 4 | . . . . . . . 2 . . . 2 . Self-Inflicted Damage 68 | . . 31 33 . . . . . . . . 4 Shots 2 | . . 1 1 . . . . . . . . . Rammed 2 | . . . . . . . . . . . 1 1 Targets Rammed 28 | . . . . . . . . . 2 . 1 25 Kicked 26 | . . . . . . . . . 2 . . 24 Crushed . | . . . . . . . . . . . . . Highest Temperature 561 | . . 162 271 429 337 15 561 199 199 196 192 371 Average Temperature 104 | . . 35 100 120 81 8 137 79 105 109 56 129 Received Heat Transfer 2646 | . . 198 54 63 99 72 381 . 177 45 1404 153 Effects 30 | . . . 3 2 1 . 24 . . . . . Shutdowns 11 | . . . . 2 . . 9 . . . . . Energy Bleed 3 | . . . . . . . 3 . . . . . Interference 4 | . . . 3 . . . 1 . . . . . Short Circuit 2 | . . . . . . . 2 . . . . . Damage (minor) 3 | . . . . . 1 . 2 . . . . . Damage (major) 7 | . . . . . . . 7 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . . . . 4 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 1 . 1 . . 2 Heat Transferred 831 | . . 50 . . . . . 370 300 . . 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Peak Influence 731 | . . 429 387 184 290 246 695 27 731 301 646 180 Initial 200 | . . . 108 57 27 104 41 27 . 200 78 9 Average 200 | . . 242 191 60 187 97 361 10 197 225 372 87 Maximum Alert Level 3 | . . 2 1 . 1 1 2 . 3 1 2 . Low Security (%) 58 | 100 100 34 63 100 36 95 17 100 63 23 14 100 Level 1 24 | . . 63 36 . 63 4 32 . 12 76 39 . Level 2 16 | . . 1 . . . . 49 . 19 . 46 . Level 3 . | . . . . . . . . . 4 . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 63 | . . 3 1 4 3 4 12 . 9 1 17 9 Investigation 22 | . . 1 . 1 1 1 6 . 5 . 6 1 Extermination 17 | . . . . 2 1 2 3 . 2 1 4 2 Reinforcement 16 | . . 2 1 1 1 1 1 . 1 . 5 3 Assault 4 | . . . . . . . 1 . 1 . 2 . Garrison 1 | . . . . . . . 1 . . . . . Intercept 3 | . . . . . . . . . . . . 3 Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Distress Signals 10 | . . 3 . . . . 3 . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 284 | . 1 35 13 21 10 20 60 6 27 9 61 21 Peak Tracking Total 7 | . 1 5 3 3 3 4 6 3 6 3 7 4 Tactical Retreats 8 | . . 1 . . . . . 1 1 . 5 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Traps Triggered 12 | . . 1 . 2 1 2 1 . 3 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 16 | . . . 3 7 . . . . . 6 . . Reprogrammed 7 | . . . . 6 . . . . . . 1 . Reused 1 | . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Machines Disabled 43 | . . 2 5 1 . 1 13 . 9 . 10 2 Max in Single Turn 3 | . . 2 3 1 . 1 3 . 3 . 2 1 Garrison Access 4 | . . . . 1 . 1 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Machines Accessed 41 | . 2 3 4 5 1 4 8 . 5 1 6 2 Terminals 26 | . 2 3 4 4 1 1 3 . 2 1 4 1 Fabricators 5 | . . . . . . 2 2 . 1 . . . Repair Stations 7 | . . . . . . . 2 . 2 . 2 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . . . . . Total Hacks 137 | . 7 9 21 15 4 15 21 . 17 7 16 5 Successful 85 | . 4 6 16 10 1 9 11 . 10 5 10 3 Failed 52 | . 3 3 5 5 3 6 10 . 7 2 6 2 Catastrophic 6 | . . 1 1 . 1 1 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 95 | . 7 9 21 13 4 7 9 . 6 7 10 2 Fabricators 15 | . . . . . . 6 5 . 4 . . . Repair Stations 22 | . . . . . . . 6 . 7 . 6 3 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . 2 1 . . . . . Terminal Hacks 62 | . 4 6 16 9 1 5 3 . 4 5 7 2 Record 7 | . . 1 3 1 . . . . . . 2 . Part Schematic 2 | . . . . . . . . . 2 . . . Robot Schematic 1 | . . . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . Prototype ID Bank 5 | . . 2 1 . . . . . . 1 1 . Level Access Points 1 | . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . Emergency Access Points 6 | . 2 . 1 . . 1 . . . 1 1 . Machine Index 1 | . . . . . . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Locate Traps 6 | . . . 1 3 . . . . . 1 1 . Disarm Traps 4 | . . . 1 2 . . . . . 1 . . Reprogram Traps 2 | . . . . 1 . . . . . . 1 . Security Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . 1 Reinforcement Status 2 | . . 1 . . . 1 . . . . . . Assault Status 2 | . . . 1 . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 Recall Assault 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 9 | . 1 1 3 1 . . 2 . 1 . . . Fabricator Hacks 8 | . . . . . . 3 4 . 1 . . . Load Schematic 5 | . . . . . . 2 2 . 1 . . . Build 3 | . . . . . . 1 2 . . . . . Repair Station Hacks 12 | . . . . . . . 3 . 5 . 3 1 Scan Component 8 | . . . . . . . 2 . 3 . 2 1 Repair 4 | . . . . . . . 1 . 2 . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 1 . . . . . Seal Access 3 | . . . . 1 . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 2 3 4 4 1 3 6 . 5 1 4 1 Full Trace Events 20 | . 2 1 . 1 1 1 6 . 4 . 3 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . Robots Built 6 | . . . . . . 3 3 . . . . . Matter 570 | . . . . . . 285 285 . . . . . Time 304 | . . . . . . 152 152 . . . . . Total Robot Build Rating 30 | . . . . . . 15 15 . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 1 . 2 . 1 . Time 94 | . . . . . . . 19 . 47 . 28 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Total Allies 7 | . . . . . . 3 3 1 . . . . Largest Group 3 | . . . . . . 3 3 1 . . . . Highest-Rated Group 87 | . . . . . . 75 87 46 . . . . Highest-Rated Ally 46 | . . . . . . 29 29 46 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 85 | . . . . . . 25 44 16 . . . . Total Damage 1495 | . . . . . . 411 616 468 . . . . Kills 6 | . . . . . . 2 3 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Turns Passed 11020 | 61 255 725 522 1870 333 1020 1615 337 1415 523 1648 696 Spaces Moved 6378 | 47 178 379 228 1262 172 716 895 181 884 339 779 318 Core 26 | 25 . 1 . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 6352 | 22 178 378 228 1262 172 716 895 181 884 339 779 318 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 155 122 125 124 120 120 120 118 117 107 Average Speed 128 | 106 120 142 187 131 154 128 122 120 120 119 125 115 Slowest Speed 500 | 200 120 500 300 155 155 156 154 150 150 148 210 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 39 48 34 32 4 17 23 83 20 10 64 13 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . 1 . . . . . Terrain Destroyed 332 | . . 45 32 . . 8 89 6 58 3 58 33 Melee . | . . . . . . . . . . . . . Projectile 163 | . . . . . . 8 29 6 34 3 50 33 AOE 169 | . . 45 32 . . . 60 . 24 . 8 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Total 7864 | 54 217 486 295 1438 213 768 1115 238 1049 394 1105 492 Wait 438 | . 37 22 29 91 6 10 48 20 59 14 71 31 Move 6367 | 46 177 378 227 1261 171 715 895 180 883 338 778 318 Hop . | . . . . . . . . . . . . . Pick Up 49 | 1 1 5 3 8 1 3 3 1 4 1 15 3 Fast Attach 78 | 7 . 8 . 5 2 4 8 6 11 2 7 18 Attach 92 | . 1 2 2 2 3 3 15 9 6 2 32 15 Detach 16 | . . 4 . . 1 . . . 1 1 9 . Swap 81 | . . 6 4 6 . 5 18 . 15 9 9 9 Drop 60 | . . 7 1 15 1 1 8 . 1 5 19 2 Fire 613 | . 1 54 29 45 28 27 120 22 67 22 128 70 Melee 17 | . . . . . . . . . . . 17 . Ram . | . . . . . . . . . . . . . Kick 28 | . . . . . . . . . 2 . 1 25 Crush . | . . . . . . . . . . . . . Escape Stasis 25 | . . . . 5 . . . . . . 19 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 14) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Evolved 1 slot: Utility x1 278 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Discovered exit to Materials (range 6) 311 | -10/Materials | Build established: Hacker-Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 603 | -9/Materials | Identified exit to Mines 603 | -9/Materials | Discovered exit to Mines (range 7) 806 | -9/Materials | Build established: Hacker-Gunner 955 | -9/Materials | Identified exit to Materials 955 | -9/Materials | Discovered exit to Materials (range 10) 1042 | -9/Materials | Entered another Materials area 1042 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1550 | -8/Materials | Identified exit to Factory 1550 | -8/Materials | Discovered exit to Factory (range 10) 1564 | -8/Materials | Entered Factory 1564 | -7/Factory | Evolved 2 slots: Propulsion x2 1577 | -7/Factory | Identified exit to Storage 1577 | -7/Factory | Identified exit to Lower Caves 3346 | -7/Factory | Identified exit to Factory 3346 | -7/Factory | Discovered exit to Factory (range 15) 3434 | -7/Factory | Entered another Factory area 3434 | -6/Factory | Evolved 2 slots: Utility x2 3694 | -6/Factory | Identified exit to Factory 3694 | -6/Factory | Discovered exit to Factory (range 15) 3724 | -6/Factory | Found Prototype Processor 3767 | -6/Factory | Entered another Factory area 3767 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4314 | -5/Factory | Fabricated G-50 Soldier? 4716 | -5/Factory | Identified exit to Factory 4716 | -5/Factory | Discovered exit to Factory (range 16) 4787 | -5/Factory | Entered another Factory area 4787 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4996 | -4/Factory | Garrison activated, responded to threat 5158 | -4/Factory | Spotted B-86 Titan 5505 | -4/Factory | Fabricated G-50 Soldier? 5757 | -4/Factory | Spotted B-86 Titan 5780 | -4/Factory | Destroyed B-86 Titan 5787 | -4/Factory | First assault squad dispatched 5865 | -4/Factory | Identified Exp. Signal Interpreter 5996 | -4/Factory | Lost 4 parts (2n1u1w) 6134 | -4/Factory | Repaired Minigun 6222 | -4/Factory | Identified exit to Upper Caves 6222 | -4/Factory | Discovered exit to Upper Caves (range 3) 6275 | -4/Factory | Build established: Scavenger-Gunner 6402 | -4/Factory | Sucked down chute 6402 | -4/Factory | Entered Waste 6403 | -4/Waste | Met a frightened Derelict 6417 | -4/Waste | EMP discharged 6463 | -4/Waste | Spotted C-40 Crusher 6479 | -4/Waste | Spotted C-40 Crusher 6485 | -4/Waste | Allies destroyed C-40 Crusher 6513 | -4/Waste | Spotted C-40 Crusher 6517 | -4/Waste | EMP discharged 6523 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6526 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6536 | -4/Waste | Destroyed C-40 Crusher 6536 | -4/Waste | Spotted C-40 Crusher 6542 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6545 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6548 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6553 | -4/Waste | Destroyed C-40 Crusher 6579 | -4/Waste | Lost 6 parts (2n1u3w) 6592 | -4/Waste | Destroyed C-40 Crusher 6598 | -4/Waste | Spotted C-40 Crusher 6599 | -4/Waste | Spotted C-40 Crusher 6617 | -4/Waste | EMP discharged 6617 | -4/Waste | System corruption reached 10% 6621 | -4/Waste | Destroyed C-40 Crusher 6669 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6669 | -4/Waste | Destroyed C-40 Crusher 6717 | -4/Waste | EMP discharged 6723 | -4/Waste | Identified exit to Factory 6723 | -4/Waste | Discovered exit to Factory (range 12) 6739 | -4/Waste | Entered Factory 7334 | -4/Factory | Repaired Flexi-carbon Leg 7804 | -4/Factory | Identified exit to Research 7979 | -4/Factory | Repaired Lgt. Antimatter Reactor 7997 | -4/Factory | Spotted B-86 Titan 8154 | -4/Factory | Entered Research 8154 | -3/Research | Evolved 2 slots: Utility x2 8436 | -3/Research | Found Imp. Powered Armor 8619 | -3/Research | Identified exit to Quarantine 8619 | -3/Research | Discovered exit to Quarantine (range 16) 8677 | -3/Research | Entered Quarantine 8689 | -3/Quarantine | Found Alien Artifact 8691 | -3/Quarantine | Identified Subatomic Replicator 8691 | -3/Quarantine | Used Subatomic Replicator to replicate Myomer Leg 8735 | -3/Quarantine | Found Alien Slashing Weapon 8737 | -3/Quarantine | Identified Sigix Broadsword 8952 | -3/Quarantine | Scanned by Researcher 9163 | -3/Quarantine | Repaired Imp. Powered Armor 9184 | -3/Quarantine | Build established: Scavenger-Tank 9393 | -3/Quarantine | Found Alien Artifact 9404 | -3/Quarantine | Identified Matter Drive 9664 | -3/Quarantine | Found Prototype Device 9764 | -3/Quarantine | Build established: Scavenger-Gunner 9788 | -3/Quarantine | Found Alien Energy Cannon 9876 | -3/Quarantine | Identified Core Cannon 9913 | -3/Quarantine | Identified EM Disruption Field 9943 | -3/Quarantine | Lost 9 parts (1p1n2u5w) 9965 | -3/Quarantine | Found Alien Artifact 9966 | -3/Quarantine | Identified Terrabomb 9966 | -3/Quarantine | Used Terrabomb 10009 | -3/Quarantine | Found Terrabomb 10023 | -3/Quarantine | Found Terrabomb 10084 | -3/Quarantine | Spotted Fortress 10163 | -3/Quarantine | Build established: Scavenger-Mutant 10177 | -3/Quarantine | First assault squad dispatched 10258 | -3/Quarantine | Lost 16 parts (3p8n3u2w) 10278 | -3/Quarantine | Core integrity fell below 50% 10311 | -3/Quarantine | Identified exit to Section 7 10311 | -3/Quarantine | Discovered exit to Section 7 (range 6) 10325 | -3/Quarantine | Entered Section 7 10486 | -3/Section 7 | Scanned by Researcher 10697 | -3/Section 7 | Lost 9 parts (5n3u1w) 10840 | -3/Section 7 | Spotted S7 Guard 10876 | -3/Section 7 | Core integrity fell below 20% 10886 | -3/Section 7 | Destroyed S7 Guard 10935 | -3/Section 7 | Build established: Scavenger-Gunner 10935 | -3/Section 7 | Lost 6 parts (3n2u1w) 10955 | -3/Section 7 | Intercept squad dispatched 10968 | -3/Section 7 | Spotted Tracker 10968 | -3/Section 7 | Spotted Tracker 10991 | -3/Section 7 | Destroyed Tracker 11010 | -3/Section 7 | Spotted Combat Programmer 11010 | -3/Section 7 | Spotted Combat Programmer 11021 | -3/Section 7 | System corruption reached 10% 11021 | -3/Section 7 | Destroyed by Combat Programmer with EMDS Last Messages --------------- 11009_ Slug penetrates Wall. 11010_ Penetrated by EMDS Slug. 11014_ Critical hit. 11014_ Coil Gun destroyed. 11014_ U-05 Engineer builds a Wall. 11015_ Acquired Prototype Ballistic Gun. 11015_ Identified Linked Autogun. 11016_ Sml. Matter Pod destroyed. 11016_ Penetrated by EMDS Slug. 11017_ Combat Programmer knocked back. 11017_ EMDS Slug penetrates Wall. 11018_ Penetrated by EMDS Slug. 11018_ Critical hit. 11018_ Myomer Leg destroyed. 11019_ Combat Programmer suffers critical hit. 11020_ Penetrated by EMDS Slug. 11020_ Critical hit. 11020_ Imp. Quantum Reactor destroyed. 11021_ Combat Programmer suffers critical hit. 11021_ Combat Programmer knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########T#??????????????????? | | ?????????????????# # p s! ! "??????????????????? | | ??????????????# # p @! "??????????????????? | | ??????????????## # #########??????????????????? | | ####???????######## #??????????????????????????? | | [ #???????#""" # #??????????????????????????? | | #???????#"""" + ##?????????????????????????? | | #???????#""! # ##?????????????????????????? | | #???????#""" # ##?????????????????????????? | | #???????#"" # #??????????????????????????? | | #????##?#"=%! # #??????????????????????????? | | ???????# ##"!]! # #??????????????????????????? | | ????????# ######## #??????????????????????????? | | ???????????#!*###??# #??????????????????????????? | | #################### #??????????????????????????? | | %!* #??????????????????????????? | | *==| #??????????????????????????? | | #########+######"######??????????????????????????? | | ????# # = * #???????????????????????????? | | ????# # =[! #???????????????????????????? | | ????# """ # #???????????????????????????? | | ????# " " # #???????????????????????????? | | ????# """ ###########???????????????????????????? | | ???# #?????????????????????????????????????? | | "???########?????????????????????????????????????? | | " ???????????????????????????????????????????????? | | """??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 165 Energy Generation 42 Energy Capacity 565 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Armor Coverage 550 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 85 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Weapon Shielding 90 Reclamation Efficiency 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 2 Matter Filtering 30 Salvage Targeting 3 Offensive Hacking 20 Item Schematics ----------------- Imp. Overload Regulator | -4/Factory | Hacked Quantum Capacitor | -4/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -5/Factory G-50 Soldier | x3 | -4/Factory Alien Tech Used ----------------- Subatomic Replicator Sigix Broadsword Matter Drive Core Cannon Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed BombEnhancedMace Manual? 0 Play Time 02:05:05 Cumulative 987.0 hours Start 2022.03.04 @ 19:20:53 End 2022.03.04 @ 21:25:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 743 Rogue 62 Adventurer 0 Explorer 681 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea4dd7a6-6d36-4f15-be10-a085a2c30e02