Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 18:07:25 Player: DreamCore Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (583) 583 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1683 Bonus ------- None Cogmind --------- Core Integrity 358/400 Matter 290/300 Energy 82/100 System Corruption 4% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Beam Cannon Assault Rifle > --- INVENTORY (15) --- Ion Engine Aluminum Leg Aluminum Leg Heat Sink Structural Scanner Beam Rifle Beam Cannon Beam Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Structural Scanner Light Armor Plating Beam Rifle Beam Cannon [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 28 | 1 20 7 Power 4 | . 3 1 Engine 4 | . 3 1 Core . | . . . Reactor . | . . . Propulsion 6 | . 4 2 Treads . | . . . Leg 6 | . 4 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 10 | 1 6 3 Device 4 | 1 2 1 Storage 3 | . 2 1 Processor 1 | . 1 . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 8 | . 7 1 Energy Gun 5 | . 5 . Energy Cannon 2 | . 2 . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 5 5 Power 1 | . . 1 Propulsion 3 | . 1 2 Utility 3 | . 1 2 Weapon 3 | . 3 . Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Backups 9 | 6 9 9 Power 1 | 1 1 . Propulsion 2 | 4 2 2 Utility 3 | . 3 2 Weapon 2 | 1 2 2 Tool/Special . | . . . Unused Backups 27 | 6 18 3 Power 3 | 1 2 . Propulsion 11 | 2 8 1 Utility 5 | 1 4 . Weapon 7 | 2 3 2 Tool/Special 1 | . 1 . Average Slot Usage (%) 99 | . 99 99 Engine 13 | . 14 11 Leg 28 | . 27 33 Device 11 | . 11 10 Storage 13 | . 14 11 Processor 1 | . . 9 Protection 1 | . 1 1 Energy Gun 9 | . 10 . Energy Cannon 17 | . 16 22 Peak Build Rating 10 | 9 9 10 Average Rating 8 | 6 7 9 On Entrance 7 | 6 9 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 92 | 13 92 35 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 4 | . 4 1 Average Overweight (x) . | . 1 . Largest Inventory Capacity 25 | 8 25 15 Average Capacity 14 | 8 15 12 Most Carried 22 | 8 22 10 Average Carried 9 | 6 9 9 Final Capacity 15 | 8 10 15 Final Carried 10 | 7 10 8 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 562 | 219 243 100 Remotely . | . . . Salvage Created 989 | 115 631 243 Parts 58 | 5 42 11 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 19 | . 14 5 Guns 7 | . 7 . Cannons 8 | . 3 5 AOE 4 | . 4 . Classes Destroyed 11 | 2 7 2 Worker 2 | . 2 . Tunneler 2 | 1 1 . Hauler 2 | . 2 . Recycler 2 | 1 1 . Mechanic 1 | . 1 . Operator 1 | . 1 . Watcher 3 | . 3 . Swarmer 9 | . 9 . Grunt 7 | . 5 2 Brawler 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 8 | 2 8 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 131 | . 91 40 Missed 24 | . 19 5 Hits 107 | . 72 35 Melee 10 | . . 10 Projectile 97 | . 72 25 Critical Strikes 4 | . . 4 Damage Taken 1367 | . 720 647 Core 169 | . 127 42 Absorbed by Shields . | . . . Regen/Repaired (Parts) 115 | . 115 . Core Remaining (%) 74 | 100 49 . Volleys Fired 109 | 3 83 23 Largest 2 | 2 2 2 Hottest 120 | 70 120 120 Shots Fired 184 | 6 134 44 Gun 120 | 6 114 . Cannon 64 | . 20 44 Launcher . | . . . Special . | . . . Kinetic 3 | 3 . . Thermal 97 | 3 50 44 Explosive . | . . . Electromagnetic 84 | . 84 . Robot Hit Streak 13 | 3 13 6 Robot Miss Streak 5 | 1 5 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 94 | 4 62 28 Core Hits 39 | 3 28 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Burn 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1913 | 47 1356 510 Guns 750 | 47 703 . Cannons 686 | . 176 510 Explosions 475 | . 475 . Melee . | . . . Ramming 2 | . 2 . Kinetic 23 | 23 . . Thermal 1411 | 24 877 510 Explosive . | . . . Electromagnetic 477 | . 477 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 4 | . . 4 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . . 2 Heat Flow Errors 1 | . . 1 Parts Rejected 1 | . . 1 Overload Shots . | . . . Overflow Damage 24 | . 24 . Projectiles . | . . . Explosions 24 | . 24 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 75 | . 75 . Shots 3 | . 3 . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 477 | 27 246 477 Average Temperature 93 | 14 70 175 Received Heat Transfer 234 | . 108 126 Effects 2 | . . 2 Shutdowns 1 | . . 1 Interference 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 8 | . 1 7 Heat Transferred 2757 | 74 1610 1073 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 8 | . 8 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 169 | 10 169 61 Initial 14 | . . 14 Average 42 | 3 48 15 Influence Increases 671 | 10 493 168 Destroy 0b10 Robot/C 380 | . 280 100 Destroy 0b10 Robot/NC 65 | 10 55 . Destroy Leader 100 | . 70 30 Successful Hack 54 | . 47 7 Disable Machine 30 | . 15 15 Destroy Structure 27 | . 26 1 Lose Combat Pursuer 15 | . . 15 Influence Decreases 650 | 10 459 181 Entered New Map 20 | . . 20 Time Decay 540 | 10 409 121 Lost Part 90 | . 50 40 Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 21 9 Peak Tracking Total 5 | . 3 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 11 | . 8 3 Terminals 9 | . 6 3 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 41 | . 24 17 Successful 23 | . 17 6 Failed 18 | . 7 11 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 29 | . 13 16 Terminals 32 | . 15 17 Fabricators . | . . . Repair Stations 5 | . 5 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 10 | . 7 3 Prototype ID Bank 1 | . 1 . Terminal Index 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 2 | . 1 1 Patrol Status 1 | . 1 . Transport Status 1 | . . 1 Reinforcement Status 1 | . 1 . Registered Components 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 5 3 Terminals 6 | . 3 3 Botnet 6 | . 3 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Reject 1 | . 1 . Mask 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 6 2 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 2 | . 2 . Time 52 | . 52 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 839 | 8 624 207 Terrain 536 | 8 528 . Structural 303 | . 96 207 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2404 | 29 1994 381 Spaces Moved 1038 | 15 821 202 Core . | . . . Treads . | . . . Legs 1038 | 15 821 202 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 184 | 120 195 145 Slowest Speed 400 | 120 400 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 2 85 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 22 | . 22 . Melee . | . . . Projectile . | . . . AOE 22 | . 22 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1343 | 20 1079 244 Wait 96 | . 92 4 Move 1036 | 14 820 202 Hop . | . . . Pick Up 45 | 2 39 4 Fast Attach 2 | . 2 . Attach 14 | 1 7 6 Detach . | . . . Swap 17 | . 13 4 Drop 23 | . 22 1 Fire 109 | 3 83 23 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 662 | -10/Materials | Repaired EM Pulse Gun 667 | -10/Materials | Discovered new exit (range 12) 689 | -10/Materials | Repaired Aluminum Leg 696 | -10/Materials | Core integrity fell below 50% 974 | -10/Materials | Discovered new exit (range 6) 1000 | -10/Materials | Discovered new exit (range 12) 1832 | -10/Materials | Discovered new exit (range 14) 1991 | -10/Materials | Identified exit to Materials 2024 | -10/Materials | Entered another Materials area 2024 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -9/Materials | Self-destructed Last Messages --------------- 02362_ Acquired 35 matter. 02371_ Critical hit (Burn: +37). 02374_ Ion Engine destroyed. 02376_ U-05 Engineer builds a Door. 02382_ Y-45 Defender heat spikes uncontrollably. 02383_ Lgt. Armor Plating melted. 02383_ Heat Sink melted. 02383_ Lgt. Treads melted. 02383_ Imp. Ion Engine melted. 02383_ Y-45 Defender destroyed. 02384_ System corrupted: Heat flow error (+121). 02384_ Acquired 15 matter. 02387_ Overheating: System interference. 02387_ Beam Cannon temporarily disabled. 02390_ Power failure, Ion Engine shutdown. 02397_ Aluminum Leg destroyed. 02402_ Ion Engine severed. 02404_ Acquired Ion Engine. 02405_ Aluminum Leg destroyed. 02405_ Lgt. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ######## #??????????????? | | ???????????????????????? ########+#??????????????? | | ???????????????????????? # #??????????????? | | ???????????????????????? # ????????????????? | | ???????????????????????? # ????????????????? | | ???????????????????????? # ?????????????????? | | ???????????????????????? + ?????????????????? | | ???????????????????????? # ??????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????????????????? =???????????????????? | | ?????????????????????????? ####???????????? | | ??????????????????????????##/#########???????????? | | ??????????????????????????##=# ##???????????? | | ???????????????????????#####%# """ ##???????????? | | ???????????????????????#####=# """ ##???????????? | | ???????????????????????##%[%=+ """ ##???????????? | | ???????????????????????##g#### ##???????????? | | ???????????????????????##g#### ##???????????? | | ???????????????????????##g############???????????? | | ???????????????????????##l############???????????? | | ???????????????????????##@##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????######??????????? | | ????????############???## ##?????#######?????????? | | ????????############???## ##?????## !###?????????? | | ????????## ##???## ######### !##?????????? | | ???????? # """"" ####### ######### !##?????????? | | ???????? # """"" ####### !##?????????? | | ???????? # """"" # !##?????????? | | ??*????? # + !###?????????? | | ???????? # """"" # """ """ T ######?????????? | | ???????? # """"" # """ """ #####??????????? | | ???????? # """"" # """ """ ##???????!?????? | | ???????? # # ##?????????????? | | ???????? ########## ##?????????????? | | ????????########### """ """ ##?????????????? | | ????????########### """ """ ##?????????????? | | ????????### ####### """ """ ##?????????????? | | ????????## ## ##?????????????? | | ????????## [[ ## ##?????????????? | | ????????## "" %! ## """ """ ##?????????????? | | ???????? # "" =! # """ """ ##?????????????? | | ???????? # """ # """ """ ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 4% | -10/Materials Aluminum Leg | 20% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightSystemPerforator Manual? 0 Play Time 00:37:23 Cumulative 66.3 hours Start 2026.01.19 @ 17:27:58 End 2026.01.19 @ 18:07:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d5ba046-dfe7-40b3-bcd0-1a697c31aab5