Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 03:03:01 Player: SnailSD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (106) 530 Value Destroyed (3146) 3146 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (890) 890 TOTAL SCORE: 9906 Bonus ------- Follower Combat Kills 390 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 157/160 System Corruption 26% Temperature Cool (18) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- VTOL Module VTOL Module VTOL Module > --- UTILITY (6) ------ Improved Heat Sink Structural Scanner Triangulator Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (4) ------- Backup Laser I Backup Laser I > --- INVENTORY (5) ---- Flexi-carbon Leg Stasis Canceller High-powered Tractor Beam Heavy Phase Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Lightning Gun Field Laser Field Lobotomy Kit > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Improved Heat Sink Large Matter Pod Improved Targeting Computer Transmission Jammer High-powered Tractor Beam Lightning Gun Lightning Gun Arc Projector Power Maul [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Field Lobotomy Kit Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . . Utility 4 | . . . . . . . 1 1 . . 2 . . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 92 | 7 1 . 13 4 . . 6 8 7 . 27 11 8 Power 7 | 1 . . 1 . . . . . 1 . 2 2 . Engine 5 | 1 . . 1 . . . . . 1 . 1 1 . Core 2 | . . . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 25 | 2 . . 4 . . . 4 1 1 . 7 6 . Treads 14 | 2 . . 2 . . . 1 . 1 . 5 3 . Leg 8 | . . . 2 . . . 3 1 . . 2 . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . 3 . Utility 30 | 2 1 . 1 1 . . 2 3 2 . 8 3 7 Device 15 | 1 1 . . . . . . 2 . . 5 2 4 Storage 5 | 1 . . 1 . . . 1 . . . 2 . . Processor 3 | . . . . . . . . 1 1 . 1 . . Hackware 3 | . . . . . . . . . . . . . 3 Protection 4 | . . . . 1 . . 1 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 30 | 2 . . 7 3 . . . 4 3 . 10 . 1 Energy Gun 11 | 1 . . 2 . . . . 1 . . 7 . . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 13 | 1 . . 5 1 . . . 2 2 . 2 . . Ballistic Cannon 2 | . . . . 2 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 2 | . . . . . . . . 1 . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . . . . 2 . . Parts Lost 45 | . . . 3 . . . 1 . 8 . 13 20 . Power 4 | . . . . . . . . . 1 . 1 2 . Propulsion 15 | . . . . . . . . . 3 . 4 8 . Utility 9 | . . . . . . . 1 . 2 . 1 5 . Weapon 17 | . . . 3 . . . . . 2 . 7 5 . Highest Loss Streak 10 | . . . 2 . . . 1 . 6 . 5 10 . To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 10 | 5 7 8 8 9 9 9 11 13 11 13 13 14 4 Power 1 | . 1 1 1 1 1 1 1 1 1 2 1 . . Propulsion 2 | 3 2 2 2 3 3 3 4 5 3 3 1 3 . Utility 3 | . 2 4 4 3 2 1 1 2 2 4 5 9 2 Weapon 2 | . 1 1 . 2 3 3 3 3 2 2 4 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 34 | 2 10 . 6 3 1 . . . 1 . 3 5 3 Power 4 | . 2 . 2 . . . . . . . . . . Propulsion 13 | 2 4 . 3 1 . . . . . . 2 . 1 Utility 13 | . 2 . 1 1 1 . . . 1 . 1 5 1 Weapon 4 | . 2 . . 1 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 97 100 100 100 87 99 93 100 94 69 64 Engine 8 | . 14 14 11 11 11 11 9 7 6 7 4 3 . Treads 16 | . 28 28 5 22 22 22 9 . 11 15 21 19 . Leg 8 | . . . 15 . . . 15 30 17 15 2 . . Device 7 | . 14 14 11 . . . . 8 7 7 12 7 18 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 6 5 . Processor 7 | . . . . . . . . 6 12 15 19 16 . Protection 3 | . . . . 10 11 11 8 5 1 . . . 3 Energy Gun 6 | . 14 14 11 . . . . 1 7 7 12 9 5 Ballistic Gun 19 | . 14 14 31 41 22 22 18 16 17 23 10 2 . Ballistic Cannon 3 | . . . . 2 22 22 18 10 . . . . . Peak Build Rating 56 | 7 7 7 17 23 23 23 31 43 43 38 56 54 37 Average Rating 27 | 5 7 7 14 16 22 23 27 40 35 37 44 35 28 On Entrance 22 | . 7 7 7 16 23 23 23 31 40 36 38 50 17 Avg Prop Armor Cover (%) 13 | . . . . . . . . . 14 14 8 . . Naked Turns 24 | . . . . . . . . . . . . 24 . Heaviest Build 69 | 15 15 15 24 37 37 37 47 47 44 39 66 69 11 Greatest Support 96 | 40 40 40 44 44 44 44 67 72 72 36 96 92 12 Greatest Overweight (x) 15 | 4 . . 7 . . . 15 . 1 1 . 1 . Average Overweight (x) . | 1 . . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 15 15 15 15 20 20 5 Average Capacity 12 | 7 8 8 9 10 10 10 14 15 15 15 15 17 5 Most Carried 18 | 8 8 8 10 10 10 9 13 15 14 15 16 18 5 Average Carried 10 | 5 7 8 8 9 9 9 11 13 11 13 13 14 4 Final Capacity 20 | 8 8 8 10 10 10 10 15 15 15 15 20 5 5 Final Carried 16 | 8 8 8 10 10 9 9 13 13 11 15 16 3 5 Class Distribution -------------------- 21% | Scavenger-Gunner 18% | Mutant 15% | Gunner 15% | Scavenger-Skirmisher 13% | Scavenger-Tank 7% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Scavenger-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Matter Collected 2728 | 309 193 48 356 208 . . 101 292 320 17 544 340 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3624 | 126 372 42 647 397 . . 129 300 404 . 692 515 . Parts 213 | 10 25 7 40 29 . . 10 18 13 . 44 17 . Haulers Intercepted 5 | . 1 . 4 . . . . . . . . . . Recyclers Shooed 4 | 1 1 . 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 17 . . . . Prevented 3 | . . . . . . . . . 3 . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 73 | . 6 . 14 15 . . 3 6 7 . 12 10 . Melee 4 | . . . . . . . . . . . . 4 . Guns 62 | . 6 . 14 15 . . 1 4 7 . 12 3 . Cannons 4 | . . . . . . . 2 2 . . . . . Classes Destroyed 15 | 3 5 . 2 2 . . . 1 . . 2 . . Worker 11 | 2 3 2 1 . . . . 3 . . . . . Builder 8 | . 1 . 1 . . . 1 . . . 5 . . Tunneler 3 | 1 . 1 . . . . . 1 . . . . . Hauler 5 | . 1 . 4 . . . . . . . . . . Recycler 3 | 1 1 . . 1 . . . . . . . . . Watcher 3 | . 1 . . . . . . 1 . . 1 . . Swarmer 27 | . 2 . 8 11 . . . . . . 3 3 . Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 29 | . 4 . 4 2 . . 2 5 3 . 6 3 . Brawler 3 | . . . 1 . . . . . 2 . . . . Duelist 4 | . . . . 1 . . 1 . 1 . . 1 . Sentry 3 | . . . 1 . . . . . 1 . . 1 . Demolisher 1 | . . . . 1 . . . . . . . . . Hunter 2 | . . . . . . . . 1 . . . 1 . Programmer 3 | . . . . . . . . . . . 2 1 . Best Kill Streak 6 | 2 6 2 6 5 . . 4 5 5 . 4 5 . Combat Bots Only 6 | . 3 . 6 5 . . 3 3 5 . 3 5 . Max Kills in Single Turn 2 | 1 1 1 2 1 . . 1 2 2 . 2 1 . Gunslinging 1 | . . . 1 . . . . . 1 . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Hostile Shots Fired 639 | . 51 . 68 42 . 2 14 22 83 . 144 212 1 Missed 187 | . 14 . 18 10 . . 2 7 33 . 42 61 . Hits 452 | . 37 . 50 32 . 2 12 15 50 . 102 151 1 Melee 24 | . . . . 1 . . 2 . 11 . . 10 . Projectile 428 | . 37 . 50 31 . 2 10 15 39 . 102 141 1 AOE 2 | . . . . 2 . . . . . . . . . Critical Strikes 21 | . 1 . . . . . 1 . 3 . 5 11 . Damage Taken 7423 | . 398 . 478 377 . 35 217 250 1004 . 1693 2953 18 Core 1122 | . 51 . 67 15 . . 14 . 121 . 192 644 18 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 79 . . . 79 97 . . 82 . . . Volleys Fired 214 | 8 40 5 42 28 . . 7 22 18 . 34 8 2 Largest 4 | 2 2 2 4 4 . . 4 4 4 . 4 4 3 Hottest 228 | 70 70 70 151 80 . . 120 120 140 . 228 188 150 Shots Fired 695 | 16 79 10 153 112 . . 28 88 63 1 109 30 6 Gun 630 | 16 79 10 153 112 . . 14 44 62 1 105 30 4 Cannon 60 | . . . . . . . 14 44 . . . . 2 Launcher . | . . . . . . . . . . . . . . Special 5 | . . . . . . . . . 1 . 4 . . Kinetic 492 | 8 40 5 115 112 . . 28 88 46 1 43 6 . Thermal 130 | 8 39 5 38 . . . . . 16 . 18 . 6 Explosive . | . . . . . . . . . . . . . . Electromagnetic 68 | . . . . . . . . . . . 44 24 . Robot Hit Streak 25 | 3 10 4 7 8 . . 6 7 25 . 13 6 . Robot Miss Streak 6 | 2 5 2 6 4 . . 2 6 3 1 3 1 . Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 17 | . . . 2 5 . . . . 6 . 3 1 . Max Gunslinging Chain 2 | . . . 1 1 . . . . 2 . 1 1 . Shots Hit Robots 425 | 9 48 5 73 56 . . 17 46 51 . 84 36 . Core Hits 192 | 5 22 3 31 26 . . 8 22 29 . 32 14 . Critical Kills 2 | . 1 . . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . . . . 1 . . . 3 . Critical Strikes 19 | 2 4 . 2 . . . 2 3 1 . 2 3 . Burn 7 | 2 3 . 2 . . . . . . . . . . Destroy 3 | . 1 . . . . . . 1 1 . . . . Blast 4 | . . . . . . . 2 2 . . . . . Corrupt 2 | . . . . . . . . . . . 2 . . Smash 3 | . . . . . . . . . . . . 3 . Melee Attacks 32 | . . . . . . . . 5 . . 10 17 . Impact 32 | . . . . . . . . 5 . . 10 17 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7016 | 111 632 64 881 596 . . 286 947 790 . 1571 1138 . Guns 4859 | 111 632 64 877 564 . . 89 194 790 . 1170 368 . Cannons 772 | . . . . . . . 197 575 . . . . . Explosions 396 | . . . . . . . . 178 . . 218 . . Melee 924 | . . . . . . . . . . . 176 748 . Ramming 65 | . . . 4 32 . . . . . . 7 22 . Kinetic 3359 | 73 247 26 588 564 . . 286 769 352 . 412 42 . Thermal 1865 | 38 385 38 289 . . . . 178 438 . 499 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 803 | . . . . . . . . . . . 477 326 . Impact 924 | . . . . . . . . . . . 176 748 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . . . 7 7 9 30 30 Average Corruption 9 | . . . . . . . . . 6 7 5 14 27 Corruption Purged 5 | . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . Effects 70 | . . . . . . . . . 28 5 14 16 7 Message Errors 16 | . . . . . . . . . 5 . 5 4 2 Matter Fused 18 | . . . . . . . . . 3 2 7 4 2 Heat Flow Errors 9 | . . . . . . . . . 5 . 1 2 1 Energy Discharges 7 | . . . . . . . . . 2 2 1 1 1 Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . . . . 6 . . 1 1 Data Loss (major) 2 | . . . . . . . . . 2 . . . . Misfires 3 | . . . . . . . . . 1 1 . 1 . Alerts 2 | . . . . . . . . . 2 . . . . Misdirections 2 | . . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 348 | . . . . . . . . . . . 187 161 . Projectiles . | . . . . . . . . . . . . . . Explosions 61 | . . . . . . . . . . . 61 . . Melee 287 | . . . . . . . . . . . 126 161 . Knockbacks 16 | . . . . . . . 3 4 . . 1 8 . Impact 6 | . . . . . . . . . . . 1 5 . Kinetic 7 | . . . . . . . 3 4 . . . . . Secondary 3 | . . . . . . . . . . . . 3 . Self-Inflicted Damage 57 | . . . . . . . . . . . 57 . . Shots 1 | . . . . . . . . . . . 1 . . Rammed 10 | . . . . 6 . . . . . . 2 2 . Targets Rammed 21 | . . . 1 6 . . . . . . 2 12 . Kicked 11 | . . . 1 . . . . . . . . 10 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 365 | 36 117 18 365 228 . . 320 4 219 . 181 203 95 Average Temperature 71 | 14 35 7 120 64 . . 165 4 51 . 40 38 32 Received Heat Transfer 2084 | . 180 . 111 72 . . 90 90 252 . 552 728 9 Effects 3 | . . . 3 . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . 3 . Parts Fried 10 | . . . . . . . . . . . 4 6 . Impact Corruptions 9 | . . . . . . . . . . . 4 5 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | 2 3 . 1 . . . . . 1 . 1 . . Heat Transferred 4365 | 259 1369 111 806 . . . . 100 975 . 745 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Maximum Alert Level 1 | . . . 1 1 . . . 1 . . 1 1 . Low Security (%) 72 | 100 100 100 56 98 . 100 100 97 . . 30 24 100 Level 1 27 | . . . 43 1 . . . 2 . . 69 75 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 369 | 5 72 15 258 204 . . 70 206 . . 341 369 193 Initial 193 | . . 5 . 74 . . . 18 . . . 174 193 Average 122 | 1 28 4 140 110 . . 25 51 . . 205 264 174 Influence Increases 3003 | 20 269 15 399 400 . . 93 319 212 . 839 415 22 Destroy 0b10 Robot/C 1680 | . 120 . 280 300 . . 60 120 180 . 400 220 . Destroy 0b10 Robot/NC 180 | 20 35 15 30 5 . . 5 25 . . 45 . . Destroy Leader 266 | . 24 . 58 50 . . 10 22 10 . 62 30 . Allied During Kill 32 | . . . . . . . . . 7 . 21 4 . Successful Hack 107 | . 56 . 13 . . . 12 12 . . 8 . 6 Disable Machine 225 | . . . . . . . . 90 . . 120 . 15 Anti-Garrison Action 250 | . . . . . . . . . . . 150 100 . Destroy Structure 98 | . 4 . 3 . . . 6 50 . . 33 1 1 Partial Spotted 15 | . 15 . . . . . . . . . . . . Lose Combat Pursuer 150 | . 15 . 15 45 . . . . 15 . . 60 . Influence Decreases 2848 | 20 255 29 208 527 64 . 53 189 356 26 590 295 236 Entered New Map 532 | . . 9 . 117 64 . . 22 63 6 . 75 176 Time Decay 1718 | 20 218 20 178 410 . . 52 167 213 20 360 . 60 Lost Part 441 | . . . 30 . . . 1 . 80 . 130 200 . Lost Ally 120 | . . . . . . . . . . . 100 20 . Purge Threat 37 | . 37 . . . . . . . . . . . . Squads Dispatched 14 | . 2 . 1 1 . . . 2 . . 7 . 1 Investigation 6 | . 2 . 1 1 . . . . . . 1 . 1 Extermination 3 | . . . . . . . . 1 . . 2 . . Reinforcement 3 | . . . . . . . . 1 . . 2 . . Assault 2 | . . . . . . . . . . . 2 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Distress Signals 10 | . 3 . 4 1 . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 126 | . 16 . 19 14 . 1 6 7 11 . 30 21 1 Peak Tracking Total 8 | . 5 . 7 3 . 1 4 3 5 . 7 8 . Tactical Retreats 7 | . 1 . 1 2 . . . . 1 . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Traps Triggered 5 | . . . . . . . . . . . 3 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Machines Disabled 17 | . . . . . . . . 6 . . 9 1 1 Max in Single Turn 4 | . . . . . . . . 4 . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . 1 . . Garrison Relay 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Machines Accessed 28 | . 4 . 3 1 2 . 1 4 . . 7 2 4 Terminals 13 | . 3 . 3 . . . 1 1 . . 2 2 1 Fabricators 2 | . . . . . . . . 1 . . 1 . . Repair Stations 2 | . . . . . . . . 1 . . . . 1 Recycling Units 5 | . 1 . . . . . . . . . 2 . 2 Scanalyzers 1 | . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . Total Hacks 65 | . 13 . 9 1 6 . 4 6 . . 12 6 8 Successful 30 | . 7 . 5 1 6 . 3 1 . . 4 . 3 Failed 35 | . 6 . 4 . . . 1 5 . . 8 6 5 Catastrophic 6 | . 1 . . . . . . 1 . . . 3 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 6 | . . . 4 . 1 . . . . . . . 1 Terminals 38 | . 12 . 9 . . . 4 1 . . 5 6 1 Fabricators 3 | . . . . . . . . 1 . . 2 . . Repair Stations 5 | . . . . . . . . 2 . . . . 3 Recycling Units 8 | . 1 . . . . . . . . . 3 . 4 Scanalyzers 2 | . . . . . . . . 2 . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . Terminal Hacks 21 | . 6 . 5 1 6 . 3 . . . . . . Record 5 | . . . . . 5 . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . Prototype ID Bank 5 | . 2 . 2 . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 5 | . 1 . . . . . . . . . 2 . 2 Retrieve Components 5 | . 1 . . . . . . . . . 2 . 2 Scanalyzer 1 | . . . . . . . . 1 . . . . . Retrieve Study 1 | . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 . . Unlock Access 2 | . . . . . . . . . . . 2 . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . 3 . . . 1 4 . . 5 2 3 Full Trace Events 6 | . 2 . 1 . . . . . . . 1 1 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 23 | . 10 . . . . . . . . . 11 . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . 3 6 . Machine Destruction 6 | . . . . . . . . . . . 3 3 . Programmers 3 | . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Total Allies 6 | . . . . . . . . . 2 . 4 . . Largest Group 3 | . . . . . . . . . 2 2 3 1 . Highest-Rated Group 137 | . . . . . . . . . 52 52 137 32 . Highest-Rated Ally 85 | . . . . . . . . . 32 32 85 32 . Initial Warlord ECA Mod 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . 8 . 38 4 . Total Damage 1582 | . . . . . . . . . 118 . 1306 158 . Kills 14 | . . . . . . . . . 2 . 11 1 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . 1 . 4 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Active Infowar (turns) 1799 | 61 608 75 503 74 . . . . . . 331 18 129 Structural 1514 | . 384 75 503 74 . . . . . . 331 18 129 Seismic 285 | 61 224 . . . . . . . . . . . . Triangulation 17 | . . . . . . . . . . . . . 17 Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Turns Passed 6259 | 142 608 75 503 998 321 70 197 576 995 160 1084 401 129 Spaces Moved 3968 | 59 287 38 234 612 221 49 114 389 849 90 530 232 264 Core 75 | 24 . . 2 . . . 1 . . . . 48 . Treads 2018 | 35 287 38 73 612 221 49 37 . . . 530 136 . Legs 1564 | . . . 159 . . . 76 389 849 90 . 1 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 311 | . . . . . . . . . . . . 47 264 Fastest Speed 29 | 50 160 160 130 145 145 145 120 105 105 175 145 29 29 Average Speed 127 | 166 160 160 138 145 145 145 137 118 107 175 152 113 29 Slowest Speed 800 | 250 160 160 400 145 145 145 800 120 175 175 161 250 29 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 53 10 22 81 60 17 14 11 91 21 13 29 7 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 1 . . . 1 . . . . Known Exits Taken 3 | . 1 . 1 . . . . . . . 1 . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 1 1 1 1 . . . Scrap Searched 10 | . . . . 3 . . . . 4 3 . . . Spaces Dug 13 | . . . . . . . . 5 . . 7 . 1 Terrain Destroyed 67 | . . . . . . . 8 47 . . 10 1 1 Melee 12 | . . . . . . . . 5 . . 7 . . Projectile 19 | . . . . . . . 8 10 . . . . 1 AOE 36 | . . . . . . . . 32 . . 3 1 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Total 4653 | 85 363 42 329 669 223 48 139 445 888 93 712 307 310 Wait 124 | . 15 . 9 9 . . 6 12 . . 59 14 . Move 3951 | 58 286 37 233 611 220 48 113 388 848 89 529 229 262 Hop 1 | . . . . . . . . . . . . . 1 Pick Up 72 | 10 10 . 11 4 1 . 2 4 5 4 17 2 2 Fast Attach 51 | 7 1 . 9 2 . . 5 2 3 . 9 6 7 Attach 48 | . . . 4 1 . . 1 4 6 . 18 13 1 Detach 23 | . . . 3 . . . 4 1 1 . 7 5 2 Swap 19 | . . . 2 1 . . . 3 . . 13 . . Drop 61 | 2 11 . 15 7 2 . 1 4 2 . 14 . 3 Fire 214 | 8 40 5 42 28 . . 7 22 18 . 34 8 2 Melee 32 | . . . . . . . . 5 . . 10 17 . Ram 2 | . . . . . . . . . . . . 2 . Kick 11 | . . . 1 . . . . . . . . 10 . Crush 9 | . . . . 6 . . . . . . 2 1 . Escape Stasis 30 | . . . . . . . . . . . . . 30 Rewire 5 | . . . . . . . . . 5 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 10) 518 | -10/Materials | Discovered new exit (range 14) 640 | -10/Materials | Identified exit to Mines 751 | -10/Materials | Entered Mines 808 | -10/Mines | Discovered new exit (range 6) 826 | -10/Mines | Entered Materials 826 | -9/Materials | Evolved 2 slots: Weapon x2 1072 | -9/Materials | Identified exit to Mines 1329 | -9/Materials | Entered Mines 1371 | -9/Mines | Build established: Scavenger-Skirmisher 1413 | -9/Mines | Discovered new exit (range 8) 1645 | -9/Mines | Learned location of Storage (-7) 1705 | -9/Mines | Build established: Scavenger-Tank 1858 | -9/Mines | Assembled infested the area 1863 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2120 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2220 | -9/Mines | Met a Derelict shopkeep closing up shop 2321 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2321 | -9/Mines | Discovered new exit (range 5) 2327 | -9/Mines | Entered Exiles 2346 | -9/Exiles | Discovered new exit (range 15) 2364 | -9/Exiles | Met 8R-AWN 2387 | -9/Exiles | Met EX-HEX 2426 | -9/Exiles | Met EX-BIN 2443 | -9/Exiles | Aligned with FarCom system 2445 | -9/Exiles | Given EX-Vault access code 2480 | -9/Exiles | Opened EX-Vault 2491 | -9/Exiles | Found Field Lobotomy Kit 2507 | -9/Exiles | Build established: Tank 2524 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2567 | -9/Exiles | Met EX-DEC 2576 | -9/Exiles | Learned location of Zion (-6) 2637 | -9/Exiles | Discovered new exit (range 10) 2648 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2648 | -9/Exiles | Entered Mines 2705 | -8/Mines | Discovered new exit (range 10) 2718 | -8/Mines | Entered Materials 2718 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2905 | -8/Materials | Discovered new exit (range 9) 2915 | -8/Materials | Entered Factory 2915 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3210 | -7/Factory | Build established: Scavenger-Skirmisher 3479 | -7/Factory | Discovered new exit (range 12) 3491 | -7/Factory | Entered Lower Caves 3495 | -7/Lower Caves | Learned 4 Factory zone layouts 3568 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3772 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 3984 | -7/Lower Caves | Encountered a Warlord checkpoint 4034 | -7/Lower Caves | Build established: Gunner 4421 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4425 | -7/Lower Caves | Assimilated Y-54 Guardian with FLK Orb 4454 | -7/Lower Caves | Discovered new exit (range 14) 4486 | -7/Lower Caves | Entered another Lower Caves area 4486 | -7/Lower Caves | Accompanied by 2 allies 4583 | -7/Lower Caves | Learned 8 Factory zone layouts 4634 | -7/Lower Caves | Discovered new exit (range 9) 4646 | -7/Lower Caves | Entered Factory 4646 | -6/Factory | Accompanied by 2 allies 4646 | -6/Factory | Evolved 2 slots: Utility x2 4647 | -6/Factory | Identified exit to Factory 4730 | -6/Factory | Build established: Scavenger-Gunner 4814 | -6/Factory | Spotted B-75 Beast 4817 | -6/Factory | Assimilated B-75 Beast with FLK Orb 4889 | -6/Factory | Identified exit to Garrison 5082 | -6/Factory | Lost 4 parts (2n2w) 5237 | -6/Factory | Assimilated G-50 Soldier with FLK Orb 5240 | -6/Factory | Assimilated G-50 Soldier with FLK Orb 5265 | -6/Factory | Lost 3 parts (1n2w) 5328 | -6/Factory | Lost 5 parts (1p1n1u2w) 5483 | -6/Factory | Assimilated Y-54 Guardian with FLK Orb 5729 | -6/Factory | Identified exit to Garrison 5730 | -6/Factory | Entered Garrison 5730 | -6/Garrison | Accompanied by 1 ally 5790 | -6/Garrison | Triggered checkpoint 5812 | -6/Garrison | Triggered checkpoint 5828 | -6/Garrison | Garrison Relay disabled 5877 | -6/Garrison | Triggered checkpoint 5958 | -6/Garrison | System corruption reached 10% 5986 | -6/Garrison | Lost 10 parts (2p2n2u4w) 6017 | -6/Garrison | Core integrity fell below 50% 6036 | -6/Garrison | Discovered new exit (range 12) 6055 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6062 | -6/Garrison | Lost 5 parts (3n1u1w) 6079 | -6/Garrison | System corruption reached 30% 6082 | -6/Garrison | Core integrity fell below 20% 6084 | -6/Garrison | Released all parts (1) 6109 | -6/Garrison | Lost 5 parts (3n2u) 6128 | -6/Garrison | Discovered new exit (range 10) 6131 | -6/Garrison | Entered Factory 6260 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- object also shows its Armor in the Scan window. 06206_ Repair Station disabled. 06217_ Acquired Power Amplifier. 06231_ Acquired Imp. System Shield. 06234_ Connecting with Recycling Unit... Feedback: System corruption (+1%). 06234_ ALERT: Suspicious activity at Recycling Unit F003. Dispatching Investigation squad. 06237_ Dropped Power Amplifier. 06238_ System Restoration Module purges 1% system corruption (26%). [Achievement: Ew, Corruption] 06238_ System Restoration Module expended. 06238_ System corrupted: Heat flow error (+136). 06238_ Acquired Imp. Hacking Suite. 06243_ Acquired Triangulator. 06245_ Dropped Hcp. Storage Unit. 06248_ Acquired Hvy. Rocket Launcher. 06255_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ???## === # ##???????????????????????????????? | | ???## = # ?????????????????????????????????? | | ???##] == # ?????????????????????????????????? | | ???#######+### ????????? ????????????????????? | | ???####### ### ##?????? ???????????????????? | | ########## ### ##?????? ???????????????????? | | ##########+### ##????? ???????????????????? | | # # ##????? ????????????????????? | | # "" "" # ###### g##????????????????????? | | # "" "" # ###### # ????????????????????? | | # """ """ # # ????????????????????? | | # """ """ # # ????????????????????? | | # """ """ + g# ????????????????????? | | # # # ????????????????????? | | # # # ????????????????????? | | # ####/#### g## ????????????????????? | | # ## # ## ????????????????????? | | # ## """ # ##?????????????????????? | | # ## """ # ##?????????????????????? | | ############### """ # ##?????????????????????? | | ############### # ##?????????????????????? | | ?????????????##= """ # ##?????????????????????? | | ?????????????## """ # + ?????????????????????? | | ?????????????## """ # # ?????????????????????? | | ?????????????## # # ?????????????????????? | | ?????????????##! # @# ?????????????????????? | | ?????????????## # # ?????????????????????? | | ?????????????## "!" # # ?????????????????????? | | ?????????????## "R" # # ?????????????????????? | | ???????######## "" # # ?????????????????????? | | ???????######## ###### ##?????????????????????? | | ???????## ] ! ] # ##?????????????????????? | | ???????## + ##?????????????????????? | | ???????## """"""""" # ##?????????????????????? | | ???????## # ##?????????????????????? | | ???????## """"""""" # ##?????????????????????? | | ???????## # ###########????????????? | | ???????## """"""""" # ###########????????????? | | ???????## # # """ ##????????????? | | ???????## """"""""" # # "Y" ##????????????? | | ???????## # # " " ##????????????? | | ???????## """"""""" # # ##????????????? | | ???????## # + ##????????????? | | ???????############### # """ ##????????????? | | ???????############### # """"" ##????????????? | | ???????############### # """"" ##????????????? | | ???????############### # ! #######???????? | | ???????## ! # ###+############???????? | | ???????## # # ##???????? | | ???????## ! # # ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 21 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Challenges ------------ None Game ------ Seed SuspensionConceptJetlance Manual? 0 Play Time 01:41:53 Cumulative 68.7 hours Start 2026.08.29 @ 21:11:37 End 2026.08.30 @ 03:03:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33c4d12e-c734-4699-bfdb-431dae088105