Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 15:52:27 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1911) 1911 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4771 Bonus ------- None Cogmind --------- Core Integrity 230/700 Matter 200/300 Energy 290/290 System Corruption 1% Temperature Hot (267) Movement Core (1000) Ox19 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Dynamic Insulation System > --- WEAPON (3) ------- Heavy Particle Cannon > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core High-capacity Matter Pod (200) Trap Scanner Visual Processing Unit Improved Terrain Scanner Seismic Detector Light Armor Plating Light Armor Plating Light Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Recalibrator Improved EM Pulse Cannon Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Beam Rifle Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Aluminum Leg Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Trap Scanner Visual Processing Unit Improved Terrain Scanner Seismic Detector Light Armor Plating Light Armor Plating Light Armor Plating High-powered Tractor Beam Recalibrator Shock Rifle Heavy Particle Cannon Shotgun Grenade Launcher Katana [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 2 . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 56 | 1 3 13 14 15 10 Power 6 | . . 2 2 1 1 Engine 6 | . . 2 2 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | . . 6 5 4 3 Treads 6 | . . 1 4 1 . Leg 10 | . . 4 . 3 3 Wheel 2 | . . 1 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 3 2 3 7 3 Device 11 | 1 1 1 2 4 2 Storage 3 | . 2 1 . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 13 | . . 3 4 3 3 Energy Gun 4 | . . . 3 . 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 4 | . . 2 1 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . 2 1 4 15 Power 1 | . . . . 1 . Propulsion 10 | . . 2 . . 8 Utility 3 | . . . . 1 2 Weapon 8 | . . . 1 2 5 Highest Loss Streak 12 | . . 1 1 4 12 To Critical Strikes . | . . . . . . Average Backups 16 | 6 9 14 19 19 19 Power 1 | 1 1 1 2 1 1 Propulsion 2 | 4 3 2 3 2 1 Utility 7 | . 2 5 10 10 11 Weapon 4 | 1 2 4 4 5 4 Tool/Special . | . . . . . . Unused Backups 25 | 6 1 5 5 3 5 Power 5 | 1 . 2 . 1 1 Propulsion 7 | 2 1 3 1 . . Utility 9 | 1 . . 3 1 4 Weapon 4 | 2 . . 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 98 96 99 95 Engine 9 | . 14 11 9 7 7 Treads 7 | . . . 21 17 . Leg 20 | . 28 32 . 5 31 Wheel 9 | . . 10 13 15 2 Device 11 | . 14 11 9 13 11 Storage 9 | . 14 11 9 7 7 Processor 4 | . . . 8 7 7 Energy Gun 9 | . 14 6 14 13 6 Energy Cannon 1 | . . . . 1 6 Ballistic Gun 11 | . 14 15 11 7 6 Peak Build Rating 47 | 9 8 18 26 42 47 Average Rating 24 | 8 8 15 22 34 43 On Entrance 18 | 6 9 8 18 26 42 Avg Prop Armor Cover (%) 11 | . . 6 11 19 4 Naked Turns . | . . . . . . Heaviest Build 73 | 14 29 54 59 64 73 Greatest Support 86 | 20 20 33 63 63 86 Greatest Overweight (x) 4 | . 1 4 2 2 1 Average Overweight (x) 1 | . . 1 1 1 . Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 17 | 8 12 15 20 20 20 Most Carried 20 | 8 11 20 20 20 20 Average Carried 16 | 6 9 14 19 19 19 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 20 | 8 10 20 20 20 15 Class Distribution -------------------- 30% | Gunner 26% | Mutant 21% | Scavenger-Gunner 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1674 | 221 85 540 492 178 158 Remotely . | . . . . . . Salvage Created 2376 | 166 100 657 682 328 443 Parts 141 | 14 7 49 37 16 18 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 3 | . . . . . 3 Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 50 | . 5 17 11 6 11 Guns 46 | . 5 17 11 4 9 Cannons 2 | . . . . 2 . AOE 1 | . . . . . 1 Classes Destroyed 12 | 2 2 4 . 3 1 Worker 2 | . . 2 . . . Tunneler 6 | 4 . 2 . . . Hauler 3 | . . 1 2 . . Recycler 2 | 1 . . 1 . . Watcher 1 | . . . . 1 . Swarmer 15 | . 4 7 . . 4 Grunt 24 | . 1 7 8 3 5 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 1 . . Sentry 5 | . . 2 2 1 . Hunter 2 | . . . . 1 1 Programmer 1 | . . . . 1 . Best Kill Streak 6 | 3 4 6 5 3 4 Combat Bots Only 5 | . 4 4 5 3 4 Max Kills in Single Turn 2 | 1 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 406 | . 20 78 72 71 165 Missed 133 | . 10 24 20 32 47 Hits 273 | . 10 54 52 39 118 Melee 4 | . . . 2 . 2 Projectile 269 | . 10 54 50 39 116 Critical Strikes 7 | . . . . 2 5 Damage Taken 3946 | . 82 587 849 465 1963 Core 642 | . 25 64 83 82 388 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 51 | . . . 51 . . Core Remaining (%) 89 | 100 90 84 84 . . Volleys Fired 151 | 11 10 60 31 16 23 Largest 3 | 2 2 2 3 3 3 Hottest 153 | 70 70 100 144 153 153 Shots Fired 356 | 22 20 115 93 43 63 Gun 335 | 22 20 114 93 40 46 Cannon 15 | . . . . 3 12 Launcher 5 | . . . . . 5 Special 1 | . . 1 . . . Kinetic 172 | 11 10 71 39 19 22 Thermal 161 | 11 10 44 54 21 21 Explosive 5 | . . . . . 5 Electromagnetic 18 | . . . . 3 15 Robot Hit Streak 21 | 7 9 12 21 14 12 Robot Miss Streak 5 | 1 2 5 3 3 3 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 245 | 14 12 72 70 32 45 Core Hits 121 | 8 6 35 31 15 26 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | 2 . 3 4 2 . Burn 10 | 2 . 2 4 2 . Destroy 1 | . . 1 . . . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing 1 | . . . . 1 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4201 | 168 123 1058 1107 639 1106 Guns 3585 | 168 123 1058 1107 570 559 Cannons 290 | . . . . 69 221 Explosions 326 | . . . . . 326 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2033 | 56 37 744 528 344 324 Thermal 1535 | 112 86 314 579 226 218 Explosive 326 | . . . . . 326 Electromagnetic 307 | . . . . 69 238 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 12 | . . . . . 12 Projectiles . | . . . . . . Explosions 12 | . . . . . 12 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 55 | . . . . . 55 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 306 | 110 80 127 180 192 306 Average Temperature 51 | 46 31 39 46 56 86 Received Heat Transfer 1521 | . 6 162 396 162 795 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 3 4 1 . Heat Transferred 4773 | 481 259 1073 1702 703 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 94 100 100 . Level 1 2 | . . 5 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 222 | 10 145 222 105 94 . Initial 52 | . . 52 34 44 . Average 70 | 2 22 134 36 22 . Influence Increases 1476 | 25 170 496 302 233 250 Destroy 0b10 Robot/C 1000 | . 100 340 220 120 220 Destroy 0b10 Robot/NC 70 | 25 . 25 15 5 . Destroy Leader 208 | . 20 62 54 42 30 Successful Hack 58 | . 5 7 12 34 . Disable Machine 30 | . . 15 . 15 . Destroy Structure 5 | . . 2 1 2 . Lose Combat Pursuer 105 | . 45 45 . 15 . Influence Decreases 1476 | 25 45 539 287 276 304 Entered New Map 195 | . . 73 48 53 21 Time Decay 1146 | 25 45 446 239 183 208 Lost Part 135 | . . 20 . 40 75 Squads Dispatched 6 | . 1 . 1 4 . Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement 4 | . 1 . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 12 29 16 9 16 Peak Tracking Total 8 | . 7 7 8 3 8 Tactical Retreats 4 | . 2 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 4 | . . 1 . 1 2 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 16 | . 1 4 4 6 1 Terminals 12 | . 1 3 3 4 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 43 | . 7 8 13 13 2 Successful 24 | . 3 2 10 7 2 Failed 18 | . 4 6 3 5 . Catastrophic 4 | . . 1 . 3 . Database Lockouts 1 | . . . . 1 . Manual 15 | . 3 3 4 5 . Terminals 32 | . 7 7 8 8 2 Fabricators . | . . . . . . Repair Stations 7 | . . . 5 2 . Recycling Units 1 | . . 1 . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 13 | . 2 2 5 2 2 Record 2 | . . . . . 2 Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Terminal Index 1 | . . 1 . . . Locate Traps 2 | . . . 2 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 2 | . . . 1 1 . Registered Components 2 | . . 1 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 3 1 . Scan Component 3 | . . . 2 1 . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 1 . 2 3 . Terminals 6 | . 1 . 2 3 . Track 1 | . . . . 1 . Botnet 5 | . 1 . 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 1 4 2 5 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired 1 | . . . 1 . . Time 44 | . . . 44 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 2022 | 64 283 1109 89 477 . Terrain 581 | 64 . 428 89 . . Traps 477 | . . . . 477 . Seismic 1063 | . 283 681 . 99 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 3371 | 82 283 1109 554 706 637 Spaces Moved 1811 | 29 161 570 261 396 394 Core . | . . . . . . Treads 129 | . . . 107 22 . Legs 1065 | 29 161 481 . . 394 Wheels 617 | . . 89 154 374 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 105 | 120 120 105 120 110 122 Average Speed 141 | 120 150 154 140 125 138 Slowest Speed 243 | 120 190 190 240 243 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 41 47 27 13 55 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug 2 | . . 1 . 1 . Terrain Destroyed 15 | . . 1 . 1 13 Melee 1 | . . . . 1 . Projectile 1 | . . 1 . . . AOE 13 | . . . . . 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2327 | 56 184 695 391 565 436 Wait 217 | 14 5 27 52 116 3 Move 1806 | 28 160 569 260 395 394 Hop . | . . . . . . Pick Up 44 | 2 4 13 12 10 3 Fast Attach 10 | 1 . 3 3 3 . Attach 18 | . . 2 2 6 8 Detach 2 | . . 1 1 . . Swap 40 | . 3 11 12 11 3 Drop 37 | . 2 9 18 7 1 Fire 151 | 11 10 60 31 16 23 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 2) 83 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 16) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x2 754 | -9/Materials | Discovered new exit (range 10) 1019 | -9/Materials | Discovered new exit (range 16) 1121 | -9/Materials | Build established: Scavenger-Mutant 1475 | -9/Materials | Entered another Materials area 1475 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1744 | -8/Materials | Repaired Broken Arm. Wheel 1858 | -8/Materials | Build established: Scavenger-Gunner 1990 | -8/Materials | Discovered new exit (range 10) 2029 | -8/Materials | Entered Factory 2029 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2616 | -7/Factory | Lost 4 parts (1p1u2w) 2716 | -7/Factory | Discovered new exit (range 4) 2728 | -7/Factory | Central database locked down 2735 | -7/Factory | Entered Lower Caves 2845 | -7/Lower Caves | Build established: Gunner 3304 | -7/Lower Caves | Spotted B-75 Beast 3331 | -7/Lower Caves | Attracted the attention of an 0b10 base 3339 | -7/Lower Caves | Learned Factory emergency access door positions 3353 | -7/Lower Caves | Core integrity fell below 50% 3372 | -7/Lower Caves | Self-destructed Last Messages --------------- 03351_ Autogun fries itself beyond repair. 03353_ Beam Rifle destroyed. 03353_ Destroyed Beam Rifle. 03354_ Imp. Heat Sink fries itself beyond repair. 03355_ Aluminum Leg fries itself beyond repair. 03356_ Carbon-fiber Leg destroyed. 03359_ Imp. Heat Sink fries itself beyond repair. 03359_ The unstable cave ceiling collapses. 03359_ Imp. Carbon-fiber Leg destroyed. 03360_ Grenade Launcher destroyed. 03361_ Machine disabled. 03362_ Aluminum Leg fries itself beyond repair. 03362_ Outpost Terminal disabled. 03364_ Imp. Heat Sink destroyed. 03365_ Imp. Aluminum Leg destroyed. 03366_ G-47 Trooper destroyed. 03367_ Shock Rifle destroyed. 03368_ Imp. Carbon-fiber Leg destroyed. 03370_ Critical hit (Meltdown: +330). 03370_ Shotgun destroyed. 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" # | | ?????????????????????????????????? #?????? $%%#? | | ?????????????????????????????????? ?? ????? *#?? | | ?????????????????????????????????? ??????? ??? | | ?????????????????????????????????????????? ??? | | ??????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 49% | -8/Materials | Broken Studied --------- Arm. Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearPitchforkInverter Manual? 0 Play Time 00:39:37 Cumulative 153.0 hours Start 2026.01.03 @ 20:48:42 End 2026.01.04 @ 15:52:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 258 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 40 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 273cd920-1921-41c3-a31b-747dbbf898c7