Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:23:52 Player: Salamander Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (2482) 2482 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 6254 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 36/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Targeting Computer > --- WEAPON (4) ------- Power Maul > --- INVENTORY (5) ---- Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Arc Projector Heavy Particle Cannon Great Axe > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Improved Heat Sink Sensor Array Advanced Sensor Array Drone Bay Advanced Beam Rifle [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power 2 | . . . 1 1 . . . Propulsion 1 | . . . . . . 1 . Utility 3 | . . . 1 1 . . 1 Weapon 2 | . . . . . . 1 1 Parts Attached 69 | 7 2 . 4 8 17 5 26 Power 15 | 1 . . 2 2 5 2 3 Engine 12 | 1 . . 2 1 4 2 2 Core 3 | . . . . 1 1 . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 1 . . 2 5 1 11 Treads 3 | 2 1 . . . . . . Leg 19 | . . . . 2 5 1 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 1 . 1 2 2 . 6 Device 7 | . . . . . 1 . 6 Storage 2 | 1 . . 1 . . . . Processor 2 | . 1 . . 1 . . . Hackware 2 | . . . . 1 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 19 | 3 . . 1 2 5 2 6 Energy Gun 9 | 2 . . . 1 1 1 4 Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 6 | 1 . . 1 1 3 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 44 | . . . 1 4 11 . 28 Power 11 | . . . . 2 3 . 6 Propulsion 12 | . . . . . 2 . 10 Utility 9 | . . . . 1 1 . 7 Weapon 12 | . . . 1 1 5 . 5 Highest Loss Streak 6 | . . . 1 3 3 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 91 100 100 84 84 80 84 Engine 14 | . 14 14 22 12 12 15 13 Treads 8 | . 27 28 22 3 . . . Leg 11 | . . . . 14 16 15 17 Device 1 | . . . . . 1 . 4 Storage 12 | . 14 14 22 18 14 7 5 Processor 13 | . 6 14 11 14 18 15 13 Hackware 2 | . . . . 2 1 7 5 Energy Gun 9 | . 14 14 11 8 5 3 9 Energy Cannon 2 | . . . . . 2 7 3 Ballistic Gun 7 | . 14 14 11 9 8 7 1 Slashing Weapon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 46 | 13 13 13 21 26 33 40 46 Greatest Support 60 | 40 40 40 40 40 32 32 60 Greatest Overweight (x) 2 | . . . . 2 2 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 4 7 8 7 8 8 6 8 Average Carried 6 | 2 5 7 6 6 7 5 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 4 7 7 6 8 6 6 1 Class Distribution -------------------- 46% | Scavenger-Mutant 40% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Matter Collected 1292 | 232 105 106 155 105 292 65 232 Remotely . | . . . . . . . . Salvage Created 2812 | . 179 55 189 209 816 75 1289 Parts 139 | . 10 6 17 8 43 3 52 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 51 | . 3 3 3 4 16 1 21 Melee 8 | . . . . . . . 8 Guns 31 | . 3 3 3 4 12 1 5 Cannons 4 | . . . . . 4 . . Classes Destroyed 8 | . 2 1 1 1 1 . 2 Worker 1 | . . . . . . . 1 Operator 2 | . . . . . 1 . 1 Watcher 2 | . 1 . 1 . . . . Swarmer 3 | . . 3 . . . . . Grunt 32 | . 3 . . 2 10 . 17 Sentry 13 | . . . 3 1 6 1 2 Hunter 2 | . . . . 1 . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | . 1 3 2 2 4 1 8 Combat Bots Only 8 | . 1 3 1 2 4 1 8 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Hostile Shots Fired 548 | . 21 11 24 53 120 36 283 Missed 168 | . 6 5 9 12 33 16 87 Damage Taken 6079 | . 234 69 224 569 1341 142 3500 Core 1317 | . 65 33 32 57 247 31 852 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 414 | . 93 . . 66 255 . . Core Remaining (%) 78 | 100 . 60 92 . 44 95 . Volleys Fired 173 | . 19 8 18 24 74 5 25 Largest 4 | . 2 2 2 2 2 3 4 Hottest 203 | . 60 60 60 63 98 153 203 Shots Fired 307 | . 38 14 36 40 108 15 56 Gun 278 | . 38 14 36 40 88 10 52 Cannon 29 | . . . . . 20 5 4 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 137 | . 19 8 18 24 59 5 4 Thermal 130 | . 19 6 18 16 49 5 17 Explosive . | . . . . . . . . Electromagnetic 40 | . . . . . . 5 35 Robot Hit Streak 13 | . 10 4 10 6 13 12 6 Robot Miss Streak 3 | . 2 3 2 2 3 1 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 1 1 . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 245 | . 26 5 26 29 74 12 73 Core Hits 106 | . 9 3 9 14 37 3 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed 8 | . . . . . 1 . 7 Critical Strikes 12 | . . . . . 1 . 11 Destroy 1 | . . . . . 1 . . Smash 7 | . . . . . . . 7 Sever 4 | . . . . . . . 4 Melee Attacks 48 | . . . . . . . 48 Impact 23 | . . . . . . . 23 Slashing 25 | . . . . . . . 25 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 4729 | . 301 58 288 282 1331 230 2239 Guns 2635 | . 301 58 288 282 981 130 595 Cannons 475 | . . . . . 350 100 25 Explosions . | . . . . . . . . Melee 1619 | . . . . . . . 1619 Ramming . | . . . . . . . . Kinetic 1283 | . 136 25 128 156 747 61 30 Thermal 1373 | . 165 33 160 126 584 100 205 Explosive . | . . . . . . . . Electromagnetic 454 | . . . . . . 69 385 Impact 868 | . . . . . . . 868 Slashing 751 | . . . . . . . 751 Piercing . | . . . . . . . . Highest Corruption 5 | . 5 5 . . . . 5 Average Corruption 4 | . 4 5 . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . 2 9 . . . . 5 Message Errors 3 | . 1 1 . . . . 1 Matter Fused 8 | . . 7 . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . 1 . . . . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . 1 . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 435 | . . . . . 9 . 426 Projectiles 9 | . . . . . 9 . . Explosions . | . . . . . . . . Melee 426 | . . . . . . . 426 Knockbacks 6 | . . . . . . . 6 Impact 6 | . . . . . . . 6 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 421 | . 81 . 93 296 351 417 421 Average Temperature 106 | . 36 . 29 109 101 250 149 Received Heat Transfer 2389 | . 132 . 81 216 729 36 1195 Effects 10 | . . . . 1 1 2 6 Shutdowns 7 | . . . . . 1 2 4 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 10 | . . . . . . . 10 Impact Corruptions 14 | . . . . . . . 14 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 2695 | . 375 75 350 300 1077 148 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Peak Influence 448 | . 134 95 132 100 246 151 448 Initial 105 | . . 5 . 55 5 105 73 Average 105 | . 78 41 72 50 149 109 151 Maximum Alert Level 2 | . . . . . 1 . 2 Low Security (%) 84 | 100 100 100 100 100 59 100 73 Level 1 14 | . . . . . 40 . 23 Level 2 1 | . . . . . . . 3 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . 2 . 2 1 6 Investigation 2 | . . . . . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 8 | . 1 . 2 . 2 . 3 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Distress Signals 5 | . 1 . 1 . 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 8 5 8 9 21 1 46 Peak Tracking Total 8 | . 3 3 3 4 5 1 8 Tactical Retreats 13 | . 2 1 . . 1 . 9 Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Traps Triggered 8 | . 3 . . . . 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . 2 . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Accessed 14 | . 2 1 . 2 2 2 5 Terminals 6 | . . 1 . 1 1 . 3 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . 1 1 . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 2 | . . . . . . 1 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 31 | . 6 1 . 6 7 3 8 Successful 25 | . 6 1 . 4 7 3 4 Failed 6 | . . . . 2 . . 4 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . . 1 . 4 1 . 5 Fabricators . | . . . . . . . . Repair Stations 11 | . 3 . . 2 6 . . Recycling Units 4 | . 3 . . . . 1 . Scanalyzers 3 | . . . . . . 2 1 Garrison Access 2 | . . . . . . . 2 Terminal Hacks 7 | . . 1 . 2 1 . 3 Record 1 | . . . . . . . 1 Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . . 1 Unreport Threat 1 | . . . . 1 . . . Recall Extermination 1 | . . . . . . . 1 Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . 3 . . 2 6 . . Scan Component 6 | . 2 . . 1 3 . . Repair 5 | . 1 . . 1 3 . . Recycling Unit Hacks 4 | . 3 . . . . 1 . Process 1 | . 1 . . . . . . Report Inventory 2 | . 1 . . . . 1 . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 3 | . . . . . . 2 1 Insert Component 2 | . . . . . . 1 1 Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . . 1 1 . 3 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 . . 1 3 . . Time 166 | . 26 . . 26 114 . . Parts Recycled . | . . . . . . . . Recycled Matter 5 | . 5 . . . . . . Retrieved Matter 5 | . 5 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Turns Passed 3866 | 116 410 474 288 442 707 184 1245 Spaces Moved 2025 | 68 185 278 141 261 268 128 696 Core 22 | 6 . . . . . . 16 Treads 690 | 62 185 278 141 24 . . . Legs 1313 | . . . . 237 268 128 680 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 125 50 Average Speed 140 | 150 160 160 160 125 132 126 134 Slowest Speed 260 | 160 160 160 160 260 260 195 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 5 39 62 18 23 45 5 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . . . . 5 . . Melee . | . . . . . . . . Projectile 5 | . . . . . 5 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total 2648 | 80 260 295 169 337 507 138 862 Wait 297 | . 52 2 4 32 142 . 65 Move 2018 | 67 184 277 140 260 267 127 696 Hop . | . . . . . . . . Pick Up 28 | 5 3 3 2 7 5 . 3 Fast Attach 37 | 5 2 . . 5 10 4 11 Attach 25 | 2 . . 3 2 7 1 10 Detach 2 | 1 . . . . . 1 . Swap 7 | . . . 1 1 . . 5 Drop 14 | . . 3 1 6 2 . 2 Fire 173 | . 19 8 18 24 74 5 25 Melee 45 | . . . . . . . 45 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . 2 . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 448 | -10/Materials | Repaired Lgt. Treads 473 | -10/Materials | Discovered new exit (range 12) 527 | -10/Materials | Entered Mines 532 | -10/Mines | Learned location of Zion (-7) 535 | -10/Mines | Met a Derelict bent on vengeance 596 | -10/Mines | Found a hidden stash of uninstalled traps 771 | -10/Mines | Assembled infested the area 776 | -10/Mines | Assisted by a Guerilla fighting off Assembled 936 | -10/Mines | Discovered new exit (range 9) 1001 | -10/Mines | Entered Materials 1001 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1274 | -9/Materials | Discovered new exit (range 10) 1289 | -9/Materials | Entered another Materials area 1289 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1410 | -8/Materials | Repaired Sml. Laser 1490 | -8/Materials | Lost 3 parts (1p1u1w) 1680 | -8/Materials | Build established: Scavenger-Mutant 1687 | -8/Materials | Discovered new exit (range 11) 1731 | -8/Materials | Entered Storage 1969 | -8/Storage | Lost 3 parts (1n2w) 2082 | -8/Storage | Lost 3 parts (2p1n) 2207 | -8/Storage | Discovered new exit (range 18) 2214 | -8/Storage | Lost 3 parts (1u2w) 2253 | -8/Storage | Core integrity fell below 50% 2343 | -8/Storage | Repaired Carbon-fiber Leg 2382 | -8/Storage | Repaired Titanium Leg 2422 | -8/Storage | Repaired Deuterium Engine 2438 | -8/Storage | Entered Factory 2438 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2584 | -7/Factory | Discovered new exit (range 12) 2607 | -7/Factory | Garrison activated, responded to threat 2622 | -7/Factory | Entered another Factory area 2622 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2838 | -6/Factory | Build established: Scavenger-Gunner 2931 | -6/Factory | Identified exit to DSF 3343 | -6/Factory | Build established: Scavenger-Mutant 3454 | -6/Factory | Lost 4 parts (3p1w) 3586 | -6/Factory | Lost 6 parts (1p3n1u1w) 3759 | -6/Factory | Core integrity fell below 50% 3784 | -6/Factory | Lost 5 parts (1p3n1u) 3845 | -6/Factory | Destroyed 8 combat bots 3852 | -6/Factory | Lost 6 parts (1p3n1u1w) 3855 | -6/Factory | Core integrity fell below 20% 3867 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Carbon-fiber Leg fried. Acquired 40 matter. System corrupted: Titanium Leg rejected. Acquired Titanium Leg. Power Conduit explodes. L-41 Fighter destroyed. Subcomponent Replicator disabled. Sml. Storage Unit destroyed. Imp. Heat Sink destroyed. G-50 Soldier destroyed. Titanium Leg destroyed. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. K-01 Serf collects debris. Adv. Sensor Array destroyed. K-01 Serf collects debris. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????##/##???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????? ? ????????????????????? | | ????????????????????? """ #???????????????????? | | ????????????????????? "F" #???????????????????? | | ????????????????????? 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EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Power Corrupts Challenges ------------ None Game ------ Seed VisualRagnarokMatter Manual? 0 Play Time 00:46:29 Cumulative 4.2 hours Start 2024.04.04 @ 21:38:13 End 2024.04.04 @ 22:23:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd10e8b1-c983-4ac4-8200-6d785c35d2ca