Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 15:15:49 Player: Akire Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (579) 579 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1894 Bonus ------- None Cogmind --------- Core Integrity 378/400 Matter 284/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Hovering (116) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Improved Targeting Computer Utility Shielding > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Improved Hover Unit Small Battery (100) Small Battery (100) Weapon Shielding Light Armor Plating Heavy EM Pulse Gun Grenade Launcher Datajack Blade Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Targeting Computer Utility Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Beam Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Hover Unit Weapon Shielding Light Armor Plating Heavy Assault Rifle Grenade Launcher Blade Trap [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 33 | 6 9 5 13 Power 3 | 1 . . 2 Engine 3 | 1 . . 2 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 2 4 3 Treads . | . . . . Leg 6 | 2 . 4 . Wheel . | . . . . Hover 5 | . 2 . 3 Flight . | . . . . Utility 8 | 1 3 . 4 Device 3 | . 2 . 1 Storage 2 | 1 1 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 11 | 2 4 1 4 Energy Gun 8 | 2 3 1 2 Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 3 | . . 3 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 97 95 91 Engine 10 | . 14 10 5 Leg 15 | . 5 25 16 Hover 10 | . 22 3 5 Device 12 | . 11 14 11 Storage 12 | . 14 14 11 Processor 3 | . . . 11 Protection 3 | . . . 11 Energy Gun 24 | . 28 27 17 Peak Build Rating 15 | 6 7 8 15 Average Rating 8 | 3 6 7 11 On Entrance 4 | . 6 7 5 Naked Turns . | . . . . Heaviest Build 21 | 12 21 20 21 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | 1 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 5 9 10 10 Average Carried 8 | 1 6 9 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | . 9 8 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 574 | 260 76 95 143 Remotely . | . . . . Salvage Created 939 | . 344 282 313 Parts 51 | . 25 7 19 Haulers Intercepted . | . . . . Recyclers Shooed 5 | . 2 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 20 | . 8 7 5 Guns 19 | . 7 7 5 Classes Destroyed 8 | . 4 . 4 Worker 6 | . 3 2 1 Builder 1 | . . . 1 Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 9 | . 3 3 3 Grunt 10 | . 5 4 1 Sentry 1 | . . . 1 Best Kill Streak 7 | . 7 4 3 Combat Bots Only 5 | . 5 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 117 | . 30 48 39 Missed 34 | . 4 14 16 Damage Taken 873 | . 267 376 230 Core 216 | . 87 107 22 Absorbed by Shields . | . . . . Redirected to Shielding 8 | . . . 8 Regen/Repaired (Parts) 31 | . 31 . . Core Remaining (%) 61 | 100 . 22 . Volleys Fired 98 | . 39 31 28 Largest 2 | . 2 2 2 Hottest 101 | . 100 100 101 Shots Fired 174 | . 72 53 49 Gun 173 | . 71 53 49 Cannon . | . . . . Launcher 1 | . 1 . . Special . | . . . . Kinetic 3 | . . . 3 Thermal 151 | . 71 53 27 Explosive 1 | . 1 . . Electromagnetic 19 | . . . 19 Robot Hit Streak 13 | . 13 10 11 Robot Miss Streak 6 | . 3 6 5 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 116 | . 50 34 32 Core Hits 46 | . 19 17 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 12 | . 3 7 2 Burn 12 | . 3 7 2 Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1536 | . 648 438 450 Guns 1536 | . 648 438 450 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 46 | . . . 46 Thermal 1304 | . 648 438 218 Explosive . | . . . . Electromagnetic 186 | . . . 186 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 3 . Average Corruption 2 | . 2 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . 7 13 . Message Errors 9 | . 2 7 . Matter Fused 6 | . 3 3 . Heat Flow Errors 2 | . . 2 . Energy Discharges 1 | . 1 . . Parts Rejected 1 | . 1 . . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 339 | . 339 259 18 Average Temperature 88 | . 113 60 6 Received Heat Transfer 318 | . 99 150 69 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 9 | . 3 5 1 Heat Transferred 4699 | . 2146 1813 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 234 | . 234 115 176 Initial 40 | . . 40 37 Average 66 | . 71 57 74 Maximum Alert Level 1 | . 1 . . Low Security (%) 98 | 100 96 100 100 Level 1 1 | . 3 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 15 7 13 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 2 | . . . 2 Reprogrammed . | . . . . Reused 1 | . . 1 . Traps Extracted . | . . . . Installed 1 | . . 1 . Triggered 1 | . . 1 . Most Traps Carried 2 | . . 2 1 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 10 | . 6 . 4 Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 12 . 6 Successful 12 | . 8 . 4 Failed 6 | . 4 . 2 Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 5 . 5 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 5 | . 4 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 . 3 Prototype ID Bank 2 | . 1 . 1 Alert Level 1 | . . . 1 Locate Traps 1 | . 1 . . Disarm Traps 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 3 | . 2 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 6 | . 4 . 2 Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1843 | 61 626 555 601 Spaces Moved 1147 | 51 352 359 385 Core 25 | 25 . . . Treads . | . . . . Legs 703 | 26 76 309 292 Wheels . | . . . . Hover 419 | . 276 50 93 Flight . | . . . . Fastest Speed 50 | 50 116 116 116 Average Speed 117 | 89 116 119 120 Slowest Speed 190 | 120 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 56 61 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 4 | . 4 . . Terrain Destroyed 4 | . 4 . . Melee . | . . . . Projectile . | . . . . AOE 4 | . 4 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1464 | 66 492 436 470 Wait 130 | 5 80 21 24 Move 1144 | 50 351 358 385 Hop . | . . . . Pick Up 39 | 5 12 10 12 Fast Attach 2 | 1 . . 1 Attach 11 | 5 2 1 3 Detach . | . . . . Swap 20 | . 7 4 9 Drop 18 | . 1 10 7 Fire 98 | . 39 31 28 Melee 1 | . . . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 1 | . . 1 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 17) 277 | -10/Materials | Discovered new exit (range 20) 305 | -10/Materials | Build established: Mutant 531 | -10/Materials | Repaired Weapon Shielding 551 | -10/Materials | Discovered new exit (range 16) 688 | -10/Materials | Entered Mines 881 | -10/Mines | Found a hidden stash of uninstalled traps 1031 | -10/Mines | Learned location of Storage (-7) 1099 | -10/Mines | Core integrity fell below 50% 1233 | -10/Mines | Discovered new exit (range 8) 1243 | -10/Mines | Entered Materials 1243 | -9/Materials | Evolved 2 slots: Utility x2 1475 | -9/Materials | Discovered new exit (range 15) 1844 | -9/Materials | Self-destructed Last Messages --------------- 01736_ Acquired 10 matter. 01759_ U-05 Engineer works on Electrolysis Chamber. 01760_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security 01760_ Connecting with Terminal... 01765_ O-16 Technician destroyed. 01769_ Acquired data core, extracted dynamic key. 01771_ Acquired Datajack. 01775_ U-05 Engineer works on Electrolysis Chamber. 01776_ Jacked G-34 Mercenary... >>parse_system Reading system data... 01779_ G-34 Mercenary destroyed. 01781_ U-05 Engineer works on Electrolysis Chamber. 01782_ Acquired 23 matter. 01785_ U-05 Engineer works on Electrolysis Chamber. 01789_ Acquired Sml. Battery. <x2> 01791_ U-05 Engineer works on Electrolysis Chamber. <x2> 01802_ U-05 Engineer completes Electrolysis Chamber. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?# ?????????????????????????????????????????????? | | ## ????????????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ???? ?????#####?????????????????????????????? | | ??? ?????+ #?????????????????????????????? | | "" ??#+#?????# #?????????????????????????????? | | "" ### ####### #?????????????????????????????? | | "" #######???????????????????????? | | # #???????????????????????? | | """ /!! # ! #???????????????????????? | | ???# """ /!! # #???????????????????????? | | ???# """ # #???????????????????????? | | ???# = ##+####???????????????????????? | | ???# *%[ #??????????????????????????? | | ???# ############## #??????????????????????????? | | ???# #?? #??# #??????????????????????????? | | ??## ## """ ""#??# #??????????????????????????? | | ### = # """ T"#??# #???########+## #???????? | | %# """ ""#### ##### ???????? | | T + + T ????????? | | # """ ##########+#######??????????????? | | ### # """ #?????# == #????????????????? | | ??## ## """ #?????# @ = #????????????????? | | ???# #? #?????# #????????????????? | | ???# #?#########?????# """ #????????????????? | | ???# #???????????????# """"" #????????????????? | | ???# #???????????????# """"" #????????????????? | | ???# #???????????????#!Y""""" #????????????????? | | ???# #???????????????# """??#????????????????? | | ???# #???????????????# ?????????????????????? | | ???# #???????????????#### ?????????????????????? | | #### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ==#?????????????????????????????????????????? | | < #?????????????????????????????????????????? | | %#?????????????????????????????????????????? | | ######=#?????????????????????????????????????????? | | #??# #?????????????????????????????????????????? | | #??# #?????????????????????????????????????????? | | #?## ####??????????????????????????????????????? | | #?# #??????????????????????????????????????? | | ##### #??????????????????????????????????????? | | % #??????????????????????????????????????? | | ##### [ #??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ????#######??????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredTransportNanosword Manual? 0 Play Time 00:42:49 Cumulative 11.5 hours Start 2024.08.09 @ 16:59:37 End 2024.08.13 @ 15:15:49 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 5 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 600be920-7557-4a4c-8b53-d7fd0f7fddb7