Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 22:06:04 Player: DGSTER Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (204) 1020 Value Destroyed (7129) 7129 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (716) 716 TOTAL SCORE: 14345 Bonus ------- High Alert Combat Kills 716 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 168/170 System Corruption 10% Temperature Cool (13) Movement Hovering (160) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Combat Linear Gravjet > --- UTILITY (10) ----- Enhanced Optical Array Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (5) ---- Light Nuclear Core Micro Fission Core Advanced Heat Sink Advanced Coolant Injector Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Medium Storage Unit Enhanced Optical Array Targeting Computer Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer Focal Shield > --- WEAPON ----------- KE Penetrator Mini Assault Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Armored Leg Nuclear Pulse Array Proton Cannon Heavy Phase Cannon Enhanced Nova Cannon Heavy Proton Missile Launcher Heavy Pick [Rating: 103] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 8 | . . 2 2 2 1 1 . . . . . Weapon 2 | . . . . . . . . . . . 2 Parts Attached 220 | 7 17 25 32 57 3 13 1 7 15 . 43 Power 28 | 2 3 3 3 6 . 1 . . . . 10 Engine 16 | 2 3 3 1 6 . . . . . . 1 Core 8 | . . . 2 . . 1 . . . . 5 Reactor 4 | . . . . . . . . . . . 4 Propulsion 46 | 2 5 5 6 9 1 2 . . 3 . 13 Treads 7 | . . . . 2 . . . . . . 5 Leg 31 | 2 5 5 6 6 1 2 . . 3 . 1 Wheel 1 | . . . . 1 . . . . . . . Hover 6 | . . . . . . . . . . . 6 Flight 1 | . . . . . . . . . . . 1 Utility 46 | 1 2 5 7 13 . 6 . 2 5 . 5 Device 27 | . 1 2 4 7 . 5 . 1 4 . 3 Storage 5 | 1 1 1 . 1 . . . 1 . . . Processor 8 | . . 2 2 1 . 1 . . 1 . 1 Hackware . | . . . . . . . . . . . . Protection 6 | . . . 1 4 . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 100 | 2 7 12 16 29 2 4 1 5 7 . 15 Energy Gun 9 | . 1 1 3 2 . . . . . . 2 Energy Cannon 25 | . . 3 5 10 1 . . 2 . . 4 Ballistic Gun 20 | 2 6 3 . 7 . . . 1 . . 1 Ballistic Cannon 22 | . . 2 5 2 . 2 . 1 5 . 5 Launcher 15 | . . 3 2 4 1 2 . 1 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . 3 . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . Piercing Weapon 4 | . . . . . . . 1 . 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 1 . . . 2 . . . Corrupted Parts 3 | . . . . . . . . . 3 . . System Corruption 14 | . . . . . . . . . 14 . . Parts Lost 84 | . 7 6 10 19 . 6 . 2 3 . 31 Power 14 | . 3 1 2 4 . . . . . . 4 Propulsion 20 | . . 3 1 4 . 2 . 1 1 . 8 Utility 29 | . . 1 4 8 . 4 . 1 2 . 9 Weapon 21 | . 4 1 3 3 . . . . . . 10 Highest Loss Streak 17 | . 2 2 6 5 . 6 . 1 2 . 17 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 93 97 90 79 78 75 70 69 82 94 71 Engine 5 | . 13 10 5 4 6 3 . . . . . Core 2 | . . . 3 2 . 1 5 5 5 5 3 Treads 1 | . . . . . . . . . . . 11 Leg 15 | . 28 21 17 10 18 15 17 16 13 23 . Device 18 | . 12 21 21 17 6 14 17 17 32 29 14 Storage 7 | . 14 11 9 7 6 5 5 5 5 5 2 Processor 12 | . . 11 11 17 20 15 11 11 11 17 15 Protection 2 | . . . 4 3 6 3 . . . . . Energy Cannon 5 | . . 7 9 5 6 2 . 4 5 5 2 Ballistic Gun 3 | . 21 3 . 4 . . . . . . 2 Ballistic Cannon 4 | . . 7 7 . 6 6 8 5 3 5 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 58 | 12 18 29 41 42 40 46 41 49 55 45 58 Greatest Support 120 | 20 20 20 35 40 55 55 50 50 60 60 120 Greatest Overweight (x) 10 | . . 2 1 10 . 1 . 1 3 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | 5 10 10 10 10 9 10 9 10 10 9 10 Average Carried 7 | 2 5 6 9 7 7 8 8 9 8 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 6 10 9 8 8 8 9 10 9 9 4 Class Distribution -------------------- 60% | Mutant 33% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Matter Collected 5076 | 278 431 641 676 1264 56 238 . 414 251 . 827 Remotely 472 | . . . 370 42 . . . . . . 60 Salvage Created 7221 | 48 664 1205 1202 2178 77 411 . 205 383 . 848 Parts 395 | 7 40 88 61 113 6 12 . 6 17 . 45 Haulers Intercepted 11 | . 2 4 3 2 . . . . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 . . Prevented 8 | . . . . . . . . . 8 . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 157 | . 14 33 30 44 4 10 . 4 4 . 14 Melee 2 | . . . . . . . . . . . 2 Guns 50 | . 14 12 . 19 . . . . . . 5 Cannons 68 | . . 13 24 13 2 4 . 4 2 . 6 AOE 34 | . . 8 4 12 2 6 . . 1 . 1 Classes Destroyed 14 | 1 4 3 5 1 . . . . . . . Worker 11 | . . 5 1 5 . . . . . . . Builder 9 | . . 3 . 4 . 1 . . . . 1 Tunneler 3 | 2 . . . . . . . . . . 1 Hauler 11 | . 2 4 3 2 . . . . . . . Recycler 6 | . . . 1 4 . . . . . . 1 Watcher 7 | . 1 3 1 1 . . . . . . 1 Swarmer 39 | . 3 14 7 11 3 . . . . . 1 Grunt 67 | . 11 11 13 18 . 8 . 2 1 . 3 Brawler 4 | . . . 1 2 . . . 1 . . . Duelist 4 | . . . 2 1 . . . . 1 . . Protector 1 | . . . 1 . . . . . . . . Sentry 24 | . . 8 5 7 . 2 . 1 . . 1 Hunter 6 | . . . 1 1 . . . . 2 . 2 Programmer 12 | . . . . 4 1 . . . . . 7 Best Kill Streak 9 | 1 4 6 6 9 3 5 . 2 2 . 8 Combat Bots Only 6 | . 4 5 6 6 3 5 . 2 2 . 6 Max Kills in Single Turn 4 | 1 1 4 2 3 2 1 . 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 4 | . . 4 2 2 2 1 . . 1 . 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Hostile Shots Fired 1551 | . 105 166 146 490 15 72 . 25 36 . 496 Missed 519 | . 25 38 38 181 7 24 . 4 10 . 192 Damage Taken 14871 | . 943 1384 1932 3098 113 1022 . 344 352 . 5683 Core 2677 | . 142 292 352 534 13 104 . 46 43 . 1151 Absorbed by Shields 379 | . . . . 176 . 32 . 128 28 . 15 Ignored by Resistances 197 | . . . . . . . . 78 97 . 22 Core Remaining (%) 58 | 100 43 27 36 23 98 . . . . 80 . Volleys Fired 559 | 4 89 99 102 145 7 31 . 17 18 . 47 Largest 4 | 2 2 2 2 2 2 2 . 2 2 . 4 Hottest 225 | 40 60 107 140 123 113 113 . 138 138 . 225 Shots Fired 993 | 8 155 184 179 249 10 39 . 31 20 . 118 Gun 401 | 8 155 86 . 122 . . . . . . 30 Cannon 548 | . . 92 172 114 9 30 . 31 13 . 87 Launcher 44 | . . 6 7 13 1 9 . . 7 . 1 Special . | . . . . . . . . . . . . Kinetic 592 | 8 133 93 82 141 6 27 . 14 2 . 86 Thermal 333 | . . 85 90 93 3 3 . 17 11 . 31 Explosive 33 | . . 6 4 13 1 9 . . . . . Electromagnetic 35 | . 22 . 3 2 . . . . 7 . 1 Robot Hit Streak 14 | 4 7 8 14 13 6 13 . 9 2 . 7 Robot Miss Streak 5 | 2 5 3 4 4 1 2 . 1 3 . 5 Penetration Max 1 | . . . . 1 . . . . . . 1 Secondary Targets 6 | . 2 1 . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . Shots Hit Robots 638 | 5 89 109 113 165 7 32 . 24 14 . 80 Core Hits 341 | 3 33 59 59 109 4 24 . 8 12 . 30 Critical Kills 5 | . 1 . 2 1 . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 . . . . . . 1 Critical Strikes 25 | . 1 4 3 4 . 2 . 1 . . 10 Burn 2 | . . 2 . . . . . . . . . Meltdown 2 | . . . 2 . . . . . . . . Destroy 5 | . 1 . . 2 . . . . . . 2 Blast 15 | . . 2 1 2 . 2 . 1 . . 7 Impale 1 | . . . . . . . . . . . 1 Melee Attacks 55 | . . . 1 13 . . 9 . 5 . 27 Impact 8 | . . . . 8 . . . . . . . Slashing 6 | . . . 1 5 . . . . . . . Piercing 41 | . . . . . . . 9 . 5 . 27 Sneak Attacks 3 | . . . . 1 . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19144 | 38 1073 2477 3251 5696 351 1889 . 747 853 . 2769 Guns 4538 | 38 1069 838 . 2088 . . . . . . 505 Cannons 8889 | . . 1156 2531 1703 187 695 . 745 208 . 1664 Explosions 4879 | . . 465 713 1809 153 1185 . . 396 . 158 Melee 730 | . . . . 64 . . . . 249 . 417 Ramming 108 | . 4 18 7 32 11 9 . 2 . . 25 Kinetic 7724 | 38 874 1032 960 2440 122 639 . 259 . . 1360 Thermal 5508 | . . 962 1571 1351 65 56 . 486 208 . 809 Explosive 4070 | . . 465 552 1715 153 1185 . . . . . Electromagnetic 1004 | . 195 . 161 94 . . . . 396 . 158 Impact 64 | . . . . 64 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 666 | . . . . . . . . . 249 . 417 Highest Corruption 17 | . . . 1 5 2 2 2 3 17 17 10 Average Corruption 3 | . . . 1 2 2 2 2 2 6 17 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 113 | . . . 5 44 3 . 3 12 26 2 18 Message Errors 29 | . . . 1 15 1 . . 3 6 1 2 Matter Fused 30 | . . . 1 11 . . 2 2 6 . 8 Heat Flow Errors 13 | . . . 2 1 . . . 2 5 . 3 Energy Discharges 13 | . . . . 5 1 . 1 . 2 . 4 Data Loss (minor) 14 | . . . . 4 1 . . 3 4 1 1 Data Loss (major) 4 | . . . . 1 . . . 2 1 . . Misfires 2 | . . . 1 1 . . . . . . . Alerts 7 | . . . . 5 . . . . 2 . . Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 398 | . . 32 44 177 . 83 . . 20 . 42 Projectiles 157 | . . 22 44 24 . 25 . . . . 42 Explosions 187 | . . 10 . 119 . 58 . . . . . Melee 54 | . . . . 34 . . . . 20 . . Knockbacks 43 | . . 2 19 6 . 2 . 2 . . 12 Impact . | . . . . . . . . . . . . Kinetic 40 | . . 2 16 6 . 2 . 2 . . 12 Secondary 3 | . . . 3 . . . . . . . . Self-Inflicted Damage 208 | . . . 187 9 . . . . . . 12 Shots 6 | . . . 6 . . . . . . . . Rammed 5 | . . . . 4 . . . . . . 1 Targets Rammed 22 | . 1 4 4 8 1 2 . 1 . . 1 Kicked 17 | . 1 4 4 4 1 2 . 1 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 374 | . 22 32 374 306 81 63 . 247 199 . 264 Average Temperature 64 | . 7 12 32 78 40 22 . 94 86 . 105 Received Heat Transfer 3771 | . 540 519 549 967 . 303 . 103 132 . 658 Effects 7 | . . . 4 . . . . . . . 3 Shutdowns 1 | . . . 1 . . . . . . . . Interference 6 | . . . 3 . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 6 | . 2 . . 1 . . . . 3 . . Impact Corruptions 2 | . . . . 2 . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . Parts Melted 5 | . . 2 1 2 . . . . . . . Heat Transferred 8217 | . . 2109 2442 1964 74 74 . 518 222 . 814 Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Peak Influence 784 | 10 185 644 729 784 506 624 152 121 . . 430 Initial 383 | . 6 20 184 302 383 247 148 106 . . 19 Average 300 | 4 70 324 416 376 466 365 149 90 . . 164 Maximum Alert Level 3 | . . 2 3 3 2 2 . . . . 2 Low Security (%) 32 | 100 100 23 2 13 . . 100 100 . . 55 Level 1 42 | . . 41 56 60 11 58 . . . . 39 Level 2 23 | . . 35 37 19 88 41 . . . . 4 Level 3 2 | . . . 3 6 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . 2 3 2 14 1 1 . 1 . . 9 Investigation 7 | . . . . 3 . . . 1 . . 3 Extermination 9 | . . . . 4 1 . . . . . 4 Reinforcement 10 | . 2 3 1 1 . 1 . . . . 2 Assault 1 | . . . 1 . . . . . . . . Garrison 6 | . . . . 6 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Distress Signals 10 | . 1 4 1 3 . . . . . . 1 Communications Jammed 15 | . . . . 11 . 4 . . . . . Distress Signals 15 | . . . . 11 . 4 . . . . . Times Spotted 264 | . 20 53 45 59 4 11 3 6 6 . 57 Peak Tracking Total 17 | . 5 6 7 5 3 5 3 3 3 . 17 Tactical Retreats 18 | . . 1 2 4 . . 1 1 1 . 8 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Traps Triggered 9 | . 1 . . 3 . 2 . 1 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Objects Rigged 2 | . 2 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Machines Disabled 25 | . . 1 11 11 . 1 . . . . 1 Max in Single Turn 4 | . . 1 3 4 . 1 . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Machines Accessed 48 | . 6 10 8 9 1 2 . 3 1 . 8 Terminals 33 | . 6 7 7 5 . 2 . 1 . . 5 Fabricators 7 | . . . . 3 1 . . . . . 3 Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 3 | . . 2 . . . . . 1 . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 110 | . 11 27 19 16 2 5 . 8 1 . 21 Successful 52 | . 7 12 8 12 1 3 . 1 1 . 7 Failed 58 | . 4 15 11 4 1 2 . 7 . . 14 Catastrophic 10 | . 1 . 3 2 . 1 . 2 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 51 | . 6 17 16 7 . 3 . 2 . . . Terminals 80 | . 11 19 17 9 . 5 . 2 . . 17 Fabricators 11 | . . . . 5 2 . . . . . 4 Repair Stations 4 | . . . . . . . . 4 . . . Recycling Units 9 | . . 7 . . . . . 2 . . . Scanalyzers 3 | . . 1 . 2 . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 26 | . 3 5 5 5 . 2 . . 1 . 5 Record 5 | . . . . 1 . . . . . . 4 Part Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 4 | . 1 2 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 5 | . . 1 1 2 . 1 . . . . . Unreport Threat 4 | . . 1 1 2 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . 3 1 . . . . . 2 Network Status 3 | . . . . 1 1 . . . . . 1 Load Schematic 1 | . . . . 1 . . . . . . . Build 2 | . . . . 1 . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 15 | . 4 5 3 2 . 1 . . . . . Terminals 13 | . 4 4 3 1 . 1 . . . . . Botnet 12 | . 3 4 3 1 . 1 . . . . . Detonate 1 | . 1 . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . Download 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 41 | . 4 9 7 7 1 2 . 3 . . 8 Full Trace Events 4 | . . . . 1 . . . 1 . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . . . . Parts Built 3 | . . . . 2 . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 223 | . . . . 84 . . . . . . 139 Total Part Build Rating 17 | . . . . 8 . . . . . . 9 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Turns Passed 11430 | 87 983 1923 1789 2946 257 485 147 621 1024 63 1105 Spaces Moved 6244 | 56 550 812 767 1575 184 287 89 428 533 53 910 Core 18 | 14 . . . 4 . . . . . . . Treads 318 | . . . . 27 . . . . . . 291 Legs 5098 | 42 550 812 767 1340 184 287 89 428 533 53 13 Wheels 204 | . . . . 204 . . . . . . . Hover 485 | . . . . . . . . . . . 485 Flight 121 | . . . . . . . . . . . 121 Fastest Speed 40 | 50 120 120 125 115 126 123 123 123 120 120 40 Average Speed 142 | 102 120 189 181 141 126 132 123 124 173 120 82 Slowest Speed 550 | 120 120 260 200 550 130 200 123 195 330 120 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 4 96 82 73 39 7 8 77 15 80 8 24 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . . . . . . . 4 . . Spaces Dug 29 | . . . 2 12 . . 8 . . . 7 Terrain Destroyed 359 | . . 33 41 141 7 83 8 2 7 . 37 Melee 28 | . . . 1 12 . . 8 . . . 7 Projectile 67 | . . 1 13 10 . 4 . 2 7 . 30 AOE 264 | . . 32 27 119 7 79 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Total 7754 | 79 724 1009 987 2018 197 354 108 486 602 52 1138 Wait 372 | . 47 31 34 151 . 1 9 18 16 . 65 Move 6234 | 55 549 811 766 1574 183 287 88 427 532 52 910 Hop . | . . . . . . . . . . . . Pick Up 181 | 12 15 26 28 40 2 12 1 8 11 . 26 Fast Attach 9 | . . . . . . . . 2 . . 7 Attach 133 | 6 8 11 16 39 1 10 . 3 10 . 29 Detach 17 | . . . 1 9 . 3 . . 1 . 3 Swap 78 | 1 9 14 16 18 2 3 1 2 5 . 7 Drop 91 | 1 6 13 19 21 1 5 . 8 4 . 13 Fire 559 | 4 89 99 102 145 7 31 . 17 18 . 47 Melee 55 | . . . 1 13 . . 9 . 5 . 27 Ram 4 | . . . . 3 . . . . . . 1 Kick 17 | . 1 4 4 4 1 2 . 1 . . . Crush 1 | . . . . 1 . . . . . . . Escape Stasis 3 | . . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 3) 320 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 6) 622 | -10/Materials | Discovered new exit (range 16) 724 | -10/Materials | Discovered new exit (range 16) 827 | -10/Materials | Core integrity fell below 50% 1052 | -10/Materials | Discovered new exit (range 12) 1071 | -10/Materials | Entered another Materials area 1071 | -9/Materials | Evolved 2 slots: Utility x2 1163 | -9/Materials | Build established: Scavenger-Mutant 1539 | -9/Materials | Discovered new exit (range 11) 1785 | -9/Materials | Discovered new exit (range 11) 1947 | -9/Materials | Core integrity fell below 50% 2032 | -9/Materials | Discovered new exit (range 18) 2211 | -9/Materials | Discovered new exit (range 5) 2962 | -9/Materials | Discovered new exit (range 18) 2994 | -9/Materials | Entered another Materials area 2994 | -8/Materials | Evolved 2 slots: Utility x2 3981 | -8/Materials | Discovered new exit (range 13) 4374 | -8/Materials | Discovered new exit (range 3) 4571 | -8/Materials | Core integrity fell below 50% 4623 | -8/Materials | Lost 6 parts (1p1n2u2w) 4701 | -8/Materials | Build established: Mutant 4769 | -8/Materials | Discovered new exit (range 13) 4783 | -8/Materials | Entered Factory 4783 | -7/Factory | Evolved 2 slots: Utility x2 5856 | -7/Factory | Lost 3 parts (1n2u) 6262 | -7/Factory | Garrison activated, responded to threat 6446 | -7/Factory | Lost 5 parts (2p1n1u1w) 6597 | -7/Factory | Garrison activated, responded to threat 6776 | -7/Factory | Core integrity fell below 50% 7101 | -7/Factory | Lost 3 parts (1n1u1w) 7520 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 7567 | -7/Factory | Discovered new exit (range 17) 7729 | -7/Factory | Entered another Factory area 7729 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7789 | -6/Factory | Discovered new exit (range 5) 7924 | -6/Factory | Discovered new exit (range 13) 7986 | -6/Factory | Entered another Factory area 7986 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8162 | -5/Factory | Identified exit to DSF 8391 | -5/Factory | Lost 6 parts (2n4u) 8471 | -5/Factory | Sucked down chute 8471 | -5/Factory | Entered Waste 8486 | -5/Waste | Spotted C-40 Crusher 8495 | -5/Waste | Spotted C-40 Crusher 8495 | -5/Waste | Spotted C-40 Crusher 8526 | -5/Waste | Spotted C-40 Crusher 8534 | -5/Waste | Spotted C-40 Crusher 8542 | -5/Waste | Spotted C-40 Crusher 8603 | -5/Waste | Discovered new exit (range 10) 8618 | -5/Waste | Entered Factory 9190 | -5/Factory | Discovered new exit (range 7) 9239 | -5/Factory | Entered Upper Caves 9240 | -5/Upper Caves | Encountered a Warlord checkpoint 9288 | -5/Upper Caves | Spotted B-75 Beast 10026 | -5/Upper Caves | System corruption reached 10% 10241 | -5/Upper Caves | Discovered new exit (range 18) 10263 | -5/Upper Caves | Entered another Upper Caves area 10264 | -5/Upper Caves | Encountered a Warlord checkpoint 10320 | -5/Upper Caves | Discovered new exit (range 4) 10326 | -5/Upper Caves | Entered Factory 10326 | -4/Factory | Evolved 2 slots: Weapon x2 10329 | -4/Factory | Build established: Scavenger-Mutant 10525 | -4/Factory | Fabricated Enh. Nova Cannon (x1) 10653 | -4/Factory | Build established: Gunner 11010 | -4/Factory | Lost 17 parts (2p4n4u7w) 11098 | -4/Factory | Core integrity fell below 50% 11121 | -4/Factory | Lost 3 parts (1p1u1w) 11251 | -4/Factory | Build established: Mutant 11269 | -4/Factory | Lost 4 parts (1n2u1w) 11303 | -4/Factory | Identified exit to Upper Caves 11303 | -4/Factory | Identified exit to Armory 11348 | -4/Factory | Spotted B-86 Titan 11357 | -4/Factory | Search patrols dispatched 11384 | -4/Factory | Cargo convoy interrupted 11405 | -4/Factory | Core integrity fell below 20% 11406 | -4/Factory | System corruption reached 10% 11431 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Cmb. Linear Gravjet destroyed. Slug penetrates Wall. P-70 Sage resets W-44 Eye, system corruption cleaned. P-70 Sage resets P-70 Sage, system corruption cleaned. Slug penetrates Wall. Penetrated by Slug. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Slug penetrates Wall. Penetrated by Slug. Antigrav System destroyed. Imp. Medium Armor Plating destroyed. Hardcell Cannon destroyed. U-05 Engineer builds a Wall. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. E,JLDT NRGW&2I>P,,T Cmb. Linear Gravjet destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????##???? | | ??????????????????????????????? ????? | | ?????????????????????????????? #????? | | ?????????????????????????????? #????? | | ????????????????????????????? #????? | | ???????????????????????????## ###??? | | ??????????#+??####?####+### #??? | | ?????????## ###T ### ##+# | | ???#+##### | | ???# | | ???# g @ | | ???# ##+############ #### | | ???????????????????# ## #??? | | ???????????????????# #??##+####?## | | ???????????????????# #??????????# | | ???????????????????+ #??????????# | | ???????????????????# #??????????# | | ???????????????????# #??????????# | | ???????????????????# #??????????# | | ???????????????????# #??????????# | | ???????????????????# #??????????# | | ???????????????????# #??????????## | | ???????????????????# #???#####???? | | ???????????????????# #?? ????? | | ???????????????????# #??" " ?????? | | ???????????????????# #? " "??????? | | ???????????????????# #? " ???????? | | ????>??????????????# # "????????? | | ???????????????????# # ?????????? | | ???????????????????# + ??????????? | | ???????????????????# # ?????????? | | ???????????????????# # "????????? | | ???????????????????# #? " ???????? | | ???????????????????# #?? ??????? | | ???????????????????# #??? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 20 Resistance: TH 25 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 13 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Hacked Imp. Medium Armor Plating | -7/Factory | Downloaded Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Enh. Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Brute Force Deadly Force Quantum Hacking Challenges ------------ None Game ------ Seed LightHeavyPendant Manual? 0 Play Time 01:53:48 Cumulative 39.7 hours Start 2024.04.30 @ 19:47:45 End 2024.04.30 @ 22:06:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 38 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ddbcdd1a-7700-4919-9a39-566847d881d4