Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 15:39:32 Player: Mjolnir Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (96) 480 Value Destroyed (1988) 1988 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3688 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 279/300 Energy 261/280 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (3) ------ Cooling System Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Heavy Particle Cannon Improved Light Cannon Rocket Launcher > --- INVENTORY (16) --- Cooled Ion Engine Light Nuclear Core Light Treads Improved Treads Improved Flight Unit Improved Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Heavy Particle Cannon Heavy Particle Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Treads Improved Flight Unit Improved Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Heavy Particle Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Datajack Katana [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 74 | 6 9 26 33 Power 6 | 1 1 3 1 Engine 6 | 1 1 3 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 1 3 7 Treads 13 | 2 1 3 7 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 18 | 1 4 5 8 Device 4 | . . . 4 Storage 7 | 1 3 2 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 6 | . . 3 3 Artifact . | . . . . Weapon 37 | 2 3 15 17 Energy Gun 8 | 1 . 5 2 Energy Cannon 6 | . 1 1 4 Ballistic Gun 1 | 1 . . . Ballistic Cannon 14 | . 1 7 6 Launcher 6 | . . 1 5 Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 6 . Power 2 | . . 2 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 3 | . . 3 . Average Slot Usage (%) 96 | . 98 92 98 Engine 11 | . 14 10 11 Treads 22 | . 27 17 21 Device 1 | . . . 7 Storage 25 | . 26 26 23 Protection 2 | . . 5 1 Energy Gun 7 | . 4 11 5 Energy Cannon 6 | . 9 1 8 Ballistic Gun 4 | . 12 . . Ballistic Cannon 12 | . 1 19 17 Naked Turns . | . . . . Heaviest Build 65 | 13 43 65 65 Greatest Support 46 | 40 40 40 46 Greatest Overweight (x) 2 | 1 1 2 2 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 22 | 6 16 22 22 Average Capacity 16 | 5 14 18 16 Most Carried 21 | 6 16 20 21 Average Carried 13 | 3 10 15 15 Final Capacity 22 | 6 16 22 16 Final Carried 20 | 1 16 20 16 Class Distribution -------------------- 41% | Mutant 17% | Tank 17% | Hauler-Gunner 16% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1892 | 267 310 670 645 Remotely . | . . . . Salvage Created 2759 | 98 969 750 942 Parts 205 | . 69 53 83 Haulers Intercepted 9 | . 2 2 5 Recyclers Shooed 2 | 1 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 61 | . 17 21 23 Guns 19 | . 12 4 3 Cannons 27 | . 5 12 10 AOE 15 | . . 5 10 Classes Destroyed 11 | 1 6 4 . Worker 3 | . . 1 2 Builder 8 | . 6 1 1 Tunneler 1 | . 1 . . Hauler 9 | . 2 2 5 Recycler 5 | 1 2 . 2 Operator 1 | . . 1 . Watcher 8 | . 2 4 2 Swarmer 24 | . 6 6 12 Grunt 24 | . 11 7 6 Duelist 1 | . . 1 . Sentry 12 | . . 7 5 Best Kill Streak 7 | 1 4 7 7 Combat Bots Only 6 | . 3 5 6 Max Kills in Single Turn 4 | 1 1 4 4 Gunslinging . | . . . . Exploded 3 | . . 3 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2467 | . 588 1179 700 Core 510 | . 76 259 175 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 69 . . Volleys Fired 183 | 3 81 57 42 Largest 3 | 2 2 3 3 Hottest 189 | 70 95 131 189 Shots Fired 437 | 6 155 162 114 Gun 196 | 6 114 47 29 Cannon 232 | . 41 113 78 Launcher 9 | . . 2 7 Special . | . . . . Kinetic 249 | 3 81 101 64 Thermal 151 | 3 74 31 43 Explosive 9 | . . 2 7 Electromagnetic 28 | . . 28 . Robot Hit Streak 14 | 5 14 11 10 Robot Miss Streak 6 | . 3 6 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 255 | 5 101 91 58 Core Hits 119 | 2 40 38 39 Critical Hits 2 | . . 1 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks 2 | . 2 . . Impact 2 | . 2 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5279 | 60 1372 2075 1772 Guns 1642 | 60 981 355 246 Cannons 2546 | . 370 1228 948 Explosions 1064 | . . 492 572 Melee . | . . . . Ramming 27 | . 21 . 6 Kinetic 2657 | 36 794 1104 723 Thermal 1384 | 24 557 332 471 Explosive 1015 | . . 443 572 Electromagnetic 196 | . . 196 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 63 | . . 47 16 Projectiles 25 | . . 20 5 Explosions 38 | . . 27 11 Melee . | . . . . Knockbacks 10 | . . 6 4 Impact . | . . . . Kinetic 8 | . . 6 2 Secondary 2 | . . . 2 Self-Inflicted Damage 323 | . 66 107 150 Shots 8 | . 1 3 4 Rammed 5 | . 2 . 3 Targets Rammed 5 | . 2 . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 625 | 27 252 593 625 Average Temperature 112 | 14 51 137 165 Received Heat Transfer 603 | . 183 306 114 Effects 31 | . 2 12 17 Shutdowns 5 | . . 3 2 Energy Bleed 2 | . 1 . 1 Interference 5 | . 1 3 1 Matter Decay 3 | . . 2 1 Short Circuit 4 | . . 3 1 Damage (minor) 3 | . . . 3 Damage (major) 7 | . . . 7 Damage (core) 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 1 1 Heat Transferred 3171 | 74 1369 766 962 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 332 | 5 235 309 332 Average Influence 104 | . 96 85 150 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 88 | 100 92 97 68 Level 1 11 | . 7 2 31 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 4 2 4 Investigation 5 | . 3 1 1 Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 6 | . 2 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 94 | . 34 27 33 Peak Tracking Total 5 | . 4 5 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 6 | . 3 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 9 | . 5 . 4 Max in Single Turn 3 | . 3 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 26 | . 8 11 7 Terminals 17 | . 5 7 5 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 4 | . 2 1 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 71 | . 16 40 15 Successful 48 | . 11 27 10 Failed 23 | . 5 13 5 Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 20 | . 6 10 4 Terminals 40 | . 10 20 10 Fabricators . | . . . . Repair Stations 12 | . 4 4 4 Recycling Units 7 | . 2 4 1 Scanalyzers 12 | . . 12 . Garrison Access . | . . . . Terminal Hacks 19 | . 6 8 5 Robot Analysis 2 | . 1 1 . Prototype ID Bank 3 | . 1 2 . Open Door 1 | . . . 1 Branch Access Points 2 | . 1 1 . Alert Level 3 | . 1 1 1 Unreport Threat 5 | . 2 1 2 Locate Traps 1 | . . 1 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 11 | . 3 4 4 Scan Component 6 | . 2 2 2 Repair 5 | . 1 2 2 Recycling Unit Hacks 7 | . 2 4 1 Report Inventory 7 | . 2 4 1 Scanalyzer 11 | . . 11 . Insert Component 5 | . . 5 . Analyze 6 | . . 6 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 5 9 5 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 5 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 1 2 2 Time 130 | . 26 52 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 5 | . . 5 . Part Schematics Acquired 5 | . . 5 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 4651 | 92 1674 1701 1184 Spaces Moved 1931 | 62 706 699 464 Core 34 | 34 . . . Treads 1897 | 28 706 699 464 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 180 Average Speed 178 | 110 176 185 180 Slowest Speed 200 | 160 180 200 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 56 | 6 97 57 64 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 8 | . 1 7 . Terrain Destroyed 77 | . 6 20 51 Melee 1 | . 1 . . Projectile 9 | . . . 9 AOE 67 | . 5 20 42 Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 2764 | 79 976 985 724 Wait 426 | . 137 148 141 Move 1928 | 61 705 698 464 Hop . | . . . . Pick Up 92 | 7 30 35 20 Fast Attach 13 | 2 . 4 7 Attach 27 | 4 5 12 6 Detach 1 | . . 1 . Swap 34 | . 4 10 20 Drop 53 | 2 10 20 21 Fire 183 | 3 81 57 42 Melee 2 | . 2 . . Ram . | . . . . Kick . | . . . . Crush 5 | . 2 . 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 758 | -10/Materials | Discovered new exit (range 7) 777 | -10/Materials | Identified exit to Materials 1139 | -10/Materials | Repaired Lgt. Treads 1200 | -10/Materials | Discovered exit to Materials (range 12) 1767 | -10/Materials | Entered another Materials area 1767 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2038 | -9/Materials | Discovered new exit (range 18) 2116 | -9/Materials | Discovered new exit (range 10) 2427 | -9/Materials | Build established: Tank 2529 | -9/Materials | Discovered new exit (range 15) 2551 | -9/Materials | Core integrity fell below 50% 2590 | -9/Materials | Lost 3 parts (1p2w) 2671 | -9/Materials | Repaired Lgt. Treads 2699 | -9/Materials | Repaired Lrg. Storage Unit 2983 | -9/Materials | Identified exit to Mines 2983 | -9/Materials | Identified exit to Storage 3290 | -9/Materials | Build established: Hauler-Gunner 3468 | -9/Materials | Entered Storage 3562 | -9/Storage | Repaired Lgt. Treads 3759 | -9/Storage | Repaired Lrg. Storage Unit 4148 | -9/Storage | Core integrity fell below 20% 4333 | -9/Storage | Build established: Gunner 4570 | -9/Storage | Discovered new exit (range 9) 4610 | -9/Storage | Learned location of Armory (-4) 4652 | -9/Storage | Destroyed self with Rocket Launcher Last Messages --------------- Purged threat record, alert level lowered. 04570_ EXIT=FOUND >>Layout(Zone) Retrieving Zone 3E layout... Downloaded map data. 04582_ Connecting with Terminal... 04597_ Acquired 20 matter. 04608_ A derelict emerges from hiding: "Psst-beep. Hey you, we've already cleared out from here, don't stick around. I stayed behind to warn any stragglers, and you certainly look like you're straggling." 04610_ S2-J51(g): "We'll attack Armory later, meet at one of the rendevous points." World map updated: -4/Armory. 04610_ S2-J51(g) slips back into hiding. 04638_ U-05 Engineer builds a Wall. 04649_ C-30 ARC bursts open, deploying its payload. 04649_ S-10 Pest unfolds itself. 04652_ S-10 Pest destroyed. 04652_ Compression Vault explodes. 04652_ Transfer Shaft disabled. 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Treads | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed FieldSlugBiocell Manual? 0 Play Time 00:58:31 Cumulative 17.3 hours Start 2020.04.18 @ 14:18:36 End 2020.04.18 @ 15:39:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fc0edea-8180-4a04-b607-7b192438e9c0