Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 18:42:34 Player: gLaczier Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1555) 1555 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 3536 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 124 Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Flight Unit Flight Unit Flight Unit Makeshift ECM Suite Makeshift ECM Suite Heavy Armor Plating Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Light Treads Improved Treads Flight Unit Flight Unit Flight Unit Makeshift ECM Suite Makeshift ECM Suite Heavy Armor Plating Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 54 | 7 16 18 . . 13 Power 5 | 1 2 1 . . 1 Engine 4 | 1 1 1 . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 15 | 2 4 3 . . 6 Treads 7 | . . 3 . . 4 Leg 4 | 2 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . 2 . . . 2 Utility 16 | 2 7 6 . . 1 Device 6 | 2 2 1 . . 1 Storage 4 | . 3 1 . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 4 | . 2 2 . . . Artifact . | . . . . . . Weapon 18 | 2 3 8 . . 5 Energy Gun 5 | . 2 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 . 4 . . 5 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 6 7 . . 10 Power 5 | . 2 1 . . 2 Propulsion 5 | . 1 . . . 4 Utility 4 | . . 3 . . 1 Weapon 9 | . 3 3 . . 3 Highest Loss Streak 5 | . 3 3 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 98 100 100 88 Engine 8 | . 11 5 11 11 9 Core 2 | . 2 5 . . . Treads 13 | . . 15 22 22 18 Leg 7 | . 19 6 . . . Flight 1 | . 7 . . . . Device 5 | . 11 7 . . . Storage 10 | . 9 11 11 11 11 Processor 7 | . . 7 11 11 11 Protection 7 | . 7 5 11 11 7 Energy Gun 6 | . 12 11 . . . Ballistic Gun 15 | . 12 10 22 22 18 Launcher 8 | . 2 10 11 11 10 Naked Turns . | . . . . . . Heaviest Build 35 | 9 28 35 35 35 35 Greatest Support 56 | 20 20 43 43 43 56 Greatest Overweight (x) 9 | . 6 1 . . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 12 | 5 10 10 15 15 15 Most Carried 15 | 5 10 13 13 15 15 Average Carried 10 | 3 6 8 13 13 13 Final Capacity 15 | 5 10 15 15 15 15 Final Carried 15 | 4 9 13 13 15 9 Class Distribution -------------------- 58% | Scavenger-Tank 20% | Mutant 10% | Scavenger-Mutant 7% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1181 | 320 239 385 36 . 201 Remotely . | . . . . . . Salvage Created 1835 | 75 595 991 49 . 125 Parts 110 | 4 30 68 6 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 46 | 1 14 25 3 . 3 Guns 34 | 1 11 18 3 . 1 AOE 11 | . 3 6 . . 2 Classes Destroyed 9 | 2 4 3 . . . Worker 2 | . . 2 . . . Builder 2 | . 1 1 . . . Tunneler 1 | 1 . . . . . Recycler 1 | . 1 . . . . Watcher 4 | . 1 3 . . . Swarmer 12 | . 2 7 3 . . Grunt 26 | 1 12 10 . . 3 Brawler 1 | . . 1 . . . Sentry 7 | . . 7 . . . Best Kill Streak 7 | 2 5 7 2 . 2 Combat Bots Only 4 | 1 4 4 2 . 2 Max Kills in Single Turn 4 | 1 4 4 1 . 2 Gunslinging . | . . . . . . Exploded 3 | . 3 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 326 | 15 106 112 9 . 84 Missed 106 | 6 31 33 4 . 32 Damage Taken 2850 | 98 810 919 47 . 976 Core 586 | . 167 173 10 . 236 Absorbed by Shields 164 | . 42 122 . . . Redirected to Shielding 52 | . 26 26 . . . Core Remaining (%) 66 | 100 33 . . . . Volleys Fired 168 | 10 49 75 5 . 29 Largest 3 | 2 2 3 2 . 3 Hottest 142 | 40 80 142 46 . 69 Shots Fired 295 | 20 83 129 10 . 53 Gun 284 | 20 82 123 10 . 49 Cannon . | . . . . . . Launcher 11 | . 1 6 . . 4 Special . | . . . . . . Kinetic 180 | 20 41 60 10 . 49 Thermal 104 | . 41 63 . . . Explosive 11 | . 1 6 . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 13 | 5 13 10 8 . 3 Robot Miss Streak 5 | 3 3 5 5 . 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 163 | 12 48 75 3 . 25 Core Hits 92 | 3 28 47 3 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 4 | 1 . 3 . . . Burn 3 | . . 3 . . . Destroy 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3156 | 169 685 1567 43 . 692 Guns 2122 | 169 552 1002 43 . 356 Cannons . | . . . . . . Explosions 1034 | . 133 565 . . 336 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1426 | 169 327 531 43 . 356 Thermal 696 | . 225 471 . . . Explosive 1034 | . 133 565 . . 336 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . 11 . . 6 Projectiles . | . . . . . . Explosions 17 | . . 11 . . 6 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 53 | . 8 45 . . . Shots 3 | . 1 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 213 | 6 173 213 . . 7 Average Temperature 52 | 6 49 56 . . 3 Received Heat Transfer 933 | 54 329 280 . . 270 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1855 | . 525 1330 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 463 | 25 149 463 239 . . Initial 154 | . 16 62 154 . . Average 197 | 6 69 290 208 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 49 | 100 100 19 11 . . Level 1 41 | . . 64 88 . . Level 2 9 | . . 16 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 4 . . . Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | 1 23 35 4 . 8 Peak Tracking Total 5 | 1 5 5 3 . 3 Tactical Retreats 5 | . 1 2 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 7 7 . . . Terminals 9 | . 5 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 18 18 . . . Successful 23 | . 12 11 . . . Failed 13 | . 6 7 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 9 | . 3 3 . 3 . Terminals 22 | . 10 12 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 8 | . 8 . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 6 7 . . . Record 5 | . 1 4 . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 3 | . 1 2 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 6 . . . . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 492 | . 492 . . . . Retrieved Matter 57 | . 57 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 192 | . . . . 192 192 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 43 | . . . . . 43 Total Damage 1369 | . . . . . 1369 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4814 | 128 1080 1734 228 940 704 Spaces Moved 2505 | 79 503 855 133 585 350 Core 29 | 20 . . . . 9 Treads 1660 | . . 601 133 585 341 Legs 710 | 59 397 254 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 106 | . 106 . . . . Fastest Speed 50 | 50 117 120 160 160 160 Average Speed 164 | 102 175 167 160 160 166 Slowest Speed 530 | 120 530 190 160 160 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 7 73 63 38 74 59 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 72 | . 9 36 . . 27 Melee . | . . . . . . Projectile . | . . . . . . AOE 72 | . 9 36 . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2906 | 106 619 1032 138 589 422 Wait 97 | . 20 51 1 3 22 Move 2498 | 78 502 854 132 584 348 Hop 1 | . . . . . 1 Pick Up 61 | 11 22 23 . 2 3 Fast Attach . | . . . . . . Attach 31 | 7 6 9 . . 9 Detach 3 | . . . . . 3 Swap 23 | . 10 9 . . 4 Drop 23 | . 10 11 . . 2 Fire 168 | 10 49 75 5 . 29 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 129 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 661 | -10/Materials | Lost 3 parts (1n2w) 738 | -10/Materials | Discovered new exit (range 12) 883 | -10/Materials | Discovered new exit (range 10) 992 | -10/Materials | Core integrity fell below 50% 1198 | -10/Materials | Discovered new exit (range 3) 1209 | -10/Materials | Entered another Materials area 1209 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1287 | -9/Materials | Discovered new exit (range 8) 1395 | -9/Materials | Discovered new exit (range 12) 1516 | -9/Materials | Build established: Scavenger-Tank 1866 | -9/Materials | Lost 3 parts (2u1w) 1999 | -9/Materials | Discovered new exit (range 14) 2611 | -9/Materials | Discovered new exit (range 17) 2854 | -9/Materials | Discovered new exit (range 15) 2943 | -9/Materials | Entered Mines 3160 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3171 | -9/Mines | Entered Zion 3197 | -7/Zion | Given the Hacking Drone Bay 3210 | -7/Zion | Given A8's code to call for help 3375 | -7/Zion | Learned 8 Factory zone layouts 3546 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3554 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3763 | -7/Zion | Learned 4 Factory zone layouts 4084 | -7/Zion | Discovered new exit (range 17) 4111 | -7/Zion | Entered Proximity Caves 4111 | -6/Proximity Caves | Accompanied by 2 allies 4230 | -6/Proximity Caves | Spotter reported a threat 4265 | -6/Proximity Caves | Spotted B-75 Beast 4349 | -6/Proximity Caves | Spotter reported a threat 4382 | -6/Proximity Caves | Spotter reported a threat 4559 | -6/Proximity Caves | Core integrity fell below 50% 4618 | -6/Proximity Caves | Core integrity fell below 20% 4646 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 4795 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 4815 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- The unstable cave ceiling collapses. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. The unstable cave ceiling collapses. Acquired 60 matter. Acquired 5 matter. Mni. Grenade Launcher destroyed. Acquired 11 matter. Imp. Treads destroyed. Ion Engine destroyed. Lgt. Treads destroyed. Assault Rifle destroyed. Acquired 45 matter. Acquired 3 matter. Acquired 45 matter. Enhanced Grunt destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????###??????? | | ??????????????????????######???????????## #####?## | | ??????????????????????# """"#??????????# ### | | ??????????????????????#" ""???????????# | | ??????????????????????#"" "???????????# | | ?????????###?????????### "#??????????## | | ????????# #??##????## # "############ ## | | ??????## #?# ##???# "" " ! #### | | ??##### #?# #???### ## %! #??? | | ?## ## ??????## ##!!%#### ##??? | | ## ### #????????# !%!#??#### ####??? | | ## ### #???????## ### ## = #?????#######?# | | ## ## ##?????## ### ## #???? ## | | ##### # #????## # ### ##???# | | #???# #??### ######????# | | ##### #??# # #????# | | ##?# ## ;#???##;B | | ##??# #?# ### ##??;;;;B | | #### #???## #??# #?# ### ;; % #?## | | ???# ##???##???# %### # ;; ! #??# # | | ##?#### ##???????# !; %;;;; =%! #??# #? | | #????#### ##????### %% % % %### #?? | | #??????### ######; @ #" ## #?? | | ##?# ##### % ### #?? | | ##?# ##?#" % ##?? | | ???# ######## #######??##""##" ##?? | | ??????????????# ##?????????#### # "# ### | | ##????????????# #????????????# #" "### | | ##???????????# ??????????# ## #### | | #???????????# ##???????? #?# | | ##???????????# ##???????? ### #?# | | ##????????????# ###???????? #??# #?# | | #?????????????# #????????? #???# #?## | | #???????????? #???????? ????# #??# | | ##???????????? #???????? ?????# #??# | | #???????????? ????????? ????? #?## | | ????????????? ##??????????? ?????? ?# | | ????????????? ????????????????????? ## | | ????????????# ????????????????????? ## | | ????????????##????????????????????? ## ## | | ??????????????????????????????????????## #### | | ???????????????????????????????????????####???## | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness Help From High Places It's Just You One Hack Too Far Party Time Robot Respite Shopping List Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed DisposableBombardmentTreads Manual? 0 Play Time 01:15:18 Cumulative 1.2 hours Start 2024.04.01 @ 17:23:55 End 2024.04.01 @ 18:42:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 600cf5e5-03ec-4a93-a845-f02bfee8624e