Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 19:01:10 Player: Chaussettes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (1863) 1863 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 7098 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 99 Aligned with FarCom 300 Friendly Fire -36 Cogmind --------- Core Integrity 609/850 Matter 211/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Heavy Armor Plating Improved Field Recycling Unit (0) Shock Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Matter Filter Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Autogun Makeshift Shrapnel Gun > --- INVENTORY -------- Nuclear Core Light Treads Medium Treads Terrain Scanner Heavy Armor Plating Improved Light Armor Plating Skeleton Box Improved Field Recycling Unit Shock Rifle Flak Cannon Flak Cannon Flak Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . . 2 . . . 2 2 2 . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . Utility 6 | . . . 2 . . . 1 1 2 . Weapon 1 | . . . . . . . 1 . . . Parts Attached 54 | 6 2 3 13 1 1 2 14 6 3 3 Power 6 | 1 . . 3 . . . 2 . . . Engine 4 | 1 . . 3 . . . . . . . Core 2 | . . . . . . . 2 . . . Reactor . | . . . . . . . . . . . Propulsion 8 | 2 . . 2 1 . . 1 2 . . Treads 8 | 2 . . 2 1 . . 1 2 . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 2 2 3 . 1 2 2 2 3 . Device 6 | . 1 1 . . . 1 . . 3 . Storage 5 | 1 1 1 . . 1 . . 1 . . Processor 4 | . . . 1 . . 1 1 1 . . Hackware . | . . . . . . . . . . . Protection 3 | . . . 2 . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 . 1 5 . . . 9 2 . 3 Energy Gun 2 | 1 . 1 . . . . . . . . Energy Cannon 8 | . . . 3 . . . 4 1 . . Ballistic Gun 5 | 1 . . 1 . . . 1 1 . 1 Ballistic Cannon 3 | . . . 1 . . . 1 . . 1 Launcher 4 | . . . . . . . 3 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 8 | . . . . . . . 2 . . 6 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 Utility 5 | . . . . . . . . . . 5 Weapon 1 | . . . . . . . 1 . . . Highest Loss Streak 6 | . . . . . . . 1 . . 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 99 | . 96 100 99 100 100 100 99 100 100 81 Engine 9 | . 14 14 11 11 11 11 6 . . . Core 1 | . . . . . . . 2 7 6 5 Treads 22 | . 28 28 22 22 22 22 17 23 20 15 Device 11 | . 10 14 11 11 11 11 9 7 20 17 Storage 12 | . 14 14 11 11 11 11 9 15 13 11 Processor 10 | . . . 11 11 11 11 18 15 13 11 Protection 7 | . . . 11 11 11 11 9 7 6 4 Energy Gun 3 | . 14 14 . . . . . . . . Energy Cannon 7 | . . . 10 11 11 11 8 7 6 5 Ballistic Gun 8 | . 14 14 9 . . . 9 13 13 8 Ballistic Cannon 4 | . . . 1 11 11 11 8 1 . . Peak Build Rating 44 | 6 7 13 21 21 20 20 29 35 44 44 Average Rating 20 | 4 6 9 17 20 20 18 25 33 42 37 On Entrance 19 | . 6 7 13 21 20 20 19 29 35 44 Naked Turns 4 | . . . . . . . . . . 4 Heaviest Build 50 | 13 19 30 39 39 39 39 43 47 50 50 Greatest Support 74 | 40 40 40 46 46 43 43 46 74 74 74 Greatest Overweight (x) 1 | . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 12 15 15 15 15 15 15 15 14 Most Carried 15 | 2 6 14 15 15 15 15 15 15 14 15 Average Carried 12 | 1 4 9 14 14 14 13 13 14 13 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 6 14 14 15 15 13 15 15 14 5 Class Distribution -------------------- 62% | Mutant 37% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Matter Collected 1351 | 220 74 217 226 52 . 78 353 131 . . Remotely . | . . . . . . . . . . . Salvage Created 1918 | . . 104 833 92 . 123 635 131 . . Parts 110 | . . 10 54 4 . 2 31 9 . . Haulers Intercepted 3 | . . . 1 . . . 1 1 . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 46 | . . 6 16 3 . 3 17 1 . . Guns 15 | . . 4 3 . . . 7 1 . . Cannons 25 | . . . 12 3 . 3 7 . . . AOE 5 | . . 2 . . . . 3 . . . Classes Destroyed 11 | . . 2 5 . . 1 1 2 . . Worker 1 | . . . . . . . 1 . . . Builder 1 | . . . 1 . . . . . . . Tunneler 2 | . . . . . . 1 1 . . . Hauler 3 | . . . 1 . . . 1 1 . . Operator 1 | . . . . . . . . 1 . . Watcher 6 | . . . 4 . . . 1 1 . . Swarmer 10 | . . 4 3 1 . . 2 . . . Grunt 32 | . . 2 10 2 . 3 15 . . . Duelist 1 | . . . 1 . . . . . . . Sentry 2 | . . . 2 . . . . . . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 8 | . . 2 3 2 . 3 8 1 . . Combat Bots Only 7 | . . 2 3 2 . 1 7 1 . . Max Kills in Single Turn 3 | . . 2 2 1 . 1 3 1 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Hostile Shots Fired 182 | . . 14 79 12 . 12 53 4 . 8 Missed 52 | . . 5 23 3 . 2 17 2 . . Damage Taken 1967 | . . 83 635 97 . 167 591 31 . 363 Core 526 | . . 8 117 44 . 35 65 16 . 241 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 32 | . . . . . . . 32 . . . Core Remaining (%) 86 | 100 . 96 . . . 51 88 97 . . Volleys Fired 136 | . . 15 62 7 . 12 27 7 . 6 Largest 3 | . . 2 2 2 . 2 3 3 . 3 Hottest 124 | . . 70 100 100 . 100 124 110 . 119 Shots Fired 312 | . . 30 124 14 . 24 80 21 . 19 Gun 135 | . . 30 57 . . . 27 14 . 7 Cannon 164 | . . . 67 14 . 24 46 7 . 6 Launcher 13 | . . . . . . . 7 . . 6 Special . | . . . . . . . . . . . Kinetic 171 | . . 15 62 7 . 12 54 14 . 7 Thermal . | . . . . . . . . . . . Explosive 11 | . . . . . . . 5 . . 6 Electromagnetic 130 | . . 15 62 7 . 12 21 7 . 6 Robot Hit Streak 18 | . . 4 18 4 . 15 12 9 . 9 Robot Miss Streak 7 | . . 3 3 7 . 4 6 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 202 | . . 14 83 9 . 19 47 14 . 16 Core Hits 130 | . . 7 32 9 . 12 62 7 . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 3 | . . . 3 . . . . . . . Destroy 1 | . . . 1 . . . . . . . Corrupt 2 | . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5448 | . . 263 1591 160 . 537 1960 346 . 591 Guns 1040 | . . 183 258 . . . 374 132 . 93 Cannons 2632 | . . . 1242 160 . 446 593 179 . 12 Explosions 1776 | . . 80 91 . . 91 993 35 . 486 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1643 | . . 38 347 114 . 242 677 132 . 93 Thermal 614 | . . 80 91 . . 91 317 35 . . Explosive 995 | . . . . . . . 509 . . 486 Electromagnetic 2196 | . . 145 1153 46 . 204 457 179 . 12 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . 1 1 1 1 . 1 . 6 Average Corruption 1 | . . . 1 1 1 1 . 1 . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . . 2 3 5 2 . 6 . 2 Message Errors 6 | . . . . 1 1 1 . 3 . . Matter Fused 4 | . . . 1 . 1 1 . 1 . . Heat Flow Errors 3 | . . . 1 . . . . 1 . 1 Energy Discharges 3 | . . . . 1 2 . . . . . Data Loss (minor) 3 | . . . . 1 1 . . 1 . . Misfires 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 169 | . . . 54 . . 16 99 . . . Projectiles 54 | . . . 43 . . . 11 . . . Explosions 115 | . . . 11 . . 16 88 . . . Melee . | . . . . . . . . . . . Knockbacks 13 | . . . . 2 . 4 7 . . . Impact . | . . . . . . . . . . . Kinetic 13 | . . . . 2 . 4 7 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . 23 . . 13 Shots 2 | . . . . . . . 1 . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 451 | . . 92 451 150 . 248 266 131 . 203 Average Temperature 91 | . . 33 103 75 . 106 99 41 . 122 Received Heat Transfer 720 | . . 21 258 45 . 90 306 . . . Effects 1 | . . . 1 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 9 | . . . 6 . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 500 | . . . 50 . . 100 300 50 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . 1 2 . . 1 1 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Peak Influence 410 | . . 145 305 150 . 96 410 254 29 41 Initial 186 | . . . 32 85 . . 37 186 29 10 Average 87 | . . 37 132 75 . 62 135 131 29 14 Maximum Alert Level 2 | . . . 1 . . . 2 1 . . Low Security (%) 89 | 100 100 100 75 100 . 100 81 75 100 100 Level 1 8 | . . . 24 . . . 3 24 . . Level 2 2 | . . . . . . . 14 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . 1 1 . . . 3 1 . . Investigation 1 | . . 1 . . . . . . . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 4 | . . . 1 . . . 3 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Distress Signals 2 | . . . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 69 | . . 12 27 3 . 3 18 3 . 3 Peak Tracking Total 5 | . . 3 5 2 . 1 5 1 . 3 Tactical Retreats 4 | . . 3 . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Traps Triggered 3 | . . . 2 . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Machines Disabled 4 | . . . . 1 . 1 2 . . . Max in Single Turn 1 | . . . . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Machines Accessed 16 | . 1 2 3 . 1 . 4 4 1 . Terminals 7 | . . . 2 . . . 3 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 4 | . 1 . . . . . . 2 1 . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 37 | . 3 2 7 . 1 . 11 11 2 . Successful 21 | . 2 2 3 . 1 . 8 4 1 . Failed 16 | . 1 . 4 . . . 3 7 1 . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 20 | . . . 4 . . . 9 7 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units 9 | . 3 . . . . . . 4 2 . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . . 2 1 . 1 . 6 1 . . Robot Analysis 1 | . . . . . . . . 1 . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . Open Door 2 | . . 2 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . . Registered Components 1 | . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 6 | . 2 . . . . . . 3 1 . Report Inventory 4 | . 1 . . . . . . 2 1 . Retrieve Matter 1 | . . . . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 11 | . . . 3 . . . 4 3 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 38 | . . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Total Allies 4 | . . 3 . . . . . . . 1 Largest Group 3 | . . 3 2 . . . . . . 1 Highest-Rated Group 40 | . . 40 32 . . . . . . 31 Highest-Rated Ally 31 | . . 16 16 . . . . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 44 | . . 24 11 . . . . . . 9 Total Damage 508 | . . 250 114 . . . . . . 144 Kills 5 | . . 4 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total 1 | . . . . . . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Turns Passed 5640 | 71 168 1153 894 697 498 341 797 790 164 67 Spaces Moved 2864 | 40 101 649 398 386 310 167 334 360 101 18 Core 3 | 3 . . . . . . . . . . Treads 2861 | 37 101 649 398 386 310 167 334 360 101 18 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 Average Speed 159 | 151 160 160 160 160 160 160 160 160 160 160 Slowest Speed 240 | 160 160 160 160 160 160 160 240 160 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 5 15 96 38 93 63 56 31 10 4 21 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 87 | . . 6 4 . . 7 30 2 . 38 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 87 | . . 6 4 . . 7 30 2 . 38 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Total 3671 | 47 107 739 549 452 313 218 537 563 104 42 Wait 522 | . . 57 39 57 . 36 143 176 . 14 Move 2855 | 39 100 648 397 385 309 166 333 359 101 18 Hop . | . . . . . . . . . . . Pick Up 54 | 2 4 11 17 1 1 . 10 7 . 1 Fast Attach 15 | 6 1 . 4 1 . . 3 . . . Attach 14 | . . . 2 . . 2 4 3 2 1 Detach 3 | . . . 1 . . 1 1 . . . Swap 25 | . 1 3 7 . 1 . 7 3 1 2 Drop 47 | . 1 5 20 1 2 1 9 8 . . Fire 136 | . . 15 62 7 . 12 27 7 . 6 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 8) 240 | -10/Materials | Entered Mines 242 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 263 | -10/Mines | Learned Materials stockpile data 306 | -10/Mines | Build established: Mutant 557 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 677 | -10/Mines | Discovered new exit (range 6) 678 | -10/Mines | Learned location of Storage (-7) 817 | -10/Mines | Met a Derelict shopkeep closing up shop 1083 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1195 | -10/Mines | Discovered new exit (range 5) 1308 | -10/Mines | Found the Drone Emporium 1393 | -10/Mines | Entered Materials 1393 | -9/Materials | Accompanied by 2 allies 1393 | -9/Materials | Evolved 2 slots: Utility x2 1572 | -9/Materials | Lost 3 allies 1647 | -9/Materials | Discovered new exit (range 13) 1841 | -9/Materials | Identified exit to Materials 2092 | -9/Materials | Discovered exit to Materials (range 16) 2260 | -9/Materials | Discovered new exit (range 16) 2285 | -9/Materials | Identified exit to Mines 2287 | -9/Materials | Entered Mines 2324 | -9/Mines | Discovered exit to Materials (range 12) 2336 | -9/Mines | Met a Derelict bent on vengeance 2482 | -9/Mines | Discovered exit to Materials (range 15) 2606 | -9/Mines | Learned location of Recycling (-7) 2938 | -9/Mines | Learned Materials emergency access door positions 2976 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2978 | -9/Mines | Discovered new exit (range 5) 2983 | -9/Mines | Identified exit to Exiles 2984 | -9/Mines | Entered Exiles 3023 | -9/Exiles | Met 8R-AWN 3052 | -9/Exiles | Met EX-HEX 3111 | -9/Exiles | Met EX-DEC 3250 | -9/Exiles | Met EX-BIN 3272 | -9/Exiles | Aligned with FarCom system 3274 | -9/Exiles | Given EX-Vault access code 3314 | -9/Exiles | Opened EX-Vault 3321 | -9/Exiles | Found Skeleton Box 3357 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3463 | -9/Exiles | Discovered new exit (range 12) 3480 | -9/Exiles | Identified exit to Mines 3482 | -9/Exiles | Left Exiles lab with Skeleton Box 3482 | -9/Exiles | Entered Mines 3792 | -8/Mines | Build established: Skirmisher 3801 | -8/Mines | Discovered exit to Materials (range 15) 3823 | -8/Mines | Entered Materials 3823 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4083 | -8/Materials | Repaired Flak Cannon 4523 | -8/Materials | Destroyed 7 combat bots 4606 | -8/Materials | Discovered new exit (range 10) 4620 | -8/Materials | Entered Factory 4620 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5354 | -7/Factory | Discovered new exit (range 8) 5410 | -7/Factory | Entered another Factory area 5410 | -6/Factory | Evolved 2 slots: Utility x2 5574 | -6/Factory | Sucked down chute 5574 | -6/Factory | Entered Waste 5575 | -6/Waste | Met a frightened Derelict 5589 | -6/Waste | EMP discharged 5598 | -6/Waste | Spotted C-40 Crusher 5600 | -6/Waste | Spotted C-40 Crusher 5610 | -6/Waste | Spotted C-40 Crusher 5625 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5628 | -6/Waste | Spotted C-40 Crusher 5628 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5631 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5634 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5637 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5637 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5641 | -6/Waste | Self-destructed Last Messages --------------- 05631_ Imp. Treads crushed. 05631_ EM Pulse Cannon crushed. 05634_ Imp. Heat Sink crushed. 05634_ Nuclear Core crushed. 05637_ Flak Cannon crushed. 05637_ EM Pulse Cannon crushed. 05637_ Lrg. Storage Unit crushed. 05637_ Imp. Terrain Scanner crushed. 05637_ Autogun crushed. 05637_ Imp. Terrain Scanner crushed. 05637_ Autogun crushed. 05637_ Nuclear Core crushed. 05637_ Flak Cannon crushed. 05637_ Hcp. Matter Pod crushed. 05637_ Imp. Targeting Computer crushed. 05637_ Imp. Terrain Scan Processor crushed. 05640_ Lgt. Treads crushed. 05640_ Flak Cannon crushed. 05640_ Rocket Launcher crushed. 05640_ Skeleton Box crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????? #???????????????????? | | ?????#????###????????## # ??#???????????????? | | ????????????#????????## ####???????????????? | | ??????????????#????#?#? ? ??????????????? | | ?????????#?????#?##?#?# ? ???????????????? | | ?#??#????????#?##?????? ????? ??????????? | | ???????#?#?#????????##?? ?? ???????????????? | | ?#????????#??#???##?#??# !##????? ???????????? | | ??????#??##############? =##?????? ??????????? | | ??????????# #?## %?????#??? ?????????? | | ??????????# #?## #####?##????????????? | | ?#???????## ] [#### ## # ????????? | | ??????????# ! ????????? | | ???????#??# ! ???????? | | ?????#????# ???????? | | ??????????# =!CCCC ???????? | | ????????#?# ####=CCCC # ????????? | | ???#??????# #??#@CC ####?? ????????? | | ?????????## #??#=CC #####???? ??????????? | | ??#??#???#############??#!! #??#????? ????????? | | ??#??????###???????##??## ##?###??????????????? | | ???#??????##?#?###?###########??#??????#?????????? | | ????????#???#?#??#?#?#??#??#?#??#?#??????????????? | | #????????#????#??#####?????###??#?#??##??????????? | | ??????#??#????#?###?#?#??????##?????#????????????? | | ?????#???????##?##??#?#?####?????????????????????? | | ???????#??#??##?#??#?#??#?####??##?#??#??????????? | | ????????#?????##???####?????#??#?????????????????? | | ?????????????????#??#?###?#?#?#??#???????????????? | | ??????????????????#?####?#?#??#?#????????????????? | | ?????????????????????##????#??#??????????????????? | | ??????????????????????????????#??????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 250 Matter Stores 354 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessGammaDerivative Manual? 0 Play Time 00:50:04 Cumulative 34.7 hours Start 2024.08.13 @ 18:10:46 End 2024.08.13 @ 19:01:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Cog Map View 50x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2019c03-e6ae-4773-8c8b-b8ddb544a99b