Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.26 @ 00:06:57 Player: Lukysa Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3238) 3238 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 7646 Bonus ------- Follower Combat Kills 93 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Heavy Laser Chainsword Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Cooled VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY ---------- Advanced Sensor Array Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Propulsion Shielding > --- WEAPON ----------- Great Maul Chainsword Chainsword > --- INVENTORY -------- Light Deuterium Engine Improved Flight Unit Great Maul Chainsword Chainsword [Rating: 64] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Surge Thruster Treads Light Treads Leg Carbon-fiber Leg Flight Unit Surge Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Propulsion Shielding Weapon Chainsword Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . . 1 1 . 1 . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 84 | 4 2 6 23 5 9 27 8 Power 16 | . . 2 3 2 1 6 2 Engine 9 | . . 2 2 2 1 2 . Core 5 | . . . 1 . . 3 1 Reactor 2 | . . . . . . 1 1 Propulsion 24 | 2 . 3 7 . . 9 3 Treads 3 | 2 . . 1 . . . . Leg 5 | . . . . . . 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 16 | . . 3 6 . . 6 1 Utility 24 | . 1 . 5 3 5 8 2 Device 10 | . . . 3 1 3 2 1 Storage 1 | . . . 1 . . . . Processor 7 | . 1 . 1 . 1 4 . Hackware 1 | . . . . . 1 . . Protection 5 | . . . . 2 . 2 1 Artifact . | . . . . . . . . Weapon 20 | 2 1 1 8 . 3 4 1 Energy Gun 4 | 1 . . 2 . . . 1 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 4 | 1 . 1 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 7 | . 1 . 3 . 1 2 . Slashing Weapon 4 | . . . . . 2 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 5 . 1 3 . Corrupted Parts 2 | . . . . . . . 2 System Corruption 8 | . . . . . . . 8 Parts Lost 35 | . . 2 1 1 1 18 12 Power 4 | . . . . . . 2 2 Propulsion 17 | . . 1 1 . 1 7 7 Utility 8 | . . . . 1 . 5 2 Weapon 6 | . . 1 . . . 4 1 Highest Loss Streak 10 | . . 2 1 1 1 6 10 To Critical Strikes . | . . . . . . . . Average Backups 5 | 2 5 4 6 6 7 5 1 Power 1 | 1 1 . . . 2 1 1 Propulsion 1 | . 1 . 2 3 2 . . Utility 1 | . 1 2 1 . 1 1 . Weapon 1 | . 1 1 3 2 1 2 . Tool/Special . | . . . . . . . . Unused Backups 9 | 1 1 1 1 . 2 3 . Power 1 | . 1 . . . . . . Propulsion 3 | 1 . 1 . . 1 . . Utility 3 | . . . . . . 3 . Weapon 2 | . . . 1 . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 61 80 94 96 99 91 66 Engine 5 | . . 11 6 4 7 3 . Core 3 | . . . 4 4 . 6 3 Leg 1 | . . . . . . . 17 Flight 26 | . . 24 29 35 29 27 5 Device 7 | . . . 1 13 16 6 1 Storage 4 | . . . 8 9 7 3 . Processor 10 | . 4 14 20 . . 12 20 Protection 5 | . . . . 11 8 8 1 Energy Gun 1 | . 14 2 5 . . . . Ballistic Gun 2 | . 7 10 5 . . . . Impact Weapon 10 | . 6 14 10 18 13 5 5 Slashing Weapon 6 | . . . . . 9 12 5 Peak Build Rating 64 | 4 5 6 23 27 41 64 59 Average Rating 31 | 3 4 5 18 25 37 44 43 On Entrance 17 | . 4 5 5 22 26 40 34 Avg Prop Armor Cover (%) 16 | 29 29 20 3 . . 2 3 Naked Turns . | . . . . . . . . Heaviest Build 32 | 2 3 6 19 20 26 32 29 Greatest Support 78 | 40 3 8 20 14 14 50 78 Greatest Overweight (x) 3 | . . 1 3 1 2 1 2 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 5 Average Capacity 6 | 5 5 5 7 8 8 6 5 Most Carried 8 | 5 5 5 8 8 8 8 3 Average Carried 5 | 2 4 4 6 6 7 5 1 Final Capacity 8 | 5 5 5 8 8 8 5 5 Final Carried 8 | 5 5 3 7 8 8 1 3 Class Distribution -------------------- 44% | Mutant 26% | Gladiator 11% | Hacker-Mutant 6% | Sprinter 6% | Scavenger-Mutant 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Gladiator | -6/Factory Scavenger-Gladiator | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Matter Collected 1348 | 202 . 123 381 55 110 415 62 Remotely . | . . . . . . . . Salvage Created 3987 | . . 255 793 308 501 1859 271 Parts 108 | . . 8 30 7 11 47 5 Haulers Intercepted 6 | . . . 2 . 1 3 . Recyclers Shooed 3 | . . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Combat Hostiles Destroyed 68 | . . 9 14 5 9 26 5 Melee 36 | . . 2 4 2 7 17 4 Guns 7 | . . 1 5 . . . 1 AOE 4 | . . . . . . 4 . Classes Destroyed 12 | . . 3 6 . 2 1 . Worker 5 | . . . 4 . . 1 . Builder 1 | . . . . . 1 . . Tunneler 1 | . . 1 . . . . . Hauler 6 | . . . 2 . 1 3 . Recycler 5 | . . . 2 . . 3 . Watcher 9 | . . . 2 4 . 3 . Swarmer 17 | . . 5 3 . . 7 2 Grunt 34 | . . 4 7 3 6 12 2 Brawler 1 | . . . 1 . . . . Sentry 10 | . . . 3 2 2 2 1 Hunter 2 | . . . . . 1 1 . Programmer 4 | . . . . . . 4 . Best Kill Streak 10 | . . 4 10 6 3 7 3 Combat Bots Only 6 | . . 4 4 4 3 6 3 Max Kills in Single Turn 3 | . . 1 1 1 1 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee 2 | . . 1 1 1 1 2 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Hostile Shots Fired 518 | . 2 55 49 32 81 132 167 Missed 159 | . 1 10 15 8 32 41 52 Hits 359 | . 1 45 34 24 49 91 115 Melee 1 | . . . 1 . . . . Projectile 358 | . 1 45 33 24 49 91 115 Critical Strikes 7 | . 1 1 1 1 . 3 . Actively Blocked 2 | . . . . . . 2 . Damage Taken 4449 | . 79 350 312 224 335 1659 1490 Core 1199 | . 20 113 85 51 64 307 559 Absorbed by Shields 309 | . . . . 66 125 48 70 Redirected to Shielding 192 | . . . . 13 34 145 . Ignored by Resistances 1286 | . 23 107 96 81 137 392 450 Regen/Repaired (Parts) 122 | . . . . 46 38 38 . Core Remaining (%) 80 | 100 . 46 78 90 90 . . Volleys Fired 32 | . 1 4 19 . . . 8 Largest 2 | . 1 1 2 . . . 1 Hottest 88 | . 40 40 88 . . . 69 Shots Fired 50 | . 1 3 38 . . . 8 Gun 50 | . 1 3 38 . . . 8 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 19 | . . . 19 . . . . Thermal 31 | . 1 3 19 . . . 8 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . . 3 9 . . . 4 Robot Miss Streak 6 | . 1 . 6 . . . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 257 | . . 24 58 23 35 86 31 Core Hits 85 | . . 4 35 2 6 32 6 Critical Kills 5 | . . 1 . . 2 2 . Critical Parts Destroyed 36 | . . 4 5 4 6 13 4 Critical Strikes 53 | . . 5 5 4 11 23 5 Burn 1 | . . . . . . . 1 Smash 41 | . . 5 5 4 8 15 4 Sever 11 | . . . . . 3 8 . Melee Attacks 257 | . 1 26 33 26 39 102 30 Impact 184 | . 1 26 33 26 27 46 25 Slashing 73 | . . . . . 12 56 5 Piercing . | . . . . . . . . Sneak Attacks 20 | . . 2 4 1 3 10 . Combat Hostiles 3 | . . 1 . . 1 1 . Follow-up Attacks 37 | . . . 2 3 9 20 3 Damage Inflicted 10854 | . . 623 1766 995 1488 4690 1292 Guns 616 | . . 33 469 . . . 114 Cannons . | . . . . . . . . Explosions 663 | . . . . . . 663 . Melee 9575 | . . 590 1297 995 1488 4027 1178 Ramming . | . . . . . . . . Kinetic 227 | . . . 227 . . . . Thermal 902 | . . 33 242 . . 513 114 Explosive 150 | . . . . . . 150 . Electromagnetic . | . . . . . . . . Impact 7174 | . . 590 1297 995 1054 2177 1061 Slashing 2401 | . . . . . 434 1850 117 Piercing . | . . . . . . . . Highest Corruption 14 | . 1 1 . . . 6 14 Average Corruption 4 | . 1 1 . . . 3 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . 4 . . . 5 11 Message Errors 1 | . . 1 . . . . . Matter Fused 3 | . . 1 . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 5 | . . 1 . . . 2 2 Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 3 | . . . . . . . 3 Alerts 1 | . . . . . . 1 . Misdirections 2 | . . . . . . . 2 Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 2920 | . . 190 370 262 431 1338 329 Projectiles . | . . . . . . . . Explosions 232 | . . . . . . 232 . Melee 2688 | . . 190 370 262 431 1106 329 Knockbacks 21 | . . . 7 2 2 7 3 Impact 21 | . . . 7 2 2 7 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 324 | . . . . . . 324 . Shots 5 | . . . . . . 5 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 140 | . 22 . 90 2 . 105 140 Average Temperature 36 | . 22 . 28 2 . 40 44 Received Heat Transfer 1275 | . 27 141 156 133 120 335 363 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 29 | . . 7 6 3 4 8 1 Combat Hostiles 22 | . . 6 5 3 2 5 1 Parts Fried 50 | . . 9 7 8 5 18 3 Impact Corruptions 88 | . . 12 13 9 16 29 9 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 971 | . . 75 300 . . 300 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 90 | 100 100 100 100 100 100 91 14 Level 1 9 | . . . . . . 8 85 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 348 | . 19 164 164 109 99 348 326 Initial 198 | . . . 22 45 . . 198 Average 71 | . 5 99 67 27 29 62 273 Influence Increases 2517 | . 28 279 442 165 349 971 283 Destroy 0b10 Robot/C 1400 | . . 180 280 100 180 520 140 Destroy 0b10 Robot/NC 140 | . . 5 50 20 10 50 5 Destroy Leader 350 | . . 40 88 38 52 132 . Successful Hack 130 | . 19 . . 7 53 39 12 Disable Machine 135 | . 9 9 9 . 9 99 . Anti-Garrison Action 50 | . . . . . . . 50 Destroy Structure 72 | . . . . . . 56 16 Partial Spotted 30 | . . . . . 15 15 . Lose Combat Pursuer 210 | . . 45 15 . 30 60 60 Influence Decreases 2196 | . 28 210 386 290 349 648 285 Entered New Map 252 | . . . 47 80 . . 125 Time Decay 1430 | . 28 190 284 111 339 478 . Lost Part 320 | . . 20 . . 10 170 120 Lost Ally 40 | . . . . . . . 40 Purge Threat 154 | . . . 55 99 . . . Squads Dispatched 14 | . . . 2 . 3 9 . Investigation 8 | . . . 1 . 2 5 . Extermination 4 | . . . . . 1 3 . Reinforcement 2 | . . . 1 . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Distress Signals 3 | . . . 1 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 2 10 21 10 10 42 13 Peak Tracking Total 6 | . 2 3 6 4 3 5 5 Tactical Retreats 15 | . . 2 1 . 2 7 3 ECM-based Alert Blocks 10 | . . . . . . 10 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Traps Triggered 9 | . 2 . 3 . 1 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Machines Disabled 15 | . 1 1 1 . 1 11 . Max in Single Turn 6 | . 1 1 1 . 1 6 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Machines Accessed 30 | . 3 . 6 2 5 13 1 Terminals 15 | . 2 . 2 1 3 6 1 Fabricators 4 | . . . . . 1 3 . Repair Stations 4 | . . . 1 1 1 1 . Recycling Units 3 | . 1 . 1 . . 1 . Scanalyzers 3 | . . . 2 . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 91 | . 9 . 23 5 14 37 3 Successful 50 | . 7 . 14 4 9 15 1 Failed 40 | . 2 . 8 1 5 22 2 Catastrophic 4 | . . . . 1 . 2 1 Database Lockouts 1 | . . . 1 . . . . Manual 3 | . 2 . . . . 1 . Terminals 42 | . 6 . 8 3 7 15 3 Fabricators 12 | . . . . . 3 9 . Repair Stations 14 | . . . 3 2 4 5 . Recycling Units 9 | . 3 . 3 . . 3 . Scanalyzers 12 | . . . 9 . . 3 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 20 | . 4 . 3 2 6 4 1 Record 4 | . . . . . 3 1 . Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 2 | . . . . . . 1 1 Fabricator Index 1 | . . . . . . 1 . Alert Level 2 | . . . 2 . . . . Unreport Threat 3 | . . . 1 2 . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 2 | . 2 . . . . . . Investigation Status 1 | . . . . . . 1 . Fabricator Hacks 5 | . . . . . 1 4 . Network Status 1 | . . . . . . 1 . Load Schematic 2 | . . . . . . 2 . Build 2 | . . . . . 1 1 . Repair Station Hacks 7 | . . . . 2 2 3 . Scan Component 4 | . . . . 1 1 2 . Repair 3 | . . . . 1 1 1 . Recycling Unit Hacks 6 | . 1 . 3 . . 2 . Report Inventory 3 | . 1 . 1 . . 1 . Retrieve Components 3 | . . . 2 . . 1 . Scanalyzer 9 | . . . 8 . . 1 . Insert Component 2 | . . . 2 . . . . Analyze 3 | . . . 3 . . . . Retrieve Study 4 | . . . 3 . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 1 . 5 1 2 11 1 Full Trace Events 10 | . 1 . 2 . 2 4 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 139 | . . . . . 44 95 . Total Part Build Rating 4 | . . . . . 4 . . Part Studies Acquired 3 | . . . 2 . . 1 . Parts Repaired 3 | . . . . 1 1 1 . Time 89 | . . . . 38 26 25 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . 3 . . 1 . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Total Allies 2 | . . . . . . . 2 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 85 | . . . . . . . 85 Highest-Rated Ally 85 | . . . . . . . 85 Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . . . 10 Total Damage 687 | . . . . . . . 687 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Active Infowar (turns) 2280 | . . . 29 312 806 1133 . Sensors 2088 | . . . 29 312 806 941 . ECM 192 | . . . . . . 192 . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Turns Passed 3858 | 68 86 387 682 312 806 1215 302 Spaces Moved 3691 | 51 152 752 572 228 601 1160 175 Core 226 | 24 152 2 3 . . . 45 Treads 41 | 27 . . 14 . . . . Legs 149 | . . . . . . 35 114 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 3275 | . . 750 555 228 601 1125 16 Fastest Speed 26 | 50 50 37 37 74 74 26 42 Average Speed 63 | 108 50 38 75 74 74 62 93 Slowest Speed 200 | 160 50 120 200 74 130 120 120 Overloaded Moves 3 | . . . 3 . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . 3 . . . 3 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 33 | 4 31 99 46 21 14 27 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 3 | . . 3 . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 4 | . . . . . . 4 . Terrain Destroyed 66 | . . . . . . 66 . Melee 4 | . . . . . . 4 . Projectile . | . . . . . . . . AOE 62 | . . . . . . 62 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Total 4738 | 61 158 798 730 332 909 1498 252 Wait 573 | . . 8 51 72 231 199 12 Move 3673 | 50 151 745 571 227 600 1154 175 Hop 6 | . . 3 . . . 3 . Pick Up 33 | 6 1 1 9 3 8 4 1 Fast Attach 78 | 4 2 4 20 5 9 27 7 Attach 18 | . . 2 1 2 4 8 1 Detach 5 | . . . 1 . . 2 2 Swap 15 | . . . 11 . . 4 . Drop 67 | 1 2 5 20 3 13 23 . Fire 32 | . 1 4 19 . . . 8 Melee 202 | . 1 26 27 20 29 74 25 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . 15 . 3 Rewire 18 | . . . . . . . 18 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 8) 149 | -10/Materials | Discovered new exit (range 7) 152 | -10/Materials | Identified exit to Mines 155 | -10/Materials | Entered Mines 300 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 300 | -10/Mines | Discovered new exit (range 5) 308 | -10/Mines | Learned location of Storage (-8) 372 | -10/Mines | Discovered new exit (range 7) 374 | -10/Mines | Identified exit to Materials 434 | -10/Mines | Discovered new exit (range 6) 437 | -10/Mines | Identified exit to Subcaves 454 | -10/Mines | Identified exit to Exiles 504 | -10/Mines | Core integrity fell below 50% 515 | -10/Mines | Learned location of Mines (-9) 515 | -10/Mines | Discovered exit to Materials (range 5) 542 | -10/Mines | Entered Materials 542 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 782 | -9/Materials | Build established: Mutant 1003 | -9/Materials | Central database locked down 1081 | -9/Materials | Discovered new exit (range 10) 1103 | -9/Materials | Identified exit to Materials 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1347 | -8/Materials | Discovered new exit (range 15) 1469 | -8/Materials | Discovered new exit (range 15) 1519 | -8/Materials | Repaired Surge Thruster 1536 | -8/Materials | Entered Factory 1536 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1616 | -7/Factory | Fabricated Imp. Airjet (x1) 1990 | -7/Factory | Repaired Propulsion Shielding 2144 | -7/Factory | Build established: Hacker-Mutant 2189 | -7/Factory | Discovered new exit (range 4) 2342 | -7/Factory | Entered another Factory area 2342 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2528 | -6/Factory | Repaired Imp. Flight Unit 2606 | -6/Factory | Build established: Gladiator 3283 | -6/Factory | Crushed by falling debris 3395 | -6/Factory | Lost 3 parts (2n1w) 3482 | -6/Factory | Lost 3 parts (1p1n1w) 3528 | -6/Factory | Lost 6 parts (1p2n2u1w) 3557 | -6/Factory | Identified exit to Garrison 3557 | -6/Factory | Entered Garrison 3694 | -6/Garrison | System corruption reached 10% 3717 | -6/Garrison | Triggered checkpoint 3717 | -6/Garrison | Spotted B-75 Beast 3769 | -6/Garrison | Core integrity fell below 50% 3785 | -6/Garrison | Triggered checkpoint 3808 | -6/Garrison | Spotted B-75 Beast 3817 | -6/Garrison | Rewired B-75 Beast 3833 | -6/Garrison | Core integrity fell below 20% 3835 | -6/Garrison | Rewired B-75 Beast 3839 | -6/Garrison | Lost 10 parts (2p6n1u1w) 3859 | -6/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 03808_ Great Maul destroyed. 03813_ Attempting to rewire B-75 Beast. 03817_ B-75 Beast rewired. 03820_ G-50 Soldier destroyed. 03822_ Machine disabled. 03823_ Attempting to rewire B-75 Beast. 03825_ Machine disabled. 03825_ Attempting to rewire B-75 Beast. 03825_ B-75 Beast springs to life. 03825_ Machine disabled. 03826_ Attempting to rewire B-75 Beast. 03828_ System corrupted: Matter fused (-6). 03828_ Attempting to rewire B-75 Beast. 03829_ Beast 5a destroyed. 03829_ Attempting to rewire B-75 Beast. 03832_ Machine disabled. 03832_ Attempting to rewire B-75 Beast. 03835_ B-75 Beast rewired. 03848_ System corrupted: Energy discharge (-29). 03852_ Beast 5b destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????+? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????##+#???### | | ????????????????????????????????# ??? | | ????????????????????###?????????# ??? % | | ????????????????????! !?????????# #???#+# | | ????????????????????! !?????????# #?###" | | ????????????????????# #?????????# *##""# # | | ????????????????????# #?????????# %+ % " | | ??###############???# #?????????# """"" % | | ??#""""" """BB"##??# #?????????# "#### " | | ??#" """ """BB""####%+???+?????# #???# # | | ??#"" ! ##+##### ### #####"# | | ??#"" BB | | ?##"%% ! =BB% % | | ?#"% % [*%;####### ### ####### | | ?##% ! =!##??????? #?# #?????? | | ??#" % #?????????""## #?????? | | ??# ! #???????????## #?????? | | ??#" % ! #????????????# #?????? | | ??#BB% ! #????????????# #?????? | | ??#BB #????????????# #?????? | | ??#"% ! % #????????????# #?????? | | ??#"" #????????????# #?????? | | ??#""! ! @ #????????????# #?????? | | ??#" ""=%! ]% ""###???########## #?????? | | ??#"""""*%" % %"##?????# #?????? | | ??###############??????# #?????? | | ???????????????????????# ##### ###?????? | | ???????????????????????# #???# #???????? | | ???????????????????????#####???# #???????? | | ???????????????????????######### ##??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# %[ #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????############??????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 34 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 64 Melee Accuracy 12 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Surge Thruster | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Arm. Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Airjet | x1 | -7/Factory | Preloaded Repaired ---------- Surge Thruster | 34% | -8/Materials Propulsion Shielding | 24% | -7/Factory Imp. Flight Unit | 5% | -6/Factory Studied --------- Flight Unit | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Batter Up Let Me Out Of Here Challenges ------------ None Game ------ Seed ZhirovDeuteriumLaser Manual? 0 Play Time 01:14:03 Cumulative 86.1 hours Start 2025.12.25 @ 22:44:45 End 2025.12.26 @ 00:06:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 29 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6fb74e5-d131-4d76-a5c7-a91592532c88