Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 15:15:49

Player: Akire

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (579)      579
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1894

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             378/400
Matter                     284/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (116) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY (4) ------
           Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
           Utility Shielding
>          --- WEAPON (2) -------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
  Improved Ion Engine
  Improved Hover Unit
     Small Battery (100)
     Small Battery (100)
           Weapon Shielding
     Light Armor Plating
     Heavy EM Pulse Gun
           Grenade Launcher
           Datajack
           Blade Trap

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
           Utility Shielding
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Beam Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
  Improved Hover Unit
           Weapon Shielding
     Light Armor Plating
     Heavy Assault Rifle
           Grenade Launcher
           Blade Trap
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   9   5   13  
  Power                    3    | 1   .   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   4   3   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   .   4   .   
    Wheel                  .    | .   .   .   .   
    Hover                  5    | .   2   .   3   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   3   .   4   
    Device                 3    | .   2   .   1   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   4   1   4   
    Energy Gun             8    | 2   3   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   3   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   97  95  91  
  Engine                   10   | .   14  10  5   
  Leg                      15   | .   5   25  16  
  Hover                    10   | .   22  3   5   
  Device                   12   | .   11  14  11  
  Storage                  12   | .   14  14  11  
  Processor                3    | .   .   .   11  
  Protection               3    | .   .   .   11  
  Energy Gun               24   | .   28  27  17  
Peak Build Rating          15   | 6   7   8   15  
  Average Rating           8    | 3   6   7   11  
  On Entrance              4    | .   6   7   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 12  21  20  21  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  1    | 1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             10   | 5   9   10  10  
  Average Carried          8    | 1   6   9   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | .   9   8   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           574  | 260 76  95  143 
  Remotely                 .    | .   .   .   .   
Salvage Created            939  | .   344 282 313 
  Parts                    51   | .   25  7   19  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           5    | .   2   2   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  20   | .   8   7   5   
  Guns                     19   | .   7   7   5   
Classes Destroyed          8    | .   4   .   4   
  Worker                   6    | .   3   2   1   
  Builder                  1    | .   .   .   1   
  Recycler                 1    | .   .   .   1   
  Operator                 1    | .   .   .   1   
  Watcher                  2    | .   2   .   .   
  Swarmer                  9    | .   3   3   3   
  Grunt                    10   | .   5   4   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           7    | .   7   4   3   
  Combat Bots Only         5    | .   5   3   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        117  | .    30   48   39   
  Missed                   34   | .    4    14   16   
Damage Taken               873  | .    267  376  230  
  Core                     216  | .    87   107  22   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  8    | .    .    .    8    
  Regen/Repaired (Parts)   31   | .    31   .    .    
Core Remaining (%)         61   | 100  .    22   .    
Volleys Fired              98   | .    39   31   28   
  Largest                  2    | .    2    2    2    
  Hottest                  101  | .    100  100  101  
Shots Fired                174  | .    72   53   49   
  Gun                      173  | .    71   53   49   
  Cannon                   .    | .    .    .    .    
  Launcher                 1    | .    1    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Thermal                  151  | .    71   53   27   
  Explosive                1    | .    1    .    .    
  Electromagnetic          19   | .    .    .    19   
  Robot Hit Streak         13   | .    13   10   11   
  Robot Miss Streak        6    | .    3    6    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           116  | .    50   34   32   
  Core Hits                46   | .    19   17   10   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         12   | .    3    7    2    
    Burn                   12   | .    3    7    2    
Melee Attacks              1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1536 | .    648  438  450  
  Guns                     1536 | .    648  438  450  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  46   | .    .    .    46   
  Thermal                  1304 | .    648  438  218  
  Explosive                .    | .    .    .    .    
  Electromagnetic          186  | .    .    .    186  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    3    .    
  Average Corruption       2    | .    2    3    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  20   | .    7    13   .    
    Message Errors         9    | .    2    7    .    
    Matter Fused           6    | .    3    3    .    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      1    | .    1    .    .    
    Parts Rejected         1    | .    1    .    .    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        339  | .    339  259  18   
  Average Temperature      88   | .    113  60   6    
  Received Heat Transfer   318  | .    99   150  69   
  Effects                  2    | .    2    .    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             9    | .    3    5    1    
  Heat Transferred         4699 | .    2146 1813 740  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             234  | .   234 115 176 
  Initial                  40   | .   .   40  37  
  Average                  66   | .   71  57  74  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         98   | 100 96  100 100 
  Level 1                  1    | .   3   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   15  7   13  
  Peak Tracking Total      4    | .   3   3   4   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 2    | .   .   .   2   
  Reprogrammed             .    | .   .   .   .   
  Reused                   1    | .   .   1   .   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   1   .   
  Triggered                1    | .   .   1   .   
Most Traps Carried         2    | .   .   2   1   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          10   | .   6   .   4   
  Terminals                6    | .   3   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   12  .   6   
  Successful               12   | .   8   .   4   
  Failed                   6    | .   4   .   2   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                10   | .   5   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          5    | .   4   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   .   3   
  Prototype ID Bank        2    | .   1   .   1   
  Alert Level              1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       3    | .   2   .   1   
  Report Inventory         3    | .   2   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   4   .   2   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1843 | 61  626 555 601 
Spaces Moved               1147 | 51  352 359 385 
  Core                     25   | 25  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     703  | 26  76  309 292 
  Wheels                   .    | .   .   .   .   
  Hover                    419  | .   276 50  93  
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  116 116 116 
  Average Speed            117  | 89  116 119 120 
  Slowest Speed            190  | 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       38   | 4   56  61  32  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 4    | .   4   .   .   
Terrain Destroyed          4    | .   4   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      4    | .   4   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1464 | 66  492 436 470 
  Wait                     130  | 5   80  21  24  
  Move                     1144 | 50  351 358 385 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 5   12  10  12  
  Fast Attach              2    | 1   .   .   1   
  Attach                   11   | 5   2   1   3   
  Detach                   .    | .   .   .   .   
  Swap                     20   | .   7   4   9   
  Drop                     18   | .   1   10  7   
  Fire                     98   | .   39  31  28  
  Melee                    1    | .   .   .   1   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     1    | .   .   1   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 17)
  277 | -10/Materials | Discovered new exit (range 20)
  305 | -10/Materials | Build established: Mutant
  531 | -10/Materials | Repaired Weapon Shielding
  551 | -10/Materials | Discovered new exit (range 16)
  688 | -10/Materials | Entered Mines
  881 | -10/Mines     | Found a hidden stash of uninstalled traps
 1031 | -10/Mines     | Learned location of Storage (-7)
 1099 | -10/Mines     | Core integrity fell below 50%
 1233 | -10/Mines     | Discovered new exit (range 8)
 1243 | -10/Mines     | Entered Materials
 1243 | -9/Materials  | Evolved 2 slots: Utility x2
 1475 | -9/Materials  | Discovered new exit (range 15)
 1844 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01736_ Acquired 10 matter.
01759_ U-05 Engineer works on Electrolysis Chamber.
01760_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: Low Security
01760_ Connecting with Terminal...
01765_ O-16 Technician destroyed.
01769_ Acquired data core, extracted dynamic key.
01771_ Acquired Datajack.
01775_ U-05 Engineer works on Electrolysis Chamber.
01776_ Jacked G-34 Mercenary...
>>parse_system
Reading system data...
01779_ G-34 Mercenary destroyed.
01781_ U-05 Engineer works on Electrolysis Chamber.
01782_ Acquired 23 matter.
01785_ U-05 Engineer works on Electrolysis Chamber.
01789_ Acquired Sml. Battery. <x2>
01791_ U-05 Engineer works on Electrolysis Chamber. <x2>
01802_ U-05 Engineer completes Electrolysis Chamber.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?? ??????????????????????????????????????????????? |
| ?#  ?????????????????????????????????????????????? |
| ##   ????????????????????????????????????????????? |
|      ???? ???????????????????????????????????????? |
|      ???? ?????#####?????????????????????????????? |
|      ???  ?????+   #?????????????????????????????? |
| ""   ??#+#?????#   #?????????????????????????????? |
| ""   ### #######   #?????????????????????????????? |
| ""                 #######???????????????????????? |
|                    #     #???????????????????????? |
|       """  /!!     # !   #???????????????????????? |
| ???#  """  /!!     #     #???????????????????????? |
| ???#  """          #     #???????????????????????? |
| ???#  =            ##+####???????????????????????? |
| ???# *%[              #??????????????????????????? |
| ???#   ############## #??????????????????????????? |
| ???#   #??       #??# #??????????????????????????? |
| ??##   ##  """ ""#??# #??????????????????????????? |
| ###   = #  """ T"#??# #???########+##    #???????? |
|        %#  """ ""#### #####               ???????? |
|      T  +        +                     T ????????? |
|         #  """   ##########+#######??????????????? |
| ###     #  """   #?????#     == #????????????????? |
| ??##   ##  """   #?????# @   =  #????????????????? |
| ???#   #?        #?????#        #????????????????? |
| ???#   #?#########?????#   """  #????????????????? |
| ???#   #???????????????#  """"" #????????????????? |
| ???#   #???????????????#  """"" #????????????????? |
| ???#   #???????????????#!Y""""" #????????????????? |
| ???#   #???????????????#   """??#????????????????? |
| ???#   #???????????????#    ?????????????????????? |
| ???#   #???????????????#### ?????????????????????? |
| ####   #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|      ==#?????????????????????????????????????????? |
|      < #?????????????????????????????????????????? |
|       %#?????????????????????????????????????????? |
| ######=#?????????????????????????????????????????? |
|   #??# #?????????????????????????????????????????? |
|   #??# #?????????????????????????????????????????? |
|   #?## ####??????????????????????????????????????? |
|   #?#     #??????????????????????????????????????? |
| #####     #??????????????????????????????????????? |
|        %  #??????????????????????????????????????? |
| #####  [  #??????????????????????????????????????? |
| ????#     #??????????????????????????????????????? |
| ????#######??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredTransportNanosword
  Manual?         0
Play Time         00:42:49
  Cumulative      11.5 hours
  Start           2024.08.09 @ 16:59:37
  End             2024.08.13 @ 15:15:49
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           5
  Adventurer      17
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 600be920-7557-4a4c-8b53-d7fd0f7fddb7