Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 22:32:37

Player: Fonjavters

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (162)     810
Value Destroyed (4953)     4953
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (538)                538
              TOTAL SCORE: 11201

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      110
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -174

 Cogmind 
---------
Core Integrity             882/1000
Matter                     249/300
Energy                     315/315
System Corruption          15%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core (fused)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg (fused)
       Enhanced Armored Leg
>               --- UTILITY (9) ------
       Advanced Heat Sink
         Medium Storage Unit
       Improved Signal Interpreter
       Improved Heavy Armor Plating (fused)
        Layered Light Armor Plating
        Layered Light Armor Plating
       Improved Hacking Suite
       Improved System Shield
>               --- WEAPON (3) -------
                Falx
>               --- INVENTORY (10) ---
          Micro Fission Core
      Makeshift Hacking Suite
                Z-Drone Bay (2/2)
  Hypervelocity Coil Gun
      Precision Rocket Launcher
                Scatter Rocket Array
       Improved Remote Datajack
          Heavy Pick

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
       Enhanced Armored Leg
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
       Advanced Sensor Array
       Improved Signal Interpreter
        Layered Light Armor Plating
        Layered Medium Armor Plating
       Improved Hacking Suite
       Improved System Shield
                Z-Drone Bay
>               --- WEAPON -----------
                Gauss Rifle
                Flak Gun
                Falx
>               --- INVENTORY --------
                Flexi-carbon Leg
                Flexi-carbon Leg
        Layered Light Armor Plating
        Layered Light Armor Plating
      Makeshift Hacking Suite
  Hypervelocity Coil Gun
      Precision Rocket Launcher
                Scatter Rocket Array
       Improved Remote Datajack
          Heavy Pick
[Rating: 78]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Layered Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Heavy Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Slashing Weapon          Falx
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   .   1   2   .   .   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             107  | 7   4   24  20  17  2   .   .   1   2   17  13  
  Power                    10   | 1   1   1   3   .   .   .   .   .   .   3   1   
    Engine                 8    | 1   1   1   3   .   .   .   .   .   .   2   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   2   10  7   8   .   .   .   1   .   2   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    38   | 2   2   10  7   8   .   .   .   1   .   2   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 2   .   5   5   6   2   .   .   .   .   5   6   
    Device                 6    | 1   .   .   .   1   1   .   .   .   .   1   2   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               3    | .   .   1   .   .   .   .   .   .   .   .   2   
    Protection             19   | .   .   3   5   5   .   .   .   .   .   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   1   8   5   3   .   .   .   .   2   7   .   
    Energy Gun             6    | .   1   2   1   2   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          12   | 2   .   4   2   1   .   .   .   .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   1   .   .   .   .   .   .   2   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   2   3   1   .   .   .   .   .   2   2   
Parts Lost                 26   | .   1   10  5   3   .   .   .   .   .   .   7   
  Power                    2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   5   1   .   .   .   .   .   .   .   2   
  Utility                  10   | .   .   2   2   3   .   .   .   .   .   .   3   
  Weapon                   6    | .   1   2   1   .   .   .   .   .   .   .   2   
  Highest Loss Streak      6    | .   1   2   2   1   .   .   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            9    | 2   7   9   9   9   8   8   9   10  10  9   9   
  Power                    .    | .   1   1   1   .   .   .   .   .   .   .   .   
  Propulsion               1    | 1   3   1   1   1   2   2   2   2   2   2   1   
  Utility                  1    | .   .   .   .   1   1   1   1   2   2   2   2   
  Weapon                   5    | .   2   5   7   6   5   5   5   5   5   4   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             23   | .   2   2   4   4   .   .   .   .   .   5   6   
  Power                    3    | .   .   1   .   1   .   .   .   .   .   .   1   
  Propulsion               5    | .   2   .   .   1   .   .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   11   | .   .   1   4   2   .   .   .   .   .   2   2   
  Tool/Special             3    | .   .   .   .   .   .   .   .   .   .   1   2   
Average Slot Usage (%)     95   | .   100 94  98  98  91  92  92  92  92  92  95  
  Engine                   7    | .   14  9   10  9   7   7   7   7   7   5   .   
  Leg                      29   | .   28  32  32  35  30  30  30  30  30  26  22  
  Device                   8    | .   14  .   .   2   15  15  15  15  15  13  11  
  Storage                  8    | .   14  11  11  9   7   7   7   7   7   6   5   
  Processor                3    | .   .   .   .   .   6   7   7   7   7   6   5   
  Hackware                 3    | .   .   10  1   .   .   .   .   .   .   .   10  
  Protection               13   | .   .   7   19  23  7   7   7   7   7   13  15  
  Energy Gun               5    | .   .   8   10  11  7   7   7   7   6   1   .   
  Ballistic Gun            10   | .   27  13  9   6   7   7   7   7   6   9   8   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   3   5   
Peak Build Rating          78   | 7   8   17  21  32  38  38  38  40  42  62  78  
  Average Rating           35   | 5   7   13  16  27  37  38  38  39  40  52  71  
  On Entrance              27   | .   7   7   14  18  32  38  38  38  40  40  59  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 14  14  26  32  42  43  43  43  43  47  56  54  
  Greatest Support         75   | 20  20  30  30  47  47  47  47  52  52  60  75  
  Greatest Overweight (x)  1    | .   .   1   1   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 4   8   10  10  10  9   9   10  10  10  10  10  
  Average Carried          9    | 2   7   9   9   9   8   8   9   10  10  9   9   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 4   7   10  10  10  8   9   10  10  10  10  8   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 24% | Mutant
 17% | Hacker-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
    Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Matter Collected           3026 | 310  184  629  664  364  45   25   .    10   101  498  196  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6340 | 119  364  1226 1087 1096 71   72   .    .    160  1034 1111 
  Parts                    352  | 5    20   85   62   53   3    9    .    .    4    49   62   
Haulers Intercepted        7    | .    .    2    2    .    .    .    .    .    .    1    2    
Recyclers Shooed           12   | .    2    2    3    4    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    9    .    .    5    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  119  | .   9   37  19  21  1   3   .   .   5   14  10  
  Melee                    18   | .   .   .   .   .   .   .   .   .   .   8   10  
  Guns                     88   | .   9   33  19  21  1   3   .   .   1   1   .   
  AOE                      13   | .   .   4   .   .   .   .   .   .   4   5   .   
Classes Destroyed          14   | 2   4   3   2   .   .   .   .   .   .   3   .   
  Worker                   9    | .   .   1   .   1   .   .   .   .   .   1   6   
  Builder                  3    | .   .   .   2   .   .   .   .   .   .   .   1   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   7    | .   .   2   2   .   .   .   .   .   .   1   2   
  Recycler                 8    | 1   .   .   2   2   .   .   .   .   .   2   1   
  Operator                 3    | .   1   1   .   .   .   .   .   .   .   1   .   
  Watcher                  9    | .   1   3   2   1   .   .   .   .   .   .   2   
  Swarmer                  33   | .   3   18  4   4   .   3   .   .   1   .   .   
  Grunt                    46   | .   6   12  6   11  .   .   .   .   4   6   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   28   | .   .   7   8   6   1   .   .   .   .   5   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   2   8   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 2   5   9   6   4   1   3   .   .   5   6   3   
  Combat Bots Only         9    | .   5   9   4   4   1   3   .   .   5   6   2   
Max Kills in Single Turn   3    | 1   1   3   1   1   1   1   .   .   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   3   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Hostile Shots Fired        758   | .    63   174  75   72   18   16   .    .    11   198  131  
  Missed                   198   | .    13   43   19   18   5    2    .    .    6    59   33   
  Hits                     560   | .    50   131  56   54   13   14   .    .    5    139  98   
    Melee                  4     | .    .    .    4    .    .    .    .    .    .    .    .    
    Projectile             556   | .    50   131  52   54   13   14   .    .    5    139  98   
    AOE                    1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         20    | .    1    4    2    3    .    1    .    .    .    2    7    
Damage Taken               7564  | .    604  1491 758  890  100  224  .    .    83   1302 2112 
  Core                     753   | .    129  261  109  47   .    .    .    .    .    89   118  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1225  | .    .    49   110  140  .    .    .    556  .    .    370  
Core Remaining (%)         72    | 100  48   .    7    91   .    .    .    .    100  89   .    
Volleys Fired              338   | 10   47   114  76   67   2    5    .    .    5    12   .    
  Largest                  3     | 2    2    2    2    2    2    2    .    .    2    3    .    
  Hottest                  140   | 40   60   100  100  130  97   97   .    .    97   140  .    
Shots Fired                664   | 20   92   218  146  133  4    10   .    .    9    32   .    
  Gun                      642   | 20   92   212  139  133  4    10   .    .    6    26   .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 17    | .    .    2    6    .    .    .    .    .    3    6    .    
  Special                  5     | .    .    4    1    .    .    .    .    .    .    .    .    
  Kinetic                  377   | 20   81   134  69   46   2    5    .    .    4    16   .    
  Thermal                  270   | .    11   82   71   87   2    5    .    .    2    10   .    
  Explosive                17    | .    .    2    6    .    .    .    .    .    3    6    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | 14   8    24   14   11   7    4    .    .    2    4    .    
  Robot Miss Streak        8     | 1    3    4    3    5    1    8    .    .    2    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        8     | .    1    5    .    1    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    1    .    .    .    .    .    
Shots Hit Robots           509   | 17   59   156  87   82   3    6    .    .    4    50   45   
  Core Hits                266   | 6    24   65   43   54   6    6    .    .    7    32   23   
  Critical Kills           3     | .    .    1    1    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Strikes         29    | .    .    7    5    7    1    .    .    .    .    5    4    
    Burn                   16    | .    .    4    4    6    1    .    .    .    .    1    .    
    Destroy                5     | .    .    3    1    1    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    .    3    4    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              133   | .    .    .    14   .    .    .    .    .    .    55   64   
  Impact                   18    | .    .    .    14   .    .    .    .    .    .    4    .    
  Slashing                 107   | .    .    .    .    .    .    .    .    .    .    43   64   
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    8    .    
  Sneak Attacks            15    | .    .    .    1    .    .    .    .    .    .    4    10   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11888 | 176  626  2564 1467 1470 57   71   .    .    410  2719 2328 
  Guns                     6175  | 176  622  2229 1293 1451 57   71   .    .    23   253  .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1705  | .    .    310  102  .    .    .    .    .    387  906  .    
  Melee                    3923  | .    .    .    67   .    .    .    .    .    .    1528 2328 
  Ramming                  85    | .    4    25   5    19   .    .    .    .    .    32   .    
  Kinetic                  3446  | 176  516  1348 632  520  21   32   .    .    23   178  .    
  Thermal                  2729  | .    106  881  661  931  36   39   .    .    .    75   .    
  Explosive                1705  | .    .    310  102  .    .    .    .    .    387  906  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   67    | .    .    .    67   .    .    .    .    .    .    .    .    
  Slashing                 3567  | .    .    .    .    .    .    .    .    .    .    1239 2328 
  Piercing                 289   | .    .    .    .    .    .    .    .    .    .    289  .    
Highest Corruption         15    | .    .    .    2    2    .    .    .    .    .    11   15   
  Average Corruption       5     | .    .    .    2    1    .    .    .    .    .    10   4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    .    .    30   .    .    .    .    .    .    54   23   
    Message Errors         25    | .    .    .    6    .    .    .    .    .    .    15   4    
    Matter Fused           18    | .    .    .    4    .    .    .    .    .    .    9    5    
    Heat Flow Errors       24    | .    .    .    5    .    .    .    .    .    .    16   3    
    Energy Discharges      13    | .    .    .    8    .    .    .    .    .    .    2    3    
    Parts Fused            5     | .    .    .    1    .    .    .    .    .    .    1    3    
    Data Loss (minor)      14    | .    .    .    3    .    .    .    .    .    .    8    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               5     | .    .    .    2    .    .    .    .    .    .    3    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            304   | .    .    55   61   .    .    .    .    .    .    71   117  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               71    | .    .    55   16   .    .    .    .    .    .    .    .    
  Melee                    233   | .    .    .    45   .    .    .    .    .    .    71   117  
Knockbacks                 1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      23    | .    .    23   .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             17    | .    1    8    3    3    .    .    .    .    .    2    .    
  Kicked                   17    | .    1    8    3    3    .    .    .    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        329   | .    132  204  237  329  11   .    .    .    .    265  244  
  Average Temperature      73    | .    43   58   61   94   7    .    .    .    .    99   110  
  Received Heat Transfer   2070  | .    318  504  195  441  30   27   .    .    18   381  156  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    1    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    2    5    3    5    .    .    .    .    .    .    1    
  Heat Transferred         7088  | .    250  2250 1887 2257 148  74   .    .    .    222  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Maximum Alert Level        2    | .    .    2    1    1    .    .    .    .    .    .    .    
  Low Security (%)         78   | 100  100  58   38   85   100  .    .    .    .    100  100  
  Level 1                  21   | .    .    39   61   14   .    .    .    .    .    .    .    
  Level 2                  .    | .    .    1    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             413  | 5    130  413  306  229  86   .    .    .    .    138  112  
  Initial                  171  | .    .    6    171  81   86   .    .    .    .    .    17   
  Average                  101  | .    33   190  203  96   72   .    .    .    .    30   28   
Influence Increases        4017 | 15   282  1019 746  716  30   160  .    .    124  520  405  
  Destroy 0b10 Robot/C     2460 | .    180  740  420  420  20   60   .    .    120  300  200  
  Destroy 0b10 Robot/NC    215  | 15   10   35   40   20   .    .    .    .    .    35   60   
  Destroy Leader           624  | .    42   180  128  92   10   10   .    .    .    104  58   
  Allied During Kill       42   | .    .    .    28   .    .    .    .    .    4    10   .    
  Successful Hack          108  | .    20   4    26   58   .    .    .    .    .    .    .    
  Disable Machine          165  | .    .    15   60   60   .    .    .    .    .    30   .    
  Destroy Structure        118  | .    .    15   44   6    .    .    .    .    .    41   12   
  Partial Spotted          30   | .    .    .    .    15   .    .    .    .    .    .    15   
  Lose Combat Pursuer      255  | .    30   30   .    45   .    90   .    .    .    .    60   
Influence Decreases        3939 | 15   266  628  958  721  144  152  84   .    124  483  364  
  Entered New Map          530  | .    .    10   236  114  104  29   17   .    .    .    20   
  Time Decay               3066 | 15   256  548  652  516  40   123  67   .    100  475  274  
  Lost Part                230  | .    10   70   50   30   .    .    .    .    .    .    70   
  Lost Ally                113  | .    .    .    20   61   .    .    .    .    24   8    .    
Squads Dispatched          17   | .    1    5    2    .    .    .    .    .    1    3    5    
  Investigation            3    | .    .    1    1    .    .    .    .    .    1    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    3    4    
  Reinforcement            7    | .    1    4    1    .    .    .    .    .    .    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac 
Distress Signals           8    | .   1   3   2   1   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   20  57  27  35  1   8   .   .   5   21  26  
  Peak Tracking Total      7    | .   5   5   5   6   1   7   .   .   4   6   4   
  Tactical Retreats        11   | .   1   2   .   3   .   2   .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac 
Traps Triggered            13   | .   .   1   3   4   .   .   .   .   .   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac 
Machines Disabled          12   | .   .   1   4   4   .   .   .   .   1   2   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   .   1   1   .   
  Garrison Access          4    | .   .   .   1   .   .   .   .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac 
Machines Accessed          52   | .   7   8   15  12  .   .   .   1   1   3   5   
  Terminals                33   | .   6   6   12  8   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   1   1   2   .   .   .   .   .   .   2   
  Recycling Units          6    | .   1   1   1   1   .   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   1   .   .   .   .   .   2   2   
Total Hacks                130  | .   19  19  33  33  .   .   .   4   3   5   14  
  Successful               84   | .   10  11  19  24  .   .   .   4   3   1   12  
  Failed                   46   | .   9   8   14  9   .   .   .   .   .   4   2   
    Catastrophic           7    | .   .   1   3   .   .   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   12  15  18  20  .   .   .   .   .   12  4   
  Terminals                88   | .   16  16  28  25  .   .   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   .   2   2   5   .   .   .   .   .   .   9   
  Recycling Units          11   | .   3   1   1   1   .   .   .   .   .   3   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   2   2   .   .   .   .   .   2   3   
Terminal Hacks             30   | .   3   4   8   8   .   .   .   4   3   .   .   
  Record                   4    | .   .   .   .   1   .   .   .   .   3   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             12   | .   2   3   3   4   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   2   2   4   .   .   .   .   .   .   8   
  Scan Component           8    | .   .   1   1   2   .   .   .   .   .   .   4   
  Repair                   8    | .   .   1   1   2   .   .   .   .   .   .   4   
Recycling Unit Hacks       6    | .   1   1   1   1   .   .   .   .   .   .   2   
  Report Inventory         4    | .   1   1   1   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   .   .   .   .   .   1   2   
  Seal Access              4    | .   .   .   1   .   .   .   .   .   .   1   2   
Unauthorized Hacks         28   | .   6   4   7   11  .   .   .   .   .   .   .   
  Terminals                28   | .   6   4   7   11  .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   2   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   1   2   .   .   .   .   .   .   .   
    Skim                   20   | .   5   4   5   6   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   6   8   11  7   .   .   .   .   1   2   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   .   19  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   1   1   2   .   .   .   .   .   .   4   
  Time                     310  | .   .   26  32  82  .   .   .   .   .   .   170 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         128  | .   .   .   .   .   .   .   .   .   .   .   128 
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   1   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac 
Total Allies               17   | .   .   .   10  .   .   .   .   4   .   3   .   
  Largest Group            10   | .   .   .   10  4   .   .   .   4   4   3   .   
  Highest-Rated Group      147  | .   .   .   88  40  .   .   .   147 147 84  .   
  Highest-Rated Ally       39   | .   .   .   16  16  .   .   .   39  39  28  .   
Zionite Dispatches         2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Recon                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   1   .   
Total Orders               19   | .   .   .   15  .   .   .   .   .   .   .   4   
  STAY                     9    | .   .   .   9   .   .   .   .   .   .   .   .   
  FOLLOW                   6    | .   .   .   6   .   .   .   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   .   .   4   
Ally Attacks               35   | .   .   .   14  9   .   .   .   .   5   7   .   
  Total Damage             692  | .   .   .   111 79  .   .   .   .   375 127 .   
  Kills                    5    | .   .   .   2   .   .   .   .   .   1   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Active Infowar (turns)     8045 | 44   947  32   .    .    94   810  424  990  488  2020 2196 
  Sensors                  7022 | .    .    .    .    .    94   810  424  990  488  2020 2196 
  Seismic                  1023 | 44   947  32   .    .    .    .    .    .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    5    | .    .    .    .    .    .    1    2    2    .    .    .    
Drone Launches             4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Drone Recoveries         4    | .    .    .    .    .    .    .    .    .    .    .    4    
Zionite Intel Received     3    | .    .    .    .    .    .    .    .    .    .    3    .    
  Emergency Access         1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Prototype Stockpiles     1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Unaware Analyses         1    | .    .    .    .    .    .    .    .    .    .    1    .    

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Turns Passed               14155 | 145  947  1931 2402 1479 94   810  424  990  488  2033 2412 
Spaces Moved               8376  | 87   468  1052 965  830  59   706  378  797  398  1334 1302 
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     8370  | 81   468  1052 965  830  59   706  378  797  398  1334 1302 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  112  112  112  112  112  112  112  120  
  Average Speed            123   | 115  120  120  173  114  112  112  112  112  112  114  123  
  Slowest Speed            193   | 120  120  190  190  120  112  112  112  112  112  120  193  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 6    86   90   90   70   3    82   58   88   60   34   36   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     8     | .    1    .    2    3    .    1    .    .    1    .    .    
  Known Exits Taken        9     | .    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    .    .    3    1    3    2    .    .    
Spaces Dug                 38    | .    .    2    14   .    .    .    .    .    .    16   6    
Terrain Destroyed          120   | .    .    14   43   .    .    .    .    .    9    48   6    
  Melee                    22    | .    .    .    .    .    .    .    .    .    .    16   6    
  Projectile               3     | .    .    2    1    .    .    .    .    .    .    .    .    
  AOE                      95    | .    .    12   42   .    .    .    .    .    9    32   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Total                      11319 | 114  773  1495 1518 1236 83   715  378  894  429  1708 1976 
  Wait                     2131  | .    243  264  387  278  21   4    .    96   23   243  572  
  Move                     8365  | 86   467  1051 964  829  58   705  377  796  397  1333 1302 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81    | 11   6    17   9    15   .    1    1    .    .    12   9    
  Fast Attach              32    | .    .    4    6    7    .    .    .    .    .    11   4    
  Attach                   42    | 7    1    12   2    3    2    .    .    .    .    6    9    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     79    | .    3    12   28   11   .    .    .    1    4    12   8    
  Drop                     91    | .    5    13   19   23   .    .    .    1    .    22   8    
  Fire                     338   | 10   47   114  76   67   2    5    .    .    5    12   .    
  Melee                    133   | .    .    .    14   .    .    .    .    .    .    55   64   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     17    | .    1    8    3    3    .    .    .    .    .    2    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    10   .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / Min / Sub)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 2 exits: *Upp x2)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
   146 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   515 | -10/Materials      | Discovered new exit (range 7)
   597 | -10/Materials      | Discovered new exit (range 7)
   624 | -10/Materials      | Identified exit to Subcaves
   733 | -10/Materials      | Learned location of 2 exits from Subcaves
   759 | -10/Materials      | Build established: Scavenger-Mutant
   774 | -10/Materials      | Identified exit to Mines
   774 | -10/Materials      | Identified exit to Materials
   774 | -10/Materials      | Learned location of 1 exit from Materials
   847 | -10/Materials      | Learned location of 2 exits from Mines
  1058 | -10/Materials      | Core integrity fell below 50%
  1093 | -10/Materials      | Entered another Materials area
  1093 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1094 | -9/Materials       | Identified exit to Mines
  1365 | -9/Materials       | Destroyed 9 combat bots
  1608 | -9/Materials       | Discovered new exit (range 13)
  1625 | -9/Materials       | Discovered exit to Mines (range 14)
  1658 | -9/Materials       | Repaired Aluminum Leg
  1672 | -9/Materials       | Discovered new exit (range 16)
  1986 | -9/Materials       | Discovered new exit (range 16)
  2568 | -9/Materials       | Discovered new exit (range 5)
  2626 | -9/Materials       | Core integrity fell below 50%
  3024 | -9/Materials       | Entered Storage
  3025 | -9/Storage         | Identified exit to Recycling
  3252 | -9/Storage         | Core integrity fell below 20%
  3365 | -9/Storage         | Repaired Hvy. Assault Rifle
  4341 | -9/Storage         | Learned Materials security intel
  4412 | -9/Storage         | Loaded intel: 10 trap records
  4432 | -9/Storage         | Learned 4 Materials zone layouts
  4443 | -9/Storage         | Learned location of Recycling (-9)
  4452 | -9/Storage         | Identified exit to Materials
  4471 | -9/Storage         | Learned location of Zion (-7)
  4576 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4757 | -9/Storage         | Met 01-MTF
  4883 | -9/Storage         | Build established: Commander-Mutant
  5170 | -9/Storage         | Lost 3 allies
  5426 | -9/Storage         | Entered Materials
  5426 | -8/Materials       | Accompanied by 5 allies (01-MTF)
  5426 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5427 | -8/Materials       | Identified exit to Factory
  5429 | -8/Materials       | 01-MTF left
  5499 | -8/Materials       | Lost 4 allies
  5718 | -8/Materials       | Build established: Scavenger-Mutant
  6429 | -8/Materials       | Learned Storage stockpile data
  6462 | -8/Materials       | Learned Storage trap positions
  6554 | -8/Materials       | Learned location of Extension (-6)
  6685 | -8/Materials       | Repaired Carbon-fiber Leg
  6742 | -8/Materials       | Repaired Hvy. Laser
  6905 | -8/Materials       | Entered Factory
  6905 | -7/Factory         | Evolved 2 slots: Utility x2
  6906 | -7/Factory         | Identified exit to Factory
  6953 | -7/Factory         | Discovered new exit (range 13)
  6998 | -7/Factory         | Identified exit to Lower Caves
  6999 | -7/Factory         | Entered Lower Caves
  7201 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7677 | -7/Lower Caves     | Discovered new exit (range 6)
  7683 | -7/Lower Caves     | Identified exit to Lower Caves
  7764 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7809 | -7/Lower Caves     | Entered another Lower Caves area
  7923 | -7/Lower Caves     | Learned Factory interactive machine intel
  7945 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8225 | -7/Lower Caves     | Discovered new exit (range 8)
  8232 | -7/Lower Caves     | Identified exit to Zion
  8233 | -7/Lower Caves     | Entered Zion
  8315 | -7/Zion            | Identified exit to Deep Caves
  8414 | -7/Zion            | Learned Factory garrison access intel
  8451 | -7/Zion            | Met Imprinter
  8472 | -7/Zion            | Imprinted
  8474 | -7/Zion            | Declared Zion's savior
  8659 | -7/Zion            | Build established: Mutant
  8748 | -7/Zion            | Given A8's code to call for help
  8778 | -7/Zion            | Visited the Megawrench Repair Shop
  8785 | -7/Zion            | Megawrench repaired 10 parts
  9184 | -7/Zion            | Discovered new exit (range 14)
  9219 | -7/Zion            | Identified exit to Proximity Caves
  9223 | -7/Zion            | Entered Proximity Caves
  9223 | -6/Proximity Caves | Accompanied by 4 allies
  9336 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  9345 | -6/Proximity Caves | Lost 4 allies
  9699 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  9711 | -6/Proximity Caves | Entered Factory
  9711 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9712 | -6/Factory         | Identified exit to Lower Caves
  9713 | -6/Factory         | Loaded intel: 56 interactive machine locations
  9714 | -6/Factory         | Loaded intel: 4 garrison access locations
  9780 | -6/Factory         | Zion Fire squad teleported in
 10078 | -6/Factory         | Lost 3 allies
 10267 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 10521 | -6/Factory         | Found Prototype Launcher
 10521 | -6/Factory         | Identified Scatter Rocket Array
 10708 | -6/Factory         | System corruption reached 10%
 10801 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 10903 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 11137 | -6/Factory         | Terminal network hard line cut
 11278 | -6/Factory         | Build established: Scavenger-Mutant
 11738 | -6/Factory         | Discovered new exit (range 4)
 11743 | -6/Factory         | Identified exit to Factory
 11744 | -6/Factory         | Entered another Factory area
 11744 | -5/Factory         | Evolved 2 slots: Utility x2
 11745 | -5/Factory         | Identified exit to Upper Caves
 11979 | -5/Factory         | Repaired Carbon-fiber Leg
 12018 | -5/Factory         | Repaired Carbon-fiber Leg
 12040 | -5/Factory         | Build established: Hacker-Mutant
 12064 | -5/Factory         | Repaired Lyr. Light Armor Plating
 12116 | -5/Factory         | Repaired Lyr. Medium Armor Plating
 12141 | -5/Factory         | Zion Recon squad teleported in
 13326 | -5/Factory         | Terminal network hard line cut
 13951 | -5/Factory         | System corruption reached 10%
 13981 | -5/Factory         | Lost 6 parts (2n3u1w)
 14156 | -5/Factory         | Self-destructed

 Last Messages 
---------------
  corruption (+4).
14034_ Dropped Faulty Multireflex Exoskeleton.
14039_ System corrupted: Energy discharge
  (-122).
14039_ Acquired Imp. Heavy Armor Plating.
14054_ System corrupted: Matter fused (-6).
14070_ System corrupted: Heat flow error (+273).
14089_ ALERT: Potential suspicious activity
  detected, Programmers report to Factory Zone
  6Z.
14093_ System corrupted: Imp. Heavy Armor
  Plating fused.
14103_ U-05 Engineer works on Assembly Bed.
14120_ System corrupted: Flexi-carbon Leg fused.
14137_ System corrupted: Matter fused (-5).
14151_ Triggered Ambush Trap.
14151_ L-41 Fighter emerges from a hatch in the
  floor. <x2>
14151_ S-27 Virus emerges from a hatch in the
  floor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| "      #?????????????????????????????????????????? |
| "      #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| """""  #???????##############????????????????????? |
| """""  #???????#            #????????????????????? |
| """""  #???????#            #????????????????????? |
| """""  #???????#            #????????????????????? |
|        #???????#          = #????????????????????? |
|        #???????#            #????????????????????? |
| #+#########????#    ==      #????????????????????? |
|           #????#    =       #????????????????????? |
|           #????#            #????????????????????? |
|           #????#            #????????????????????? |
|           #????#            #????????????????????? |
|           #????#    *       +????????????????????? |
| #####     #????#            #??????      ????????? |
| ????#     ############+######            ????????? |
| ????#                    @ sA            ????????? |
| ????#                    ll             t????????? |
| ????#                                    ????????? |
| ????#                                   ?????????? |
| ????#                                   ?????????? |
| ????###########+#############+#####+###??????????? |
| ?????????#            #??????????????????????????? |
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| ?????????#    """ """ #??????????????????????????? |
| ?????????#      ?   ?????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             900
Evasion (%)                55
Offensive Hacking          12
Defensive Hacking          12

 Item Schematics 
-----------------
                  Battle Cannon | -7/Zion | Free
                    Slug Cannon | -7/Zion | Free
                    Enh. Flamer | -7/Zion | Free
                         Ripper | -7/Zion | Free
 Imp. System Restoration Module | -7/Zion | Archive
                      Great Axe | -7/Zion | Archive
              Imp. Recalibrator | -7/Zion | Archive
                       Wave Gun | -7/Zion | Archive
       Component Analysis Suite | -7/Zion | Archive
              Fusion Compressor | -7/Zion | Archive
        Shock Absorption System | -7/Zion | Archive
      Lyr. Medium Armor Plating | -7/Zion | Archive
          Med. Reactive Plating | -7/Zion | Archive
             Imp. System Shield | -7/Zion | Archive
            EM Disruption Field | -7/Zion | Archive
              Lgt. Fission Core | -7/Zion | Archive
    Adv. Terrain Scan Processor | -7/Zion | Archive
                  Force Booster | -7/Zion | Archive
                      Hvy. Pick | -7/Zion | Archive

 Robot Schematics 
------------------
        K-01 Serf | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
              Aluminum Leg | 45% | -9/Materials 
        Hvy. Assault Rifle | 4%  | -9/Storage   
          Carbon-fiber Leg | 39% | -8/Materials 
                Hvy. Laser | 14% | -8/Materials 
          Carbon-fiber Leg | 15% | -5/Factory   
          Carbon-fiber Leg | 10% | -5/Factory   
  Lyr. Light Armor Plating | 60% | -5/Factory   
 Lyr. Medium Armor Plating | 74% | -5/Factory   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TripodLaserCoupler
  Manual?         0
Play Time         01:54:17
  Cumulative      33.4 hours
  Start           2025.05.18 @ 09:13:19
  End             2025.05.18 @ 22:32:37
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          27
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8076344-6d6f-4d8b-96b7-166a46ab3de9