Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 15:15:32 Player: Catfish Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (31) 155 Value Destroyed (1265) 1265 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7400 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 703/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Advanced ECM Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (15) --- Flight Unit Microactuators Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Small Storage Unit Advanced Terrain Scanner Melee Analysis Suite Microactuators Advanced ECM Suite Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Flight Unit Recalibrator Grenade Launcher Katana Katana Katana [Rating: 76] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Melee Analysis Suite Protection Improved Utility Shielding Weapon Katana Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . 2 . . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 7 | . . . . . 2 1 . . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 61 | 5 5 4 4 5 8 9 . . 4 2 . 9 6 Power 14 | 1 . 1 . . 2 3 . . 2 . . 2 3 Engine 7 | 1 . . . . . 2 . . 2 . . 1 1 Core 7 | . . 1 . . 2 1 . . . . . 1 2 Reactor . | . . . . . . . . . . . . . . Propulsion 15 | 2 . 2 2 3 1 . . . . . . 5 . Treads . | . . . . . . . . . . . . . . Leg 14 | 2 . 2 2 3 . . . . . . . 5 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . Utility 19 | 1 1 1 2 1 2 4 . . 2 2 . . 3 Device 8 | . . . . . . 2 . . 2 2 . . 2 Storage 5 | 1 1 . 2 . . . . . . . . . 1 Processor 2 | . . . . . 1 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 4 | . . 1 . 1 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 13 | 1 4 . . 1 3 2 . . . . . 2 . Energy Gun 6 | 1 3 . . 1 1 . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon 4 | . . . . . 1 1 . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . Parts Lost 22 | . 1 1 . . 1 . . . . . . 3 16 Power 5 | . . . . . . . . . . . . 1 4 Propulsion 4 | . . . . . . . . . . . . . 4 Utility 10 | . . 1 . . 1 . . . . . . 1 7 Weapon 3 | . 1 . . . . . . . . . . 1 1 Highest Loss Streak 16 | . 1 1 . . 1 . . . . . . 2 16 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 84 90 85 100 64 75 69 69 69 73 73 84 83 Engine 7 | . 14 8 . . . 7 7 7 7 13 13 9 9 Core 5 | . . 5 14 14 9 7 7 7 4 . . 2 . Leg 14 | . 28 28 28 28 . . . . . . . 13 21 Flight 3 | . . . . . 8 7 7 7 6 6 6 2 . Device 8 | . . . . . . 7 7 7 16 20 20 20 20 Storage 10 | . 14 14 14 20 9 7 7 7 6 6 6 6 6 Processor 3 | . . . . . 5 8 7 7 6 6 6 6 4 Protection 8 | . . 5 . 7 15 13 15 15 13 13 13 11 4 Energy Gun 7 | . 23 14 14 14 3 5 . . . . . . . Ballistic Gun 5 | . 4 14 14 14 1 . . . . . . . . Slashing Weapon 4 | . . . . . 7 7 7 7 6 6 6 9 10 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 62 | 12 14 14 17 20 23 36 36 36 43 43 43 43 62 Greatest Support 80 | 20 20 20 20 25 50 50 50 50 50 50 50 80 80 Greatest Overweight (x) 4 | 3 . 1 4 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 8 8 8 8 8 8 8 15 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 8 8 10 Most Carried 8 | 5 6 8 8 8 8 8 8 8 8 8 8 8 6 Average Carried 7 | 2 4 7 7 8 7 7 8 8 7 7 8 6 4 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 8 15 Final Carried 8 | 5 4 8 8 8 8 8 8 8 8 8 8 4 3 Class Distribution -------------------- 33% | Mutant 25% | Gladiator 24% | Scavenger-Mutant 6% | Assassin 4% | Scout 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Ninja | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Assassin | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Matter Collected 916 | 242 23 140 . 138 70 . 100 . . 60 . 89 54 Remotely . | . . . . . . . . . . . . . . Salvage Created 1601 | . 150 160 . 236 199 . 175 . . 201 . 317 163 Parts 74 | . 6 10 . 14 9 . 7 . . 9 . 16 3 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 Recyclers Shooed 1 | . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 2 . . 9 . 12 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Combat Hostiles Destroyed 28 | . 3 4 . 6 4 . 2 . . 3 . 5 1 Melee 15 | . . . . . 4 . 2 . . 3 . 5 1 Guns 13 | . 3 4 . 6 . . . . . . . . . Classes Destroyed 11 | . 1 . . 3 . . 2 . . 2 . 2 1 Hauler 1 | . . . . . . . . . . . . . 1 Recycler 1 | . . . . 1 . . . . . . . . . Swarmer 3 | . . . . 3 . . . . . . . . . Grunt 15 | . 3 4 . 2 4 . . . . 2 . . . Brawler 1 | . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . . . . . . . 2 . Sentry 2 | . . . . . . . . . . . . 1 1 Hunter 3 | . . . . . . . 1 . . . . 2 . Programmer 1 | . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 4 | . 2 2 . 4 3 . 1 . . 2 . 3 1 Combat Bots Only 4 | . 2 2 . 4 3 . 1 . . 2 . 3 1 Max Kills in Single Turn 1 | . 1 1 . 1 1 . 1 . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . 1 . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Damage Taken 4165 | . 302 263 . 182 307 . 265 . 29 283 . 979 1555 Core 694 | . 85 55 . 24 32 . 12 . . 39 . 150 297 Absorbed by Shields 146 | . . . . . . . . . . . . . 146 Redirected to Shielding 141 | . . 35 . . . . . . . 38 . 26 42 Core Remaining (%) 80 | 100 . . . 34 94 . . 98 . . . 77 . Volleys Fired 52 | . 20 16 . 16 . . . . . . . . . Largest 2 | . 2 2 . 2 . . . . . . . . . Hottest 95 | . 80 60 . 95 . . . . . . . . . Shots Fired 102 | . 38 32 . 32 . . . . . . . . . Gun 102 | . 38 32 . 32 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 41 | . 9 16 . 16 . . . . . . . . . Thermal 34 | . 2 16 . 16 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 27 | . 27 . . . . . . . . . . . . Robot Hit Streak 11 | . 9 11 . 10 . . . . . . . . . Robot Miss Streak 5 | . 4 5 . 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 149 | . 22 24 . 21 12 . 10 . . 8 . 21 31 Core Hits 58 | . 7 10 . 10 6 . 3 . . 5 . 10 7 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 9 | . . . . 2 . . 2 . . 1 . 1 3 Burn 2 | . . . . 2 . . . . . . . . . Sever 7 | . . . . . . . 2 . . 1 . 1 3 Melee Attacks 120 | . . . . . 16 6 15 . 7 10 . 27 39 Impact . | . . . . . . . . . . . . . . Slashing 120 | . . . . . 16 6 15 . 7 10 . 27 39 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . 2 . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . 2 5 Damage Inflicted 4183 | . 354 255 . 281 425 . 661 . . 463 . 720 1024 Guns 836 | . 300 255 . 281 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 54 | . 54 . . . . . . . . . . . . Melee 3293 | . . . . . 425 . 661 . . 463 . 720 1024 Ramming . | . . . . . . . . . . . . . . Kinetic 344 | . 58 160 . 126 . . . . . . . . . Thermal 304 | . 54 95 . 155 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 242 | . 242 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 3293 | . . . . . 425 . 661 . . 463 . 720 1024 Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 1 1 1 2 Average Corruption 1 | . . . . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . 3 . Message Errors 2 | . . . . . . . . . . . . 2 . Matter Fused 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 114 | . . . . . 21 . 34 . . . . 37 22 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 114 | . . . . . 21 . 34 . . . . 37 22 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . 63 . . . . . . . . . . . . Shots 2 | . 2 . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . . . . . 1 Kicked 1 | . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 447 | . 196 108 . 447 15 . 10 . . 13 . 6 . Average Temperature 108 | . 78 56 . 171 9 . 10 . . 6 . 6 . Received Heat Transfer 852 | . 132 150 . 54 189 . 87 . 12 108 . 90 30 Effects 3 | . . . . 3 . . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . Heat Transferred 783 | . 100 225 . 458 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Peak Influence 165 | . 154 165 . 160 145 53 . . 74 . . . 68 Initial 60 | . . 60 . . . 5 . . . . . . 12 Average 49 | . 66 82 . 39 42 34 . . 15 . . . 37 Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . 100 . . . 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 3 . . . 3 3 . . 1 . . . 4 Investigation 9 | . . . . . 2 3 . . . . . . 4 Extermination . | . . . . . . . . . . . . . . Reinforcement 5 | . 3 . . . 1 . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Distress Signals . | . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 74 | . 9 6 . 8 9 1 9 . 4 7 . 16 5 Peak Tracking Total 7 | . 2 2 . 4 4 1 7 . 2 3 . 5 3 Tactical Retreats 10 | . . 1 . 1 . . 1 . . 2 . 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Traps Triggered 7 | . . . . . 1 2 . . 3 . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Machines Disabled 3 | . 1 1 . . . . 1 . . . . . . Max in Single Turn 1 | . 1 1 . . . . 1 . . . . . . Garrison Access 3 | . . . . . . 1 . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Machines Accessed 34 | . . . 4 1 6 6 1 . 7 1 4 . 4 Terminals 15 | . . . . . 5 2 . . 4 1 . . 3 Fabricators 4 | . . . . . . 2 . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . 1 . . 2 . . . . Total Hacks 158 | . . . 49 1 26 20 1 . 14 1 33 . 13 Successful 119 | . . . 49 1 13 10 1 . 6 1 33 . 5 Failed 38 | . . . . . 12 10 . . 8 . . . 8 Catastrophic 8 | . . . . . 3 2 . . 1 . . . 2 Database Lockouts 1 | . . . . . 1 . . . . . . . . Manual 60 | . . . 4 . 25 9 . . 11 . . . 11 Terminals 55 | . . . . . 25 7 . . 11 1 . . 11 Fabricators 10 | . . . . . . 7 . . 1 . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers 5 | . . . . . . 5 . . . . . . . Garrison Access 3 | . . . . . . 1 . . 2 . . . . Terminal Hacks 97 | . . . 49 1 9 1 1 . 1 1 33 . 1 Record 64 | . . . 49 . 3 . . . . 1 11 . . Part Schematic 13 | . . . . . 1 . . . . . 12 . . Robot Schematic 7 | . . . . . . . . . . . 7 . . Prototype ID Bank 4 | . . . . . 1 . . . . . 3 . . Open Door 2 | . . . . 1 . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . . . 1 . . . 1 Alert Level 1 | . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . 4 . . . . . . 2 Load Schematic 3 | . . . . . . 2 . . . . . . 1 Build 3 | . . . . . . 2 . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 2 . . . . Seal Access 3 | . . . . . . 1 . . 2 . . . . Unauthorized Hacks 10 | . . . . . 3 2 . . 3 . . . 2 Terminals 10 | . . . . . 3 2 . . 3 . . . 2 Botnet 10 | . . . . . 3 2 . . 3 . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . . . . . 6 6 . . 5 1 . . 4 Full Trace Events 7 | . . . . . 1 3 . . . . . . 3 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . 1 Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 1 1 . . . . 12 . . Parts Built 4 | . . . . . . 4 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 241 | . . . . . . 72 . . . . . . 169 Total Part Build Rating 12 | . . . . . . 12 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . 5 . Total Damage 139 | . . . . . . . . . . . . 139 . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 1 . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Turns Passed 5233 | 68 366 581 766 437 222 437 401 35 172 825 43 445 435 Spaces Moved 5007 | 44 234 424 610 278 279 673 693 69 252 592 86 489 284 Core 27 | 10 . . 17 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 2002 | 34 234 424 593 278 . . . . . . . 155 284 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2978 | . . . . . 279 673 693 69 252 592 86 334 . Fastest Speed 50 | 50 120 120 120 120 50 50 50 50 50 50 50 50 120 Average Speed 79 | 126 120 121 123 121 50 50 50 50 50 50 50 72 121 Slowest Speed 250 | 200 120 190 250 190 50 50 50 50 50 50 50 123 122 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 1 . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 42 91 94 38 32 18 65 10 9 78 71 78 8 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . 1 1 . . . . 1 . . 1 1 . Known Exits Taken 2 | . . . . . 1 . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 11 | . . 2 . . . . 3 1 . 1 . 4 . Spaces Dug 18 | . . . . . 2 6 . . 7 . . . 3 Terrain Destroyed 29 | . 11 . . . 2 6 . . 7 . . . 3 Melee 18 | . . . . . 2 6 . . 7 . . . 3 Projectile . | . . . . . . . . . . . . . . AOE 11 | . 11 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Total 6021 | 53 281 458 625 350 339 764 718 68 288 1104 85 550 338 Wait 688 | . 16 9 . 42 18 65 9 . . 500 . 17 12 Move 4990 | 43 233 423 609 277 278 670 692 68 251 589 85 488 284 Hop 2 | . . . . . . 1 . . . 1 . . . Pick Up 44 | 5 3 3 4 3 9 5 1 . 2 1 . 6 2 Fast Attach 27 | 5 1 2 2 1 3 5 . . 3 . . 2 3 Attach 15 | . 2 . . . 1 3 . . . . . 6 3 Detach . | . . . . . . . . . . . . . . Swap 19 | . 2 2 2 4 4 1 . . 1 2 . 1 . Drop 50 | . 4 2 8 7 10 8 1 . 4 1 . 5 . Fire 52 | . 20 16 . 16 . . . . . . . . . Melee 112 | . . . . . 16 6 15 . 7 10 . 25 33 Ram 1 | . . . . . . . . . . . . . 1 Kick 1 | . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . 20 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 16) 285 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 435 | -10/Materials | Entered Mines 436 | -10/Mines | Learned location of Storage (-7) 512 | -10/Mines | Found a hidden stash of uninstalled traps 674 | -10/Mines | Discovered new exit (range 15) 701 | -10/Mines | Discovered new exit (range 12) 744 | -10/Mines | Core integrity fell below 50% 897 | -10/Mines | Learned 2 Materials zone layouts 1010 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1010 | -10/Mines | Discovered new exit (range 5) 1016 | -10/Mines | Entered Exiles 1037 | -10/Exiles | Discovered new exit (range 15) 1066 | -10/Exiles | Build established: Scavenger-Mutant 1075 | -10/Exiles | Met 8R-AWN 1094 | -10/Exiles | Met EX-HEX 1169 | -10/Exiles | Met EX-DEC 1193 | -10/Exiles | Visited The Gauntlet 1344 | -10/Exiles | Learned location of Zion (-7) 1410 | -10/Exiles | Discovered new exit (range 12) 1507 | -10/Exiles | Met EX-BIN 1521 | -10/Exiles | Aligned with FarCom system 1522 | -10/Exiles | Given EX-Vault access code 1598 | -10/Exiles | Opened EX-Vault 1614 | -10/Exiles | Found Prototype Flight Unit 1675 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1782 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1782 | -10/Exiles | Entered Mines 1904 | -9/Mines | Build established: Mutant 1927 | -9/Mines | Found the Drone Emporium 2210 | -9/Mines | Discovered new exit (range 6) 2219 | -9/Mines | Entered Materials 2219 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2221 | -8/Materials | Identified Flying Fortress v7 2291 | -8/Materials | Central database locked down 2299 | -8/Materials | Identified exit to Factory 2441 | -8/Materials | Entered Factory 2441 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2501 | -7/Factory | Fabricated Katana (x2) 2630 | -7/Factory | Fabricated Lgt. Nuclear Core (x2) 2861 | -7/Factory | Discovered new exit (range 9) 2878 | -7/Factory | Entered Lower Caves 3161 | -7/Lower Caves | Build established: Gladiator 3241 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3276 | -7/Lower Caves | Discovered new exit (range 6) 3279 | -7/Lower Caves | Entered another Lower Caves area 3284 | -7/Lower Caves | Discovered new exit (range 8) 3314 | -7/Lower Caves | Entered Factory 3314 | -6/Factory | Evolved 2 slots: Utility x2 3459 | -6/Factory | Discovered new exit (range 13) 3486 | -6/Factory | Entered Lower Caves 3492 | -6/Lower Caves | Learned Factory terminal intel 4280 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4311 | -6/Lower Caves | Entered Data Miner 4311 | -6/Data Miner | Discovered new exit (range 6) 4321 | -6/Data Miner | Met Data Miner 4332 | -6/Data Miner | Learned location of Section 7 (-2) 4332 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4341 | -6/Data Miner | Received God Mode back door access code from Data Miner 4354 | -6/Data Miner | Entered Proximity Caves 4467 | -5/Proximity Caves | Spotted B-75 Beast 4672 | -5/Proximity Caves | Identified exit to Factory 4723 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4780 | -5/Proximity Caves | Learned location of Armory (-4) 4799 | -5/Proximity Caves | Entered Factory 4799 | -5/Factory | Evolved 2 slots: Utility x2 4800 | -5/Factory | Loaded intel: 28 terminal locations 5080 | -5/Factory | Build established: Assassin 5110 | -5/Factory | Incoming investigation squad redirected 5154 | -5/Factory | Incoming investigation squad redirected 5234 | -5/Factory | Self-destructed Last Messages --------------- 05226_ R-10 Processor collects Terrain Scanner. 05226_ R-10 Processor collects Flexi-carbon Leg. 05227_ Penetrated by Slug. 05227_ K-01 Serf collects debris. 05227_ Penetrated by Slug. 05227_ Katana destroyed. 05228_ Slammed into H-66 Slayer. 05228_ Destabilizing: System corrupted (+1). 05229_ Acquired 9 matter. 05230_ Acquired 1 matter. 05230_ Penetrated by Slug. 05230_ Sml. Storage Unit destroyed. 05231_ Acquired 1 matter. 05231_ Adv. Terrain Scanner destroyed. 05232_ Acquired 1 matter. 05232_ K-01 Serf collects debris. 05233_ Acquired 1 matter. 05233_ Penetrated by Slug. 05233_ Slug penetrates K-01 Serf. 05234_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | +???????????????????????????????????????????????? | | #?#??????????#??????????????????????????????????? | | #??????? ??"????????????????????????????????????? | | #????#??????????????????????????????????????????? | | #?????? ?????? ?????????????????????????????????? | | #?????????????????????#?????????????????????????? | | #?##??????????# #????#??????????????????????????? | | #????#????????? # ??????????????? ????????????? | | ############### #?? ???? ???????? /???????????? | | #? ???? ? ??????? #???????????? | | #?????? ????????? #???????????? | | !! +?? ?? ??"??? ?? #???????????? | | !! """" #? ??? ?????"??? ##??#???????? | | ! """" ! ?? ?? ? ? ???" # ####????????? | | """" #??????????? ????????# ? ???????? | | #?##???????#+#??#????# ????????#?? | | #??????????# #???????# ???????????? | | ########+## ####+#######%#???##??# #???????????? | | # #w## ##R#?#?????# #??? ???????? | | # # ## """ ## ##??????# #???????#???? | | # # ## """ ## #???##?## ##??????????? | | # # ## """ ## ######## #??????????? | | ########### / # " #??????????? | | ??????????#### [ + R % " #?? ???????? | | ?????????#???# # %h / !#???? ?????? | | ????????#????# " F" #%h@####### ##?????????? | | ??#??????#??## """" # k#?????#######??????????? | | #??????#?????##########R k#????? ?????? ??o??????? | | ???????????????#??#???# #??????????"??#????? ??? | | ?????????? ??#????????# R #??? ?????????#????????? | | ?????????? ???????????# #???????????????? ?????? | | ??????????????????????# R #??????????"???????????? | | ??? ????? ?#??????????# #???????????????#??????? | | ?? ??????? ???#???????# ##?#????????##?????????? | | ???????????Y???#?????## ##?#???????????????????? | | ???? ?????????????????# #????????????#?????????? | | T????????##??????#???? ???????????#??????????? | | ??????????? ?????????? # ? ??? ??????#???????? | | ?????????????????????? +?????????????????????? | | ?????????????? ????? ???"??????????????????? | | ??????????????#???????? ?????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????""""T""""? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 39 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 33 Melee Speed Boost 40 Evasion (%) 60 Melee Accuracy 5 Salvage Targeting 2 Item Schematics ----------------- Katana | -8/Materials | Hacked Lgt. Nuclear Core | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Hvy. Treads | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Katana | x2 | -7/Factory Lgt. Nuclear Core | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() I'm Back, Baby! Just What I Needed Leap Before You Look Party Time The Oracle Challenges ------------ None Game ------ Seed RestorationReflectiveCore Manual? 0 Play Time 01:04:55 Cumulative 5.6 hours Start 2022.03.31 @ 01:59:23 End 2022.03.31 @ 15:15:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9caac3f6-0294-4131-a4df-aef2e5cf626b