Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.09 @ 21:42:09 Player: lumberblack Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (1732) 1732 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-871) -871 TOTAL SCORE: 2761 Bonus ------- High Alert Combat Kills 34 Friendly Fire -905 Cogmind --------- Core Integrity 0/400 Matter 227/300 Energy 100/100 System Corruption 18% Temperature Cool (41) Movement Core (1150) Ox22 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Reflective Plating Reflective Plating > --- WEAPON (2) ------- Improved EM Shotgun Mini Grenade Launcher > --- INVENTORY (18) --- Improved Ion Engine Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Heat Sink Medium Storage Unit Large Storage Unit YI-UF0's Bottomless Matter Pit (1500) Advanced Terrain Scanner Insulated Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Insulated Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Medium Storage Unit Large Storage Unit YI-UF0's Bottomless Matter Pit Advanced Terrain Scanner Insulated Plating Insulated Plating Improved EM Shotgun Shotgun Shotgun Mini Grenade Launcher YI-UF0's Doublenader [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Insulated Plating Weapon Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Shotgun Launcher YI-UF0's Doublenader Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 80 | 5 35 10 25 5 Power 5 | . 3 . 2 . Engine 5 | . 3 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 26 | 3 16 . 6 1 Treads 19 | 2 10 . 6 1 Leg . | . . . . . Wheel 7 | 1 6 . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 4 6 7 2 Device 2 | 1 . . 1 . Storage 6 | . 1 5 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 11 | . 2 1 6 2 Artifact . | . . . . . Weapon 29 | 1 12 4 10 2 Energy Gun 7 | . . . 6 1 Energy Cannon . | . . . . . Ballistic Gun 11 | 1 8 2 . . Ballistic Cannon . | . . . . . Launcher 7 | . . 2 4 1 Special Weapon 4 | . 4 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 6 | . 1 . . 5 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . 1 . . 2 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . 1 . . 5 Average Slot Usage (%) 99 | . 99 99 99 98 Engine 12 | . 14 14 11 11 Treads 24 | . 25 28 22 20 Device 1 | . 3 . . . Storage 19 | . 8 26 22 22 Protection 15 | . 15 1 21 21 Energy Gun 5 | . . . 13 10 Ballistic Gun 17 | . 27 28 8 . Launcher 1 | . . . . 11 Naked Turns . | . . . . . Heaviest Build 73 | 14 34 59 73 73 Greatest Support 43 | 20 40 40 43 43 Greatest Overweight (x) 2 | 1 2 1 1 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 18 | 6 10 18 18 18 Average Capacity 14 | 6 6 16 18 18 Most Carried 18 | 6 10 18 18 18 Average Carried 13 | 4 5 16 17 16 Final Capacity 18 | 6 10 18 18 18 Final Carried 18 | 5 10 18 18 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 3382 | 361 680 755 1416 170 Remotely . | . . . . . Salvage Created 2661 | 233 610 277 1378 163 Parts 177 | 20 38 12 96 11 Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 6 | 1 1 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 52 | . 12 . 29 11 Guns 31 | . 12 . 19 . AOE 21 | . . . 10 11 Classes Destroyed 12 | 3 6 . 2 1 Worker 6 | 2 . 1 2 1 Builder 5 | . 2 1 2 . Tunneler 7 | 5 . 2 . . Hauler 7 | . 2 . 5 . Recycler 4 | 1 2 1 . . Operator 1 | . 1 . . . Watcher 5 | . 1 . 4 . Swarmer 16 | . 6 . 7 3 Grunt 21 | . 6 . 12 3 Brawler 3 | . . . 2 1 Sentry 8 | . . . 8 . Assembled 4 | . . . . 4 Best Kill Streak 4 | 4 4 1 4 4 Combat Bots Only 4 | . 3 . 4 4 Max Kills in Single Turn 3 | 1 2 1 3 3 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 3 3 Melee . | . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2326 | . 477 . 1109 740 Core 424 | . 19 . 163 242 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 . 92 . . Volleys Fired 186 | 26 71 7 69 13 Largest 2 | 2 2 2 2 2 Hottest 100 | 60 100 70 90 75 Shots Fired 349 | 52 136 13 131 17 Gun 323 | 52 131 12 124 4 Cannon . | . . . . . Launcher 21 | . . 1 7 13 Special 5 | . 5 . . . Kinetic 246 | 45 131 12 58 . Thermal 12 | 7 5 . . . Explosive 21 | . . 1 7 13 Electromagnetic 70 | . . . 66 4 Robot Hit Streak 12 | 6 8 5 12 11 Robot Miss Streak 5 | 3 5 3 5 3 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 232 | 30 84 9 102 7 Core Hits 152 | 9 34 12 79 18 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5173 | 336 1028 434 2591 784 Guns 2760 | 336 942 93 1389 . Cannons . | . . . . . Explosions 1698 | . . . 1060 638 Melee . | . . . . . Ramming 715 | . 86 341 142 146 Kinetic 1975 | 296 942 93 644 . Thermal 214 | 40 . . 174 . Explosive 1524 | . . . 886 638 Electromagnetic 745 | . . . 745 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 12 | . . . . 12 Corruption Purged . | . . . . . Effects 5 | . . . . 5 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 141 | . . . 85 56 Projectiles . | . . . . . Explosions 141 | . . . 85 56 Melee . | . . . . . Knockbacks 8 | . 1 6 1 . Impact 8 | . 1 6 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 766 | . . . 258 508 Shots 19 | . . . 7 12 Rammed 122 | . 19 75 24 4 Targets Rammed 130 | . 21 78 26 5 Kicked . | . . . . . Crushed 8 | . 2 3 2 1 Highest Temperature 312 | . 81 30 312 107 Average Temperature 71 | . 23 18 87 43 Received Heat Transfer 461 | . 132 . 240 89 Effects 2 | . . . 2 . Energy Bleed 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | 100 . . 150 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 659 | 40 195 40 659 461 Initial 256 | . 26 23 6 256 Average 141 | 16 89 9 229 298 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 77 | 100 100 100 64 11 Level 1 11 | . . . 10 69 Level 2 10 | . . . 24 18 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 . 7 . Investigation 4 | . 2 . 2 . Extermination . | . . . . . Reinforcement 6 | . 1 . 5 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 32 . 64 11 Peak Tracking Total 5 | . 5 . 5 4 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . 3 . . . Reused 3 | . . . 3 . Traps Extracted . | . . . . . Installed 5 | . . . 5 . Triggered 3 | . . . 3 . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 15 | . 1 2 10 2 Max in Single Turn 2 | . 1 2 2 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 20 | . 9 1 10 . Terminals 13 | . 6 1 6 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 4 | . 2 . 2 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 66 | . 24 7 35 . Successful 39 | . 15 4 20 . Failed 25 | . 8 3 14 . Catastrophic 3 | . 1 1 1 . Database Lockouts 2 | . 1 . 1 . Manual 45 | . 15 7 23 . Terminals 48 | . 18 7 23 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 9 | . 4 . 5 . Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 18 | . 8 4 6 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 10 | . 4 4 2 . Terminal Index 2 | . 1 . 1 . Locate Traps 2 | . 1 . 1 . Reprogram Traps 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks 3 | . 2 . 1 . Process 1 | . 1 . . . Retrieve Matter 2 | . 1 . 1 . Scanalyzer 7 | . . . 7 . Insert Component 3 | . . . 3 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 4 . 6 . Terminals 5 | . 2 . 3 . Track 2 | . 1 . 1 . Botnet 1 | . 1 . . . Disrupt 1 | . . . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 . 3 . Recyclers 1 | . . . 1 . Tunnel 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 7 1 8 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 205 | . 205 . . . Retrieved Matter 205 | . 205 . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 5 | . . 3 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 7772 | 166 2195 1825 2678 908 Spaces Moved 3674 | 83 1210 916 1067 398 Core . | . . . . . Treads 3231 | . 850 916 1067 398 Legs 2 | 2 . . . . Wheels 441 | 81 360 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 90 80 160 180 180 Average Speed 164 | 90 139 178 180 181 Slowest Speed 200 | 120 180 180 180 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 72 | 5 95 96 86 82 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . 2 . 2 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 4 | . . 1 . 3 Spaces Dug 4 | . 4 . . . Terrain Destroyed 237 | . 4 25 114 94 Melee . | . . . . . Projectile 4 | . 4 . . . AOE 233 | . . 25 114 94 Terrain Rammed 23 | . . . . 23 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 4848 | 122 1559 1043 1681 443 Wait 631 | . 185 . 446 . Move 3670 | 82 1209 915 1066 398 Hop . | . . . . . Pick Up 56 | 4 16 20 16 . Fast Attach 21 | 1 11 2 7 . Attach 13 | 2 2 2 2 5 Detach 2 | . . 2 . . Swap 46 | 2 22 6 16 . Drop 66 | 5 22 11 28 . Fire 186 | 26 71 7 69 13 Melee . | . . . . . Ram 22 | . . . . 22 Kick . | . . . . . Crush 130 | . 21 78 26 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 5 | . . . 5 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 3) 167 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 6) 691 | -10/Materials | Discovered new exit (range 14) 803 | -10/Materials | Discovered new exit (range 13) 1206 | -10/Materials | Discovered new exit (range 11) 1220 | -10/Materials | Central database locked down 1268 | -10/Materials | Discovered new exit (range 3) 2362 | -10/Materials | Entered Mines 2386 | -10/Mines | Discovered new exit (range 9) 2391 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2535 | -10/Mines | Destroyed YI-UF0 2539 | -10/Mines | Found Prototype Launcher 2556 | -10/Mines | Found Prototype Storage 2665 | -10/Mines | Identified YI-UF0's Doublenader 2668 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 3108 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3129 | -10/Mines | Learned Materials stockpile data 3219 | -10/Mines | Discovered new exit (range 7) 3276 | -10/Mines | Found a hidden stash of uninstalled traps 3908 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 4187 | -10/Mines | Entered Materials 4187 | -9/Materials | Evolved 2 slots: Utility x2 4188 | -9/Materials | Identified exit to Mines 5915 | -9/Materials | Discovered new exit (range 16) 6271 | -9/Materials | Discovered new exit (range 15) 6674 | -9/Materials | Central database locked down 6768 | -9/Materials | Discovered new exit (range 3) 6865 | -9/Materials | Entered Mines 6866 | -9/Mines | Core integrity fell below 50% 6882 | -9/Mines | Discovered new exit (range 8) 6894 | -9/Mines | Met a Derelict bent on vengeance 7093 | -9/Mines | Discovered new exit (range 8) 7473 | -9/Mines | Excavation squad dispatched 7473 | -9/Mines | A large section of the Mines collapsed 7513 | -9/Mines | Lost 5 parts (1n2u2w) 7622 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 7646 | -9/Mines | Core integrity fell below 20% 7682 | -9/Mines | System corruption reached 10% 7773 | -9/Mines | Core destroyed Last Messages --------------- 07681_ Slammed into Wall. 07681_ Destabilizing: System corrupted (+2). 07691_ System corrupted: Energy discharge (-21). 07692_ Slammed into Wall. 07692_ Destabilizing: System corrupted (+1). 07704_ Slammed into Wall. 07704_ Destabilizing: System corrupted (+1). 07708_ System corrupted: Matter fused (-5). 07715_ Slammed into Wall. 07727_ Destabilizing: Core damaged (-16). 07735_ System corrupted: Component data lost. 07738_ Slammed into Wall. 07750_ Destabilizing: System corrupted (+1). 07752_ > 2N3:P/G OGPKBWBLFVQX:&L5QTQNI6W 07761_ Slammed into Wall. 07761_ Destabilizing: Core damaged (-4). 07761_ Destabilizing: System corrupted (+2). 07769_ System corrupted: Heat flow error (+129). 07773_ Slammed into Wall. 07773_ Destabilizing: Core damaged (-20). Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ????????????????? ?????????? | | ?????????????##?? ?????????? | | ???????????## ?? ?????????? | | ???????????# ?? ?????????? | | ???????????# ? ?????????? | | ??????????## ? ?????????? | | ?????????## ?? ?????????? | | ?????????# #?# #????????? | | ?????????# #?# #????????? | | ?????????# ### #????????? | | ??????????# #????????? | | ?????????## ## #####??### | | ?????????# ## ## #### # | | ???####### # ## ## | | ??##"%## | | ??#"!=[# # # | | ??#@!! + # ####### ## | | ??#[!=[+ #?????### #? | | ??#""!!# #???????# #? | | ??##"%## #??????# #? | | ???####### #?????# ## | | ?????????# #?????# | | ?????????## #????#### | | ??????????### #??????? | | ????????????## #?????? | | ?????????????# #?????? | | ????????????? ##?????? | | ????????????? ##??????? | | ????????????? ##???????? | | ?????????????## ##????????? | | ???????????????###?????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Resistance: EM 15 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Adv. Heat Sink | -9/Materials | Scanalyzed Imp. Deuterium Engine | -9/Materials | Scanalyzed Adv. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForcePlasmaArray Manual? 0 Play Time 01:02:32 Cumulative 336.3 hours Start 2022.02.08 @ 16:38:31 End 2022.02.09 @ 21:42:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 275 Rogue 275 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 55 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e55b0cf5-707d-4652-8eb0-daaed1ffdbb1