Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 15:12:42 Player: G4-R3D Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (73) 365 Value Destroyed (3255) 3255 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (2334) 2334 TOTAL SCORE: 11974 Bonus ------- High Alert Combat Kills 34 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Zionite Biocell (600) Encrypted Comm Array Zionite Weapon Casing Hacking Suite Improved Hacking Suite Zionite Phaser-S Firepult Heavy Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Hacking Suite System Shield > --- WEAPON ----------- Zionite Phaser-S Heavy Rocket Launcher > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Encrypted Comm Array EM Shield EM Shield Hacking Suite Improved Hacking Suite Zionite Laser-S Firepult Magnetic Acceleration Cannon Great Axe [Rating: 87] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device EM Shield Storage Large Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Zionite Phaser-S Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . 2 . . . 2 . 2 . 2 . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . 1 . . . . . Utility 5 | . . . 1 . . . 1 . 2 . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 89 | 6 1 1 22 1 1 . 8 . 1 7 14 2 1 1 19 4 Power 11 | 1 . . 4 . . . . . 1 . 1 . . . 2 2 Engine 7 | 1 . . 4 . . . . . 1 . . . . . . 1 Core . | . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 1 . . . 2 1 Propulsion 28 | 2 . . 8 1 . . 5 . . 4 1 1 1 1 4 . Treads . | . . . . . . . . . . . . . . . . . Leg 27 | 2 . . 7 1 . . 5 . . 4 1 1 1 1 4 . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . Utility 33 | 1 1 . 5 . 1 . 3 . . . 9 1 . . 10 2 Device 13 | . 1 . 1 . 1 . 2 . . . 5 1 . . 2 . Storage 4 | 1 . . . . . . 1 . . . 1 . . . 1 . Processor . | . . . . . . . . . . . . . . . . . Hackware 2 | . . . . . . . . . . . 2 . . . . . Protection 14 | . . . 4 . . . . . . . 1 . . . 7 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 17 | 2 . 1 5 . . . . . . 3 3 . . . 3 . Energy Gun 5 | 1 . . 2 . . . . . . . . . . . 2 . Energy Cannon 4 | . . . 2 . . . . . . 1 . . . . 1 . Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . 2 . . . . . Launcher 3 | . . 1 . . . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . . . . 1 . 1 . . . 11 . Parts Lost 28 | . . . 7 . . . 1 . . . 1 . . . 4 15 Power 4 | . . . 1 . . . . . . . . . . . . 3 Propulsion 9 | . . . 3 . . . 1 . . . . . . . . 5 Utility 11 | . . . 1 . . . . . . . 1 . . . 4 5 Weapon 4 | . . . 2 . . . . . . . . . . . . 2 Highest Loss Streak 7 | . . . 3 . . . 1 . . . 1 . . . 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 10 | . . 3 6 8 7 7 8 12 12 10 13 13 14 14 13 11 Power . | . . . . 1 . . . . . . . 1 1 1 1 . Propulsion 2 | . . 1 1 2 1 1 2 6 6 6 5 4 3 3 2 2 Utility 3 | . . 1 3 4 4 4 3 4 4 2 3 4 5 6 5 4 Weapon 2 | . . 1 1 1 2 2 2 2 2 2 3 4 3 3 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 8 | . . . 1 . . . . . . . . . . . 3 4 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 1 1 Utility 6 | . . . 1 . . . . . . . . . . . 2 3 Weapon . | . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 100 91 100 88 100 99 100 84 96 98 93 93 93 96 65 Engine 6 | . 14 14 10 11 11 11 9 9 7 7 3 6 6 6 1 . Reactor 1 | . . . . . . . . . . . 2 . . . 4 2 Leg 31 | . 28 28 32 33 33 33 35 36 30 30 32 33 33 33 33 22 Device 12 | . 6 14 9 11 11 11 16 18 15 22 24 13 13 13 4 1 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 6 6 6 6 6 6 Hackware 6 | . . . . . . . . . . . 5 13 13 13 13 13 Protection 9 | . . . 6 11 11 11 10 9 7 15 8 6 6 6 18 7 Energy Gun 3 | . 14 14 10 . . . . . . . . . . . 4 4 Energy Cannon 4 | . . . 3 22 11 22 18 18 15 9 4 . . . . . Ballistic Gun 1 | . 14 12 7 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . 5 13 13 13 2 4 Peak Build Rating 87 | 6 7 7 19 19 20 20 31 31 34 52 70 71 72 72 87 74 Average Rating 47 | 4 6 7 12 19 15 20 26 31 32 49 64 70 71 72 81 51 On Entrance 35 | . 6 7 7 19 19 20 20 31 31 34 49 69 71 72 72 73 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 85 | 14 15 16 28 28 29 29 47 45 49 63 85 85 85 85 85 45 Greatest Support 116 | 20 20 20 33 30 30 30 60 60 60 80 95 92 92 92 116 112 Greatest Overweight (x) 2 | 2 . . 1 . . . 1 . . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 8 8 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 3 3 8 8 8 8 13 13 13 15 15 15 15 15 15 15 Average Carried 11 | . . 3 6 8 7 8 9 13 13 11 14 14 14 15 14 12 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 3 3 8 8 8 8 13 13 13 12 15 15 15 15 14 12 Class Distribution -------------------- 46% | Hacker-Mutant 29% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Matter Collected 2555 | 247 29 51 653 36 . . 108 . . 316 130 265 26 . 388 306 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2795 | . 47 42 696 92 . . 166 58 . 761 121 103 . . 414 295 Parts 136 | . 2 . 45 4 . . 13 2 . 27 7 1 . . 24 11 Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . 1 . 1 . 16 Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 75 | . 1 7 18 2 . . 3 1 . 14 2 3 . . 13 11 Guns 17 | . 1 1 12 . . . . . . . . . . . 1 2 Cannons 21 | . . . 1 2 . . 2 1 . 1 2 3 . . 6 3 AOE 33 | . . 6 5 . . . . . . 10 . . . . 6 6 Classes Destroyed 16 | . 1 1 6 1 . . 2 . . 3 1 . . . 1 . Worker 1 | . . . 1 . . . . . . . . . . . . . Builder 2 | . . . . . . . 1 . . . 1 . . . . . Hauler 1 | . . . . . . . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . Swarmer 10 | . . . 3 . . . . . . 4 . . . . . 3 Grunt 21 | . 1 . 10 1 . . 1 . . 3 . 2 . . . 3 Brawler 3 | . . . . 1 . . . . . 1 . 1 . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . 1 Sentry 9 | . . . 4 . . . 1 1 . . 1 . . . . 2 Specialist 4 | . . . . . . . . . . 4 . . . . . . Hunter 4 | . . . . . . . 1 . . 1 . . . . . 2 Programmer 1 | . . . . . . . . . . . 1 . . . . . Heavy 1 | . . . . . . . . . . 1 . . . . . . Z-Light 11 | . . . . . . . . . . . . . . . 11 . Assembled 8 | . . 7 . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 1 6 4 2 . . 2 1 . 9 1 2 . . 5 8 Combat Bots Only 8 | . 1 6 3 2 . . 1 1 . 8 1 2 . . 5 8 Max Kills in Single Turn 5 | . 1 2 2 1 . . 1 1 . 5 1 1 . . 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 2 . . . . . . 5 . . . . 2 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Hostile Shots Fired 514 | . 1 8 98 4 . . 22 8 . 37 34 56 . . 67 179 Missed 161 | . . 1 27 2 . . 5 2 . 14 21 16 . . 20 53 Hits 353 | . 1 7 71 2 . . 17 6 . 23 13 40 . . 47 126 Melee 2 | . . 1 . . . . . . . . . . . . . 1 Projectile 351 | . 1 6 71 2 . . 17 6 . 23 13 40 . . 47 125 Critical Strikes 12 | . . . 3 . . . 2 . . . . 3 . . . 4 Damage Taken 6597 | . 35 138 919 20 . . 251 85 . 459 142 612 . . 1405 2531 Core 1103 | . 11 22 150 . . . 18 . . 43 10 37 . . 225 587 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 487 | . . . . . . . . . . . . . . . 168 319 Ignored by Resistances 39 | . . . . . . . . . . . . 34 . . 5 . Core Remaining (%) 87 | 100 . 86 . . . 62 . 96 . 93 . . . . . . Volleys Fired 175 | . 2 8 55 4 . . 18 5 . 20 7 14 . . 27 15 Largest 2 | . 2 2 2 2 . . 2 2 . 2 2 2 . . 2 2 Hottest 250 | . 70 70 150 150 . . 150 150 . 250 150 88 . . 129 104 Shots Fired 312 | . 4 12 105 8 . . 33 7 . 29 13 28 . . 45 28 Gun 123 | . 4 8 98 . . . . . . . . . . . 3 10 Cannon 156 | . . . 2 8 . . 33 7 . 19 13 28 . . 35 11 Launcher 33 | . . 4 5 . . . . . . 10 . . . . 7 7 Special . | . . . . . . . . . . . . . . . . . Kinetic 115 | . 2 4 45 . . . . . . . 3 28 . . 22 11 Thermal 157 | . 2 4 55 8 . . 33 7 . 19 10 . . . 13 6 Explosive 33 | . . 4 5 . . . . . . 10 . . . . 7 7 Electromagnetic . | . . . . . . . . . . . . . . . . . Phasic 7 | . . . . . . . . . . . . . . . 3 4 Robot Hit Streak 13 | . 4 1 13 2 . . 4 5 . 5 8 4 . . 6 7 Robot Miss Streak 6 | . . 2 4 2 . . 3 . . 4 1 6 . . 5 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . Shots Hit Robots 186 | . 4 5 73 4 . . 14 4 . 20 10 13 . . 20 19 Core Hits 155 | . 2 11 44 2 . . 4 1 . 27 4 5 . . 25 30 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . 5 . . . . . . . . . . . 1 . Burn 5 | . . . 5 . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . 1 . Melee Attacks 1 | . . . . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8115 | . 52 263 1485 100 . . 400 100 . 1859 333 373 . . 1607 1543 Guns 1386 | . 52 53 996 . . . . . . . . . . . 66 219 Cannons 2494 | . . . 50 100 . . 400 100 . 346 261 373 . . 626 238 Explosions 4151 | . . 210 439 . . . . . . 1513 . . . . 915 1074 Melee 72 | . . . . . . . . . . . 72 . . . . . Ramming 12 | . . . . . . . . . . . . . . . . 12 Kinetic 1549 | . 27 53 466 . . . . . . . 111 373 . . 281 238 Thermal 2639 | . 25 . 580 100 . . 400 100 . 852 150 . . . 345 87 Explosive 3604 | . . 210 398 . . . . . . 1007 . . . . 915 1074 Electromagnetic 41 | . . . 41 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 72 | . . . . . . . . . . . 72 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Phasic 198 | . . . . . . . . . . . . . . . 66 132 Highest Corruption 3 | . . . 3 3 3 3 . . . . . . . . . . Average Corruption 3 | . . . 3 3 3 3 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 13 | . . . 5 1 6 1 . . . . . . . . . . Message Errors 3 | . . . . . 3 . . . . . . . . . . . Matter Fused 5 | . . . 2 . 2 1 . . . . . . . . . . Heat Flow Errors 2 | . . . 1 . 1 . . . . . . . . . . . Energy Discharges 1 | . . . 1 . . . . . . . . . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 151 | . . 5 12 . . . 26 . . 12 32 . . . 32 32 Projectiles 58 | . . . . . . . 26 . . . . . . . 13 19 Explosions 61 | . . 5 12 . . . . . . 12 . . . . 19 13 Melee 32 | . . . . . . . . . . . 32 . . . . . Knockbacks 6 | . . . . . . . . . . . 1 3 . . 1 1 Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 1 3 . . 1 1 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 136 | . . 32 . . . . . . . 41 . . . . . 63 Shots 5 | . . 1 . . . . . . . 1 . . . . . 3 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . 1 . . . . . . . . . 3 Kicked 4 | . . . . . . 1 . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 306 | . 15 36 236 204 141 . 120 30 . 276 10 180 . . 306 291 Average Temperature 78 | . 9 16 61 106 80 . 39 17 . 118 5 79 . . 102 115 Received Heat Transfer 2063 | . 6 40 465 12 . . 45 27 . 9 63 324 . . 387 685 Effects 1 | . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 1 . . 4 . . . . . . Combat Hostiles 4 | . . . . . . . 1 . . 3 . . . . . . Parts Melted 22 | . . . 3 . . . 2 . . 17 . . . . . . Heat Transferred 6764 | . 74 . 1850 148 . . 592 148 . 3619 222 . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Maximum Alert Level 2 | . . . 1 . . . . . . 2 1 . . . . . Low Security (%) 91 | 100 100 100 90 100 . 100 100 100 100 58 87 . . . . . Level 1 7 | . . . 9 . . . . . . 25 12 . . . . . Level 2 1 | . . . . . . . . . . 16 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . Peak Influence 461 | . 30 21 221 91 . . 60 110 57 461 241 . . . . . Initial 241 | . . . 7 67 . . . 1 57 22 241 . . . . . Average 75 | . 4 1 98 59 . . 17 54 42 209 101 . . . . . Influence Increases 1939 | . 46 31 535 54 . . 130 109 5 439 125 205 . . . 260 Destroy 0b10 Robot/C 1100 | . 20 . 360 40 . . 60 20 . 280 40 60 . . . 220 Destroy 0b10 Robot/NC 40 | . . . 15 . . . 5 . . 15 5 . . . . . Destroy Leader 222 | . 10 . 102 10 . . 20 . . 40 20 10 . . . 10 Successful Hack 89 | . 16 . 9 . . . 15 14 5 . 30 . . . . . Disable Machine 75 | . . . 30 . . . 15 . . 30 . . . . . . Anti-Garrison Action 50 | . . . . . . . . 50 . . . . . . . . Destroy Structure 153 | . . 31 19 4 . . 15 10 . 74 . . . . . . Lose Combat Pursuer 210 | . . . . . . . . 15 . . 30 135 . . . 30 Influence Decreases 1939 | . 46 10 383 196 31 . 127 2 83 10 586 101 104 . . 260 Entered New Map 457 | . . . 14 106 31 . . 2 53 10 220 . 21 . . . Time Decay 1291 | . 46 10 308 90 . . 117 . 30 . 338 101 83 . . 168 Lost Part 153 | . . . 61 . . . 10 . . . 10 . . . . 72 Lost Ally 30 | . . . . . . . . . . . 10 . . . . 20 Purge Threat 8 | . . . . . . . . . . . 8 . . . . . Squads Dispatched 8 | . 1 . 2 . . . 1 . . 2 1 . . . . 1 Investigation . | . . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . . Reinforcement 6 | . 1 . 2 . . . 1 . . 2 . . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Distress Signals 1 | . . . 1 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 124 | . 5 8 30 2 . . 7 1 1 14 8 11 . . 15 22 Peak Tracking Total 9 | . 2 5 5 2 . . 3 2 1 8 2 4 . . 5 9 Tactical Retreats 8 | . . . . . . . . 1 . . 1 4 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Traps Triggered 5 | . 1 . . . . . . 2 . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Machines Disabled 9 | . . . 2 . . . 1 1 . 2 . . . . 2 1 Max in Single Turn 2 | . . . 2 . . . 1 1 . 1 . . . . . 1 Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Machines Accessed 19 | . 4 . 2 . 1 . 4 1 1 . 6 . . . . . Terminals 17 | . 4 . 2 . . . 3 1 1 . 6 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Total Hacks 58 | . 16 . 5 . 1 . 15 2 1 . 18 . . . . . Successful 31 | . 7 . 3 . 1 . 9 1 1 . 9 . . . . . Failed 27 | . 9 . 2 . . . 6 1 . . 9 . . . . . Catastrophic 6 | . 1 . . . . . 1 1 . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 49 | . 16 . 3 . 1 . 9 1 . . 14 . . 5 . . Terminals 56 | . 16 . 5 . . . 14 2 1 . 18 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Terminal Hacks 20 | . 5 . 1 . 1 . 6 1 1 . 5 . . . . . Part Schematic 2 | . 2 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 . . . . . Branch Access Points 2 | . . . . . . . 1 . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 2 . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 2 . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 10 | . 2 . 2 . . . 2 . . . 4 . . . . . Terminals 10 | . 2 . 2 . . . 2 . . . 4 . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . Botnet 9 | . 2 . 2 . . . 2 . . . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 . 2 . . . 3 1 . . 4 . . . . . Full Trace Events 2 | . 2 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 2 . . . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Total Allies 5 | . . . . . . . . . . . 1 . . 2 . 2 Largest Group 2 | . . . . . . . . . . . 1 . . 2 2 2 Highest-Rated Group 192 | . . . . . . . . . . . 10 . . 192 192 60 Highest-Rated Ally 96 | . . . . . . . . . . . 10 . . 96 96 30 Initial Warlord ECA Mod 53 | . . . . . . . . . . . 9 9 9 9 9 8 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . . . . . . . . 28 1 Total Damage 791 | . . . . . . . . . . . . . . . 756 35 Kills 5 | . . . . . . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Active Infowar (turns) 2057 | . 140 214 508 . . . 234 196 74 282 409 . . . . . Structural 1194 | . . . . . . . 233 196 74 282 409 . . . . . Seismic 862 | . 140 214 508 . . . . . . . . . . . . . ECM 1 | . . . . . . . 1 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . . 2 1 1 . 2 Drone Launches 2 | . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Turns Passed 6304 | 60 283 214 706 187 302 35 398 196 74 282 816 439 209 515 995 593 Spaces Moved 4461 | 40 228 152 374 146 245 26 173 130 60 145 622 342 178 437 755 408 Core 8 | 8 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 4453 | 32 228 152 374 146 245 26 173 130 60 145 622 342 178 437 755 408 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 112 114 114 114 114 110 Average Speed 117 | 130 120 120 120 120 120 120 138 120 120 134 115 114 114 114 114 111 Slowest Speed 210 | 190 120 120 190 120 120 120 190 120 120 190 120 114 114 114 120 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 45 33 44 46 59 15 22 30 2 96 15 54 48 53 78 62 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . . . . . . 2 . 3 . . Known Exits Taken 3 | . . . . . . . 1 . 1 . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . . . 1 1 1 1 . Scrap Searched 8 | . . 1 . 2 . . . . . . . . 4 . . 1 Spaces Dug 25 | . . . . . . . 11 . . . . . . . . 14 Terrain Destroyed 345 | . . 40 18 4 . . 16 . . 91 . 11 . . 76 89 Melee . | . . . . . . . . . . . . . . . . . Projectile 49 | . . . . 4 . . 16 . . . . 11 . . 14 4 AOE 296 | . . 40 18 . . . . . . 91 . . . . 62 85 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Zio Dee Pro Total 5175 | 45 233 171 513 151 254 29 294 163 61 206 706 362 184 454 834 515 Wait 312 | . . 11 45 . . 3 89 24 . 4 42 2 1 16 11 64 Move 4447 | 39 227 151 373 145 244 25 173 129 60 144 621 341 177 436 754 408 Hop . | . . . . . . . . . . . . . . . . . Pick Up 28 | . 3 . 4 . 3 . 3 . . 3 5 1 2 . 3 1 Fast Attach 41 | 6 1 . 10 . . . 1 . . 1 9 . . . 10 3 Attach 19 | . . . 2 . 2 . 2 . . 5 2 . . . 2 4 Detach 10 | . . . . . . . . . . 3 3 . . . 2 2 Swap 65 | . . 1 18 1 1 . 7 . 1 9 6 3 2 1 11 4 Drop 48 | . . . 6 1 4 . 1 . . 7 10 1 2 1 14 1 Fire 175 | . 2 8 55 4 . . 18 5 . 20 7 14 . . 27 15 Melee 1 | . . . . . . . . . . . 1 . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . 1 . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 5 . 10 . . . . . . Rewire 10 | . . . . . . . . . . . . . . . . 10 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 12) 250 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 14) 344 | -10/Materials | Entered Mines 374 | -10/Mines | Assembled infested the area 426 | -10/Mines | Learned Materials garrison access intel 549 | -10/Mines | Discovered new exit (range 7) 558 | -10/Mines | Entered Materials 558 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 997 | -9/Materials | Build established: Scavenger-Mutant 1099 | -9/Materials | Lost 3 parts (1n1u1w) 1257 | -9/Materials | Discovered new exit (range 6) 1264 | -9/Materials | Entered Mines 1273 | -9/Mines | Met a Derelict bent on vengeance 1378 | -9/Mines | Learned Materials terminal intel 1447 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1447 | -9/Mines | Discovered new exit (range 5) 1451 | -9/Mines | Entered Exiles 1479 | -9/Exiles | Met 8R-AWN 1503 | -9/Exiles | Met EX-HEX 1587 | -9/Exiles | Met EX-BIN 1600 | -9/Exiles | Aligned with FarCom system 1601 | -9/Exiles | Given EX-Vault access code 1631 | -9/Exiles | Opened EX-Vault 1641 | -9/Exiles | Found Firepult 1665 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1700 | -9/Exiles | Met EX-DEC 1743 | -9/Exiles | Discovered new exit (range 10) 1753 | -9/Exiles | Left Exiles lab with Firepult 1753 | -9/Exiles | Entered Mines 1771 | -8/Mines | Discovered new exit (range 10) 1788 | -8/Mines | Entered Materials 1788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1789 | -8/Materials | Loaded intel: 12 terminal locations 1790 | -8/Materials | Loaded intel: 1 garrison access location 1790 | -8/Materials | Discovered new exit (range 8) 2002 | -8/Materials | Identified exit to Storage 2186 | -8/Materials | Identified exit to Garrison 2186 | -8/Materials | Entered Garrison 2196 | -8/Garrison | Triggered checkpoint 2260 | -8/Garrison | Triggered checkpoint 2264 | -8/Garrison | Garrison Relay disabled 2278 | -8/Garrison | Build established: Mutant 2320 | -8/Garrison | Triggered checkpoint 2374 | -8/Garrison | Discovered new exit (range 8) 2382 | -8/Garrison | Entered Factory 2382 | -7/Factory | Evolved 2 slots: Utility x2 2456 | -7/Factory | Identified exit to DSF 2456 | -7/Factory | Entered DSF 2485 | -7/DSF | Additional patrols routed to DSF 2665 | -7/DSF | Discovered new exit (range 16) 2693 | -7/DSF | Sterilization system engaged 2713 | -7/DSF | Ambient heat levels rising (+10) 2713 | -7/DSF | Destroyed 8 combat bots 2728 | -7/DSF | Ambient heat levels rising (+10) 2738 | -7/DSF | Entered Factory 2738 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3159 | -6/Factory | Discovered new exit (range 15) 3409 | -6/Factory | Identified exit to Lower Caves 3507 | -6/Factory | Build established: Hacker-Mutant 3524 | -6/Factory | Found Hvy. Reactive Plating 3554 | -6/Factory | Entered Lower Caves 3564 | -6/Lower Caves | Spotted B-75 Beast 3601 | -6/Lower Caves | Learned location of 1 exit from Factory 3623 | -6/Lower Caves | Met a Warlord Commander 3624 | -6/Lower Caves | Learned location of Warlord (-4) 3625 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3631 | -6/Lower Caves | Found Encrypted Comm Array 3982 | -6/Lower Caves | Discovered new exit (range 10) 3993 | -6/Lower Caves | Entered another Lower Caves area 4055 | -6/Lower Caves | Learned Factory stockpile data 4195 | -6/Lower Caves | Discovered new exit (range 8) 4202 | -6/Lower Caves | Entered Zion 4214 | -6/Zion | Given A8's code to call for help 4275 | -6/Zion | Learned Factory stockpile data 4289 | -6/Zion | Given the Hacking Drone Bay 4303 | -6/Zion | Received a visual enhancement algorithm 4635 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4690 | -6/Zion | Opened final containment barrier to the Deep Caves 4694 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4695 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4711 | -6/Zion | Discovered new exit (range 3) 4711 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4717 | -6/Zion | Entered Deep Caves 4717 | -6/Deep Caves | Accompanied by 2 allies 4832 | -6/Deep Caves | Z-Facility disabled 4840 | -6/Deep Caves | Attacked by Z-Imprinter 4855 | -6/Deep Caves | Destroyed Z-Imprinter 4889 | -6/Deep Caves | Found Prototype Protection 4889 | -6/Deep Caves | Identified Zio. Weapon Casing 4894 | -6/Deep Caves | Found Zio. Weapon Casing 5086 | -6/Deep Caves | Found Prototype Protection 5086 | -6/Deep Caves | Identified Zio. Heavy Carapace 5098 | -6/Deep Caves | Found Zio. Weapon Casing 5250 | -6/Deep Caves | Found Zio. Weapon Casing 5606 | -6/Deep Caves | Discovered new exit (range 6) 5660 | -6/Deep Caves | Spotted AG-88223 5712 | -6/Deep Caves | Entered Proximity Caves 5814 | -5/Proximity Caves | Spotted B-75 Beast 5849 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5880 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5912 | -5/Proximity Caves | Core integrity fell below 50% 5946 | -5/Proximity Caves | Destroyed 8 combat bots 5952 | -5/Proximity Caves | Lost 7 parts (2p2n3u) 6175 | -5/Proximity Caves | Learned Factory terminal intel 6234 | -5/Proximity Caves | Lost 3 parts (1n2w) 6268 | -5/Proximity Caves | Core integrity fell below 20% 6297 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 6305 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06131_ Zio. Weapon Casing destroyed. 06131_ Fighter 6a destroyed. 06134_ Carbon-fiber Leg fries itself beyond repair. 06162_ Zio. Laser-S destroyed. 06162_ Critical hit (Burn: +37). 06175_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 06181_ Magnetic Acceleration Cannon destroyed. 06203_ Zio. Composite Leg I destroyed. 06216_ Critical hit (Burn: +50). 06242_ Acquired Lgt. Ion Engine. 06243_ Acquired 10 matter. 06260_ Lgt. Ion Engine destroyed. 06260_ Imp. Medium Armor Plating destroyed. 06266_ Zio. Composite Leg I destroyed. 06268_ Kicked G-50 Soldier. 06270_ Kicked G-50 Soldier out of the way. 06275_ Critical hit (Burn: +37). 06305_ Zio. Composite Leg I destroyed. Map ----- +----------------------------------------------------+ | ?###### ####??????## #??????????????????? | | ## ## #??????????##### ##??????????????????? | | # ##?????????????###???????????????????? | | ## ##??????????????????????????????????? | | ### #??????????????????????????????????? | | ### #???????##?????????????????????????? | | ##?## ##?????? #?????????????????????????? | | #???# #?????? ?????????????????????????? | | #???# #????# ????????????????????????? | | #???# ####??## ??????????????????????? | | ##?#####????# ????????????????????? | | #####?## #???## ?# ????????????????????? | | ?????## ##### ???# ????????????????????? | | ?????# ## #?#### ????????????????????? | | #??# #?# ## " ??????????????????? | | ##??## ## ### # """" ?????????????????? | | ##????# ### """""" ????????????????? | | ##??#### ### g """????????????????? | | ????# ## gg # "?????????????????? | | ????# # l # " ????????????????? | | ###?# ### """""" ? ?????????????? | | " ### #?# " """"""????????????? | | %" #?# """" """???????????? | | " #?## ### l "" " ??????????? | | #####??## #?##### " ??????????? | | # ###????## ?????# @ ????????? | | ## ##????## #?????######### ????????? | | ?## #?????###????????????????? ## ????????????? | | ??## #??????##?????????????????????????????????? | | ???# % #####?#%#?????????????????????????????????? | | ??## %%% ## %###???????????????????????????????? | | ?## != %% #???????????????????????????????? | | ?# %%= % ##???????????????????????????????? | | ?# % % %##????????????????????????????????? | | ## % %% ##?????????????????????????????????? | | # % ##??????????????????????????????????? | | ###?????????????????????????????????? | | ###### #?????????????????????????????????? | | ?????##% #????????????????????????????????? | | ??????## ## #????????????????????????????????? | | ????????####?####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 EM Shielding 2 Armor Coverage 1200 Resistance: KI 40 Resistance: EM 25 Core Shielding 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 65 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked HERF Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive IFF Parser | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed SurgeStasisBotcube Manual? 0 Play Time 01:25:29 Cumulative 173.5 hours Start 2025.05.16 @ 12:48:58 End 2025.05.16 @ 15:12:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 11 Types 5/0/4/0/2/0/0/0/0/0 Lore% 74 Gallery% 63 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2896e3bd-8a01-436b-8c2b-b8cd77b8aa5b