Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 22:32:37 Player: Fonjavters Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (162) 810 Value Destroyed (4953) 4953 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (538) 538 TOTAL SCORE: 11201 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 110 Met Imprinter 300 Was Imprinted 300 Friendly Fire -174 Cogmind --------- Core Integrity 882/1000 Matter 249/300 Energy 315/315 System Corruption 15% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core (fused) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg (fused) Enhanced Armored Leg > --- UTILITY (9) ------ Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Heavy Armor Plating (fused) Layered Light Armor Plating Layered Light Armor Plating Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- Falx > --- INVENTORY (10) --- Micro Fission Core Makeshift Hacking Suite Z-Drone Bay (2/2) Hypervelocity Coil Gun Precision Rocket Launcher Scatter Rocket Array Improved Remote Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Layered Light Armor Plating Layered Medium Armor Plating Improved Hacking Suite Improved System Shield Z-Drone Bay > --- WEAPON ----------- Gauss Rifle Flak Gun Falx > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Layered Light Armor Plating Layered Light Armor Plating Makeshift Hacking Suite Hypervelocity Coil Gun Precision Rocket Launcher Scatter Rocket Array Improved Remote Datajack Heavy Pick [Rating: 78] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Falx Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 7 | . . 1 . 1 2 . . . . 1 2 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 107 | 7 4 24 20 17 2 . . 1 2 17 13 Power 10 | 1 1 1 3 . . . . . . 3 1 Engine 8 | 1 1 1 3 . . . . . . 2 . Core 2 | . . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 38 | 2 2 10 7 8 . . . 1 . 2 6 Treads . | . . . . . . . . . . . . Leg 38 | 2 2 10 7 8 . . . 1 . 2 6 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 2 . 5 5 6 2 . . . . 5 6 Device 6 | 1 . . . 1 1 . . . . 1 2 Storage 2 | 1 . 1 . . . . . . . . . Processor 1 | . . . . . 1 . . . . . . Hackware 3 | . . 1 . . . . . . . . 2 Protection 19 | . . 3 5 5 . . . . . 4 2 Artifact . | . . . . . . . . . . . . Weapon 28 | 2 1 8 5 3 . . . . 2 7 . Energy Gun 6 | . 1 2 1 2 . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 12 | 2 . 4 2 1 . . . . 1 2 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . 1 1 . . . . . . 2 . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 3 1 . . . . . 2 2 Parts Lost 26 | . 1 10 5 3 . . . . . . 7 Power 2 | . . 1 1 . . . . . . . . Propulsion 8 | . . 5 1 . . . . . . . 2 Utility 10 | . . 2 2 3 . . . . . . 3 Weapon 6 | . 1 2 1 . . . . . . . 2 Highest Loss Streak 6 | . 1 2 2 1 . . . . . . 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | 2 7 9 9 9 8 8 9 10 10 9 9 Power . | . 1 1 1 . . . . . . . . Propulsion 1 | 1 3 1 1 1 2 2 2 2 2 2 1 Utility 1 | . . . . 1 1 1 1 2 2 2 2 Weapon 5 | . 2 5 7 6 5 5 5 5 5 4 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 23 | . 2 2 4 4 . . . . . 5 6 Power 3 | . . 1 . 1 . . . . . . 1 Propulsion 5 | . 2 . . 1 . . . . . 2 . Utility 1 | . . . . . . . . . . . 1 Weapon 11 | . . 1 4 2 . . . . . 2 2 Tool/Special 3 | . . . . . . . . . . 1 2 Average Slot Usage (%) 95 | . 100 94 98 98 91 92 92 92 92 92 95 Engine 7 | . 14 9 10 9 7 7 7 7 7 5 . Leg 29 | . 28 32 32 35 30 30 30 30 30 26 22 Device 8 | . 14 . . 2 15 15 15 15 15 13 11 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 5 Processor 3 | . . . . . 6 7 7 7 7 6 5 Hackware 3 | . . 10 1 . . . . . . . 10 Protection 13 | . . 7 19 23 7 7 7 7 7 13 15 Energy Gun 5 | . . 8 10 11 7 7 7 7 6 1 . Ballistic Gun 10 | . 27 13 9 6 7 7 7 7 6 9 8 Slashing Weapon 1 | . . . . . . . . . . 3 5 Peak Build Rating 78 | 7 8 17 21 32 38 38 38 40 42 62 78 Average Rating 35 | 5 7 13 16 27 37 38 38 39 40 52 71 On Entrance 27 | . 7 7 14 18 32 38 38 38 40 40 59 Naked Turns . | . . . . . . . . . . . . Heaviest Build 56 | 14 14 26 32 42 43 43 43 43 47 56 54 Greatest Support 75 | 20 20 30 30 47 47 47 47 52 52 60 75 Greatest Overweight (x) 1 | . . 1 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 8 10 10 10 9 9 10 10 10 10 10 Average Carried 9 | 2 7 9 9 9 8 8 9 10 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 7 10 10 10 8 9 10 10 10 10 8 Class Distribution -------------------- 51% | Scavenger-Mutant 24% | Mutant 17% | Hacker-Mutant 5% | Commander-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Matter Collected 3026 | 310 184 629 664 364 45 25 . 10 101 498 196 Remotely . | . . . . . . . . . . . . Salvage Created 6340 | 119 364 1226 1087 1096 71 72 . . 160 1034 1111 Parts 352 | 5 20 85 62 53 3 9 . . 4 49 62 Haulers Intercepted 7 | . . 2 2 . . . . . . 1 2 Recyclers Shooed 12 | . 2 2 3 4 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 9 . . 5 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 119 | . 9 37 19 21 1 3 . . 5 14 10 Melee 18 | . . . . . . . . . . 8 10 Guns 88 | . 9 33 19 21 1 3 . . 1 1 . AOE 13 | . . 4 . . . . . . 4 5 . Classes Destroyed 14 | 2 4 3 2 . . . . . . 3 . Worker 9 | . . 1 . 1 . . . . . 1 6 Builder 3 | . . . 2 . . . . . . . 1 Tunneler 3 | 2 . . . . . . . . . 1 . Hauler 7 | . . 2 2 . . . . . . 1 2 Recycler 8 | 1 . . 2 2 . . . . . 2 1 Operator 3 | . 1 1 . . . . . . . 1 . Watcher 9 | . 1 3 2 1 . . . . . . 2 Swarmer 33 | . 3 18 4 4 . 3 . . 1 . . Grunt 46 | . 6 12 6 11 . . . . 4 6 1 Brawler 1 | . . . 1 . . . . . . . . Sentry 28 | . . 7 8 6 1 . . . . 5 1 Demolisher 1 | . . . . . . . . . . 1 . Programmer 10 | . . . . . . . . . . 2 8 Fireman 1 | . . . . . . . . . . 1 . Best Kill Streak 9 | 2 5 9 6 4 1 3 . . 5 6 3 Combat Bots Only 9 | . 5 9 4 4 1 3 . . 5 6 2 Max Kills in Single Turn 3 | 1 1 3 1 1 1 1 . . 3 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . 3 2 . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 758 | . 63 174 75 72 18 16 . . 11 198 131 Missed 198 | . 13 43 19 18 5 2 . . 6 59 33 Hits 560 | . 50 131 56 54 13 14 . . 5 139 98 Melee 4 | . . . 4 . . . . . . . . Projectile 556 | . 50 131 52 54 13 14 . . 5 139 98 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 20 | . 1 4 2 3 . 1 . . . 2 7 Damage Taken 7564 | . 604 1491 758 890 100 224 . . 83 1302 2112 Core 753 | . 129 261 109 47 . . . . . 89 118 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 1225 | . . 49 110 140 . . . 556 . . 370 Core Remaining (%) 72 | 100 48 . 7 91 . . . . 100 89 . Volleys Fired 338 | 10 47 114 76 67 2 5 . . 5 12 . Largest 3 | 2 2 2 2 2 2 2 . . 2 3 . Hottest 140 | 40 60 100 100 130 97 97 . . 97 140 . Shots Fired 664 | 20 92 218 146 133 4 10 . . 9 32 . Gun 642 | 20 92 212 139 133 4 10 . . 6 26 . Cannon . | . . . . . . . . . . . . Launcher 17 | . . 2 6 . . . . . 3 6 . Special 5 | . . 4 1 . . . . . . . . Kinetic 377 | 20 81 134 69 46 2 5 . . 4 16 . Thermal 270 | . 11 82 71 87 2 5 . . 2 10 . Explosive 17 | . . 2 6 . . . . . 3 6 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 24 | 14 8 24 14 11 7 4 . . 2 4 . Robot Miss Streak 8 | 1 3 4 3 5 1 8 . . 2 3 . Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 8 | . 1 5 . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . . . Shots Hit Robots 509 | 17 59 156 87 82 3 6 . . 4 50 45 Core Hits 266 | 6 24 65 43 54 6 6 . . 7 32 23 Critical Kills 3 | . . 1 1 1 . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . Critical Strikes 29 | . . 7 5 7 1 . . . . 5 4 Burn 16 | . . 4 4 6 1 . . . . 1 . Destroy 5 | . . 3 1 1 . . . . . . . Sever 7 | . . . . . . . . . . 3 4 Impale 1 | . . . . . . . . . . 1 . Melee Attacks 133 | . . . 14 . . . . . . 55 64 Impact 18 | . . . 14 . . . . . . 4 . Slashing 107 | . . . . . . . . . . 43 64 Piercing 8 | . . . . . . . . . . 8 . Sneak Attacks 15 | . . . 1 . . . . . . 4 10 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11888 | 176 626 2564 1467 1470 57 71 . . 410 2719 2328 Guns 6175 | 176 622 2229 1293 1451 57 71 . . 23 253 . Cannons . | . . . . . . . . . . . . Explosions 1705 | . . 310 102 . . . . . 387 906 . Melee 3923 | . . . 67 . . . . . . 1528 2328 Ramming 85 | . 4 25 5 19 . . . . . 32 . Kinetic 3446 | 176 516 1348 632 520 21 32 . . 23 178 . Thermal 2729 | . 106 881 661 931 36 39 . . . 75 . Explosive 1705 | . . 310 102 . . . . . 387 906 . Electromagnetic . | . . . . . . . . . . . . Impact 67 | . . . 67 . . . . . . . . Slashing 3567 | . . . . . . . . . . 1239 2328 Piercing 289 | . . . . . . . . . . 289 . Highest Corruption 15 | . . . 2 2 . . . . . 11 15 Average Corruption 5 | . . . 2 1 . . . . . 10 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 107 | . . . 30 . . . . . . 54 23 Message Errors 25 | . . . 6 . . . . . . 15 4 Matter Fused 18 | . . . 4 . . . . . . 9 5 Heat Flow Errors 24 | . . . 5 . . . . . . 16 3 Energy Discharges 13 | . . . 8 . . . . . . 2 3 Parts Fused 5 | . . . 1 . . . . . . 1 3 Data Loss (minor) 14 | . . . 3 . . . . . . 8 3 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 5 | . . . 2 . . . . . . 3 . Weapon Failures 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 304 | . . 55 61 . . . . . . 71 117 Projectiles . | . . . . . . . . . . . . Explosions 71 | . . 55 16 . . . . . . . . Melee 233 | . . . 45 . . . . . . 71 117 Knockbacks 1 | . . . . 1 . . . . . . . Impact 1 | . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 23 | . . 23 . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 17 | . 1 8 3 3 . . . . . 2 . Kicked 17 | . 1 8 3 3 . . . . . 2 . Crushed . | . . . . . . . . . . . . Highest Temperature 329 | . 132 204 237 329 11 . . . . 265 244 Average Temperature 73 | . 43 58 61 94 7 . . . . 99 110 Received Heat Transfer 2070 | . 318 504 195 441 30 27 . . 18 381 156 Effects 3 | . . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 16 | . 2 5 3 5 . . . . . . 1 Heat Transferred 7088 | . 250 2250 1887 2257 148 74 . . . 222 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 2 | . . 2 1 1 . . . . . . . Low Security (%) 78 | 100 100 58 38 85 100 . . . . 100 100 Level 1 21 | . . 39 61 14 . . . . . . . Level 2 . | . . 1 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 413 | 5 130 413 306 229 86 . . . . 138 112 Initial 171 | . . 6 171 81 86 . . . . . 17 Average 101 | . 33 190 203 96 72 . . . . 30 28 Influence Increases 4017 | 15 282 1019 746 716 30 160 . . 124 520 405 Destroy 0b10 Robot/C 2460 | . 180 740 420 420 20 60 . . 120 300 200 Destroy 0b10 Robot/NC 215 | 15 10 35 40 20 . . . . . 35 60 Destroy Leader 624 | . 42 180 128 92 10 10 . . . 104 58 Allied During Kill 42 | . . . 28 . . . . . 4 10 . Successful Hack 108 | . 20 4 26 58 . . . . . . . Disable Machine 165 | . . 15 60 60 . . . . . 30 . Destroy Structure 118 | . . 15 44 6 . . . . . 41 12 Partial Spotted 30 | . . . . 15 . . . . . . 15 Lose Combat Pursuer 255 | . 30 30 . 45 . 90 . . . . 60 Influence Decreases 3939 | 15 266 628 958 721 144 152 84 . 124 483 364 Entered New Map 530 | . . 10 236 114 104 29 17 . . . 20 Time Decay 3066 | 15 256 548 652 516 40 123 67 . 100 475 274 Lost Part 230 | . 10 70 50 30 . . . . . . 70 Lost Ally 113 | . . . 20 61 . . . . 24 8 . Squads Dispatched 17 | . 1 5 2 . . . . . 1 3 5 Investigation 3 | . . 1 1 . . . . . 1 . . Extermination 7 | . . . . . . . . . . 3 4 Reinforcement 7 | . 1 4 1 . . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . 1 3 2 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 200 | . 20 57 27 35 1 8 . . 5 21 26 Peak Tracking Total 7 | . 5 5 5 6 1 7 . . 4 6 4 Tactical Retreats 11 | . 1 2 . 3 . 2 . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 13 | . . 1 3 4 . . . . . 3 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 12 | . . 1 4 4 . . . . 1 2 . Max in Single Turn 1 | . . 1 1 1 . . . . 1 1 . Garrison Access 4 | . . . 1 . . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 52 | . 7 8 15 12 . . . 1 1 3 5 Terminals 33 | . 6 6 12 8 . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . 1 1 2 . . . . . . 2 Recycling Units 6 | . 1 1 1 1 . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . 1 1 . . . . . 2 2 Total Hacks 130 | . 19 19 33 33 . . . 4 3 5 14 Successful 84 | . 10 11 19 24 . . . 4 3 1 12 Failed 46 | . 9 8 14 9 . . . . . 4 2 Catastrophic 7 | . . 1 3 . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . Manual 81 | . 12 15 18 20 . . . . . 12 4 Terminals 88 | . 16 16 28 25 . . . . 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations 18 | . . 2 2 5 . . . . . . 9 Recycling Units 11 | . 3 1 1 1 . . . . . 3 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access 9 | . . . 2 2 . . . . . 2 3 Terminal Hacks 30 | . 3 4 8 8 . . . 4 3 . . Record 4 | . . . . 1 . . . . 3 . . Part Schematic 4 | . . . . . . . . 4 . . . Open Door 4 | . . . 4 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . Locate Traps 12 | . 2 3 3 4 . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 16 | . . 2 2 4 . . . . . . 8 Scan Component 8 | . . 1 1 2 . . . . . . 4 Repair 8 | . . 1 1 2 . . . . . . 4 Recycling Unit Hacks 6 | . 1 1 1 1 . . . . . . 2 Report Inventory 4 | . 1 1 1 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . . 1 2 Seal Access 4 | . . . 1 . . . . . . 1 2 Unauthorized Hacks 28 | . 6 4 7 11 . . . . . . . Terminals 28 | . 6 4 7 11 . . . . . . . Track 1 | . . . . 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Botnet 3 | . 1 . . 2 . . . . . . . Operators 3 | . . . 1 2 . . . . . . . Skim 20 | . 5 4 5 6 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 6 8 11 7 . . . . 1 2 3 Full Trace Events 1 | . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 19 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 8 | . . 1 1 2 . . . . . . 4 Time 310 | . . 26 32 82 . . . . . . 170 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 128 | . . . . . . . . . . . 128 Retrieved Components 10 | . . . . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 1 1 Machine Destruction 2 | . . . . . . . . . . 1 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Total Allies 17 | . . . 10 . . . . 4 . 3 . Largest Group 10 | . . . 10 4 . . . 4 4 3 . Highest-Rated Group 147 | . . . 88 40 . . . 147 147 84 . Highest-Rated Ally 39 | . . . 16 16 . . . 39 39 28 . Zionite Dispatches 2 | . . . . . . . . . . 1 1 Recon 1 | . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . 1 . Total Orders 19 | . . . 15 . . . . . . . 4 STAY 9 | . . . 9 . . . . . . . . FOLLOW 6 | . . . 6 . . . . . . . . EXPLORE 4 | . . . . . . . . . . . 4 Ally Attacks 35 | . . . 14 9 . . . . 5 7 . Total Damage 692 | . . . 111 79 . . . . 375 127 . Kills 5 | . . . 2 . . . . . 1 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 8045 | 44 947 32 . . 94 810 424 990 488 2020 2196 Sensors 7022 | . . . . . 94 810 424 990 488 2020 2196 Seismic 1023 | 44 947 32 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 2 . . . Drone Launches 4 | . . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . . 4 Zionite Intel Received 3 | . . . . . . . . . . 3 . Emergency Access 1 | . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Turns Passed 14155 | 145 947 1931 2402 1479 94 810 424 990 488 2033 2412 Spaces Moved 8376 | 87 468 1052 965 830 59 706 378 797 398 1334 1302 Core 6 | 6 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 8370 | 81 468 1052 965 830 59 706 378 797 398 1334 1302 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 112 112 112 112 112 112 112 120 Average Speed 123 | 115 120 120 173 114 112 112 112 112 112 114 123 Slowest Speed 193 | 120 120 190 190 120 112 112 112 112 112 120 193 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 58 | 6 86 90 90 70 3 82 58 88 60 34 36 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 8 | . 1 . 2 3 . 1 . . 1 . . Known Exits Taken 9 | . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched 9 | . . . . . . 3 1 3 2 . . Spaces Dug 38 | . . 2 14 . . . . . . 16 6 Terrain Destroyed 120 | . . 14 43 . . . . . 9 48 6 Melee 22 | . . . . . . . . . . 16 6 Projectile 3 | . . 2 1 . . . . . . . . AOE 95 | . . 12 42 . . . . . 9 32 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Total 11319 | 114 773 1495 1518 1236 83 715 378 894 429 1708 1976 Wait 2131 | . 243 264 387 278 21 4 . 96 23 243 572 Move 8365 | 86 467 1051 964 829 58 705 377 796 397 1333 1302 Hop . | . . . . . . . . . . . . Pick Up 81 | 11 6 17 9 15 . 1 1 . . 12 9 Fast Attach 32 | . . 4 6 7 . . . . . 11 4 Attach 42 | 7 1 12 2 3 2 . . . . 6 9 Detach . | . . . . . . . . . . . . Swap 79 | . 3 12 28 11 . . . 1 4 12 8 Drop 91 | . 5 13 19 23 . . . 1 . 22 8 Fire 338 | 10 47 114 76 67 2 5 . . 5 12 . Melee 133 | . . . 14 . . . . . . 55 64 Ram . | . . . . . . . . . . . . Kick 17 | . 1 8 3 3 . . . . . 2 . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . 10 . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 7) 597 | -10/Materials | Discovered new exit (range 7) 624 | -10/Materials | Identified exit to Subcaves 733 | -10/Materials | Learned location of 2 exits from Subcaves 759 | -10/Materials | Build established: Scavenger-Mutant 774 | -10/Materials | Identified exit to Mines 774 | -10/Materials | Identified exit to Materials 774 | -10/Materials | Learned location of 1 exit from Materials 847 | -10/Materials | Learned location of 2 exits from Mines 1058 | -10/Materials | Core integrity fell below 50% 1093 | -10/Materials | Entered another Materials area 1093 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1094 | -9/Materials | Identified exit to Mines 1365 | -9/Materials | Destroyed 9 combat bots 1608 | -9/Materials | Discovered new exit (range 13) 1625 | -9/Materials | Discovered exit to Mines (range 14) 1658 | -9/Materials | Repaired Aluminum Leg 1672 | -9/Materials | Discovered new exit (range 16) 1986 | -9/Materials | Discovered new exit (range 16) 2568 | -9/Materials | Discovered new exit (range 5) 2626 | -9/Materials | Core integrity fell below 50% 3024 | -9/Materials | Entered Storage 3025 | -9/Storage | Identified exit to Recycling 3252 | -9/Storage | Core integrity fell below 20% 3365 | -9/Storage | Repaired Hvy. Assault Rifle 4341 | -9/Storage | Learned Materials security intel 4412 | -9/Storage | Loaded intel: 10 trap records 4432 | -9/Storage | Learned 4 Materials zone layouts 4443 | -9/Storage | Learned location of Recycling (-9) 4452 | -9/Storage | Identified exit to Materials 4471 | -9/Storage | Learned location of Zion (-7) 4576 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4757 | -9/Storage | Met 01-MTF 4883 | -9/Storage | Build established: Commander-Mutant 5170 | -9/Storage | Lost 3 allies 5426 | -9/Storage | Entered Materials 5426 | -8/Materials | Accompanied by 5 allies (01-MTF) 5426 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5427 | -8/Materials | Identified exit to Factory 5429 | -8/Materials | 01-MTF left 5499 | -8/Materials | Lost 4 allies 5718 | -8/Materials | Build established: Scavenger-Mutant 6429 | -8/Materials | Learned Storage stockpile data 6462 | -8/Materials | Learned Storage trap positions 6554 | -8/Materials | Learned location of Extension (-6) 6685 | -8/Materials | Repaired Carbon-fiber Leg 6742 | -8/Materials | Repaired Hvy. Laser 6905 | -8/Materials | Entered Factory 6905 | -7/Factory | Evolved 2 slots: Utility x2 6906 | -7/Factory | Identified exit to Factory 6953 | -7/Factory | Discovered new exit (range 13) 6998 | -7/Factory | Identified exit to Lower Caves 6999 | -7/Factory | Entered Lower Caves 7201 | -7/Lower Caves | Encountered a Warlord checkpoint 7677 | -7/Lower Caves | Discovered new exit (range 6) 7683 | -7/Lower Caves | Identified exit to Lower Caves 7764 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7809 | -7/Lower Caves | Entered another Lower Caves area 7923 | -7/Lower Caves | Learned Factory interactive machine intel 7945 | -7/Lower Caves | Learned location of 1 exit from Factory 8225 | -7/Lower Caves | Discovered new exit (range 8) 8232 | -7/Lower Caves | Identified exit to Zion 8233 | -7/Lower Caves | Entered Zion 8315 | -7/Zion | Identified exit to Deep Caves 8414 | -7/Zion | Learned Factory garrison access intel 8451 | -7/Zion | Met Imprinter 8472 | -7/Zion | Imprinted 8474 | -7/Zion | Declared Zion's savior 8659 | -7/Zion | Build established: Mutant 8748 | -7/Zion | Given A8's code to call for help 8778 | -7/Zion | Visited the Megawrench Repair Shop 8785 | -7/Zion | Megawrench repaired 10 parts 9184 | -7/Zion | Discovered new exit (range 14) 9219 | -7/Zion | Identified exit to Proximity Caves 9223 | -7/Zion | Entered Proximity Caves 9223 | -6/Proximity Caves | Accompanied by 4 allies 9336 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9345 | -6/Proximity Caves | Lost 4 allies 9699 | -6/Proximity Caves | Discovered exit to Factory (range 11) 9711 | -6/Proximity Caves | Entered Factory 9711 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9712 | -6/Factory | Identified exit to Lower Caves 9713 | -6/Factory | Loaded intel: 56 interactive machine locations 9714 | -6/Factory | Loaded intel: 4 garrison access locations 9780 | -6/Factory | Zion Fire squad teleported in 10078 | -6/Factory | Lost 3 allies 10267 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10521 | -6/Factory | Found Prototype Launcher 10521 | -6/Factory | Identified Scatter Rocket Array 10708 | -6/Factory | System corruption reached 10% 10801 | -6/Factory | Retrieved Zion intel report: Emergency Access 10903 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11137 | -6/Factory | Terminal network hard line cut 11278 | -6/Factory | Build established: Scavenger-Mutant 11738 | -6/Factory | Discovered new exit (range 4) 11743 | -6/Factory | Identified exit to Factory 11744 | -6/Factory | Entered another Factory area 11744 | -5/Factory | Evolved 2 slots: Utility x2 11745 | -5/Factory | Identified exit to Upper Caves 11979 | -5/Factory | Repaired Carbon-fiber Leg 12018 | -5/Factory | Repaired Carbon-fiber Leg 12040 | -5/Factory | Build established: Hacker-Mutant 12064 | -5/Factory | Repaired Lyr. Light Armor Plating 12116 | -5/Factory | Repaired Lyr. Medium Armor Plating 12141 | -5/Factory | Zion Recon squad teleported in 13326 | -5/Factory | Terminal network hard line cut 13951 | -5/Factory | System corruption reached 10% 13981 | -5/Factory | Lost 6 parts (2n3u1w) 14156 | -5/Factory | Self-destructed Last Messages --------------- corruption (+4). 14034_ Dropped Faulty Multireflex Exoskeleton. 14039_ System corrupted: Energy discharge (-122). 14039_ Acquired Imp. Heavy Armor Plating. 14054_ System corrupted: Matter fused (-6). 14070_ System corrupted: Heat flow error (+273). 14089_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6Z. 14093_ System corrupted: Imp. Heavy Armor Plating fused. 14103_ U-05 Engineer works on Assembly Bed. 14120_ System corrupted: Flexi-carbon Leg fused. 14137_ System corrupted: Matter fused (-5). 14151_ Triggered Ambush Trap. 14151_ L-41 Fighter emerges from a hatch in the floor. 14151_ S-27 Virus emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | " #?????????????????????????????????????????? | | " #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """"" #???????##############????????????????????? | | """"" #???????# #????????????????????? | | """"" #???????# #????????????????????? | | """"" #???????# #????????????????????? | | #???????# = #????????????????????? | | #???????# #????????????????????? | | #+#########????# == #????????????????????? | | #????# = #????????????????????? | | #????# #????????????????????? | | #????# #????????????????????? | | #????# #????????????????????? | | #????# * +????????????????????? | | ##### #????# #?????? ????????? | | ????# ############+###### ????????? | | ????# @ sA ????????? | | ????# ll t????????? | | ????# ????????? | | ????# ?????????? | | ????# ?????????? | | ????###########+#############+#####+###??????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# """ """ #??????????????????????????? | | ?????????# """ """ #??????????????????????????? | | ?????????# """ """ #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# """ """ #??????????????????????????? | | ?????????# ] """ """ #??????????????????????????? | | ?????????# """ """ #??????????????????????????? | | ?????????# ? ?????????????????????????????? | | ?????????# ? ??????????????????????????????? | | ?????????# ?? ??????????????????????????????? | | ?????????######???#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 900 Evasion (%) 55 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Imp. System Restoration Module | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Wave Gun | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Force Booster | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 45% | -9/Materials Hvy. Assault Rifle | 4% | -9/Storage Carbon-fiber Leg | 39% | -8/Materials Hvy. Laser | 14% | -8/Materials Carbon-fiber Leg | 15% | -5/Factory Carbon-fiber Leg | 10% | -5/Factory Lyr. Light Armor Plating | 60% | -5/Factory Lyr. Medium Armor Plating | 74% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodLaserCoupler Manual? 0 Play Time 01:54:17 Cumulative 33.4 hours Start 2025.05.18 @ 09:13:19 End 2025.05.18 @ 22:32:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 27 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8076344-6d6f-4d8b-96b7-166a46ab3de9