Cogmind - Beta 12 --- EXPLORER MODE // 2023.07.07 @ 19:00:59 // AFD2018/Launchers Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1709) 1709 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 5847 Bonus ------- High Alert Combat Kills 13 Entered DSFs 500 Cogmind --------- Core Integrity 504/850 Matter 128/300 Energy 43/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Terrain Scanner > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Improved Hover Unit > --- UTILITY ---------- Active Sensor Suite Targeting Computer Graphene Brace > --- WEAPON ----------- Rocket Launcher Concussive RPG Heavy Rocket Launcher Heavy Missile Launcher Improved Concussive RPG Scatter Rocket Array > --- INVENTORY -------- Minigun Minigun Minigun Mini Grenade Launcher [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Targeting Computer Device Active Sensor Suite Storage Medium Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Grenade Launcher Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Slots Evolved 9 | . 1 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 3 | . . 1 2 . . . Weapon 4 | . 1 1 . 1 . 1 Parts Attached 90 | . 2 30 18 4 13 23 Power 5 | . . 2 2 . . 1 Engine 4 | . . 2 1 . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 16 | . . 7 . 1 1 7 Treads 5 | . . 4 . . 1 . Leg . | . . . . . . . Wheel 6 | . . . . . . 6 Hover 1 | . . . . . . 1 Flight 4 | . . 3 . 1 . . Utility 21 | . 1 8 3 . 4 5 Device 10 | . 1 2 1 . 3 3 Storage 2 | . . 1 . . . 1 Processor 3 | . . 1 1 . 1 . Hackware . | . . . . . . . Protection 6 | . . 4 1 . . 1 Artifact . | . . . . . . . Weapon 48 | . 1 13 13 3 8 10 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 23 | . . 7 8 2 3 3 Ballistic Cannon . | . . . . . . . Launcher 24 | . 1 5 5 1 5 7 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 1 1 Parts Lost 41 | . . 7 1 . 7 26 Power 2 | . . . . . 1 1 Propulsion 12 | . . 1 . . 3 8 Utility 10 | . . 1 . . 3 6 Weapon 17 | . . 5 1 . . 11 Highest Loss Streak 9 | . . 6 1 . 7 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 58 | . 43 69 56 71 49 56 Engine 3 | . . 4 8 7 1 2 Treads 3 | . . 6 . . 5 3 Wheel 3 | . . . . . . 8 Flight 2 | . . 2 16 21 1 . Device 9 | . 6 8 9 7 9 10 Storage 1 | . . 3 . . . 2 Processor 4 | . . 5 1 7 5 5 Protection 2 | . . 3 5 . . 1 Ballistic Gun 7 | . . 18 11 21 7 . Launcher 19 | . 37 16 3 7 19 20 Naked Turns . | . . . . . . . Heaviest Build 42 | 6 10 21 23 14 25 42 Greatest Support 46 | 3 3 40 10 14 20 46 Greatest Overweight (x) 5 | 1 3 5 2 . 4 4 Average Overweight (x) . | 1 2 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 3 5 4 Average Carried 2 | 5 4 2 4 1 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 3 5 4 2 3 . Class Distribution -------------------- 29% | Hacker-Mutant 27% | Hacker-Skirmisher 16% | Scavenger-Mutant 12% | Hacker-Bomber 11% | Scavenger-Bomber Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Scavenger-Bomber | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Matter Collected 1893 | . 28 712 343 . 278 532 Remotely . | . . . . . . . Salvage Created 1731 | . 28 514 352 . 228 609 Parts 103 | . 6 35 20 . 7 35 Haulers Intercepted 4 | . . 3 . . . 1 Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 35 | . . 12 10 . 4 9 Guns 15 | . . 5 7 . 1 2 AOE 20 | . . 7 3 . 3 7 Classes Destroyed 13 | . 2 7 2 . 1 1 Worker 6 | . . 2 . . . 4 Builder 4 | . 1 1 . . . 2 Tunneler 1 | . . . . . . 1 Hauler 4 | . . 3 . . . 1 Recycler 2 | . . 1 . . . 1 Operator 1 | . . . 1 . . . Watcher 8 | . 1 2 2 . . 3 Swarmer 11 | . . 3 5 . . 3 Grunt 9 | . . 3 3 . 2 1 Brawler 1 | . . . 1 . . . Duelist 2 | . . 1 . . 1 . Sentry 9 | . . 5 1 . . 3 Hunter 3 | . . . . . 1 2 Best Kill Streak 8 | . 2 6 8 . 2 4 Combat Bots Only 4 | . . 4 4 . 2 3 Max Kills in Single Turn 5 | . 2 5 2 . 2 3 Gunslinging . | . . . . . . . Exploded 4 | . . 4 2 . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac DSF Fac Damage Taken 3830 | . 2 812 402 . 883 1731 Core 930 | . 2 171 100 . 311 346 Absorbed by Shields 44 | . . . . . . 44 Core Remaining (%) 78 | 100 99 57 81 . 55 . Volleys Fired 117 | . 1 33 33 . 11 39 Largest 4 | . 3 4 4 . 4 3 Hottest 141 | . 90 123 102 . 141 105 Shots Fired 210 | . 3 77 52 . 34 44 Gun 128 | . . 53 45 . 24 6 Cannon . | . . . . . . . Launcher 81 | . 3 23 7 . 10 38 Special 1 | . . 1 . . . . Kinetic 128 | . . 53 45 . 24 6 Thermal 1 | . . 1 . . . . Explosive 77 | . 3 23 5 . 10 36 Electromagnetic 4 | . . . 2 . . 2 Robot Hit Streak 25 | . 1 14 10 . 22 25 Robot Miss Streak 2 | . . 2 2 . 1 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 170 | . 1 61 41 . 29 38 Core Hits 125 | . 2 43 20 . 19 41 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5973 | . 103 1613 985 . 1573 1699 Guns 1658 | . . 615 590 . 358 95 Cannons 31 | . . . . . . 31 Explosions 4178 | . 99 991 395 . 1196 1497 Melee . | . . . . . . . Ramming 106 | . 4 7 . . 19 76 Kinetic 1658 | . . 615 590 . 358 95 Thermal 52 | . . . . . . 52 Explosive 3986 | . 99 991 328 . 1196 1372 Electromagnetic 140 | . . . 67 . . 73 Impact 31 | . . . . . . 31 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 1 . . . 4 Average Corruption 2 | . . 1 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 92 | . . 4 10 . 39 39 Projectiles . | . . . . . . . Explosions 92 | . . 4 10 . 39 39 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 807 | . 2 112 74 . 55 564 Shots 36 | . . 4 5 . 3 24 Rammed 40 | . 1 4 . . 11 24 Targets Rammed 40 | . 1 4 . . 11 24 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 45 | . 15 45 36 . 2 30 Average Temperature 16 | . 10 16 22 . 2 17 Received Heat Transfer 1297 | . . 468 234 . 90 505 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Peak Influence 450 | . 49 450 426 140 253 311 Initial 140 | . . 14 67 140 76 98 Average 151 | . 26 204 198 140 114 144 Maximum Alert Level 2 | . . 2 2 . 1 1 Low Security (%) 63 | 100 100 44 50 100 70 69 Level 1 33 | . . 48 42 . 29 30 Level 2 2 | . . 6 7 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 2 . . 1 6 Investigation 4 | . . 1 . . . 3 Extermination 1 | . . . . . . 1 Reinforcement 4 | . . 1 . . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Distress Signals 4 | . . 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 1 20 16 . 8 19 Peak Tracking Total 9 | . 1 9 5 . 3 8 Tactical Retreats 5 | . . . 1 . 4 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Traps Triggered 4 | . . . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Machines Disabled 15 | . . 5 . . . 10 Max in Single Turn 6 | . . 3 . . . 6 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Machines Accessed 11 | . 1 4 1 1 . 4 Terminals 7 | . 1 3 1 1 . 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 6 8 4 2 . 10 Successful 19 | . 6 6 1 1 . 5 Failed 11 | . . 2 3 1 . 5 Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 7 | . . 3 4 . . . Terminals 18 | . 6 5 4 2 . 1 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 6 | . . . . . . 6 Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 6 3 1 1 . 1 Record 3 | . 2 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . 1 . . . . Alert Level 2 | . . 1 . . . 1 Locate Traps 1 | . 1 . . . . . Disarm Traps 2 | . 2 . . . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 Recycle Component 1 | . . . . . . 1 Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 9 | . 1 4 1 . . 3 Full Trace Events 5 | . . 1 1 . . 3 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter 137 | . . . . . . 137 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Turns Passed 2135 | 3 179 585 196 11 295 866 Spaces Moved 1280 | 4 100 287 212 15 128 534 Core 248 | 4 100 86 . . 14 44 Treads 323 | . . 110 . . 81 132 Legs . | . . . . . . . Wheels 358 | . . . . . . 358 Hover . | . . . . . . . Flight 351 | . . 91 212 15 33 . Fastest Speed 34 | 100 150 37 37 34 34 50 Average Speed 124 | 100 171 150 39 34 175 127 Slowest Speed 300 | 100 200 300 177 34 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . 1 4 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 1 36 28 29 . 74 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 475 | . 17 149 41 . 41 227 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 475 | . 17 149 41 . 41 227 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Total 1610 | 3 106 374 275 21 170 661 Wait 24 | . . 1 1 . . 22 Move 1265 | 3 99 284 203 15 127 534 Hop 5 | . . 1 4 . . . Pick Up 12 | . 1 9 1 . 1 . Fast Attach 53 | . 1 19 8 . 7 18 Attach 28 | . 1 8 5 4 6 4 Detach 18 | . . 5 3 2 6 2 Swap 10 | . . 3 6 . . 1 Drop 22 | . 2 7 11 . 1 1 Fire 117 | . 1 33 33 . 11 39 Melee . | . . . . . . . Ram 32 | . 1 . . . 8 23 Kick . | . . . . . . . Crush 8 | . . 4 . . 3 1 Escape Stasis 16 | . . . . . . 16 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 2) 4 | -11/Junkyard | Entered Materials 4 | -10/Materials | Evolved 1 slot: Weapon x1 167 | -10/Materials | Identified exit to Materials 167 | -10/Materials | Discovered exit to Materials (range 7) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 463 | -9/Materials | Lost 6 parts (1n5w) 709 | -9/Materials | Released all parts (10) 739 | -9/Materials | Identified exit to Mines 765 | -9/Materials | Identified exit to Materials 765 | -9/Materials | Discovered exit to Materials (range 5) 768 | -9/Materials | Entered another Materials area 768 | -8/Materials | Evolved 2 slots: Utility x2 944 | -8/Materials | Identified exit to Factory 944 | -8/Materials | Discovered exit to Factory (range 12) 964 | -8/Materials | Entered Factory 964 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 975 | -7/Factory | Identified exit to DSF 975 | -7/Factory | Entered DSF 997 | -7/DSF | Additional patrols routed to DSF 1045 | -7/DSF | Found Prototype Device 1045 | -7/DSF | Identified Active Sensor Suite 1055 | -7/DSF | Lost 7 parts (1p3n3u) 1230 | -7/DSF | Identified exit to Factory 1230 | -7/DSF | Discovered exit to Factory (range 16) 1270 | -7/DSF | Entered Factory 1270 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1298 | -6/Factory | Found Prototype Launcher 1298 | -6/Factory | Identified Scatter Rocket Array 1338 | -6/Factory | Build established: Hacker-Skirmisher 1747 | -6/Factory | Lost 7 parts (1n1u5w) 1835 | -6/Factory | Lost 5 parts (2n1u2w) 2136 | -6/Factory | Self-destructed Last Messages --------------- 02110_ Broken Wheel destroyed. 02110_ Hardlight Generator destroyed. 02114_ Broken Imp. Ion Engine destroyed. 02117_ Connecting with Fabricator... >>Load(Imp. Assault Rifle) Uploading Imp. Assault Rifle schematic... Loaded successfully: Imp. Assault Rifle Rating: 2p Time: 49 Initiate build sequence. 02117_ ALERT: Suspicious activity at Fabricator F006. Dispatching Investigation squad. 02117_ Med. Matter Pod destroyed. 02121_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02121_ Slammed into O-16 Technician. 02127_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 02128_ K-01 Serf cleans the Pressure Siphon. 02132_ K-01 Serf cleans the Subcomponent Replicator. Map ----- +----------------------------------------------------+ | ]] ## ]]] # ??????????????? | | ]] ## ]]] # ??? ??????????? | | ## # # ????????????? | | ## # """ """ """ #??????????? ?? | | # # """ """ ""? ???????????????? | | ## ########+### """ """ "???????????????????? | | """ """ ""??????????????????? | | ???????????????? | | """ """ ""??????????????????? | | ! 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"" #????????????????????????? | | ?????????????? #######????????????????????????? | | ?????????????""" ???????????????????????????????? | | ?????????????""" ???????????????????????????????? | | ???????????????" ???????????????????????????????? | | ???????????????" ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 12 Energy Capacity 265 Matter Stores 236 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderNetworkImmobilizer Manual? 0 Play Time 00:24:44 Cumulative 407.0 hours Start 2023.07.07 @ 18:42:45 End 2023.07.07 @ 19:00:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2018/Launchers Game No. 305 Rogue 88 Adventurer 76 Explorer 141 Win Type - Total 20 Types 18/0/1/0/0/0/0/1/0 Lore% 67 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a24f79c-2825-4c17-ba46-17883b7fb6fc