Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 20:01:37

Player: Cmdr.Laserstrahl

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (159)     795
Value Destroyed (6036)     6036
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (3686)               3686
              TOTAL SCORE: 19297

 Bonus
-------
High Alert Combat Kills    386
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     294/300
Energy                     402/540
System Corruption          23%
Temperature                Hot (248)
Movement                   Core (800) Ox15
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
     Light Quantum Reactor
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Heat Sink
     Large Storage Unit
           Energy Well
  Advanced Targeting Computer
           Melee Analysis Suite
  Advanced Target Analyzer
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Phase Gun
>          --- INVENTORY (15) ---
     Micro Antimatter Reactor
           Myomer Leg
  Improved Antigrav System
    Medium Storage Unit
           Energy Well (350)
  Advanced Gravity Neutralizer
    Guided Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
    Cooled Aerolev Unit
    Cooled Aerolev Unit
  Improved Antigrav System
  Improved Antigrav System
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
           Antigrav Array
>          --- UTILITY ----------
     Small Storage Unit
           Triangulator
  Improved Signal Interpreter
           Melee Analysis Suite
  Advanced Melee Analysis Suite
           Core Analyzer
  Advanced Transmission Jammer
  Advanced Thermal Shield
  Improved Force Field
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
  Enhanced Quantum Rifle
           Plasma Sword
>          --- INVENTORY --------
     Light Quantum Reactor
     Light Quantum Reactor
  Advanced Gravity Neutralizer
           Matter Neutralizer
    Guided Plasma Cannon
           Axe
[Rating: 148]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   .   .   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   1   1   .   
  Utility                  11   | .   .   .   2   .   .   .   1   1   2   .   1   .   .   .   .   .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             237  | 8   4   5   18  1   1   1   17  11  22  16  17  2   7   .   .   .   1   24  10  72  
  Power                    31   | 1   2   1   2   .   .   .   1   .   3   5   .   .   .   .   .   .   .   2   2   12  
    Engine                 13   | 1   2   1   2   .   .   .   1   .   2   4   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   12  
  Propulsion               64   | 3   1   1   4   .   .   .   3   4   8   4   4   .   1   .   .   .   1   7   1   22  
    Treads                 12   | .   .   .   2   .   .   .   2   3   2   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Wheel                  17   | 3   1   1   2   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   5   
    Hover                  27   | .   .   .   .   .   .   .   .   .   2   4   4   .   1   .   .   .   1   7   1   7   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  94   | 2   1   2   8   1   .   .   9   5   6   3   11  2   4   .   .   .   .   12  5   23  
    Device                 43   | 1   .   2   3   .   .   .   3   .   .   1   5   2   4   .   .   .   .   8   3   11  
    Storage                10   | 1   1   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   4   
    Processor              13   | .   .   .   .   1   .   .   1   2   1   .   2   .   .   .   .   .   .   1   2   3   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   1   
    Protection             23   | .   .   .   5   .   .   .   5   2   3   1   2   .   .   .   .   .   .   1   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   .   1   4   .   1   1   4   2   5   4   2   .   2   .   .   .   .   3   2   15  
    Energy Gun             12   | 1   .   .   2   .   .   1   .   1   .   3   .   .   .   .   .   .   .   .   .   4   
    Energy Cannon          13   | .   .   .   .   .   1   .   2   .   2   .   .   .   .   .   .   .   .   1   .   7   
    Ballistic Gun          11   | 1   .   .   1   .   .   .   1   .   2   .   1   .   2   .   .   .   .   1   .   2   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   1   .   1   .   1   .   2   .   .   1   .   .   .   .   .   2   2   .   
Parts Lost                 92   | .   4   .   2   .   .   .   2   1   8   4   2   .   .   .   .   .   1   4   .   64  
  Power                    15   | .   2   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   10  
  Propulsion               35   | .   1   .   1   .   .   .   .   1   1   3   .   .   .   .   .   .   .   1   .   27  
  Utility                  34   | .   1   .   .   .   .   .   2   .   5   .   2   .   .   .   .   .   1   3   .   20  
  Weapon                   8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      23   | .   1   .   1   .   .   .   1   1   5   3   2   .   .   .   .   .   1   3   .   23  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   93  93  97  88  88  88  92  98  97  77  93  94  94  94  94  94  93  93  89  74  
  Engine                   6    | .   13  14  11  11  11  11  9   7   4   5   5   5   5   5   5   5   5   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   7   6   
  Treads                   13   | .   .   .   11  22  22  22  25  29  21  3   .   .   .   .   .   .   .   .   .   2   
  Wheel                    2    | .   26  28  10  .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   3   
  Hover                    6    | .   .   .   .   .   .   .   .   .   .   3   26  26  26  26  26  26  26  26  26  6   
  Device                   10   | .   9   8   20  10  .   .   7   13  5   3   18  21  21  21  21  21  21  15  12  8   
  Storage                  8    | .   14  14  11  11  11  11  9   7   12  11  5   5   5   5   5   5   5   4   4   5   
  Processor                11   | .   .   .   .   .   11  11  7   16  22  17  8   5   5   5   5   5   5   6   12  16  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   4   3   5   5   5   5   5   5   11  13  11  
  Protection               8    | .   .   .   10  11  11  11  16  6   8   4   9   10  10  10  10  10  9   6   4   1   
  Energy Gun               3    | .   14  14  11  11  2   5   .   6   2   3   1   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   8   5   8   1   3   .   .   .   .   .   .   .   .   .   3   2   
  Ballistic Gun            5    | .   14  8   1   11  11  11  7   .   4   6   5   5   5   5   5   5   5   3   .   2   
  Ballistic Cannon         1    | .   .   .   7   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   4   4   1   
Peak Build Rating          148  | 8   8   12  24  23  30  30  37  46  59  76  94  97  96  91  91  91  91  118 136 148 
  Average Rating           57   | 5   7   9   17  22  28  27  33  43  54  53  89  90  91  91  91  91  90  108 131 103 
  On Entrance              57   | .   8   7   12  23  23  30  25  37  46  43  76  91  91  91  91  91  91  86  110 127 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 13  28  27  52  50  57  57  56  51  120 117 117 57  59  57  57  57  57  61  68  82  
  Greatest Support         165  | 26  26  26  40  40  40  40  60  96  96  59  69  57  72  72  72  64  75  84  94  165 
  Greatest Overweight (x)  11   | .   1   1   2   1   1   1   1   .   11  9   3   .   .   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   .   7   8   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  25  25  25  8   8   8   8   8   8   8   8   15  
  Average Capacity         14   | 7   13  15  15  15  15  15  15  15  24  25  8   8   8   8   8   8   8   8   8   9   
  Most Carried             25   | 8   15  15  15  15  15  15  15  15  25  25  22  8   8   8   8   8   8   8   8   12  
  Average Carried          14   | 5   9   15  14  15  15  15  14  14  23  24  8   8   7   8   8   8   8   7   7   6   
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  25  25  8   8   8   8   8   8   8   8   8   15  
  Final Carried            25   | 8   15  15  15  15  15  15  15  15  25  20  8   8   8   8   8   8   8   8   7   7   

 Class Distribution 
--------------------
 52% | Mutant
 14% | Scavenger-Mutant
  9% | Hacker-Sprinter
  8% | Skirmisher
  6% | Sprinter
  4% | Hacker-Mutant
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
         Skirmisher | -7/Factory
             Mutant | -6/Factory
             Mutant | -5/Factory
 Infiltrator-Mutant | -4/Factory
 Infiltrator-Mutant | -4/Waste
           Sprinter | -4/Factory
           Sprinter | -4/Upper Caves
           Sprinter | -4/Upper Caves
           Sprinter | -4/Warlord
           Sprinter | -3/Proximity Caves
    Hacker-Sprinter | -3/Research
    Hacker-Sprinter | -2/Research
   Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           4146 | 295  363  139  437  28   .    .    413  274  705  121  132  20   50   24   .    .    .    169  214  762  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8382 | 107  392  44   660  14   .    .    807  382  2087 128  266  .    188  .    .    .    .    485  220  2602 
  Parts                    423  | 12   17   5    28   3    .    .    48   24   94   7    9    .    15   .    .    .    .    30   14   117  
Haulers Intercepted        6    | .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    1    
Recyclers Shooed           17   | .    .    1    2    1    .    .    4    .    6    .    .    .    1    .    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  99   | .   8   .   13  .   .   .   12  6   20  4   .   .   2   .   .   .   .   3   1   30  
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   9   
  Guns                     42   | .   8   .   9   .   .   .   5   4   7   2   .   .   .   .   .   .   .   .   .   7   
  Cannons                  35   | .   .   .   3   .   .   .   5   2   12  .   .   .   .   .   .   .   .   .   .   13  
  AOE                      5    | .   .   .   .   .   .   .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 2   2   .   3   1   .   .   5   1   1   .   .   .   1   .   .   .   .   .   .   1   
  Worker                   12   | .   .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   3   1   4   
  Builder                  6    | .   .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 5    | 3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   1   
  Recycler                 20   | 1   .   .   3   .   .   .   1   3   6   .   2   .   1   .   .   .   .   .   1   2   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   1   .   
  Watcher                  4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Swarmer                  12   | .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   4   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Grunt                    45   | .   8   .   7   .   .   .   5   1   12  2   .   .   .   .   .   .   .   .   .   10  
  Duelist                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   10   | .   .   .   3   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   4   
  Programmer               17   | .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   2   .   9   
Best Kill Streak           6    | 3   4   1   6   1   .   .   4   4   6   2   2   .   2   .   .   .   .   2   2   6   
  Combat Bots Only         6    | .   4   .   4   .   .   .   3   4   4   2   .   .   2   .   .   .   .   2   1   6   
Max Kills in Single Turn   2    | 1   1   1   1   1   .   .   2   1   2   2   1   .   1   .   .   .   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Hostile Shots Fired        1350  | .    54   3    65   .    .    .    66   46   181  59   1    .    29   5    2    1    121  81   18   618  
  Missed                   503   | .    9    1    22   .    .    .    14   11   62   20   .    .    17   3    .    1    77   28   10   228  
Damage Taken               16096 | .    532  16   531  .    .    .    1133 506  2195 502  314  .    176  20   23   .    699  977  103  8369 
  Core                     2427  | .    187  .    51   .    .    .    64   15   191  80   17   .    .    .    .    .    126  73   13   1610 
  Absorbed by Shields      1023  | .    .    .    .    .    .    .    .    .    .    .    45   .    115  21   24   .    80   351  86   301  
  Redirected to Shielding  176   | .    .    .    .    .    .    .    105  .    .    .    .    .    .    .    .    .    .    .    .    71   
  Ignored by Resistances   127   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    127  
  Regen/Repaired (Parts)   359   | .    .    .    .    .    .    .    .    136  .    .    .    .    79   .    .    24   .    120  .    .    
Core Remaining (%)         84    | 100  .    25   .    .    .    87   88   97   77   92   .    .    .    .    .    .    87   94   99   .    
Volleys Fired              438   | 15   44   6    48   3    .    1    71   26   96   13   2    .    1    .    .    .    .    6    2    104  
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    1    .    1    .    .    .    .    1    1    2    
  Hottest                  225   | 60   60   60   136  73   .    79   96   117  120  99   30   .    28   .    .    .    .    105  105  225  
Shots Fired                785   | 30   88   12   95   6    .    2    126  43   190  26   2    .    1    .    .    .    .    7    2    155  
  Gun                      469   | 30   88   12   60   6    .    2    57   16   100  23   2    .    1    .    .    .    .    5    .    67   
  Cannon                   302   | .    .    .    28   .    .    .    66   27   90   .    .    .    .    .    .    .    .    1    2    88   
  Launcher                 7     | .    .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    .    .    1    .    .    
  Special                  7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  376   | 15   44   6    40   3    .    1    55   27   100  20   2    .    1    .    .    .    .    5    .    57   
  Thermal                  402   | 15   44   6    55   3    .    1    68   16   90   3    .    .    .    .    .    .    .    1    2    98   
  Explosive                6     | .    .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robot Hit Streak         24    | 7    8    5    12   5    .    2    11   7    22   7    1    .    1    .    .    .    .    1    .    24   
  Robot Miss Streak        6     | 4    4    1    4    1    .    .    3    2    3    1    1    .    .    .    .    .    .    3    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           563   | 18   55   8    57   4    .    2    78   23   130  17   4    .    6    .    .    .    7    25   8    121  
  Core Hits                259   | 6    19   3    25   1    .    1    26   12   60   12   3    .    3    .    .    .    2    12   5    69   
  Critical Kills           8     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    5    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         31    | .    .    .    5    .    .    .    2    2    6    .    .    .    .    .    .    .    2    2    .    12   
    Burn                   10    | .    .    .    5    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    2    
    Meltdown               4     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    2    
    Destroy                7     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    6    
    Blast                  4     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    
Melee Attacks              128   | .    .    .    .    .    .    .    .    .    .    .    11   .    12   .    .    .    8    51   9    37   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 128   | .    .    .    .    .    .    .    .    .    .    .    11   .    12   .    .    .    8    51   9    37   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    7    4    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           17401 | 181  530  72   912  52   .    30   1701 579  3953 748  259  .    278  .    .    .    271  1454 615  5766 
  Guns                     5512  | 180  530  72   562  52   .    30   594  252  1495 308  22   .    23   .    .    .    .    28   .    1364 
  Cannons                  6304  | .    .    .    294  .    .    .    918  308  2136 .    .    .    .    .    .    .    .    .    .    2648 
  Explosions               1361  | .    .    .    .    .    .    .    189  .    307  440  .    .    .    .    .    .    .    40   .    385  
  Melee                    3992  | .    .    .    .    .    .    .    .    .    .    .    237  .    255  .    .    .    271  1275 615  1339 
  Ramming                  176   | 1    .    .    .    .    .    .    .    19   15   .    .    .    .    .    .    .    .    111  .    30   
  Kinetic                  4807  | 61   211  29   389  13   .    16   579  308  1768 251  22   .    23   .    .    .    .    28   .    1109 
  Thermal                  7820  | 119  319  43   523  39   .    14   933  252  2075 215  .    .    .    .    .    .    .    .    .    3288 
  Explosive                566   | .    .    .    .    .    .    .    189  .    95   282  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3992  | .    .    .    .    .    .    .    .    .    .    .    237  .    255  .    .    .    271  1275 615  1339 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    .    3    3    9    .    3    .    .    .    .    .    3    14   .    23   
  Average Corruption       5     | .    .    .    .    .    .    .    2    2    3    .    2    .    .    .    .    .    1    6    .    12   
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  123   | .    .    .    .    .    .    .    8    8    40   .    2    .    .    .    .    .    .    13   .    52   
    Message Errors         31    | .    .    .    .    .    .    .    3    2    10   .    .    .    .    .    .    .    .    3    .    13   
    Matter Fused           34    | .    .    .    .    .    .    .    2    3    10   .    .    .    .    .    .    .    .    5    .    14   
    Heat Flow Errors       12    | .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    3    .    5    
    Energy Discharges      7     | .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      14    | .    .    .    .    .    .    .    1    2    4    .    .    .    .    .    .    .    .    .    .    7    
    Data Loss (major)      11    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    1    .    3    
    Misfires               6     | .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    1    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            728   | .    .    .    .    .    .    .    44   .    82   12   32   .    28   .    .    .    .    293  9    228  
  Projectiles              199   | .    .    .    .    .    .    .    44   .    82   .    .    .    .    .    .    .    .    .    .    73   
  Explosions               12    | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Melee                    517   | .    .    .    .    .    .    .    .    .    .    .    32   .    28   .    .    .    .    293  9    155  
Knockbacks                 21    | .    .    .    3    .    .    .    .    5    10   .    .    .    .    .    .    .    .    2    .    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Kinetic                  15    | .    .    .    3    .    .    .    .    4    8    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      178   | .    .    .    .    .    .    .    13   .    108  .    .    .    .    .    .    .    .    55   .    2    
  Shots                    3     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   13    | 1    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    2    .    5    
Targets Rammed             14    | 1    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    2    .    6    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        325   | 60   176  20   84   .    .    30   325  18   262  22   199  .    29   3    9    3    51   286  241  298  
  Average Temperature      60    | 30   59   15   37   .    .    19   95   8    47   10   87   .    6    2    2    2    20   95   78   111  
  Received Heat Transfer   2681  | .    294  .    249  .    .    .    333  72   519  81   .    .    9    8    4    .    39   4    4    1065 
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Robots Melted              5     | .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             22    | .    .    .    3    .    .    .    5    .    8    .    .    .    .    .    .    .    .    .    .    6    
  Heat Transferred         13160 | 275  725  100  2213 111  .    37   1591 481  3286 211  .    .    .    .    .    .    .    .    .    4130 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Peak Influence             622  | 20  255 109 397 64  .   .   313 251 353 292 152 53  348 .   .   .   .   235 223 622 
  Initial                  170  | .   13  99  42  59  .   .   .   94  46  170 45  53  37  .   .   .   .   114 115 133 
  Average                  166  | 6   165 107 237 28  .   .   138 97  118 186 91  53  86  .   .   .   .   126 139 405 
Maximum Alert Level        2    | .   1   .   1   .   .   .   1   1   1   1   .   .   1   .   .   .   .   1   1   2   
  Low Security (%)         70   | 100 52  100 44  100 .   100 76  94  78  49  100 100 89  .   .   .   .   92  98  15  
  Level 1                  21   | .   47  .   55  .   .   .   23  5   21  50  .   .   10  .   .   .   .   7   1   29  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          40   | .   3   .   1   .   .   .   2   6   8   2   2   .   3   .   .   .   .   4   1   8   
  Investigation            5    | .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Extermination            11   | .   .   .   .   .   .   .   .   1   4   1   1   .   .   .   .   .   .   1   .   3   
  Reinforcement            17   | .   2   .   1   .   .   .   1   2   4   .   .   .   2   .   .   .   .   3   1   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 5    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Distress Signals           13   | .   2   .   3   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   5   .   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Times Spotted              261  | .   14  3   18  .   .   .   29  8   30  6   5   .   17  4   3   1   21  18  5   79  
  Peak Tracking Total      14   | .   5   3   8   .   .   .   4   7   4   2   2   .   13  5   3   1   12  11  4   14  
  Tactical Retreats        38   | .   1   .   2   .   .   .   3   1   3   .   1   .   2   1   1   .   5   2   .   16  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            10   | .   .   .   .   .   .   .   2   1   1   1   3   .   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          13   | .   .   .   .   .   .   .   1   1   6   2   .   .   1   .   .   .   .   .   1   1   
  Max in Single Turn       3    | .   .   .   .   .   .   .   1   1   3   1   .   .   1   .   .   .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          57   | .   2   .   4   .   1   .   8   2   6   2   6   .   5   .   1   3   .   12  1   4   
  Terminals                34   | .   1   .   4   .   .   .   8   .   4   1   5   .   3   .   .   .   .   7   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   2   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Total Hacks                157  | .   3   .   11  .   2   .   23  4   13  8   27  .   9   .   1   4   .   44  1   7   
  Successful               98   | .   2   .   6   .   2   .   8   4   8   5   17  .   5   .   1   4   .   33  1   2   
  Failed                   59   | .   1   .   5   .   .   .   15  .   5   3   10  .   4   .   .   .   .   11  .   5   
    Catastrophic           8    | .   .   .   1   .   .   .   1   .   1   .   2   .   1   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   3   .   7   .   1   .   19  .   8   3   14  .   5   .   .   .   .   13  .   1   
  Terminals                102  | .   2   .   11  .   .   .   23  .   10  3   23  .   6   .   .   .   .   23  1   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   
  Repair Stations          8    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              28   | .   .   .   .   .   .   .   .   2   2   5   4   .   .   .   .   .   .   15  .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Terminal Hacks             33   | .   .   .   2   .   2   .   2   .   2   .   9   .   1   .   1   4   .   9   1   .   
  Record                   9    | .   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   
  Repair                   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Scanalyzer                 24   | .   .   .   .   .   .   .   .   2   2   5   4   .   .   .   .   .   .   11  .   .   
  Insert Component         8    | .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   4   .   .   
  Analyze                  16   | .   .   .   .   .   .   .   .   1   1   4   3   .   .   .   .   .   .   7   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         27   | .   2   .   4   .   .   .   6   .   3   .   4   .   1   .   .   .   .   7   .   .   
  Terminals                26   | .   1   .   4   .   .   .   6   .   3   .   4   .   1   .   .   .   .   7   .   .   
    Botnet                 26   | .   1   .   4   .   .   .   6   .   3   .   4   .   1   .   .   .   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   1   .   4   .   .   .   6   1   6   2   6   .   3   .   .   .   .   9   .   3   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   
  Total Robot Build Rating 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   2   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   
  Time                     278  | .   .   .   .   .   .   .   .   38  .   .   .   .   80  .   .   .   .   160 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   4   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Total Allies               5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   3   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Highest-Rated Group      82   | .   .   .   .   40  40  40  40  .   .   .   .   .   .   .   .   .   .   82  .   .   
  Highest-Rated Ally       41   | .   .   .   .   16  16  16  16  .   .   .   .   .   .   .   .   .   .   41  .   .   
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  STAY                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Ally Attacks               64   | .   .   .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             510  | .   .   .   .   .   .   .   510 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               12080 | 105  260  114  820  854  1192 75   1468 715  1947 549  367  59   300  106  166  263  226  717  255  1522 
Spaces Moved               9476  | 48   116  83   388  316  477  29   666  342  656  216  634  156  518  328  508  632  592  881  522  1368 
  Core                     184   | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    172  
  Treads                   2194  | .    .    .    133  316  477  29   666  342  150  .    .    .    .    .    .    .    .    .    .    81   
  Legs                     175   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    175  
  Wheels                   1423  | 36   116  83   255  .    .    .    .    .    506  202  .    .    .    .    .    .    .    .    .    225  
  Hover                    5500  | .    .    .    .    .    .    .    .    .    .    14   634  156  518  328  508  632  592  881  522  715  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            16    | 50   90   90   105  250  250  250  170  165  165  77   22   34   22   24   24   32   22   16   17   17   
  Average Speed            95    | 73   99   101  155  250  250  250  182  167  227  212  35   34   31   31   31   32   30   30   32   66   
  Slowest Speed            330   | 90   105  105  330  250  250  250  250  170  245  225  188  34   34   32   32   32   34   38   33   190  
  Overloaded Moves         651   | .    .    .    .    .    .    .    .    .    .    2    40   .    80   3    6    .    159  162  22   177  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 3    30   30   44   64   91   15   48   11   21   5    15   80   15   57   80   91   80   27   18   35   
  Regions Visited          20
    Branch Regions         8
  Pre-discovered Areas     2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    2    .    2    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    
Spaces Dug                 58    | .    .    .    .    .    .    .    1    5    3    .    7    .    3    .    .    .    .    23   1    15   
Terrain Destroyed          247   | .    .    .    2    .    .    .    42   12   78   34   7    .    3    .    .    .    .    23   1    45   
  Melee                    41    | .    .    .    .    .    .    .    .    .    .    .    7    .    3    .    .    .    .    22   .    9    
  Projectile               57    | .    .    .    2    .    .    .    10   12   15   .    .    .    .    .    .    .    .    1    1    16   
  AOE                      149   | .    .    .    .    .    .    .    32   .    63   34   .    .    .    .    .    .    .    .    .    20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      11495 | 89   182  102  513  375  478  30   796  439  926  279  758  161  628  328  511  692  623  1235 592  1758 
  Wait                     914   | 3    6    4    15   55   .    .    12   44   106  26   58   .    79   1    4    61   23   248  37   132  
  Move                     9459  | 48   115  82   387  315  476  28   665  341  655  215  634  155  517  327  507  631  591  881  521  1368 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  141   | 14   11   1    18   .    .    .    12   6    22   6    9    .    3    .    .    .    .    8    4    27   
  Fast Attach              114   | 2    .    2    6    1    1    .    9    6    15   5    6    2    2    .    .    .    .    11   7    39   
  Attach                   60    | 5    3    .    4    .    .    .    2    1    2    8    4    .    .    .    .    .    .    7    2    22   
  Detach                   4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    1    
  Swap                     64    | 1    1    3    9    .    .    1    6    4    5    3    7    .    5    .    .    .    1    6    1    11   
  Drop                     142   | 1    2    4    26   1    1    .    19   8    23   3    13   2    3    .    .    .    .    14   9    13   
  Fire                     438   | 15   44   6    48   3    .    1    71   26   96   13   2    .    1    .    .    .    .    6    2    104  
  Melee                    125   | .    .    .    .    .    .    .    .    .    .    .    11   .    12   .    .    .    8    51   9    34   
  Ram                      5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    3    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    7     | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    .    .    .    13   .    6    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / [*Arm] / *Tes)
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 15)
   106 | -11/Scrapyard      | Entered Materials
   232 | -10/Materials      | Core integrity fell below 50%
   354 | -10/Materials      | Discovered new exit (range 12)
   366 | -10/Materials      | Entered Mines
   432 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   471 | -10/Mines          | Learned Materials terminal intel
   477 | -10/Mines          | Discovered new exit (range 4)
   480 | -10/Mines          | Entered Materials
   480 | -9/Materials       | Evolved 2 slots: Utility x2
   481 | -9/Materials       | Loaded intel: 12 terminal locations
   705 | -9/Materials       | Build established: Scavenger-Mutant
   717 | -9/Materials       | Discovered new exit (range 8)
   813 | -9/Materials       | Discovered new exit (range 16)
   840 | -9/Materials       | Identified exit to Mines
   840 | -9/Materials       | Identified exit to Storage
  1300 | -9/Materials       | Entered Mines
  1346 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1485 | -9/Mines           | Build established: Mutant
  1531 | -9/Mines           | Learned 2 Materials zone layouts
  1531 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2089 | -9/Mines           | Discovered new exit (range 5)
  2106 | -9/Mines           | Identified exit to Materials
  2144 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2144 | -9/Mines           | Discovered new exit (range 5)
  2151 | -9/Mines           | Identified exit to Exiles
  2154 | -9/Mines           | Entered Exiles
  2154 | -9/Exiles          | Accompanied by 3 allies
  2214 | -9/Exiles          | Met 8R-AWN
  2259 | -9/Exiles          | Met EX-HEX
  2332 | -9/Exiles          | Met EX-BIN
  2362 | -9/Exiles          | Aligned with FarCom system
  2364 | -9/Exiles          | Given EX-Vault access code
  2452 | -9/Exiles          | Opened EX-Vault
  2463 | -9/Exiles          | Found Prototype Energy Cannon
  2463 | -9/Exiles          | Identified Gui. Plasma Cannon
  2514 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2599 | -9/Exiles          | Met EX-DEC
  2684 | -9/Exiles          | Discovered new exit (range 14)
  2711 | -9/Exiles          | Identified exit to Mines
  2895 | -9/Exiles          | Visited The Gauntlet
  3309 | -9/Exiles          | Discovered exit to Mines (range 15)
  3346 | -9/Exiles          | Left Exiles lab with Gui. Plasma Cannon
  3346 | -9/Exiles          | Entered Mines
  3346 | -8/Mines           | Accompanied by 3 allies
  3398 | -8/Mines           | Discovered exit to Materials (range 10)
  3421 | -8/Mines           | Entered Materials
  3421 | -8/Materials       | Accompanied by 3 allies
  3421 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3422 | -8/Materials       | Identified exit to Factory
  3742 | -8/Materials       | Build established: Skirmisher
  3888 | -8/Materials       | Discovered exit to Factory (range 10)
  4051 | -8/Materials       | Build established: Mutant
  4889 | -8/Materials       | Entered Factory
  4889 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5064 | -7/Factory         | Build established: Skirmisher
  5332 | -7/Factory         | Discovered new exit (range 11)
  5400 | -7/Factory         | Garrison activated, responded to threat
  5523 | -7/Factory         | Repaired Hrd. Medium Armor Plating
  5602 | -7/Factory         | Identified exit to Factory
  5604 | -7/Factory         | Entered another Factory area
  5604 | -6/Factory         | Evolved 2 slots: Utility x2
  5769 | -6/Factory         | Build established: Mutant
  7123 | -6/Factory         | Fabricated Imp. Dynamic Insulation System?
  7372 | -6/Factory         | Discovered new exit (range 15)
  7440 | -6/Factory         | Identified exit to Factory
  7501 | -6/Factory         | Spotted B-75 Beast
  7551 | -6/Factory         | Entered another Factory area
  7551 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  7557 | -5/Factory         | Lost 5 parts (1p1n3u)
  7849 | -5/Factory         | Lost 3 parts (1p2n)
  8013 | -5/Factory         | Discovered new exit (range 15)
  8044 | -5/Factory         | Identified exit to Factory
  8100 | -5/Factory         | Entered another Factory area
  8100 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8196 | -4/Factory         | Crushed by falling debris
  8467 | -4/Factory         | Sucked down chute
  8467 | -4/Factory         | Entered Waste
  8467 | -4/Waste           | The area was eerily silent
  8469 | -4/Waste           | Found Prototype Device
  8469 | -4/Waste           | Identified Beam Splitter
  8521 | -4/Waste           | Discovered new exit (range 15)
  8526 | -4/Waste           | Identified exit to Factory
  8526 | -4/Waste           | Entered Factory
  8609 | -4/Factory         | Repaired Cld. Aerolev Unit
  8698 | -4/Factory         | Discovered new exit (range 7)
  8729 | -4/Factory         | Identified exit to Upper Caves
  8786 | -4/Factory         | Garrison activated, responded to threat
  8826 | -4/Factory         | Entered Upper Caves
  8858 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8903 | -4/Upper Caves     | Learned Research garrison access intel
  8909 | -4/Upper Caves     | Spotted B-86 Titan
  8925 | -4/Upper Caves     | Discovered new exit (range 16)
  8932 | -4/Upper Caves     | Identified exit to Upper Caves
  8932 | -4/Upper Caves     | Entered another Upper Caves area
  8940 | -4/Upper Caves     | Learned location of Armory (-3)
  8970 | -4/Upper Caves     | Build established: Sprinter
  9089 | -4/Upper Caves     | Discovered new exit (range 13)
  9093 | -4/Upper Caves     | Identified exit to Warlord
  9097 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9098 | -4/Upper Caves     | Entered Warlord
  9122 | -4/Warlord         | Discovered new exit (range 9)
  9124 | -4/Warlord         | Identified exit to Proximity Caves
  9193 | -4/Warlord         | Visited the Vortex Lab
  9215 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9218 | -4/Warlord         | Met Warlord
  9352 | -4/Warlord         | Opened side exit
  9361 | -4/Warlord         | Entered Proximity Caves
  9486 | -3/Proximity Caves | Spotted B-86 Titan
  9583 | -3/Proximity Caves | Discovered new exit (range 6)
  9585 | -3/Proximity Caves | Identified exit to Research
  9587 | -3/Proximity Caves | Entered Research
  9587 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9588 | -3/Research        | Loaded intel: 4 garrison access locations
  9611 | -3/Research        | Discovered new exit (range 11)
  9631 | -3/Research        | Identified exit to Testing
  9774 | -3/Research        | Identified exit to Research
  9885 | -3/Research        | Build established: Hacker-Sprinter
  9936 | -3/Research        | Lost 3 parts (1n2u)
 10073 | -3/Research        | Fabricated W-44 Eye (x2)
 10082 | -3/Research        | Repaired Cld. Aerolev Unit
 10163 | -3/Research        | Repaired Cld. Aerolev Unit?
 10207 | -3/Research        | Found Prototype Launcher
 10207 | -3/Research        | Identified Com. Tesla Bomb Launcher
 10223 | -3/Research        | Discovered new exit (range 9)
 10239 | -3/Research        | System corruption reached 10%
 10304 | -3/Research        | Entered another Research area
 10304 | -2/Research        | Warlord forces began assault on 0b10
 10304 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10333 | -2/Research        | Met up with Warlord
 10414 | -2/Research        | Research machine network offline
 10532 | -2/Research        | Discovered new exit (range 16)
 10558 | -2/Research        | Identified exit to Access
 10559 | -2/Research        | Entered Access
 10559 | -1/Access          | Evolved 2 slots: Utility x2
 10751 | -1/Access          | Spotted B-99 Colossus
 10798 | -1/Access          | Energy Cycler disabled
 10898 | -1/Access          | Lost 6 parts (2p2n2u)
 11023 | -1/Access          | Lost 23 parts (2p11n7u3w)
 11023 | -1/Access          | Core integrity fell below 50%
 11029 | -1/Access          | System corruption reached 10%
 11238 | -1/Access          | Build established: Hacker-Mutant
 11309 | -1/Access          | First assault squad dispatched
 11559 | -1/Access          | Search patrols dispatched
 11578 | -1/Access          | Build established: Scavenger-Mutant
 11637 | -1/Access          | Lost 8 parts (2p3n2u1w)
 11721 | -1/Access          | Core integrity fell below 20%
 11782 | -1/Access          | Lost 7 parts (2p4n1u)
 11880 | -1/Access          | Garrison activated, responded to threat
 12023 | -1/Access          | Lost 4 parts (2n1u1w)
 12081 | -1/Access          | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
12065_ Myomer Leg destroyed.
12067_ M-36 Artificer repairs G-73 Enforcer.
12069_ Matter Neutralizer destroyed.
12069_ Penetrated by Slug.
12071_ Flexi-carbon Leg destroyed.
12071_ Destroyed Sml. Battery.
12071_ P-80 Master destroyed.
12072_ Imp. Core Shielding destroyed.
12072_ Penetrated by Slug.
12072_ Slug penetrates Hyperwave Decoder.
12073_ M-36 Artificer repairs Lgt. Quantum
  Reactor.
12074_ Destroyed Lgt. Quantum Reactor.
12075_ Quantum Reactor destroyed.
12076_ System corrupted: Energy discharge
  (-172).
12078_ Slug penetrates Wall.
12079_ Imp. Signal Interpreter destroyed.
12080_ Enh. Nova Cannon destroyed.
12081_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #??#""  """""?  #???#                              |
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| #??#G   """""   #???#       #####################  |
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| ##########+######+#############/###                |
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| ??????????   ?????""" !=  ##      #                |
| ??????????   ?????"""=%!  ##     *#                |
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| ?????????????#            Ymg Y"  #??????????????  |
| ?????????????#            #;  ""  #??????????????  |
| ?????????????#            ##  ""  #??????????????  |
| ?????????????###############      #??????????????  |
| ???????????????????????????#      #??????????????  |
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| ?????????????????????????????????????????????????  |
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| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Energy Generation          53
Energy Capacity            790
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Power Amplification        20
Additional Mass Support    6
Base Temperature (-)       200
Armor Coverage             600
Resistance: TH             30
Core Shielding             30
Propulsion Shielding       66
Evasion (%)                73
Targeting Accuracy         13
Melee Accuracy             13
Launcher Accuracy          20
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           4
Offensive Hacking          42

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -7/Factory  | Scanalyzed
             Gravmag Array | -6/Factory  | Scanalyzed
 Imp. Medium Armor Plating | -5/Factory  | Scanalyzed
         Cld. Aerolev Unit | -3/Research | Scanalyzed
        Matter Neutralizer | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Dynamic Insulation System | x2 | -6/Factory  | Preloaded
                       W-44 Eye | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
All-out Warlord
Deadly Force
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              LegFocalMallet
  Manual?         0
Play Time         06:52:58
  Cumulative      305.6 hours
  Start           2024.10.13 @ 08:54:20
  End             2024.10.13 @ 20:01:37
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           126
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          51
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 007d7101-0458-4aaf-8555-9f94416b2e65