Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 20:28:48

Player: Daffa0360

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (48)      240
Value Destroyed (1246)     1246
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 5886

 Bonus
-------
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             170/700
Matter                     198/300
Energy                     300/300
System Corruption          7%
Temperature                Cool (0)
Movement                   Treading (166)
Location                   -7/Zion

 Parts 
-------
>           --- POWER (1) --------
            Angular Momentum Engine
>           --- PROPULSION (3) ---
    Armored Treads
    Armored Treads
     Medium Treads
>           --- UTILITY (7) ------
   Advanced Visual Processing Unit
   Improved Signal Interpreter
   Advanced Terrain Scan Processor
            Microactuators
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            System Shield
            Supersonic Drone Bay (1/1)
   Advanced EMP Blaster
            Chainsword
  Makeshift Spear

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
>           --- PROPULSION -------
    Armored Huge Wheel
            Gravmag System
>           --- UTILITY ----------
   Improved Cooling System
      Small Storage Unit
   Improved Signal Interpreter
   Improved Terrain Scanner
            Seismic Detector
   Improved Melee Analysis Suite
            Microactuators
>           --- WEAPON -----------
  Precision Grenade Launcher
            Great Axe
>           --- INVENTORY --------
      Micro Nuclear Core
            Gravmag System
   Advanced Visual Processing Unit
            Supersonic Drone Bay
            Remote Datajack
            Mining Laser
            Power Maul
            Scythe
[Rating: 48]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Gravmag System
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Layered Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   4   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             60   | .   .   .   1   4   10  33  .   3   9   
  Power                    6    | .   .   .   .   1   2   2   .   .   1   
    Engine                 3    | .   .   .   .   1   1   .   .   .   1   
    Core                   3    | .   .   .   .   .   1   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | .   .   .   .   2   5   10  .   2   4   
    Treads                 4    | .   .   .   .   .   .   .   .   .   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   1   2   .   .   .   
    Hover                  10   | .   .   .   .   .   .   8   .   2   .   
    Flight                 6    | .   .   .   .   2   4   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   8   .   1   2   
    Device                 7    | .   .   .   1   .   .   5   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   2   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | .   .   .   .   1   3   13  .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   .   .   1   3   4   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   6   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   .   
Parts Lost                 19   | .   .   .   .   2   2   3   .   3   9   
  Power                    2    | .   .   .   .   1   .   .   .   1   .   
  Propulsion               9    | .   .   .   .   1   2   1   .   2   3   
  Utility                  5    | .   .   .   .   .   .   .   .   .   5   
  Weapon                   3    | .   .   .   .   .   .   2   .   .   1   
  Highest Loss Streak      7    | .   .   .   .   2   2   2   .   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  85  91  93  42  79  100 99  78  
  Engine                   3    | .   14  14  14  12  8   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   7   7   6   .   
  Leg                      5    | .   28  28  28  25  .   .   .   .   .   
  Hover                    11   | .   .   .   .   .   .   11  23  22  12  
  Flight                   1    | .   .   .   .   1   8   2   .   .   .   
  Device                   16   | .   .   .   6   11  .   19  23  23  21  
  Storage                  8    | .   14  14  14  14  9   7   7   7   5   
  Processor                10   | .   .   .   .   .   .   10  15  15  22  
  Protection               2    | .   .   .   .   .   .   1   7   6   .   
  Energy Gun               2    | .   14  14  14  13  .   .   .   .   .   
  Ballistic Gun            5    | .   14  14  14  13  14  6   .   .   .   
  Slashing Weapon          7    | .   .   .   .   .   .   7   15  14  6   
Peak Build Rating          48   | 7   7   7   15  18  14  48  47  47  39  
  Average Rating           32   | 6   6   7   10  15  11  35  46  46  36  
  On Entrance              18   | 6   7   7   7   15  6   13  46  47  35  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             27   | 12  12  12  13  13  15  26  26  26  27  
  Greatest Support         68   | 20  20  20  20  20  16  28  27  27  68  
  Greatest Overweight (x)  7    | .   .   .   .   1   4   4   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   2   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 8   8   8   8   8   8   8   8   8   8   
  Average Carried          7    | 6   7   8   8   7   7   7   7   8   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 8   8   8   8   8   8   7   8   8   5   

 Class Distribution 
--------------------
 39% | Gladiator
 37% | Mutant
 10% | Scout
  9% | Skirmisher

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -10/Exiles
    Mutant | -9/Mines
    Mutant | -8/Materials
     Scout | -7/Factory
 Gladiator | -7/Lower Caves
 Gladiator | -7/Lower Caves
 Gladiator | -7/Zion

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Matter Collected           1249 | 239 12  .   .   169 114 489 40  30  156 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1506 | 169 31  .   .   325 103 527 41  47  263 
  Parts                    109  | 13  4   .   .   33  7   33  .   3   16  
Haulers Intercepted        2    | .   .   .   .   .   .   2   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   2   4   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Combat Hostiles Destroyed  35   | .   2   .   .   16  5   6   1   1   4   
  Melee                    7    | .   .   .   .   .   .   4   1   1   1   
  Guns                     25   | .   2   .   .   16  5   2   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          13   | 2   1   .   .   2   .   6   .   .   2   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   
  Tunneler                 5    | 4   .   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   2   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   1   .   .   .   
  Swarmer                  16   | .   2   .   .   11  3   .   .   .   .   
  Grunt                    7    | .   .   .   .   4   2   .   1   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   3   .   1   .   
  Zionite                  2    | .   .   .   .   .   .   .   .   .   2   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           14   | 5   1   .   .   14  2   2   1   1   3   
  Combat Bots Only         13   | .   1   .   .   13  2   1   1   1   3   
Max Kills in Single Turn   2    | 1   1   .   .   2   1   1   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Hostile Shots Fired        327  | .    6    8    .    84   20   70   6    18   115  
  Missed                   103  | .    2    4    .    33   5    20   3    6    30   
Damage Taken               2993 | .    30   28   .    404  328  893  57   198  1055 
  Core                     795  | .    8    6    .    75   176  209  .    .    321  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   43   | .    .    .    .    .    .    43   .    .    .    
Core Remaining (%)         77   | 100  .    .    .    64   68   .    .    .    .    
Volleys Fired              99   | 14   6    .    .    24   18   9    .    .    28   
  Largest                  2    | 2    2    .    .    2    2    2    .    .    1    
  Hottest                  74   | 70   70   .    .    74   49   50   .    .    57   
Shots Fired                165  | 28   12   .    .    48   31   18   .    .    28   
  Gun                      137  | 28   12   .    .    48   31   18   .    .    .    
  Cannon                   28   | .    .    .    .    .    .    .    .    .    28   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  121  | 14   6    .    .    24   31   18   .    .    28   
  Thermal                  44   | 14   6    .    .    24   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 5    1    .    .    4    7    4    .    .    8    
  Robot Miss Streak        6    | 1    4    .    .    5    6    2    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           135  | 16   3    .    .    33   22   36   3    4    18   
  Core Hits                71   | 6    2    .    .    25   13   15   1    1    8    
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         19   | 4    1    .    .    3    .    4    .    1    6    
    Burn                   8    | 4    1    .    .    3    .    .    .    .    .    
    Destroy                6    | .    .    .    .    .    .    .    .    .    6    
    Sever                  5    | .    .    .    .    .    .    4    .    1    .    
Melee Attacks              96   | .    .    .    .    .    .    43   19   25   9    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 88   | .    .    .    .    .    .    43   19   25   1    
  Piercing                 8    | .    .    .    .    .    .    .    .    .    8    
  Sneak Attacks            8    | .    .    .    .    .    .    8    .    .    .    
    Combat Hostiles        3    | .    .    .    .    .    .    3    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    .    4    1    1    .    
Damage Inflicted           3485 | 227  36   .    .    524  352  1632 122  163  429  
  Guns                     1368 | 227  36   .    .    524  352  229  .    .    .    
  Cannons                  257  | .    .    .    .    .    .    .    .    .    257  
  Explosions               124  | .    .    .    .    .    .    124  .    .    .    
  Melee                    1736 | .    .    .    .    .    .    1279 122  163  172  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1289 | 126  .    .    .    325  352  229  .    .    257  
  Thermal                  336  | 101  36   .    .    199  .    .    .    .    .    
  Explosive                124  | .    .    .    .    .    .    124  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1564 | .    .    .    .    .    .    1279 122  163  .    
  Piercing                 172  | .    .    .    .    .    .    .    .    .    172  
Highest Corruption         7    | .    .    .    .    .    .    2    .    1    7    
  Average Corruption       1    | .    .    .    .    .    .    1    .    1    5    
  Corruption Purged        2    | .    .    .    .    .    .    2    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    6    .    3    5    
    Message Errors         3    | .    .    .    .    .    .    1    .    1    1    
    Matter Fused           7    | .    .    .    .    .    .    5    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            156  | .    .    .    .    .    .    125  .    .    31   
  Projectiles              31   | .    .    .    .    .    .    .    .    .    31   
  Explosions               61   | .    .    .    .    .    .    61   .    .    .    
  Melee                    64   | .    .    .    .    .    .    64   .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      197  | .    .    .    .    .    .    197  .    .    .    
  Shots                    2    | .    .    .    .    .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        312  | 45   27   .    .    52   14   .    .    .    312  
  Average Temperature      73   | 17   14   .    .    25   7    .    .    .    140  
  Received Heat Transfer   1006 | .    .    .    .    12   108  48   18   12   808  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    .    .    .    .    .    
  Heat Transferred         1591 | 592  185  .    .    814  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Peak Influence             220  | 25  111 43  .   220 175 167 .   .   .   
  Initial                  85   | .   16  43  .   .   85  45  .   .   .   
  Average                  48   | 12  66  43  .   37  57  51  .   .   .   
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         98   | 100 100 100 .   92  100 100 .   .   .   
  Level 1                  1    | .   .   .   .   7   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   .   5   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   4   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Distress Signals           5    | .   1   .   .   .   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              78   | .   6   5   .   21  14  8   8   9   7   
  Peak Tracking Total      8    | .   4   5   .   8   6   1   4   6   8   
  Tactical Retreats        14   | .   1   .   .   4   3   .   4   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Machines Disabled          5    | .   .   .   .   .   1   3   .   .   1   
  Max in Single Turn       2    | .   .   .   .   .   1   2   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Machines Accessed          19   | .   .   .   1   1   5   10  1   1   .   
  Terminals                11   | .   .   .   .   1   4   6   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   .   .   1   2   9   27  1   1   .   
  Successful               19   | .   .   .   1   1   5   10  1   1   .   
  Failed                   22   | .   .   .   .   1   4   17  .   .   .   
    Catastrophic           6    | .   .   .   .   .   3   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   1   1   3   3   .   .   .   
  Terminals                27   | .   .   .   .   2   6   19  .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   3   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   .   1   1   1   6   1   1   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   3   2   .   .   .   
  Insert Component         4    | .   .   .   .   .   2   2   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   .   1   5   8   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     44   | .   .   .   .   .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   3   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Turns Passed               7596 | 109  146  170  265  933  595  2106 1161 935  1176 
Spaces Moved               5901 | 47   93   142  219  571  341  1304 1586 1114 484  
  Core                     497  | .    .    .    .    .    108  .    .    .    389  
  Treads                   47   | .    .    .    .    .    .    .    .    .    47   
  Legs                     945  | 47   93   142  219  444  .    .    .    .    .    
  Wheels                   335  | .    .    .    .    .    56   279  .    .    .    
  Hover                    3581 | .    .    .    .    .    .    833  1586 1114 48   
  Flight                   496  | .    .    .    .    127  177  192  .    .    .    
  Fastest Speed            37   | 120  120  120  120  37   37   52   52   52   56   
  Average Speed            93   | 120  120  120  120  102  127  112  52   52   208  
  Slowest Speed            400  | 120  120  120  120  130  250  360  52   116  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    2    .    1    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    20   17   61   72   27   34   92   80   49   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    .    1    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             11   | .    .    .    .    2    .    .    1    8    .    
Spaces Dug                 40   | .    .    .    .    .    .    11   12   17   .    
Terrain Destroyed          100  | .    .    .    .    .    .    70   12   17   1    
  Melee                    40   | .    .    .    .    .    .    11   12   17   .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    1    
  AOE                      59   | .    .    .    .    .    .    59   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Total                      7713 | 72   116  141  218  872  471  1881 1903 1436 603  
  Wait                     1520 | 6    14   .    1    265  98   468  300  296  72   
  Move                     5886 | 46   92   141  214  570  338  1303 1585 1113 484  
  Hop                      3    | .    .    .    2    .    1    .    .    .    .    
  Pick Up                  26   | 4    2    .    .    2    2    12   2    .    2    
  Fast Attach              26   | .    .    .    1    3    2    12   .    2    6    
  Attach                   14   | .    .    .    .    .    3    9    .    .    2    
  Detach                   3    | .    .    .    .    1    1    1    .    .    .    
  Swap                     20   | .    .    .    .    1    5    12   .    1    1    
  Drop                     36   | 2    2    .    .    6    3    19   1    3    .    
  Fire                     99   | 14   6    .    .    24   18   9    .    .    28   
  Melee                    80   | .    .    .    .    .    .    36   15   21   8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 2)
  110 | -11/Scrapyard  | Entered Materials
  140 | -10/Materials  | Discovered new exit (range 16)
  256 | -10/Materials  | Entered Mines
  267 | -10/Mines      | Met a Derelict bent on vengeance
  317 | -10/Mines      | Build established: Mutant
  392 | -10/Mines      | Discovered new exit (range 8)
  402 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  402 | -10/Mines      | Discovered new exit (range 5)
  426 | -10/Mines      | Entered Exiles
  456 | -10/Exiles     | Met 8R-AWN
  478 | -10/Exiles     | Met EX-HEX
  509 | -10/Exiles     | Met EX-BIN
  526 | -10/Exiles     | Aligned with FarCom system
  527 | -10/Exiles     | Given EX-Vault access code
  556 | -10/Exiles     | Opened EX-Vault
  561 | -10/Exiles     | DAS Turret deployed
  570 | -10/Exiles     | Found Supersonic Drone Bay
  593 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  634 | -10/Exiles     | Met EX-DEC
  675 | -10/Exiles     | Discovered new exit (range 14)
  691 | -10/Exiles     | Left Exiles lab with Supersonic Drone Bay
  691 | -10/Exiles     | Entered Mines
  831 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1550 | -9/Mines       | Destroyed 13 combat bots
 1581 | -9/Mines       | Assembled infested the area
 1597 | -9/Mines       | Discovered new exit (range 6)
 1624 | -9/Mines       | Entered Materials
 1624 | -8/Materials   | Evolved 4 slots: Utility x4
 2164 | -8/Materials   | Discovered new exit (range 16)
 2219 | -8/Materials   | Entered Factory
 2219 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2706 | -7/Factory     | Build established: Skirmisher
 3311 | -7/Factory     | Repaired Arm. Huge Wheel
 3634 | -7/Factory     | Discovered new exit (range 5)
 3636 | -7/Factory     | Identified exit to Lower Caves
 3801 | -7/Factory     | Build established: Scout
 4325 | -7/Factory     | Entered Lower Caves
 4363 | -7/Lower Caves | Learned Factory emergency access door positions
 4364 | -7/Lower Caves | Learned Factory emergency access door positions
 4618 | -7/Lower Caves | Build established: Gladiator
 4759 | -7/Lower Caves | Spotted B-75 Beast
 4870 | -7/Lower Caves | Learned 8 Factory zone layouts
 5064 | -7/Lower Caves | Discovered new exit (range 7)
 5067 | -7/Lower Caves | Identified exit to Lower Caves
 5486 | -7/Lower Caves | Entered another Lower Caves area
 5636 | -7/Lower Caves | Spotted B-75 Beast
 5698 | -7/Lower Caves | Discovered new exit (range 11)
 5702 | -7/Lower Caves | Encountered a Warlord checkpoint
 5775 | -7/Lower Caves | Identified exit to Factory
 6356 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 6373 | -7/Lower Caves | Learned location of 1 exit from Factory
 6388 | -7/Lower Caves | Discovered new exit (range 7)
 6406 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 6406 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 6420 | -7/Lower Caves | Identified exit to Zion
 6421 | -7/Lower Caves | Entered Zion
 6443 | -7/Zion        | System corruption cleaned by Quarantine Array
 6521 | -7/Zion        | Discovered new exit (range 15)
 6714 | -7/Zion        | Build established: Mutant
 6811 | -7/Zion        | Found CR-A16's Pointy Stick
 7117 | -7/Zion        | Build established: Gladiator
 7340 | -7/Zion        | Rebuked by Imprinter
 7393 | -7/Zion        | Attempted to imprint without authorization
 7393 | -7/Zion        | Attacked by Zionites
 7435 | -7/Zion        | Core integrity fell below 50%
 7484 | -7/Zion        | Lost 7 parts (3n4u)
 7597 | -7/Zion        | Self-destructed

 Last Messages 
---------------
07581_ CW-HLB(z) heat spikes uncontrollably.
07581_ CW-HLB(z) overheating. <x2>
07583_ CW-HLB(z) heat damages Mak. Leg, Mak.
  Laser, Hardlight Generator, Mak. Power Source.
07583_ HV Slug penetrates CW-HLB(z).
07583_ CW-HLB(z) suffers critical hit (Destroy).
07583_ Destroyed Mak. Leg.
07583_ HV Slug penetrates Twisted Machinery.
07583_ CW-HLB(z) overheating. <x2>
07585_ CW-HLB(z) heat damages Mak. Power Source.
07585_ Destroyed Hardlight Generator.
07585_ Destroyed Mak. Laser.
07585_ Destroyed Mak. Power Source.
07585_ CW-HLB(z) destroyed.
07588_ 0= E4QVLN=5OB1EGNEUPO91LL<>XMSVIW<RJ1
3L-K5D(z) bursts out of the Twisted Machinery.
07597_ 3L-K5D(z) pulls a Mak. Axe out of the
  Twisted Machinery.
07597_ Particle Charger destroyed.
07597_ Bore Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             150
Melee Speed Boost          20
Evasion (%)                62
Melee Accuracy             6
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
          Seismic Detector | -8/Materials | Scanalyzed
 System Restoration Module | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronImpactPod
  Manual?         0
Play Time         01:00:09
  Cumulative      89.3 hours
  Start           2024.09.12 @ 17:00:16
  End             2024.09.12 @ 20:28:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           138
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          52
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a62c96a5-4b50-4037-be2c-ff3b52d9785a