Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.29 @ 23:30:02 Player: K0T Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (2921) 2921 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1103) 1103 TOTAL SCORE: 8859 Bonus ------- High Alert Combat Kills 103 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 147/160 System Corruption 0% Temperature Critical (7060) Movement Core (1750) Ox34 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Structural Scanner Advanced Targeting Computer Target Analyzer > --- WEAPON (5) ------- Gatling Laser Heavy Particle Cannon Gauss Rifle Flak Gun > --- INVENTORY (25) --- Improved Deuterium Engine Micro Nuclear Core Angular Momentum Engine Fission Core Machine Analyzer Improved Sensor Array Seismic Detector Force Field Recalibrator Field Recycling Unit (0) AWS/Thermal Heavy Ion Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Improved Light Cannon Improved Light Cannon Shock Bomb Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Structural Scanner Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon Heavy Particle Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink Machine Analyzer Improved Sensor Array Seismic Detector Force Field Field Recycling Unit AWS/Thermal Heavy Ion Cannon Improved Light Cannon Improved Light Cannon Shock Bomb Launcher [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Improved Light Cannon Energy Gun AWS/Thermal Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Slots Evolved 8 | . . 2 . . . 2 . 2 2 . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 3 | . . . . . . . . 2 1 . Weapon 3 | . . 1 . . . 1 . . 1 . Parts Attached 57 | 6 8 3 . 2 1 5 8 16 2 6 Power 12 | 1 1 1 . . . 1 4 2 1 1 Engine 4 | 1 1 1 . . . . . 1 . . Core 8 | . . . . . . 1 4 1 1 1 Reactor . | . . . . . . . . . . . Propulsion 13 | 2 2 1 . . . 1 1 5 . 1 Treads 9 | 2 2 1 . . . 1 1 2 . . Leg 2 | . . . . . . . . 1 . 1 Wheel 1 | . . . . . . . . 1 . . Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Utility 12 | 1 3 . . 1 . . 1 4 . 2 Device 6 | . 2 . . . . . 1 1 . 2 Storage 4 | 1 1 . . 1 . . . 1 . . Processor 2 | . . . . . . . . 2 . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 2 1 . 1 1 3 2 5 1 2 Energy Gun 3 | . . . . 1 . . 1 1 . . Energy Cannon 2 | . . . . . . . . . 1 1 Ballistic Gun 12 | 2 2 1 . . 1 2 1 2 . 1 Ballistic Cannon 2 | . . . . . . 1 . 1 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 15 | . . . . . 1 . 4 6 . 4 Power 5 | . . . . . . . 1 2 . 2 Propulsion 5 | . . . . . . . 2 3 . . Utility . | . . . . . . . . . . . Weapon 5 | . . . . . 1 . 1 1 . 2 Highest Loss Streak 4 | . . . . . 1 . 1 3 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 92 96 100 91 87 83 79 84 76 82 Engine 7 | . 14 11 11 11 11 9 5 6 6 2 Core 4 | . . . . . . 2 10 4 5 5 Treads 20 | . 26 31 33 33 33 27 18 11 6 6 Leg 1 | . . . . . . . . 1 6 10 Device 8 | . 10 11 11 11 11 9 9 7 6 8 Storage 8 | . 14 11 11 11 11 9 9 7 6 6 Processor 5 | . . . . . . . . 13 13 13 Energy Gun 7 | . . . . 7 11 9 11 7 6 6 Ballistic Gun 11 | . 25 31 33 17 10 12 6 6 6 10 Ballistic Cannon 5 | . . . . . . 5 9 7 6 1 Slashing Weapon 1 | . . . . . . . . 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 117 | 12 19 25 25 39 40 48 49 111 114 117 Greatest Support 63 | 40 40 63 63 63 63 63 63 40 20 38 Greatest Overweight (x) 34 | 1 5 . . . . . 2 5 5 34 Average Overweight (x) . | . . . . . . . . 1 5 7 Largest Inventory Capacity 25 | 8 10 10 10 15 15 15 15 25 25 25 Average Capacity 16 | 7 9 10 10 13 15 15 15 20 25 25 Most Carried 19 | 5 10 10 10 12 14 15 15 18 18 19 Average Carried 14 | 2 7 10 10 11 13 14 14 15 17 17 Final Capacity 25 | 8 10 10 10 15 15 15 15 25 25 25 Final Carried 19 | 2 10 10 10 12 14 15 15 17 17 19 Class Distribution -------------------- 41% | Skirmisher 23% | Mutant 19% | Scavenger-Gunner 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Matter Collected 1754 | 185 11 327 50 . 62 112 638 255 . 114 Remotely . | . . . . . . . . . . . Salvage Created 2404 | . 11 424 . . 155 282 687 377 . 468 Parts 142 | . 1 32 . . 6 20 42 18 . 23 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Combat Hostiles Destroyed 62 | . 1 11 . . 3 7 23 8 . 9 Melee 2 | . . . . . . . . 2 . . Guns 44 | . 1 11 . . 3 6 14 4 . 5 Cannons 15 | . . . . . . . 9 2 . 4 Classes Destroyed 15 | . 1 4 . . . 2 3 2 . 3 Builder 1 | . . . . . . 1 . . . . Hauler 1 | . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . 1 . . Operator 1 | . . . . . . 1 . . . . Watcher 5 | . . 3 . . . 2 . . . . Swarmer 13 | . 1 4 . . . 4 4 . . . Cutter 2 | . . . . . . . 2 . . . Grunt 26 | . . 5 . . 3 3 9 2 . 4 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . . . Sentry 4 | . . 1 . . . . 1 1 . 1 Specialist 2 | . . . . . . . . . . 2 Hunter 5 | . . . . . . . 4 1 . . Programmer 7 | . . . . . . . 3 4 . . Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 6 | . 1 4 . . 3 5 4 4 . 6 Combat Bots Only 6 | . 1 4 . . 3 4 4 4 . 6 Max Kills in Single Turn 2 | . 1 2 . . 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Hostile Shots Fired 398 | . 1 48 . . 10 14 133 132 . 60 Missed 113 | . 1 8 . . 2 5 38 39 . 20 Damage Taken 3810 | . . 343 . . 105 76 995 879 . 1412 Core 1128 | . . 36 . . 24 10 92 85 . 881 Absorbed by Shields 120 | . . . . . . . 27 . . 93 Ignored by Resistances 904 | . . 105 . . 29 24 306 266 . 174 Core Remaining (%) 90 | 100 100 . . . 85 . 81 87 . . Volleys Fired 174 | . 5 27 . . 7 13 86 20 . 16 Largest 5 | . 2 3 . . 1 2 2 3 . 5 Hottest 291 | . 40 63 . . 23 59 104 147 . 291 Shots Fired 485 | . 10 81 . . 19 59 201 54 . 61 Gun 346 | . 10 81 . . 19 47 114 35 . 40 Cannon 139 | . . . . . . 12 87 19 . 21 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 345 | . 10 81 . . 7 24 156 39 . 28 Thermal 136 | . . . . . 12 35 45 15 . 29 Explosive . | . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . 4 Robot Hit Streak 44 | . 1 20 . . 25 26 30 39 . 44 Robot Miss Streak 4 | . 3 2 . . . 1 2 2 . 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Autonomous 78 | . . . . . 12 35 31 . . . Shots Hit Robots 374 | . 3 62 . . 19 50 123 66 . 51 Core Hits 168 | . 1 23 . . 7 14 44 35 . 44 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 15 | . . . . . . 1 2 12 . . Burn 1 | . . . . . . . 1 . . . Blast 3 | . . . . . . 1 1 1 . . Sever 11 | . . . . . . . . 11 . . Melee Attacks 31 | . . . . . . . . 31 . . Impact . | . . . . . . . . . . . Slashing 31 | . . . . . . . . 31 . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7376 | . 40 714 . . 426 1171 2098 1486 . 1441 Guns 4938 | . 40 714 . . 426 975 1159 701 . 923 Cannons 1887 | . . . . . . 196 939 234 . 518 Explosions . | . . . . . . . . . . . Melee 551 | . . . . . . . . 551 . . Ramming . | . . . . . . . . . . . Kinetic 3808 | . 40 714 . . 87 269 1522 602 . 574 Thermal 2922 | . . . . . 339 902 576 333 . 772 Explosive . | . . . . . . . . . . . Electromagnetic 95 | . . . . . . . . . . 95 Impact . | . . . . . . . . . . . Slashing 551 | . . . . . . . . 551 . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 . . . Average Corruption 4 | . . . . . . . 4 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . . . . . . 20 . . . Message Errors 4 | . . . . . . . 4 . . . Matter Fused 4 | . . . . . . . 4 . . . Heat Flow Errors 3 | . . . . . . . 3 . . . Energy Discharges 2 | . . . . . . . 2 . . . Data Loss (minor) 4 | . . . . . . . 4 . . . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 5 | . . . . . . . . 5 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 5 | . . . . . . . . 5 . . Knockbacks 23 | . . . . . . 2 20 1 . . Impact . | . . . . . . . . . . . Kinetic 22 | . . . . . . 2 19 1 . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 7060 | . . 40 . . 21 35 287 433 . 7060 Average Temperature 545 | . . 12 . . 12 13 70 152 . 1666 Received Heat Transfer 1194 | . . 174 . . 72 63 468 171 . 246 Effects 74 | . . . . . . . 3 3 . 68 Shutdowns 12 | . . . . . . . . 1 . 11 Energy Bleed 15 | . . . . . . . 1 . . 14 Interference 6 | . . . . . . . 2 2 . 2 Matter Decay 13 | . . . . . . . . . . 13 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 8 | . . . . . . . . . . 8 Damage (major) 11 | . . . . . . . . . . 11 Damage (core) 7 | . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 12 | . . . . . 3 3 2 . . 4 Heat Transferred 4610 | . . . . . 444 1147 902 700 . 1417 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Peak Influence 845 | . 51 349 114 . 60 203 845 464 . 185 Initial 384 | . . 18 114 . . . 5 384 . 1 Average 197 | . 30 228 114 . 29 44 440 152 . 100 Maximum Alert Level 3 | . . 1 . . . 1 3 2 . . Low Security (%) 62 | 100 100 36 100 . 100 90 18 62 100 100 Level 1 23 | . . 63 . . . 9 37 29 . . Level 2 9 | . . . . . . . 25 7 . . Level 3 5 | . . . . . . . 18 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 Squads Dispatched 9 | . . 1 . . . . . 6 . 2 Investigation . | . . . . . . . . . . . Extermination 4 | . . . . . . . . 4 . . Reinforcement 5 | . . 1 . . . . . 2 . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Distress Signals 6 | . 1 4 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | . 4 18 . . 3 11 22 16 . 10 Peak Tracking Total 6 | . 2 6 . . 3 3 6 3 . 6 Tactical Retreats 5 | . 1 . . . . . 2 1 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Traps Triggered 10 | . 3 1 . . . . 4 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Machines Disabled 6 | . . . . . . . 6 . . . Max in Single Turn 1 | . . . . . . . 1 . . . Garrison Relay 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Machines Accessed 11 | . . 1 . 5 . 3 . 1 1 . Terminals 5 | . . 1 . . . 2 . 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 63 | . . 4 . 50 . 6 . 1 2 . Successful 55 | . . 2 . 50 . 2 . . 1 . Failed 8 | . . 2 . . . 4 . 1 1 . Catastrophic 2 | . . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . . 4 . 1 . 5 . 1 . . Terminals 12 | . . 4 . . . 5 . 1 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 52 | . . . . 50 . 1 . . 1 . Record 49 | . . . . 49 . . . . . . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . . Terminals 2 | . . 2 . . . . . . . . Botnet 1 | . . 1 . . . . . . . . Operators 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . 1 . . . 2 . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . . Machine Destruction 5 | . . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Total Allies 3 | . . . 3 . . . . . . . Largest Group 3 | . . . 3 3 . . . . . . Highest-Rated Group 79 | . . . 79 79 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Turns Passed 7898 | 68 320 360 205 718 800 452 2017 2145 368 445 Spaces Moved 3238 | 47 173 161 128 446 489 206 785 652 66 85 Core 23 | 18 3 . . . . . . . . 2 Treads 3041 | 29 170 161 128 446 489 206 785 537 66 24 Legs 59 | . . . . . . . . . . 59 Wheels 115 | . . . . . . . . 115 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 163 115 560 260 Average Speed 214 | 120 161 160 160 160 160 160 215 294 560 413 Slowest Speed 1750 | 160 300 160 160 160 160 163 330 560 560 1750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 35 25 47 93 80 16 53 17 2 48 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 4 | . . . . . . 4 . . . . Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . 4 . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac DSF Total 3787 | 57 203 207 128 451 500 305 949 773 69 145 Wait 196 | . . 16 1 . 1 72 53 37 . 16 Move 3227 | 46 172 160 127 445 488 206 782 651 65 85 Hop . | . . . . . . . . . . . Pick Up 51 | 5 14 . . 2 3 5 4 9 2 7 Fast Attach 18 | 3 4 3 . 1 . 1 . 6 . . Attach 23 | 3 3 . . . 1 1 1 7 2 5 Detach 1 | . . . . . . . . 1 . . Swap 16 | . 1 . . 1 . 3 7 3 . 1 Drop 28 | . 4 1 . 2 . 4 9 8 . . Fire 174 | . 5 27 . . 7 13 86 20 . 16 Melee 31 | . . . . . . . . 31 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 22 | . . . . . . . 7 . . 15 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 9) 349 | -10/Materials | Discovered new exit (range 13) 350 | -10/Materials | Build established: Mutant 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 614 | -9/Materials | Met 8R-AWN 741 | -9/Materials | Discovered new exit (range 6) 746 | -9/Materials | Build established: Skirmisher 749 | -9/Materials | Entered Mines 751 | -9/Mines | Followed 8R-AWN into the Mines 809 | -9/Mines | Assembled infested the area 834 | -9/Mines | Discovered new exit (range 15) 909 | -9/Mines | Learned location of Storage (-9) 931 | -9/Mines | Received a Mining Laser from a helpful Derelict 946 | -9/Mines | Discovered new exit (range 5) 954 | -9/Mines | Entered Exiles 954 | -9/Exiles | Accompanied by 3 allies 984 | -9/Exiles | Led the pair of lost Derelicts to a safe place 994 | -9/Exiles | Welcomed by 8R-AWN 1022 | -9/Exiles | Met EX-HEX 1070 | -9/Exiles | Met EX-BIN 1094 | -9/Exiles | Aligned with FarCom system 1095 | -9/Exiles | Given EX-Vault access code 1166 | -9/Exiles | Opened EX-Vault 1176 | -9/Exiles | Found AWS/Thermal 1216 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1357 | -9/Exiles | Visited The Gauntlet 1540 | -9/Exiles | Met EX-DEC 1580 | -9/Exiles | Learned location of Zion (-7) 1655 | -9/Exiles | Discovered new exit (range 14) 1672 | -9/Exiles | Left Exiles lab with AWS/Thermal 1672 | -9/Exiles | Entered Mines 1683 | -8/Mines | Discovered new exit (range 10) 1786 | -8/Mines | Discovered new exit (range 8) 2472 | -8/Mines | Entered Materials 2472 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2924 | -8/Materials | Identified exit to Garrison 2924 | -8/Materials | Entered Garrison 2969 | -8/Garrison | Triggered checkpoint 3014 | -8/Garrison | Triggered checkpoint 3092 | -8/Garrison | Triggered checkpoint 3289 | -8/Garrison | Triggered checkpoint 3315 | -8/Garrison | Discovered new exit (range 15) 3493 | -8/Garrison | Triggered checkpoint 3788 | -8/Garrison | Build established: Mutant 3845 | -8/Garrison | Discovered new exit (range 10) 3966 | -8/Garrison | Triggered checkpoint 4358 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4410 | -8/Garrison | Triggered checkpoint 4570 | -8/Garrison | Garrison Relay disabled 4941 | -8/Garrison | Entered Factory 4941 | -7/Factory | Evolved 2 slots: Utility x2 5635 | -7/Factory | Build established: Scavenger-Gunner 6214 | -7/Factory | Lost 3 parts (1p1n1w) 6470 | -7/Factory | Build established: Gunner 7069 | -7/Factory | Discovered new exit (range 4) 7086 | -7/Factory | Entered another Factory area 7086 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7411 | -6/Factory | Build established: Scavenger-Gunner 7454 | -6/Factory | Identified exit to DSF 7454 | -6/Factory | Entered DSF 7538 | -6/DSF | Additional patrols routed to DSF 7675 | -6/DSF | Sterilization system engaged 7676 | -6/DSF | Lost 4 parts (2p2w) 7695 | -6/DSF | Ambient heat levels rising (+10) 7710 | -6/DSF | Ambient heat levels rising (+10) 7725 | -6/DSF | Ambient heat levels rising (+10) 7740 | -6/DSF | Ambient heat levels rising (+10) 7755 | -6/DSF | Ambient heat levels rising (+10) 7770 | -6/DSF | Ambient heat levels rising (+10) 7785 | -6/DSF | Ambient heat levels rising (+10) 7800 | -6/DSF | Ambient heat levels rising (+10) 7815 | -6/DSF | Ambient heat levels rising (+10) 7819 | -6/DSF | Discovered new exit (range 16) 7830 | -6/DSF | Ambient heat levels rising (+10) 7845 | -6/DSF | Ambient heat levels rising (+10) 7848 | -6/DSF | Core integrity fell below 50% 7860 | -6/DSF | Ambient heat levels rising (+10) 7874 | -6/DSF | Core integrity fell below 20% 7875 | -6/DSF | Ambient heat levels rising (+10) 7890 | -6/DSF | Ambient heat levels rising (+10) 7900 | -6/DSF | Core destroyed Last Messages --------------- Overheating: Matter decay (-5). Overheating: Energy bleed (-32). Overheating: Core damaged (-93). Overheating: Huge Storage Unit damaged (-43). Overheating: Energy bleed (-22). Field strength at 23. Field strength at 17. Power failure, Lgt. Nuclear Core shutdown. Field strength at 11. Overheating: Broken Imp. Carbon-fiber Leg damaged (-9). Field strength at 5. ALERT: Ambient heat levels +10. Stasis field depleted. Overheating: Matter decay (-2). Overheating: Broken Imp. Carbon-fiber Leg damaged (-2). Overheating: Matter decay (-3). Overheating: Energy bleed (-28). Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | ??#####"""""## # # === !#///# | | ??##"##"" !![% | | ??##""""" %! | | ??#####"" ##!!# ###!= ### //#// | | ???###### ###!!# ### ###///#// | | ?????#### ########## **####### | | ??????## ######## **####### | | ??????## ##????## *=% **##????? | | ??????### ####????####=%*####????? | | ??????##! !!##????## |%=%! ##????? | | ??????##! !!##??????||!%=!!??????? | | ??????##! !!##????##|| =[!!##????? | | ??????### ######??###" =####????? | | ??????#!! ##!!!#?!!###%" ### ????? | | ??????#!! ##!!!#!!!## " #??????? | | ??????# % =! ???????? | | ??????# !%= ???????? | | ?????## ! ?????? | | ?????## ##!!!#[[[##% ##?????? | | ?????## ##!!!#?[[### ###?????? | | ?????#### ######???### ##??????? | | ?????### #????????????????????? | | ???????#* #????????????????????? | | ???????#* ^ #????????????????????? | | ???????##^ ###????????????????????? | | ???????#* @ #????????????????????? | | ???????#* #????????????????????? | | ???????## ###????????????????????? | | ????????# #??????????????????????? | | ????????" ??????????????????????? | | ????????" ??????????????????????? | | ???????""< ?????????????????????? | | ???????"""""#?????????????????????? | | ???????"""""#?????????????????????? | | ???????###"##?????????????????????? | | ??????????"???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaCorruptionBiocell Manual? 0 Play Time 00:48:38 Cumulative 55.7 hours Start 2024.05.29 @ 20:14:14 End 2024.05.29 @ 23:30:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 45 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 41 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: b16f1bad-72e4-4505-9684-f096e962520e