Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.27 @ 19:55:46 // Winter2019/RPGLIKE

Player: Farfid

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (1100)    5500
Value Destroyed (53494)    53494
Prototype IDs (141)        2820
Alien Tech Used (9)        1800
Bonus (74842)              74842
              TOTAL SCORE: 149756

 Bonus
-------
Triggered High Security    2000
High Alert Combat Kills    34012
Follower Combat Kills      7100
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       17770
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Zhirov Destroyed MAIN.C    3000
Friendly Fire              -6240

 Cogmind 
---------
Core Integrity             0/1500
Matter                     98/475
Energy                     18/1090
System Corruption          0%
Temperature                Cool (4)
Movement                   Hovering (33)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (11) -----
    Long-range Terrain Scanner
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Armor Integrity Analyzer
               Recoil Nullifier
     Precision Matter Filter
      Advanced Kinecellerator
      Advanced Weapon Cycler
      Advanced Reaction Control System
       Zionite Shade Armor
               AEGIS Remote Shield
>              --- WEAPON (6) -------
               Multirail
               Multirail
               Multirail
               Omega Cannon
               Ragnarok Missile Launcher
>              --- INVENTORY (6) ----
               Protomatter-57
               Protomatter-52
  Experimental Power Amplifier
     Precision Energy Filter
               Multirail
      Enhanced Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Armor Integrity Analyzer
               Recoil Nullifier
     Precision Matter Filter
     Precision Energy Filter
      Advanced Kinecellerator
      Advanced Weapon Cycler
      Advanced Reaction Control System
       Zionite Shade Armor
               AEGIS Remote Shield
>              --- WEAPON -----------
               Multirail
               Multirail
               Multirail
               Multirail
               Omega Cannon
>              --- INVENTORY --------
               Protomatter
  Experimental Power Amplifier
  Experimental Energy Well
               Dimensional Node Initializer
      Enhanced Gamma Bomb Array
               Point Singularity Launcher
[Rating: 261]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved Airjet
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
Utility                    Long-range Tractor Beam
  Device                   Long-range Tractor Beam
  Storage                  Compact Matter Pod
  Processor                Experimental Targeting Computer
  Protection               Zionite Shade Armor
Weapon                     Helical Railgun
  Energy Gun               Sigix Quantum Sheargun
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Tesla Bomb Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              22   | 4   .   .   .   1   1   3   1   .   .   1   1   1   .   .   .   4   .   .   1   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | 1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | 1   .   .   .   1   1   .   1   .   .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   5    | 2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             295  | 5   1   3   .   3   14  14  1   .   .   4   15  5   3   3   5   23  .   5   21  2   17  4   19  2   6   4   .   4   15  14  6   17  2   58  
  Power                    20   | 1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   4   .   3   .   2   3   
    Engine                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                15   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   4   .   3   .   2   3   
  Propulsion               28   | 1   1   .   .   1   .   5   .   .   .   .   1   .   1   1   .   2   .   .   1   1   2   1   .   .   .   3   .   .   .   4   .   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 1   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  23   | .   .   .   .   .   .   3   .   .   .   .   1   .   1   1   .   2   .   .   1   1   2   1   .   .   .   3   .   .   .   4   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  137  | .   .   2   .   2   2   1   1   .   .   1   6   5   .   .   2   10  .   5   13  .   9   .   14  1   6   1   .   3   11  4   1   11  .   26  
    Device                 111  | .   .   2   .   1   1   1   1   .   .   1   5   4   .   .   1   8   .   5   9   .   7   .   12  1   6   1   .   3   10  3   1   10  .   18  
    Storage                3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   3   .   2   .   2   .   .   .   .   .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 3   .   .   .   .   12  7   .   .   .   2   8   .   2   2   3   8   .   .   6   1   6   3   5   1   .   .   .   1   .   6   2   6   .   26  
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          72   | 3   .   .   .   .   12  5   .   .   .   1   8   .   2   1   3   8   .   .   5   .   2   .   3   1   .   .   .   .   .   3   2   2   .   11  
    Ballistic Cannon       17   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   1   1   .   .   .   .   1   .   2   .   .   .   6   
    Launcher               18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   1   .   .   .   .   .   .   1   .   3   .   8   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  72   | .   .   2   .   .   1   2   .   .   .   .   1   .   .   .   .   5   .   2   11  .   5   1   3   .   .   1   .   2   7   1   2   10  .   16  
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   63  85  87  88  89  88  92  92  92  92  97  99  99  100 100 100 100 99  91  94  94  95  94  95  93  93  95  95  95  95  95  95  96  94  
  Engine                   1    | .   12  6   .   .   .   5   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   5   12  11  10  3   .   .   .   .   .   .   .   .   .   1   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   5   6   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   6   7   7   7   
  Wheel                    2    | .   13  25  25  22  20  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    19   | .   .   .   .   .   .   3   21  21  21  20  22  23  22  23  23  20  19  19  21  22  24  25  25  25  25  25  25  25  24  23  23  23  23  23  
  Device                   31   | .   .   10  12  11  24  28  26  28  28  29  33  35  35  35  35  39  42  41  39  36  34  33  32  33  31  31  33  33  33  35  30  29  30  28  
  Processor                5    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   4   4   4   5   9   8   8   8   8   8   8   8   8   8   8   7   7   7   8   
  Ballistic Gun            21   | .   37  37  37  33  31  25  35  35  35  34  31  29  29  29  29  25  23  23  13  18  14  16  15  16  16  16  16  12  12  11  13  16  19  16  
  Ballistic Cannon         1    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   4   4   4   4   7   8   7   4   1   .   1   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   4   4   4   4   4   4   4   4   4   3   3   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             148  | 11  11  19  19  20  29  40  41  41  41  47  55  50  48  47  47  69  64  66  96  90  103 103 115 103 103 103 103 103 117 125 124 137 145 148 
  Greatest Support         184  | 21  31  31  31  31  31  49  44  44  44  49  63  63  67  70  70  75  75  75  100 103 120 131 131 131 131 135 135 135 135 150 184 150 150 159 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 1   1   1   1   2   2   2   3   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   
  Average Capacity         4    | .   1   1   1   1   2   2   2   3   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             6    | .   .   .   .   2   2   2   3   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   
  Average Carried          3    | .   .   .   .   .   1   1   2   3   4   3   3   3   3   3   3   3   4   3   3   3   4   5   4   5   5   5   4   5   4   4   4   4   4   5   
  Final Capacity           6    | 1   1   1   1   2   2   2   3   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   
  Final Carried            6    | .   .   .   .   2   1   2   3   4   4   4   4   3   4   3   3   4   4   4   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   

 Class Distribution 
--------------------
 31% | Gunner
 15% | Generator-Sprinter
 13% | Scavenger-Sprinter
 13% | Scavenger-Gunner
  9% | Scavenger-Executioner
  5% | Commander-Gunner
  4% | Scavenger-Scout

 Dominant Class 
----------------
                Gunner | -10/Materials
                Gunner | -10/Mines
                Gunner | -10/Exiles
      Commander-Gunner | -9/Mines
                Gunner | -8/Materials
                Gunner | -7/Factory
                Gunner | -7/Lower Caves
                Gunner | -7/Lower Caves
      Commander-Gunner | -7/Data Miner
      Commander-Gunner | -6/Proximity Caves
                Gunner | -6/Factory
                Gunner | -6/Lower Caves
                Gunner | -6/Lower Caves
       Derelict-Gunner | -6/Zion
                Gunner | -5/Proximity Caves
      Scavenger-Gunner | -5/Factory
      Scavenger-Gunner | -5/Upper Caves
      Scavenger-Gunner | -5/Upper Caves
                Gunner | -5/Warlord
      Scavenger-Gunner | -4/Proximity Caves
      Scavenger-Gunner | -4/Factory
      Scavenger-Mutant | -4/Waste
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -4/Upper Caves
 Scavenger-Executioner | -4/Upper Caves
 Scavenger-Executioner | -4/Zhirov
    Scavenger-Sprinter | -3/Proximity Caves
    Scavenger-Sprinter | -3/Research
    Scavenger-Sprinter | -3/Testing
    Scavenger-Sprinter | -2/Research
    Generator-Sprinter | -2/Quarantine
    Generator-Sprinter | -2/Section 7
    Generator-Sprinter | -1/Access
    Generator-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           18666 | 287  204  236  .    102  1039 1715 230  152  .    220  870  404  394  30   470  948  90   458  431  570  1476 52   1317 242  144  .    342  276  790  479  208  1083 205  3202 
  Remotely                 16446 | .    .    .    .    .    426  1715 230  152  .    220  870  404  394  30   470  868  90   458  431  570  1456 52   1317 242  144  .    342  276  790  479  196  1083 205  2536 
Salvage Created            51677 | .    369  479  .    50   1171 2643 342  158  .    426  3192 784  707  .    608  3504 177  1341 3660 1553 4346 .    8395 935  131  .    1151 699  1766 1327 354  2048 728  8633 
  Parts                    2574  | .    27   27   .    5    80   134  23   22   .    17   120  32   50   .    43   165  20   73   145  71   215  .    359  51   13   .    56   69   79   47   13   127  23   468  
Haulers Intercepted        42    | .    1    .    .    .    2    6    .    .    .    .    3    .    .    .    .    6    .    1    .    .    8    .    6    .    .    .    .    2    2    1    2    .    2    .    
Recyclers Shooed           7     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      625   | .    .    .    .    .    .    .    26   23   .    30   .    32   49   .    52   .    20   72   136  71   .    .    .    44   18   .    52   .    .    .    .    .    .    .    
  Prevented                17    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  860  | .   7   7   .   3   27  31  9   9   .   6   35  14  15  .   14  42  10  32  165 28  57  .   126 20  7   .   14  9   25  13  4   29  5   97  
  Guns                     531  | .   7   7   .   3   27  25  9   9   .   6   34  14  15  .   14  42  10  32  14  22  45  .   55  12  7   .   10  7   18  8   3   24  5   47  
  Cannons                  50   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   6   9   .   6   1   .   .   4   2   5   5   1   5   .   .   
  AOE                      237  | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   151 .   3   .   35  7   .   .   .   .   1   .   .   .   .   39  
Classes Destroyed          26   | .   6   2   .   .   1   2   3   1   .   .   5   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Worker                   56   | .   1   3   .   .   4   9   .   .   .   .   1   .   .   .   .   8   .   .   .   .   3   .   3   .   .   .   .   6   2   .   1   2   .   13  
  Builder                  39   | .   2   .   .   .   3   9   .   .   .   .   .   .   .   .   .   6   .   .   .   .   7   .   .   .   .   .   .   3   2   2   .   3   2   .   
  Tunneler                 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   42   | .   1   .   .   .   2   6   .   .   .   .   3   .   .   .   .   6   .   1   .   .   8   .   6   .   .   .   .   2   2   1   2   .   2   .   
  Recycler                 44   | .   .   2   .   .   2   15  .   .   .   .   4   .   .   .   .   6   .   .   .   .   4   .   2   .   .   .   .   1   1   1   .   .   .   6   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   13  
  Operator                 8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  15   | .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   .   1   .   .   .   .   .   1   .   .   1   .   2   
  Swarmer                  152  | .   3   3   .   3   11  7   1   3   .   .   1   3   7   .   4   15  5   11  17  10  14  .   8   7   6   .   .   .   8   .   4   1   .   .   
  Saboteur                 34   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   18  .   .   .   6   .   .   .   .   .   .   .   .   .   .   6   
  Grunt                    318  | .   4   4   .   .   12  15  2   4   .   5   23  7   2   .   4   12  4   8   80  8   17  .   43  8   .   .   5   1   5   3   .   10  2   30  
  Brawler                  34   | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   3   .   4   1   1   1   .   11  .   .   .   .   .   .   1   .   1   1   6   
  Duelist                  30   | .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   1   1   1   2   1   5   1   .   5   1   .   .   .   .   .   .   .   .   1   7   
  Protector                31   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   10  1   .   .   9   .   .   .   4   .   .   .   .   .   .   6   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   64   | .   .   .   .   .   4   3   1   .   .   1   3   1   .   .   2   5   .   2   .   1   11  .   12  2   1   .   1   2   .   4   .   5   .   3   
  Demolisher               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Hunter                   63   | .   .   .   .   .   .   3   .   .   .   .   2   .   4   .   .   .   .   4   11  .   6   .   17  2   .   .   .   .   4   2   .   2   1   5   
  Programmer               74   | .   .   .   .   .   .   3   3   1   .   .   1   1   .   .   .   4   .   .   10  1   6   .   14  .   .   .   .   6   2   3   .   7   .   12  
  Behemoth                 12   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   1   1   1   .   1   .   .   .   .   .   .   .   .   2   .   2   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   
  Executioner              18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Thug                     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           28   | .   6   5   .   3   8   10  3   3   .   3   13  4   5   .   4   13  9   13  19  7   17  .   27  5   4   .   8   11  7   6   6   18  7   28  
  Combat Bots Only         23   | .   3   3   .   3   5   4   3   3   .   3   11  4   5   .   4   8   9   13  19  7   8   .   22  5   4   .   8   4   6   5   4   13  5   23  
Max Kills in Single Turn   15   | .   2   1   .   2   2   4   1   1   .   1   3   2   2   .   3   4   2   2   15  3   3   .   4   3   1   .   2   6   3   2   2   3   1   6   
  Gunslinging              3    | .   1   .   .   1   .   1   .   .   .   .   1   1   1   .   1   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Exploded                 14   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   14  .   3   .   3   3   .   .   .   .   1   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                           | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run    | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Damage Taken               23190  | .     168   91    .     138   1249  1599  323   79    .     299   811   244   890   .     1178  408   72    396   2295  648   1258  .     2642  543   13    .     473   269   718   289   79    748   38    5232  
  Core                     18103  | .     141   73    .     112   937   1268  254   60    .     234   592   194   698   .     941   322   56    310   1850  507   995   .     2092  424   10    .     372   210   571   228   65    540   25    4022  
  Absorbed by Shields      4736   | .     .     .     .     .     .     23    .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     .     524   38    4121  
  Redirected to Core       16382  | .     85    56    .     90    859   1099  254   60    .     234   576   165   633   .     822   297   56    279   1620  486   927   .     1943  408   10    .     350   210   509   208   49    506   25    3566  
Core Remaining (%)         95     | 100   .     .     .     100   92    .     .     .     .     100   .     .     .     .     85    .     .     .     .     100   .     .     .     .     .     .     100   .     91    .     .     95    .     .     
Volleys Fired              1445   | .     22    22    .     7     98    124   22    16    .     18    68    19    29    .     38    74    9     41    53    38    104   1     129   22    7     .     26    21    52    24    12    71    17    261   
  Largest                  6      | .     3     3     .     3     3     5     5     5     .     5     5     5     5     .     5     5     5     5     3     5     5     5     5     5     5     .     5     5     5     6     5     5     5     5     
  Hottest                  287    | .     60    60    .     60    69    137   137   137   .     137   151   151   154   .     151   165   165   165   114   212   212   210   210   210   210   .     210   241   241   287   241   213   197   204   
Shots Fired                5652   | .     66    66    .     21    294   420   110   76    .     90    336   95    145   .     190   359   45    204   121   190   436   5     435   85    35    .     122   89    229   121   48    293   64    862   
  Gun                      4944   | .     66    66    .     21    294   363   110   76    .     90    336   95    145   .     190   359   45    204   102   162   335   4     311   64    28    .     98    59    137   72    32    247   62    771   
  Cannon                   567    | .     .     .     .     .     .     57    .     .     .     .     .     .     .     .     .     .     .     .     .     28    101   1     77    15    7     .     24    30    88    48    16    45    .     30    
  Launcher                 141    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     47    6     .     .     .     .     4     1     .     1     2     61    
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  5510   | .     66    66    .     21    294   420   110   76    .     90    336   95    145   .     190   359   45    204   102   190   436   5     388   79    35    .     122   89    225   120   48    291   62    801   
  Thermal                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                45     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     2     40    
  Electromagnetic          77     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    6     .     .     .     .     4     1     .     .     .     21    
  Slashing                 1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Entropic                 19     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         104    | .     6     15    .     15    30    38    21    31    .     20    48    26    15    .     27    28    11    30    32    45    44    8     38    42    17    .     32    19    85    54    23    57    23    104   
  Robot Miss Streak        8      | .     8     2     .     4     4     2     3     3     .     1     2     2     2     .     2     2     5     2     2     3     3     1     3     1     2     .     1     1     2     1     1     3     1     3     
  Penetration Max          3      | .     .     .     .     .     .     .     .     .     .     .     3     1     1     .     1     1     1     1     1     1     2     .     2     1     .     .     1     2     2     2     1     2     .     2     
  Secondary Targets        92     | .     2     1     .     2     3     3     1     2     .     3     7     5     7     .     3     15    3     11    3     3     .     .     .     1     .     .     .     .     .     .     .     1     .     16    
    Max Gunslinging Chain  3      | .     1     1     .     1     1     1     1     1     .     1     1     1     2     .     2     2     1     2     1     2     .     .     .     1     .     .     .     .     .     .     .     1     .     3     
Shots Hit Robots           3776   | .     28    40    .     13    204   294   73    53    .     74    249   73    101   .     138   220   24    136   96    123   276   4     257   50    12    .     84    46    150   80    34    207   38    599   
  Core Hits                2399   | .     20    19    .     4     70    113   22    19    .     19    119   30    39    .     39    148   17    65    241   63    161   .     292   39    8     .     53    35    58    27    10    91    15    563   
  Critical Hits            506    | .     .     .     .     .     2     1     .     .     .     .     19    11    13    .     9     23    2     13    9     8     25    .     58    5     4     .     17    7     40    22    13    56    6     143   
  Critical Kills           140    | .     .     .     .     .     1     .     .     .     .     .     8     6     5     .     2     10    1     5     2     3     9     .     12    2     2     .     6     2     6     8     3     14    3     30    
  Critical Parts Destroyed 249    | .     .     .     .     .     1     1     .     .     .     .     11    4     6     .     7     8     1     5     5     2     13    .     34    2     2     .     10    3     27    11    8     26    3     59    
Melee Attacks              1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           194927 | .     370   481   .     183   2491  6149  1397  715   .     1162  4874  1186  1302  .     2331  6668  840   3730  43329 4240  11799 163   20643 2443  441   .     3023  2736  6366  3596  1459  9270  1863  49677 
  Guns                     113502 | .     370   481   .     183   2440  4873  1397  715   .     1162  4570  1186  1302  .     2331  6596  840   3730  2526  3765  9459  142   9286  1819  441   .     2756  2220  4425  2660  1110  8671  1542  30504 
  Cannons                  9093   | .     .     .     .     .     .     820   .     .     .     .     .     .     .     .     .     .     .     .     .     475   1759  21    687   113   .     .     267   516   1516  907   349   599   .     1064  
  Explosions               72327  | .     .     .     .     .     51    451   .     .     .     .     304   .     .     .     .     72    .     .     40803 .     581   .     10670 511   .     .     .     .     425   29    .     .     321   18109 
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  5      | .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  122595 | .     370   481   .     183   2440  5693  1397  715   .     1162  4570  1186  1302  .     2331  6596  840   3730  2526  4240  11218 163   9973  1932  441   .     3023  2736  5941  3567  1459  9270  1542  31568 
  Thermal                  6171   | .     .     .     .     .     .     .     .     .     .     .     304   .     .     .     .     72    .     .     .     .     551   .     1066  .     .     .     .     .     .     .     .     .     .     4178  
  Explosive                11369  | .     .     .     .     .     .     451   .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     1406  .     .     .     .     .     .     .     .     .     321   9161  
  Electromagnetic          13984  | .     .     .     .     .     51    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8198  511   .     .     .     .     425   29    .     .     .     4770  
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 40803  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40803 .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         6      | .     .     .     .     .     .     1     2     2     2     2     .     1     1     1     .     1     1     1     1     .     2     2     6     6     2     1     1     2     2     .     2     2     .     .     
  Average Corruption       1      | .     .     .     .     .     .     1     1     2     2     2     .     1     1     1     .     1     1     1     1     .     1     2     3     4     1     1     1     2     2     .     2     2     .     .     
  Corruption Purged        5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     
  Effects                  141    | .     .     .     .     .     .     3     11    9     .     1     .     2     4     .     .     3     1     8     .     .     8     2     43    13    2     1     3     5     11    .     1     10    .     .     
    Message Errors         35     | .     .     .     .     .     .     1     2     5     .     1     .     1     1     .     .     1     .     4     .     .     3     .     6     2     1     1     .     2     1     .     .     3     .     .     
    Matter Fused           7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     .     .     .     .     .     .     .     .     .     .     
    Heat Flow Errors       8      | .     .     .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     .     .     
    Energy Discharges      11     | .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     3     2     .     .     .     .     2     .     .     1     .     .     
    Parts Rejected         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      12     | .     .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     5     1     .     .     .     .     .     .     .     1     .     .     
    Targeting Errors       54     | .     .     .     .     .     .     1     4     1     .     .     .     .     1     .     .     1     1     3     .     .     3     1     18    4     1     .     3     2     7     .     .     3     .     .     
    Weapon Failures        13     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     6     1     .     .     .     1     1     .     .     1     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4308   | .     .     .     .     .     .     80    .     .     .     .     135   .     .     .     .     .     .     .     1972  35    73    .     303   14    .     .     .     37    109   26    20    .     42    1462  
  Projectiles              478    | .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     35    31    .     7     .     .     .     .     37    104   26    20    .     .     211   
  Explosions               3830   | .     .     .     .     .     .     73    .     .     .     .     135   .     .     .     .     .     .     .     1972  .     42    .     296   14    .     .     .     .     5     .     .     .     42    1251  
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 75     | .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     4     7     .     6     4     .     .     1     3     20    3     5     12    .     3     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  72     | .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     4     7     .     6     4     .     .     1     3     20    2     5     11    .     2     
  Secondary                3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     
Self-Inflicted Damage      253    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     71    .     .     .     .     .     .     32    .     .     .     148   
  Shots                    7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     3     
  Rammed                   1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        261    | .     3     3     .     7     162   57    249   218   .     74    242   141   152   .     173   153   105   153   14    201   261   21    135   138   9     .     .     .     .     7     115   113   .     24    
  Average Temperature      41     | .     3     3     .     4     33    11    36    37    .     32    58    43    56    .     40    33    48    62    7     61    56    14    37    43    5     .     .     .     .     6     115   27    .     3     
  Received Heat Transfer   3063   | .     48    21    .     48    441   417   45    18    .     183   216   108   78    .     288   72    18    18    141   69    153   .     222   96    .     .     39    39    .     45    .     67    .     173   
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           41     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     1     .     .     .     .     10    
  Combat Hostiles          41     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     1     .     .     .     .     10    
  Parts Fried              92     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     62    5     .     .     .     .     4     .     .     .     .     21    
  Impact Corruptions       1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Melted             12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     8     
  Heat Transferred         4800   | .     .     .     .     .     .     .     .     .     .     .     150   .     .     .     .     50    .     .     .     .     300   .     900   .     .     .     .     .     .     .     .     .     .     3400  
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      24     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     19    
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             9902 | .    226  302  .    225  719  935  .    .    .    .    1427 .    .    .    .    2259 .    .    .    .    2895 1126 7549 .    .    .    .    653  1362 1358 1085 1827 1508 9902 
  Initial                  1100 | .    .    87   .    .    87   258  .    .    .    .    135  .    .    .    .    226  .    .    .    .    287  1100 788  .    .    .    .    165  366  765  763  609  1100 964  
  Average                  2465 | .    132  169  .    62   397  690  .    .    .    .    836  .    .    .    .    972  .    .    .    .    1628 1120 4542 .    .    .    .    407  856  1115 947  1214 1321 6988 
Maximum Alert Level        5    | .    1    1    .    1    3    3    .    .    .    .    4    .    .    .    .    5    .    .    .    .    5    4    5    .    .    .    .    2    4    4    3    5    4    5    
  Low Security (%)         23   | 100  64   62   .    85   13   .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    52   
  Level 1                  9    | .    35   37   .    14   44   12   .    .    .    .    10   .    .    .    .    26   .    .    .    .    10   .    .    .    .    .    .    40   3    .    .    .    .    .    
  Level 2                  8    | .    .    .    .    .    41   18   .    .    .    .    15   .    .    .    .    10   .    .    .    .    5    .    .    .    .    .    .    53   33   .    .    17   .    .    
  Level 3                  17   | .    .    .    .    .    .    69   .    .    .    .    48   .    .    .    .    15   .    .    .    .    6    .    2    .    .    .    .    .    38   41   100  23   .    1    
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    30   .    .    .    .    31   100  4    .    .    .    .    .    24   58   .    32   100  2    
  Level 5                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    38   .    19   .    .    .    .    .    .    .    .    22   .    1    
  High Security            21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    72   .    .    .    .    .    .    .    .    3    .    42   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          150  | .    1    .    .    1    5    15   .    .    .    .    9    .    .    .    1    13   .    .    .    1    19   .    28   .    .    .    .    2    5    3    .    4    5    38   
  Investigation            25   | .    .    .    .    1    3    6    .    .    .    .    4    .    .    .    .    4    .    .    .    .    3    .    1    .    .    .    .    1    .    .    .    1    1    .    
  Extermination            13   | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    1    1    .    1    .    1    
  Reinforcement            19   | .    1    .    .    .    1    4    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    1    .    .    .    .    1    3    1    .    1    .    1    
  Assault                  79   | .    .    .    .    .    1    1    .    .    .    .    4    .    .    .    1    2    .    .    .    1    3    .    25   .    .    .    .    .    1    1    .    1    2    36   
  Garrison                 14   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    8    .    1    .    .    .    .    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    1    .    1    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           39   | .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   6   .   1   .   .   .   8   3   5   .   .   3   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1272 | .   14  9   .   8   45  40  15  13  .   10  55  12  14  .   22  72  9   31  218 31  70  1   201 19  2   .   13  22  40  16  12  53  6   199 
  Peak Tracking Total      21   | .   4   3   .   3   8   5   6   4   .   4   8   4   5   .   9   7   5   9   21  7   6   1   18  6   1   .   5   11  6   5   6   7   4   20  
  Tactical Retreats        50   | .   .   1   .   .   4   .   1   1   .   .   5   .   .   .   .   2   .   1   3   1   4   .   11  .   .   .   .   1   7   .   1   4   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            39   | .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   9   .   .   .   .   2   .   5   1   2   .   9   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   2   1   .   .   1   1   .   .   1   .   .   .   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          160  | .   .   .   .   .   1   4   .   1   .   1   13  .   .   .   1   13  .   .   2   .   24  .   52  3   .   .   2   .   11  .   5   17  1   9   
  Max in Single Turn       12   | .   .   .   .   .   1   4   .   1   .   1   9   .   .   .   1   2   .   .   1   .   4   .   12  1   .   .   1   .   2   .   2   4   1   2   
  Garrison Access          9    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          69   | .   3   1   1   2   5   10  1   1   4   1   6   .   .   .   .   3   4   .   1   .   4   .   2   2   1   4   .   1   4   2   2   1   3   .   
  Terminals                18   | .   3   .   .   1   5   5   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              15   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   1   .   .   .   .   1   2   1   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   1   1   .   
Total Hacks                189  | .   8   1   1   5   15  21  1   1   27  1   13  .   .   .   .   6   16  .   1   .   11  .   7   8   5   16  .   2   6   2   8   2   5   .   
  Successful               127  | .   7   1   1   2   9   7   1   1   27  1   7   .   .   .   .   2   13  .   1   .   5   .   4   7   5   16  .   .   2   1   6   1   .   .   
  Failed                   61   | .   1   .   .   3   6   14  .   .   .   .   6   .   .   .   .   4   3   .   .   .   6   .   3   .   .   .   .   2   4   1   2   1   5   .   
    Catastrophic           13   | .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   1   2   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   290  | .   3   .   .   4   6   8   .   .   .   .   2   .   .   .   .   40  8   .   1   .   31  .   26  3   .   .   .   9   29  9   37  43  8   23  
  Terminals                59   | .   8   .   .   4   15  13  .   .   .   .   4   .   .   .   .   .   8   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Fabricators              35   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   11  .   5   .   .   .   .   2   3   1   .   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Garrison Access          24   | .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   1   7   2   1   .   
Terminal Hacks             96   | .   6   1   1   2   8   4   1   1   27  1   2   .   .   .   .   .   13  .   1   .   .   .   .   7   5   16  .   .   .   .   .   .   .   .   
  Record                   34   | .   1   .   1   .   .   .   .   .   11  1   .   .   .   .   .   .   6   .   .   .   .   .   .   4   5   5   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        23   | .   1   .   .   1   3   3   .   .   3   .   1   .   .   .   .   .   5   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Seal Access              5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
Unauthorized Hacks         16   | .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   6   .   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Redirect               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Intercept              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Jam                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   2   .   .   1   4   7   .   .   .   .   4   .   .   .   .   2   1   .   .   .   4   .   2   1   .   .   .   1   3   1   1   .   3   .   
  Full Trace Events        14   | .   .   .   .   1   2   4   .   .   .   .   2   .   .   .   .   1   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  31   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   7   .   .   .   .   3   .   3   .   .   .   .   .   5   .   .   7   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 318  | .   .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   189  | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   8   .   .   .   .   29  .   13  .   .   3   .   16  36  .   23  27  .   27  
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 892  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   256 .   .   .   .   318 .   318 .   .   .   .   .   .   .   .   .   .   .   
    Time                   466  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   128 .   .   .   .   169 .   169 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Programmers              3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Total Allies               104   | .     1     .     .     3     .     .     1     4     .     1     2     .     .     7     1     7     .     .     .     2     3     20    9     .     .     .     .     .     .     2     .     .     8     33    
  Largest Group            24    | .     1     1     1     4     4     .     1     4     4     5     5     .     .     7     7     6     3     3     .     2     2     20    19    .     .     .     .     .     .     2     .     .     5     24    
  Highest-Rated Group      2083  | .     10    10    10    50    50    .     16    124   124   218   218   .     .     230   230   248   82    82    .     89    206   760   731   .     .     .     .     .     .     298   .     .     516   2083  
  Highest-Rated Ally       268   | .     10    10    10    16    16    .     16    31    31    94    94    .     .     42    42    70    28    28    .     47    103   50    70    .     .     .     .     .     .     268   .     .     131   268   
Zionite Dispatches         13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     2     .     3     .     .     .     .     .     .     2     .     .     3     .     
  Heavy                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Light                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fire                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Demo                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kinetic Resupply         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Heavy Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Total Orders               53    | .     .     .     .     .     .     10    4     6     .     .     2     7     .     .     .     2     .     .     .     .     1     .     .     .     9     .     .     .     .     .     .     .     .     12    
  STAY                     8     | .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  FOLLOW                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  DROP                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  EXPLORE                  26    | .     .     .     .     .     .     1     2     4     .     .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     7     
  RETURN                   16    | .     .     .     .     .     .     2     2     2     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     4     
Ally Attacks               891   | .     .     .     .     26    26    8     8     4     .     29    41    .     .     .     29    71    .     7     .     17    15    8     198   .     .     .     .     .     .     .     .     .     15    389   
  Total Damage             46930 | .     .     .     .     328   294   .     91    .     .     603   1025  .     .     .     486   1667  .     110   .     409   706   349   7020  .     .     .     .     .     .     .     .     .     511   33331 
  Kills                    208   | .     .     .     .     5     2     .     .     .     .     6     9     .     .     .     6     17    .     .     .     2     3     1     47    .     .     .     .     .     .     .     .     .     2     108   
Allies Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    26   | .   .   1   .   1   .   .   2   2   .   3   .   1   2   2   2   .   2   1   .   2   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
Drone Launches             44   | .   .   .   .   .   .   15  5   6   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   6   
  Drone Recoveries         25   | .   .   .   .   .   .   7   2   2   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   6   
Zionite Intel Received     56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   6   .   4   .   .   .   .   2   8   1   9   13  .   6   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   .   1   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Component Stockpiles     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   1   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Component Schematics     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   2   .   1   .   .   2   
  Prototype Schematics     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   .   
  Unaware Schematics       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   2   .   .   
  Unaware Analyses         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   2   .   .   
  Trap Installations       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Depthwide Sectors/-1     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               26198 | 44   240  541  117  277  815  1737 600  733  47   724  954  661  661  629  655  1078 387  508  1453 618  1285 181  1435 419  535  62   388  266  590  392  268  770  286  5842 
Spaces Moved               32690 | 44   163  459  130  250  437  1349 826  1003 76   1333 1297 784  1209 932  887  1266 763  729  1120 1038 1843 324  2061 813  620  164  744  453  988  715  543  1368 344  5615 
  Core                     13    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2568  | 31   163  459  130  250  437  1098 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    30109 | .    .    .    .    .    .    251  826  1003 76   1333 1297 784  1209 932  887  1266 763  729  1120 1038 1843 324  2061 813  620  164  744  453  988  715  543  1368 344  5615 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            16    | 50   90   90   90   90   90   42   42   42   42   42   40   40   40   43   43   40   40   40   36   36   35   35   35   35   35   31   31   31   31   31   16   33   33   33   
  Average Speed            41    | 85   97   90   90   90   90   86   42   42   42   42   40   40   42   43   43   40   40   40   37   36   36   35   35   35   35   32   31   31   31   31   31   33   33   33   
  Slowest Speed            120   | 100  100  90   90   90   90   120  42   42   42   102  42   40   45   43   43   43   40   40   40   38   38   35   35   35   35   35   31   31   31   102  33   33   33   33   
  Overloaded Moves         33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Exploration Rate (%)       68    | 3    42   73   49   40   43   37   98   98   69   97   43   95   98   89   98   38   92   90   90   97   56   95   70   96   98   59   65   18   95   22   58   77   12   95   
  Regions Visited          34
    Branch Regions         23
  Pre-discovered Areas     27    | .    .    1    1    .    .    2    .    1    1    .    .    .    .    3    .    4    .    .    .    1    4    .    .    .    2    3    .    .    .    .    2    2    .    .    
  Known Exits Taken        15    | .    1    .    .    .    1    1    .    .    .    .    1    1    1    .    .    1    1    .    .    .    .    .    .    1    1    .    1    1    1    .    .    1    1    .    
  Unknown Exits Taken      17    | 1    .    1    1    1    .    .    1    1    1    1    .    .    .    1    1    .    .    1    1    1    .    .    1    .    .    1    .    .    .    1    1    .    .    .    
Scrap Searched             52    | .    .    1    .    3    .    .    2    2    .    2    .    7    11   3    1    .    5    2    .    1    .    .    .    5    6    .    1    .    .    .    .    .    .    .    
Spaces Dug                 638   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    41   .    3    .    5    .    .    .    .    10   2    .    .    13   8    546  
Terrain Destroyed          3170  | .    .    .    .    .    .    42   1    .    .    .    39   2    .    .    15   102  37   150  147  162  344  .    377  58   35   .    17   48   108  65   17   105  89   1210 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1652  | .    .    .    .    .    .    12   1    .    .    .    6    2    .    .    15   66   37   150  21   162  190  .    161  58   35   .    17   48   82   65   17   102  59   346  
  AOE                      1518  | .    .    .    .    .    .    30   .    .    .    .    33   .    .    .    .    36   .    .    126  .    154  .    216  .    .    .    .    .    26   .    .    3    30   864  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      42956 | 48   193  536  129  285  687  1695 1033 1289 90   1457 1598 1096 1299 1160 1092 1681 826  865  2092 1206 2283 388  2588 910  922  172  853  540  1179 829  616  1563 489  9267 
  Wait                     6817  | .    4    45   .    11   72   130  157  237  15   78   167  258  17   214  87   243  50   58   725  64   217  49   213  45   283  .    53   48   61   27   43   31   123  2992 
  Move                     32641 | 43   162  458  129  249  436  1348 825  1002 75   1332 1296 783  1208 931  886  1265 762  728  1118 1037 1843 323  2059 812  619  163  743  452  986  714  542  1367 343  5602 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  103   | .    .    .    .    2    .    1    2    3    .    3    3    2    4    .    4    8    .    3    10   7    9    .    6    .    .    .    4    .    3    3    2    4    2    18   
  Fast Attach              252   | 5    1    3    .    3    6    12   .    .    .    3    14   2    3    3    5    18   .    5    17   2    15   4    16   1    5    2    .    4    13   12   7    23   1    47   
  Attach                   12    | .    .    .    .    .    1    .    1    .    .    1    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    1    
  Detach                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Swap                     43    | .    .    .    .    .    7    2    .    .    .    .    1    2    .    .    .    2    .    .    4    .    2    .    3    1    1    3    .    .    1    1    .    1    1    11   
  Drop                     304   | .    .    2    .    1    13   10   .    2    .    5    13   4    6    4    8    19   .    8    28   7    24   4    20   .    5    4    4    4    17   4    6    19   2    61   
  Fire                     1445  | .    22   22   .    7    98   124  22   16   .    18   68   19   29   .    38   74   9    41   53   38   104  1    129  22   7    .    26   21   52   24   12   71   17   261  
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            88    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    .    16   .    .    .    .    60   
  Rewire                   45    | .    .    .    .    .    .    .    5    13   .    .    .    .    .    .    18   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1201  | .    4    6    .    12   54   61   21   16   .    16   35   25   32   8    46   49   5    22   135  47   69   7    137  29   2    .    23   11   28   43   3    46   .    209  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-4/Waste
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / Arm / *Tes)
-3/Testing
-2/Research (discovered 4 exits: Acc x3 / *Qua)
-2/Quarantine
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     6 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     6 | -11/Scrapyard      | Upgraded with Weapon slot (x2)
     6 | -11/Scrapyard      | Discovered new exit (range 16)
    45 | -11/Scrapyard      | Entered Materials
    75 | -10/Materials      | Identified exit to Mines
   156 | -10/Materials      | Discovered new exit (range 15)
   285 | -10/Materials      | Entered Mines
   285 | -10/Mines          | Accompanied by 1 ally
   310 | -10/Mines          | Build established: Gunner
   328 | -10/Mines          | Met a Derelict bent on vengeance
   341 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   343 | -10/Mines          | Found Prototype Device
   343 | -10/Mines          | Identified Exp. Sensor Array
   360 | -10/Mines          | Learned Materials non-interactive machine intel
   425 | -10/Mines          | Reached level 2
   464 | -10/Mines          | Discovered new exit (range 5)
   498 | -10/Mines          | Found the Drone Emporium
   502 | -10/Mines          | Found Prototype Device
   502 | -10/Mines          | Identified Bomb Drone Bay
   539 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   539 | -10/Mines          | Discovered new exit (range 5)
   571 | -10/Mines          | Discovered new exit (range 11)
   633 | -10/Mines          | Learned location of Storage (-7)
   826 | -10/Mines          | Entered Exiles
   826 | -10/Exiles         | Accompanied by 1 ally
   851 | -10/Exiles         | Met 8R-AWN
   864 | -10/Exiles         | Met EX-HEX
   905 | -10/Exiles         | Learned location of Zion (-6)
   931 | -10/Exiles         | Discovered new exit (range 14)
   943 | -10/Exiles         | Entered Mines
   943 | -9/Mines           | Accompanied by 1 ally
   945 | -9/Mines           | Reached level 3
   948 | -9/Mines           | Upgraded with Utility slot (x1)
   991 | -9/Mines           | Learned location of 1 exit from Materials
  1005 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1149 | -9/Mines           | Discovered new exit (range 3)
  1173 | -9/Mines           | Met a Derelict shopkeep closing up shop
  1220 | -9/Mines           | Entered Materials
  1220 | -8/Materials       | Accompanied by 4 allies
  1221 | -8/Materials       | Identified exit to Factory
  1222 | -8/Materials       | Loaded intel: 40 non-interactive machine locations
  1222 | -8/Materials       | Reached level 4
  1282 | -8/Materials       | Reached level 5
  1482 | -8/Materials       | Discovered exit to Factory (range 15)
  1490 | -8/Materials       | Upgraded with Utility slot (x1)
  1530 | -8/Materials       | Reached level 6
  1942 | -8/Materials       | Reached level 7
  2020 | -8/Materials       | First assault squad dispatched
  2035 | -8/Materials       | Entered Factory
  2037 | -7/Factory         | Reached level 8
  2271 | -7/Factory         | Core integrity fell below 50%
  2317 | -7/Factory         | Reached level 9
  2492 | -7/Factory         | Garrison activated, responded to threat
  2506 | -7/Factory         | Identified exit to Storage
  2506 | -7/Factory         | Identified exit to Lower Caves
  2559 | -7/Factory         | Reached level 10
  2604 | -7/Factory         | Core integrity fell below 20%
  3061 | -7/Factory         | Upgraded with Propulsion slot (x1)
  3072 | -7/Factory         | Discovered new exit (range 10)
  3262 | -7/Factory         | Upgraded with Weapon slot (x1)
  3474 | -7/Factory         | Reached level 11
  3635 | -7/Factory         | First assault squad dispatched
  3650 | -7/Factory         | Upgraded with Weapon slot (x1)
  3772 | -7/Factory         | Entered Lower Caves
  3774 | -7/Lower Caves     | Reached level 12
  3823 | -7/Lower Caves     | Learned Factory stockpile data
  3833 | -7/Lower Caves     | Spotted B-75 Beast
  3835 | -7/Lower Caves     | Learned Factory garrison access intel
  3859 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  3938 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  3978 | -7/Lower Caves     | Destroyed B-75 Beast
  4157 | -7/Lower Caves     | Discovered new exit (range 14)
  4372 | -7/Lower Caves     | Entered another Lower Caves area
  4372 | -7/Lower Caves     | Accompanied by 1 ally
  4374 | -7/Lower Caves     | Reached level 13
  4375 | -7/Lower Caves     | Learned Factory terminal intel
  4450 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4455 | -7/Lower Caves     | Discovered new exit (range 12)
  4539 | -7/Lower Caves     | Learned location of Extension (-5)
  4679 | -7/Lower Caves     | Discovered new exit (range 6)
  4787 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  5081 | -7/Lower Caves     | Build established: Commander-Gunner
  5105 | -7/Lower Caves     | Entered Data Miner
  5105 | -7/Data Miner      | Accompanied by 4 allies
  5105 | -7/Data Miner      | Discovered new exit (range 6)
  5107 | -7/Data Miner      | Reached level 14
  5113 | -7/Data Miner      | Met Data Miner
  5121 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5121 | -7/Data Miner      | Learned location of Section 7 (-2)
  5127 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5152 | -7/Data Miner      | Entered Proximity Caves
  5152 | -6/Proximity Caves | Accompanied by 4 allies
  5247 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5248 | -6/Proximity Caves | Reached level 15
  5252 | -6/Proximity Caves | Learned 4 Factory zone layouts
  5253 | -6/Proximity Caves | Learned 8 Factory zone layouts
  5332 | -6/Proximity Caves | Spotted B-75 Beast
  5398 | -6/Proximity Caves | Reached level 16
  5460 | -6/Proximity Caves | Discovered new exit (range 17)
  5512 | -6/Proximity Caves | Learned 4 Factory zone layouts
  5651 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  5652 | -6/Proximity Caves | Found Alien Artifact
  5876 | -6/Proximity Caves | Entered Factory
  5876 | -6/Factory         | Accompanied by 5 allies
  5878 | -6/Factory         | Reached level 17
  5879 | -6/Factory         | Loaded intel: 20 terminal locations
  5880 | -6/Factory         | Loaded intel: 4 garrison access locations
  5892 | -6/Factory         | Discovered new exit (range 16)
  5993 | -6/Factory         | Reached level 18
  6026 | -6/Factory         | Incoming investigation squad redirected
  6139 | -6/Factory         | Incoming investigation squad redirected
  6174 | -6/Factory         | Discovered new exit (range 6)
  6226 | -6/Factory         | First assault squad dispatched
  6243 | -6/Factory         | Incoming assault squad redirected
  6249 | -6/Factory         | Discovered new exit (range 17)
  6250 | -6/Factory         | Build established: Gunner
  6257 | -6/Factory         | Upgraded with Propulsion slot (x1)
  6285 | -6/Factory         | Identified exit to Lower Caves
  6299 | -6/Factory         | Reached level 19
  6365 | -6/Factory         | Destroyed 8 combat bots
  6613 | -6/Factory         | Fabricated P-70 Sage?
  6795 | -6/Factory         | Destroyed 11 combat bots
  6830 | -6/Factory         | Entered Lower Caves
  6832 | -6/Lower Caves     | Reached level 20
  6991 | -6/Lower Caves     | Identified exit to Lower Caves
  7034 | -6/Lower Caves     | Upgraded with Utility slot (x1)
  7088 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7491 | -6/Lower Caves     | Entered another Lower Caves area
  7493 | -6/Lower Caves     | Learned Factory garrison access intel
  7494 | -6/Lower Caves     | Discovered new exit (range 8)
  7589 | -6/Lower Caves     | Identified exit to Zion
  7661 | -6/Lower Caves     | Spotted B-75 Beast
  7771 | -6/Lower Caves     | Destroyed B-75 Beast
  8152 | -6/Lower Caves     | Entered Zion
  8181 | -6/Zion            | Given the Hacking Drone Bay
  8184 | -6/Zion            | Discovered new exit (range 8)
  8184 | -6/Zion            | Learned 4 Factory zone layouts
  8214 | -6/Zion            | System corruption cleaned by Quarantine Array
  8248 | -6/Zion            | Learned location of Warlord (-5)
  8276 | -6/Zion            | Learned Factory fabricator intel
  8327 | -6/Zion            | Gained Derelict followers
  8342 | -6/Zion            | Learned location of Armory (-3)
  8355 | -6/Zion            | Learned Factory security intel
  8486 | -6/Zion            | Imprinted
  8488 | -6/Zion            | Declared Zion's savior
  8574 | -6/Zion            | Build established: Derelict-Gunner
  8781 | -6/Zion            | Entered Proximity Caves
  8781 | -5/Proximity Caves | Accompanied by 7 allies
  8783 | -5/Proximity Caves | Reached level 21
  8789 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8804 | -5/Proximity Caves | Learned Factory security intel
  8808 | -5/Proximity Caves | Learned Factory terminal intel
  9081 | -5/Proximity Caves | Spotted B-75 Beast
  9085 | -5/Proximity Caves | Build established: Gunner
  9095 | -5/Proximity Caves | Destroyed B-75 Beast
  9211 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  9241 | -5/Proximity Caves | Core integrity fell below 50%
  9266 | -5/Proximity Caves | Reached level 22
  9384 | -5/Proximity Caves | Discovered new exit (range 3)
  9436 | -5/Proximity Caves | Entered Factory
  9436 | -5/Factory         | Accompanied by 5 allies
  9439 | -5/Factory         | Loaded intel: 21 terminal locations
  9440 | -5/Factory         | Loaded intel: 6 fabricator locations
  9441 | -5/Factory         | Loaded intel: 4 garrison access locations
  9441 | -5/Factory         | Upgraded with Utility slot (x1)
  9463 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  9464 | -5/Factory         | Zion Kinetic Resupply teleported in
  9642 | -5/Factory         | Fabricated Adv. Core Analyzer (x1)
  9694 | -5/Factory         | Retrieved Zion intel report: Emergency Access
  9723 | -5/Factory         | Discovered new exit (range 15)
  9736 | -5/Factory         | First assault squad dispatched
  9738 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
  9752 | -5/Factory         | Incoming investigation squad redirected
  9807 | -5/Factory         | Reached level 23
  9828 | -5/Factory         | Destroyed 8 combat bots
  9846 | -5/Factory         | Retrieved Zion intel report: Trap Installations
  9998 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 10066 | -5/Factory         | Upgraded with Utility slot (x1)
 10073 | -5/Factory         | Discovered new exit (range 16)
 10107 | -5/Factory         | Upgraded with Utility slot (x1)
 10115 | -5/Factory         | Retrieved Zion intel report: Branch Access
 10115 | -5/Factory         | Identified exit to Upper Caves
 10115 | -5/Factory         | Identified exit to Extension
 10116 | -5/Factory         | Zion Light squad teleported in
 10141 | -5/Factory         | Upgraded with Power slot (x1)
 10269 | -5/Factory         | Garrison activated, responded to threat
 10353 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 10354 | -5/Factory         | Zion Fire squad teleported in
 10413 | -5/Factory         | Build established: Scavenger-Gunner
 10427 | -5/Factory         | Reached level 24
 10514 | -5/Factory         | Entered Upper Caves
 10514 | -5/Upper Caves     | Accompanied by 3 allies
 10521 | -5/Upper Caves     | Identified exit to Upper Caves
 10663 | -5/Upper Caves     | Destroyed 9 combat bots
 10671 | -5/Upper Caves     | Learned Factory garrison access intel
 10901 | -5/Upper Caves     | Entered another Upper Caves area
 10901 | -5/Upper Caves     | Accompanied by 3 allies
 10912 | -5/Upper Caves     | Discovered new exit (range 6)
 11045 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 11137 | -5/Upper Caves     | Destroyed 13 combat bots
 11172 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11234 | -5/Upper Caves     | Spotted B-75 Beast
 11249 | -5/Upper Caves     | Destroyed B-75 Beast
 11344 | -5/Upper Caves     | Discovered new exit (range 8)
 11356 | -5/Upper Caves     | Learned 4 Factory zone layouts
 11361 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11409 | -5/Upper Caves     | Entered Warlord
 11423 | -5/Warlord         | System corruption cleaned by Quarantine Array
 11529 | -5/Warlord         | Visited the Vortex Lab
 11535 | -5/Warlord         | Found Prototype Launcher
 11535 | -5/Warlord         | Identified Vortex Catalyst Activator
 11547 | -5/Warlord         | Reached level 25
 11547 | -5/Warlord         | Warlord's base attacked by MAIN.C
 11580 | -5/Warlord         | Rebuked by Warlord
 11586 | -5/Warlord         | Opened Warlord's prototype stash
 11589 | -5/Warlord         | Upgraded with Propulsion slot (x1)
 11592 | -5/Warlord         | Found Prototype Processor
 11592 | -5/Warlord         | Identified Exp. Core Analyzer
 11598 | -5/Warlord         | Found Prototype Device
 11598 | -5/Warlord         | Identified Exp. Phase Shifter
 11602 | -5/Warlord         | Found Prototype Reactor
 11602 | -5/Warlord         | Identified Vortex Chain Reactor
 11670 | -5/Warlord         | Spotted B-86 Titan
 11686 | -5/Warlord         | Destroyed B-86 Titan
 11721 | -5/Warlord         | Destroyed 12 combat bots
 11786 | -5/Warlord         | Destroyed 11 combat bots
 11847 | -5/Warlord         | Destroyed Executioner
 11847 | -5/Warlord         | Spotted Striker
 11847 | -5/Warlord         | Spotted Striker
 11861 | -5/Warlord         | Destroyed Striker
 11864 | -5/Warlord         | Destroyed Striker
 11885 | -5/Warlord         | Destroyed 19 combat bots
 11897 | -5/Warlord         | Warlord forces counterattacked
 11947 | -5/Warlord         | Spotted Executioner
 11947 | -5/Warlord         | Spotted Executioner
 11947 | -5/Warlord         | Spotted Striker
 11957 | -5/Warlord         | Destroyed Striker
 11958 | -5/Warlord         | Core integrity fell below 50%
 11978 | -5/Warlord         | Destroyed 16 combat bots
 12047 | -5/Warlord         | Spotted B-75 Beast
 12047 | -5/Warlord         | Spotted Striker
 12047 | -5/Warlord         | Spotted Striker
 12047 | -5/Warlord         | Spotted B-86 Titan
 12049 | -5/Warlord         | Destroyed Striker
 12070 | -5/Warlord         | Destroyed 9 combat bots
 12147 | -5/Warlord         | Spotted Executioner
 12148 | -5/Warlord         | Destroyed Executioner
 12169 | -5/Warlord         | Destroyed 15 combat bots
 12270 | -5/Warlord         | Destroyed 13 combat bots
 12345 | -5/Warlord         | Build established: Gunner
 12347 | -5/Warlord         | Spotted B-75 Beast
 12347 | -5/Warlord         | Spotted Executioner
 12347 | -5/Warlord         | Spotted B-86 Titan
 12347 | -5/Warlord         | Reached level 26
 12347 | -5/Warlord         | Destroyed Executioner
 12368 | -5/Warlord         | Destroyed 13 combat bots
 12447 | -5/Warlord         | Spotted Executioner
 12447 | -5/Warlord         | Spotted Striker
 12463 | -5/Warlord         | Found Prototype Device
 12463 | -5/Warlord         | Identified Adv. Kinecellerator
 12468 | -5/Warlord         | Destroyed 10 combat bots
 12547 | -5/Warlord         | Spotted Executioner
 12547 | -5/Warlord         | Spotted Executioner
 12547 | -5/Warlord         | Spotted Executioner
 12547 | -5/Warlord         | Spotted Executioner
 12553 | -5/Warlord         | Destroyed Executioner
 12555 | -5/Warlord         | Destroyed Executioner
 12563 | -5/Warlord         | Found Prototype Processor
 12563 | -5/Warlord         | Identified Exp. Targeting Computer
 12576 | -5/Warlord         | Destroyed 15 combat bots
 12591 | -5/Warlord         | Discovered new exit (range 16)
 12647 | -5/Warlord         | Spotted Executioner
 12649 | -5/Warlord         | Destroyed Executioner
 12670 | -5/Warlord         | Destroyed 14 combat bots
 12747 | -5/Warlord         | Spotted Striker
 12747 | -5/Warlord         | Spotted Executioner
 12747 | -5/Warlord         | Destroyed Striker
 12768 | -5/Warlord         | Destroyed 11 combat bots
 12779 | -5/Warlord         | Crushed by falling debris
 12808 | -5/Warlord         | Found Exp. Targeting Computer
 12847 | -5/Warlord         | Spotted B-86 Titan
 12847 | -5/Warlord         | Spotted B-86 Titan
 12847 | -5/Warlord         | Spotted B-75 Beast
 12847 | -5/Warlord         | Spotted Striker
 12862 | -5/Warlord         | Entered Proximity Caves
 12868 | -4/Proximity Caves | Destroyed 7 combat bots
 12942 | -4/Proximity Caves | Spotted B-86 Titan
 12982 | -4/Proximity Caves | Destroyed B-86 Titan
 13031 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 13082 | -4/Proximity Caves | Destroyed 7 combat bots
 13162 | -4/Proximity Caves | Build established: Scavenger-Gunner
 13183 | -4/Proximity Caves | Reached level 27
 13333 | -4/Proximity Caves | Learned location of Quarantine (-2)
 13423 | -4/Proximity Caves | Discovered new exit (range 13)
 13480 | -4/Proximity Caves | Entered Factory
 13481 | -4/Factory         | Identified exit to Research
 13483 | -4/Factory         | Loaded intel: 4 garrison access locations
 13502 | -4/Factory         | Spotted B-86 Titan
 13537 | -4/Factory         | Spotted B-86 Titan
 13590 | -4/Factory         | Found Prototype Launcher
 13590 | -4/Factory         | Identified Scatter Rocket Array
 13716 | -4/Factory         | Destroyed 7 combat bots
 13762 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 13780 | -4/Factory         | Discovered exit to Research (range 17)
 13821 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 13860 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 13861 | -4/Factory         | Zion Heavy squad teleported in
 13884 | -4/Factory         | Incoming investigation squad redirected
 13978 | -4/Factory         | Upgraded with Propulsion slot (x1)
 14073 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 14141 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 14228 | -4/Factory         | Found Prototype Processor
 14228 | -4/Factory         | Identified Exp. Signal Interpreter
 14230 | -4/Factory         | First assault squad dispatched
 14252 | -4/Factory         | Incoming assault squad redirected
 14253 | -4/Factory         | Reached level 28
 14263 | -4/Factory         | Garrison activated, responded to threat
 14308 | -4/Factory         | Destroyed B-86 Titan
 14325 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 14326 | -4/Factory         | Zion Kinetic Resupply teleported in
 14464 | -4/Factory         | Upgraded with Weapon slot (x1)
 14480 | -4/Factory         | Fabricated Tiamat Missile Launcher (x1)
 14557 | -4/Factory         | Incoming assault squad redirected
 14576 | -4/Factory         | Garrison activated, responded to threat
 14597 | -4/Factory         | Destroyed 8 combat bots
 14671 | -4/Factory         | High security lockdown imminent
 14751 | -4/Factory         | High security lockdown engaged
 14765 | -4/Factory         | Sucked down chute
 14765 | -4/Factory         | Entered Waste
 14766 | -4/Waste           | Joined by Warlord forces that had cleared the area
 14800 | -4/Waste           | A Compactor rumbled back to life
 14800 | -4/Waste           | Spotted C-40 Crusher
 14805 | -4/Waste           | Allies destroyed C-40 Crusher
 14835 | -4/Waste           | Found Prototype Launcher
 14835 | -4/Waste           | Identified Gui. Micro-nuke Launcher
 14844 | -4/Waste           | Discovered new exit (range 13)
 14946 | -4/Waste           | Entered Factory
 14946 | -4/Factory         | Accompanied by 19 allies
 14958 | -4/Factory         | Spotted B-86 Titan
 15091 | -4/Factory         | Spotted B-86 Titan
 15196 | -4/Factory         | First assault squad dispatched
 15212 | -4/Factory         | Incoming assault squad redirected
 15213 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 15214 | -4/Factory         | Zion Demo squad teleported in
 15268 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 15282 | -4/Factory         | Build established: Scavenger-Executioner
 15328 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 15334 | -4/Factory         | High security lockdown imminent
 15346 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 15347 | -4/Factory         | Zion Hacker squad teleported in
 15352 | -4/Factory         | Zion Fire squad teleported in
 15356 | -4/Factory         | Discovered exit to Research (range 17)
 15409 | -4/Factory         | Reached level 29
 15414 | -4/Factory         | High security lockdown engaged
 15418 | -4/Factory         | Found Prototype Launcher
 15418 | -4/Factory         | Identified Tesla Bomb Launcher
 15500 | -4/Factory         | Destroyed 9 combat bots
 15528 | -4/Factory         | Garrison activated, responded to threat
 15587 | -4/Factory         | Destroyed 15 combat bots
 15652 | -4/Factory         | Destroyed 11 combat bots
 15786 | -4/Factory         | Discovered exit to Research (range 17)
 15804 | -4/Factory         | Destroyed 22 combat bots
 15856 | -4/Factory         | Destroyed 8 combat bots
 15863 | -4/Factory         | Found Prototype Processor
 15863 | -4/Factory         | Identified Exp. Melee Analysis Suite
 15978 | -4/Factory         | Sterilization system engaged
 15978 | -4/Factory         | Non-combat units ordered to evacuate
 16008 | -4/Factory         | Destroyed B-86 Titan
 16078 | -4/Factory         | Combat units ordered to evacuate
 16090 | -4/Factory         | Core integrity fell below 50%
 16106 | -4/Factory         | Destroyed 10 combat bots
 16123 | -4/Factory         | Discovered new exit (range 4)
 16136 | -4/Factory         | Reached level 30
 16149 | -4/Factory         | Core integrity fell below 20%
 16197 | -4/Factory         | Destroyed 12 combat bots
 16278 | -4/Factory         | Ambient heat levels rising (+10)
 16338 | -4/Factory         | Discovered new exit (range 3)
 16381 | -4/Factory         | Entered Upper Caves
 16420 | -4/Upper Caves     | Learned location of 1 exit from Proximity Caves
 16630 | -4/Upper Caves     | Learned 12 Research zone layouts
 16690 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 16725 | -4/Upper Caves     | Learned Armory garrison access intel
 16725 | -4/Upper Caves     | Learned Extension garrison access intel
 16725 | -4/Upper Caves     | Learned 8 Research zone layouts
 16725 | -4/Upper Caves     | Identified exit to Upper Caves
 16725 | -4/Upper Caves     | Learned location of 1 exit from Upper Caves
 16725 | -4/Upper Caves     | Central database locked down
 16800 | -4/Upper Caves     | Entered another Upper Caves area
 16801 | -4/Upper Caves     | Identified exit to Zhirov
 16801 | -4/Upper Caves     | Learned 4 Research zone layouts
 16814 | -4/Upper Caves     | Discovered exit to Research (range 22)
 16878 | -4/Upper Caves     | Learned Extension trap positions
 16878 | -4/Upper Caves     | Learned Research garrison access intel
 17062 | -4/Upper Caves     | Encountered a Warlord checkpoint
 17335 | -4/Upper Caves     | Entered Zhirov
 17335 | -4/Zhirov          | Discovered new exit (range 3)
 17342 | -4/Zhirov          | Met Zhirov
 17350 | -4/Zhirov          | Learned location of Command (-1)
 17352 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17358 | -4/Zhirov          | Found Alien Artifact
 17358 | -4/Zhirov          | Identified Integrated Dissipator
 17358 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17397 | -4/Zhirov          | Entered Proximity Caves
 17636 | -3/Proximity Caves | Destroyed 8 combat bots
 17654 | -3/Proximity Caves | Build established: Scavenger-Sprinter
 17785 | -3/Proximity Caves | Entered Research
 17786 | -3/Research        | Identified exit to Armory
 17787 | -3/Research        | Identified exit to Testing
 17787 | -3/Research        | Identified exit to Research
 17788 | -3/Research        | Loaded intel: 3 garrison access locations
 17939 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 17940 | -3/Research        | Spotted B-86 Titan
 18012 | -3/Research        | Retrieved Zion intel report: Component Schematics
 18051 | -3/Research        | Entered Testing
 18095 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 18115 | -3/Testing         | Found Prototype Processor
 18115 | -3/Testing         | Identified Exp. Target Analyzer
 18138 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 18149 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 18157 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 18165 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 18227 | -3/Testing         | Reached level 31
 18235 | -3/Testing         | Found Prototype Device
 18235 | -3/Testing         | Identified AEGIS Remote Shield
 18254 | -3/Testing         | Discovered exit to Research (range 9)
 18301 | -3/Testing         | First assault squad dispatched
 18303 | -3/Testing         | Found Prototype Device
 18303 | -3/Testing         | Identified Exp. Thermal Shield
 18326 | -3/Testing         | Incoming assault squad redirected
 18337 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 18364 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 18388 | -3/Testing         | Spotted Striker
 18388 | -3/Testing         | Spotted Striker
 18391 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 18397 | -3/Testing         | Destroyed Striker
 18403 | -3/Testing         | Destroyed Striker
 18419 | -3/Testing         | Spotted Alpha 7
 18435 | -3/Testing         | Destroyed Alpha 7
 18440 | -3/Testing         | Upgraded with Utility slot (x1)
 18441 | -3/Testing         | Stole the SGEMP Prototype
 18517 | -3/Testing         | Scanned by Researcher
 18641 | -3/Testing         | Entered Research
 18731 | -2/Research        | Spotted B-90 Cyclops
 18775 | -2/Research        | Discovered new exit (range 10)
 18804 | -2/Research        | Reached level 32
 18891 | -2/Research        | First assault squad dispatched
 18955 | -2/Research        | Retrieved Zion intel report: Main Access
 18955 | -2/Research        | Identified exit to Access
 18956 | -2/Research        | Zion Experimental squad teleported in
 18962 | -2/Research        | Zion Heavy Resupply teleported in
 18984 | -2/Research        | Found Prototype Protection
 18984 | -2/Research        | Identified Zio. Shade Armor
 19033 | -2/Research        | Entered Quarantine
 19055 | -2/Quarantine      | Upgraded with Power slot (x1)
 19064 | -2/Quarantine      | Spotted Alpha 7
 19071 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 19102 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 19140 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 19143 | -2/Quarantine      | Found Alien Artifact
 19143 | -2/Quarantine      | Identified Subatomic Replicator
 19147 | -2/Quarantine      | Used Subatomic Replicator to replicate Helical Railgun
 19166 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 19171 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 19202 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 19203 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 19235 | -2/Quarantine      | Retrieved Zion intel report: Branch Access
 19236 | -2/Quarantine      | Retrieved Zion intel report: Active Garrisons
 19280 | -2/Quarantine      | Spotted Fortress
 19300 | -2/Quarantine      | Discovered new exit (range 5)
 19301 | -2/Quarantine      | Entered Section 7
 19326 | -2/Section 7       | Found Prototype Launcher
 19326 | -2/Section 7       | Identified Point Singularity Launcher
 19359 | -2/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 19364 | -2/Section 7       | Spotted S7 Guard
 19370 | -2/Section 7       | Found Alien Artifact
 19370 | -2/Section 7       | Identified Core Membrane
 19370 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 19380 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 19394 | -2/Section 7       | Found Alien Artifact
 19396 | -2/Section 7       | Identified Integrated Reactor
 19396 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 19405 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 19407 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 19416 | -2/Section 7       | Incoming investigation squad redirected
 19416 | -2/Section 7       | Discovered exit to Access (range 16)
 19499 | -2/Section 7       | Reached level 33
 19512 | -2/Section 7       | Spotted B-90 Cyclops
 19571 | -2/Section 7       | Retrieved Zion intel report: Trap Installations
 19574 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 19589 | -2/Section 7       | Found Integrated Reactor
 19589 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 19597 | -2/Section 7       | Spotted Alpha 7
 19597 | -2/Section 7       | Spotted Alpha 7
 19646 | -2/Section 7       | Destroyed Alpha 7
 19707 | -2/Section 7       | Build established: Generator-Sprinter
 19734 | -2/Section 7       | Found Prototype Device
 19734 | -2/Section 7       | Identified Exp. ECM Suite
 19747 | -2/Section 7       | Destroyed 13 combat bots
 19749 | -2/Section 7       | Spotted B-99 Colossus
 19769 | -2/Section 7       | Destroyed B-99 Colossus
 19777 | -2/Section 7       | Found Prototype Ballistic Gun
 19777 | -2/Section 7       | Identified Multirail
 19801 | -2/Section 7       | First assault squad dispatched
 19802 | -2/Section 7       | Found Alien Artifact
 19802 | -2/Section 7       | Identified Core Expander
 19804 | -2/Section 7       | Found Core Expander
 19816 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 19826 | -2/Section 7       | Found Alien Artifact
 19826 | -2/Section 7       | Identified LRC Matter Compressor
 19826 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 19828 | -2/Section 7       | Found Alien Artifact
 19828 | -2/Section 7       | Identified LRC Energy Well
 19828 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 19854 | -2/Section 7       | Found Integrated Dissipator
 19854 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 19898 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 19907 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
 19907 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 19910 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 19935 | -2/Section 7       | Found Alien Energy Gun
 19935 | -2/Section 7       | Identified Sigix Quantum Sheargun
 19961 | -2/Section 7       | Spotted Executioner
 19961 | -2/Section 7       | Spotted Executioner
 20007 | -2/Section 7       | Retrieved Zion intel report: Component Stockpiles
 20017 | -2/Section 7       | Spotted B-90 Cyclops
 20024 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 20042 | -2/Section 7       | Destroyed B-90 Cyclops
 20045 | -2/Section 7       | High security lockdown imminent
 20071 | -2/Section 7       | Entered Access
 20072 | -1/Access          | Loaded intel: 116 machine locations
 20072 | -1/Access          | Loaded intel: 66 trap records
 20072 | -1/Access          | Identified exit to Surface
 20072 | -1/Access          | Discovered exit to Surface (range 63)
 20072 | -1/Access          | Identified exit to Command
 20072 | -1/Access          | Discovered exit to Command (range 148)
 20072 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 20072 | -1/Access          | Zhirov transferred Access data
 20073 | -1/Access          | Reached level 34
 20200 | -1/Access          | Garrison activated, responded to threat
 20209 | -1/Access          | Zhirov warped through subspace
 20239 | -1/Access          | Found Enh. Gamma Bomb Array
 20240 | -1/Access          | Incoming investigation squad redirected
 20271 | -1/Access          | Zion Heavy squad teleported in
 20274 | -1/Access          | Zion Heavy squad teleported in
 20278 | -1/Access          | Zion Kinetic Resupply teleported in
 20321 | -1/Access          | First assault squad dispatched
 20340 | -1/Access          | Incoming assault squad redirected
 20342 | -1/Access          | Incoming assault squad redirected
 20357 | -1/Access          | Entered Command
 20357 | -1/Command         | Accompanied by 5 allies
 20359 | -1/Command         | Reached level 35
 20390 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 20404 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 20463 | -1/Command         | Retrieved Zion intel report: Component Schematics
 20539 | -1/Command         | Retrieved Zion intel report: Component Schematics
 20602 | -1/Command         | Disengaged cave seal
 20632 | -1/Command         | First assault squad dispatched
 20650 | -1/Command         | Incoming assault squad redirected
 20666 | -1/Command         | Reached level 36
 20666 | -1/Command         | High security lockdown imminent
 20681 | -1/Command         | Retrieved Zion intel report: Emergency Access
 20714 | -1/Command         | Retrieved Zion intel report: Guard Positions
 20746 | -1/Command         | High security lockdown engaged
 20837 | -1/Command         | Spotted B-99 Colossus
 20857 | -1/Command         | Allies destroyed B-99 Colossus
 20861 | -1/Command         | Destroyed 8 combat bots
 20949 | -1/Command         | Spotted Striker
 20949 | -1/Command         | Spotted Executioner
 20949 | -1/Command         | Spotted Executioner
 20950 | -1/Command         | Spotted Investigator
 20950 | -1/Command         | Reached level 37
 20950 | -1/Command         | Destroyed Striker
 20950 | -1/Command         | Destroyed Investigator
 20951 | -1/Command         | Spotted Executioner
 20952 | -1/Command         | Destroyed Executioner
 20953 | -1/Command         | Spotted Executioner
 20959 | -1/Command         | Destroyed Executioner
 20962 | -1/Command         | Allies destroyed Executioner
 20962 | -1/Command         | P-80 Master assimilated allied CK-D9J(M)
 20962 | -1/Command         | Destroyed Executioner
 20983 | -1/Command         | Destroyed 9 combat bots
 21104 | -1/Command         | Spotted Striker
 21110 | -1/Command         | Destroyed Striker
 21131 | -1/Command         | Destroyed 17 combat bots
 21303 | -1/Command         | Spotted Striker
 21303 | -1/Command         | Allies destroyed Striker
 21326 | -1/Command         | Spotted Executioner
 21326 | -1/Command         | Spotted Striker
 21327 | -1/Command         | Spotted Striker
 21327 | -1/Command         | Spotted Striker
 21329 | -1/Command         | Reached level 38
 21331 | -1/Command         | Destroyed Executioner
 21332 | -1/Command         | Allies destroyed Striker
 21334 | -1/Command         | Destroyed Striker
 21334 | -1/Command         | Allies destroyed Striker
 21374 | -1/Command         | Destroyed 13 combat bots
 21557 | -1/Command         | Spotted Executioner
 21560 | -1/Command         | Destroyed Executioner
 21574 | -1/Command         | Spotted Executioner
 21574 | -1/Command         | Spotted Executioner
 21574 | -1/Command         | Spotted Executioner
 21577 | -1/Command         | Allies destroyed Executioner
 21580 | -1/Command         | Destroyed Executioner
 21581 | -1/Command         | Destroyed Executioner
 21582 | -1/Command         | Spotted Executioner
 21586 | -1/Command         | Allies destroyed Executioner
 21592 | -1/Command         | Spotted Executioner
 21592 | -1/Command         | Spotted Executioner
 21597 | -1/Command         | Destroyed Executioner
 21597 | -1/Command         | Allies destroyed Executioner
 21618 | -1/Command         | Destroyed 23 combat bots
 21906 | -1/Command         | Spotted Striker
 21906 | -1/Command         | Spotted Striker
 21918 | -1/Command         | Allies destroyed Striker
 21918 | -1/Command         | Destroyed Striker
 22321 | -1/Command         | Phase Generator disabled
 22388 | -1/Command         | Spotted Alpha 7
 22391 | -1/Command         | Spotted Striker
 22394 | -1/Command         | Destroyed Executioner
 22396 | -1/Command         | Destroyed Striker
 22408 | -1/Command         | Destroyed Alpha 7
 22409 | -1/Command         | Spotted Striker
 22412 | -1/Command         | Allies destroyed Striker
 22413 | -1/Command         | Spotted Executioner
 22413 | -1/Command         | Spotted Executioner
 22414 | -1/Command         | Destroyed Executioner
 22414 | -1/Command         | Destroyed Executioner
 22417 | -1/Command         | Spotted Alpha 7
 22426 | -1/Command         | Spotted B-99 Colossus
 22429 | -1/Command         | Destroyed B-99 Colossus
 22435 | -1/Command         | Destroyed Executioner
 22437 | -1/Command         | Allies destroyed Alpha 7
 22439 | -1/Command         | Spotted B-99 Colossus
 22456 | -1/Command         | Destroyed 7 combat bots
 22457 | -1/Command         | Destroyed B-99 Colossus
 22460 | -1/Command         | Discovered exit to Surface (range 17)
 22476 | -1/Command         | Found Multirail
 22613 | -1/Command         | Spotted M Guard
 22614 | -1/Command         | Spotted M Guard
 22614 | -1/Command         | Spotted Combat Programmer
 22621 | -1/Command         | Spotted Combat Programmer
 22641 | -1/Command         | Allies destroyed Combat Programmer
 22645 | -1/Command         | Core integrity fell below 50%
 22648 | -1/Command         | Destroyed Combat Programmer
 22665 | -1/Command         | Allies destroyed M Guard
 22673 | -1/Command         | All MAIN.C guards destroyed
 22709 | -1/Command         | Found Prototype Device
 22709 | -1/Command         | Identified Thermal Barrier
 22714 | -1/Command         | Found Prototype Reactor
 22714 | -1/Command         | Identified Zero-point Reactor
 22722 | -1/Command         | Found Prototype Launcher
 22722 | -1/Command         | Identified Ragnarok Missile Launcher
 23107 | -1/Command         | Met MAIN.C
 23107 | -1/Command         | Reached level 39
 23125 | -1/Command         | 0b10 Conduit disabled
 23135 | -1/Command         | Destroyed MAIN.C Shell
 23138 | -1/Command         | MAIN.C activated Command garrisons
 23143 | -1/Command         | Zhirov used SGEMP to disable MAIN.C
 23237 | -1/Command         | Found Prototype Ballistic Cannon
 23237 | -1/Command         | Identified Omega Cannon
 23244 | -1/Command         | Found Prototype Device
 23244 | -1/Command         | Identified Beam Splitter
 23335 | -1/Command         | Discovered exit to Surface (range 10)
 23426 | -1/Command         | Found Prototype Device
 23426 | -1/Command         | Identified Exp. Cloaking Device
 23429 | -1/Command         | Found Prototype Protection
 23429 | -1/Command         | Identified Hvy. Regenerative Plating
 23434 | -1/Command         | Found Prototype Processor
 23434 | -1/Command         | Identified Exp. Armor Integrity Analyzer
 23465 | -1/Command         | Found Multirail
 23468 | -1/Command         | Found Multirail
 23527 | -1/Command         | Build established: Scavenger-Sprinter
 23625 | -1/Command         | Identified Dimensional Node Initializer
 23625 | -1/Command         | Initialized slip node
 25324 | -1/Command         | Build established: Scavenger-Scout
 25970 | -1/Command         | Found Prototype Protection
 25970 | -1/Command         | Identified Exp. Powered Armor
 26127 | -1/Command         | Crushed by falling debris
 26127 | -1/Command         | Crushed by falling debris
 26147 | -1/Command         | Crushed by falling debris
 26172 | -1/Command         | Crushed by falling debris
 26185 | -1/Command         | Crushed by falling debris
 26186 | -1/Command         | Crushed by falling debris
 26193 | -1/Command         | Crushed by falling debris
 26193 | -1/Command         | Crushed by falling debris
 26194 | -1/Command         | Crushed by falling debris
 26197 | -1/Command         | Crushed by falling debris
 26198 | -1/Command         | Core integrity fell below 20%
 26199 | -1/Command         | Crushed by falling debris
 26199 | -1/Command         | Smashed by cave-in

 Last Messages 
---------------
26127_ The unstable cave ceiling collapses.
26127_ Crushed by falling debris.
26128_ The unstable cave ceiling collapses. <x*>
26147_ Crushed by falling debris.
26150_ The unstable cave ceiling collapses. <x*>
26172_ Crushed by falling debris.
26173_ The unstable cave ceiling collapses. <x*>
26185_ Crushed by falling debris.
26186_ The unstable cave ceiling collapses.
26186_ Crushed by falling debris.
26190_ The unstable cave ceiling collapses. <x2>
26193_ Crushed by falling debris.
26193_ The unstable cave ceiling collapses.
26193_ Crushed by falling debris.
26194_ The unstable cave ceiling collapses.
26194_ Crushed by falling debris.
26197_ The unstable cave ceiling collapses.
26197_ Crushed by falling debris.
26199_ The unstable cave ceiling collapses.
26199_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
| #######################     ##        ###### ##### |
| #######################  !!!##      ""###### ##### |
| #######################  !!!##      ""###### ##### |
| #######################  !! ##      T"###### ##### |
| #######################     ##      ""###### ##### |
| ##?####################=    ##      ""###### ##### |
| ####?##################    =##        ###### ##### |
| ######################      ##        +      ##### |
| ??#####################     ###################### |
| #??####################     ###################### |
| ####?##########################################?## |
| ################################################## |
| ###########?##############################  ###### |
| ######################################    #   #### |
| #################################### #    ## ##### |
| #################################     # #      #   |
| ??##################?########### #####   #     "   |
| ??#####?########################    ## # ##   ##   |
| ?#############################  #  ##  # #     #   |
| ??###########################       #       # ##   |
| ??##?########################         # # # ####   |
| ?#?#########################   #          ######   |
| #??######?################ ##   ###    #######?#   |
| #####?#################### ##      #  ############ |
| #?######################    ##     ############### |
| ?######?############### #@## ## ### ##########?### |
| ######?###############     #####  ################ |
| ###############?#?###   ## ##     #############?## |
| ###?#####?##########   ###  #    ################# |
| #?########??########  #   ##  ###############?##?# |
| ?####?###?#########  # ####  ######?#?########?#?# |
| ####?#####?####?### #  # #   #####?######?#######? |
| ###?######?###?### ## # #    ##?################## |
| #######?##?###### # ####    ##?###########?######? |
| ###########?#?#### # # #   ##?#??###??###?######## |
| ######?##?###?#   ###  ## ##?##??########?###?##?? |
| ?#?###?####?###   ###     #?##########??########## |
| ???########## #  #  ###  ###??#?#?#??###?#####?#?# |
| ############ # ## ## ### #?#???########?########?# |
| ############  ## ###    ########################?? |
| ###########  #  ### ######?#??#?####?##?#?#??##??? |
| #########     ###  #  ##?##?###?#####?#?###??##??? |
| ########  ##  ## #  #########?######?######??????? |
| ########  # # #  #  #############?######?##??????? |
| #####     # #  #   ###?#####?######?#??#?????????? |
| ######        # ##############?#####?????????????? |
| ####  #  # ##    #########?####?#####????????????? |
| ##  ## ###### ## #######?##?##?####?##??#????????? |
| ###    ### ###   ###?##?###?###??###?##??????????? |
| ###  #    #  #  #######??#########?###?#?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           143
Energy Generation          139
Energy Capacity            1200
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       310
Power Amplification        40
EM Shielding               4
Armor Coverage             825
Resistance: KI             30
Resistance: TH             50
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                72
Targeting Accuracy         12
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           6
Matter Filtering           50
Energy Filtering           50
Kinecelleration            50
Offensive Hacking          5
Defensive Hacking          5

 Item Schematics 
-----------------
                    Plasma Sword | -7/Data Miner | Free
                 Cloaking Device | -7/Data Miner | Free
     Exp. Terrain Scan Processor | -7/Data Miner | Free
               Exp. Sensor Array | -7/Data Miner | Free
                    Triangulator | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
                Combat Drone Bay | -7/Data Miner | Free
          Exp. Utility Shielding | -5/Factory    | Z-intel
                Imp. Energy Well | -5/Factory    | Z-intel
         Tiamat Missile Launcher | -5/Factory    | Z-intel
                Ion Burst Cannon | -5/Factory    | Z-intel
            Tri-rail Accelerator | -5/Factory    | Z-intel
               Cld. Plasma Rifle | -5/Factory    | Z-intel
              Exp. Optical Array | -5/Factory    | Z-intel
                   Enh. Coil Gun | -5/Factory    | Z-intel
            Imp. Target Analyzer | -4/Factory    | Z-intel
              Adv. Medium Treads | -4/Factory    | Z-intel
           Hvy. Disruptor Cannon | -4/Factory    | Z-intel
               Imp. Focal Shield | -4/Factory    | Z-intel
               Insulated Plating | -4/Factory    | Z-intel
                     Energy Well | -4/Factory    | Z-intel
     Adv. Terrain Scan Processor | -4/Factory    | Z-intel
                    Com. Battery | -4/Factory    | Z-intel
                  Adv. Drone Bay | -4/Factory    | Z-intel
                 Target Analyzer | -4/Factory    | Z-intel
   Adv. Armor Integrity Analyzer | -4/Factory    | Z-intel
          Adv. Thermal Generator | -4/Factory    | Z-intel
                Impulse Thruster | -4/Factory    | Z-intel
               Corruption Screen | -4/Factory    | Z-intel
              Imp. Core Analyzer | -4/Factory    | Z-intel
             Adv. Trap Extractor | -4/Factory    | Z-intel
             Point Defense Array | -4/Factory    | Z-intel
       Hrd. Medium Armor Plating | -4/Factory    | Z-intel
                   Nanoactuators | -4/Factory    | Z-intel
              Antimatter Reactor | -4/Factory    | Z-intel
                   Hacking Suite | -4/Factory    | Z-intel
         Adv. Signal Interpreter | -4/Factory    | Z-intel
                  Centrium Wheel | -4/Factory    | Z-intel
                    Phase Cannon | -4/Factory    | Z-intel
              Arm. Medium Treads | -4/Factory    | Z-intel
                  Microactuators | -4/Factory    | Z-intel
               Imp. Recalibrator | -4/Factory    | Z-intel
                  Linear Gravjet | -4/Factory    | Z-intel
             Imp. Thermal Shield | -4/Factory    | Z-intel
       System Restoration Module | -4/Factory    | Z-intel
                       Phase Gun | -4/Factory    | Z-intel
               Hvy. Phase Cannon | -4/Factory    | Z-intel
               Lrn. Sensor Array | -4/Factory    | Z-intel
                 Launcher Loader | -4/Factory    | Z-intel
       Imp. Field Recycling Unit | -4/Factory    | Z-intel
        Imp. Transmission Jammer | -4/Factory    | Z-intel
                    Focal Shield | -4/Factory    | Z-intel
              Lrn. Proton Cannon | -4/Factory    | Z-intel
                  Kinecellerator | -4/Factory    | Z-intel
               Enh. Gauss Cannon | -4/Factory    | Z-intel
                           Lance | -4/Factory    | Z-intel
                      Hvy. Flail | -4/Factory    | Z-intel
               Assault Drone Bay | -4/Zhirov     | Free
                  Exp. Heat Sink | -4/Zhirov     | Free
                Imp. Arc Thrower | -4/Zhirov     | Free
                         Railgun | -3/Research   | Z-intel
                 Remote Datajack | -3/Research   | Z-intel
                   System Shield | -3/Research   | Z-intel
          Field Propulsion Drive | -3/Research   | Z-intel
                   Matter Filter | -3/Research   | Z-intel
         Imp. Remote Force Field | -3/Research   | Z-intel
         Shock Absorption System | -3/Research   | Z-intel
             Adv. Thermal Shield | -3/Research   | Z-intel
              Matter Neutralizer | -3/Research   | Z-intel
          Biometal Medium Treads | -3/Research   | Z-intel
             Transmission Jammer | -3/Research   | Z-intel
       Adv. Field Recycling Unit | -3/Research   | Z-intel
         Imp. Targeting Computer | -3/Research   | Z-intel
                     Power Sword | -3/Research   | Z-intel
              Imp. Arc Projector | -3/Research   | Z-intel
                       Drone Bay | -3/Research   | Z-intel
                 Adv. Myomer Leg | -3/Testing    | Z-intel
            Imp. Diametric Drive | -3/Testing    | Z-intel
           Hvy. Dispersion Rifle | -3/Testing    | Z-intel
  Gravity Neutralizing Apparatus | -3/Testing    | Z-intel
                Com. Mass Driver | -3/Testing    | Z-intel
                 Helical Railgun | -3/Testing    | Z-intel
                Hvy. Tesla Rifle | -3/Testing    | Z-intel
            Cld. Antigrav System | -3/Testing    | Z-intel
             Tesla Bomb Launcher | -3/Testing    | Z-intel
        Neutron Missile Launcher | -3/Testing    | Z-intel
             Centrium Greatsword | -3/Testing    | Z-intel
 Imp. Launcher Guidance Computer | -3/Testing    | Z-intel
                      Myomer Leg | -3/Testing    | Z-intel
                   Adv. Datajack | -3/Testing    | Z-intel
               Imp. Heavy Treads | -3/Testing    | Z-intel
                   Energy Filter | -3/Testing    | Z-intel
            Imp. Antigrav System | -3/Testing    | Z-intel
               Recoil Stabilizer | -3/Testing    | Z-intel
                   Quantum Rifle | -3/Testing    | Z-intel
           Maneuvering Thrusters | -3/Testing    | Z-intel
              Imp. System Shield | -3/Testing    | Z-intel
             Imp. Linear Gravjet | -3/Testing    | Z-intel
               Lrn. Tractor Beam | -3/Testing    | Z-intel
        Component Analysis Suite | -3/Testing    | Z-intel
                     Force Field | -3/Testing    | Z-intel
                    Biometal Leg | -3/Testing    | Z-intel
                Imp. Force Field | -3/Testing    | Z-intel
           Lgt. Particle Reactor | -3/Testing    | Z-intel
         Lgt. Antimatter Reactor | -3/Testing    | Z-intel
                          Scythe | -3/Testing    | Z-intel
            Imp. Cloaking Device | -3/Testing    | Z-intel
                Recoil Nullifier | -3/Testing    | Z-intel
               Adv. Recalibrator | -3/Testing    | Z-intel
                   Gravmag Array | -3/Testing    | Z-intel
       Imp. Gyrokinetic Inverter | -3/Testing    | Z-intel
               Thermal Converter | -3/Testing    | Z-intel
           Cld. Impulse Thruster | -2/Quarantine | Z-intel
     Cld. Field Propulsion Drive | -2/Quarantine | Z-intel
           Centrium Heavy Treads | -2/Quarantine | Z-intel
            Exp. Power Amplifier | -2/Quarantine | Z-intel
                Exp. Energy Well | -2/Quarantine | Z-intel
            Vortex Chain Reactor | -2/Quarantine | Z-intel
              Exp. System Shield | -2/Quarantine | Z-intel
     Cld. Nuclear Pulse Thruster | -2/Quarantine | Z-intel
          Adv. Matter Compressor | -2/Quarantine | Z-intel
                  Antigrav Array | -2/Quarantine | Z-intel
   Imp. Component Analysis Suite | -2/Quarantine | Z-intel
                           Spear | -2/Quarantine | Z-intel
       Imp. Melee Analysis Suite | -2/Quarantine | Z-intel
                     HERF Cannon | -2/Quarantine | Z-intel
              Imp. Remote Shield | -2/Quarantine | Z-intel
           Imp. Stasis Canceller | -2/Quarantine | Z-intel
                Stasis Canceller | -2/Quarantine | Z-intel
            Imp. Power Shielding | -2/Quarantine | Z-intel
              Antimissile System | -2/Quarantine | Z-intel
                 Quantum Reactor | -2/Quarantine | Z-intel
            Lrn. Terrain Scanner | -2/Quarantine | Z-intel
            Point Defense System | -2/Quarantine | Z-intel
           Adv. Shield Generator | -2/Quarantine | Z-intel
       Exp. Gyrokinetic Inverter | -2/Section 7  | Z-intel
                    Plasma Lance | -2/Section 7  | Z-intel
               Stealth Drone Bay | -2/Section 7  | Z-intel
    Exp. Shock Absorption System | -2/Section 7  | Z-intel
                      Vibroblade | -2/Section 7  | Z-intel
         Adv. Overload Amplifier | -2/Section 7  | Z-intel
         Imp. Matter Neutralizer | -2/Section 7  | Z-intel
      Exp. Thermal Defense Suite | -2/Section 7  | Z-intel
            Imp. Quantum Reactor | -2/Section 7  | Z-intel
           Exp. Stasis Projector | -2/Section 7  | Z-intel
           Exp. Reclamation Unit | -2/Section 7  | Z-intel
               Exp. Focal Shield | -2/Section 7  | Z-intel
                 Exp. Myomer Leg | -2/Section 7  | Z-intel
         Exp. Signal Interpreter | -2/Section 7  | Z-intel
         Inertial Stasis Machine | -2/Section 7  | Z-intel
       Exp. Field Recycling Unit | -2/Section 7  | Z-intel
           Enh. Gamma Bomb Array | -2/Section 7  | Z-intel
             EM Disruption Field | -2/Section 7  | Z-intel
        Gui. Micro-nuke Launcher | -2/Section 7  | Z-intel
                Graviton Reactor | -2/Section 7  | Z-intel
                Exp. Force Field | -2/Section 7  | Z-intel
         Quantum Shading Machine | -2/Section 7  | Z-intel
          Exp. Matter Compressor | -2/Section 7  | Z-intel
      Enh. Armored Medium Treads | -2/Section 7  | Z-intel
        Adv. Variable Charge Gun | -2/Section 7  | Z-intel
             Cld. Linear Gravjet | -2/Section 7  | Z-intel
                   Energy Mantle | -2/Section 7  | Z-intel
    Adv. Reaction Control System | -1/Command    | Z-intel
            Lgt. Quantum Reactor | -1/Command    | Z-intel
                     Force Lance | -1/Command    | Z-intel
                 Com. Matter Pod | -1/Command    | Z-intel
                  Thermal Shield | -1/Command    | Z-intel
             Hvy. Neutron Cannon | -1/Command    | Z-intel
                     Nova Cannon | -1/Command    | Z-intel
    Imp. Shock Absorption System | -1/Command    | Z-intel
                Enh. Nova Cannon | -1/Command    | Z-intel
                Adv. Force Field | -1/Command    | Z-intel
              Linear Accelerator | -1/Command    | Z-intel
          Imp. Utility Shielding | -1/Command    | Z-intel
           Imp. Weapon Shielding | -1/Command    | Z-intel
       Transport Network Coupler | -1/Command    | Z-intel
       Adv. Melee Analysis Suite | -1/Command    | Z-intel
            Gyrokinetic Inverter | -1/Command    | Z-intel
           Biometal Heavy Treads | -1/Command    | Z-intel
              Imp. Plasma Cutter | -1/Command    | Z-intel
         Imp. Overload Amplifier | -1/Command    | Z-intel
        Imp. Hardlight Generator | -1/Command    | Z-intel
               Arm. Heavy Treads | -1/Command    | Z-intel
                  Mni. Drone Bay | -1/Command    | Z-intel
  Imp. Dynamic Insulation System | -1/Command    | Z-intel
           Adv. Reclamation Unit | -1/Command    | Z-intel
           Adv. Particle Charger | -1/Command    | Z-intel
            Adv. Target Analyzer | -1/Command    | Z-intel
         Reaction Control System | -1/Command    | Z-intel

 Robot Schematics 
------------------
       S-27 Virus | -7/Data Miner | Free
     G-67 Veteran | -7/Data Miner | Free
     L-41 Fighter | -7/Data Miner | Free
   X-72 Disruptor | -7/Data Miner | Free
        P-70 Sage | -7/Data Miner | Free
       I-36 Angel | -7/Data Miner | Free
     B-60 Warrior | -5/Factory    | Z-intel
   R-06 Scavenger | -5/Factory    | Z-intel
        K-01 Serf | -5/Factory    | Z-intel
   R-10 Processor | -5/Factory    | Z-intel
     G-50 Soldier | -5/Factory    | Z-intel
   T-07 Excavator | -5/Factory    | Z-intel
   B-48 Gladiator | -5/Factory    | Z-intel
   L-61 Swordsman | -4/Factory    | Z-intel
    A-15 Conveyor | -4/Factory    | Z-intel
      H-66 Slayer | -4/Factory    | Z-intel
   M-36 Artificer | -4/Factory    | Z-intel
    M-30 Cleanser | -4/Factory    | Z-intel
         E-15 Imp | -4/Factory    | Z-intel
    B-74 Champion | -3/Testing    | Z-intel
     C-55 Analyst | -3/Testing    | Z-intel
      S-43 Plague | -3/Testing    | Z-intel
    H-77 Assassin | -3/Testing    | Z-intel
 A-02 Transporter | -3/Testing    | Z-intel
    G-73 Enforcer | -2/Section 7  | Z-intel
         W-44 Eye | -2/Section 7  | Z-intel
  H-88 Terminator | -2/Section 7  | Z-intel
   X-82 Rainmaker | -2/Section 7  | Z-intel
      Y-72 Warden | -2/Section 7  | Z-intel
      C-65 Expert | -2/Section 7  | Z-intel
    O-32 Director | -2/Section 7  | Z-intel

 Fabricated
------------
               P-70 Sage | x2 | -6/Factory 
      Adv. Core Analyzer | x1 | -5/Factory | Preloaded
 Tiamat Missile Launcher | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Subatomic Replicator
Core Membrane
Integrated Reactor
Core Expander
LRC Matter Compressor
LRC Energy Well
Sigix Quantum Sheargun
Dimensional Node Initializer

 Achievements 
--------------
Sorry Old Pal

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Levels Raised              38    | .    .    1    .    1    4    4    1    1    1    2    3    1    .    .    2    2    .    .    2    1    1    .    2    .    .    .    .    .    1    1    .    1    1    5    
  XP Earned                60307 | 3000 990  1350 200  1665 5301 6583 1722 1487 604  3177 5203 583  546  186  2126 3158 304  725  2283 962  1797 22   2610 118  58   34   334  522  823  1249 554  1413 1881 6737 
  XP Spent                 54310 | 2925 .    1400 .    1300 1500 6855 3170 1000 .    2300 1590 2000 1710 .    900  8980 .    .    3750 .    4070 .    .    790  .    .    .    .    3200 .    800  1900 .    4170 
Upgrades                   93    | 9    .    4    .    2    5    16   6    1    .    2    3    1    3    .    1    7    .    .    3    .    5    .    .    2    .    .    .    .    1    .    1    2    .    19   
  Power Slot               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Propulsion Slot          5     | 1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             10    | 1    .    .    .    1    1    .    1    .    .    1    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Weapon Slot              5     | 2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           18    | 1    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Heat Dissipation         13    | 1    .    .    .    .    4    .    2    .    .    .    1    .    1    .    .    2    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             3     | 1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       6     | 1    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Sight Range              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Sensor Range             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Terrain Scan Density     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Ranged Accuracy          6     | .    .    2    .    .    .    .    1    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  KI Damage %              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    
  EX Damage %              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Protomatter Created        13826 | .    46   42   .    11   366  442  147  207  .    50   479  175  166  .    398  561  206  634  1025 450  850  .    2495 324  78   .    285  321  338  166  20   716  .    2828 
  Integrity Restored       23747 | .    85   126  .    203  1070 1275 428  255  .    316  699  450  654  180  969  848  72   396  2694 925  1258 164  2683 607  13   .    475  230  576  897  60   862  .    4277 
    Core                   16532 | .    72   126  .    128  886  1275 283  75   .    234  553  233  504  180  809  468  56   310  1647 710  995  .    2092 424  10   .    372  180  519  310  60   496  .    2525 
    Parts                  7215  | .    13   .    .    75   184  .    145  180  .    82   146  217  150  .    160  380  16   86   1047 215  263  164  591  183  3    .    103  50   57   587  .    366  .    1752 
Protomatter Decayed        8231  | .    17   .    .    .    90   69   8    121  .    14   299  72   2    .    119  422  181  552  359  48   456  193  1964 33   79   .    81   197  142  .    .    333  .    2380 

 Game 
------
Seed              SalvageUtilityNanovents
  Manual?         0
Play Time         06:18:26
  Cumulative      481.0 hours
  Start           2021.06.27 @ 02:38:08
  End             2021.06.27 @ 19:55:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          174
  Rogue           174
  Adventurer      0
  Explorer        0
Win Type          -
  Total           36
  Types           24/2/5/2/2/0/0/0/1
Lore%             85
Gallery%          92
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c2e82952-1f38-4c34-b963-fe2174f40ffb