Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 17:58:17

Player: cabin

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (464)      464
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1689

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             304/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
        Terrain Scan Processor
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
            (None)

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
        Terrain Scan Processor
>       --- WEAPON -----------
  Light Assault Rifle
  Light Cannon
>       --- INVENTORY --------
            (None)
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             14   | 5   .   4   5   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 2    | 2   .   .   .   
    Leg                    1    | .   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
    Device                 .    | .   .   .   .   
    Storage                1    | .   .   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   2   2   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   2   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   3   7   
  Power                    3    | .   .   1   2   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      4    | .   .   3   4   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     66   | .   71  77  54  
  Engine                   12   | .   14  12  10  
  Treads                   23   | .   28  28  15  
  Storage                  7    | .   .   10  11  
  Processor                3    | .   .   .   7   
  Energy Gun               8    | .   28  2   .   
  Ballistic Gun            1    | .   .   .   3   
  Ballistic Cannon         1    | .   .   .   3   
  Special Weapon           7    | .   .   23  .   
Peak Build Rating          8    | 5   5   6   8   
  Average Rating           5    | 3   5   5   5   
  On Entrance              3    | .   5   5   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 7   7   12  14  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   8   
  Average Capacity         6    | 5   5   7   8   
  Most Carried             5    | .   4   5   2   
  Average Carried          1    | .   1   3   1   
  Final Capacity           8    | 5   5   8   8   
  Final Carried            4    | .   4   2   .   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           411  | 156 94  30  131 
  Remotely                 .    | .   .   .   .   
Salvage Created            476  | .   190 51  235 
  Parts                    27   | .   8   5   14  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  13   | .   4   3   6   
  Guns                     6    | .   4   1   1   
  Cannons                  7    | .   .   2   5   
Classes Destroyed          6    | .   2   2   2   
  Worker                   2    | .   .   .   2   
  Recycler                 1    | .   .   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    9    | .   4   .   5   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | .   2   3   4   
  Combat Bots Only         4    | .   2   3   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        130  | .   25  32  73  
  Missed                   40   | .   4   9   27  
Damage Taken               1365 | .   268 543 554 
  Core                     245  | .   54  95  96  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         70   | 100 .   40  .   
Volleys Fired              52   | .   18  16  18  
  Largest                  2    | .   2   2   2   
  Hottest                  200  | .   80  200 55  
Shots Fired                104  | .   36  32  36  
  Gun                      62   | .   36  8   18  
  Cannon                   18   | .   .   .   18  
  Launcher                 .    | .   .   .   .   
  Special                  24   | .   .   24  .   
  Kinetic                  36   | .   .   .   36  
  Thermal                  68   | .   36  32  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   5   4   10  
  Robot Miss Streak        5    | .   2   5   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           55   | .   25  6   24  
  Core Hits                29   | .   12  3   14  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Blast                  1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           745  | .   288 128 329 
  Guns                     421  | .   288 30  103 
  Cannons                  214  | .   .   .   214 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  14   | .   .   2   12  
  Kinetic                  317  | .   .   .   317 
  Thermal                  414  | .   288 126 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         7    | .   .   7   .   
  Average Corruption       7    | .   .   7   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 3    | .   .   .   3   
  Impact                   .    | .   .   .   .   
  Kinetic                  3    | .   .   .   3   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | .   .   1   1   
Targets Rammed             9    | .   .   2   7   
  Kicked                   5    | .   .   .   5   
  Crushed                  2    | .   .   1   1   
Highest Temperature        252  | .   189 252 66  
  Average Temperature      66   | .   82  70  28  
  Received Heat Transfer   357  | .   156 .   201 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         925  | .   650 275 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             230  | .   119 147 230 
  Initial                  46   | .   .   46  45  
  Average                  89   | .   58  132 96  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         96   | 100 100 100 89  
  Level 1                  3    | .   .   .   10  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   5   3   14  
  Peak Tracking Total      7    | .   3   3   7   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   3   .   2   
  Terminals                5    | .   3   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   4   .   4   
  Successful               4    | .   2   .   2   
  Failed                   4    | .   2   .   2   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   4   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   .   2   
  Prototype ID Bank        1    | .   .   .   1   
  Level Access Points      1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1077 | 83  284 318 392 
Spaces Moved               521  | 50  140 132 199 
  Core                     7    | 3   .   .   4   
  Treads                   478  | 47  140 132 159 
  Legs                     36   | .   .   .   36  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 
  Average Speed            159  | 153 160 160 159 
  Slowest Speed            190  | 160 160 160 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   
Exploration Rate (%)       17   | 3   24  27  17  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 16   | .   .   16  .   
Terrain Destroyed          19   | .   .   19  .   
  Melee                    .    | .   .   .   .   
  Projectile               19   | .   .   19  .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      613  | 54  164 158 237 
  Wait                     11   | .   3   .   8   
  Move                     518  | 49  139 131 199 
  Hop                      .    | .   .   .   .   
  Pick Up                  6    | .   4   2   .   
  Fast Attach              9    | 5   .   1   3   
  Attach                   3    | .   .   1   2   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   2   .   
  Drop                     3    | .   .   3   .   
  Fire                     52   | .   18  16  18  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     5    | .   .   .   5   
  Crush                    4    | .   .   2   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  217 | -10/Materials | Identified exit to Materials
  313 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 13)
  368 | -10/Materials | Entered Mines
  596 | -10/Mines     | Discovered exit to Materials (range 4)
  654 | -10/Mines     | Crushed by falling debris
  654 | -10/Mines     | Core integrity fell below 50%
  685 | -10/Mines     | Lost 3 parts (1p2w)
  686 | -10/Mines     | Entered Materials
  686 | -9/Materials  | Evolved 2 slots: Utility x2
 1012 | -9/Materials  | Lost 3 parts (1p2n)
 1078 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01027_ K-01 Serf collects debris. <x3>
01035_ G-34 Mercenary Aluminum Leg blasted off.
01035_ G-34 Mercenary destroyed.
01038_ K-01 Serf collects debris. <x2>
01042_ R-06 Scavenger collects Aluminum Leg.
01043_ K-01 Serf collects debris. <x2>
01045_ R-06 Scavenger collects Heat Sink.
01046_ K-01 Serf collects debris.
01046_ R-06 Scavenger collects Sml. Laser.
01048_ R-06 Scavenger collects Aluminum Leg.
01049_ K-01 Serf collects debris.
01049_ Acquired 40 matter.
01050_ K-01 Serf collects debris. <x4>
01068_ Lgt. Assault Rifle destroyed.
01072_ Critical hit (Destroy).
01072_ Lgt. Cannon destroyed.
01073_ T-07 Excavator is excavating.
01075_ Lgt. Ion Engine destroyed.
01075_ S-10 Pest destroyed.
01078_ Aluminum Leg destroyed.

 Map 
-----
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|            ??????????    Y  #????????#     %  #??? |
|            ???????????      ?????????#     %  #??? |
|            ????????????     ?????????#        #??? |
|            ????????????#   #?????????#      % #??? |
|            ????????????#   #?????????#        #??? |
|            ????????????#   #?????????#        #??? |
|            ????????????#   ###########        #??? |
|            ????????????# @         =%=s       #??? |
|            ????????????+     a  s   *    %    #??? |
|            ????????????#                      #??? |
|            ????????????#   ###+#########      #??? |
|            ????????????#   #     ??????#      #??# |
|            ????????????#   #      ?????#      #??# |
|            ????????????#   #    [[ ????# #### #??# |
|            ????????????#   #  ! [[   ??# #??? #??# |
|            ????????????#   #    [    #?#%#?## ##?# |
|            ????????????#   #         #?# #?#   #?# |
|            ????????????## ##         #?# #?#   #?# |
|            ?????????????# ?#         #?# #?#   #?# |
|            ?????????????# ?###########?#%#?#   #?# |
|            ?????????????# ??????########+###   #?# |
|            ?????????????? ?????#      %%%%!#   #?# |
|            ??????????????r?????#   """"""% #   #?? |
|            ?????????????? ??????   """"""" #   #?? |
|            ??????????????????????  """""""%+   #?? |
|            ????????????????????????""""""" #   #?? |
|            ?????????????????????????"""""" #   #?? |
|            ??????????????????????????      #   #?? |
|            ?????????????????????????########   #?? |
|            ????????????????????????????????#   ### |
|            ????????????????????????????????#       |
|            ????????????????????????????????#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoReactionLeg
  Manual?         0
Play Time         00:08:34
  Cumulative      16.7 hours
  Start           2024.08.29 @ 18:35:15
  End             2024.09.03 @ 17:58:17
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           40
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7a70c89-5fc7-40a3-a12b-1fba3538cd74